/*
- * Copyright (c) 2017 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2021 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
#include <unistd.h>
#include <dali/public-api/rendering/renderer.h>
#include <dali/devel-api/adaptor-framework/clipboard.h>
+#include <dali/devel-api/adaptor-framework/key-devel.h>
+#include <dali/devel-api/text-abstraction/font-client.h>
#include <dali/integration-api/events/key-event-integ.h>
#include <dali/integration-api/events/touch-event-integ.h>
-#include <dali/integration-api/events/tap-gesture-event.h>
-#include <dali/integration-api/events/pan-gesture-event.h>
#include <dali-toolkit-test-suite-utils.h>
#include <dali-toolkit/dali-toolkit.h>
-#include <dali-toolkit/devel-api/controls/control-devel.h>
#include <dali-toolkit/devel-api/controls/text-controls/text-editor-devel.h>
+#include <dali-toolkit/devel-api/text/rendering-backend.h>
using namespace Dali;
using namespace Toolkit;
const char* const PROPERTY_NAME_LINE_COUNT = "lineCount";
const char* const PROPERTY_NAME_PLACEHOLDER_TEXT = "placeholderText";
const char* const PROPERTY_NAME_PLACEHOLDER_TEXT_COLOR = "placeholderTextColor";
+const char* const PROPERTY_NAME_ENABLE_SELECTION = "enableSelection";
+const char* const PROPERTY_NAME_PLACEHOLDER = "placeholder";
+const char* const PROPERTY_NAME_ENABLE_SHIFT_SELECTION = "enableShiftSelection";
+const char* const PROPERTY_NAME_ENABLE_GRAB_HANDLE = "enableGrabHandle";
+const char* const PROPERTY_NAME_MATCH_SYSTEM_LANGUAGE_DIRECTION = "matchSystemLanguageDirection";
+const char* const PROPERTY_NAME_MAX_LENGTH = "maxLength";
+const char* const PROPERTY_NAME_FONT_SIZE_SCALE = "fontSizeScale";
+const char* const PROPERTY_NAME_GRAB_HANDLE_COLOR = "grabHandleColor";
-const int DEFAULT_RENDERING_BACKEND = Dali::Toolkit::Text::DEFAULT_RENDERING_BACKEND;
const Vector4 PLACEHOLDER_TEXT_COLOR( 0.8f, 0.8f, 0.8f, 0.8f );
const Dali::Vector4 LIGHT_BLUE( 0.75f, 0.96f, 1.f, 1.f ); // The text highlight color.
-const unsigned int CURSOR_BLINK_INTERVAL = 500u; // Cursor blink interval
-const float TO_MILLISECONDS = 1000.f;
-const float TO_SECONDS = 1.f / TO_MILLISECONDS;
const float RENDER_FRAME_INTERVAL = 16.66f;
-const float SCROLL_THRESHOLD = 10.f;
-const float SCROLL_SPEED = 300.f;
-
const unsigned int DEFAULT_FONT_SIZE = 1152u;
const std::string DEFAULT_FONT_DIR( "/resources/fonts" );
const int KEY_A_CODE = 38;
const int KEY_D_CODE = 40;
+const int KEY_C_CODE = 54;
+const int KEY_V_CODE = 55;
+const int KEY_X_CODE = 53;
const int KEY_WHITE_SPACE_CODE = 65;
+const int KEY_SHIFT_MODIFIER = 257;
+const int KEY_CONTROL_MODIFIER = 258;
+
const char* HANDLE_IMAGE_FILE_NAME = TEST_RESOURCE_DIR "/insertpoint-icon.png";
+const char* HANDLE_LEFT_SELECTION_FILE_NAME = TEST_RESOURCE_DIR "/selection_handle_drop_left.png";
+const char* HANDLE_RIGHT_SELECTION_FILE_NAME = TEST_RESOURCE_DIR "/selection_handle_drop_right.png";
const std::string DEFAULT_DEVICE_NAME("hwKeyboard");
static bool gTextChangedCallBackCalled;
static bool gInputStyleChangedCallbackCalled;
+static bool gMaxCharactersCallBackCalled;
static Dali::Toolkit::TextEditor::InputStyle::Mask gInputStyleMask;
struct CallbackFunctor
gInputStyleMask = mask;
}
-// Generate a TapGestureEvent to send to Core.
-Integration::TapGestureEvent GenerateTap(
- Gesture::State state,
- unsigned int numberOfTaps,
- unsigned int numberOfTouches,
- Vector2 point)
-{
- Integration::TapGestureEvent tap( state );
-
- tap.numberOfTaps = numberOfTaps;
- tap.numberOfTouches = numberOfTouches;
- tap.point = point;
-
- return tap;
-}
-
-// Generate a PanGestureEvent to send to Core
-Integration::PanGestureEvent GeneratePan( Gesture::State state,
- const Vector2& previousPosition,
- const Vector2& currentPosition,
- unsigned long timeDelta,
- unsigned int numberOfTouches = 1u )
+static void TestMaxLengthReachedCallback( TextEditor control )
{
- Integration::PanGestureEvent pan(state);
-
- pan.previousPosition = previousPosition;
- pan.currentPosition = currentPosition;
- pan.timeDelta = timeDelta;
- pan.numberOfTouches = numberOfTouches;
+ tet_infoline(" TestMaxLengthReachedCallback");
- return pan;
+ gMaxCharactersCallBackCalled = true;
}
// Generate a KeyEvent to send to Core.
Integration::KeyEvent GenerateKey( const std::string& keyName,
+ const std::string& logicalKey,
const std::string& keyString,
int keyCode,
int keyModifier,
unsigned long timeStamp,
const Integration::KeyEvent::State& keyState,
- const std::string& deviceName,
- const DevelKeyEvent::DeviceClass::Type& deviceClass )
+ const std::string& compose = "",
+ const std::string& deviceName = DEFAULT_DEVICE_NAME,
+ const Device::Class::Type& deviceClass = Device::Class::NONE,
+ const Device::Subclass::Type& deviceSubclass = Device::Subclass::NONE )
{
return Integration::KeyEvent( keyName,
+ logicalKey,
keyString,
keyCode,
keyModifier,
timeStamp,
keyState,
+ compose,
deviceName,
- deviceClass );
-}
-
-/**
- * Helper to generate PanGestureEvent
- *
- * @param[in] application Application instance
- * @param[in] state The Gesture State
- * @param[in] pos The current position of touch.
- */
-static void SendPan(ToolkitTestApplication& application, Gesture::State state, const Vector2& pos)
-{
- static Vector2 last;
-
- if( (state == Gesture::Started) ||
- (state == Gesture::Possible) )
- {
- last.x = pos.x;
- last.y = pos.y;
- }
-
- application.ProcessEvent( GeneratePan( state, last, pos, 16 ) );
-
- last.x = pos.x;
- last.y = pos.y;
-}
-
-/*
- * Simulate time passed by.
- *
- * @note this will always process at least 1 frame (1/60 sec)
- *
- * @param application Test application instance
- * @param duration Time to pass in milliseconds.
- * @return The actual time passed in milliseconds
- */
-static int Wait(ToolkitTestApplication& application, int duration = 0)
-{
- int time = 0;
-
- for(int i = 0; i <= ( duration / RENDER_FRAME_INTERVAL); i++)
- {
- application.SendNotification();
- application.Render(RENDER_FRAME_INTERVAL);
- time += RENDER_FRAME_INTERVAL;
- }
-
- return time;
+ deviceClass,
+ deviceSubclass );
}
Dali::Integration::Point GetPointDownInside( Vector2& pos )
{
const KeyValuePair& valueGet = fontStyleMapGet.GetKeyValue( index );
- Property::Value* valueSet = fontStyleMapSet.Find( valueGet.first.stringKey );
+ Property::Value* valueSet = NULL;
+ if ( valueGet.first.type == Property::Key::INDEX )
+ {
+ valueSet = fontStyleMapSet.Find( valueGet.first.indexKey );
+ }
+ else
+ {
+ // Get Key is a string so searching Set Map for a string key
+ valueSet = fontStyleMapSet.Find( valueGet.first.stringKey );
+ }
+
if( NULL != valueSet )
{
- if( valueGet.second.Get<std::string>() != valueSet->Get<std::string>() )
+ if( valueSet->GetType() == Dali::Property::STRING && ( valueGet.second.Get<std::string>() != valueSet->Get<std::string>() ) )
+ {
+ tet_printf( "Value got : [%s], expected : [%s]", valueGet.second.Get<std::string>().c_str(), valueSet->Get<std::string>().c_str() );
+ return false;
+ }
+ else if( valueSet->GetType() == Dali::Property::BOOLEAN && ( valueGet.second.Get<bool>() != valueSet->Get<bool>() ) )
+ {
+ tet_printf( "Value got : [%d], expected : [%d]", valueGet.second.Get<bool>(), valueSet->Get<bool>() );
+ return false;
+ }
+ else if( valueSet->GetType() == Dali::Property::INTEGER && ( valueGet.second.Get<int>() != valueSet->Get<int>() ) )
+ {
+ tet_printf( "Value got : [%d], expected : [%d]", valueGet.second.Get<int>(), valueSet->Get<int>() );
+ return false;
+ }
+ else if( valueSet->GetType() == Dali::Property::FLOAT && ( valueGet.second.Get<float>() != valueSet->Get<float>() ) )
+ {
+ tet_printf( "Value got : [%f], expected : [%f]", valueGet.second.Get<float>(), valueSet->Get<float>() );
+ return false;
+ }
+ else if( valueSet->GetType() == Dali::Property::VECTOR2 && ( valueGet.second.Get<Vector2>() != valueSet->Get<Vector2>() ) )
{
- tet_printf( " Value got : [%s], expected : [%s]", valueGet.second.Get<std::string>().c_str(), valueSet->Get<std::string>().c_str() );
+ Vector2 vector2Get = valueGet.second.Get<Vector2>();
+ Vector2 vector2Set = valueSet->Get<Vector2>();
+ tet_printf( "Value got : [%f, %f], expected : [%f, %f]", vector2Get.x, vector2Get.y, vector2Set.x, vector2Set.y );
+ return false;
+ }
+ else if( valueSet->GetType() == Dali::Property::VECTOR4 && ( valueGet.second.Get<Vector4>() != valueSet->Get<Vector4>() ) )
+ {
+ Vector4 vector4Get = valueGet.second.Get<Vector4>();
+ Vector4 vector4Set = valueSet->Get<Vector4>();
+ tet_printf( "Value got : [%f, %f, %f, %f], expected : [%f, %f, %f, %f]", vector4Get.r, vector4Get.g, vector4Get.b, vector4Get.a, vector4Set.r, vector4Set.g, vector4Set.b, vector4Set.a );
return false;
}
}
else
{
- tet_printf( " The key %s doesn't exist.", valueGet.first.stringKey.c_str() );
+ if ( valueGet.first.type == Property::Key::INDEX )
+ {
+ tet_printf( " The key %d doesn't exist.", valueGet.first.indexKey );
+ }
+ else
+ {
+ tet_printf( " The key %s doesn't exist.", valueGet.first.stringKey.c_str() );
+ }
return false;
}
}
{
}
- void Callback( TextEditor editor, DevelTextEditor::Scroll::Type type )
+ void Callback( TextEditor editor, TextEditor::Scroll::Type type )
{
- if( type == DevelTextEditor::Scroll::STARTED )
+ if( type == TextEditor::Scroll::STARTED )
{
mStartedCalled = true;
}
- else if( type == DevelTextEditor::Scroll::FINISHED )
+ else if( type == TextEditor::Scroll::FINISHED )
{
mFinishedCalled = true;
}
END_TEST;
}
+int UtcDaliTextEditorMoveConstructor(void)
+{
+ ToolkitTestApplication application;
+
+ TextEditor textEditor = TextEditor::New();
+ textEditor.SetProperty( TextEditor::Property::TEXT, "Test" );
+ DALI_TEST_CHECK( textEditor.GetProperty<std::string>( TextEditor::Property::TEXT ) == "Test" );
+
+ TextEditor moved = std::move( textEditor );
+ DALI_TEST_CHECK( moved );
+ DALI_TEST_EQUALS( 1, moved.GetBaseObject().ReferenceCount(), TEST_LOCATION );
+ DALI_TEST_CHECK( moved.GetProperty<std::string>( TextEditor::Property::TEXT ) == "Test" );
+ DALI_TEST_CHECK( !textEditor );
+
+ END_TEST;
+}
+
int UtcDaliToolkitTextEditorAssignmentOperatorP(void)
{
ToolkitTestApplication application;
END_TEST;
}
+int UtcDaliTextEditorMoveAssignment(void)
+{
+ ToolkitTestApplication application;
+
+ TextEditor textEditor = TextEditor::New();
+ textEditor.SetProperty( TextEditor::Property::TEXT, "Test" );
+ DALI_TEST_CHECK( textEditor.GetProperty<std::string>( TextEditor::Property::TEXT ) == "Test" );
+
+ TextEditor moved;
+ moved = std::move( textEditor );
+ DALI_TEST_CHECK( moved );
+ DALI_TEST_EQUALS( 1, moved.GetBaseObject().ReferenceCount(), TEST_LOCATION );
+ DALI_TEST_CHECK( moved.GetProperty<std::string>( TextEditor::Property::TEXT ) == "Test" );
+ DALI_TEST_CHECK( !textEditor );
+
+ END_TEST;
+}
+
int UtcDaliTextEditorNewP(void)
{
ToolkitTestApplication application;
DALI_TEST_CHECK( editor );
