/*
- * Copyright (c) 2014 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2018 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
#include <iostream>
#include <stdlib.h>
-#include <dali/devel-api/rendering/renderer.h>
+#include <unistd.h>
+
+#include <dali/public-api/rendering/renderer.h>
#include <dali/integration-api/events/key-event-integ.h>
#include <dali/integration-api/events/tap-gesture-event.h>
#include <dali/integration-api/events/touch-event-integ.h>
#include <dali/integration-api/events/pan-gesture-event.h>
#include <dali/integration-api/events/long-press-gesture-event.h>
+#include <dali/devel-api/adaptor-framework/key-devel.h>
#include <dali-toolkit-test-suite-utils.h>
#include <dali-toolkit/dali-toolkit.h>
+#include <dali-toolkit/devel-api/controls/text-controls/text-field-devel.h>
+#include "toolkit-clipboard.h"
using namespace Dali;
using namespace Toolkit;
const char* const PROPERTY_NAME_VERTICAL_ALIGNMENT = "verticalAlignment";
const char* const PROPERTY_NAME_TEXT_COLOR = "textColor";
const char* const PROPERTY_NAME_PLACEHOLDER_TEXT_COLOR = "placeholderTextColor";
-const char* const PROPERTY_NAME_SHADOW_OFFSET = "shadowOffset";
-const char* const PROPERTY_NAME_SHADOW_COLOR = "shadowColor";
const char* const PROPERTY_NAME_PRIMARY_CURSOR_COLOR = "primaryCursorColor";
const char* const PROPERTY_NAME_SECONDARY_CURSOR_COLOR = "secondaryCursorColor";
const char* const PROPERTY_NAME_ENABLE_CURSOR_BLINK = "enableCursorBlink";
const char* const PROPERTY_NAME_OUTLINE = "outline";
const char* const PROPERTY_NAME_INPUT_OUTLINE = "inputOutline";
+const char* const PROPERTY_NAME_HIDDEN_INPUT_SETTINGS = "hiddenInputSettings";
+const char* const PROPERTY_NAME_PIXEL_SIZE = "pixelSize";
+const char* const PROPERTY_NAME_ENABLE_SELECTION = "enableSelection";
+const char* const PROPERTY_NAME_PLACEHOLDER = "placeholder";
+const char* const PROPERTY_NAME_ELLIPSIS = "ellipsis";
+const char* const PROPERTY_NAME_ENABLE_SHIFT_SELECTION = "enableShiftSelection";
+const char* const PROPERTY_NAME_ENABLE_GRAB_HANDLE = "enableGrabHandle";
+const char* const PROPERTY_NAME_MATCH_SYSTEM_LANGUAGE_DIRECTION = "matchSystemLanguageDirection";
+
const int DEFAULT_RENDERING_BACKEND = Dali::Toolkit::Text::DEFAULT_RENDERING_BACKEND;
const Vector4 PLACEHOLDER_TEXT_COLOR( 0.8f, 0.8f, 0.8f, 0.8f );
const float SCROLL_THRESHOLD = 10.f;
const float SCROLL_SPEED = 300.f;
+const unsigned int DEFAULT_FONT_SIZE = 1152u;
+const std::string DEFAULT_FONT_DIR( "/resources/fonts" );
+
+const int KEY_RETURN_CODE = 36;
+const int KEY_A_CODE = 38;
+const int KEY_D_CODE = 40;
+
+const std::string DEFAULT_DEVICE_NAME("hwKeyboard");
+
static bool gTextChangedCallBackCalled;
static bool gMaxCharactersCallBackCalled;
+static bool gInputStyleChangedCallbackCalled;
+static Dali::Toolkit::TextField::InputStyle::Mask gInputStyleMask;
static void LoadBitmapResource(TestPlatformAbstraction& platform, int width, int height)
{
- Integration::ResourceRequest* request = platform.GetRequest();
Integration::Bitmap* bitmap = Integration::Bitmap::New( Integration::Bitmap::BITMAP_2D_PACKED_PIXELS, ResourcePolicy::OWNED_DISCARD );
Integration::ResourcePointer resource(bitmap);
bitmap->GetPackedPixelsProfile()->ReserveBuffer(Pixel::RGBA8888, width, height, width, height);
-
- if(request)
- {
- platform.SetResourceLoaded(request->GetId(), request->GetType()->id, resource);
- }
}
static void LoadMarkerImages(ToolkitTestApplication& app, TextField textField)
return time;
}
+Dali::Integration::Point GetPointDownInside( Vector2& pos )
+{
+ Dali::Integration::Point point;
+ point.SetState( PointState::DOWN );
+ point.SetScreenPosition( pos );
+ return point;
+}
+
+Dali::Integration::Point GetPointUpInside( Vector2& pos )
+{
+ Dali::Integration::Point point;
+ point.SetState( PointState::UP );
+ point.SetScreenPosition( pos );
+ return point;
+}
+
+struct CallbackFunctor
+{
+ CallbackFunctor(bool* callbackFlag)
+ : mCallbackFlag( callbackFlag )
+ {
+ }
+
+ void operator()()
+ {
+ *mCallbackFlag = true;
+ }
+ bool* mCallbackFlag;
+};
static void TestTextChangedCallback( TextField control )
{
gMaxCharactersCallBackCalled = true;
}
+static void TestInputStyleChangedCallback( TextField control, TextField::InputStyle::Mask mask )
+{
+ tet_infoline(" TestInputStyleChangedCallback");
+
+ gInputStyleChangedCallbackCalled = true;
+ gInputStyleMask = mask;
+}
+
// Generate a TapGestureEvent to send to Core.
Integration::TapGestureEvent GenerateTap(
Gesture::State state,
return tap;
}
-
Integration::LongPressGestureEvent GenerateLongPress(
Gesture::State state,
unsigned int numberOfTouches,
int keyCode,
int keyModifier,
unsigned long timeStamp,
- const Integration::KeyEvent::State& keyState )
+ const Integration::KeyEvent::State& keyState,
+ const std::string& compose = "",
+ const std::string& deviceName = DEFAULT_DEVICE_NAME,
+ const Device::Class::Type& deviceClass = Device::Class::NONE,
+ const Device::Subclass::Type& deviceSubclass = Device::Subclass::NONE )
{
return Integration::KeyEvent( keyName,
keyString,
keyCode,
keyModifier,
timeStamp,
- keyState );
+ keyState,
+ compose,
+ deviceName,
+ deviceClass,
+ deviceSubclass );
+}
+
+bool DaliTestCheckMaps( const Property::Map& fontStyleMapGet, const Property::Map& fontStyleMapSet )
+{
+ if( fontStyleMapGet.Count() == fontStyleMapSet.Count() )
+ {
+ for( unsigned int index = 0u; index < fontStyleMapGet.Count(); ++index )
+ {
+ const KeyValuePair& valueGet = fontStyleMapGet.GetKeyValue( index );
+
+ Property::Value* valueSet = NULL;
+ if ( valueGet.first.type == Property::Key::INDEX )
+ {
+ valueSet = fontStyleMapSet.Find( valueGet.first.indexKey );
+ }
+ else
+ {
+ // Get Key is a string so searching Set Map for a string key
+ valueSet = fontStyleMapSet.Find( valueGet.first.stringKey );
+ }
+
+ if( NULL != valueSet )
+ {
+ if( valueSet->GetType() == Dali::Property::STRING && ( valueGet.second.Get<std::string>() != valueSet->Get<std::string>() ) )
+ {
+ tet_printf( "Value got : [%s], expected : [%s]", valueGet.second.Get<std::string>().c_str(), valueSet->Get<std::string>().c_str() );
+ return false;
+ }
+ else if( valueSet->GetType() == Dali::Property::BOOLEAN && ( valueGet.second.Get<bool>() != valueSet->Get<bool>() ) )
+ {
+ tet_printf( "Value got : [%d], expected : [%d]", valueGet.second.Get<bool>(), valueSet->Get<bool>() );
+ return false;
+ }
+ else if( valueSet->GetType() == Dali::Property::INTEGER && ( valueGet.second.Get<int>() != valueSet->Get<int>() ) )
+ {
+ tet_printf( "Value got : [%d], expected : [%d]", valueGet.second.Get<int>(), valueSet->Get<int>() );
+ return false;
+ }
+ else if( valueSet->GetType() == Dali::Property::FLOAT && ( valueGet.second.Get<float>() != valueSet->Get<float>() ) )
+ {
+ tet_printf( "Value got : [%f], expected : [%f]", valueGet.second.Get<float>(), valueSet->Get<float>() );
+ return false;
+ }
+ else if( valueSet->GetType() == Dali::Property::VECTOR2 && ( valueGet.second.Get<Vector2>() != valueSet->Get<Vector2>() ) )
+ {
+ Vector2 vector2Get = valueGet.second.Get<Vector2>();
+ Vector2 vector2Set = valueSet->Get<Vector2>();
+ tet_printf( "Value got : [%f, %f], expected : [%f, %f]", vector2Get.x, vector2Get.y, vector2Set.x, vector2Set.y );
+ return false;
+ }
+ else if( valueSet->GetType() == Dali::Property::VECTOR4 && ( valueGet.second.Get<Vector4>() != valueSet->Get<Vector4>() ) )
+ {
+ Vector4 vector4Get = valueGet.second.Get<Vector4>();
+ Vector4 vector4Set = valueSet->Get<Vector4>();
+ tet_printf( "Value got : [%f, %f, %f, %f], expected : [%f, %f, %f, %f]", vector4Get.r, vector4Get.g, vector4Get.b, vector4Get.a, vector4Set.r, vector4Set.g, vector4Set.b, vector4Set.a );
+ return false;
+ }
+ }
+ else
+ {
+ if ( valueGet.first.type == Property::Key::INDEX )
+ {
+ tet_printf( " The key %d doesn't exist.", valueGet.first.indexKey );
+ }
+ else
+ {
+ tet_printf( " The key %s doesn't exist.", valueGet.first.stringKey.c_str() );
+ }
+ return false;
+ }
+ }
+ }
+
+ return true;
}
} // namespace
DALI_TEST_CHECK( field.GetPropertyIndex( PROPERTY_NAME_VERTICAL_ALIGNMENT ) == TextField::Property::VERTICAL_ALIGNMENT );
DALI_TEST_CHECK( field.GetPropertyIndex( PROPERTY_NAME_TEXT_COLOR ) == TextField::Property::TEXT_COLOR );
DALI_TEST_CHECK( field.GetPropertyIndex( PROPERTY_NAME_PLACEHOLDER_TEXT_COLOR ) == TextField::Property::PLACEHOLDER_TEXT_COLOR );
- DALI_TEST_CHECK( field.GetPropertyIndex( PROPERTY_NAME_SHADOW_OFFSET ) == TextField::Property::SHADOW_OFFSET );
- DALI_TEST_CHECK( field.GetPropertyIndex( PROPERTY_NAME_SHADOW_COLOR ) == TextField::Property::SHADOW_COLOR );
DALI_TEST_CHECK( field.GetPropertyIndex( PROPERTY_NAME_PRIMARY_CURSOR_COLOR ) == TextField::Property::PRIMARY_CURSOR_COLOR );
DALI_TEST_CHECK( field.GetPropertyIndex( PROPERTY_NAME_SECONDARY_CURSOR_COLOR ) == TextField::Property::SECONDARY_CURSOR_COLOR );
DALI_TEST_CHECK( field.GetPropertyIndex( PROPERTY_NAME_ENABLE_CURSOR_BLINK ) == TextField::Property::ENABLE_CURSOR_BLINK );
DALI_TEST_CHECK( field.GetPropertyIndex( PROPERTY_NAME_INPUT_EMBOSS ) == TextField::Property::INPUT_EMBOSS );
DALI_TEST_CHECK( field.GetPropertyIndex( PROPERTY_NAME_OUTLINE ) == TextField::Property::OUTLINE );
DALI_TEST_CHECK( field.GetPropertyIndex( PROPERTY_NAME_INPUT_OUTLINE ) == TextField::Property::INPUT_OUTLINE );
+ DALI_TEST_CHECK( field.GetPropertyIndex( PROPERTY_NAME_HIDDEN_INPUT_SETTINGS ) == TextField::Property::HIDDEN_INPUT_SETTINGS );
+ DALI_TEST_CHECK( field.GetPropertyIndex( PROPERTY_NAME_PIXEL_SIZE ) == TextField::Property::PIXEL_SIZE );
+ DALI_TEST_CHECK( field.GetPropertyIndex( PROPERTY_NAME_ENABLE_SELECTION ) == TextField::Property::ENABLE_SELECTION );
+ DALI_TEST_CHECK( field.GetPropertyIndex( PROPERTY_NAME_PLACEHOLDER ) == TextField::Property::PLACEHOLDER );
+ DALI_TEST_CHECK( field.GetPropertyIndex( PROPERTY_NAME_ELLIPSIS ) == TextField::Property::ELLIPSIS );
+ DALI_TEST_CHECK( field.GetPropertyIndex( PROPERTY_NAME_ENABLE_SHIFT_SELECTION ) == DevelTextField::Property::ENABLE_SHIFT_SELECTION );
+ DALI_TEST_CHECK( field.GetPropertyIndex( PROPERTY_NAME_ENABLE_GRAB_HANDLE ) == DevelTextField::Property::ENABLE_GRAB_HANDLE );
+ DALI_TEST_CHECK( field.GetPropertyIndex( PROPERTY_NAME_MATCH_SYSTEM_LANGUAGE_DIRECTION ) == DevelTextField::Property::MATCH_SYSTEM_LANGUAGE_DIRECTION );
END_TEST;
}
// Check font properties.
field.SetProperty( TextField::Property::FONT_FAMILY, "Setting font family" );
DALI_TEST_EQUALS( field.GetProperty<std::string>( TextField::Property::FONT_FAMILY ), std::string("Setting font family"), TEST_LOCATION );
- field.SetProperty( TextField::Property::FONT_STYLE, "Setting font style" );
- DALI_TEST_EQUALS( field.GetProperty<std::string>( TextField::Property::FONT_STYLE ), std::string("Setting font style"), TEST_LOCATION );
+
+ Property::Map fontStyleMapSet;
+ Property::Map fontStyleMapGet;
+ Property::Value* slantValue = NULL;
+
+ fontStyleMapSet.Insert( "weight", "bold" );
+ fontStyleMapSet.Insert( "width", "condensed" );
+ fontStyleMapSet.Insert( "slant", "italic" );
+ field.SetProperty( TextField::Property::FONT_STYLE, fontStyleMapSet );
+
+ fontStyleMapGet = field.GetProperty<Property::Map>( TextField::Property::FONT_STYLE );
+ DALI_TEST_EQUALS( fontStyleMapGet.Count(), fontStyleMapSet.Count(), TEST_LOCATION );
+ DALI_TEST_EQUALS( DaliTestCheckMaps( fontStyleMapGet, fontStyleMapSet ), true, TEST_LOCATION );
+
field.SetProperty( TextField::Property::POINT_SIZE, 10.f );
DALI_TEST_EQUALS( field.GetProperty<float>( TextField::Property::POINT_SIZE ), 10.f, Math::MACHINE_EPSILON_1000, TEST_LOCATION );
+ // Reset font style.
+ fontStyleMapSet.Clear();
+ fontStyleMapSet.Insert( "weight", "normal" );
+ fontStyleMapSet.Insert( "slant", "oblique" );
+ field.SetProperty( TextField::Property::FONT_STYLE, fontStyleMapSet );
+
+ fontStyleMapGet = field.GetProperty<Property::Map>( TextField::Property::FONT_STYLE );
+ DALI_TEST_EQUALS( fontStyleMapGet.Count(), fontStyleMapSet.Count(), TEST_LOCATION );
+ DALI_TEST_EQUALS( DaliTestCheckMaps( fontStyleMapGet, fontStyleMapSet ), true, TEST_LOCATION );
+
+ fontStyleMapSet.Clear();
+ fontStyleMapSet.Insert( "slant", "roman" );
+ field.SetProperty( TextField::Property::FONT_STYLE, fontStyleMapSet );
+ fontStyleMapGet = field.GetProperty<Property::Map>( TextField::Property::FONT_STYLE );
+
+ // Replace 'roman' for 'normal'.
