#include <iostream>
#include <stdlib.h>
#include <unistd.h>
-
#include <dali/public-api/rendering/renderer.h>
#include <dali/devel-api/adaptor-framework/clipboard.h>
#include <dali/integration-api/events/key-event-integ.h>
const char* const PROPERTY_NAME_SCROLL_BAR_SHOW_DURATION = "scrollBarShowDuration";
const char* const PROPERTY_NAME_SCROLL_BAR_FADE_DURATION = "scrollBarFadeDuration";
const char* const PROPERTY_NAME_PIXEL_SIZE = "pixelSize";
+const char* const PROPERTY_NAME_LINE_COUNT = "lineCount";
+const char* const PROPERTY_NAME_PLACEHOLDER_TEXT = "placeholderText";
+const char* const PROPERTY_NAME_PLACEHOLDER_TEXT_COLOR = "placeholderTextColor";
+const char* const PROPERTY_NAME_ENABLE_SELECTION = "enableSelection";
+const char* const PROPERTY_NAME_PLACEHOLDER = "placeholder";
const int DEFAULT_RENDERING_BACKEND = Dali::Toolkit::Text::DEFAULT_RENDERING_BACKEND;
+const Vector4 PLACEHOLDER_TEXT_COLOR( 0.8f, 0.8f, 0.8f, 0.8f );
const Dali::Vector4 LIGHT_BLUE( 0.75f, 0.96f, 1.f, 1.f ); // The text highlight color.
const unsigned int CURSOR_BLINK_INTERVAL = 500u; // Cursor blink interval
int keyModifier,
unsigned long timeStamp,
const Integration::KeyEvent::State& keyState,
- const std::string& deviceName,
- const DevelKeyEvent::DeviceClass::Type& deviceClass )
+ const std::string& deviceName = DEFAULT_DEVICE_NAME,
+ const Device::Class::Type& deviceClass = Device::Class::NONE,
+ const Device::Subclass::Type& deviceSubclass = Device::Subclass::NONE )
{
return Integration::KeyEvent( keyName,
keyString,
timeStamp,
keyState,
deviceName,
- deviceClass );
+ deviceClass,
+ deviceSubclass );
}
/**
return true;
}
+class ScrollStateChangeCallback : public Dali::ConnectionTracker
+{
+public:
+ ScrollStateChangeCallback(bool& startedCalled, bool& finishedCalled)
+ : mStartedCalled( startedCalled ),
+ mFinishedCalled( finishedCalled )
+ {
+ }
+
+ void Callback( TextEditor editor, TextEditor::Scroll::Type type )
+ {
+ if( type == TextEditor::Scroll::STARTED )
+ {
+ mStartedCalled = true;
+ }
+ else if( type == TextEditor::Scroll::FINISHED )
+ {
+ mFinishedCalled = true;
+ }
+ }
+
+ bool& mStartedCalled;
+ bool& mFinishedCalled;
+};
+
} // namespace
int UtcDaliToolkitTextEditorConstructorP(void)
DALI_TEST_CHECK( editor.GetPropertyIndex( PROPERTY_NAME_INPUT_EMBOSS ) == TextEditor::Property::INPUT_EMBOSS );
DALI_TEST_CHECK( editor.GetPropertyIndex( PROPERTY_NAME_OUTLINE ) == TextEditor::Property::OUTLINE );
DALI_TEST_CHECK( editor.GetPropertyIndex( PROPERTY_NAME_INPUT_OUTLINE ) == TextEditor::Property::INPUT_OUTLINE );
- DALI_TEST_CHECK( editor.GetPropertyIndex( PROPERTY_NAME_SMOOTH_SCROLL ) == DevelTextEditor::Property::SMOOTH_SCROLL );
- DALI_TEST_CHECK( editor.GetPropertyIndex( PROPERTY_NAME_SMOOTH_SCROLL_DURATION ) == DevelTextEditor::Property::SMOOTH_SCROLL_DURATION );
- DALI_TEST_CHECK( editor.GetPropertyIndex( PROPERTY_NAME_ENABLE_SCROLL_BAR ) == DevelTextEditor::Property::ENABLE_SCROLL_BAR );
- DALI_TEST_CHECK( editor.GetPropertyIndex( PROPERTY_NAME_SCROLL_BAR_SHOW_DURATION ) == DevelTextEditor::Property::SCROLL_BAR_SHOW_DURATION );
- DALI_TEST_CHECK( editor.GetPropertyIndex( PROPERTY_NAME_SCROLL_BAR_FADE_DURATION ) == DevelTextEditor::Property::SCROLL_BAR_FADE_DURATION );
- DALI_TEST_CHECK( editor.GetPropertyIndex( PROPERTY_NAME_PIXEL_SIZE ) == DevelTextEditor::Property::PIXEL_SIZE );
+ DALI_TEST_CHECK( editor.GetPropertyIndex( PROPERTY_NAME_SMOOTH_SCROLL ) == TextEditor::Property::SMOOTH_SCROLL );
+ DALI_TEST_CHECK( editor.GetPropertyIndex( PROPERTY_NAME_SMOOTH_SCROLL_DURATION ) == TextEditor::Property::SMOOTH_SCROLL_DURATION );
+ DALI_TEST_CHECK( editor.GetPropertyIndex( PROPERTY_NAME_ENABLE_SCROLL_BAR ) == TextEditor::Property::ENABLE_SCROLL_BAR );
+ DALI_TEST_CHECK( editor.GetPropertyIndex( PROPERTY_NAME_SCROLL_BAR_SHOW_DURATION ) == TextEditor::Property::SCROLL_BAR_SHOW_DURATION );
+ DALI_TEST_CHECK( editor.GetPropertyIndex( PROPERTY_NAME_SCROLL_BAR_FADE_DURATION ) == TextEditor::Property::SCROLL_BAR_FADE_DURATION );
+ DALI_TEST_CHECK( editor.GetPropertyIndex( PROPERTY_NAME_PIXEL_SIZE ) == TextEditor::Property::PIXEL_SIZE );
+ DALI_TEST_CHECK( editor.GetPropertyIndex( PROPERTY_NAME_LINE_COUNT) == TextEditor::Property::LINE_COUNT );
+ DALI_TEST_CHECK( editor.GetPropertyIndex( PROPERTY_NAME_ENABLE_SELECTION ) == TextEditor::Property::ENABLE_SELECTION );
+ DALI_TEST_CHECK( editor.GetPropertyIndex( PROPERTY_NAME_PLACEHOLDER ) == TextEditor::Property::PLACEHOLDER );
+ DALI_TEST_CHECK( editor.GetPropertyIndex( PROPERTY_NAME_PLACEHOLDER_TEXT ) == DevelTextEditor::Property::PLACEHOLDER_TEXT );
+ DALI_TEST_CHECK( editor.GetPropertyIndex( PROPERTY_NAME_PLACEHOLDER_TEXT_COLOR ) == DevelTextEditor::Property::PLACEHOLDER_TEXT_COLOR );
END_TEST;
}
DALI_TEST_EQUALS( editor.GetProperty<std::string>( TextEditor::Property::INPUT_EMBOSS ), std::string("Emboss input properties"), TEST_LOCATION );
// Check the outline property
+
+ // Test string type first
+ // This is purely to maintain backward compatibility, but we don't support string as the outline property type.