// Check Property Indices are correct
- DALI_TEST_CHECK( editor.GetPropertyIndex( PROPERTY_NAME_RENDERING_BACKEND ) == TextEditor::Property::RENDERING_BACKEND );
+ DALI_TEST_CHECK( editor.GetPropertyIndex( PROPERTY_NAME_RENDERING_BACKEND ) == DevelTextEditor::Property::RENDERING_BACKEND );
DALI_TEST_CHECK( editor.GetPropertyIndex( PROPERTY_NAME_TEXT ) == TextEditor::Property::TEXT );
DALI_TEST_CHECK( editor.GetPropertyIndex( PROPERTY_NAME_TEXT_COLOR ) == TextEditor::Property::TEXT_COLOR );
DALI_TEST_CHECK( editor.GetPropertyIndex( PROPERTY_NAME_FONT_FAMILY ) == TextEditor::Property::FONT_FAMILY );
DALI_TEST_CHECK( editor.GetPropertyIndex( PROPERTY_NAME_INPUT_EMBOSS ) == TextEditor::Property::INPUT_EMBOSS );
DALI_TEST_CHECK( editor.GetPropertyIndex( PROPERTY_NAME_OUTLINE ) == TextEditor::Property::OUTLINE );
DALI_TEST_CHECK( editor.GetPropertyIndex( PROPERTY_NAME_INPUT_OUTLINE ) == TextEditor::Property::INPUT_OUTLINE );
- DALI_TEST_CHECK( editor.GetPropertyIndex( PROPERTY_NAME_SMOOTH_SCROLL ) == DevelTextEditor::Property::SMOOTH_SCROLL );
- DALI_TEST_CHECK( editor.GetPropertyIndex( PROPERTY_NAME_SMOOTH_SCROLL_DURATION ) == DevelTextEditor::Property::SMOOTH_SCROLL_DURATION );
- DALI_TEST_CHECK( editor.GetPropertyIndex( PROPERTY_NAME_ENABLE_SCROLL_BAR ) == DevelTextEditor::Property::ENABLE_SCROLL_BAR );
- DALI_TEST_CHECK( editor.GetPropertyIndex( PROPERTY_NAME_SCROLL_BAR_SHOW_DURATION ) == DevelTextEditor::Property::SCROLL_BAR_SHOW_DURATION );
- DALI_TEST_CHECK( editor.GetPropertyIndex( PROPERTY_NAME_SCROLL_BAR_FADE_DURATION ) == DevelTextEditor::Property::SCROLL_BAR_FADE_DURATION );
- DALI_TEST_CHECK( editor.GetPropertyIndex( PROPERTY_NAME_PIXEL_SIZE ) == DevelTextEditor::Property::PIXEL_SIZE );
- DALI_TEST_CHECK( editor.GetPropertyIndex( PROPERTY_NAME_LINE_COUNT) == DevelTextEditor::Property::LINE_COUNT );
+ DALI_TEST_CHECK( editor.GetPropertyIndex( PROPERTY_NAME_SMOOTH_SCROLL ) == TextEditor::Property::SMOOTH_SCROLL );
+ DALI_TEST_CHECK( editor.GetPropertyIndex( PROPERTY_NAME_SMOOTH_SCROLL_DURATION ) == TextEditor::Property::SMOOTH_SCROLL_DURATION );
+ DALI_TEST_CHECK( editor.GetPropertyIndex( PROPERTY_NAME_ENABLE_SCROLL_BAR ) == TextEditor::Property::ENABLE_SCROLL_BAR );
+ DALI_TEST_CHECK( editor.GetPropertyIndex( PROPERTY_NAME_SCROLL_BAR_SHOW_DURATION ) == TextEditor::Property::SCROLL_BAR_SHOW_DURATION );
+ DALI_TEST_CHECK( editor.GetPropertyIndex( PROPERTY_NAME_SCROLL_BAR_FADE_DURATION ) == TextEditor::Property::SCROLL_BAR_FADE_DURATION );
+ DALI_TEST_CHECK( editor.GetPropertyIndex( PROPERTY_NAME_PIXEL_SIZE ) == TextEditor::Property::PIXEL_SIZE );
+ DALI_TEST_CHECK( editor.GetPropertyIndex( PROPERTY_NAME_LINE_COUNT) == TextEditor::Property::LINE_COUNT );
+ DALI_TEST_CHECK( editor.GetPropertyIndex( PROPERTY_NAME_ENABLE_SELECTION ) == TextEditor::Property::ENABLE_SELECTION );
+ DALI_TEST_CHECK( editor.GetPropertyIndex( PROPERTY_NAME_PLACEHOLDER ) == TextEditor::Property::PLACEHOLDER );
+ DALI_TEST_CHECK( editor.GetPropertyIndex( PROPERTY_NAME_FONT_SIZE_SCALE ) == DevelTextEditor::Property::FONT_SIZE_SCALE );
DALI_TEST_CHECK( editor.GetPropertyIndex( PROPERTY_NAME_PLACEHOLDER_TEXT ) == DevelTextEditor::Property::PLACEHOLDER_TEXT );
DALI_TEST_CHECK( editor.GetPropertyIndex( PROPERTY_NAME_PLACEHOLDER_TEXT_COLOR ) == DevelTextEditor::Property::PLACEHOLDER_TEXT_COLOR );
+ DALI_TEST_CHECK( editor.GetPropertyIndex( PROPERTY_NAME_ENABLE_SHIFT_SELECTION ) == DevelTextEditor::Property::ENABLE_SHIFT_SELECTION );
+ DALI_TEST_CHECK( editor.GetPropertyIndex( PROPERTY_NAME_ENABLE_GRAB_HANDLE ) == DevelTextEditor::Property::ENABLE_GRAB_HANDLE );
+ DALI_TEST_CHECK( editor.GetPropertyIndex( PROPERTY_NAME_MATCH_SYSTEM_LANGUAGE_DIRECTION ) == DevelTextEditor::Property::MATCH_SYSTEM_LANGUAGE_DIRECTION );
+ DALI_TEST_CHECK( editor.GetPropertyIndex( PROPERTY_NAME_MAX_LENGTH ) == DevelTextEditor::Property::MAX_LENGTH );
+ DALI_TEST_CHECK( editor.GetPropertyIndex( PROPERTY_NAME_GRAB_HANDLE_COLOR ) == DevelTextEditor::Property::GRAB_HANDLE_COLOR );
+
END_TEST;
}
tet_infoline(" UtcDaliToolkitTextEditorSetPropertyP");
TextEditor editor = TextEditor::New();
DALI_TEST_CHECK( editor );
- Stage::GetCurrent().Add( editor );
+ application.GetScene().Add( editor );
// Note - we can't check the defaults since the stylesheets are platform-specific
// Check the render backend property.
- editor.SetProperty( TextEditor::Property::RENDERING_BACKEND, Text::RENDERING_SHARED_ATLAS );
- DALI_TEST_EQUALS( (Text::RenderingType)editor.GetProperty<int>( TextEditor::Property::RENDERING_BACKEND ), Text::RENDERING_SHARED_ATLAS, TEST_LOCATION );
+ editor.SetProperty( DevelTextEditor::Property::RENDERING_BACKEND, DevelText::RENDERING_SHARED_ATLAS );
+ DALI_TEST_EQUALS( (DevelText::RenderingType)editor.GetProperty<int>( DevelTextEditor::Property::RENDERING_BACKEND ), DevelText::RENDERING_SHARED_ATLAS, TEST_LOCATION );
// Check text property.
editor.SetProperty( TextEditor::Property::TEXT, "Setting Text" );
editor.SetProperty( TextEditor::Property::POINT_SIZE, 10.f );
DALI_TEST_EQUALS( editor.GetProperty<float>( TextEditor::Property::POINT_SIZE ), 10.f, Math::MACHINE_EPSILON_1000, TEST_LOCATION );
+ editor.SetProperty( DevelTextEditor::Property::FONT_SIZE_SCALE, 2.5f );
+ DALI_TEST_EQUALS( editor.GetProperty<float>( DevelTextEditor::Property::FONT_SIZE_SCALE ), 2.5f, Math::MACHINE_EPSILON_1000, TEST_LOCATION );
+ editor.SetProperty( DevelTextEditor::Property::FONT_SIZE_SCALE, 1.0f );
+
// Reset font style.
fontStyleMapSet.Clear();
fontStyleMapSet.Insert( "weight", "normal" );
Property::Map underlineMapSet;
Property::Map underlineMapGet;
- underlineMapSet.Insert( "enable", "true" );
- underlineMapSet.Insert( "color", "red" );
- underlineMapSet.Insert( "height", "1" );
+ underlineMapSet.Insert( "enable", true );
+ underlineMapSet.Insert( "color", Color::RED );
+ underlineMapSet.Insert( "height", 1 );
editor.SetProperty( TextEditor::Property::UNDERLINE, underlineMapSet );
Property::Map shadowMapSet;
Property::Map shadowMapGet;
- shadowMapSet.Insert( "color", "green" );
- shadowMapSet.Insert( "offset", "2 2" );
+ shadowMapSet.Insert( "color", Color::GREEN );
+ shadowMapSet.Insert( "offset", Vector2(2.0f, 2.0f) );
+ shadowMapSet.Insert( "blurRadius", 3.0f );
editor.SetProperty( TextEditor::Property::SHADOW, shadowMapSet );
DALI_TEST_EQUALS( editor.GetProperty<std::string>( TextEditor::Property::INPUT_EMBOSS ), std::string("Emboss input properties"), TEST_LOCATION );
// Check the outline property
+
+ // Test string type first
+ // This is purely to maintain backward compatibility, but we don't support string as the outline property type.
editor.SetProperty( TextEditor::Property::OUTLINE, "Outline properties" );
DALI_TEST_EQUALS( editor.GetProperty<std::string>( TextEditor::Property::OUTLINE ), std::string("Outline properties"), TEST_LOCATION );
+ // Then test the property map type
+ Property::Map outlineMapSet;
+ Property::Map outlineMapGet;
+
+ outlineMapSet["color"] = Color::RED;
+ outlineMapSet["width"] = 2.0f;
+
+ editor.SetProperty( TextEditor::Property::OUTLINE, outlineMapSet );
+
+ outlineMapGet = editor.GetProperty<Property::Map>( TextEditor::Property::OUTLINE );
+ DALI_TEST_EQUALS( outlineMapGet.Count(), outlineMapSet.Count(), TEST_LOCATION );
+ DALI_TEST_EQUALS( DaliTestCheckMaps( outlineMapGet, outlineMapSet ), true, TEST_LOCATION );
+
// Check the input outline property
editor.SetProperty( TextEditor::Property::INPUT_OUTLINE, "Outline input properties" );
DALI_TEST_EQUALS( editor.GetProperty<std::string>( TextEditor::Property::INPUT_OUTLINE ), std::string("Outline input properties"), TEST_LOCATION );
// Check the smooth scroll property
- DALI_TEST_EQUALS( editor.GetProperty<bool>( DevelTextEditor::Property::SMOOTH_SCROLL ), false, TEST_LOCATION );
- editor.SetProperty( DevelTextEditor::Property::SMOOTH_SCROLL, true );
- DALI_TEST_EQUALS( editor.GetProperty<bool>( DevelTextEditor::Property::SMOOTH_SCROLL ), true, TEST_LOCATION );
+ DALI_TEST_EQUALS( editor.GetProperty<bool>( TextEditor::Property::SMOOTH_SCROLL ), false, TEST_LOCATION );
+ editor.SetProperty( TextEditor::Property::SMOOTH_SCROLL, true );
+ DALI_TEST_EQUALS( editor.GetProperty<bool>( TextEditor::Property::SMOOTH_SCROLL ), true, TEST_LOCATION );
// Check the smooth scroll duration property
- editor.SetProperty( DevelTextEditor::Property::SMOOTH_SCROLL_DURATION, 0.2f );
- DALI_TEST_EQUALS( editor.GetProperty<float>( DevelTextEditor::Property::SMOOTH_SCROLL_DURATION ), 0.2f, Math::MACHINE_EPSILON_1000, TEST_LOCATION );
+ editor.SetProperty( TextEditor::Property::SMOOTH_SCROLL_DURATION, 0.2f );
+ DALI_TEST_EQUALS( editor.GetProperty<float>( TextEditor::Property::SMOOTH_SCROLL_DURATION ), 0.2f, Math::MACHINE_EPSILON_1000, TEST_LOCATION );
// Check the scroll bar property
- DALI_TEST_EQUALS( editor.GetProperty<bool>( DevelTextEditor::Property::ENABLE_SCROLL_BAR ), false, TEST_LOCATION );
- editor.SetProperty( DevelTextEditor::Property::ENABLE_SCROLL_BAR, true );
- DALI_TEST_EQUALS( editor.GetProperty<bool>( DevelTextEditor::Property::ENABLE_SCROLL_BAR ), true, TEST_LOCATION );
+ DALI_TEST_EQUALS( editor.GetProperty<bool>( TextEditor::Property::ENABLE_SCROLL_BAR ), false, TEST_LOCATION );
+ editor.SetProperty( TextEditor::Property::ENABLE_SCROLL_BAR, true );
+ DALI_TEST_EQUALS( editor.GetProperty<bool>( TextEditor::Property::ENABLE_SCROLL_BAR ), true, TEST_LOCATION );
- editor.SetProperty( DevelTextEditor::Property::SCROLL_BAR_SHOW_DURATION, 0.3f );
- DALI_TEST_EQUALS( editor.GetProperty<float>( DevelTextEditor::Property::SCROLL_BAR_SHOW_DURATION ), 0.3f, Math::MACHINE_EPSILON_1000, TEST_LOCATION );
- editor.SetProperty( DevelTextEditor::Property::SCROLL_BAR_FADE_DURATION, 0.2f );
- DALI_TEST_EQUALS( editor.GetProperty<float>( DevelTextEditor::Property::SCROLL_BAR_FADE_DURATION ), 0.2f, Math::MACHINE_EPSILON_1000, TEST_LOCATION );
+ editor.SetProperty( TextEditor::Property::SCROLL_BAR_SHOW_DURATION, 0.3f );
+ DALI_TEST_EQUALS( editor.GetProperty<float>( TextEditor::Property::SCROLL_BAR_SHOW_DURATION ), 0.3f, Math::MACHINE_EPSILON_1000, TEST_LOCATION );
+ editor.SetProperty( TextEditor::Property::SCROLL_BAR_FADE_DURATION, 0.2f );
+ DALI_TEST_EQUALS( editor.GetProperty<float>( TextEditor::Property::SCROLL_BAR_FADE_DURATION ), 0.2f, Math::MACHINE_EPSILON_1000, TEST_LOCATION );
// Check the pixel size of font
- editor.SetProperty( DevelTextEditor::Property::PIXEL_SIZE, 20.f );
- DALI_TEST_EQUALS( editor.GetProperty<float>( DevelTextEditor::Property::PIXEL_SIZE ), 20.f, Math::MACHINE_EPSILON_1000, TEST_LOCATION );
+ editor.SetProperty( TextEditor::Property::PIXEL_SIZE, 20.f );
+ DALI_TEST_EQUALS( editor.GetProperty<float>( TextEditor::Property::PIXEL_SIZE ), 20.f, Math::MACHINE_EPSILON_1000, TEST_LOCATION );
// Check placeholder text properties.