+ slantValue = fontStyleMapGet.Find( "slant" );
+ if( NULL != slantValue )
+ {
+ if( "normal" == slantValue->Get<std::string>() )
+ {
+ fontStyleMapGet["slant"] = "roman";
+ }
+ }
+ DALI_TEST_EQUALS( fontStyleMapGet.Count(), fontStyleMapSet.Count(), TEST_LOCATION );
+ DALI_TEST_EQUALS( DaliTestCheckMaps( fontStyleMapGet, fontStyleMapSet ), true, TEST_LOCATION );
+
+ fontStyleMapSet.Clear();
+
+ field.SetProperty( TextField::Property::FONT_STYLE, fontStyleMapSet );
+ fontStyleMapGet = field.GetProperty<Property::Map>( TextField::Property::FONT_STYLE );
+ DALI_TEST_EQUALS( fontStyleMapGet.Count(), fontStyleMapSet.Count(), TEST_LOCATION );
+ DALI_TEST_EQUALS( DaliTestCheckMaps( fontStyleMapGet, fontStyleMapSet ), true, TEST_LOCATION );
+
// Check that the MAX_LENGTH property can be correctly set
const int maxNumberOfCharacters = 20;
field.SetProperty( TextField::Property::MAX_LENGTH, maxNumberOfCharacters );
DALI_TEST_EQUALS( field.GetProperty<int>( TextField::Property::MAX_LENGTH ), maxNumberOfCharacters, TEST_LOCATION );
// Check exceed policy
- // Set a different exceed policy is not implemented.
+ field.SetProperty( TextField::Property::EXCEED_POLICY, Dali::Toolkit::TextField::EXCEED_POLICY_CLIP );
+ DALI_TEST_EQUALS( field.GetProperty<int>( TextField::Property::EXCEED_POLICY ), static_cast<int>( Dali::Toolkit::TextField::EXCEED_POLICY_CLIP ), TEST_LOCATION );
+ field.SetProperty( TextField::Property::EXCEED_POLICY, Dali::Toolkit::TextField::EXCEED_POLICY_ORIGINAL );
+ DALI_TEST_EQUALS( field.GetProperty<int>( TextField::Property::EXCEED_POLICY ), static_cast<int>( Dali::Toolkit::TextField::EXCEED_POLICY_ORIGINAL ), TEST_LOCATION );
// Check that the Alignment properties can be correctly set
field.SetProperty( TextField::Property::HORIZONTAL_ALIGNMENT, "END" );
field.SetProperty( TextField::Property::PLACEHOLDER_TEXT_COLOR, Color::RED );
DALI_TEST_EQUALS( field.GetProperty<Vector4>( TextField::Property::PLACEHOLDER_TEXT_COLOR ), Color::RED, TEST_LOCATION );
- // Check shadow properties.
- field.SetProperty( TextField::Property::SHADOW_OFFSET, Vector2( 1.f, 1.f ) );
- DALI_TEST_EQUALS( field.GetProperty<Vector2>( TextField::Property::SHADOW_OFFSET ), Vector2( 1.f, 1.f ), TEST_LOCATION );
- field.SetProperty( TextField::Property::SHADOW_COLOR, Color::GREEN );
- DALI_TEST_EQUALS( field.GetProperty<Vector4>( TextField::Property::SHADOW_COLOR ), Color::GREEN, TEST_LOCATION );
-
// Check cursor properties
field.SetProperty( TextField::Property::PRIMARY_CURSOR_COLOR, Color::RED );
DALI_TEST_EQUALS( field.GetProperty<Vector4>( TextField::Property::PRIMARY_CURSOR_COLOR ), Color::RED, TEST_LOCATION );
field.SetProperty( TextField::Property::DECORATION_BOUNDING_BOX, Rect<int>( 0, 0, 1, 1 ) );
DALI_TEST_EQUALS( field.GetProperty<Rect <int > >( TextField::Property::DECORATION_BOUNDING_BOX ), Rect<int>( 0, 0, 1, 1 ), TEST_LOCATION );
+ // Check the input method setting
+ Property::Map propertyMap;
+ InputMethod::PanelLayout::Type panelLayout = InputMethod::PanelLayout::NUMBER;
+ InputMethod::AutoCapital::Type autoCapital = InputMethod::AutoCapital::WORD;
+ InputMethod::ButtonAction::Type buttonAction = InputMethod::ButtonAction::GO;
+ int inputVariation = 1;
+ propertyMap["PANEL_LAYOUT"] = panelLayout;
+ propertyMap["AUTO_CAPITALIZE"] = autoCapital;
+ propertyMap["BUTTON_ACTION"] = buttonAction;
+ propertyMap["VARIATION"] = inputVariation;
+ field.SetProperty( TextField::Property::INPUT_METHOD_SETTINGS, propertyMap );
+
+ Property::Value value = field.GetProperty( TextField::Property::INPUT_METHOD_SETTINGS );
+ Property::Map map;
+ DALI_TEST_CHECK( value.Get( map ) );
+
+ int layout = 0;
+ DALI_TEST_CHECK( map[ "PANEL_LAYOUT" ].Get( layout ) );
+ DALI_TEST_EQUALS( static_cast<int>(panelLayout), layout, TEST_LOCATION );
+
+ int capital = 0;
+ DALI_TEST_CHECK( map[ "AUTO_CAPITALIZE" ].Get( capital ) );
+ DALI_TEST_EQUALS( static_cast<int>(autoCapital), capital, TEST_LOCATION );
+
+ int action = 0;
+ DALI_TEST_CHECK( map[ "BUTTON_ACTION" ].Get( action ) );
+ DALI_TEST_EQUALS( static_cast<int>(buttonAction), action, TEST_LOCATION );
+
+ int variation = 0;
+ DALI_TEST_CHECK( map[ "VARIATION" ].Get( variation ) );
+ DALI_TEST_EQUALS( inputVariation, variation, TEST_LOCATION );
+
// Check input color property.
field.SetProperty( TextField::Property::INPUT_COLOR, Color::YELLOW );
DALI_TEST_EQUALS( field.GetProperty<Vector4>( TextField::Property::INPUT_COLOR ), Color::YELLOW, TEST_LOCATION );
// Check input font properties.
field.SetProperty( TextField::Property::INPUT_FONT_FAMILY, "Setting input font family" );
DALI_TEST_EQUALS( field.GetProperty<std::string>( TextField::Property::INPUT_FONT_FAMILY ), "Setting input font family", TEST_LOCATION );
- field.SetProperty( TextField::Property::INPUT_FONT_STYLE, "Setting input font style" );
- DALI_TEST_EQUALS( field.GetProperty<std::string>( TextField::Property::INPUT_FONT_STYLE ), "Setting input font style", TEST_LOCATION );
+
+ fontStyleMapSet.Clear();
+ fontStyleMapSet.Insert( "weight", "bold" );
+ fontStyleMapSet.Insert( "width", "condensed" );
+ fontStyleMapSet.Insert( "slant", "italic" );
+
+ field.SetProperty( TextField::Property::INPUT_FONT_STYLE, fontStyleMapSet );
+ fontStyleMapGet = field.GetProperty<Property::Map>( TextField::Property::INPUT_FONT_STYLE );
+ DALI_TEST_EQUALS( fontStyleMapGet.Count(), fontStyleMapSet.Count(), TEST_LOCATION );
+ DALI_TEST_EQUALS( DaliTestCheckMaps( fontStyleMapGet, fontStyleMapSet ), true, TEST_LOCATION );
+
field.SetProperty( TextField::Property::INPUT_POINT_SIZE, 12.f );
DALI_TEST_EQUALS( field.GetProperty<float>( TextField::Property::INPUT_POINT_SIZE ), 12.f, Math::MACHINE_EPSILON_1000, TEST_LOCATION );
+ // Reset input font style.
+ fontStyleMapSet.Clear();
+ fontStyleMapSet.Insert( "weight", "normal" );
+ fontStyleMapSet.Insert( "slant", "oblique" );
+
+ field.SetProperty( TextField::Property::INPUT_FONT_STYLE, fontStyleMapSet );
+ fontStyleMapGet = field.GetProperty<Property::Map>( TextField::Property::INPUT_FONT_STYLE );
+ DALI_TEST_EQUALS( fontStyleMapGet.Count(), fontStyleMapSet.Count(), TEST_LOCATION );
+ DALI_TEST_EQUALS( DaliTestCheckMaps( fontStyleMapGet, fontStyleMapSet ), true, TEST_LOCATION );
+
+ fontStyleMapSet.Clear();
+ fontStyleMapSet.Insert( "slant", "roman" );
+
+ field.SetProperty( TextField::Property::INPUT_FONT_STYLE, fontStyleMapSet );
+ fontStyleMapGet = field.GetProperty<Property::Map>( TextField::Property::INPUT_FONT_STYLE );
+
+ // Replace 'roman' for 'normal'.
+ slantValue = fontStyleMapGet.Find( "slant" );
+ if( NULL != slantValue )
+ {
+ if( "normal" == slantValue->Get<std::string>() )
+ {
+ fontStyleMapGet["slant"] = "roman";
+ }
+ }
+ DALI_TEST_EQUALS( fontStyleMapGet.Count(), fontStyleMapSet.Count(), TEST_LOCATION );
+ DALI_TEST_EQUALS( DaliTestCheckMaps( fontStyleMapGet, fontStyleMapSet ), true, TEST_LOCATION );
+
+ fontStyleMapSet.Clear();
+
+ field.SetProperty( TextField::Property::INPUT_FONT_STYLE, fontStyleMapSet );
+ fontStyleMapGet = field.GetProperty<Property::Map>( TextField::Property::INPUT_FONT_STYLE );
+ DALI_TEST_EQUALS( fontStyleMapGet.Count(), fontStyleMapSet.Count(), TEST_LOCATION );
+ DALI_TEST_EQUALS( DaliTestCheckMaps( fontStyleMapGet, fontStyleMapSet ), true, TEST_LOCATION );
+
+ Property::Map underlineMapSet;
+ Property::Map underlineMapGet;
+
+ underlineMapSet.Insert( "enable", "true" );
+ underlineMapSet.Insert( "color", "red" );
+ underlineMapSet.Insert( "height", "1" );
+
// Check the underline property
- field.SetProperty( TextField::Property::UNDERLINE, "Underline properties" );
- DALI_TEST_EQUALS( field.GetProperty<std::string>( TextField::Property::UNDERLINE ), std::string("Underline properties"), TEST_LOCATION );
+ field.SetProperty( TextField::Property::UNDERLINE, underlineMapSet );
+
+ underlineMapGet = field.GetProperty<Property::Map>( TextField::Property::UNDERLINE );
+ DALI_TEST_EQUALS( underlineMapGet.Count(), underlineMapSet.Count(), TEST_LOCATION );
+ DALI_TEST_EQUALS( DaliTestCheckMaps( underlineMapGet, underlineMapSet ), true, TEST_LOCATION );
// Check the input underline property
field.SetProperty( TextField::Property::INPUT_UNDERLINE, "Underline input properties" );
DALI_TEST_EQUALS( field.GetProperty<std::string>( TextField::Property::INPUT_UNDERLINE ), std::string("Underline input properties"), TEST_LOCATION );
// Check the shadow property
- field.SetProperty( TextField::Property::SHADOW, "Shadow properties" );
- DALI_TEST_EQUALS( field.GetProperty<std::string>( TextField::Property::SHADOW ), std::string("Shadow properties"), TEST_LOCATION );
+ Property::Map shadowMapSet;
+ Property::Map shadowMapGet;
+
+ shadowMapSet.Insert( "color", Color::GREEN );
+ shadowMapSet.Insert( "offset", Vector2(2.0f, 2.0f) );
+ shadowMapSet.Insert( "blurRadius", 3.0f );
+
+ field.SetProperty( TextField::Property::SHADOW, shadowMapSet );
+
+ shadowMapGet = field.GetProperty<Property::Map>( TextField::Property::SHADOW );
+ DALI_TEST_EQUALS( shadowMapGet.Count(), shadowMapSet.Count(), TEST_LOCATION );
+ DALI_TEST_EQUALS( DaliTestCheckMaps( shadowMapGet, shadowMapSet ), true, TEST_LOCATION );
// Check the input shadow property
field.SetProperty( TextField::Property::INPUT_SHADOW, "Shadow input properties" );
DALI_TEST_EQUALS( field.GetProperty<std::string>( TextField::Property::INPUT_EMBOSS ), std::string("Emboss input properties"), TEST_LOCATION );
// Check the outline property
+
+ // Test string type first
+ // This is purely to maintain backward compatibility, but we don't support string as the outline property type.
field.SetProperty( TextField::Property::OUTLINE, "Outline properties" );
DALI_TEST_EQUALS( field.GetProperty<std::string>( TextField::Property::OUTLINE ), std::string("Outline properties"), TEST_LOCATION );
+ // Then test the property map type
+ Property::Map outlineMapSet;
+ Property::Map outlineMapGet;
+
+ outlineMapSet["color"] = Color::RED;
+ outlineMapSet["width"] = 2.0f;
+
+ field.SetProperty( TextField::Property::OUTLINE, outlineMapSet );
+
+ outlineMapGet = field.GetProperty<Property::Map>( TextField::Property::OUTLINE );
+ DALI_TEST_EQUALS( outlineMapGet.Count(), outlineMapSet.Count(), TEST_LOCATION );
+ DALI_TEST_EQUALS( DaliTestCheckMaps( outlineMapGet, outlineMapSet ), true, TEST_LOCATION );
+
// Check the input outline property
field.SetProperty( TextField::Property::INPUT_OUTLINE, "Outline input properties" );
DALI_TEST_EQUALS( field.GetProperty<std::string>( TextField::Property::INPUT_OUTLINE ), std::string("Outline input properties"), TEST_LOCATION );
+ // Check the hidden input settings property
+ Property::Map hiddenMapSet;
+ Property::Map hiddenMapGet;
+ hiddenMapSet[ HiddenInput::Property::MODE ] = HiddenInput::Mode::HIDE_ALL;
+ hiddenMapSet[ HiddenInput::Property::SHOW_LAST_CHARACTER_DURATION ] = 2;
+ hiddenMapSet[ HiddenInput::Property::SUBSTITUTE_COUNT ] = 4;
+ hiddenMapSet[ HiddenInput::Property::SUBSTITUTE_CHARACTER ] = 0x23;
+ field.SetProperty( TextField::Property::HIDDEN_INPUT_SETTINGS, hiddenMapSet );
+
+ hiddenMapGet = field.GetProperty<Property::Map>( TextField::Property::HIDDEN_INPUT_SETTINGS );
+ DALI_TEST_EQUALS( hiddenMapSet.Count(), hiddenMapGet.Count(), TEST_LOCATION );
+ DALI_TEST_EQUALS( DaliTestCheckMaps( hiddenMapSet, hiddenMapGet ), true, TEST_LOCATION );
+
+ // Check the pixel size of font
+ field.SetProperty( TextField::Property::PIXEL_SIZE, 20.f );
+ DALI_TEST_EQUALS( field.GetProperty<float>( TextField::Property::PIXEL_SIZE ), 20.f, Math::MACHINE_EPSILON_1000, TEST_LOCATION );
+
+ // Check the enable selection property
+ field.SetProperty( TextField::Property::ENABLE_SELECTION, false );
+ DALI_TEST_EQUALS( field.GetProperty<bool>( TextField::Property::ENABLE_SELECTION ), false, TEST_LOCATION );
+
+ // Check the placeholder property with pixel size
+ Property::Map placeholderPixelSizeMapSet;
+ Property::Map placeholderPixelSizeMapGet;
+ Property::Map placeholderFontstyleMap;
+ placeholderPixelSizeMapSet["text"] = "Setting Placeholder Text";
+ placeholderPixelSizeMapSet["textFocused"] = "Setting Placeholder Text Focused";
+ placeholderPixelSizeMapSet["color"] = Color::BLUE;
+ placeholderPixelSizeMapSet["fontFamily"] = "Arial";
+ placeholderPixelSizeMapSet["pixelSize"] = 15.0f;
+ placeholderPixelSizeMapSet["ellipsis"] = true;
+
+ placeholderFontstyleMap.Insert( "weight", "bold" );
+ placeholderPixelSizeMapSet["placeholderFontStyle"] = placeholderFontstyleMap;
+ field.SetProperty( TextField::Property::PLACEHOLDER, placeholderPixelSizeMapSet );
+
+ placeholderPixelSizeMapGet = field.GetProperty<Property::Map>( TextField::Property::PLACEHOLDER );
+ DALI_TEST_EQUALS( placeholderPixelSizeMapGet.Count(), placeholderPixelSizeMapSet.Count(), TEST_LOCATION );
+
+ tet_infoline("Test Placeholder settings set as strings is converted correctly to Property Index key and holds set value");
+ Property::Map placeholderConversionMap;
+ placeholderConversionMap[ Text::PlaceHolder::Property::TEXT ] = placeholderPixelSizeMapSet["text"];
+ placeholderConversionMap[ Text::PlaceHolder::Property::TEXT_FOCUSED ] = placeholderPixelSizeMapSet["textFocused"] ;
+ placeholderConversionMap[ Text::PlaceHolder::Property::COLOR ] = placeholderPixelSizeMapSet["color"];
+ placeholderConversionMap[ Text::PlaceHolder::Property::FONT_STYLE ] = placeholderPixelSizeMapSet["fontStyle"];
+ placeholderConversionMap[ Text::PlaceHolder::Property::FONT_FAMILY ] = placeholderPixelSizeMapSet["fontFamily"];
+ placeholderConversionMap[ Text::PlaceHolder::Property::PIXEL_SIZE ] = placeholderPixelSizeMapSet["pixelSize"];
+
+ DALI_TEST_EQUALS( DaliTestCheckMaps( placeholderPixelSizeMapGet, placeholderConversionMap ), true, TEST_LOCATION );
+
+ // Check the placeholder property with point size
+ Property::Map placeholderMapSet;
+ Property::Map placeholderMapGet;
+ placeholderMapSet["text"] = "Setting Placeholder Text";
+ placeholderMapSet["textFocused"] = "Setting Placeholder Text Focused";
+ placeholderMapSet["color"] = Color::RED;
+ placeholderMapSet["fontFamily"] = "Arial";
+ placeholderMapSet["pointSize"] = 12.0f;
+ placeholderMapSet["ellipsis"] = false;
+
+ // Check the placeholder font style property
+ placeholderFontstyleMap.Clear();
+
+ placeholderFontstyleMap.Insert( "weight", "bold" );
+ placeholderFontstyleMap.Insert( "width", "condensed" );
+ placeholderFontstyleMap.Insert( "slant", "italic" );
+ placeholderMapSet["fontStyle"] = placeholderFontstyleMap;
+ field.SetProperty( TextField::Property::PLACEHOLDER, placeholderMapSet );
+
+ placeholderMapGet = field.GetProperty<Property::Map>( TextField::Property::PLACEHOLDER );
+ DALI_TEST_EQUALS( placeholderMapGet.Count(), placeholderMapSet.Count(), TEST_LOCATION );
+
+ placeholderConversionMap.Clear();
+ placeholderConversionMap[ Text::PlaceHolder::Property::TEXT ] = placeholderPixelSizeMapSet["text"];
+ placeholderConversionMap[ Text::PlaceHolder::Property::TEXT_FOCUSED ] = placeholderPixelSizeMapSet["textFocused"] ;
+ placeholderConversionMap[ Text::PlaceHolder::Property::COLOR ] = placeholderPixelSizeMapSet["color"];
+ placeholderConversionMap[ Text::PlaceHolder::Property::FONT_STYLE ] = placeholderPixelSizeMapSet["fontStyle"];
+ placeholderConversionMap[ Text::PlaceHolder::Property::FONT_FAMILY ] = placeholderPixelSizeMapSet["fontFamily"];
+ placeholderConversionMap[ Text::PlaceHolder::Property::POINT_SIZE ] = placeholderPixelSizeMapSet["pointSize"];
+
+ DALI_TEST_EQUALS( DaliTestCheckMaps( placeholderMapGet, placeholderConversionMap ), true, TEST_LOCATION );
+
+ // Reset font style.