editor.SetProperty( TextEditor::Property::OUTLINE, "Outline properties" );
DALI_TEST_EQUALS( editor.GetProperty<std::string>( TextEditor::Property::OUTLINE ), std::string("Outline properties"), TEST_LOCATION );
+ // Then test the property map type
+ Property::Map outlineMapSet;
+ Property::Map outlineMapGet;
+
+ outlineMapSet["color"] = Color::RED;
+ outlineMapSet["width"] = 2.0f;
+
+ editor.SetProperty( TextEditor::Property::OUTLINE, outlineMapSet );
+
+ outlineMapSet["color"] = "red";
+ outlineMapSet["width"] = "2";
+ outlineMapGet = editor.GetProperty<Property::Map>( TextEditor::Property::OUTLINE );
+ DALI_TEST_EQUALS( outlineMapGet.Count(), outlineMapSet.Count(), TEST_LOCATION );
+ DALI_TEST_EQUALS( DaliTestCheckMaps( outlineMapGet, outlineMapSet ), true, TEST_LOCATION );
+
// Check the input outline property
editor.SetProperty( TextEditor::Property::INPUT_OUTLINE, "Outline input properties" );
DALI_TEST_EQUALS( editor.GetProperty<std::string>( TextEditor::Property::INPUT_OUTLINE ), std::string("Outline input properties"), TEST_LOCATION );
// Check the smooth scroll property
- DALI_TEST_EQUALS( editor.GetProperty<bool>( DevelTextEditor::Property::SMOOTH_SCROLL ), false, TEST_LOCATION );
- editor.SetProperty( DevelTextEditor::Property::SMOOTH_SCROLL, true );
- DALI_TEST_EQUALS( editor.GetProperty<bool>( DevelTextEditor::Property::SMOOTH_SCROLL ), true, TEST_LOCATION );
+ DALI_TEST_EQUALS( editor.GetProperty<bool>( TextEditor::Property::SMOOTH_SCROLL ), false, TEST_LOCATION );
+ editor.SetProperty( TextEditor::Property::SMOOTH_SCROLL, true );
+ DALI_TEST_EQUALS( editor.GetProperty<bool>( TextEditor::Property::SMOOTH_SCROLL ), true, TEST_LOCATION );
// Check the smooth scroll duration property
- editor.SetProperty( DevelTextEditor::Property::SMOOTH_SCROLL_DURATION, 0.2f );
- DALI_TEST_EQUALS( editor.GetProperty<float>( DevelTextEditor::Property::SMOOTH_SCROLL_DURATION ), 0.2f, Math::MACHINE_EPSILON_1000, TEST_LOCATION );
+ editor.SetProperty( TextEditor::Property::SMOOTH_SCROLL_DURATION, 0.2f );
+ DALI_TEST_EQUALS( editor.GetProperty<float>( TextEditor::Property::SMOOTH_SCROLL_DURATION ), 0.2f, Math::MACHINE_EPSILON_1000, TEST_LOCATION );
// Check the scroll bar property
- DALI_TEST_EQUALS( editor.GetProperty<bool>( DevelTextEditor::Property::ENABLE_SCROLL_BAR ), false, TEST_LOCATION );
- editor.SetProperty( DevelTextEditor::Property::ENABLE_SCROLL_BAR, true );
- DALI_TEST_EQUALS( editor.GetProperty<bool>( DevelTextEditor::Property::ENABLE_SCROLL_BAR ), true, TEST_LOCATION );
+ DALI_TEST_EQUALS( editor.GetProperty<bool>( TextEditor::Property::ENABLE_SCROLL_BAR ), false, TEST_LOCATION );
+ editor.SetProperty( TextEditor::Property::ENABLE_SCROLL_BAR, true );
+ DALI_TEST_EQUALS( editor.GetProperty<bool>( TextEditor::Property::ENABLE_SCROLL_BAR ), true, TEST_LOCATION );
- editor.SetProperty( DevelTextEditor::Property::SCROLL_BAR_SHOW_DURATION, 0.3f );
- DALI_TEST_EQUALS( editor.GetProperty<float>( DevelTextEditor::Property::SCROLL_BAR_SHOW_DURATION ), 0.3f, Math::MACHINE_EPSILON_1000, TEST_LOCATION );
- editor.SetProperty( DevelTextEditor::Property::SCROLL_BAR_FADE_DURATION, 0.2f );
- DALI_TEST_EQUALS( editor.GetProperty<float>( DevelTextEditor::Property::SCROLL_BAR_FADE_DURATION ), 0.2f, Math::MACHINE_EPSILON_1000, TEST_LOCATION );
+ editor.SetProperty( TextEditor::Property::SCROLL_BAR_SHOW_DURATION, 0.3f );
+ DALI_TEST_EQUALS( editor.GetProperty<float>( TextEditor::Property::SCROLL_BAR_SHOW_DURATION ), 0.3f, Math::MACHINE_EPSILON_1000, TEST_LOCATION );
+ editor.SetProperty( TextEditor::Property::SCROLL_BAR_FADE_DURATION, 0.2f );
+ DALI_TEST_EQUALS( editor.GetProperty<float>( TextEditor::Property::SCROLL_BAR_FADE_DURATION ), 0.2f, Math::MACHINE_EPSILON_1000, TEST_LOCATION );
// Check the pixel size of font
- editor.SetProperty( DevelTextEditor::Property::PIXEL_SIZE, 20.f );
- DALI_TEST_EQUALS( editor.GetProperty<float>( DevelTextEditor::Property::PIXEL_SIZE ), 20.f, Math::MACHINE_EPSILON_1000, TEST_LOCATION );
+ editor.SetProperty( TextEditor::Property::PIXEL_SIZE, 20.f );
+ DALI_TEST_EQUALS( editor.GetProperty<float>( TextEditor::Property::PIXEL_SIZE ), 20.f, Math::MACHINE_EPSILON_1000, TEST_LOCATION );
+
+ // Check placeholder text properties.