editor.SetProperty( DevelTextEditor::Property::PLACEHOLDER_TEXT, "Setting Placeholder Text" );
DALI_TEST_EQUALS( editor.GetProperty<std::string>( DevelTextEditor::Property::PLACEHOLDER_TEXT ), std::string("Setting Placeholder Text"), TEST_LOCATION );
- // Check placeholder text properties when focused.
- editor.SetProperty( DevelControl::Property::STATE, "FOCUSED" );
- editor.SetProperty( DevelTextEditor::Property::PLACEHOLDER_TEXT, "Setting Focused Placeholder Text" );
- DALI_TEST_EQUALS( editor.GetProperty<int>( DevelControl::Property::STATE ), (int)DevelControl::FOCUSED, TEST_LOCATION );
- DALI_TEST_EQUALS( editor.GetProperty<std::string>( DevelTextEditor::Property::PLACEHOLDER_TEXT ), std::string("Setting Focused Placeholder Text"), TEST_LOCATION );
-
// Check placeholder text's color property.
editor.SetProperty( DevelTextEditor::Property::PLACEHOLDER_TEXT_COLOR, Color::RED );
DALI_TEST_EQUALS( editor.GetProperty<Vector4>( DevelTextEditor::Property::PLACEHOLDER_TEXT_COLOR ), Color::RED, TEST_LOCATION );
+ // Check the enable selection property
+ editor.SetProperty( TextEditor::Property::ENABLE_SELECTION, false );
+ DALI_TEST_EQUALS( editor.GetProperty<bool>( TextEditor::Property::ENABLE_SELECTION ), false, TEST_LOCATION );
+
+ // Check the placeholder property with pixel size
+ Property::Map placeholderPixelSizeMapSet;
+ Property::Map placeholderPixelSizeMapGet;
+ Property::Map placeholderFontstyleMap;
+ placeholderPixelSizeMapSet["text"] = "Setting Placeholder Text";
+ placeholderPixelSizeMapSet["textFocused"] = "Setting Placeholder Text Focused";
+ placeholderPixelSizeMapSet["color"] = Color::BLUE;
+ placeholderPixelSizeMapSet["fontFamily"] = "Arial";
+ placeholderPixelSizeMapSet["pixelSize"] = 15.0f;
+
+ placeholderFontstyleMap.Insert( "weight", "bold" );
+ placeholderPixelSizeMapSet["fontStyle"] = placeholderFontstyleMap;
+ editor.SetProperty( TextEditor::Property::PLACEHOLDER, placeholderPixelSizeMapSet );
+
+ placeholderPixelSizeMapGet = editor.GetProperty<Property::Map>( TextEditor::Property::PLACEHOLDER );
+ DALI_TEST_EQUALS( placeholderPixelSizeMapGet.Count(), placeholderPixelSizeMapSet.Count(), TEST_LOCATION );
+
+ tet_infoline("Test Placeholder settings set as strings is converted correctly to Property Index key and holds set value");
+ Property::Map placeholderConversionMap;
+ placeholderConversionMap[ Text::PlaceHolder::Property::TEXT ] = placeholderPixelSizeMapSet["text"];
+ placeholderConversionMap[ Text::PlaceHolder::Property::TEXT_FOCUSED ] = placeholderPixelSizeMapSet["textFocused"] ;
+ placeholderConversionMap[ Text::PlaceHolder::Property::COLOR ] = placeholderPixelSizeMapSet["color"];
+ placeholderConversionMap[ Text::PlaceHolder::Property::FONT_STYLE ] = placeholderPixelSizeMapSet["fontStyle"];
+ placeholderConversionMap[ Text::PlaceHolder::Property::FONT_FAMILY ] = placeholderPixelSizeMapSet["fontFamily"];
+ placeholderConversionMap[ Text::PlaceHolder::Property::PIXEL_SIZE ] = placeholderPixelSizeMapSet["pixelSize"];
+
+ DALI_TEST_EQUALS( DaliTestCheckMaps( placeholderPixelSizeMapGet, placeholderConversionMap ), true, TEST_LOCATION );
+
+ // Check the placeholder property with point size
+ Property::Map placeholderMapSet;
+ Property::Map placeholderMapGet;
+ placeholderMapSet["text"] = "Setting Placeholder Text";
+ placeholderMapSet["textFocused"] = "Setting Placeholder Text Focused";
+ placeholderMapSet["color"] = Color::RED;
+ placeholderMapSet["fontFamily"] = "Arial";
+ placeholderMapSet["pointSize"] = 12.0f;
+ // Check the placeholder font style property
+ placeholderFontstyleMap.Clear();
+
+ placeholderFontstyleMap.Insert( "weight", "bold" );
+ placeholderFontstyleMap.Insert( "width", "condensed" );
+ placeholderFontstyleMap.Insert( "slant", "italic" );
+ placeholderMapSet["fontStyle"] = placeholderFontstyleMap;
+ editor.SetProperty( TextEditor::Property::PLACEHOLDER, placeholderMapSet );
+
+ placeholderMapGet = editor.GetProperty<Property::Map>( TextEditor::Property::PLACEHOLDER );
+ DALI_TEST_EQUALS( placeholderMapGet.Count(), placeholderMapSet.Count(), TEST_LOCATION );
+
+ tet_infoline("Test Placeholder settings set as strings is converted correctly to Property Index key and holds set value");
+ placeholderConversionMap.Clear();
+ placeholderConversionMap[ Text::PlaceHolder::Property::TEXT ] = placeholderMapSet["text"];
+ placeholderConversionMap[ Text::PlaceHolder::Property::TEXT_FOCUSED ] = placeholderMapSet["textFocused"] ;
+ placeholderConversionMap[ Text::PlaceHolder::Property::COLOR ] = placeholderMapSet["color"];
+ placeholderConversionMap[ Text::PlaceHolder::Property::FONT_STYLE ] = placeholderPixelSizeMapSet["fontStyle"];
+ placeholderConversionMap[ Text::PlaceHolder::Property::FONT_FAMILY ] = placeholderMapSet["fontFamily"];
+ placeholderConversionMap[ Text::PlaceHolder::Property::POINT_SIZE ] = placeholderMapSet["pointSize"];
+ DALI_TEST_EQUALS( DaliTestCheckMaps( placeholderMapGet, placeholderConversionMap ), true, TEST_LOCATION );
+
+ // Reset font style.
+ placeholderFontstyleMap.Clear();
+ placeholderFontstyleMap.Insert( "weight", "normal" );
+ placeholderFontstyleMap.Insert( "slant", "oblique" );
+ placeholderMapSet["fontStyle"] = placeholderFontstyleMap;
+ editor.SetProperty( TextEditor::Property::PLACEHOLDER, placeholderMapSet );
+
+ placeholderMapGet = editor.GetProperty<Property::Map>( TextEditor::Property::PLACEHOLDER );
+ DALI_TEST_EQUALS( placeholderMapGet.Count(), placeholderMapSet.Count(), TEST_LOCATION );
+ placeholderConversionMap[ Text::PlaceHolder::Property::FONT_STYLE ] = placeholderMapSet["fontStyle"];
+ DALI_TEST_EQUALS( DaliTestCheckMaps( placeholderMapGet, placeholderConversionMap ), true, TEST_LOCATION );
+
+ placeholderFontstyleMap.Clear();
+ placeholderFontstyleMap.Insert( "slant", "roman" );
+ placeholderMapSet["fontStyle"] = placeholderFontstyleMap;
+ editor.SetProperty( TextEditor::Property::PLACEHOLDER, placeholderMapSet );
+
+ placeholderMapGet = editor.GetProperty<Property::Map>( TextEditor::Property::PLACEHOLDER );
+
+ placeholderFontstyleMap.Clear();
+ placeholderMapSet["fontStyle"] = placeholderFontstyleMap;
+
+ editor.SetProperty( TextEditor::Property::PLACEHOLDER, placeholderMapSet );
+ placeholderMapGet = editor.GetProperty<Property::Map>( TextEditor::Property::PLACEHOLDER );
+ DALI_TEST_EQUALS( placeholderMapGet.Count(), placeholderMapSet.Count(), TEST_LOCATION );
+ placeholderConversionMap[ Text::PlaceHolder::Property::FONT_STYLE ] = placeholderMapSet["fontStyle"];
+ DALI_TEST_EQUALS( DaliTestCheckMaps( placeholderMapGet, placeholderConversionMap ), true, TEST_LOCATION );
+
+ editor.SetProperty( Actor::Property::LAYOUT_DIRECTION, LayoutDirection::RIGHT_TO_LEFT );
+ DALI_TEST_EQUALS( editor.GetProperty<int>( Actor::Property::LAYOUT_DIRECTION ), static_cast<int>( LayoutDirection::RIGHT_TO_LEFT ), TEST_LOCATION );
+
+ // Check handle color
+ editor.SetProperty( DevelTextEditor::Property::GRAB_HANDLE_COLOR, Color::GREEN );
+ DALI_TEST_EQUALS( editor.GetProperty<Vector4>( DevelTextEditor::Property::GRAB_HANDLE_COLOR ), Color::GREEN, TEST_LOCATION );
+
+ application.SendNotification();
+ application.Render();
+
END_TEST;
}
application.GetGlAbstraction().SetCheckFramebufferStatusResult( GL_FRAMEBUFFER_COMPLETE );
- Stage::GetCurrent().Add( editor );
+ application.GetScene().Add( editor );
try
{
// Render some text with the shared atlas backend
- editor.SetProperty( TextEditor::Property::RENDERING_BACKEND, Text::RENDERING_SHARED_ATLAS );
+ editor.SetProperty( DevelTextEditor::Property::RENDERING_BACKEND, DevelText::RENDERING_SHARED_ATLAS );
application.SendNotification();
application.Render();
}
TextEditor editor = TextEditor::New();
DALI_TEST_CHECK( editor );
- Stage::GetCurrent().Add( editor );
+ application.GetScene().Add( editor );
// connect to the text changed signal.
ConnectionTracker* testTracker = new ConnectionTracker();
gTextChangedCallBackCalled = false;
editor.SetProperty( TextEditor::Property::TEXT, "ABC" );
+ application.SendNotification();
+ application.Render();
DALI_TEST_CHECK( gTextChangedCallBackCalled );
DALI_TEST_CHECK( textChangedSignal );
+ editor.SetKeyInputFocus();
+
+ gTextChangedCallBackCalled = false;
+ application.ProcessEvent( GenerateKey( "D", "", "D", KEY_D_CODE, 0, 0, Integration::KeyEvent::DOWN, "D", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
+ application.SendNotification();
+ application.Render();
+ DALI_TEST_CHECK( gTextChangedCallBackCalled );
+
+ // Remove all text
+ editor.SetProperty( TextField::Property::TEXT, "" );
+ application.SendNotification();
+ application.Render();
+
+ // Pressing backspace key: TextChangedCallback should not be called when there is no text in texteditor.