+ placeholderFontstyleMap.Clear();
+ placeholderFontstyleMap.Insert( "weight", "normal" );
+ placeholderFontstyleMap.Insert( "slant", "oblique" );
+ placeholderMapSet["fontStyle"] = placeholderFontstyleMap;
+ field.SetProperty( TextField::Property::PLACEHOLDER, placeholderMapSet );
+
+ placeholderMapGet = field.GetProperty<Property::Map>( TextField::Property::PLACEHOLDER );
+ DALI_TEST_EQUALS( placeholderMapGet.Count(), placeholderMapSet.Count(), TEST_LOCATION );
+
+ placeholderConversionMap[ Text::PlaceHolder::Property::FONT_STYLE ] = placeholderPixelSizeMapSet["fontStyle"];
+ DALI_TEST_EQUALS( DaliTestCheckMaps( placeholderMapGet, placeholderConversionMap ), true, TEST_LOCATION );
+
+ placeholderFontstyleMap.Clear();
+ placeholderFontstyleMap.Insert( "slant", "roman" );
+ placeholderMapSet["fontStyle"] = placeholderFontstyleMap;
+ placeholderConversionMap[ Text::PlaceHolder::Property::FONT_STYLE ] = placeholderPixelSizeMapSet["fontStyle"];
+
+ field.SetProperty( TextField::Property::PLACEHOLDER, placeholderMapSet );
+
+ placeholderMapGet = field.GetProperty<Property::Map>( TextField::Property::PLACEHOLDER );
+
+ placeholderFontstyleMap.Clear();
+ placeholderMapSet["fontStyle"] = placeholderFontstyleMap;
+ placeholderConversionMap[ Text::PlaceHolder::Property::FONT_STYLE ] = placeholderPixelSizeMapSet["fontStyle"];
+
+ field.SetProperty( TextField::Property::PLACEHOLDER, placeholderMapSet );
+ placeholderMapGet = field.GetProperty<Property::Map>( TextField::Property::PLACEHOLDER );
+ DALI_TEST_EQUALS( placeholderMapGet.Count(), placeholderMapSet.Count(), TEST_LOCATION );
+
+ DALI_TEST_EQUALS( DaliTestCheckMaps( placeholderMapGet, placeholderConversionMap ), true, TEST_LOCATION );
+
+ // Check the ellipsis property
+ DALI_TEST_CHECK( !field.GetProperty<bool>( TextField::Property::ELLIPSIS ) );
+ field.SetProperty( TextField::Property::ELLIPSIS, true );
+ DALI_TEST_CHECK( field.GetProperty<bool>( TextField::Property::ELLIPSIS ) );
+
+ field.SetProperty( Actor::Property::LAYOUT_DIRECTION, LayoutDirection::RIGHT_TO_LEFT );
+ DALI_TEST_EQUALS( field.GetProperty<int>( Actor::Property::LAYOUT_DIRECTION ), static_cast<int>( LayoutDirection::RIGHT_TO_LEFT ), TEST_LOCATION );
+
+ application.SendNotification();
+ application.Render();
+
END_TEST;
}
Stage::GetCurrent().Add( field );
+ // connect to the text changed signal.
+ ConnectionTracker* testTracker = new ConnectionTracker();
field.TextChangedSignal().Connect(&TestTextChangedCallback);
+ bool textChangedSignal = false;
+ field.ConnectSignal( testTracker, "textChanged", CallbackFunctor(&textChangedSignal) );
gTextChangedCallBackCalled = false;
field.SetProperty( TextField::Property::TEXT, "ABC" );
DALI_TEST_CHECK( gTextChangedCallBackCalled );
+ DALI_TEST_CHECK( textChangedSignal );
application.SendNotification();
field.SetKeyInputFocus();
gTextChangedCallBackCalled = false;
- application.ProcessEvent( GenerateKey( "D", "D", 0, 0, 0, Integration::KeyEvent::Down ) );
+ application.ProcessEvent( GenerateKey( "D", "D", KEY_D_CODE, 0, 0, Integration::KeyEvent::Down, "D", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
DALI_TEST_CHECK( gTextChangedCallBackCalled );
END_TEST;
Stage::GetCurrent().Add( field );
+ // connect to the text changed signal.
+ ConnectionTracker* testTracker = new ConnectionTracker();
field.TextChangedSignal().Connect(&TestTextChangedCallback);
+ bool textChangedSignal = false;
+ field.ConnectSignal( testTracker, "textChanged", CallbackFunctor(&textChangedSignal) );
gTextChangedCallBackCalled = false;
field.SetProperty( TextField::Property::PLACEHOLDER_TEXT, "ABC" ); // Setting placeholder, not TEXT
DALI_TEST_CHECK( !gTextChangedCallBackCalled );
+ DALI_TEST_CHECK( !textChangedSignal );
END_TEST;
}
field.SetKeyInputFocus();
- gMaxCharactersCallBackCalled = false;
+ // connect to the text changed signal.
+ ConnectionTracker* testTracker = new ConnectionTracker();
field.MaxLengthReachedSignal().Connect(&TestMaxLengthReachedCallback);
+ bool maxLengthReachedSignal = false;
+ field.ConnectSignal( testTracker, "maxLengthReached", CallbackFunctor(&maxLengthReachedSignal) );
+
+ gMaxCharactersCallBackCalled = false;
- application.ProcessEvent( GenerateKey( "a", "a", 0, 0, 0, Integration::KeyEvent::Down ) );
- application.ProcessEvent( GenerateKey( "a", "a", 0, 0, 0, Integration::KeyEvent::Down ) );
+ application.ProcessEvent( GenerateKey( "a", "a", KEY_A_CODE, 0, 0, Integration::KeyEvent::Down, "a", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
+ application.ProcessEvent( GenerateKey( "a", "a", KEY_A_CODE, 0, 0, Integration::KeyEvent::Down, "a", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
DALI_TEST_CHECK( gMaxCharactersCallBackCalled );
+ DALI_TEST_CHECK( maxLengthReachedSignal );
END_TEST;
}
field.SetKeyInputFocus();
- gMaxCharactersCallBackCalled = false;
+ // connect to the text changed signal.
+ ConnectionTracker* testTracker = new ConnectionTracker();
field.MaxLengthReachedSignal().Connect(&TestMaxLengthReachedCallback);
+ bool maxLengthReachedSignal = false;
+ field.ConnectSignal( testTracker, "maxLengthReached", CallbackFunctor(&maxLengthReachedSignal) );
+
+ gMaxCharactersCallBackCalled = false;
+
+ application.ProcessEvent( GenerateKey( "a", "a", KEY_A_CODE, 0, 0, Integration::KeyEvent::Down, "a", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
+ application.ProcessEvent( GenerateKey( "a", "a", KEY_A_CODE, 0, 0, Integration::KeyEvent::Down, "a", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
- application.ProcessEvent( GenerateKey( "a", "a", 0, 0, 0, Integration::KeyEvent::Down ) );
- application.ProcessEvent( GenerateKey( "a", "a", 0, 0, 0, Integration::KeyEvent::Down ) );
+ DALI_TEST_CHECK( !gMaxCharactersCallBackCalled );
+ DALI_TEST_CHECK( !maxLengthReachedSignal );
+
+ application.ProcessEvent( GenerateKey( "Return", "\r", KEY_RETURN_CODE, 0, 0, Integration::KeyEvent::Down, "\r", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
DALI_TEST_CHECK( !gMaxCharactersCallBackCalled );
+ DALI_TEST_CHECK( !maxLengthReachedSignal );
END_TEST;
}
-int utcDaliTextFieldEvent01(void)
+int utcDaliTextFieldInputStyleChanged01(void)
{
ToolkitTestApplication application;
- tet_infoline(" utcDaliTextFieldEvent01");
+ tet_infoline(" utcDaliTextFieldInputStyleChanged01");
- // Creates a tap event. After creating a tap event the text field should
- // have the focus and add text with key events should be possible.
+ // The text-field emits signals when the input style changes. These changes of style are
+ // detected during the relayout process (size negotiation), i.e after the cursor has been moved. Signals
+ // can't be emitted during the size negotiation as the callbacks may update the UI.
+ // The text-field adds an idle callback to the adaptor to emit the signals after the size negotiation.
+ // This creates an implementation of the adaptor stub and a queue of idle callbacks.
+ application.CreateAdaptor();
+
+ // Load some fonts.
+
+ char* pathNamePtr = get_current_dir_name();
+ const std::string pathName( pathNamePtr );
+ free( pathNamePtr );
+
+ TextAbstraction::FontClient fontClient = TextAbstraction::FontClient::Get();
+ fontClient.SetDpi( 93u, 93u );
+
+ fontClient.GetFontId( pathName + DEFAULT_FONT_DIR + "/dejavu/DejaVuSerif.ttf", DEFAULT_FONT_SIZE );
+ fontClient.GetFontId( pathName + DEFAULT_FONT_DIR + "/dejavu/DejaVuSerif-Bold.ttf", DEFAULT_FONT_SIZE );
TextField field = TextField::New();
DALI_TEST_CHECK( field );
- Stage::GetCurrent().Add( field );
field.SetSize( 300.f, 50.f );
field.SetParentOrigin( ParentOrigin::TOP_LEFT );
field.SetAnchorPoint( AnchorPoint::TOP_LEFT );
- // Avoid a crash when core load gl resources.
- application.GetGlAbstraction().SetCheckFramebufferStatusResult( GL_FRAMEBUFFER_COMPLETE );
+ field.SetProperty( TextField::Property::ENABLE_MARKUP, true );
+ field.SetProperty( TextField::Property::TEXT, "<font family='DejaVuSerif' size='18'>He<color value='green'>llo</color> <font weight='bold'>world</font> demo</font>" );
+
+ // connect to the text changed signal.
+ ConnectionTracker* testTracker = new ConnectionTracker();
+ field.InputStyleChangedSignal().Connect( &TestInputStyleChangedCallback );
+ bool inputStyleChangedSignal = false;
+ field.ConnectSignal( testTracker, "inputStyleChanged", CallbackFunctor(&inputStyleChangedSignal) );
+
+ Stage::GetCurrent().Add( field );
// Render and notify
application.SendNotification();
application.Render();
- // Add a key event but as the text field has not the focus it should do nothing.
- application.ProcessEvent( GenerateKey( "a", "a", 0, 0, 0, Integration::KeyEvent::Down ) );
+ // Executes the idle callbacks added by the text control on the change of input style.
+ application.RunIdles();
+
+ gInputStyleChangedCallbackCalled = false;
+ gInputStyleMask = TextField::InputStyle::NONE;
+ inputStyleChangedSignal = false;
+
+ // Create a tap event to touch the text field.
+ application.ProcessEvent( GenerateTap( Gesture::Possible, 1u, 1u, Vector2( 18.f, 25.f ) ) );
+ application.ProcessEvent( GenerateTap( Gesture::Started, 1u, 1u, Vector2( 18.f, 25.f ) ) );
// Render and notify
application.SendNotification();
application.Render();
- DALI_TEST_EQUALS( field.GetProperty<std::string>( TextField::Property::TEXT ), std::string(""), TEST_LOCATION );
+ // Executes the idle callbacks added by the text control on the change of input style.
+ application.RunIdles();
+
+ DALI_TEST_CHECK( gInputStyleChangedCallbackCalled );
+ if( gInputStyleChangedCallbackCalled )
+ {
+ DALI_TEST_EQUALS( static_cast<unsigned int>( gInputStyleMask ), static_cast<unsigned int>( TextField::InputStyle::FONT_FAMILY | TextField::InputStyle::POINT_SIZE ), TEST_LOCATION );
+
+ const std::string fontFamily = field.GetProperty( TextField::Property::INPUT_FONT_FAMILY ).Get<std::string>();
+ DALI_TEST_EQUALS( fontFamily, "DejaVuSerif", TEST_LOCATION );
+
+ const float pointSize = field.GetProperty( TextField::Property::INPUT_POINT_SIZE ).Get<float>();
+ DALI_TEST_EQUALS( pointSize, 18.f, Math::MACHINE_EPSILON_1000, TEST_LOCATION );
+ }
+ DALI_TEST_CHECK( inputStyleChangedSignal );
+
+ gInputStyleChangedCallbackCalled = false;
+ gInputStyleMask = TextField::InputStyle::NONE;
+ inputStyleChangedSignal = false;
// Create a tap event to touch the text field.
- application.ProcessEvent( GenerateTap( Gesture::Possible, 1u, 1u, Vector2( 150.0f, 25.0f ) ) );
- application.ProcessEvent( GenerateTap( Gesture::Started, 1u, 1u, Vector2( 150.0f, 25.0f ) ) );
+ application.ProcessEvent( GenerateTap( Gesture::Possible, 1u, 1u, Vector2( 30.f, 25.f ) ) );
+ application.ProcessEvent( GenerateTap( Gesture::Started, 1u, 1u, Vector2( 30.f, 25.f ) ) );
// Render and notify
application.SendNotification();
application.Render();
- // Now the text field has the focus, so it can handle the key events.