+ editor.SetProperty( DevelTextEditor::Property::PLACEHOLDER_TEXT, "Setting Placeholder Text" );
+ DALI_TEST_EQUALS( editor.GetProperty<std::string>( DevelTextEditor::Property::PLACEHOLDER_TEXT ), std::string("Setting Placeholder Text"), TEST_LOCATION );
+
+ // Check placeholder text's color property.
+ editor.SetProperty( DevelTextEditor::Property::PLACEHOLDER_TEXT_COLOR, Color::RED );
+ DALI_TEST_EQUALS( editor.GetProperty<Vector4>( DevelTextEditor::Property::PLACEHOLDER_TEXT_COLOR ), Color::RED, TEST_LOCATION );
+
+ // Check the enable selection property
+ editor.SetProperty( TextEditor::Property::ENABLE_SELECTION, false );
+ DALI_TEST_EQUALS( editor.GetProperty<bool>( TextEditor::Property::ENABLE_SELECTION ), false, TEST_LOCATION );
+
+ // Check the placeholder property with pixel size
+ Property::Map placeholderPixelSizeMapSet;
+ Property::Map placeholderPixelSizeMapGet;
+ Property::Map placeholderFontstyleMap;
+ placeholderPixelSizeMapSet["placeholderText"] = "Setting Placeholder Text";
+ placeholderPixelSizeMapSet["placeholderTextFocused"] = "Setting Placeholder Text Focused";
+ placeholderPixelSizeMapSet["placeholderColor"] = Color::BLUE;
+ placeholderPixelSizeMapSet["placeholderFontFamily"] = "Arial";
+ placeholderPixelSizeMapSet["placeholderPixelSize"] = 15.0f;
+
+ placeholderFontstyleMap.Insert( "weight", "bold" );
+ placeholderPixelSizeMapSet["placeholderFontStyle"] = placeholderFontstyleMap;
+ editor.SetProperty( TextEditor::Property::PLACEHOLDER, placeholderPixelSizeMapSet );
+
+ placeholderPixelSizeMapGet = editor.GetProperty<Property::Map>( TextEditor::Property::PLACEHOLDER );
+ DALI_TEST_EQUALS( placeholderPixelSizeMapGet.Count(), placeholderPixelSizeMapSet.Count(), TEST_LOCATION );
+ DALI_TEST_EQUALS( DaliTestCheckMaps( placeholderPixelSizeMapGet, placeholderPixelSizeMapSet ), true, TEST_LOCATION );
+
+ // Check the placeholder property with point size
+ Property::Map placeholderMapSet;
+ Property::Map placeholderMapGet;
+ placeholderMapSet["placeholderText"] = "Setting Placeholder Text";
+ placeholderMapSet["placeholderTextFocused"] = "Setting Placeholder Text Focused";
+ placeholderMapSet["placeholderColor"] = Color::RED;
+ placeholderMapSet["placeholderFontFamily"] = "Arial";
+ placeholderMapSet["placeholderPointSize"] = 12.0f;
+
+ // Check the placeholder font style property
+ placeholderFontstyleMap.Clear();
+
+ placeholderFontstyleMap.Insert( "weight", "bold" );
+ placeholderFontstyleMap.Insert( "width", "condensed" );
+ placeholderFontstyleMap.Insert( "slant", "italic" );
+ placeholderMapSet["placeholderFontStyle"] = placeholderFontstyleMap;
+ editor.SetProperty( TextEditor::Property::PLACEHOLDER, placeholderMapSet );
+
+ placeholderMapGet = editor.GetProperty<Property::Map>( TextEditor::Property::PLACEHOLDER );
+ DALI_TEST_EQUALS( placeholderMapGet.Count(), placeholderMapSet.Count(), TEST_LOCATION );
+ DALI_TEST_EQUALS( DaliTestCheckMaps( placeholderMapGet, placeholderMapSet ), true, TEST_LOCATION );
+
+ // Reset font style.
+ placeholderFontstyleMap.Clear();
+ placeholderFontstyleMap.Insert( "weight", "normal" );
+ placeholderFontstyleMap.Insert( "slant", "oblique" );
+ placeholderMapSet["placeholderFontStyle"] = placeholderFontstyleMap;
+ editor.SetProperty( TextEditor::Property::PLACEHOLDER, placeholderMapSet );
+
+ placeholderMapGet = editor.GetProperty<Property::Map>( TextEditor::Property::PLACEHOLDER );
+ DALI_TEST_EQUALS( placeholderMapGet.Count(), placeholderMapSet.Count(), TEST_LOCATION );
+ DALI_TEST_EQUALS( DaliTestCheckMaps( placeholderMapGet, placeholderMapSet ), true, TEST_LOCATION );
+
+ placeholderFontstyleMap.Clear();
+ placeholderFontstyleMap.Insert( "slant", "roman" );
+ placeholderMapSet["placeholderFontStyle"] = placeholderFontstyleMap;
+ editor.SetProperty( TextEditor::Property::PLACEHOLDER, placeholderMapSet );
+
+ placeholderMapGet = editor.GetProperty<Property::Map>( TextEditor::Property::PLACEHOLDER );
+
+ placeholderFontstyleMap.Clear();
+ placeholderMapSet["placeholderFontStyle"] = placeholderFontstyleMap;
+
+ editor.SetProperty( TextEditor::Property::PLACEHOLDER, placeholderMapSet );
+ placeholderMapGet = editor.GetProperty<Property::Map>( TextEditor::Property::PLACEHOLDER );
+ DALI_TEST_EQUALS( placeholderMapGet.Count(), placeholderMapSet.Count(), TEST_LOCATION );
+ DALI_TEST_EQUALS( DaliTestCheckMaps( placeholderMapGet, placeholderMapSet ), true, TEST_LOCATION );
END_TEST;
}
editor.SetKeyInputFocus();
gTextChangedCallBackCalled = false;
- application.ProcessEvent( GenerateKey( "D", "D", KEY_D_CODE, 0, 0, Integration::KeyEvent::Down, DEFAULT_DEVICE_NAME, DevelKeyEvent::DeviceClass::NONE ) );
+ application.ProcessEvent( GenerateKey( "D", "D", KEY_D_CODE, 0, 0, Integration::KeyEvent::Down, DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