+ gTextChangedCallBackCalled = false;
+ application.ProcessEvent( GenerateKey( "", "", "", DALI_KEY_BACKSPACE, 0, 0, Integration::KeyEvent::DOWN, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
+ application.SendNotification();
+ application.Render();
+ DALI_TEST_CHECK( !gTextChangedCallBackCalled );
+
+ // Pressing delete key: TextChangedCallback should not be called when there is no text in texteditor.
+ gTextChangedCallBackCalled = false;
+ application.ProcessEvent( GenerateKey( "", "", "", Dali::DevelKey::DALI_KEY_DELETE, 0, 0, Integration::KeyEvent::DOWN, "Delete", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
application.SendNotification();
+ application.Render();
+ DALI_TEST_CHECK( !gTextChangedCallBackCalled );
+
+ END_TEST;
+}
+
+int utcDaliTextEditorTextChangedWithInputMethodContext(void)
+{
+ ToolkitTestApplication application;
+ tet_infoline(" utcDaliTextEditorTextChangedWithInputMethodContext");
+ TextEditor editor = TextEditor::New();
+ DALI_TEST_CHECK( editor );
+
+
+ application.GetScene().Add( editor );
+
+ // connect to the text changed signal.
+ ConnectionTracker* testTracker = new ConnectionTracker();
+ editor.TextChangedSignal().Connect(&TestTextChangedCallback);
+ bool textChangedSignal = false;
+ editor.ConnectSignal( testTracker, "textChanged", CallbackFunctor(&textChangedSignal) );
+
+
+ // get InputMethodContext
+ std::string text;
+ InputMethodContext::EventData imfEvent;
+ InputMethodContext inputMethodContext = DevelTextEditor::GetInputMethodContext( editor );
editor.SetKeyInputFocus();
+ editor.SetProperty( DevelTextEditor::Property::ENABLE_EDITING, true );
+
+ // input text
+ gTextChangedCallBackCalled = false;
+ imfEvent = InputMethodContext::EventData( InputMethodContext::PRE_EDIT, "ㅎ", 0, 1 );
+ inputMethodContext.EventReceivedSignal().Emit(inputMethodContext, imfEvent);
+ application.SendNotification();
+ application.Render();
+ DALI_TEST_CHECK( gTextChangedCallBackCalled );
+ DALI_TEST_EQUALS( editor.GetProperty<std::string>( TextEditor::Property::TEXT ), std::string("ㅎ"), TEST_LOCATION );
+
+ gTextChangedCallBackCalled = false;
+ imfEvent = InputMethodContext::EventData( InputMethodContext::PRE_EDIT, "호", 0, 1 );
+ inputMethodContext.EventReceivedSignal().Emit(inputMethodContext, imfEvent);
+ application.SendNotification();
+ application.Render();
+ DALI_TEST_CHECK( gTextChangedCallBackCalled );
+ DALI_TEST_EQUALS( editor.GetProperty<std::string>( TextEditor::Property::TEXT ), std::string("호"), TEST_LOCATION );
+
+ gTextChangedCallBackCalled = false;
+ imfEvent = InputMethodContext::EventData( InputMethodContext::PRE_EDIT, "혿", 0, 1 );
+ inputMethodContext.EventReceivedSignal().Emit(inputMethodContext, imfEvent);
+ application.SendNotification();
+ application.Render();
+ DALI_TEST_CHECK( gTextChangedCallBackCalled );
+ DALI_TEST_EQUALS( editor.GetProperty<std::string>( TextEditor::Property::TEXT ), std::string("혿"), TEST_LOCATION );
gTextChangedCallBackCalled = false;
- application.ProcessEvent( GenerateKey( "D", "D", KEY_D_CODE, 0, 0, Integration::KeyEvent::Down, DEFAULT_DEVICE_NAME, DevelKeyEvent::DeviceClass::NONE ) );
+ imfEvent = InputMethodContext::EventData( InputMethodContext::PRE_EDIT, "", 0, 1 );
+ inputMethodContext.EventReceivedSignal().Emit(inputMethodContext, imfEvent);
+ DALI_TEST_CHECK( !gTextChangedCallBackCalled );
+
+ imfEvent = InputMethodContext::EventData( InputMethodContext::COMMIT, "호", 0, 1 );
+ inputMethodContext.EventReceivedSignal().Emit(inputMethodContext, imfEvent);
+ DALI_TEST_CHECK( !gTextChangedCallBackCalled );
+
+ imfEvent = InputMethodContext::EventData( InputMethodContext::PRE_EDIT, "두", 1, 2 );
+ inputMethodContext.EventReceivedSignal().Emit(inputMethodContext, imfEvent);
+ DALI_TEST_CHECK( !gTextChangedCallBackCalled );
+
+ application.SendNotification();
+ application.Render();
DALI_TEST_CHECK( gTextChangedCallBackCalled );
+ DALI_TEST_EQUALS( editor.GetProperty<std::string>( TextEditor::Property::TEXT ), std::string("호두"), TEST_LOCATION );
END_TEST;
}
+
int utcDaliTextEditorInputStyleChanged01(void)
{
- ToolkitTestApplication application;
- tet_infoline(" utcDaliTextEditorInputStyleChanged01");
-
// The text-editor emits signals when the input style changes. These changes of style are
// detected during the relayout process (size negotiation), i.e after the cursor has been moved. Signals
// can't be emitted during the size negotiation as the callbacks may update the UI.
// The text-editor adds an idle callback to the adaptor to emit the signals after the size negotiation.
- // This creates an implementation of the adaptor stub and a queue of idle callbacks.
- application.CreateAdaptor();
+ // The ToolkitTestApplication creates an implementation of the adaptor stub and a queue of idle callbacks.
+ ToolkitTestApplication application;
+ tet_infoline(" utcDaliTextEditorInputStyleChanged01");
// Load some fonts.
DALI_TEST_CHECK( editor );
- editor.SetSize( 300.f, 50.f );
- editor.SetParentOrigin( ParentOrigin::TOP_LEFT );
- editor.SetAnchorPoint( AnchorPoint::TOP_LEFT );
+ editor.SetProperty( Actor::Property::SIZE, Vector2( 300.f, 50.f ) );
+ editor.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::TOP_LEFT );
+ editor.SetProperty( Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT );
editor.SetProperty( TextEditor::Property::ENABLE_MARKUP, true );
editor.SetProperty( TextEditor::Property::TEXT, "<font family='DejaVuSerif' size='18'>He<color value='green'>llo</color> <font weight='bold'>world</font> demo</font>" );
bool inputStyleChangedSignal = false;
editor.ConnectSignal( testTracker, "inputStyleChanged", CallbackFunctor(&inputStyleChangedSignal) );
- Stage::GetCurrent().Add( editor );
+ application.GetScene().Add( editor );
// Render and notify
application.SendNotification();
inputStyleChangedSignal = false;
// Create a tap event to touch the text editor.
- application.ProcessEvent( GenerateTap( Gesture::Possible, 1u, 1u, Vector2( 18.f, 25.f ) ) );
- application.ProcessEvent( GenerateTap( Gesture::Started, 1u, 1u, Vector2( 18.f, 25.f ) ) );
+ TestGenerateTap( application, 18.0f, 25.0f );
// Render and notify
application.SendNotification();
inputStyleChangedSignal = false;
// Create a tap event to touch the text editor.
- application.ProcessEvent( GenerateTap( Gesture::Possible, 1u, 1u, Vector2( 30.f, 25.f ) ) );
- application.ProcessEvent( GenerateTap( Gesture::Started, 1u, 1u, Vector2( 30.f, 25.f ) ) );
+ TestGenerateTap( application, 30.0f, 25.0f );
// Render and notify
application.SendNotification();
inputStyleChangedSignal = false;
// Create a tap event to touch the text editor.
- application.ProcessEvent( GenerateTap( Gesture::Possible, 1u, 1u, Vector2( 43.f, 25.f ) ) );
- application.ProcessEvent( GenerateTap( Gesture::Started, 1u, 1u, Vector2( 43.f, 25.f ) ) );
+ TestGenerateTap( application, 43.0f, 25.0f );
// Render and notify
application.SendNotification();
inputStyleChangedSignal = false;
// Create a tap event to touch the text editor.
- application.ProcessEvent( GenerateTap( Gesture::Possible, 1u, 1u, Vector2( 88.f, 25.f ) ) );
- application.ProcessEvent( GenerateTap( Gesture::Started, 1u, 1u, Vector2( 88.f, 25.f ) ) );
+ TestGenerateTap( application, 88.0f, 25.0f );
// Render and notify
application.SendNotification();
inputStyleChangedSignal = false;
// Create a tap event to touch the text editor.
- application.ProcessEvent( GenerateTap( Gesture::Possible, 1u, 1u, Vector2( 115.f, 25.f ) ) );
- application.ProcessEvent( GenerateTap( Gesture::Started, 1u, 1u, Vector2( 115.f, 25.f ) ) );
+ TestGenerateTap( application, 115.0f, 25.0f );
// Render and notify
application.SendNotification();
inputStyleChangedSignal = false;
// Create a tap event to touch the text editor.
- application.ProcessEvent( GenerateTap( Gesture::Possible, 1u, 1u, Vector2( 164.f, 25.f ) ) );
- application.ProcessEvent( GenerateTap( Gesture::Started, 1u, 1u, Vector2( 164.f, 25.f ) ) );
+ TestGenerateTap( application, 164.0f, 25.0f );
// Render and notify
application.SendNotification();
inputStyleChangedSignal = false;
// Create a tap event to touch the text editor.
- application.ProcessEvent( GenerateTap( Gesture::Possible, 1u, 1u, Vector2( 191.f, 25.f ) ) );
- application.ProcessEvent( GenerateTap( Gesture::Started, 1u, 1u, Vector2( 191.f, 25.f ) ) );
+ TestGenerateTap( application, 191.0f, 25.0f );
// Render and notify
application.SendNotification();
int utcDaliTextEditorInputStyleChanged02(void)
{
- ToolkitTestApplication application;
- tet_infoline(" utcDaliTextEditorInputStyleChanged02");
-
// The text-editor emits signals when the input style changes. These changes of style are
// detected during the relayout process (size negotiation), i.e after the cursor has been moved. Signals
// can't be emitted during the size negotiation as the callbacks may update the UI.
// The text-editor adds an idle callback to the adaptor to emit the signals after the size negotiation.
- // This creates an implementation of the adaptor stub and a queue of idle callbacks.
- application.CreateAdaptor();
+ // The ToolkitTestApplication creates an implementation of the adaptor stub and a queue of idle callbacks.
+ ToolkitTestApplication application;
+ tet_infoline(" utcDaliTextEditorInputStyleChanged02");
// Load some fonts.
DALI_TEST_CHECK( editor );
- editor.SetSize( 300.f, 50.f );
- editor.SetParentOrigin( ParentOrigin::TOP_LEFT );
- editor.SetAnchorPoint( AnchorPoint::TOP_LEFT );
+ editor.SetProperty( Actor::Property::SIZE, Vector2( 300.f, 50.f ) );
+ editor.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::TOP_LEFT );
+ editor.SetProperty( Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT );
editor.SetProperty( TextEditor::Property::ENABLE_MARKUP, true );
editor.SetProperty( TextEditor::Property::TEXT, "<font family='DejaVuSerif' size='18'>He<color value='blue'> l</color><color value='green'>lo</color> <font weight='bold'>world</font> demo</font>" );
bool inputStyleChangedSignal = false;
editor.ConnectSignal( testTracker, "inputStyleChanged", CallbackFunctor(&inputStyleChangedSignal) );
- Stage::GetCurrent().Add( editor );
+ application.GetScene().Add( editor );
// Render and notify
application.SendNotification();
inputStyleChangedSignal = false;
// Create a tap event to touch the text editor.
- application.ProcessEvent( GenerateTap( Gesture::Possible, 1u, 1u, Vector2( 53.f, 25.f ) ) );
- application.ProcessEvent( GenerateTap( Gesture::Started, 1u, 1u, Vector2( 53.f, 25.f ) ) );
- application.ProcessEvent( GenerateTap( Gesture::Possible, 2u, 1u, Vector2( 53.f, 25.f ) ) );
- application.ProcessEvent( GenerateTap( Gesture::Started, 2u, 1u, Vector2( 53.f, 25.f ) ) );
+ TestGenerateTap( application, 53.0f, 25.0f, 100 );
+ TestGenerateTap( application, 53.0f, 25.0f, 200 );
// Render and notify
application.SendNotification();
gInputStyleMask = TextEditor::InputStyle::NONE;
inputStyleChangedSignal = false;
- application.ProcessEvent( GenerateKey( "", "", DALI_KEY_BACKSPACE, 0, 0, Integration::KeyEvent::Down, DEFAULT_DEVICE_NAME, DevelKeyEvent::DeviceClass::NONE ) );
+ application.ProcessEvent( GenerateKey( "", "", "", DALI_KEY_BACKSPACE, 0, 0, Integration::KeyEvent::DOWN, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
// Render and notify
application.SendNotification();
gInputStyleMask = TextEditor::InputStyle::NONE;
inputStyleChangedSignal = false;
- application.ProcessEvent( GenerateKey( "", "", DALI_KEY_BACKSPACE, 0, 0, Integration::KeyEvent::Down, DEFAULT_DEVICE_NAME, DevelKeyEvent::DeviceClass::NONE ) );
+ application.ProcessEvent( GenerateKey( "", "", "", DALI_KEY_BACKSPACE, 0, 0, Integration::KeyEvent::DOWN, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
// Render and notify
application.SendNotification();
gInputStyleMask = TextEditor::InputStyle::NONE;
inputStyleChangedSignal = false;
- application.ProcessEvent( GenerateKey( "", "", DALI_KEY_BACKSPACE, 0, 0, Integration::KeyEvent::Down, DEFAULT_DEVICE_NAME, DevelKeyEvent::DeviceClass::NONE ) );
+ application.ProcessEvent( GenerateKey( "", "", "", DALI_KEY_BACKSPACE, 0, 0, Integration::KeyEvent::DOWN, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
// Render and notify
application.SendNotification();
editor.SetProperty( TextEditor::Property::INPUT_EMBOSS, "emboss" );
editor.SetProperty( TextEditor::Property::INPUT_OUTLINE, "outline" );
- application.ProcessEvent( GenerateKey( "a", "a", KEY_A_CODE, 0, 0, Integration::KeyEvent::Down, DEFAULT_DEVICE_NAME, DevelKeyEvent::DeviceClass::NONE ) );
+ application.ProcessEvent( GenerateKey( "a", "", "a", KEY_A_CODE, 0, 0, Integration::KeyEvent::DOWN, "a", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
// Render and notify
application.SendNotification();
DALI_TEST_CHECK( !inputStyleChangedSignal );
// Create a tap event to touch the text editor.