- application.ProcessEvent( GenerateKey( "a", "a", 0, 0, 0, Integration::KeyEvent::Down ) );
- application.ProcessEvent( GenerateKey( "a", "a", 0, 0, 0, Integration::KeyEvent::Down ) );
+ // Executes the idle callbacks added by the text control on the change of input style.
+ application.RunIdles();
+
+ DALI_TEST_CHECK( !gInputStyleChangedCallbackCalled );
+ DALI_TEST_CHECK( !inputStyleChangedSignal );
+
+ gInputStyleChangedCallbackCalled = false;
+ gInputStyleMask = TextField::InputStyle::NONE;
+ inputStyleChangedSignal = false;
+
+ // Create a tap event to touch the text field.
+ application.ProcessEvent( GenerateTap( Gesture::Possible, 1u, 1u, Vector2( 43.f, 25.f ) ) );
+ application.ProcessEvent( GenerateTap( Gesture::Started, 1u, 1u, Vector2( 43.f, 25.f ) ) );
// Render and notify
application.SendNotification();
application.Render();
- DALI_TEST_EQUALS( field.GetProperty<std::string>( TextField::Property::TEXT ), std::string("aa"), TEST_LOCATION );
+ // Executes the idle callbacks added by the text control on the change of input style.
+ application.RunIdles();
- // Create a second text field and send key events to it.
- TextField field2 = TextField::New();
+ DALI_TEST_CHECK( gInputStyleChangedCallbackCalled );
+ if( gInputStyleChangedCallbackCalled )
+ {
+ DALI_TEST_EQUALS( static_cast<unsigned int>( gInputStyleMask ), static_cast<unsigned int>( TextField::InputStyle::COLOR ), TEST_LOCATION );
- field2.SetParentOrigin( ParentOrigin::TOP_LEFT );
- field2.SetAnchorPoint( AnchorPoint::TOP_LEFT );
- field2.SetSize( 100.f, 100.f );
- field2.SetPosition( 100.f, 100.f );
+ const Vector4 color = field.GetProperty( TextField::Property::INPUT_COLOR ).Get<Vector4>();
+ DALI_TEST_EQUALS( color, Color::GREEN, TEST_LOCATION );
+ }
+ DALI_TEST_CHECK( inputStyleChangedSignal );
- Stage::GetCurrent().Add( field2 );
+ gInputStyleChangedCallbackCalled = false;
+ gInputStyleMask = TextField::InputStyle::NONE;
+ inputStyleChangedSignal = false;
+
+ // Create a tap event to touch the text field.
+ application.ProcessEvent( GenerateTap( Gesture::Possible, 1u, 1u, Vector2( 88.f, 25.f ) ) );
+ application.ProcessEvent( GenerateTap( Gesture::Started, 1u, 1u, Vector2( 88.f, 25.f ) ) );
// Render and notify
application.SendNotification();
application.Render();
- // Create a tap event on the second text field.
- application.ProcessEvent( GenerateTap( Gesture::Possible, 1u, 1u, Vector2( 150.0f, 125.0f ) ) );
- application.ProcessEvent( GenerateTap( Gesture::Started, 1u, 1u, Vector2( 150.0f, 125.0f ) ) );
+ // Executes the idle callbacks added by the text control on the change of input style.
+ application.RunIdles();
+
+ DALI_TEST_CHECK( gInputStyleChangedCallbackCalled );
+ if( gInputStyleChangedCallbackCalled )
+ {
+ DALI_TEST_EQUALS( static_cast<unsigned int>( gInputStyleMask ), static_cast<unsigned int>( TextField::InputStyle::COLOR | TextField::InputStyle::FONT_STYLE ), TEST_LOCATION );
+
+ const Vector4 color = field.GetProperty( TextField::Property::INPUT_COLOR ).Get<Vector4>();
+ DALI_TEST_EQUALS( color, Color::BLACK, TEST_LOCATION );
+
+ const Property::Map fontStyleMapGet = field.GetProperty( TextField::Property::INPUT_FONT_STYLE ).Get<Property::Map>();
+
+ Property::Map fontStyleMapSet;
+ fontStyleMapSet.Insert( "weight", "bold" );
+
+ DALI_TEST_EQUALS( fontStyleMapGet.Count(), fontStyleMapSet.Count(), TEST_LOCATION );
+ DALI_TEST_EQUALS( DaliTestCheckMaps( fontStyleMapGet, fontStyleMapSet ), true, TEST_LOCATION );
+ }
+ DALI_TEST_CHECK( inputStyleChangedSignal );
+
+ gInputStyleChangedCallbackCalled = false;
+ gInputStyleMask = TextField::InputStyle::NONE;
+ inputStyleChangedSignal = false;
+
+ // Create a tap event to touch the text field.
+ application.ProcessEvent( GenerateTap( Gesture::Possible, 1u, 1u, Vector2( 115.f, 25.f ) ) );
+ application.ProcessEvent( GenerateTap( Gesture::Started, 1u, 1u, Vector2( 115.f, 25.f ) ) );
// Render and notify
application.SendNotification();
application.Render();
- // The second text field has the focus. It should handle the key events.
- application.ProcessEvent( GenerateKey( "a", "a", 0, 0, 0, Integration::KeyEvent::Down ) );
- application.ProcessEvent( GenerateKey( "a", "a", 0, 0, 0, Integration::KeyEvent::Down ) );
+ // Executes the idle callbacks added by the text control on the change of input style.
+ application.RunIdles();
+
+ DALI_TEST_CHECK( !gInputStyleChangedCallbackCalled );
+ DALI_TEST_CHECK( !inputStyleChangedSignal );
+
+ gInputStyleChangedCallbackCalled = false;
+ gInputStyleMask = TextField::InputStyle::NONE;
+ inputStyleChangedSignal = false;
+
+ // Create a tap event to touch the text field.
+ application.ProcessEvent( GenerateTap( Gesture::Possible, 1u, 1u, Vector2( 164.f, 25.f ) ) );
+ application.ProcessEvent( GenerateTap( Gesture::Started, 1u, 1u, Vector2( 164.f, 25.f ) ) );
// Render and notify
application.SendNotification();
application.Render();
- // Check the text has been added to the second text field.
- DALI_TEST_EQUALS( field2.GetProperty<std::string>( TextField::Property::TEXT ), std::string("aa"), TEST_LOCATION );
+ // Executes the idle callbacks added by the text control on the change of input style.
+ application.RunIdles();
+
+ DALI_TEST_CHECK( gInputStyleChangedCallbackCalled );
+ if( gInputStyleChangedCallbackCalled )
+ {
+ DALI_TEST_EQUALS( static_cast<unsigned int>( gInputStyleMask ), static_cast<unsigned int>( TextField::InputStyle::FONT_STYLE ), TEST_LOCATION );
+
+ const std::string style = field.GetProperty( TextField::Property::INPUT_FONT_STYLE ).Get<std::string>();
+ DALI_TEST_CHECK( style.empty() );
+ }
+ DALI_TEST_CHECK( inputStyleChangedSignal );
+
+ gInputStyleChangedCallbackCalled = false;
+ gInputStyleMask = TextField::InputStyle::NONE;
+ inputStyleChangedSignal = false;
+
+ // Create a tap event to touch the text field.
+ application.ProcessEvent( GenerateTap( Gesture::Possible, 1u, 1u, Vector2( 191.f, 25.f ) ) );
+ application.ProcessEvent( GenerateTap( Gesture::Started, 1u, 1u, Vector2( 191.f, 25.f ) ) );
+
+ // Render and notify
+ application.SendNotification();
+ application.Render();
+
+ // Executes the idle callbacks added by the text control on the change of input style.
+ application.RunIdles();
+
+ DALI_TEST_CHECK( !gInputStyleChangedCallbackCalled );
+ DALI_TEST_CHECK( !inputStyleChangedSignal );
END_TEST;
}
-int utcDaliTextFieldEvent02(void)
+int utcDaliTextFieldInputStyleChanged02(void)
{
ToolkitTestApplication application;
- tet_infoline(" utcDaliTextFieldEvent02");
+ tet_infoline(" utcDaliTextFieldInputStyleChanged02");
- // Checks if the right number of actors are created.
+ // The text-field emits signals when the input style changes. These changes of style are
+ // detected during the relayout process (size negotiation), i.e after the cursor has been moved. Signals
+ // can't be emitted during the size negotiation as the callbacks may update the UI.
+ // The text-field adds an idle callback to the adaptor to emit the signals after the size negotiation.
+ // This creates an implementation of the adaptor stub and a queue of idle callbacks.
+ application.CreateAdaptor();
+
+ // Load some fonts.
+
+ char* pathNamePtr = get_current_dir_name();
+ const std::string pathName( pathNamePtr );
+ free( pathNamePtr );
+
+ TextAbstraction::FontClient fontClient = TextAbstraction::FontClient::Get();
+ fontClient.SetDpi( 93u, 93u );
+
+ fontClient.GetFontId( pathName + DEFAULT_FONT_DIR + "/dejavu/DejaVuSerif.ttf", DEFAULT_FONT_SIZE );
+ fontClient.GetFontId( pathName + DEFAULT_FONT_DIR + "/dejavu/DejaVuSerif-Bold.ttf", DEFAULT_FONT_SIZE );
TextField field = TextField::New();
- field.SetProperty( TextField::Property::POINT_SIZE, 10.f );
DALI_TEST_CHECK( field );
- LoadMarkerImages(application, field);
- Stage::GetCurrent().Add( field );
field.SetSize( 300.f, 50.f );
field.SetParentOrigin( ParentOrigin::TOP_LEFT );
field.SetAnchorPoint( AnchorPoint::TOP_LEFT );
- // Avoid a crash when core load gl resources.
- application.GetGlAbstraction().SetCheckFramebufferStatusResult( GL_FRAMEBUFFER_COMPLETE );
+ field.SetProperty( TextField::Property::ENABLE_MARKUP, true );
+ field.SetProperty( TextField::Property::TEXT, "<font family='DejaVuSerif' size='18'>He<color value='blue'> l</color><color value='green'>lo</color> <font weight='bold'>world</font> demo</font>" );
+
+ // connect to the text changed signal.
+ ConnectionTracker* testTracker = new ConnectionTracker();
+ field.InputStyleChangedSignal().Connect( &TestInputStyleChangedCallback );
+ bool inputStyleChangedSignal = false;
+ field.ConnectSignal( testTracker, "inputStyleChanged", CallbackFunctor(&inputStyleChangedSignal) );
+
+ Stage::GetCurrent().Add( field );
// Render and notify
application.SendNotification();
application.Render();
- // Check there are the expected number of children ( offscreen root actor, and the offscreen image view
- DALI_TEST_EQUALS( field.GetChildCount(), 2u, TEST_LOCATION );
-
- Actor offscreenRoot = field.GetChildAt( 0u );
- DALI_TEST_CHECK( offscreenRoot.IsLayer() );
- DALI_TEST_EQUALS( offscreenRoot.GetChildCount(), 1u, TEST_LOCATION ); // The camera actor.
+ // Executes the idle callbacks added by the text control on the change of input style.
+ application.RunIdles();
- Actor offscreenImage = field.GetChildAt( 1u );
- DALI_TEST_CHECK( offscreenImage );
+ gInputStyleChangedCallbackCalled = false;
+ gInputStyleMask = TextField::InputStyle::NONE;
+ inputStyleChangedSignal = false;
// Create a tap event to touch the text field.
- application.ProcessEvent( GenerateTap( Gesture::Possible, 1u, 1u, Vector2( 150.0f, 25.0f ) ) );
- application.ProcessEvent( GenerateTap( Gesture::Started, 1u, 1u, Vector2( 150.0f, 25.0f ) ) );
+ application.ProcessEvent( GenerateTap( Gesture::Possible, 1u, 1u, Vector2( 53.f, 25.f ) ) );
+ application.ProcessEvent( GenerateTap( Gesture::Started, 1u, 1u, Vector2( 53.f, 25.f ) ) );
+ application.ProcessEvent( GenerateTap( Gesture::Possible, 2u, 1u, Vector2( 53.f, 25.f ) ) );
+ application.ProcessEvent( GenerateTap( Gesture::Started, 2u, 1u, Vector2( 53.f, 25.f ) ) );
// Render and notify
application.SendNotification();
application.Render();
- Actor layer = field.GetChildAt( 2u );
- DALI_TEST_CHECK( layer.IsLayer() );
+ // Executes the idle callbacks added by the text control on the change of input style.
+ application.RunIdles();
- DALI_TEST_EQUALS( layer.GetChildCount(), 1u, TEST_LOCATION ); // The cursor.
- DALI_TEST_EQUALS( offscreenRoot.GetChildCount(), 1u, TEST_LOCATION ); // The camera actor.
+ DALI_TEST_CHECK( gInputStyleChangedCallbackCalled );
+ if( gInputStyleChangedCallbackCalled )
+ {
+ DALI_TEST_EQUALS( static_cast<unsigned int>( gInputStyleMask ),
+ static_cast<unsigned int>( TextField::InputStyle::FONT_FAMILY |
+ TextField::InputStyle::POINT_SIZE |
+ TextField::InputStyle::COLOR ),
+ TEST_LOCATION );
- // Now the text field has the focus, so it can handle the key events.
- application.ProcessEvent( GenerateKey( "a", "a", 0, 0, 0, Integration::KeyEvent::Down ) );
- application.ProcessEvent( GenerateKey( "a", "a", 0, 0, 0, Integration::KeyEvent::Down ) );
+ const Vector4 color = field.GetProperty( TextField::Property::INPUT_COLOR ).Get<Vector4>();
+ DALI_TEST_EQUALS( color, Color::GREEN, TEST_LOCATION );
+
+ const std::string fontFamily = field.GetProperty( TextField::Property::INPUT_FONT_FAMILY ).Get<std::string>();
+ DALI_TEST_EQUALS( fontFamily, "DejaVuSerif", TEST_LOCATION );
+
+ const float pointSize = field.GetProperty( TextField::Property::INPUT_POINT_SIZE ).Get<float>();
+ DALI_TEST_EQUALS( pointSize, 18.f, Math::MACHINE_EPSILON_1000, TEST_LOCATION );
+ }
+ DALI_TEST_CHECK( inputStyleChangedSignal );
+
+ gInputStyleChangedCallbackCalled = false;
+ gInputStyleMask = TextField::InputStyle::NONE;
+ inputStyleChangedSignal = false;
+
+ application.ProcessEvent( GenerateKey( "", "", DALI_KEY_BACKSPACE, 0, 0, Integration::KeyEvent::Down, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
// Render and notify
application.SendNotification();
application.Render();
- // Checks the cursor and the renderer have been created.
- DALI_TEST_EQUALS( layer.GetChildCount(), 1u, TEST_LOCATION ); // The cursor.
- DALI_TEST_EQUALS( offscreenRoot.GetChildCount(), 2u, TEST_LOCATION ); // The camera actor and the renderer
-
- Control cursor = Control::DownCast( layer.GetChildAt( 0u ) );
- DALI_TEST_CHECK( cursor );
+ // Executes the idle callbacks added by the text control on the change of input style.
+ application.RunIdles();
- CameraActor camera = CameraActor::DownCast( offscreenRoot.GetChildAt( 0u ) );
- DALI_TEST_CHECK( camera );
+ DALI_TEST_CHECK( gInputStyleChangedCallbackCalled );
+ if( gInputStyleChangedCallbackCalled )
+ {
+ DALI_TEST_EQUALS( static_cast<unsigned int>( gInputStyleMask ),
+ static_cast<unsigned int>( TextField::InputStyle::COLOR ),
+ TEST_LOCATION );
- Renderer renderer = offscreenRoot.GetChildAt( 1u ).GetRendererAt( 0u );
- DALI_TEST_CHECK( renderer );
+ const Vector4 color = field.GetProperty( TextField::Property::INPUT_COLOR ).Get<Vector4>();
+ DALI_TEST_EQUALS( color, Color::BLUE, TEST_LOCATION );
+ }
+ DALI_TEST_CHECK( inputStyleChangedSignal );
- // Move the cursor and check the position changes.