DALI_TEST_CHECK( gTextChangedCallBackCalled );
END_TEST;
gInputStyleMask = TextEditor::InputStyle::NONE;
inputStyleChangedSignal = false;
- application.ProcessEvent( GenerateKey( "", "", DALI_KEY_BACKSPACE, 0, 0, Integration::KeyEvent::Down, DEFAULT_DEVICE_NAME, DevelKeyEvent::DeviceClass::NONE ) );
+ application.ProcessEvent( GenerateKey( "", "", DALI_KEY_BACKSPACE, 0, 0, Integration::KeyEvent::Down, DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
// Render and notify
application.SendNotification();
gInputStyleMask = TextEditor::InputStyle::NONE;
inputStyleChangedSignal = false;
- application.ProcessEvent( GenerateKey( "", "", DALI_KEY_BACKSPACE, 0, 0, Integration::KeyEvent::Down, DEFAULT_DEVICE_NAME, DevelKeyEvent::DeviceClass::NONE ) );
+ application.ProcessEvent( GenerateKey( "", "", DALI_KEY_BACKSPACE, 0, 0, Integration::KeyEvent::Down, DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
// Render and notify
application.SendNotification();
gInputStyleMask = TextEditor::InputStyle::NONE;
inputStyleChangedSignal = false;
- application.ProcessEvent( GenerateKey( "", "", DALI_KEY_BACKSPACE, 0, 0, Integration::KeyEvent::Down, DEFAULT_DEVICE_NAME, DevelKeyEvent::DeviceClass::NONE ) );
+ application.ProcessEvent( GenerateKey( "", "", DALI_KEY_BACKSPACE, 0, 0, Integration::KeyEvent::Down, DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
// Render and notify
application.SendNotification();
editor.SetProperty( TextEditor::Property::INPUT_EMBOSS, "emboss" );
editor.SetProperty( TextEditor::Property::INPUT_OUTLINE, "outline" );
- application.ProcessEvent( GenerateKey( "a", "a", KEY_A_CODE, 0, 0, Integration::KeyEvent::Down, DEFAULT_DEVICE_NAME, DevelKeyEvent::DeviceClass::NONE ) );
+ application.ProcessEvent( GenerateKey( "a", "a", KEY_A_CODE, 0, 0, Integration::KeyEvent::Down, DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
// Render and notify
application.SendNotification();
application.Render();
// Add a key event but as the text editor has not the focus it should do nothing.
- application.ProcessEvent( GenerateKey( "a", "a", KEY_A_CODE, 0, 0, Integration::KeyEvent::Down, DEFAULT_DEVICE_NAME, DevelKeyEvent::DeviceClass::NONE ) );
+ application.ProcessEvent( GenerateKey( "a", "a", KEY_A_CODE, 0, 0, Integration::KeyEvent::Down, DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
// Render and notify
application.SendNotification();
application.Render();
// Now the text editor has the focus, so it can handle the key events.
- application.ProcessEvent( GenerateKey( "a", "a", KEY_A_CODE, 0, 0, Integration::KeyEvent::Down, DEFAULT_DEVICE_NAME, DevelKeyEvent::DeviceClass::NONE ) );
- application.ProcessEvent( GenerateKey( "a", "a", KEY_A_CODE, 0, 0, Integration::KeyEvent::Down, DEFAULT_DEVICE_NAME, DevelKeyEvent::DeviceClass::NONE ) );
+ application.ProcessEvent( GenerateKey( "a", "a", KEY_A_CODE, 0, 0, Integration::KeyEvent::Down, DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
+ application.ProcessEvent( GenerateKey( "a", "a", KEY_A_CODE, 0, 0, Integration::KeyEvent::Down, DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
// Render and notify
application.SendNotification();
application.Render();
// The second text editor has the focus. It should handle the key events.
- application.ProcessEvent( GenerateKey( "a", "a", KEY_A_CODE, 0, 0, Integration::KeyEvent::Down, DEFAULT_DEVICE_NAME, DevelKeyEvent::DeviceClass::NONE ) );
- application.ProcessEvent( GenerateKey( "a", "a", KEY_A_CODE, 0, 0, Integration::KeyEvent::Down, DEFAULT_DEVICE_NAME, DevelKeyEvent::DeviceClass::NONE ) );
+ application.ProcessEvent( GenerateKey( "a", "a", KEY_A_CODE, 0, 0, Integration::KeyEvent::Down, DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
+ application.ProcessEvent( GenerateKey( "a", "a", KEY_A_CODE, 0, 0, Integration::KeyEvent::Down, DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
// Render and notify
application.SendNotification();
DALI_TEST_EQUALS( stencil.GetChildCount(), 0u, TEST_LOCATION );
// Now the text editor has the focus, so it can handle the key events.
- application.ProcessEvent( GenerateKey( "a", "a", KEY_A_CODE, 0, 0, Integration::KeyEvent::Down, DEFAULT_DEVICE_NAME, DevelKeyEvent::DeviceClass::NONE ) );
- application.ProcessEvent( GenerateKey( "a", "a", KEY_A_CODE, 0, 0, Integration::KeyEvent::Down, DEFAULT_DEVICE_NAME, DevelKeyEvent::DeviceClass::NONE ) );
+ application.ProcessEvent( GenerateKey( "a", "a", KEY_A_CODE, 0, 0, Integration::KeyEvent::Down, DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
+ application.ProcessEvent( GenerateKey( "a", "a", KEY_A_CODE, 0, 0, Integration::KeyEvent::Down, DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
// Render and notify
application.SendNotification();
// Move the cursor and check the position changes.
