const char* const PROPERTY_NAME_ENABLE_SHIFT_SELECTION = "enableShiftSelection";
const char* const PROPERTY_NAME_ENABLE_GRAB_HANDLE = "enableGrabHandle";
const char* const PROPERTY_NAME_MATCH_SYSTEM_LANGUAGE_DIRECTION = "matchSystemLanguageDirection";
+const char* const PROPERTY_NAME_ENABLE_GRAB_HANDLE_POPUP = "enableGrabHandlePopup";
const Vector4 PLACEHOLDER_TEXT_COLOR( 0.8f, 0.8f, 0.8f, 0.8f );
const Dali::Vector4 LIGHT_BLUE( 0.75f, 0.96f, 1.f, 1.f ); // The text highlight color.
DALI_TEST_CHECK( field.GetPropertyIndex( PROPERTY_NAME_ENABLE_SHIFT_SELECTION ) == DevelTextField::Property::ENABLE_SHIFT_SELECTION );
DALI_TEST_CHECK( field.GetPropertyIndex( PROPERTY_NAME_ENABLE_GRAB_HANDLE ) == DevelTextField::Property::ENABLE_GRAB_HANDLE );
DALI_TEST_CHECK( field.GetPropertyIndex( PROPERTY_NAME_MATCH_SYSTEM_LANGUAGE_DIRECTION ) == DevelTextField::Property::MATCH_SYSTEM_LANGUAGE_DIRECTION );
+ DALI_TEST_CHECK( field.GetPropertyIndex( PROPERTY_NAME_ENABLE_GRAB_HANDLE_POPUP ) == DevelTextField::Property::ENABLE_GRAB_HANDLE_POPUP );
END_TEST;
}
Property::Map underlineMapSet;
Property::Map underlineMapGet;
- underlineMapSet.Insert( "enable", "true" );
- underlineMapSet.Insert( "color", "red" );
- underlineMapSet.Insert( "height", "1" );
+ underlineMapSet.Insert( "enable", true );
+ underlineMapSet.Insert( "color", Color::RED );
+ underlineMapSet.Insert( "height", 1 );
// Check the underline property
field.SetProperty( TextField::Property::UNDERLINE, underlineMapSet );
field.SetProperty( Actor::Property::LAYOUT_DIRECTION, LayoutDirection::RIGHT_TO_LEFT );
DALI_TEST_EQUALS( field.GetProperty<int>( Actor::Property::LAYOUT_DIRECTION ), static_cast<int>( LayoutDirection::RIGHT_TO_LEFT ), TEST_LOCATION );
+ // Test the ENABLE_GRAB_HANDLE_POPUP property
+ DALI_TEST_CHECK( field.GetProperty<bool>( DevelTextField::Property::ENABLE_GRAB_HANDLE_POPUP ) );
+ field.SetProperty( DevelTextField::Property::ENABLE_GRAB_HANDLE_POPUP, false );
+ DALI_TEST_CHECK( !field.GetProperty<bool>( DevelTextField::Property::ENABLE_GRAB_HANDLE_POPUP ) );
+
application.SendNotification();
application.Render();
// Move the cursor and check the position changes.
Vector3 position1 = cursor.GetCurrentPosition();
-
- application.ProcessEvent( GenerateKey( "", "", "", DALI_KEY_CURSOR_LEFT, 0, 0, Integration::KeyEvent::Down, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
application.ProcessEvent( GenerateKey( "", "", "", DALI_KEY_CURSOR_LEFT, 0, 0, Integration::KeyEvent::Down, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
// Render and notify
application.Render();
Vector3 position2 = cursor.GetCurrentPosition();
-
DALI_TEST_CHECK( position2.x < position1.x );
application.ProcessEvent( GenerateKey( "", "", "", DALI_KEY_CURSOR_RIGHT, 0, 0, Integration::KeyEvent::Down, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
- application.ProcessEvent( GenerateKey( "", "", "", DALI_KEY_CURSOR_RIGHT, 0, 0, Integration::KeyEvent::Down, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
// Render and notify
application.SendNotification();
application.Render();
Vector3 position3 = cursor.GetCurrentPosition();
-
DALI_TEST_EQUALS( position1, position3, TEST_LOCATION ); // Should be in the same position1.
