const char* const PROPERTY_NAME_MATCH_SYSTEM_LANGUAGE_DIRECTION = "matchSystemLanguageDirection";
const char* const PROPERTY_NAME_MAX_LENGTH = "maxLength";
const char* const PROPERTY_NAME_FONT_SIZE_SCALE = "fontSizeScale";
+const char* const PROPERTY_NAME_GRAB_HANDLE_COLOR = "grabHandleColor";
const Vector4 PLACEHOLDER_TEXT_COLOR( 0.8f, 0.8f, 0.8f, 0.8f );
DALI_TEST_CHECK( editor.GetPropertyIndex( PROPERTY_NAME_ENABLE_GRAB_HANDLE ) == DevelTextEditor::Property::ENABLE_GRAB_HANDLE );
DALI_TEST_CHECK( editor.GetPropertyIndex( PROPERTY_NAME_MATCH_SYSTEM_LANGUAGE_DIRECTION ) == DevelTextEditor::Property::MATCH_SYSTEM_LANGUAGE_DIRECTION );
DALI_TEST_CHECK( editor.GetPropertyIndex( PROPERTY_NAME_MAX_LENGTH ) == DevelTextEditor::Property::MAX_LENGTH );
+ DALI_TEST_CHECK( editor.GetPropertyIndex( PROPERTY_NAME_GRAB_HANDLE_COLOR ) == DevelTextEditor::Property::GRAB_HANDLE_COLOR );
END_TEST;
editor.SetProperty( Actor::Property::LAYOUT_DIRECTION, LayoutDirection::RIGHT_TO_LEFT );
DALI_TEST_EQUALS( editor.GetProperty<int>( Actor::Property::LAYOUT_DIRECTION ), static_cast<int>( LayoutDirection::RIGHT_TO_LEFT ), TEST_LOCATION );
+ // Check handle color
+ editor.SetProperty( DevelTextEditor::Property::GRAB_HANDLE_COLOR, Color::GREEN );
+ DALI_TEST_EQUALS( editor.GetProperty<Vector4>( DevelTextEditor::Property::GRAB_HANDLE_COLOR ), Color::GREEN, TEST_LOCATION );
+
application.SendNotification();
application.Render();