Vector3 position1 = cursor.GetCurrentPosition();
- application.ProcessEvent( GenerateKey( "", "", DALI_KEY_CURSOR_LEFT, 0, 0, Integration::KeyEvent::Down, DEFAULT_DEVICE_NAME, DevelKeyEvent::DeviceClass::NONE ) );
- application.ProcessEvent( GenerateKey( "", "", DALI_KEY_CURSOR_LEFT, 0, 0, Integration::KeyEvent::Down, DEFAULT_DEVICE_NAME, DevelKeyEvent::DeviceClass::NONE ) );
+ application.ProcessEvent( GenerateKey( "", "", DALI_KEY_CURSOR_LEFT, 0, 0, Integration::KeyEvent::Down, DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
+ application.ProcessEvent( GenerateKey( "", "", DALI_KEY_CURSOR_LEFT, 0, 0, Integration::KeyEvent::Down, DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
// Render and notify
application.SendNotification();
DALI_TEST_CHECK( position2.x < position1.x );
- application.ProcessEvent( GenerateKey( "", "", DALI_KEY_CURSOR_RIGHT, 0, 0, Integration::KeyEvent::Down, DEFAULT_DEVICE_NAME, DevelKeyEvent::DeviceClass::NONE ) );
- application.ProcessEvent( GenerateKey( "", "", DALI_KEY_CURSOR_RIGHT, 0, 0, Integration::KeyEvent::Down, DEFAULT_DEVICE_NAME, DevelKeyEvent::DeviceClass::NONE ) );
+ application.ProcessEvent( GenerateKey( "", "", DALI_KEY_CURSOR_RIGHT, 0, 0, Integration::KeyEvent::Down, DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
+ application.ProcessEvent( GenerateKey( "", "", DALI_KEY_CURSOR_RIGHT, 0, 0, Integration::KeyEvent::Down, DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
// Render and notify
application.SendNotification();
DALI_TEST_CHECK( position5.x > position4.x );
// Remove all the text.
- application.ProcessEvent( GenerateKey( "", "", DALI_KEY_BACKSPACE, 0, 0, Integration::KeyEvent::Down, DEFAULT_DEVICE_NAME, DevelKeyEvent::DeviceClass::NONE ) );
- application.ProcessEvent( GenerateKey( "", "", DALI_KEY_BACKSPACE, 0, 0, Integration::KeyEvent::Down, DEFAULT_DEVICE_NAME, DevelKeyEvent::DeviceClass::NONE ) );
+ application.ProcessEvent( GenerateKey( "", "", DALI_KEY_BACKSPACE, 0, 0, Integration::KeyEvent::Down, DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
+ application.ProcessEvent( GenerateKey( "", "", DALI_KEY_BACKSPACE, 0, 0, Integration::KeyEvent::Down, DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
editor.SetProperty( TextEditor::Property::TEXT, "" );
// Render and notify
// The stencil actor should have two actors: the renderer and the highlight actor.
Actor stencil = editor.GetChildAt( 0u );
+ // Highlight needs to be drawn before text, so should come first in child order
+ Renderer highlight = stencil.GetChildAt( 0u ).GetRendererAt( 0u );
+ DALI_TEST_CHECK( highlight );
+
// The stencil actor has a container with all the actors which contain the text renderers.
- Actor container = stencil.GetChildAt( 0u );
+ Actor container = stencil.GetChildAt( 1u );
for( unsigned int index = 0; index < container.GetChildCount(); ++index )
{
Renderer renderer = container.GetChildAt( index ).GetRendererAt( 0u );
DALI_TEST_CHECK( renderer );
}
- Renderer highlight = stencil.GetChildAt( 1u ).GetRendererAt( 0u );
- DALI_TEST_CHECK( highlight );
-
// Double tap out of bounds
application.ProcessEvent( GenerateTap( Gesture::Possible, 2u, 1u, Vector2( 29.f, 25.0f ) ) );
application.ProcessEvent( GenerateTap( Gesture::Started, 2u, 1u, Vector2( 29.f, 25.0f ) ) );
application.Render();
// Move at the end of the text.
- application.ProcessEvent( GenerateKey( "", "", DALI_KEY_CURSOR_DOWN, 0, 0, Integration::KeyEvent::Down, DEFAULT_DEVICE_NAME, DevelKeyEvent::DeviceClass::NONE ) );
- application.ProcessEvent( GenerateKey( "", "", DALI_KEY_CURSOR_DOWN, 0, 0, Integration::KeyEvent::Down, DEFAULT_DEVICE_NAME, DevelKeyEvent::DeviceClass::NONE ) );
+ application.ProcessEvent( GenerateKey( "", "", DALI_KEY_CURSOR_DOWN, 0, 0, Integration::KeyEvent::Down, DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
+ application.ProcessEvent( GenerateKey( "", "", DALI_KEY_CURSOR_DOWN, 0, 0, Integration::KeyEvent::Down, DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
// Render and notify
application.SendNotification();
for( unsigned int index = 0u; index < 10u; ++index )
{
- application.ProcessEvent( GenerateKey( "", "", DALI_KEY_CURSOR_RIGHT, 0, 0, Integration::KeyEvent::Down, DEFAULT_DEVICE_NAME, DevelKeyEvent::DeviceClass::NONE ) );
- application.ProcessEvent( GenerateKey( "", "", DALI_KEY_CURSOR_RIGHT, 0, 0, Integration::KeyEvent::Down, DEFAULT_DEVICE_NAME, DevelKeyEvent::DeviceClass::NONE ) );
+ application.ProcessEvent( GenerateKey( "", "", DALI_KEY_CURSOR_RIGHT, 0, 0, Integration::KeyEvent::Down, DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
+ application.ProcessEvent( GenerateKey( "", "", DALI_KEY_CURSOR_RIGHT, 0, 0, Integration::KeyEvent::Down, DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
// Render and notify
application.SendNotification();
}
// Add a character
- application.ProcessEvent( GenerateKey( "d", "d", KEY_D_CODE, 0, 0, Integration::KeyEvent::Down, DEFAULT_DEVICE_NAME, DevelKeyEvent::DeviceClass::NONE ) );
+ application.ProcessEvent( GenerateKey( "d", "d", KEY_D_CODE, 0, 0, Integration::KeyEvent::Down, DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
// Render and notify
application.SendNotification();