- application.ProcessEvent( GenerateTap( Gesture::Possible, 1u, 1u, Vector2( 63.f, 25.f ) ) );
- application.ProcessEvent( GenerateTap( Gesture::Started, 1u, 1u, Vector2( 63.f, 25.f ) ) );
+ TestGenerateTap( application, 63.0f, 25.0f, 900 );
// Render and notify
application.SendNotification();
editor.SetProperty( TextEditor::Property::FONT_STYLE, fontStyleMapSet );
// Create a tap event to touch the text editor.
- application.ProcessEvent( GenerateTap( Gesture::Possible, 1u, 1u, Vector2( 30.f, 25.f ) ) );
- application.ProcessEvent( GenerateTap( Gesture::Started, 1u, 1u, Vector2( 30.f, 25.f ) ) );
+ TestGenerateTap( application, 30.0f, 25.0f, 1500 );
// Render and notify
application.SendNotification();
TextEditor editor = TextEditor::New();
DALI_TEST_CHECK( editor );
- Stage::GetCurrent().Add( editor );
+ application.GetScene().Add( editor );
- editor.SetSize( 300.f, 50.f );
- editor.SetParentOrigin( ParentOrigin::TOP_LEFT );
- editor.SetAnchorPoint( AnchorPoint::TOP_LEFT );
+ editor.SetProperty( Actor::Property::SIZE, Vector2( 300.f, 50.f ) );
+ editor.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::TOP_LEFT );
+ editor.SetProperty( Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT );
// Avoid a crash when core load gl resources.
application.GetGlAbstraction().SetCheckFramebufferStatusResult( GL_FRAMEBUFFER_COMPLETE );
application.Render();
// Add a key event but as the text editor has not the focus it should do nothing.
- application.ProcessEvent( GenerateKey( "a", "a", KEY_A_CODE, 0, 0, Integration::KeyEvent::Down, DEFAULT_DEVICE_NAME, DevelKeyEvent::DeviceClass::NONE ) );
+ application.ProcessEvent( GenerateKey( "a", "", "a", KEY_A_CODE, 0, 0, Integration::KeyEvent::DOWN, "a", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
// Render and notify
application.SendNotification();
DALI_TEST_EQUALS( editor.GetProperty<std::string>( TextEditor::Property::TEXT ), std::string(""), TEST_LOCATION );
// Create a tap event to touch the text editor.
- application.ProcessEvent( GenerateTap( Gesture::Possible, 1u, 1u, Vector2( 150.0f, 25.0f ) ) );
- application.ProcessEvent( GenerateTap( Gesture::Started, 1u, 1u, Vector2( 150.0f, 25.0f ) ) );
+ TestGenerateTap( application, 150.0f, 25.0f );
// Render and notify
application.SendNotification();
application.Render();
// Now the text editor has the focus, so it can handle the key events.
- application.ProcessEvent( GenerateKey( "a", "a", KEY_A_CODE, 0, 0, Integration::KeyEvent::Down, DEFAULT_DEVICE_NAME, DevelKeyEvent::DeviceClass::NONE ) );
- application.ProcessEvent( GenerateKey( "a", "a", KEY_A_CODE, 0, 0, Integration::KeyEvent::Down, DEFAULT_DEVICE_NAME, DevelKeyEvent::DeviceClass::NONE ) );
+ application.ProcessEvent( GenerateKey( "a", "", "a", KEY_A_CODE, 0, 0, Integration::KeyEvent::DOWN, "a", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
+ application.ProcessEvent( GenerateKey( "a", "", "a", KEY_A_CODE, 0, 0, Integration::KeyEvent::DOWN, "a", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
// Render and notify
application.SendNotification();
// Create a second text editor and send key events to it.
TextEditor editor2 = TextEditor::New();
- editor2.SetParentOrigin( ParentOrigin::TOP_LEFT );
- editor2.SetAnchorPoint( AnchorPoint::TOP_LEFT );
- editor2.SetSize( 100.f, 100.f );
- editor2.SetPosition( 100.f, 100.f );
+ editor2.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::TOP_LEFT );
+ editor2.SetProperty( Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT );
+ editor2.SetProperty( Actor::Property::SIZE, Vector2( 100.f, 100.f ) );
+ editor2.SetProperty( Actor::Property::POSITION, Vector2( 100.f, 100.f ));
- Stage::GetCurrent().Add( editor2 );
+ application.GetScene().Add( editor2 );
// Render and notify
application.SendNotification();
application.Render();
// Create a tap event on the second text editor.
- application.ProcessEvent( GenerateTap( Gesture::Possible, 1u, 1u, Vector2( 150.0f, 125.0f ) ) );
- application.ProcessEvent( GenerateTap( Gesture::Started, 1u, 1u, Vector2( 150.0f, 125.0f ) ) );
+ TestGenerateTap( application, 150.0f, 125.0f );
// Render and notify
application.SendNotification();
application.Render();
// The second text editor has the focus. It should handle the key events.
- application.ProcessEvent( GenerateKey( "a", "a", KEY_A_CODE, 0, 0, Integration::KeyEvent::Down, DEFAULT_DEVICE_NAME, DevelKeyEvent::DeviceClass::NONE ) );
- application.ProcessEvent( GenerateKey( "a", "a", KEY_A_CODE, 0, 0, Integration::KeyEvent::Down, DEFAULT_DEVICE_NAME, DevelKeyEvent::DeviceClass::NONE ) );
+ application.ProcessEvent( GenerateKey( "a", "", "a", KEY_A_CODE, 0, 0, Integration::KeyEvent::DOWN, "a", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
+ application.ProcessEvent( GenerateKey( "a", "", "a", KEY_A_CODE, 0, 0, Integration::KeyEvent::DOWN, "a", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
// Render and notify
application.SendNotification();
editor.SetProperty( TextEditor::Property::POINT_SIZE, 10.f );
DALI_TEST_CHECK( editor );
- Stage::GetCurrent().Add( editor );
+ application.GetScene().Add( editor );
- editor.SetSize( 300.f, 50.f );
- editor.SetParentOrigin( ParentOrigin::TOP_LEFT );
- editor.SetAnchorPoint( AnchorPoint::TOP_LEFT );
+ editor.SetProperty( Actor::Property::SIZE, Vector2( 300.f, 50.f ) );
+ editor.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::TOP_LEFT );
+ editor.SetProperty( Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT );
// Avoid a crash when core load gl resources.
application.GetGlAbstraction().SetCheckFramebufferStatusResult( GL_FRAMEBUFFER_COMPLETE );
Actor stencil = editor.GetChildAt( 0u );
// Create a tap event to touch the text editor.
- application.ProcessEvent( GenerateTap( Gesture::Possible, 1u, 1u, Vector2( 150.0f, 25.0f ) ) );
- application.ProcessEvent( GenerateTap( Gesture::Started, 1u, 1u, Vector2( 150.0f, 25.0f ) ) );
+ TestGenerateTap( application, 150.0f, 25.0f, 100 );
// Render and notify
application.SendNotification();
application.Render();
Actor layer = editor.GetChildAt( 1u );
- DALI_TEST_CHECK( layer.IsLayer() );
-
DALI_TEST_EQUALS( layer.GetChildCount(), 1u, TEST_LOCATION ); // The cursor.
DALI_TEST_EQUALS( stencil.GetChildCount(), 0u, TEST_LOCATION );
// Now the text editor has the focus, so it can handle the key events.
- application.ProcessEvent( GenerateKey( "a", "a", KEY_A_CODE, 0, 0, Integration::KeyEvent::Down, DEFAULT_DEVICE_NAME, DevelKeyEvent::DeviceClass::NONE ) );
- application.ProcessEvent( GenerateKey( "a", "a", KEY_A_CODE, 0, 0, Integration::KeyEvent::Down, DEFAULT_DEVICE_NAME, DevelKeyEvent::DeviceClass::NONE ) );
+ application.ProcessEvent( GenerateKey( "a", "", "a", KEY_A_CODE, 0, 0, Integration::KeyEvent::DOWN, "a", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
+ application.ProcessEvent( GenerateKey( "a", "", "a", KEY_A_CODE, 0, 0, Integration::KeyEvent::DOWN, "a", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
// Render and notify
application.SendNotification();
}
// Move the cursor and check the position changes.
- Vector3 position1 = cursor.GetCurrentPosition();
+ Vector3 position1 = cursor.GetCurrentProperty< Vector3 >( Actor::Property::POSITION );
- application.ProcessEvent( GenerateKey( "", "", DALI_KEY_CURSOR_LEFT, 0, 0, Integration::KeyEvent::Down, DEFAULT_DEVICE_NAME, DevelKeyEvent::DeviceClass::NONE ) );
- application.ProcessEvent( GenerateKey( "", "", DALI_KEY_CURSOR_LEFT, 0, 0, Integration::KeyEvent::Down, DEFAULT_DEVICE_NAME, DevelKeyEvent::DeviceClass::NONE ) );
+ application.ProcessEvent( GenerateKey( "", "", "", DALI_KEY_CURSOR_LEFT, 0, 0, Integration::KeyEvent::DOWN, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
+ application.ProcessEvent( GenerateKey( "", "", "", DALI_KEY_CURSOR_LEFT, 0, 0, Integration::KeyEvent::DOWN, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
// Render and notify
application.SendNotification();
application.Render();
- Vector3 position2 = cursor.GetCurrentPosition();
+ Vector3 position2 = cursor.GetCurrentProperty< Vector3 >( Actor::Property::POSITION );
DALI_TEST_CHECK( position2.x < position1.x );
- application.ProcessEvent( GenerateKey( "", "", DALI_KEY_CURSOR_RIGHT, 0, 0, Integration::KeyEvent::Down, DEFAULT_DEVICE_NAME, DevelKeyEvent::DeviceClass::NONE ) );
- application.ProcessEvent( GenerateKey( "", "", DALI_KEY_CURSOR_RIGHT, 0, 0, Integration::KeyEvent::Down, DEFAULT_DEVICE_NAME, DevelKeyEvent::DeviceClass::NONE ) );
+ application.ProcessEvent( GenerateKey( "", "", "", DALI_KEY_CURSOR_RIGHT, 0, 0, Integration::KeyEvent::DOWN, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
+ application.ProcessEvent( GenerateKey( "", "", "", DALI_KEY_CURSOR_RIGHT, 0, 0, Integration::KeyEvent::DOWN, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
// Render and notify
application.SendNotification();
application.Render();
- Vector3 position3 = cursor.GetCurrentPosition();
+ Vector3 position3 = cursor.GetCurrentProperty< Vector3 >( Actor::Property::POSITION );
DALI_TEST_EQUALS( position1, position3, TEST_LOCATION ); // Should be in the same position1.
// Send some taps and check the cursor positions.
// Try to tap at the beginning.
- application.ProcessEvent( GenerateTap( Gesture::Possible, 1u, 1u, Vector2( 1.f, 25.0f ) ) );
- application.ProcessEvent( GenerateTap( Gesture::Started, 1u, 1u, Vector2( 1.f, 25.0f ) ) );
+ TestGenerateTap( application, 1.0f, 25.0f, 700 );
// Render and notify
application.SendNotification();
application.Render();
// Cursor position should be the same than position1.
- Vector3 position4 = cursor.GetCurrentPosition();
+ Vector3 position4 = cursor.GetCurrentProperty< Vector3 >( Actor::Property::POSITION );
DALI_TEST_EQUALS( position2, position4, TEST_LOCATION ); // Should be in the same position2.
// Tap away from the start position.