+
+ // Move the cursor to the first position.
+ application.ProcessEvent( GenerateKey( "", "", "", DALI_KEY_CURSOR_LEFT, 0, 0, Integration::KeyEvent::Down, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
+ application.ProcessEvent( GenerateKey( "", "", "", DALI_KEY_CURSOR_LEFT, 0, 0, Integration::KeyEvent::Down, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
+
+ // Render and notify
+ application.SendNotification();
+ application.Render();
+
+ Vector3 position4 = cursor.GetCurrentPosition();
+
// Send some taps and check the cursor positions.
// Try to tap at the beginning.
application.Render();
// Cursor position should be the same than position1.
- Vector3 position4 = cursor.GetCurrentPosition();
+ Vector3 position5 = cursor.GetCurrentPosition();
- DALI_TEST_EQUALS( position2, position4, TEST_LOCATION ); // Should be in the same position2.
+ DALI_TEST_EQUALS( position4, position5, TEST_LOCATION ); // Should be in the same position2.
// Tap away from the start position.
application.ProcessEvent( GenerateTap( Gesture::Possible, 1u, 1u, Vector2( 16.f, 25.0f ) ) );
application.SendNotification();
application.Render();
- Vector3 position5 = cursor.GetCurrentPosition();
+ Vector3 position6 = cursor.GetCurrentPosition();
- DALI_TEST_CHECK( position5.x > position4.x );
+ DALI_TEST_CHECK( position6.x > position5.x );
// Remove all the text.
application.ProcessEvent( GenerateKey( "", "", "", DALI_KEY_BACKSPACE, 0, 0, Integration::KeyEvent::Down, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
application.Render();
// Cursor position should be the same than position2.
- Vector3 position6 = cursor.GetCurrentPosition();
+ Vector3 position7 = cursor.GetCurrentPosition();
- DALI_TEST_EQUALS( position2, position6, TEST_LOCATION );// Should be in the same position2.
+ DALI_TEST_EQUALS( position4, position7, TEST_LOCATION );// Should be in the same position2.
// Should not be a renderer.
DALI_TEST_EQUALS( stencil.GetChildCount(), 0u, TEST_LOCATION );
END_TEST;
}
-
int UtcDaliTextFieldGetInputMethodContext(void)
{
ToolkitTestApplication application;
END_TEST;
}
+int UtcDaliTextFieldSelectWholeText(void)
+{
+ ToolkitTestApplication application;
+ tet_infoline(" UtcDaliTextFieldSelectWholeText ");
+
+ TextField textField = TextField::New();
+
+ Stage::GetCurrent().Add( textField );
+
+ textField.SetSize( 300.f, 50.f );
+ textField.SetParentOrigin( ParentOrigin::TOP_LEFT );
+ textField.SetAnchorPoint( AnchorPoint::TOP_LEFT );
+
+ // Avoid a crash when core load gl resources.
+ application.GetGlAbstraction().SetCheckFramebufferStatusResult( GL_FRAMEBUFFER_COMPLETE );
+
+ application.SendNotification();
+ application.Render();
+
+ DALI_TEST_EQUALS( 1u, textField.GetChildCount(), TEST_LOCATION );
+
+ DevelTextField::SelectWholeText( textField );
+
+ application.SendNotification();
+ application.Render();
+
+ // Nothing should have been selected. The number of children is still 1
+ DALI_TEST_EQUALS( 1u, textField.GetChildCount(), TEST_LOCATION );
+
+ textField.SetProperty( TextField::Property::TEXT, "Hello world" );
+
+ application.SendNotification();
+ application.Render();
+
+ DevelTextField::SelectWholeText( textField );
+
+ application.SendNotification();
+ application.Render();
+
+ // Should be 2 children, the stencil and the layer
+ DALI_TEST_EQUALS( 2u, textField.GetChildCount(), TEST_LOCATION );
+
+ // The offscreen root actor should have two actors: the renderer and the highlight actor.
+ Actor stencil = textField.GetChildAt( 0u );
+
+ // The highlight actor is drawn first, so is the first actor in the list
+ Renderer highlight = stencil.GetChildAt( 0u ).GetRendererAt( 0u );
+ DALI_TEST_CHECK( highlight );
+
+ END_TEST;
+}