DALI_TEST_EQUALS( "Hello\nworld", editor.GetProperty<std::string>( TextEditor::Property::TEXT ), TEST_LOCATION );
// Add some key events
- application.ProcessEvent( GenerateKey( "", "", DALI_KEY_CURSOR_UP, 0, 0, Integration::KeyEvent::Down, DEFAULT_DEVICE_NAME, DevelKeyEvent::DeviceClass::NONE ) );
- application.ProcessEvent( GenerateKey( "", "", DALI_KEY_CURSOR_UP, 0, 0, Integration::KeyEvent::Down, DEFAULT_DEVICE_NAME, DevelKeyEvent::DeviceClass::NONE ) );
+ application.ProcessEvent( GenerateKey( "", "", DALI_KEY_CURSOR_UP, 0, 0, Integration::KeyEvent::Down, DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
+ application.ProcessEvent( GenerateKey( "", "", DALI_KEY_CURSOR_UP, 0, 0, Integration::KeyEvent::Down, DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
// Render and notify
application.SendNotification();
for( unsigned int index = 0u; index < 10u; ++index )
{
- application.ProcessEvent( GenerateKey( "", "", DALI_KEY_CURSOR_LEFT, 0, 0, Integration::KeyEvent::Down, DEFAULT_DEVICE_NAME, DevelKeyEvent::DeviceClass::NONE ) );
- application.ProcessEvent( GenerateKey( "", "", DALI_KEY_CURSOR_LEFT, 0, 0, Integration::KeyEvent::Down, DEFAULT_DEVICE_NAME, DevelKeyEvent::DeviceClass::NONE ) );
+ application.ProcessEvent( GenerateKey( "", "", DALI_KEY_CURSOR_LEFT, 0, 0, Integration::KeyEvent::Down, DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
+ application.ProcessEvent( GenerateKey( "", "", DALI_KEY_CURSOR_LEFT, 0, 0, Integration::KeyEvent::Down, DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
// Render and notify
application.SendNotification();
}
// Add a character
- application.ProcessEvent( GenerateKey( " ", " ", KEY_WHITE_SPACE_CODE, 0, 0, Integration::KeyEvent::Down, DEFAULT_DEVICE_NAME, DevelKeyEvent::DeviceClass::NONE ) );
+ application.ProcessEvent( GenerateKey( " ", " ", KEY_WHITE_SPACE_CODE, 0, 0, Integration::KeyEvent::Down, DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
// Render and notify
application.SendNotification();
editor.SetSize( 50.f, 50.f );
editor.SetParentOrigin( ParentOrigin::TOP_LEFT );
editor.SetAnchorPoint( AnchorPoint::TOP_LEFT );
- editor.SetProperty( DevelTextEditor::Property::SMOOTH_SCROLL, true );
- editor.SetProperty( DevelTextEditor::Property::SMOOTH_SCROLL_DURATION, 0.2f );
- editor.SetProperty( DevelTextEditor::Property::ENABLE_SCROLL_BAR, true );
- editor.SetProperty( DevelTextEditor::Property::SCROLL_BAR_SHOW_DURATION, 0.3f );
- editor.SetProperty( DevelTextEditor::Property::SCROLL_BAR_FADE_DURATION, 0.2f );
+ editor.SetProperty( TextEditor::Property::SMOOTH_SCROLL, true );
+ editor.SetProperty( TextEditor::Property::SMOOTH_SCROLL_DURATION, 0.2f );
+ editor.SetProperty( TextEditor::Property::ENABLE_SCROLL_BAR, true );
+ editor.SetProperty( TextEditor::Property::SCROLL_BAR_SHOW_DURATION, 0.3f );
+ editor.SetProperty( TextEditor::Property::SCROLL_BAR_FADE_DURATION, 0.2f );
// Avoid a crash when core load gl resources.
application.GetGlAbstraction().SetCheckFramebufferStatusResult( GL_FRAMEBUFFER_COMPLETE );
application.Render();
// Move at the end of the text.
- application.ProcessEvent( GenerateKey( "", "", DALI_KEY_CURSOR_DOWN, 0, 0, Integration::KeyEvent::Down, DEFAULT_DEVICE_NAME, DevelKeyEvent::DeviceClass::NONE ) );
- application.ProcessEvent( GenerateKey( "", "", DALI_KEY_CURSOR_DOWN, 0, 0, Integration::KeyEvent::Down, DEFAULT_DEVICE_NAME, DevelKeyEvent::DeviceClass::NONE ) );
+ application.ProcessEvent( GenerateKey( "", "", DALI_KEY_CURSOR_DOWN, 0, 0, Integration::KeyEvent::Down, DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
+ application.ProcessEvent( GenerateKey( "", "", DALI_KEY_CURSOR_DOWN, 0, 0, Integration::KeyEvent::Down, DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
// Render and notify
application.SendNotification();
for( unsigned int index = 0u; index < 10u; ++index )
{
// Add a character
- application.ProcessEvent( GenerateKey( "d", "d", KEY_D_CODE, 0, 0, Integration::KeyEvent::Down, DEFAULT_DEVICE_NAME, DevelKeyEvent::DeviceClass::NONE ) );
+ application.ProcessEvent( GenerateKey( "d", "d", KEY_D_CODE, 0, 0, Integration::KeyEvent::Down, DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
// Render and notify
application.SendNotification();
application.Render();
}
// Modify duration after scroll is enabled
- editor.SetProperty( DevelTextEditor::Property::SMOOTH_SCROLL_DURATION, 0.1f );
+ editor.SetProperty( TextEditor::Property::SMOOTH_SCROLL_DURATION, 0.1f );
// Continuous scroll left to increase coverage
for( unsigned int index = 0u; index < 10u; ++index )
{
- application.ProcessEvent( GenerateKey( "", "", DALI_KEY_CURSOR_LEFT, 0, 0, Integration::KeyEvent::Down, DEFAULT_DEVICE_NAME, DevelKeyEvent::DeviceClass::NONE ) );
+ application.ProcessEvent( GenerateKey( "", "", DALI_KEY_CURSOR_LEFT, 0, 0, Integration::KeyEvent::Down, DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
// Render and notify
application.SendNotification();
application.Render();
}
- DALI_TEST_EQUALS( editor.GetProperty<float>( DevelTextEditor::Property::SMOOTH_SCROLL_DURATION ), 0.1f, Math::MACHINE_EPSILON_1000, TEST_LOCATION );
- DALI_TEST_EQUALS( editor.GetProperty<bool>( DevelTextEditor::Property::SMOOTH_SCROLL ), true, TEST_LOCATION );