- Vector3 position1 = cursor.GetCurrentPosition();
+ gInputStyleChangedCallbackCalled = false;
+ gInputStyleMask = TextField::InputStyle::NONE;
+ inputStyleChangedSignal = false;
- application.ProcessEvent( GenerateKey( "", "", DALI_KEY_CURSOR_LEFT, 0, 0, Integration::KeyEvent::Down ) );
- application.ProcessEvent( GenerateKey( "", "", DALI_KEY_CURSOR_LEFT, 0, 0, Integration::KeyEvent::Down ) );
+ application.ProcessEvent( GenerateKey( "", "", DALI_KEY_BACKSPACE, 0, 0, Integration::KeyEvent::Down, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
// Render and notify
application.SendNotification();
application.Render();
- Vector3 position2 = cursor.GetCurrentPosition();
+ // Executes the idle callbacks added by the text control on the change of input style.
+ application.RunIdles();
- DALI_TEST_CHECK( position2.x < position1.x );
+ DALI_TEST_CHECK( !gInputStyleChangedCallbackCalled );
+ DALI_TEST_CHECK( !inputStyleChangedSignal );
- application.ProcessEvent( GenerateKey( "", "", DALI_KEY_CURSOR_RIGHT, 0, 0, Integration::KeyEvent::Down ) );
- application.ProcessEvent( GenerateKey( "", "", DALI_KEY_CURSOR_RIGHT, 0, 0, Integration::KeyEvent::Down ) );
+ gInputStyleChangedCallbackCalled = false;
+ gInputStyleMask = TextField::InputStyle::NONE;
+ inputStyleChangedSignal = false;
+
+ application.ProcessEvent( GenerateKey( "", "", DALI_KEY_BACKSPACE, 0, 0, Integration::KeyEvent::Down, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
// Render and notify
application.SendNotification();
application.Render();
- Vector3 position3 = cursor.GetCurrentPosition();
+ // Executes the idle callbacks added by the text control on the change of input style.
+ application.RunIdles();
- DALI_TEST_EQUALS( position1, position3, TEST_LOCATION ); // Should be in the same position1.
+ DALI_TEST_CHECK( gInputStyleChangedCallbackCalled );
+ if( gInputStyleChangedCallbackCalled )
+ {
+ DALI_TEST_EQUALS( static_cast<unsigned int>( gInputStyleMask ),
+ static_cast<unsigned int>( TextField::InputStyle::COLOR ),
+ TEST_LOCATION );
- // Send some taps and check the cursor positions.
+ const Vector4 color = field.GetProperty( TextField::Property::INPUT_COLOR ).Get<Vector4>();
+ DALI_TEST_EQUALS( color, Color::BLACK, TEST_LOCATION );
+ }
+ DALI_TEST_CHECK( inputStyleChangedSignal );
- // Try to tap at the beginning.
- application.ProcessEvent( GenerateTap( Gesture::Possible, 1u, 1u, Vector2( 1.f, 25.0f ) ) );
- application.ProcessEvent( GenerateTap( Gesture::Started, 1u, 1u, Vector2( 1.f, 25.0f ) ) );
+ gInputStyleChangedCallbackCalled = false;
+ gInputStyleMask = TextField::InputStyle::NONE;
+ inputStyleChangedSignal = false;
- // Render and notify
- application.SendNotification();
- application.Render();
+ field.SetProperty( TextField::Property::INPUT_COLOR, Color::YELLOW );
- // Cursor position should be the same than position1.
- Vector3 position4 = cursor.GetCurrentPosition();
+ Property::Map fontStyleMapSet;
+ fontStyleMapSet.Insert( "weight", "thin" );
+ fontStyleMapSet.Insert( "width", "condensed" );
+ fontStyleMapSet.Insert( "slant", "italic" );
- DALI_TEST_EQUALS( position2, position4, TEST_LOCATION ); // Should be in the same position2.
+ field.SetProperty( TextField::Property::INPUT_FONT_STYLE, fontStyleMapSet );
+ field.SetProperty( TextField::Property::INPUT_POINT_SIZE, 20.f );
- // Tap away from the start position.
- application.ProcessEvent( GenerateTap( Gesture::Possible, 1u, 1u, Vector2( 16.f, 25.0f ) ) );
- application.ProcessEvent( GenerateTap( Gesture::Started, 1u, 1u, Vector2( 16.0f, 25.0f ) ) );
+ field.SetProperty( TextField::Property::INPUT_UNDERLINE, "underline" );
+ field.SetProperty( TextField::Property::INPUT_SHADOW, "shadow" );
+ field.SetProperty( TextField::Property::INPUT_EMBOSS, "emboss" );
+ field.SetProperty( TextField::Property::INPUT_OUTLINE, "outline" );
// Render and notify
application.SendNotification();
application.Render();
- Vector3 position5 = cursor.GetCurrentPosition();
+ // Executes the idle callbacks added by the text control on the change of input style.
+ application.RunIdles();
- DALI_TEST_CHECK( position5.x > position4.x );
+ DALI_TEST_CHECK( !gInputStyleChangedCallbackCalled );
+ DALI_TEST_CHECK( !inputStyleChangedSignal );
- // Remove all the text.
- application.ProcessEvent( GenerateKey( "", "", DALI_KEY_BACKSPACE, 0, 0, Integration::KeyEvent::Down ) );
- application.ProcessEvent( GenerateKey( "", "", DALI_KEY_BACKSPACE, 0, 0, Integration::KeyEvent::Down ) );
- field.SetProperty( TextField::Property::TEXT, "" );
+ // Create a tap event to touch the text field.
+ application.ProcessEvent( GenerateTap( Gesture::Possible, 1u, 1u, Vector2( 63.f, 25.f ) ) );
+ application.ProcessEvent( GenerateTap( Gesture::Started, 1u, 1u, Vector2( 63.f, 25.f ) ) );
// Render and notify
application.SendNotification();
application.Render();
- // Cursor position should be the same than position2.
- Vector3 position6 = cursor.GetCurrentPosition();
-
- DALI_TEST_EQUALS( position2, position6, TEST_LOCATION );// Should be in the same position2.
+ // Executes the idle callbacks added by the text control on the change of input style.
+ application.RunIdles();
- // Should not be a renderer.
- DALI_TEST_EQUALS( offscreenRoot.GetChildCount(), 1u, TEST_LOCATION ); // The camera actor only.
+ DALI_TEST_CHECK( gInputStyleChangedCallbackCalled );
+ if( gInputStyleChangedCallbackCalled )
+ {
+ DALI_TEST_EQUALS( static_cast<unsigned int>( gInputStyleMask ),
+ static_cast<unsigned int>( TextField::InputStyle::COLOR |
+ TextField::InputStyle::POINT_SIZE |
+ TextField::InputStyle::FONT_STYLE |
+ TextField::InputStyle::UNDERLINE |
+ TextField::InputStyle::SHADOW |
+ TextField::InputStyle::EMBOSS |
+ TextField::InputStyle::OUTLINE ),
+ TEST_LOCATION );
+
+ const Vector4 color = field.GetProperty( TextField::Property::INPUT_COLOR ).Get<Vector4>();
+ DALI_TEST_EQUALS( color, Color::BLACK, TEST_LOCATION );
+ }
+ DALI_TEST_CHECK( inputStyleChangedSignal );
END_TEST;
}
-int utcDaliTextFieldEvent03(void)
+int utcDaliTextFieldEvent01(void)
{
ToolkitTestApplication application;
- tet_infoline(" utcDaliTextFieldEvent03");
+ tet_infoline(" utcDaliTextFieldEvent01");
- // Checks if the highlight actor is created.
+ // Creates a tap event. After creating a tap event the text field should
+ // have the focus and add text with key events should be possible.
TextField field = TextField::New();
DALI_TEST_CHECK( field );
Stage::GetCurrent().Add( field );
- field.SetProperty( TextField::Property::TEXT, "This is a long text for the size of the text-field." );
- field.SetProperty( TextField::Property::POINT_SIZE, 10.f );
- field.SetSize( 30.f, 50.f );
+ field.SetSize( 300.f, 50.f );
field.SetParentOrigin( ParentOrigin::TOP_LEFT );
field.SetAnchorPoint( AnchorPoint::TOP_LEFT );
// Avoid a crash when core load gl resources.
application.GetGlAbstraction().SetCheckFramebufferStatusResult( GL_FRAMEBUFFER_COMPLETE );
- LoadMarkerImages(application, field);
// Render and notify
application.SendNotification();
application.Render();
- // Tap first to get the focus.
- application.ProcessEvent( GenerateTap( Gesture::Possible, 1u, 1u, Vector2( 3.f, 25.0f ) ) );
- application.ProcessEvent( GenerateTap( Gesture::Started, 1u, 1u, Vector2( 3.f, 25.0f ) ) );
+ // Add a key event but as the text field has not the focus it should do nothing.
+ application.ProcessEvent( GenerateKey( "a", "a", KEY_A_CODE, 0, 0, Integration::KeyEvent::Down, "a", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
// Render and notify
application.SendNotification();
application.Render();
- // Double tap to select a word.
- application.ProcessEvent( GenerateTap( Gesture::Possible, 2u, 1u, Vector2( 3.f, 25.0f ) ) );
- application.ProcessEvent( GenerateTap( Gesture::Started, 2u, 1u, Vector2( 3.f, 25.0f ) ) );
+ DALI_TEST_EQUALS( field.GetProperty<std::string>( TextField::Property::TEXT ), std::string(""), TEST_LOCATION );
+
+ // Create a tap event to touch the text field.
+ application.ProcessEvent( GenerateTap( Gesture::Possible, 1u, 1u, Vector2( 150.0f, 25.0f ) ) );
+ application.ProcessEvent( GenerateTap( Gesture::Started, 1u, 1u, Vector2( 150.0f, 25.0f ) ) );
// Render and notify
application.SendNotification();
application.Render();
- // The offscreen root actor should have three actors: the camera, a renderer and the highlight actor.
- Actor offscreenRoot = field.GetChildAt( 1u );
- DALI_TEST_CHECK( offscreenRoot.IsLayer() );
-
- CameraActor camera = CameraActor::DownCast( offscreenRoot.GetChildAt( 0u ) );
- DALI_TEST_CHECK( camera );
+ // Pressing delete key should be fine even if there is no text in TextField.
+ application.ProcessEvent( GenerateKey( "Delete", "Delete", Dali::DevelKey::DALI_KEY_DELETE, 0, 0, Integration::KeyEvent::Down, "Delete", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
+ // Render and notify
+ application.SendNotification();
+ application.Render();
+
+ // Now the text field has the focus, so it can handle the key events.
+ application.ProcessEvent( GenerateKey( "a", "a", KEY_A_CODE, 0, 0, Integration::KeyEvent::Down, "a", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
+ application.ProcessEvent( GenerateKey( "a", "a", KEY_A_CODE, 0, 0, Integration::KeyEvent::Down, "a", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
+
+ // Render and notify
+ application.SendNotification();
+ application.Render();
+
+ DALI_TEST_EQUALS( field.GetProperty<std::string>( TextField::Property::TEXT ), std::string("aa"), TEST_LOCATION );
+
+ // Create a second text field and send key events to it.
+ TextField field2 = TextField::New();
+
+ field2.SetParentOrigin( ParentOrigin::TOP_LEFT );
+ field2.SetAnchorPoint( AnchorPoint::TOP_LEFT );
+ field2.SetSize( 100.f, 100.f );
+ field2.SetPosition( 100.f, 100.f );
+
+ Stage::GetCurrent().Add( field2 );
+
+ // Render and notify
+ application.SendNotification();
+ application.Render();
+
+ // Create a tap event on the second text field.
+ application.ProcessEvent( GenerateTap( Gesture::Possible, 1u, 1u, Vector2( 150.0f, 125.0f ) ) );
+ application.ProcessEvent( GenerateTap( Gesture::Started, 1u, 1u, Vector2( 150.0f, 125.0f ) ) );
+
+ // Render and notify
+ application.SendNotification();
+ application.Render();
+
+ // The second text field has the focus. It should handle the key events.
+ application.ProcessEvent( GenerateKey( "a", "a", KEY_A_CODE, 0, 0, Integration::KeyEvent::Down, "a", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
+ application.ProcessEvent( GenerateKey( "a", "a", KEY_A_CODE, 0, 0, Integration::KeyEvent::Down, "a", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
+
+ // Render and notify
+ application.SendNotification();
+ application.Render();
+
+ // Check the text has been added to the second text field.
+ DALI_TEST_EQUALS( field2.GetProperty<std::string>( TextField::Property::TEXT ), std::string("aa"), TEST_LOCATION );
+
+ END_TEST;
+}
+
+int utcDaliTextFieldEvent02(void)
+{
+ ToolkitTestApplication application;
+ tet_infoline(" utcDaliTextFieldEvent02");
+
+ // Checks if the right number of actors are created.
+
+ TextField field = TextField::New();
+ field.SetProperty( TextField::Property::POINT_SIZE, 10.f );
+ DALI_TEST_CHECK( field );
+ LoadMarkerImages(application, field);
+
+ Stage::GetCurrent().Add( field );
+
+ field.SetSize( 300.f, 50.f );
+ field.SetParentOrigin( ParentOrigin::TOP_LEFT );
+ field.SetAnchorPoint( AnchorPoint::TOP_LEFT );
+
+ // Avoid a crash when core load gl resources.
+ application.GetGlAbstraction().SetCheckFramebufferStatusResult( GL_FRAMEBUFFER_COMPLETE );
+
+ // Render and notify
+ application.SendNotification();
+ application.Render();
+
+ // Check there are the expected number of children ( stencil ).
+ DALI_TEST_EQUALS( field.GetChildCount(), 1u, TEST_LOCATION );
+
+ Actor stencil = field.GetChildAt( 0u );
+ DALI_TEST_EQUALS( stencil.GetChildCount(), 0u, TEST_LOCATION );
+
+ // Create a tap event to touch the text field.
+ application.ProcessEvent( GenerateTap( Gesture::Possible, 1u, 1u, Vector2( 150.0f, 25.0f ) ) );
+ application.ProcessEvent( GenerateTap( Gesture::Started, 1u, 1u, Vector2( 150.0f, 25.0f ) ) );
+
+ // Render and notify
+ application.SendNotification();
+ application.Render();
+
+ Actor layer = field.GetChildAt( 1u );
+ DALI_TEST_CHECK( layer.IsLayer() );
+
+ DALI_TEST_EQUALS( layer.GetChildCount(), 1u, TEST_LOCATION ); // The cursor.
+ DALI_TEST_EQUALS( stencil.GetChildCount(), 0u, TEST_LOCATION );
+
+ // Now the text field has the focus, so it can handle the key events.
+ application.ProcessEvent( GenerateKey( "a", "a", KEY_A_CODE, 0, 0, Integration::KeyEvent::Down, "a", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
+ application.ProcessEvent( GenerateKey( "a", "a", KEY_A_CODE, 0, 0, Integration::KeyEvent::Down, "a", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
+
+ // Render and notify
+ application.SendNotification();
+ application.Render();
+
+ // Checks the cursor and the renderer have been created.
+ DALI_TEST_EQUALS( layer.GetChildCount(), 1u, TEST_LOCATION ); // The cursor.
+ DALI_TEST_EQUALS( stencil.GetChildCount(), 1u, TEST_LOCATION ); // The renderer
+
+ Control cursor = Control::DownCast( layer.GetChildAt( 0u ) );
+ DALI_TEST_CHECK( cursor );
+
+ // The offscreen root actor has a container with all the actors which contain the text renderers.
+ Actor container = stencil.GetChildAt( 0u );
+ for( unsigned int index = 0; index < container.GetChildCount(); ++index )
+ {
+ Renderer renderer = container.GetChildAt( index ).GetRendererAt( 0u );
+ DALI_TEST_CHECK( renderer );
+ }
+
+ // Move the cursor and check the position changes.
+ Vector3 position1 = cursor.GetCurrentPosition();
+
+ application.ProcessEvent( GenerateKey( "", "", DALI_KEY_CURSOR_LEFT, 0, 0, Integration::KeyEvent::Down, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
+ application.ProcessEvent( GenerateKey( "", "", DALI_KEY_CURSOR_LEFT, 0, 0, Integration::KeyEvent::Down, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
+
+ // Render and notify
+ application.SendNotification();
+ application.Render();
+
+ Vector3 position2 = cursor.GetCurrentPosition();
+
+ DALI_TEST_CHECK( position2.x < position1.x );
+
+ application.ProcessEvent( GenerateKey( "", "", DALI_KEY_CURSOR_RIGHT, 0, 0, Integration::KeyEvent::Down, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
+ application.ProcessEvent( GenerateKey( "", "", DALI_KEY_CURSOR_RIGHT, 0, 0, Integration::KeyEvent::Down, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
+
+ // Render and notify
+ application.SendNotification();
+ application.Render();
+
+ Vector3 position3 = cursor.GetCurrentPosition();
+
+ DALI_TEST_EQUALS( position1, position3, TEST_LOCATION ); // Should be in the same position1.
