// Send some taps and check the cursor positions.
// Try to tap at the beginning.
- application.ProcessEvent( GenerateTap( Gesture::Possible, 1u, 1u, Vector2( 3.f, 25.0f ) ) );
- application.ProcessEvent( GenerateTap( Gesture::Started, 1u, 1u, Vector2( 3.f, 25.0f ) ) );
+ application.ProcessEvent( GenerateTap( Gesture::Possible, 1u, 1u, Vector2( 1.f, 25.0f ) ) );
+ application.ProcessEvent( GenerateTap( Gesture::Started, 1u, 1u, Vector2( 1.f, 25.0f ) ) );
// Render and notify
application.SendNotification();
DALI_TEST_EQUALS( position2, position4, TEST_LOCATION ); // Should be in the same position2.
// Tap away from the start position.
- application.ProcessEvent( GenerateTap( Gesture::Possible, 1u, 1u, Vector2( 13.f, 25.0f ) ) );
- application.ProcessEvent( GenerateTap( Gesture::Started, 1u, 1u, Vector2( 13.0f, 25.0f ) ) );
+ application.ProcessEvent( GenerateTap( Gesture::Possible, 1u, 1u, Vector2( 16.f, 25.0f ) ) );
+ application.ProcessEvent( GenerateTap( Gesture::Started, 1u, 1u, Vector2( 16.0f, 25.0f ) ) );
// Render and notify
application.SendNotification();
DALI_TEST_EQUALS( position2, position6, TEST_LOCATION );// Should be in the same position2.
- // Should not be renderer.
+ // Should not be a renderer.
DALI_TEST_EQUALS( offscreenRoot.GetChildCount(), 1u, TEST_LOCATION ); // The camera actor only.
END_TEST;