- DALI_TEST_EQUALS( editor.GetProperty<bool>( DevelTextEditor::Property::ENABLE_SCROLL_BAR ), true, TEST_LOCATION );
- DALI_TEST_EQUALS( editor.GetProperty<float>( DevelTextEditor::Property::SCROLL_BAR_SHOW_DURATION ), 0.3f, Math::MACHINE_EPSILON_1000, TEST_LOCATION );
- DALI_TEST_EQUALS( editor.GetProperty<float>( DevelTextEditor::Property::SCROLL_BAR_FADE_DURATION ), 0.2f, Math::MACHINE_EPSILON_1000, TEST_LOCATION );
+ DALI_TEST_EQUALS( editor.GetProperty<float>( TextEditor::Property::SMOOTH_SCROLL_DURATION ), 0.1f, Math::MACHINE_EPSILON_1000, TEST_LOCATION );
+ DALI_TEST_EQUALS( editor.GetProperty<bool>( TextEditor::Property::SMOOTH_SCROLL ), true, TEST_LOCATION );
+ DALI_TEST_EQUALS( editor.GetProperty<bool>( TextEditor::Property::ENABLE_SCROLL_BAR ), true, TEST_LOCATION );
+ DALI_TEST_EQUALS( editor.GetProperty<float>( TextEditor::Property::SCROLL_BAR_SHOW_DURATION ), 0.3f, Math::MACHINE_EPSILON_1000, TEST_LOCATION );
+ DALI_TEST_EQUALS( editor.GetProperty<float>( TextEditor::Property::SCROLL_BAR_FADE_DURATION ), 0.2f, Math::MACHINE_EPSILON_1000, TEST_LOCATION );
// Press Escape to increase coverage
- application.ProcessEvent( GenerateKey( "", "", DALI_KEY_ESCAPE, 0, 0, Integration::KeyEvent::Up, DEFAULT_DEVICE_NAME, DevelKeyEvent::DeviceClass::NONE ) );
+ application.ProcessEvent( GenerateKey( "", "", DALI_KEY_ESCAPE, 0, 0, Integration::KeyEvent::Up, DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
application.SendNotification();
application.Render();
END_TEST;
}
+int utcDaliTextEditorEvent06(void)
+{
+ ToolkitTestApplication application;
+ tet_infoline(" utcDaliTextEditorEvent06");
+
+ // Checks if the highlight actor is created.
+
+ TextEditor editor = TextEditor::New();
+ DALI_TEST_CHECK( editor );
+
+ Stage::GetCurrent().Add( editor );
+
+ editor.SetProperty( TextEditor::Property::TEXT, "Hello\nworld\nHello world" );
+ editor.SetProperty( TextEditor::Property::POINT_SIZE, 10.f );
+ editor.SetSize( 100.f, 50.f );
+ editor.SetParentOrigin( ParentOrigin::TOP_LEFT );
+ editor.SetAnchorPoint( AnchorPoint::TOP_LEFT );
+
+ // Avoid a crash when core load gl resources.
+ application.GetGlAbstraction().SetCheckFramebufferStatusResult( GL_FRAMEBUFFER_COMPLETE );
+
+ // Render and notify
+ application.SendNotification();
+ application.Render();
+
+ // Tap on the text editor
+ application.ProcessEvent( GenerateTap( Gesture::Possible, 1u, 1u, Vector2( 3.f, 25.0f ) ) );
+ application.ProcessEvent( GenerateTap( Gesture::Started, 1u, 1u, Vector2( 3.f, 25.0f ) ) );
+
+ // Render and notify
+ application.SendNotification();
+ application.Render();
+
+ // Move to seconds line of the text.
+ application.ProcessEvent( GenerateKey( "", "", DALI_KEY_CURSOR_DOWN, 0, 0, Integration::KeyEvent::Down, DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
+
+ // Render and notify
+ application.SendNotification();
+ application.Render();
+
+ float layoutHeight = editor.GetHeightForWidth( 100.f );
+
+
+ // Add another script characters ( glyph height is defferent )
+ application.ProcessEvent( GenerateKey( "d", "ㅁ", KEY_D_CODE, 0, 0, Integration::KeyEvent::Down, DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
+ application.ProcessEvent( GenerateKey( "d", "ኢ", KEY_D_CODE, 0, 0, Integration::KeyEvent::Down, DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
+
+ // Delete characters
+ application.ProcessEvent( GenerateKey( "", "", DALI_KEY_BACKSPACE, 0, 0, Integration::KeyEvent::Down, DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
+ application.ProcessEvent( GenerateKey( "", "", DALI_KEY_BACKSPACE, 0, 0, Integration::KeyEvent::Down, DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
+
+ DALI_TEST_EQUALS( layoutHeight, editor.GetHeightForWidth( 100.f ), TEST_LOCATION );
+
+ // Render and notify
+ application.SendNotification();
+ application.Render();
+
+ DALI_TEST_EQUALS( "Hello\nworld\nHello world", editor.GetProperty<std::string>( TextEditor::Property::TEXT ), TEST_LOCATION );
+
+ // For coverage
+ application.ProcessEvent( GenerateKey( "", "", 0, 0, 0, Integration::KeyEvent::Down, DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
+ application.SendNotification();
+ application.Render();
+
+ application.ProcessEvent( GenerateKey( "", "", DALI_KEY_SHIFT_LEFT, 0, 0, Integration::KeyEvent::Down, DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
+ application.SendNotification();
+ application.Render();
+
+ application.ProcessEvent( GenerateKey( "", "", DALI_KEY_VOLUME_UP, 0, 0, Integration::KeyEvent::Down, DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
+ application.SendNotification();
+ application.Render();
+
+ application.ProcessEvent( GenerateKey( "", "", DALI_KEY_VOLUME_DOWN, 0, 0, Integration::KeyEvent::Down, DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
+ application.SendNotification();
+ application.Render();
+
+ END_TEST;
+}
+
int utcDaliTextEditorHandles(void)
{
ToolkitTestApplication application;
editor.SetProperty( TextEditor::Property::TEXT, "This is a long text for the size of the text-editor." );
editor.SetProperty( TextEditor::Property::POINT_SIZE, 10.f );