- application.ProcessEvent( GenerateTap( Gesture::Possible, 1u, 1u, Vector2( 16.f, 25.0f ) ) );
- application.ProcessEvent( GenerateTap( Gesture::Started, 1u, 1u, Vector2( 16.0f, 25.0f ) ) );
+ TestGenerateTap( application, 16.0f, 25.0f, 1400 );
// Render and notify
application.SendNotification();
application.Render();
- Vector3 position5 = cursor.GetCurrentPosition();
+ Vector3 position5 = cursor.GetCurrentProperty< Vector3 >( Actor::Property::POSITION );
DALI_TEST_CHECK( position5.x > position4.x );
// Remove all the text.
- application.ProcessEvent( GenerateKey( "", "", DALI_KEY_BACKSPACE, 0, 0, Integration::KeyEvent::Down, DEFAULT_DEVICE_NAME, DevelKeyEvent::DeviceClass::NONE ) );
- application.ProcessEvent( GenerateKey( "", "", DALI_KEY_BACKSPACE, 0, 0, Integration::KeyEvent::Down, DEFAULT_DEVICE_NAME, DevelKeyEvent::DeviceClass::NONE ) );
+ application.ProcessEvent( GenerateKey( "", "", "", DALI_KEY_BACKSPACE, 0, 0, Integration::KeyEvent::DOWN, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
+ application.ProcessEvent( GenerateKey( "", "", "", DALI_KEY_BACKSPACE, 0, 0, Integration::KeyEvent::DOWN, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
editor.SetProperty( TextEditor::Property::TEXT, "" );
// Render and notify
application.Render();
// Cursor position should be the same than position2.
- Vector3 position6 = cursor.GetCurrentPosition();
+ Vector3 position6 = cursor.GetCurrentProperty< Vector3 >( Actor::Property::POSITION );
DALI_TEST_EQUALS( position2, position6, TEST_LOCATION );// Should be in the same position2.
TextEditor editor = TextEditor::New();
DALI_TEST_CHECK( editor );
- Stage::GetCurrent().Add( editor );
+ application.GetScene().Add( editor );
editor.SetProperty( TextEditor::Property::TEXT, "This is a long text for the size of the text-editor." );
editor.SetProperty( TextEditor::Property::POINT_SIZE, 10.f );
- editor.SetSize( 30.f, 50.f );
- editor.SetParentOrigin( ParentOrigin::TOP_LEFT );
- editor.SetAnchorPoint( AnchorPoint::TOP_LEFT );
+ editor.SetProperty( Actor::Property::SIZE, Vector2( 30.f, 50.f ) );
+ editor.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::TOP_LEFT );
+ editor.SetProperty( Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT );
// Avoid a crash when core load gl resources.
application.GetGlAbstraction().SetCheckFramebufferStatusResult( GL_FRAMEBUFFER_COMPLETE );
// Send some taps and check text controller with clipboard window
Dali::Clipboard clipboard = Clipboard::Get();
clipboard.ShowClipboard();
- application.ProcessEvent( GenerateTap( Gesture::Possible, 1u, 1u, Vector2( 3.f, 25.0f ) ) );
- application.ProcessEvent( GenerateTap( Gesture::Started, 1u, 1u, Vector2( 3.f, 25.0f ) ) );
+ TestGenerateTap( application, 3.0f, 25.0f, 100 );
clipboard.HideClipboard();
// Render and notify
application.Render();
// Tap first to get the focus.
- application.ProcessEvent( GenerateTap( Gesture::Possible, 1u, 1u, Vector2( 3.f, 25.0f ) ) );
- application.ProcessEvent( GenerateTap( Gesture::Started, 1u, 1u, Vector2( 3.f, 25.0f ) ) );
+ TestGenerateTap( application, 3.0f, 25.0f, 1000 );
// Render and notify
application.SendNotification();
application.Render();
// Double tap to select a word.
- application.ProcessEvent( GenerateTap( Gesture::Possible, 2u, 1u, Vector2( 3.f, 25.0f ) ) );
- application.ProcessEvent( GenerateTap( Gesture::Started, 2u, 1u, Vector2( 3.f, 25.0f ) ) );
+ TestGenerateTap( application, 3.0f, 25.0f, 1100 );
// Render and notify
application.SendNotification();
}
// Double tap out of bounds
- application.ProcessEvent( GenerateTap( Gesture::Possible, 2u, 1u, Vector2( 29.f, 25.0f ) ) );
- application.ProcessEvent( GenerateTap( Gesture::Started, 2u, 1u, Vector2( 29.f, 25.0f ) ) );
+ TestGenerateTap( application, 29.0f, 25.0f, 1700 );
+ TestGenerateTap( application, 29.0f, 25.0f, 1800 );
// Render and notify
application.SendNotification();
DALI_TEST_CHECK( renderer );
}
+ // Long Press
+ TestGenerateLongPress(application, 1.0f, 25.0f);
+
+ // Render and notify
+ application.SendNotification();
+ application.Render();
+
+ // Pan Press
+ TestGenerateMiniPan(application);
+
+ // Render and notify
+ application.SendNotification();
+ application.Render();
+
END_TEST;
}
TextEditor editor = TextEditor::New();
DALI_TEST_CHECK( editor );
- Stage::GetCurrent().Add( editor );
+ application.GetScene().Add( editor );
editor.SetProperty( TextEditor::Property::TEXT, "Hello\nworl" );
editor.SetProperty( TextEditor::Property::POINT_SIZE, 10.f );
- editor.SetSize( 100.f, 50.f );
- editor.SetParentOrigin( ParentOrigin::TOP_LEFT );
- editor.SetAnchorPoint( AnchorPoint::TOP_LEFT );
+ editor.SetProperty( Actor::Property::SIZE, Vector2( 100.f, 50.f ) );
+ editor.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::TOP_LEFT );
+ editor.SetProperty( Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT );
// Avoid a crash when core load gl resources.
application.GetGlAbstraction().SetCheckFramebufferStatusResult( GL_FRAMEBUFFER_COMPLETE );
application.Render();
// Tap on the text editor
- application.ProcessEvent( GenerateTap( Gesture::Possible, 1u, 1u, Vector2( 3.f, 25.0f ) ) );
- application.ProcessEvent( GenerateTap( Gesture::Started, 1u, 1u, Vector2( 3.f, 25.0f ) ) );
+ TestGenerateTap( application, 3.0f, 25.0f );
// Render and notify
application.SendNotification();
application.Render();
// Move at the end of the text.
- application.ProcessEvent( GenerateKey( "", "", DALI_KEY_CURSOR_DOWN, 0, 0, Integration::KeyEvent::Down, DEFAULT_DEVICE_NAME, DevelKeyEvent::DeviceClass::NONE ) );
- application.ProcessEvent( GenerateKey( "", "", DALI_KEY_CURSOR_DOWN, 0, 0, Integration::KeyEvent::Down, DEFAULT_DEVICE_NAME, DevelKeyEvent::DeviceClass::NONE ) );
+ application.ProcessEvent( GenerateKey( "", "", "", DALI_KEY_CURSOR_DOWN, 0, 0, Integration::KeyEvent::DOWN, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
+ application.ProcessEvent( GenerateKey( "", "", "", DALI_KEY_CURSOR_DOWN, 0, 0, Integration::KeyEvent::DOWN, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
// Render and notify
application.SendNotification();
for( unsigned int index = 0u; index < 10u; ++index )
{
- application.ProcessEvent( GenerateKey( "", "", DALI_KEY_CURSOR_RIGHT, 0, 0, Integration::KeyEvent::Down, DEFAULT_DEVICE_NAME, DevelKeyEvent::DeviceClass::NONE ) );
- application.ProcessEvent( GenerateKey( "", "", DALI_KEY_CURSOR_RIGHT, 0, 0, Integration::KeyEvent::Down, DEFAULT_DEVICE_NAME, DevelKeyEvent::DeviceClass::NONE ) );
+ application.ProcessEvent( GenerateKey( "", "", "", DALI_KEY_CURSOR_RIGHT, 0, 0, Integration::KeyEvent::DOWN, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
+ application.ProcessEvent( GenerateKey( "", "", "", DALI_KEY_CURSOR_RIGHT, 0, 0, Integration::KeyEvent::DOWN, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
// Render and notify
application.SendNotification();
}
// Add a character
- application.ProcessEvent( GenerateKey( "d", "d", KEY_D_CODE, 0, 0, Integration::KeyEvent::Down, DEFAULT_DEVICE_NAME, DevelKeyEvent::DeviceClass::NONE ) );
+ application.ProcessEvent( GenerateKey( "d", "", "d", KEY_D_CODE, 0, 0, Integration::KeyEvent::DOWN, "d", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
// Render and notify
application.SendNotification();
DALI_TEST_EQUALS( "Hello\nworld", editor.GetProperty<std::string>( TextEditor::Property::TEXT ), TEST_LOCATION );
// Add some key events
- application.ProcessEvent( GenerateKey( "", "", DALI_KEY_CURSOR_UP, 0, 0, Integration::KeyEvent::Down, DEFAULT_DEVICE_NAME, DevelKeyEvent::DeviceClass::NONE ) );
- application.ProcessEvent( GenerateKey( "", "", DALI_KEY_CURSOR_UP, 0, 0, Integration::KeyEvent::Down, DEFAULT_DEVICE_NAME, DevelKeyEvent::DeviceClass::NONE ) );
+ application.ProcessEvent( GenerateKey( "", "", "", DALI_KEY_CURSOR_UP, 0, 0, Integration::KeyEvent::DOWN, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
+ application.ProcessEvent( GenerateKey( "", "", "", DALI_KEY_CURSOR_UP, 0, 0, Integration::KeyEvent::DOWN, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
// Render and notify
application.SendNotification();
for( unsigned int index = 0u; index < 10u; ++index )
{
- application.ProcessEvent( GenerateKey( "", "", DALI_KEY_CURSOR_LEFT, 0, 0, Integration::KeyEvent::Down, DEFAULT_DEVICE_NAME, DevelKeyEvent::DeviceClass::NONE ) );
- application.ProcessEvent( GenerateKey( "", "", DALI_KEY_CURSOR_LEFT, 0, 0, Integration::KeyEvent::Down, DEFAULT_DEVICE_NAME, DevelKeyEvent::DeviceClass::NONE ) );
+ application.ProcessEvent( GenerateKey( "", "", "", DALI_KEY_CURSOR_LEFT, 0, 0, Integration::KeyEvent::DOWN, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
+ application.ProcessEvent( GenerateKey( "", "", "", DALI_KEY_CURSOR_LEFT, 0, 0, Integration::KeyEvent::DOWN, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
// Render and notify
application.SendNotification();
}
// Add a character
- application.ProcessEvent( GenerateKey( " ", " ", KEY_WHITE_SPACE_CODE, 0, 0, Integration::KeyEvent::Down, DEFAULT_DEVICE_NAME, DevelKeyEvent::DeviceClass::NONE ) );
+ application.ProcessEvent( GenerateKey( " ", "", " ", KEY_WHITE_SPACE_CODE, 0, 0, Integration::KeyEvent::DOWN, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
// Render and notify
application.SendNotification();
TextEditor editor = TextEditor::New();
DALI_TEST_CHECK( editor );
- Stage::GetCurrent().Add( editor );
+ application.GetScene().Add( editor );
editor.SetProperty( TextEditor::Property::TEXT, "Hello\nworl" );
editor.SetProperty( TextEditor::Property::POINT_SIZE, 10.f );
- editor.SetSize( 50.f, 50.f );
- editor.SetParentOrigin( ParentOrigin::TOP_LEFT );
- editor.SetAnchorPoint( AnchorPoint::TOP_LEFT );
- editor.SetProperty( DevelTextEditor::Property::SMOOTH_SCROLL, true );
- editor.SetProperty( DevelTextEditor::Property::SMOOTH_SCROLL_DURATION, 0.2f );
- editor.SetProperty( DevelTextEditor::Property::ENABLE_SCROLL_BAR, true );
- editor.SetProperty( DevelTextEditor::Property::SCROLL_BAR_SHOW_DURATION, 0.3f );
- editor.SetProperty( DevelTextEditor::Property::SCROLL_BAR_FADE_DURATION, 0.2f );
+ editor.SetProperty( Actor::Property::SIZE, Vector2( 50.f, 50.f ) );
+ editor.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::TOP_LEFT );
+ editor.SetProperty( Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT );
+ editor.SetProperty( TextEditor::Property::SMOOTH_SCROLL, true );
+ editor.SetProperty( TextEditor::Property::SMOOTH_SCROLL_DURATION, 0.2f );
+ editor.SetProperty( TextEditor::Property::ENABLE_SCROLL_BAR, true );
+ editor.SetProperty( TextEditor::Property::SCROLL_BAR_SHOW_DURATION, 0.3f );
+ editor.SetProperty( TextEditor::Property::SCROLL_BAR_FADE_DURATION, 0.2f );
// Avoid a crash when core load gl resources.
application.GetGlAbstraction().SetCheckFramebufferStatusResult( GL_FRAMEBUFFER_COMPLETE );
application.Render();
// Tap on the text editor
- application.ProcessEvent( GenerateTap( Gesture::Possible, 1u, 1u, Vector2( 3.f, 25.0f ) ) );
- application.ProcessEvent( GenerateTap( Gesture::Started, 1u, 1u, Vector2( 3.f, 25.0f ) ) );
+ TestGenerateTap( application, 3.0f, 25.0f );
// Render and notify
application.SendNotification();
application.Render();
// Move at the end of the text.