+
+ // Send some taps and check the cursor positions.
+
+ // Try to tap at the beginning.
+ application.ProcessEvent( GenerateTap( Gesture::Possible, 1u, 1u, Vector2( 1.f, 25.0f ) ) );
+ application.ProcessEvent( GenerateTap( Gesture::Started, 1u, 1u, Vector2( 1.f, 25.0f ) ) );
+
+ // Render and notify
+ application.SendNotification();
+ application.Render();
+
+ // Cursor position should be the same than position1.
+ Vector3 position4 = cursor.GetCurrentPosition();
+
+ DALI_TEST_EQUALS( position2, position4, TEST_LOCATION ); // Should be in the same position2.
+
+ // Tap away from the start position.
+ application.ProcessEvent( GenerateTap( Gesture::Possible, 1u, 1u, Vector2( 16.f, 25.0f ) ) );
+ application.ProcessEvent( GenerateTap( Gesture::Started, 1u, 1u, Vector2( 16.0f, 25.0f ) ) );
+
+ // Render and notify
+ application.SendNotification();
+ application.Render();
+
+ Vector3 position5 = cursor.GetCurrentPosition();
+
+ DALI_TEST_CHECK( position5.x > position4.x );
+
+ // Remove all the text.
+ application.ProcessEvent( GenerateKey( "", "", DALI_KEY_BACKSPACE, 0, 0, Integration::KeyEvent::Down, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
+ application.ProcessEvent( GenerateKey( "", "", DALI_KEY_BACKSPACE, 0, 0, Integration::KeyEvent::Down, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
+ field.SetProperty( TextField::Property::TEXT, "" );
+
+ // Render and notify
+ application.SendNotification();
+ application.Render();
+
+ // Cursor position should be the same than position2.
+ Vector3 position6 = cursor.GetCurrentPosition();
+
+ DALI_TEST_EQUALS( position2, position6, TEST_LOCATION );// Should be in the same position2.
+
+ // Should not be a renderer.
+ DALI_TEST_EQUALS( stencil.GetChildCount(), 0u, TEST_LOCATION );
+
+ // Chanege exceed policy (EXCEED_POLICY_ORIGINAL doesn't use stencil )
+ field.SetProperty( TextField::Property::TEXT, "This is a long text for the size of the text-field." );
+ field.SetProperty( TextField::Property::EXCEED_POLICY, Dali::Toolkit::TextField::EXCEED_POLICY_ORIGINAL );
+
+ application.SendNotification();
+ application.Render();
+
+ // There are renderer and decorator layer
+ DALI_TEST_EQUALS( field.GetChildCount(), 2u, TEST_LOCATION );
+
+ END_TEST;
+}
+
+int utcDaliTextFieldEvent03(void)
+{
+ ToolkitTestApplication application;
+ tet_infoline(" utcDaliTextFieldEvent03");
+
+ // Checks if the highlight actor is created.
+
+ TextField field = TextField::New();
+ DALI_TEST_CHECK( field );
+
+ Stage::GetCurrent().Add( field );
+
+ field.SetProperty( TextField::Property::TEXT, "This is a long text for the size of the text-field." );
+ field.SetProperty( TextField::Property::POINT_SIZE, 10.f );
+ field.SetSize( 30.f, 50.f );
+ field.SetParentOrigin( ParentOrigin::TOP_LEFT );
+ field.SetAnchorPoint( AnchorPoint::TOP_LEFT );
+
+ // Avoid a crash when core load gl resources.
+ application.GetGlAbstraction().SetCheckFramebufferStatusResult( GL_FRAMEBUFFER_COMPLETE );
+ LoadMarkerImages(application, field);
+
+ // Render and notify
+ application.SendNotification();
+ application.Render();
+
+ // Tap first to get the focus.
+ application.ProcessEvent( GenerateTap( Gesture::Possible, 1u, 1u, Vector2( 3.f, 25.0f ) ) );
+ application.ProcessEvent( GenerateTap( Gesture::Started, 1u, 1u, Vector2( 3.f, 25.0f ) ) );
+
+ // Render and notify
+ application.SendNotification();
+ application.Render();
+
+ // Double tap to select a word.
+ application.ProcessEvent( GenerateTap( Gesture::Possible, 2u, 1u, Vector2( 3.f, 25.0f ) ) );
+ application.ProcessEvent( GenerateTap( Gesture::Started, 2u, 1u, Vector2( 3.f, 25.0f ) ) );
+
+ // Render and notify
+ application.SendNotification();
+ application.Render();
- Renderer renderer = offscreenRoot.GetChildAt( 1u ).GetRendererAt( 0u );
- DALI_TEST_CHECK( renderer );
+ // The offscreen root actor should have two actors: the renderer and the highlight actor.
+ Actor stencil = field.GetChildAt( 0u );
- Renderer highlight = offscreenRoot.GetChildAt( 2u ).GetRendererAt( 0u );
+ // The highlight actor is drawn first, so is the first actor in the list
+ Renderer highlight = stencil.GetChildAt( 0u ).GetRendererAt( 0u );
DALI_TEST_CHECK( highlight );
+ // The offscreen root actor has a container with all the actors which contain the text renderers.
+ Actor container = stencil.GetChildAt( 1u );
+ for( unsigned int index = 0; index < container.GetChildCount(); ++index )
+ {
+ Renderer renderer = container.GetChildAt( index ).GetRendererAt( 0u );
+ DALI_TEST_CHECK( renderer );
+ }
+
END_TEST;
}
application.SendNotification();
application.Render();
-
// Tap first to get the focus.
application.ProcessEvent( GenerateTap( Gesture::Possible, 1u, 1u, Vector2( 1.f, 25.0f ) ) );
application.ProcessEvent( GenerateTap( Gesture::Started, 1u, 1u, Vector2( 1.f, 25.0f ) ) );
SendPan(application, Gesture::Finished, pos);
Wait(application, RENDER_FRAME_INTERVAL);
- Actor offscreenRoot = field.GetChildAt( 1u );
+ Actor stencil = field.GetChildAt( 1u );
END_TEST;
}
field.SetSize( 300.f, 50.f );
field.SetParentOrigin( ParentOrigin::TOP_LEFT );
field.SetAnchorPoint( AnchorPoint::TOP_LEFT );
+ Property::Map propertyMap;
+ propertyMap["PANEL_LAYOUT"] = InputMethod::PanelLayout::PASSWORD;
+ field.SetProperty( TextField::Property::INPUT_METHOD_SETTINGS, propertyMap );
// Avoid a crash when core load gl resources.
application.GetGlAbstraction().SetCheckFramebufferStatusResult( GL_FRAMEBUFFER_COMPLETE );
ToolkitTestApplication application;
tet_infoline(" utcDaliTextFieldEvent08");
+ Dali::Clipboard clipboard = Clipboard::Get();
+ clipboard.SetItem("testTextFieldEvent");
+
// Checks Longpress when only place holder text
TextField field = TextField::New();
application.SendNotification();
application.Render();
+ Wait(application, 500);
+
+ // Long Press
+ application.ProcessEvent( GenerateLongPress( Gesture::Possible, 1u, Vector2( 1.f, 25.0f ) ) );
+ application.ProcessEvent( GenerateLongPress( Gesture::Started, 1u, Vector2( 1.f, 25.0f ) ) );
+
+ // Render and notify
+ application.SendNotification();
+ application.Render();
+
+ Wait(application, 500);
+
+ Stage stage = Stage::GetCurrent();
+ Layer layer = stage.GetRootLayer();
+ Actor actor = layer.FindChildByName("optionPaste");
+
+ if (actor)
+ {
+ Vector3 worldPosition = actor.GetCurrentWorldPosition();
+ Vector2 halfStageSize = stage.GetSize() / 2.0f;
+ Vector2 position(worldPosition.x + halfStageSize.width, worldPosition.y + halfStageSize.height);
+
+ Dali::Integration::TouchEvent event;
+ event = Dali::Integration::TouchEvent();
+ event.AddPoint( GetPointDownInside( position ) );
+ application.ProcessEvent( event );
+
+ event = Dali::Integration::TouchEvent();
+ event.AddPoint( GetPointUpInside( position ) );
+ application.ProcessEvent( event );
+ }
+ DALI_TEST_EQUALS( field.GetProperty<std::string>( TextEditor::Property::TEXT ), std::string("testTextFieldEvent"), TEST_LOCATION );
+
END_TEST;
}
-int utcDaliTextFieldStyleWhilstSelected09(void)
+int utcDaliTextFieldEvent09(void)
{
ToolkitTestApplication application;
tet_infoline(" utcDaliTextFieldEvent09");
- // Change font and styles whilst text is selected whilst word selected
-
TextField field = TextField::New();
DALI_TEST_CHECK( field );
Stage::GetCurrent().Add( field );
application.SendNotification();
application.Render();
- field.SetProperty( TextField::Property::TEXT, "This is a long text for the size of the text-field." );
+ field.SetProperty( TextField::Property::TEXT, "Hello" );
field.SetProperty( TextField::Property::POINT_SIZE, 10.f );
field.SetSize( 300.f, 50.f );
field.SetParentOrigin( ParentOrigin::TOP_LEFT );
// Avoid a crash when core load gl resources.
application.GetGlAbstraction().SetCheckFramebufferStatusResult( GL_FRAMEBUFFER_COMPLETE );
- // Render and notify
- application.SendNotification();
- application.Render();
// Create a tap event to touch the text field.
application.ProcessEvent( GenerateTap( Gesture::Possible, 1u, 1u, Vector2( 150.0f, 25.0f ) ) );
application.ProcessEvent( GenerateTap( Gesture::Started, 1u, 1u, Vector2( 150.0f, 25.0f ) ) );
- // Render and notify
application.SendNotification();
application.Render();
-
- // Tap first to get the focus.
- application.ProcessEvent( GenerateTap( Gesture::Possible, 1u, 1u, Vector2( 1.f, 25.0f ) ) );
- application.ProcessEvent( GenerateTap( Gesture::Started, 1u, 1u, Vector2( 1.f, 25.0f ) ) );
-
- // Render and notify
+ Property::Map map;
+ map[ HiddenInput::Property::MODE ] = HiddenInput::Mode::HIDE_NONE;
+ field.SetProperty( TextField::Property::HIDDEN_INPUT_SETTINGS, map );
+ application.ProcessEvent( GenerateKey( "d", "d", 0, 0, 0, Integration::KeyEvent::Down, "d", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
application.SendNotification();
application.Render();
- // Double tap to select a word.
- application.ProcessEvent( GenerateTap( Gesture::Possible, 2u, 1u, Vector2( 1.f, 25.0f ) ) );
- application.ProcessEvent( GenerateTap( Gesture::Started, 2u, 1u, Vector2( 1.f, 25.0f ) ) );
-
- // Render and notify
+ map[ HiddenInput::Property::MODE ] = HiddenInput::Mode::HIDE_ALL;
+ map[ HiddenInput::Property::SUBSTITUTE_CHARACTER ] = 0x23;
+ field.SetProperty( TextField::Property::HIDDEN_INPUT_SETTINGS, map );
+ application.ProcessEvent( GenerateKey( "d", "d", 0, 0, 0, Integration::KeyEvent::Down, "d", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
application.SendNotification();
application.Render();
- field.SetProperty( TextField::Property::INPUT_FONT_FAMILY, "Setting input font family" );
- DALI_TEST_EQUALS( field.GetProperty<std::string>( TextField::Property::INPUT_FONT_FAMILY ), "Setting input font family", TEST_LOCATION );
-
- field.SetProperty( TextField::Property::INPUT_FONT_STYLE, "{\"weight\":\"bold\",\"slant\":\"italic\"}" );
- DALI_TEST_EQUALS( field.GetProperty<std::string>( TextField::Property::INPUT_FONT_STYLE ), "{\"weight\":\"bold\",\"slant\":\"italic\"}", TEST_LOCATION );
-
- field.SetProperty( TextField::Property::INPUT_FONT_STYLE, "{\"width\":\"expanded\",\"slant\":\"italic\"}" );
- DALI_TEST_EQUALS( field.GetProperty<std::string>( TextField::Property::INPUT_FONT_STYLE ), "{\"width\":\"expanded\",\"slant\":\"italic\"}", TEST_LOCATION );
-
+ map[ HiddenInput::Property::MODE ] = HiddenInput::Mode::HIDE_COUNT;
+ map[ HiddenInput::Property::SUBSTITUTE_COUNT ] = 2;
+ field.SetProperty( TextField::Property::HIDDEN_INPUT_SETTINGS, map );
+ for( unsigned int index = 0u; index < 5u; ++index )
+ {
+ application.ProcessEvent( GenerateKey( "d", "d", 0, 0, 0, Integration::KeyEvent::Down, "d", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
+ application.SendNotification();
+ application.Render();
+ }
+
+ map[ HiddenInput::Property::MODE ] = HiddenInput::Mode::SHOW_COUNT;
+ map[ HiddenInput::Property::SUBSTITUTE_COUNT ] = 2;
+ field.SetProperty( TextField::Property::HIDDEN_INPUT_SETTINGS, map );
+ for( unsigned int index = 0u; index < 5u; ++index )
+ {
+ application.ProcessEvent( GenerateKey( "d", "d", 0, 0, 0, Integration::KeyEvent::Down, "d", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
+ application.SendNotification();
+ application.Render();
+ }
+
+ map[ HiddenInput::Property::MODE ] = HiddenInput::Mode::SHOW_LAST_CHARACTER;
+ map[ HiddenInput::Property::SHOW_LAST_CHARACTER_DURATION ] = 0;
+ field.SetProperty( TextField::Property::HIDDEN_INPUT_SETTINGS, map );
+ application.ProcessEvent( GenerateKey( "", "", DALI_KEY_BACKSPACE, 0, 0, Integration::KeyEvent::Down, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
+ application.SendNotification();
+ application.Render();
+ application.ProcessEvent( GenerateKey( "d", "d", 0, 0, 0, Integration::KeyEvent::Down, "d", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
+ application.SendNotification();
+ application.Render();
+
+ map[ HiddenInput::Property::SHOW_LAST_CHARACTER_DURATION ] = 100;
+ field.SetProperty( TextField::Property::HIDDEN_INPUT_SETTINGS, map );
+ application.ProcessEvent( GenerateKey( "d", "d", 0, 0, 0, Integration::KeyEvent::Down, "d", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
+ application.SendNotification();
+ application.Render();
+
+ Property::Map mapGet;
+ mapGet = field.GetProperty<Property::Map>( TextField::Property::HIDDEN_INPUT_SETTINGS );
+ DALI_TEST_EQUALS( map.Count(), mapGet.Count(), TEST_LOCATION );
+ DALI_TEST_EQUALS( DaliTestCheckMaps( map, mapGet ), true, TEST_LOCATION );
+ END_TEST;
+}
+
+
+int utcDaliTextFieldStyleWhilstSelected(void)
+{
+ ToolkitTestApplication application;
+ tet_infoline(" utcDaliTextFieldStyleWhilstSelected");
+
+ // Change font and styles whilst text is selected whilst word selected
+
+ TextField field = TextField::New();
+ DALI_TEST_CHECK( field );
+ Stage::GetCurrent().Add( field );
+ LoadMarkerImages(application, field);
+ // Render and notify
+ application.SendNotification();
+ application.Render();
+
+ field.SetProperty( TextField::Property::TEXT, "This is a long text for the size of the text-field." );
+ field.SetProperty( TextField::Property::POINT_SIZE, 10.f );
+ field.SetSize( 300.f, 50.f );
+ field.SetParentOrigin( ParentOrigin::TOP_LEFT );
+ field.SetAnchorPoint( AnchorPoint::TOP_LEFT );
+
+ // Avoid a crash when core load gl resources.
+ application.GetGlAbstraction().SetCheckFramebufferStatusResult( GL_FRAMEBUFFER_COMPLETE );
+ // Render and notify
+ application.SendNotification();
+ application.Render();
+
+ // Create a tap event to touch the text field.
+ application.ProcessEvent( GenerateTap( Gesture::Possible, 1u, 1u, Vector2( 150.0f, 25.0f ) ) );
+ application.ProcessEvent( GenerateTap( Gesture::Started, 1u, 1u, Vector2( 150.0f, 25.0f ) ) );
+ // Render and notify
+ application.SendNotification();
+ application.Render();
+
+
+ // Tap first to get the focus.