editor.SetProperty( TextEditor::Property::GRAB_HANDLE_IMAGE, HANDLE_IMAGE_FILE_NAME );
- editor.SetProperty( DevelTextEditor::Property::SMOOTH_SCROLL, true );
+ editor.SetProperty( TextEditor::Property::SMOOTH_SCROLL, true );
editor.SetSize( 30.f, 500.f );
editor.SetParentOrigin( ParentOrigin::TOP_LEFT );
END_TEST;
}
+
+int utcDaliTextEditorFontStylePropertyStringP(void)
+{
+ ToolkitTestApplication application;
+ tet_infoline(" utcDaliTextEditorFontStylePropertyStringP Setting FontStyle propeties by string");
+
+ TextEditor editor = TextEditor::New();
+
+ std::string fontStyleSettings( "{\"weight\":\"bold\",\"width\":\"condensed\",\"slant\":\"italic\"}" );
+
+ Stage::GetCurrent().Add( editor );
+
+ editor.SetProperty( TextEditor::Property::FONT_STYLE, "{\"weight\":\"bold\",\"width\":\"condensed\",\"slant\":\"italic\"}" );
+
+ Property::Value value = editor.GetProperty<std::string>( TextEditor::Property::FONT_STYLE );
+ std::string result;
+ value.Get(result);
+
+ DALI_TEST_EQUALS( result, fontStyleSettings, TEST_LOCATION );
+
+ END_TEST;
+}
+
+int utcDaliTextEditorGetPropertyLinecountP(void)
+{
+ ToolkitTestApplication application;
+
+ tet_infoline(" utcDaliTextEditorGetPropertyLinecount getting line count property");
+
+ int lineCount =0 ;
+
+ TextEditor editor = TextEditor::New();
+ editor.SetProperty( TextEditor::Property::POINT_SIZE, 10) ;
+ editor.SetProperty( TextEditor::Property::TEXT,
+ "TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST ");
+
+ Stage::GetCurrent().Add( editor );
+
+ editor.SetSize( 100.0f, 100.0f );
+ lineCount = editor.GetProperty<int>( TextEditor::Property::LINE_COUNT );
+ DALI_TEST_EQUALS( lineCount, 14, TEST_LOCATION );
+
+ editor.SetSize( 50.0f, 100.0f );
+ lineCount = editor.GetProperty<int>( TextEditor::Property::LINE_COUNT );
+ DALI_TEST_EQUALS( lineCount, 28, TEST_LOCATION );
+
+ END_TEST;
+}
+
+int utcDaliTextEditorScrollStateChangedSignalTest(void)
+{
+
+ ToolkitTestApplication application;
+ tet_infoline(" UtcDaliTextEditorScrollStateChangedSignalTest");
+
+ TextEditor editor = TextEditor::New();
+ DALI_TEST_CHECK( editor );
+
+ Stage::GetCurrent().Add( editor );
+
+ editor.SetProperty( TextEditor::Property::POINT_SIZE, 10.f );
+ editor.SetSize( 50.f, 50.f );
+ editor.SetParentOrigin( ParentOrigin::TOP_LEFT );
+ editor.SetAnchorPoint( AnchorPoint::TOP_LEFT );
+ editor.SetProperty( TextEditor::Property::ENABLE_SCROLL_BAR, true );
+ editor.SetKeyboardFocusable(true);
+
+ bool startedCalled = false;
+ bool finishedCalled = false;
+
+ ScrollStateChangeCallback callback( startedCalled, finishedCalled );
+ editor.ScrollStateChangedSignal().Connect( &callback, &ScrollStateChangeCallback::Callback );
+
+ KeyboardFocusManager::Get().SetCurrentFocusActor( editor );
+
+ // Render and notify
+ application.SendNotification();
+ application.Render();
+
+ editor.SetProperty( TextEditor::Property::TEXT, "Long enough message for TextEditor!");
+ application.SendNotification();
+ application.Render(6000);
+
+ application.SendNotification();
+ DALI_TEST_EQUALS( startedCalled, true, TEST_LOCATION );
+ DALI_TEST_EQUALS( finishedCalled, true, TEST_LOCATION );
+
+ END_TEST;
+}
+
+int UtcDaliToolkitTextEditorTextWrapMode(void)
+{
+ ToolkitTestApplication application;
+ tet_infoline(" UtcDaliToolkitTextEditorTextWarpMode");
+
+ int lineCount =0 ;
+
+ TextEditor editor = TextEditor::New();
+ editor.SetSize( 150.0f, 300.f );
+ editor.SetProperty( TextEditor::Property::TEXT, "Hello world Hello world" );
+
+ Stage::GetCurrent().Add( editor );
+
+ editor.SetProperty( TextEditor::Property::LINE_WRAP_MODE, "WORD" );
+ DALI_TEST_EQUALS( editor.GetProperty< int >( TextEditor::Property::LINE_WRAP_MODE ), static_cast< int >( Text::LineWrap::WORD ), TEST_LOCATION );
+
+ application.SendNotification();
+ application.Render();
+
+ lineCount = editor.GetProperty<int>( TextEditor::Property::LINE_COUNT );
+ DALI_TEST_EQUALS( lineCount, 4, TEST_LOCATION );
+
+ editor.SetProperty( TextEditor::Property::LINE_WRAP_MODE, "CHARACTER" );
+ DALI_TEST_EQUALS( editor.GetProperty< int >( TextEditor::Property::LINE_WRAP_MODE ), static_cast< int >( Text::LineWrap::CHARACTER ), TEST_LOCATION );
+
+ application.SendNotification();
+ application.Render();
+
+ lineCount = editor.GetProperty<int>( TextEditor::Property::LINE_COUNT );
+ DALI_TEST_EQUALS( lineCount, 3, TEST_LOCATION );
+
+ editor.SetProperty( TextEditor::Property::LINE_WRAP_MODE, Text::LineWrap::WORD );
+ DALI_TEST_EQUALS( editor.GetProperty< int >( TextEditor::Property::LINE_WRAP_MODE ), static_cast< int >( Text::LineWrap::WORD ), TEST_LOCATION );
+
+ application.SendNotification();
+ application.Render();
+
+ lineCount = editor.GetProperty<int>( TextEditor::Property::LINE_COUNT );
+ DALI_TEST_EQUALS( lineCount, 4, TEST_LOCATION );
+
+ editor.SetProperty( TextEditor::Property::LINE_WRAP_MODE, Text::LineWrap::CHARACTER );
+ DALI_TEST_EQUALS( editor.GetProperty< int >( TextEditor::Property::LINE_WRAP_MODE ), static_cast< int >( Text::LineWrap::CHARACTER ), TEST_LOCATION );
+
+ application.SendNotification();
+ application.Render();
+
+ lineCount = editor.GetProperty<int>( TextEditor::Property::LINE_COUNT );
+ DALI_TEST_EQUALS( lineCount, 3, TEST_LOCATION );
+
+ END_TEST;
+}