- application.ProcessEvent( GenerateKey( "", "", DALI_KEY_CURSOR_DOWN, 0, 0, Integration::KeyEvent::Down, DEFAULT_DEVICE_NAME, DevelKeyEvent::DeviceClass::NONE ) );
- application.ProcessEvent( GenerateKey( "", "", DALI_KEY_CURSOR_DOWN, 0, 0, Integration::KeyEvent::Down, DEFAULT_DEVICE_NAME, DevelKeyEvent::DeviceClass::NONE ) );
+ application.ProcessEvent( GenerateKey( "", "", "", DALI_KEY_CURSOR_DOWN, 0, 0, Integration::KeyEvent::DOWN, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
+ application.ProcessEvent( GenerateKey( "", "", "", DALI_KEY_CURSOR_DOWN, 0, 0, Integration::KeyEvent::DOWN, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
// Render and notify
application.SendNotification();
for( unsigned int index = 0u; index < 10u; ++index )
{
// Add a character
- application.ProcessEvent( GenerateKey( "d", "d", KEY_D_CODE, 0, 0, Integration::KeyEvent::Down, DEFAULT_DEVICE_NAME, DevelKeyEvent::DeviceClass::NONE ) );
+ application.ProcessEvent( GenerateKey( "d", "", "d", KEY_D_CODE, 0, 0, Integration::KeyEvent::DOWN, "d", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
// Render and notify
application.SendNotification();
application.Render();
}
// Modify duration after scroll is enabled
- editor.SetProperty( DevelTextEditor::Property::SMOOTH_SCROLL_DURATION, 0.1f );
+ editor.SetProperty( TextEditor::Property::SMOOTH_SCROLL_DURATION, 0.1f );
// Continuous scroll left to increase coverage
for( unsigned int index = 0u; index < 10u; ++index )
{
- application.ProcessEvent( GenerateKey( "", "", DALI_KEY_CURSOR_LEFT, 0, 0, Integration::KeyEvent::Down, DEFAULT_DEVICE_NAME, DevelKeyEvent::DeviceClass::NONE ) );
+ application.ProcessEvent( GenerateKey( "", "", "", DALI_KEY_CURSOR_LEFT, 0, 0, Integration::KeyEvent::DOWN, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
// Render and notify
application.SendNotification();
application.Render();
}
- DALI_TEST_EQUALS( editor.GetProperty<float>( DevelTextEditor::Property::SMOOTH_SCROLL_DURATION ), 0.1f, Math::MACHINE_EPSILON_1000, TEST_LOCATION );
- DALI_TEST_EQUALS( editor.GetProperty<bool>( DevelTextEditor::Property::SMOOTH_SCROLL ), true, TEST_LOCATION );
- DALI_TEST_EQUALS( editor.GetProperty<bool>( DevelTextEditor::Property::ENABLE_SCROLL_BAR ), true, TEST_LOCATION );
- DALI_TEST_EQUALS( editor.GetProperty<float>( DevelTextEditor::Property::SCROLL_BAR_SHOW_DURATION ), 0.3f, Math::MACHINE_EPSILON_1000, TEST_LOCATION );
- DALI_TEST_EQUALS( editor.GetProperty<float>( DevelTextEditor::Property::SCROLL_BAR_FADE_DURATION ), 0.2f, Math::MACHINE_EPSILON_1000, TEST_LOCATION );
+ DALI_TEST_EQUALS( editor.GetProperty<float>( TextEditor::Property::SMOOTH_SCROLL_DURATION ), 0.1f, Math::MACHINE_EPSILON_1000, TEST_LOCATION );
+ DALI_TEST_EQUALS( editor.GetProperty<bool>( TextEditor::Property::SMOOTH_SCROLL ), true, TEST_LOCATION );
+ DALI_TEST_EQUALS( editor.GetProperty<bool>( TextEditor::Property::ENABLE_SCROLL_BAR ), true, TEST_LOCATION );
+ DALI_TEST_EQUALS( editor.GetProperty<float>( TextEditor::Property::SCROLL_BAR_SHOW_DURATION ), 0.3f, Math::MACHINE_EPSILON_1000, TEST_LOCATION );
+ DALI_TEST_EQUALS( editor.GetProperty<float>( TextEditor::Property::SCROLL_BAR_FADE_DURATION ), 0.2f, Math::MACHINE_EPSILON_1000, TEST_LOCATION );
// Press Escape to increase coverage
- application.ProcessEvent( GenerateKey( "", "", DALI_KEY_ESCAPE, 0, 0, Integration::KeyEvent::Up, DEFAULT_DEVICE_NAME, DevelKeyEvent::DeviceClass::NONE ) );
+ application.ProcessEvent( GenerateKey( "", "", "", DALI_KEY_ESCAPE, 0, 0, Integration::KeyEvent::UP, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
application.SendNotification();
application.Render();
END_TEST;
}
-int utcDaliTextEditorHandles(void)
+int utcDaliTextEditorEvent06(void)
{
ToolkitTestApplication application;
- tet_infoline(" utcDaliTextEditorHandles");
+ tet_infoline(" utcDaliTextEditorEvent06");
+
+ // Checks if the highlight actor is created.
TextEditor editor = TextEditor::New();
DALI_TEST_CHECK( editor );
- Stage::GetCurrent().Add( editor );
+ application.GetScene().Add( editor );
- editor.SetProperty( TextEditor::Property::TEXT, "This is a long text for the size of the text-editor." );
+ editor.SetProperty( TextEditor::Property::TEXT, "Hello\nworld\nHello world" );
editor.SetProperty( TextEditor::Property::POINT_SIZE, 10.f );
- editor.SetProperty( TextEditor::Property::GRAB_HANDLE_IMAGE, HANDLE_IMAGE_FILE_NAME );
- editor.SetProperty( DevelTextEditor::Property::SMOOTH_SCROLL, true );
-
- editor.SetSize( 30.f, 500.f );
- editor.SetParentOrigin( ParentOrigin::TOP_LEFT );
- editor.SetAnchorPoint( AnchorPoint::TOP_LEFT );
+ editor.SetProperty( Actor::Property::SIZE, Vector2( 100.f, 50.f ) );
+ editor.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::TOP_LEFT );
+ editor.SetProperty( Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT );
// Avoid a crash when core load gl resources.
application.GetGlAbstraction().SetCheckFramebufferStatusResult( GL_FRAMEBUFFER_COMPLETE );
application.SendNotification();
application.Render();
- // Tap first to get the focus.
- application.ProcessEvent( GenerateTap( Gesture::Possible, 1u, 1u, Vector2( 3.f, 25.0f ) ) );
- application.ProcessEvent( GenerateTap( Gesture::Started, 1u, 1u, Vector2( 3.f, 25.0f ) ) );
+ // Tap on the text editor
+ TestGenerateTap( application, 3.0f, 25.0f );
// Render and notify
application.SendNotification();
application.Render();
- // Tap to create the grab handle.
- application.ProcessEvent( GenerateTap( Gesture::Possible, 1u, 1u, Vector2( 3.f, 25.0f ) ) );
- application.ProcessEvent( GenerateTap( Gesture::Started, 1u, 1u, Vector2( 3.f, 25.0f ) ) );
+ // Move to seconds line of the text.
+ application.ProcessEvent( GenerateKey( "", "", "", DALI_KEY_CURSOR_DOWN, 0, 0, Integration::KeyEvent::DOWN, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
// Render and notify
application.SendNotification();
application.Render();
- // Get the active layer where the text's decoration is added.
- Actor activeLayer = editor.GetChildAt( 1u );
+ float layoutHeight = editor.GetHeightForWidth( 100.f );
- // Get the handle's actor.
- Actor handle = activeLayer.GetChildAt( 1u );
- handle.SetSize( 100.f, 100.f );
+
+ // Add another script characters ( glyph height is defferent )
+ application.ProcessEvent( GenerateKey( "d", "", "ㅁ", KEY_D_CODE, 0, 0, Integration::KeyEvent::DOWN, "ㅁ", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
+ application.ProcessEvent( GenerateKey( "d", "", "ኢ", KEY_D_CODE, 0, 0, Integration::KeyEvent::DOWN, "ኢ", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
+
+ // Delete characters
+ application.ProcessEvent( GenerateKey( "", "", "", DALI_KEY_BACKSPACE, 0, 0, Integration::KeyEvent::DOWN, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
+ application.ProcessEvent( GenerateKey( "", "", "", DALI_KEY_BACKSPACE, 0, 0, Integration::KeyEvent::DOWN, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
+
+ DALI_TEST_EQUALS( layoutHeight, editor.GetHeightForWidth( 100.f ), TEST_LOCATION );
// Render and notify
application.SendNotification();
application.Render();
- // Touch the grab handle to set it as pressed.
- Vector2 touchPos( 10.0f, 50.0f );
- Dali::Integration::TouchEvent event;
- event = Dali::Integration::TouchEvent();
- event.AddPoint( GetPointDownInside( touchPos ) );
- application.ProcessEvent( event );
+ DALI_TEST_EQUALS( "Hello\nworld\nHello world", editor.GetProperty<std::string>( TextEditor::Property::TEXT ), TEST_LOCATION );
- // Render and notify
+ // For coverage
+ application.ProcessEvent( GenerateKey( "", "", "", 0, 0, 0, Integration::KeyEvent::DOWN, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
application.SendNotification();
application.Render();
- // drag grab handle right
- SendPan(application, Gesture::Possible, touchPos);
- SendPan(application, Gesture::Started, touchPos);
- touchPos.x += 5.0f;
- Wait(application, 100);
+ application.ProcessEvent( GenerateKey( "", "", "", DALI_KEY_SHIFT_LEFT, 0, 0, Integration::KeyEvent::DOWN, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
+ application.SendNotification();
+ application.Render();
- for(int i = 0;i<20;i++)
- {
- SendPan(application, Gesture::Continuing, touchPos);
- touchPos.x += 5.0f;
- Wait(application);
- }
+ application.ProcessEvent( GenerateKey( "", "", "", DALI_KEY_VOLUME_UP, 0, 0, Integration::KeyEvent::DOWN, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
+ application.SendNotification();
+ application.Render();
- SendPan(application, Gesture::Finished, touchPos);
- Wait(application);
+ application.ProcessEvent( GenerateKey( "", "", "", DALI_KEY_VOLUME_DOWN, 0, 0, Integration::KeyEvent::DOWN, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
+ application.SendNotification();
+ application.Render();
- // Release the grab handle.
- event = Dali::Integration::TouchEvent();
- event.AddPoint( GetPointUpInside( touchPos ) );
- application.ProcessEvent( event );
+ application.ProcessEvent( GenerateKey( "", "", "", Dali::DevelKey::DALI_KEY_DELETE, 0, 0, Integration::KeyEvent::DOWN, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
+ application.SendNotification();
+ application.Render();
- // Render and notify
+ application.ProcessEvent( GenerateKey( "", "", "", Dali::DevelKey::DALI_KEY_CONTROL_LEFT, 0, 0, Integration::KeyEvent::DOWN, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
+ application.SendNotification();
+ application.Render();
+
+ application.ProcessEvent( GenerateKey( "", "", "", Dali::DevelKey::DALI_KEY_CONTROL_RIGHT, 0, 0, Integration::KeyEvent::DOWN, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
application.SendNotification();
application.Render();
END_TEST;
}
-
-int utcDaliTextEditorUnderPropertyStringP(void)
+int utcDaliTextEditorEvent07(void)
{
ToolkitTestApplication application;
- tet_infoline(" utcDaliTextEditorUnderPropertyStringP");
+ tet_infoline(" utcDaliTextEditorEvent07");
+
+ // Checks if the highlight actor is created.
+
TextEditor editor = TextEditor::New();
DALI_TEST_CHECK( editor );
- std::string underlineSettings1( "{\"enable\":\"true\",\"color\":\"red\",\"height\":\"1\"}" );
+ application.GetScene().Add( editor );
- Stage::GetCurrent().Add( editor );
+ editor.SetProperty( TextEditor::Property::TEXT, "Hello\nworld\nHello world" );
+ editor.SetProperty( TextEditor::Property::POINT_SIZE, 10.f );
+ editor.SetProperty( Actor::Property::SIZE, Vector2( 100.f, 50.f ) );
+ editor.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::TOP_LEFT );
+ editor.SetProperty( Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT );
- editor.SetProperty( TextEditor::Property::UNDERLINE, underlineSettings1 );
- DALI_TEST_EQUALS( editor.GetProperty<std::string>( TextEditor::Property::UNDERLINE ), underlineSettings1, TEST_LOCATION );
+ // Avoid a crash when core load gl resources.