+ application.ProcessEvent( GenerateTap( Gesture::Possible, 1u, 1u, Vector2( 1.f, 25.0f ) ) );
+ application.ProcessEvent( GenerateTap( Gesture::Started, 1u, 1u, Vector2( 1.f, 25.0f ) ) );
+
+ // Render and notify
+ application.SendNotification();
+ application.Render();
+
+ // Double tap to select a word.
+ application.ProcessEvent( GenerateTap( Gesture::Possible, 2u, 1u, Vector2( 1.f, 25.0f ) ) );
+ application.ProcessEvent( GenerateTap( Gesture::Started, 2u, 1u, Vector2( 1.f, 25.0f ) ) );
+
+ // Render and notify
+ application.SendNotification();
+ application.Render();
+
+ field.SetProperty( TextField::Property::INPUT_FONT_FAMILY, "Setting input font family" );
+ DALI_TEST_EQUALS( field.GetProperty<std::string>( TextField::Property::INPUT_FONT_FAMILY ), "Setting input font family", TEST_LOCATION );
+
+ Property::Map fontStyleMapSet;
+ Property::Map fontStyleMapGet;
+
+ fontStyleMapSet.Insert( "weight", "bold" );
+ fontStyleMapSet.Insert( "slant", "italic" );
+ field.SetProperty( TextField::Property::INPUT_FONT_STYLE, fontStyleMapSet );
+
+ fontStyleMapGet = field.GetProperty<Property::Map>( TextField::Property::INPUT_FONT_STYLE );
+ DALI_TEST_EQUALS( fontStyleMapGet.Count(), fontStyleMapSet.Count(), TEST_LOCATION );
+ DALI_TEST_EQUALS( DaliTestCheckMaps( fontStyleMapGet, fontStyleMapSet ), true, TEST_LOCATION );
+
+ fontStyleMapSet.Clear();
+ fontStyleMapSet.Insert( "width", "expanded" );
+ fontStyleMapSet.Insert( "slant", "italic" );
+ field.SetProperty( TextField::Property::INPUT_FONT_STYLE, fontStyleMapSet );
+
+ fontStyleMapGet = field.GetProperty<Property::Map>( TextField::Property::INPUT_FONT_STYLE );
+ DALI_TEST_EQUALS( fontStyleMapGet.Count(), fontStyleMapSet.Count(), TEST_LOCATION );
+ DALI_TEST_EQUALS( DaliTestCheckMaps( fontStyleMapGet, fontStyleMapSet ), true, TEST_LOCATION );
+
field.SetProperty( TextField::Property::INPUT_POINT_SIZE, 12.f );
DALI_TEST_EQUALS( field.GetProperty<float>( TextField::Property::INPUT_POINT_SIZE ), 12.f, Math::MACHINE_EPSILON_1000, TEST_LOCATION );
field.SetProperty( TextField::Property::TEXT_COLOR, Color::RED );
DALI_TEST_EQUALS( field.GetProperty<Vector4>( TextField::Property::TEXT_COLOR ), Color::RED, TEST_LOCATION );
- field.SetProperty( TextField::Property::FONT_STYLE, "{\"weight\":\"bold\",\"slant\":\"italic\"}" );
- DALI_TEST_EQUALS( field.GetProperty<std::string>( TextField::Property::FONT_STYLE ), "{\"weight\":\"bold\",\"slant\":\"italic\"}", TEST_LOCATION );
+ fontStyleMapSet.Clear();
+ fontStyleMapSet.Insert( "weight", "bold" );
+ fontStyleMapSet.Insert( "slant", "italic" );
+
+ field.SetProperty( TextField::Property::FONT_STYLE, fontStyleMapSet );
+
+ fontStyleMapGet = field.GetProperty<Property::Map>( TextField::Property::FONT_STYLE );
+ DALI_TEST_EQUALS( fontStyleMapGet.Count(), fontStyleMapSet.Count(), TEST_LOCATION );
+ DALI_TEST_EQUALS( DaliTestCheckMaps( fontStyleMapGet, fontStyleMapSet ), true, TEST_LOCATION );
+
+ fontStyleMapSet.Clear();
+ fontStyleMapSet.Insert( "width", "expanded" );
+
+ field.SetProperty( TextField::Property::FONT_STYLE, fontStyleMapSet );
+
+ fontStyleMapGet = field.GetProperty<Property::Map>( TextField::Property::FONT_STYLE );
+ DALI_TEST_EQUALS( fontStyleMapGet.Count(), fontStyleMapSet.Count(), TEST_LOCATION );
+ DALI_TEST_EQUALS( DaliTestCheckMaps( fontStyleMapGet, fontStyleMapSet ), true, TEST_LOCATION );
+
+ // Press Escape to increase coverage
+ application.ProcessEvent( GenerateKey( "", "", DALI_KEY_ESCAPE, 0, 0, Integration::KeyEvent::Up, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
+ application.SendNotification();
+ application.Render();
+
+ DALI_TEST_CHECK( !field.HasKeyInputFocus() );
+
+ END_TEST;
+}
+
+int utcDaliTextFieldEscKeyLoseFocus(void)
+{
+ ToolkitTestApplication application;
+ tet_infoline(" utcDaliTextFieldEscKeyLoseFocus");
+
+ // Creates a tap event. After creating a tap event the text field should
+ // have the focus and add text with key events should be possible.
+
+ TextField field = TextField::New();
+ DALI_TEST_CHECK( field );
+
+ Stage::GetCurrent().Add( field );
+
+ field.SetSize( 300.f, 50.f );
+ field.SetParentOrigin( ParentOrigin::TOP_LEFT );
+ field.SetAnchorPoint( AnchorPoint::TOP_LEFT );
+
+ // Avoid a crash when core load gl resources.
+ application.GetGlAbstraction().SetCheckFramebufferStatusResult( GL_FRAMEBUFFER_COMPLETE );
+
+ // Render and notify
+ application.SendNotification();
+ application.Render();
+
+ // Add a key event but as the text field has not the focus it should do nothing.
+ application.ProcessEvent( GenerateKey( "a", "a", KEY_A_CODE, 0, 0, Integration::KeyEvent::Down, "a", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
+ application.ProcessEvent( GenerateKey( "a", "a", KEY_A_CODE, 0, 0, Integration::KeyEvent::Up, "a", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
+
+ // Render and notify
+ application.SendNotification();
+ application.Render();
+
+ DALI_TEST_EQUALS( field.GetProperty<std::string>( TextField::Property::TEXT ), std::string(""), TEST_LOCATION );
+
+ // Create a tap event to touch the text field.
+ application.ProcessEvent( GenerateTap( Gesture::Possible, 1u, 1u, Vector2( 150.0f, 25.0f ) ) );
+ application.ProcessEvent( GenerateTap( Gesture::Started, 1u, 1u, Vector2( 150.0f, 25.0f ) ) );
+
+ // Render and notify
+ application.SendNotification();
+ application.Render();
+
+ // Now the text field has the focus, so it can handle the key events.
+ application.ProcessEvent( GenerateKey( "a", "a", KEY_A_CODE, 0, 0, Integration::KeyEvent::Down, "a", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
+ application.ProcessEvent( GenerateKey( "a", "a", KEY_A_CODE, 0, 0, Integration::KeyEvent::Up, "a", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
+ application.ProcessEvent( GenerateKey( "d", "d", KEY_D_CODE, 0, 0, Integration::KeyEvent::Down, "d", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
+ application.ProcessEvent( GenerateKey( "d", "d", KEY_D_CODE, 0, 0, Integration::KeyEvent::Up, "d", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
+
+ // Render and notify
+ application.SendNotification();
+ application.Render();
+
+ DALI_TEST_EQUALS( field.GetProperty<std::string>( TextField::Property::TEXT ), std::string("ad"), TEST_LOCATION );
+
+ // Generate a Esc key event. The text field should lose the focus.
+ application.ProcessEvent( GenerateKey( "", "", DALI_KEY_ESCAPE, 0, 0, Integration::KeyEvent::Down, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
+ application.ProcessEvent( GenerateKey( "", "", DALI_KEY_ESCAPE, 0, 0, Integration::KeyEvent::Up, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
+
+ // Render and notify
+ application.SendNotification();
+ application.Render();
+
+ DALI_TEST_EQUALS( false, field.HasKeyInputFocus(), TEST_LOCATION );
+
+ // No more text should be introduced
+ application.ProcessEvent( GenerateKey( "a", "a", KEY_A_CODE, 0, 0, Integration::KeyEvent::Down, "a", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
+ application.ProcessEvent( GenerateKey( "a", "a", KEY_A_CODE, 0, 0, Integration::KeyEvent::Up, "a", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
+
+ // Render and notify
+ application.SendNotification();
+ application.Render();
+
+ DALI_TEST_EQUALS( field.GetProperty<std::string>( TextField::Property::TEXT ), std::string("ad"), TEST_LOCATION );
+
+ END_TEST;
+}
+
+int utcDaliTextFieldSomeSpecialKeys(void)
+{
+ ToolkitTestApplication application;
+ tet_infoline(" utcDaliTextFieldSomeSpecialKeys");
+
+ // Checks some special keys when the text is selected.
+
+ TextField field = TextField::New();
+ DALI_TEST_CHECK( field );
+ Stage::GetCurrent().Add( field );
+ LoadMarkerImages(application, field);
+ // Render and notify
+ application.SendNotification();
+ application.Render();
+
+ const std::string longText( "This is a long text for the size of the text-field." );
+
+ field.SetProperty( TextField::Property::TEXT, longText );
+ field.SetProperty( TextField::Property::POINT_SIZE, 10.f );
+ field.SetSize( 300.f, 50.f );
+ field.SetParentOrigin( ParentOrigin::TOP_LEFT );
+ field.SetAnchorPoint( AnchorPoint::TOP_LEFT );
+
+ // Avoid a crash when core load gl resources.
+ application.GetGlAbstraction().SetCheckFramebufferStatusResult( GL_FRAMEBUFFER_COMPLETE );
+ // Render and notify
+ application.SendNotification();
+ application.Render();
+
+ // Create a tap event to touch the text field.
+ application.ProcessEvent( GenerateTap( Gesture::Possible, 1u, 1u, Vector2( 150.0f, 25.0f ) ) );
+ application.ProcessEvent( GenerateTap( Gesture::Started, 1u, 1u, Vector2( 150.0f, 25.0f ) ) );
+
+ // Render and notify
+ application.SendNotification();
+ application.Render();
+
+ // Tap first to get the focus.
+ application.ProcessEvent( GenerateTap( Gesture::Possible, 1u, 1u, Vector2( 1.f, 25.0f ) ) );
+ application.ProcessEvent( GenerateTap( Gesture::Started, 1u, 1u, Vector2( 1.f, 25.0f ) ) );
+
+ // Render and notify
+ application.SendNotification();
+ application.Render();
+
+ // Double tap to select a word.
+ application.ProcessEvent( GenerateTap( Gesture::Possible, 2u, 1u, Vector2( 1.f, 25.0f ) ) );
+ application.ProcessEvent( GenerateTap( Gesture::Started, 2u, 1u, Vector2( 1.f, 25.0f ) ) );
+
+ // Render and notify
+ application.SendNotification();
+ application.Render();
+
+ // Generate a Esc key event. The text field should lose the focus.
+ application.ProcessEvent( GenerateKey( "XF86PowerOff", "XF86PowerOff", DALI_KEY_POWER, 0, 0, Integration::KeyEvent::Down, "XF86PowerOff", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
+ application.ProcessEvent( GenerateKey( "XF86PowerOff", "XF86PowerOff", DALI_KEY_POWER, 0, 0, Integration::KeyEvent::Up, "XF86PowerOff", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
+
+ // Render and notify
+ application.SendNotification();
+ application.Render();
+
+ // Generate a Esc key event. The text field should lose the focus.
+ application.ProcessEvent( GenerateKey( "XF86Menu", "XF86Menu", DALI_KEY_MENU, 0, 0, Integration::KeyEvent::Down, "XF86Menu", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
+ application.ProcessEvent( GenerateKey( "XF86Menu", "XF86Menu", DALI_KEY_MENU, 0, 0, Integration::KeyEvent::Up, "XF86Menu", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
+
+ // Render and notify
+ application.SendNotification();
+ application.Render();
+
+ // Generate a Esc key event. The text field should lose the focus.
+ application.ProcessEvent( GenerateKey( "XF86Home", "XF86Home", DALI_KEY_HOME, 0, 0, Integration::KeyEvent::Down, "XF86Home", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
+ application.ProcessEvent( GenerateKey( "XF86Home", "XF86Home", DALI_KEY_HOME, 0, 0, Integration::KeyEvent::Up, "XF86Home", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
+
+ // Render and notify
+ application.SendNotification();
+ application.Render();
+
+ // The text shouldn't be deleted.
+ DALI_TEST_EQUALS( field.GetProperty<std::string>( TextField::Property::TEXT ), longText, TEST_LOCATION );
+
+ END_TEST;
+}
+
+int utcDaliTextFieldSizeUpdate(void)
+{
+ ToolkitTestApplication application;
+ tet_infoline("utcDaliTextFieldSizeUpdate");
+
+ // Checks some special keys when the text is selected.
+ TextField field = TextField::New();
+ DALI_TEST_CHECK( field );
+ Stage::GetCurrent().Add( field );
+
+ float previousHeight = 0.0f;
+ float currentHeight = 0.0f;
+ const float fieldWidth = 1920.0f;
+
+
+ // "ㅁ" is bigger then "ኢ"
+ field.SetSize( Vector2( fieldWidth ,10.0f ) );
+ field.SetResizePolicy( ResizePolicy::FIXED , Dimension::WIDTH );
+ field.SetResizePolicy( ResizePolicy::DIMENSION_DEPENDENCY , Dimension::HEIGHT );
+
+ field.SetProperty( TextField::Property::TEXT, "ኢ");
+ field.SetParentOrigin( ParentOrigin::TOP_LEFT );
+ field.SetAnchorPoint( AnchorPoint::TOP_LEFT );
+
+ field.SetKeyboardFocusable(true);
+ KeyboardFocusManager::Get().SetCurrentFocusActor( field );
+
+ application.SendNotification();
+ application.Render();
+
+ previousHeight = field.GetHeightForWidth( fieldWidth );
+ DALI_TEST_EQUALS( previousHeight, field.GetProperty<float>( Actor::Property::SIZE_HEIGHT ) , TEST_LOCATION );
+
+ // Add another script characters ( glyph height is defferent )
+ application.ProcessEvent( GenerateKey( "ㅁ", "ㅁ", KEY_A_CODE, 0, 0, Integration::KeyEvent::Down, "ㅁ", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
+ application.ProcessEvent( GenerateKey( "ㅁ", "ㅁ", KEY_A_CODE, 0, 0, Integration::KeyEvent::Up, "ㅁ", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
+
+ application.SendNotification();
+ application.Render();
+
+ currentHeight = field.GetHeightForWidth( fieldWidth );
+ DALI_TEST_EQUALS( currentHeight, field.GetProperty<float>( Actor::Property::SIZE_HEIGHT ), TEST_LOCATION );
+ DALI_TEST_EQUALS( (previousHeight < currentHeight), true , TEST_LOCATION );
+
+ END_TEST;
+}
+
+int utcDaliTextFieldExtremlyLargePointSize(void)
+{
+ ToolkitTestApplication application;
+ tet_infoline(" utcDaliTextFieldExtremlyLargePointSize");
+
+ TextField field = TextField::New();
+
+ field.SetProperty( TextField::Property::TEXT, "Text" );
+ field.SetSize( 300.f, 50.f );
+ field.SetParentOrigin( ParentOrigin::TOP_LEFT );
+ field.SetAnchorPoint( AnchorPoint::TOP_LEFT );
+ Stage::GetCurrent().Add( field );
+
+ try
+ {
+ field.SetProperty( TextField::Property::POINT_SIZE, 160.0f );
+ application.SendNotification();
+ DALI_TEST_CHECK( field );
+ }
+ catch (...)
+ {
+ tet_result(TET_FAIL);
+ }
+ END_TEST;
+}
+
+int UtcDaliTextFieldDefaultFontStylePropertyCoverage(void)
+{
+ ToolkitTestApplication application;
+ tet_infoline("UtcDaliTextFieldFontStylePorpertyCoverage");
+ TextField field = TextField::New();
+ DALI_TEST_CHECK( field );
+ Stage::GetCurrent().Add( field );
+
+ Property::Map fontStyleMapGet;
+
+ fontStyleMapGet = field.GetProperty<Property::Map>( TextField::Property::FONT_STYLE );
+
+ Property::Value* weightValue = NULL;
+ Property::Value* widthValue = NULL;
+ Property::Value* slantValue = NULL;
+ weightValue = fontStyleMapGet.Find( "weight" );
+ widthValue = fontStyleMapGet.Find( "width" );
+ slantValue = fontStyleMapGet.Find( "slant" );
+ DALI_TEST_CHECK( !weightValue );
+ DALI_TEST_CHECK( !widthValue );
+ DALI_TEST_CHECK( !slantValue );
+
+ END_TEST;
+}
+
+int UtcDaliTextFieldSettingPlaceholder(void)
+{
+ ToolkitTestApplication application;
+ tet_infoline("UtcDaliTextFieldSettingPlaceholder");
+
+ TextField field = TextField::New();
+ DALI_TEST_CHECK( field );
+ Stage::GetCurrent().Add( field );
+
+ // Check the placeholder property with pixel size
+ Property::Map placeholderPixelSizeMapSet;
+ Property::Map placeholderPixelSizeMapGet;
+ Property::Map placeholderFontstyleMap;
+ placeholderPixelSizeMapSet[ Text::PlaceHolder::Property::TEXT ] = "Setting Placeholder Text";
+ placeholderPixelSizeMapSet[ Text::PlaceHolder::Property::TEXT_FOCUSED ] = "Setting Placeholder Text Focused";
+ placeholderPixelSizeMapSet[ Text::PlaceHolder::Property::COLOR ] = Color::BLUE;
+ placeholderPixelSizeMapSet[ Text::PlaceHolder::Property::FONT_FAMILY ] = "Arial";
+ placeholderPixelSizeMapSet[ Text::PlaceHolder::Property::PIXEL_SIZE ] = 15.0f;
+ placeholderPixelSizeMapSet[ Text::PlaceHolder::Property::ELLIPSIS ] = true;
+
+ placeholderFontstyleMap.Insert( "weight", "bold" );
+ placeholderPixelSizeMapSet[ Text::PlaceHolder::Property::FONT_STYLE ] = placeholderFontstyleMap;
+ field.SetProperty( TextField::Property::PLACEHOLDER, placeholderPixelSizeMapSet );
+
+ placeholderPixelSizeMapGet = field.GetProperty<Property::Map>( TextField::Property::PLACEHOLDER );
+ DALI_TEST_EQUALS( placeholderPixelSizeMapGet.Count(), placeholderPixelSizeMapSet.Count(), TEST_LOCATION );
+ DALI_TEST_EQUALS( DaliTestCheckMaps( placeholderPixelSizeMapGet, placeholderPixelSizeMapSet ), true, TEST_LOCATION );
+
+ // Check the placeholder property with point size
+ Property::Map placeholderMapSet;
+ Property::Map placeholderMapGet;
+ placeholderMapSet[ Text::PlaceHolder::Property::TEXT ] = "Setting Placeholder Text";
+ placeholderMapSet[ Text::PlaceHolder::Property::TEXT_FOCUSED ] = "Setting Placeholder Text Focused";
+ placeholderMapSet[ Text::PlaceHolder::Property::COLOR ] = Color::RED;
+ placeholderMapSet[ Text::PlaceHolder::Property::FONT_FAMILY ] = "Arial";
+ placeholderMapSet[ Text::PlaceHolder::Property::POINT_SIZE ] = 12.0f;
+ placeholderMapSet[ Text::PlaceHolder::Property::ELLIPSIS ] = false;
+
+ // Check the placeholder font style property
+ placeholderFontstyleMap.Clear();
+
+ placeholderFontstyleMap.Insert( "weight", "bold" );
+ placeholderFontstyleMap.Insert( "width", "condensed" );
+ placeholderFontstyleMap.Insert( "slant", "italic" );
+ placeholderMapSet[ Text::PlaceHolder::Property::FONT_STYLE ] = placeholderFontstyleMap;
+ field.SetProperty( TextField::Property::PLACEHOLDER, placeholderMapSet );
+
+ placeholderMapGet = field.GetProperty<Property::Map>( TextField::Property::PLACEHOLDER );
+ DALI_TEST_EQUALS( placeholderMapGet.Count(), placeholderMapSet.Count(), TEST_LOCATION );
+ DALI_TEST_EQUALS( DaliTestCheckMaps( placeholderMapGet, placeholderMapSet ), true, TEST_LOCATION );
+
+ // Reset font style.
+ placeholderFontstyleMap.Clear();
+ placeholderFontstyleMap.Insert( "weight", "normal" );
+ placeholderFontstyleMap.Insert( "slant", "oblique" );
+ placeholderMapSet[ Text::PlaceHolder::Property::FONT_STYLE ] = placeholderFontstyleMap;
+ field.SetProperty( TextField::Property::PLACEHOLDER, placeholderMapSet );
+
+ placeholderMapGet = field.GetProperty<Property::Map>( TextField::Property::PLACEHOLDER );
+ DALI_TEST_EQUALS( placeholderMapGet.Count(), placeholderMapSet.Count(), TEST_LOCATION );
+ DALI_TEST_EQUALS( DaliTestCheckMaps( placeholderMapGet, placeholderMapSet ), true, TEST_LOCATION );
+
+ placeholderFontstyleMap.Clear();
+ placeholderFontstyleMap.Insert( "slant", "roman" );
+ placeholderMapSet[ Text::PlaceHolder::Property::FONT_STYLE ] = placeholderFontstyleMap;
+ field.SetProperty( TextField::Property::PLACEHOLDER, placeholderMapSet );
+
+ placeholderMapGet = field.GetProperty<Property::Map>( TextField::Property::PLACEHOLDER );
+
+ placeholderFontstyleMap.Clear();
+ placeholderMapSet[ Text::PlaceHolder::Property::FONT_STYLE ] = placeholderFontstyleMap;
+
+ field.SetProperty( TextField::Property::PLACEHOLDER, placeholderMapSet );
+ placeholderMapGet = field.GetProperty<Property::Map>( TextField::Property::PLACEHOLDER );
+ DALI_TEST_EQUALS( placeholderMapGet.Count(), placeholderMapSet.Count(), TEST_LOCATION );
+ DALI_TEST_EQUALS( DaliTestCheckMaps( placeholderMapGet, placeholderMapSet ), true, TEST_LOCATION );
+
+ END_TEST;
+}
+
+int UtcDaliTextFieldSetPaddingProperty(void)
+{
+ ToolkitTestApplication application;
+ tet_infoline("UtcDaliTextFieldSetPaddingProperty\n");
+
+ TextField field = TextField::New();
+ DALI_TEST_CHECK( field );
+ field.SetSize( 300.f, 50.f );
+ field.SetParentOrigin( ParentOrigin::TOP_LEFT );
+ field.SetAnchorPoint( AnchorPoint::TOP_LEFT );
+ Stage::GetCurrent().Add( field );
+
+ application.SendNotification();
+ application.Render();
+
+ Vector3 originalSize = field.GetNaturalSize();
+
+ field.SetProperty( Toolkit::Control::Property::PADDING, Extents( 10, 10, 10, 10 ) );
+
+ application.SendNotification();
+ application.Render();
+
+ DALI_TEST_EQUALS( field.GetProperty<Extents>( Toolkit::Control::Property::PADDING ), Extents( 10, 10, 10, 10 ), TEST_LOCATION );
+
+ Vector3 paddingAddedSize = field.GetNaturalSize();
+
+ DALI_TEST_EQUALS( originalSize.width + 10 + 10 , paddingAddedSize.width, Math::MACHINE_EPSILON_1000, TEST_LOCATION );
+
+ DALI_TEST_EQUALS( originalSize.height + 10 + 10 , paddingAddedSize.height, Math::MACHINE_EPSILON_1000, TEST_LOCATION );
+
+ END_TEST;
+}
+
+int UtcDaliTextFieldEnableShiftSelectionProperty(void)
+{
+ ToolkitTestApplication application;
+ tet_infoline("UtcDaliTextFieldEnableShiftSelectionProperty");
+
+ TextField field = TextField::New();
+ DALI_TEST_CHECK( field );
+ field.SetSize( 300.f, 50.f );
+ field.SetParentOrigin( ParentOrigin::TOP_LEFT );
+ field.SetAnchorPoint( AnchorPoint::TOP_LEFT );
+ Stage::GetCurrent().Add( field );
+
+ application.SendNotification();
+ application.Render();
+
+ // The default value of ENABLE_SHIFT_SELECTION is 'true'.
+ DALI_TEST_EQUALS( field.GetProperty<bool>( DevelTextField::Property::ENABLE_SHIFT_SELECTION ), true, TEST_LOCATION );
+
+ // Check the enable shift selection property
+ field.SetProperty( DevelTextField::Property::ENABLE_SHIFT_SELECTION, false );
+ DALI_TEST_EQUALS( field.GetProperty<bool>( DevelTextField::Property::ENABLE_SHIFT_SELECTION ), false, TEST_LOCATION );
+
+ application.SendNotification();
+ application.Render();
+
+ END_TEST;
+}
+
+int UtcDaliTextFieldEnableGrabHandleProperty(void)
+{
+ ToolkitTestApplication application;
+ tet_infoline("UtcDaliTextFieldEnableGrabHandleProperty");
+
+ TextField field = TextField::New();
+ DALI_TEST_CHECK( field );
+ field.SetSize( 300.f, 50.f );
+ field.SetParentOrigin( ParentOrigin::TOP_LEFT );
+ field.SetAnchorPoint( AnchorPoint::TOP_LEFT );
+ Stage::GetCurrent().Add( field );
+
+ application.SendNotification();
+ application.Render();
+
+ // The default value of ENABLE_GRAB_HANDLE is 'true'.
+ DALI_TEST_EQUALS( field.GetProperty<bool>( DevelTextField::Property::ENABLE_GRAB_HANDLE ), true, TEST_LOCATION );
+
+ // Check the enable grab handle property
+ field.SetProperty( DevelTextField::Property::ENABLE_GRAB_HANDLE, false );
+ DALI_TEST_EQUALS( field.GetProperty<bool>( DevelTextField::Property::ENABLE_GRAB_HANDLE ), false, TEST_LOCATION );
+
+ application.SendNotification();
+ application.Render();
+
+ END_TEST;
+}
+
+int UtcDaliTextFieldMatchSystemLanguageDirectionProperty(void)
+{
+ ToolkitTestApplication application;
+ tet_infoline("UtcDaliTextFieldMatchSystemLanguageDirectionProperty");
+
+ TextField field = TextField::New();
+ DALI_TEST_CHECK( field );
+ field.SetSize( 300.f, 50.f );
+ field.SetParentOrigin( ParentOrigin::TOP_LEFT );
+ field.SetAnchorPoint( AnchorPoint::TOP_LEFT );
+ Stage::GetCurrent().Add( field );
+
+ application.SendNotification();
+ application.Render();
+
+ // The default value of MATCH_SYSTEM_LANGUAGE_DIRECTION is 'false'.
+ DALI_TEST_EQUALS( field.GetProperty<bool>( DevelTextField::Property::MATCH_SYSTEM_LANGUAGE_DIRECTION ), false, TEST_LOCATION );
+
+ // Check the match system language direction property
+ field.SetProperty( DevelTextField::Property::MATCH_SYSTEM_LANGUAGE_DIRECTION, true );
+ DALI_TEST_EQUALS( field.GetProperty<bool>( DevelTextField::Property::MATCH_SYSTEM_LANGUAGE_DIRECTION ), true, TEST_LOCATION );
+
+ application.SendNotification();
+ application.Render();
+
+ END_TEST;
+}
+
+int utcDaliTextFieldLayoutDirectionCoverage(void)
+{
+ ToolkitTestApplication application;
+ tet_infoline(" utcDaliTextFieldLayoutDirectionCoverage");
+
+ // Creates a tap event. After creating a tap event the text field should
+ // have the focus and add text with key events should be possible.
+ TextField field = TextField::New();
+ DALI_TEST_CHECK( field );
+
+ Stage::GetCurrent().Add( field );
+
+ field.SetSize( 300.f, 50.f );
+ field.SetParentOrigin( ParentOrigin::TOP_LEFT );
+ field.SetAnchorPoint( AnchorPoint::TOP_LEFT );
+
+ // Avoid a crash when core load gl resources.
+ application.GetGlAbstraction().SetCheckFramebufferStatusResult( GL_FRAMEBUFFER_COMPLETE );
+
+ // Render and notify
+ application.SendNotification();
+ application.Render();
+
+ // init direction for coverage
+ // Set horizontal alignment END
+ field.SetProperty( TextField::Property::HORIZONTAL_ALIGNMENT, "END");
+
+ // Create a tap event to touch the text field.
+ application.ProcessEvent( GenerateTap( Gesture::Possible, 1u, 1u, Vector2( 150.0f, 25.0f ) ) );
+ application.ProcessEvent( GenerateTap( Gesture::Started, 1u, 1u, Vector2( 150.0f, 25.0f ) ) );
+
+ // Render and notify
+ application.SendNotification();
+ application.Render();
+
+ // Set MATCH_SYSTEM_LANGUAGE_DIRECTION to true to use the layout direction.
+ field.SetProperty( DevelTextField::Property::MATCH_SYSTEM_LANGUAGE_DIRECTION, true );
+ field.SetProperty( Actor::Property::LAYOUT_DIRECTION, LayoutDirection::RIGHT_TO_LEFT );
+
+ // Set horizontal alignment BEGIN
+ field.SetProperty( TextField::Property::HORIZONTAL_ALIGNMENT, "BEGIN");
+
+ // Create a tap event to touch the text field.
+ application.ProcessEvent( GenerateTap( Gesture::Possible, 1u, 1u, Vector2( 150.0f, 25.0f ) ) );
+ application.ProcessEvent( GenerateTap( Gesture::Started, 1u, 1u, Vector2( 150.0f, 25.0f ) ) );
+
+ // Render and notify
+ application.SendNotification();
+ application.Render();
+
+ // Set horizontal alignment CENTER
+ field.SetProperty( TextField::Property::HORIZONTAL_ALIGNMENT, "CENTER");
+
+ // Create a tap event to touch the text field.
+ application.ProcessEvent( GenerateTap( Gesture::Possible, 1u, 1u, Vector2( 150.0f, 25.0f ) ) );
+ application.ProcessEvent( GenerateTap( Gesture::Started, 1u, 1u, Vector2( 150.0f, 25.0f ) ) );
+
+ // Render and notify
+ application.SendNotification();
+ application.Render();
+
+ // Set horizontal alignment END
+ field.SetProperty( TextField::Property::HORIZONTAL_ALIGNMENT, "END");
+
+ // Create a tap event to touch the text field.
+ application.ProcessEvent( GenerateTap( Gesture::Possible, 1u, 1u, Vector2( 150.0f, 25.0f ) ) );
+ application.ProcessEvent( GenerateTap( Gesture::Started, 1u, 1u, Vector2( 150.0f, 25.0f ) ) );
+
+ // Render and notify
+ application.SendNotification();
+ application.Render();
+
+ // Generate a Esc key event. The text field should lose the focus.
+ application.ProcessEvent( GenerateKey( "", "", DALI_KEY_ESCAPE, 0, 0, Integration::KeyEvent::Down, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
+ application.ProcessEvent( GenerateKey( "", "", DALI_KEY_ESCAPE, 0, 0, Integration::KeyEvent::Up, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
- field.SetProperty( TextField::Property::FONT_STYLE, "{\"width\":\"expanded\"}" );
- DALI_TEST_EQUALS( field.GetProperty<std::string>( TextField::Property::FONT_STYLE ), "{\"width\":\"expanded\"}", TEST_LOCATION );
+ // Render and notify
+ application.SendNotification();
+ application.Render();
+
+ DALI_TEST_EQUALS( false, field.HasKeyInputFocus(), TEST_LOCATION );
+
+ END_TEST;
+}
+
+
+int UtcDaliTextFieldGetInputMethodContext(void)
+{
+ ToolkitTestApplication application;
+ tet_infoline("UtcDaliTextFieldGetInputMethodContext");
+
+ TextField field = TextField::New();
+ DALI_TEST_CHECK( DevelTextField::GetInputMethodContext( field ) );
END_TEST;
}
+