+ application.GetGlAbstraction().SetCheckFramebufferStatusResult( GL_FRAMEBUFFER_COMPLETE );
- tet_infoline("Set underline settings with a map");
- // Check the input underline property
- Property::Map underlineMapSet;
- Property::Map underlineMapGet;
- underlineMapSet.Insert( "enable", "true" );
- underlineMapSet.Insert( "color", "blue" );
- underlineMapSet.Insert( "height", "2" );
+ // Render and notify
+ application.SendNotification();
+ application.Render();
- editor.SetProperty( TextEditor::Property::UNDERLINE, underlineMapSet );
- underlineMapGet = editor.GetProperty<Property::Map>( TextEditor::Property::UNDERLINE );
- DALI_TEST_EQUALS( underlineMapGet.Count(), underlineMapSet.Count(), TEST_LOCATION );
- DALI_TEST_EQUALS( DaliTestCheckMaps( underlineMapSet, underlineMapGet ), true, TEST_LOCATION );
+ // Tap on the text editor
+ TestGenerateTap( application, 3.0f, 25.0f );
- tet_infoline("Set underline settings with a string");
- editor.SetProperty( TextEditor::Property::UNDERLINE, underlineSettings1 );
- Property::Value value = editor.GetProperty( TextEditor::Property::UNDERLINE );
- std::string result;
- value.Get(result);
- DALI_TEST_EQUALS( result , underlineSettings1, TEST_LOCATION );
+ // Render and notify
+ application.SendNotification();
+ application.Render();
- tet_infoline("Trying to set invalid underline settings, should not update and stay at previous settings");
- std::string underlineSettingsVoid( "{\"enable\":\"true\",\"coooolor\":\"blue\",\"heeeight\":\"4\"}" );
- editor.SetProperty( TextEditor::Property::UNDERLINE, underlineSettingsVoid );
- value = editor.GetProperty( TextEditor::Property::UNDERLINE );
- value.Get(result);
- DALI_TEST_EQUALS( result , underlineSettings1, TEST_LOCATION );
+ // Move to second line of the text.
+ application.ProcessEvent( GenerateKey( "", "", "", DALI_KEY_CURSOR_DOWN, 0, 0, Integration::KeyEvent::DOWN, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
+
+ // Render and notify
+ application.SendNotification();
+ application.Render();
+
+ // Select some text in the right of the current cursor position
+ application.ProcessEvent( GenerateKey( "", "", "", DALI_KEY_SHIFT_LEFT, 0, 0, Integration::KeyEvent::DOWN, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
+ application.ProcessEvent( GenerateKey( "", "", "", DALI_KEY_CURSOR_RIGHT, KEY_SHIFT_MODIFIER, 0, Integration::KeyEvent::DOWN, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
+ application.ProcessEvent( GenerateKey( "", "", "", DALI_KEY_CURSOR_RIGHT, KEY_SHIFT_MODIFIER, 0, Integration::KeyEvent::DOWN, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
+ application.ProcessEvent( GenerateKey( "", "", "", DALI_KEY_CURSOR_RIGHT, KEY_SHIFT_MODIFIER, 0, Integration::KeyEvent::DOWN, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
+
+ // Render and notify
+ application.SendNotification();
+ application.Render();
+
+ // Cut the selected text
+ application.ProcessEvent( GenerateKey( "", "", "", Dali::DevelKey::DALI_KEY_CONTROL_LEFT, 0, 0, Integration::KeyEvent::DOWN, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
+ application.ProcessEvent( GenerateKey( "x", "", "x", KEY_X_CODE, KEY_CONTROL_MODIFIER, 0, Integration::KeyEvent::DOWN, "x", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
+
+ // Render and notify
+ application.SendNotification();
+ application.Render();
+
+ DALI_TEST_EQUALS( "Hello\nld\nHello world", editor.GetProperty<std::string>( TextEditor::Property::TEXT ), TEST_LOCATION );
+
+ // Select some text in the left of the current cursor position
+ application.ProcessEvent( GenerateKey( "", "", "", DALI_KEY_SHIFT_LEFT, 0, 0, Integration::KeyEvent::DOWN, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
+ application.ProcessEvent( GenerateKey( "", "", "", DALI_KEY_CURSOR_LEFT, KEY_SHIFT_MODIFIER, 0, Integration::KeyEvent::DOWN, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
+ application.ProcessEvent( GenerateKey( "", "", "", DALI_KEY_CURSOR_LEFT, KEY_SHIFT_MODIFIER, 0, Integration::KeyEvent::DOWN, "",DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
+ application.ProcessEvent( GenerateKey( "", "", "", DALI_KEY_CURSOR_LEFT, KEY_SHIFT_MODIFIER, 0, Integration::KeyEvent::DOWN, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
+
+ // Render and notify
+ application.SendNotification();
+ application.Render();
+
+ // Copy the selected text
+ application.ProcessEvent( GenerateKey( "", "", "", Dali::DevelKey::DALI_KEY_CONTROL_LEFT, 0, 0, Integration::KeyEvent::DOWN, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
+ application.ProcessEvent( GenerateKey( "c", "", "c", KEY_C_CODE, KEY_CONTROL_MODIFIER, 0, Integration::KeyEvent::DOWN, "c", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
+
+ // Render and notify
+ application.SendNotification();
+ application.Render();
+
+ // Move the cursor to the third line
+ application.ProcessEvent( GenerateKey( "", "", "", DALI_KEY_CURSOR_DOWN, 0, 0, Integration::KeyEvent::DOWN, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
+ application.ProcessEvent( GenerateKey( "", "", "", DALI_KEY_CURSOR_DOWN, 0, 0, Integration::KeyEvent::DOWN, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
+
+ // Render and notify
+ application.SendNotification();
+ application.Render();
+
+ // Paste the selected text at the current cursor position
+ application.ProcessEvent( GenerateKey( "", "", "", Dali::DevelKey::DALI_KEY_CONTROL_LEFT, 0, 0, Integration::KeyEvent::DOWN, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
+ application.ProcessEvent( GenerateKey( "v", "", "v", KEY_V_CODE, KEY_CONTROL_MODIFIER, 0, Integration::KeyEvent::DOWN, "v", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
+
+ // Render and notify
+ application.SendNotification();
+ application.Render();
+
+ DALI_TEST_EQUALS( "Hello\nld\nHello lo\nworld", editor.GetProperty<std::string>( TextEditor::Property::TEXT ), TEST_LOCATION );
+
+
+ // Disable Shift Selection
+ editor.SetProperty( DevelTextEditor::Property::ENABLE_SHIFT_SELECTION, false );
+
+ // Test to select some text in the right of the current cursor position
+ application.ProcessEvent( GenerateKey( "", "", "", DALI_KEY_SHIFT_LEFT, 0, 0, Integration::KeyEvent::DOWN, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
+ application.ProcessEvent( GenerateKey( "", "", "", DALI_KEY_CURSOR_RIGHT, KEY_SHIFT_MODIFIER, 0, Integration::KeyEvent::DOWN, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
+ application.ProcessEvent( GenerateKey( "", "", "", DALI_KEY_CURSOR_RIGHT, KEY_SHIFT_MODIFIER, 0, Integration::KeyEvent::DOWN, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
+ application.ProcessEvent( GenerateKey( "", "", "", DALI_KEY_CURSOR_RIGHT, KEY_SHIFT_MODIFIER, 0, Integration::KeyEvent::DOWN, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
+
+ // Render and notify
+ application.SendNotification();
+ application.Render();
+
+ // Cut the selected text
+ application.ProcessEvent( GenerateKey( "", "", "", Dali::DevelKey::DALI_KEY_CONTROL_LEFT, 0, 0, Integration::KeyEvent::DOWN, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
+ application.ProcessEvent( GenerateKey( "x", "", "x", KEY_X_CODE, KEY_CONTROL_MODIFIER, 0, Integration::KeyEvent::DOWN, "x", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
+
+ // Render and notify
+ application.SendNotification();
+ application.Render();
+
+ // The text isn't selected and not changed because of 'SetProperty( DevelTextEditor::Property::ENABLE_SHIFT_SELECTION, false )'
+ DALI_TEST_EQUALS( "Hello\nld\nHello lo\nworld", editor.GetProperty<std::string>( TextEditor::Property::TEXT ), TEST_LOCATION );
+
+ // Test to select some text in the left of the current cursor position
+ application.ProcessEvent( GenerateKey( "", "", "", DALI_KEY_SHIFT_LEFT, 0, 0, Integration::KeyEvent::DOWN, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
+ application.ProcessEvent( GenerateKey( "", "", "", DALI_KEY_CURSOR_LEFT, KEY_SHIFT_MODIFIER, 0, Integration::KeyEvent::DOWN, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
+ application.ProcessEvent( GenerateKey( "", "", "", DALI_KEY_CURSOR_LEFT, KEY_SHIFT_MODIFIER, 0, Integration::KeyEvent::DOWN, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
+ application.ProcessEvent( GenerateKey( "", "", "", DALI_KEY_CURSOR_LEFT, KEY_SHIFT_MODIFIER, 0, Integration::KeyEvent::DOWN, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
+
+ // Render and notify
+ application.SendNotification();
+ application.Render();
+
+ // Copy the selected text
+ application.ProcessEvent( GenerateKey( "", "", "", Dali::DevelKey::DALI_KEY_CONTROL_LEFT, 0, 0, Integration::KeyEvent::DOWN, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
+ application.ProcessEvent( GenerateKey( "c", "", "c", KEY_C_CODE, KEY_CONTROL_MODIFIER, 0, Integration::KeyEvent::DOWN, "c", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
+
+ // Render and notify
+ application.SendNotification();
+ application.Render();
+
+ // The text is not selected and not changed because of 'SetProperty( DevelTextEditor::Property::ENABLE_SHIFT_SELECTION, false )'
+ DALI_TEST_EQUALS( "Hello\nld\nHello lo\nworld", editor.GetProperty<std::string>( TextEditor::Property::TEXT ), TEST_LOCATION );
+
+ // Select all Text
+ application.ProcessEvent( GenerateKey( "a", "", "a", KEY_A_CODE, KEY_CONTROL_MODIFIER, 0, Integration::KeyEvent::DOWN, "a", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
+
+ // Render and notify
+ application.SendNotification();
+ application.Render();
+
+ // replace text with "c"
+ application.ProcessEvent( GenerateKey( "c", "", "c", KEY_C_CODE, 0, 0, Integration::KeyEvent::DOWN, "c", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
+
+ // Render and notify
+ application.SendNotification();
+ application.Render();
+
+ //text is "c"
+ DALI_TEST_EQUALS( "c", editor.GetProperty<std::string>( TextEditor::Property::TEXT ), TEST_LOCATION );
+
+ // select all text
+ DevelTextEditor::SelectWholeText(editor);
+
+ // Render and notify
+ application.SendNotification();
+ application.Render();
+
+ // Copy the selected text using logical keys
+ application.ProcessEvent( GenerateKey( "", "", "", Dali::DevelKey::DALI_KEY_CONTROL_LEFT, 0, 0, Integration::KeyEvent::DOWN, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
+ application.ProcessEvent( GenerateKey( "ؤ", "c", "ؤ", KEY_C_CODE, KEY_CONTROL_MODIFIER, 0, Integration::KeyEvent::DOWN, "c", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
+
+ // Render and notify
+ application.SendNotification();
+ application.Render();
+
+ // select none
+ DevelTextEditor::SelectNone(editor);
+
+ // Render and notify
+ application.SendNotification();
+ application.Render();
+
+ // Paste the selected using logical keys
+ application.ProcessEvent( GenerateKey( "", "", "", Dali::DevelKey::DALI_KEY_CONTROL_LEFT, 0, 0, Integration::KeyEvent::DOWN, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
+ application.ProcessEvent( GenerateKey( "ر", "v", "ر", KEY_V_CODE, KEY_CONTROL_MODIFIER, 0, Integration::KeyEvent::DOWN, "v", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
+
+ //text is "cc"
+ DALI_TEST_EQUALS( "cc", editor.GetProperty<std::string>( TextEditor::Property::TEXT ), TEST_LOCATION );
+
+ // select all using logical keys
+ application.ProcessEvent( GenerateKey( "", "", "", Dali::DevelKey::DALI_KEY_CONTROL_LEFT, 0, 0, Integration::KeyEvent::DOWN, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
+ application.ProcessEvent( GenerateKey( "ش", "a", "ش", KEY_A_CODE, KEY_CONTROL_MODIFIER, 0, Integration::KeyEvent::DOWN, "a", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
+
+ // Render and notify
+ application.SendNotification();
+ application.Render();
+
+ // cut text using logical keys
+ application.ProcessEvent( GenerateKey( "", "", "", Dali::DevelKey::DALI_KEY_CONTROL_LEFT, 0, 0, Integration::KeyEvent::DOWN, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
+ application.ProcessEvent( GenerateKey( "ء", "x", "ء", KEY_X_CODE, KEY_CONTROL_MODIFIER, 0, Integration::KeyEvent::DOWN, "x", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
+
+ // Render and notify
+ application.SendNotification();
+ application.Render();
+
+ //text is ""
+ DALI_TEST_EQUALS( "", editor.GetProperty<std::string>( TextEditor::Property::TEXT ), TEST_LOCATION );
+
+ END_TEST;
+}
+
+int utcDaliTextEditorEvent08(void)
+{
+ ToolkitTestApplication application;
+ tet_infoline(" utcDaliTextEditorEvent08");
+
+ // Checks if the highlight actor is released correctly.
+
+ TextEditor editor = TextEditor::New();
+ DALI_TEST_CHECK( editor );
+
+ application.GetScene().Add( editor );
+
+ editor.SetProperty( TextEditor::Property::TEXT, "DALi" );
+ editor.SetProperty( TextEditor::Property::POINT_SIZE, 10.f );
+ editor.SetProperty( Actor::Property::SIZE, Vector2( 100.f, 50.f ) );
+ editor.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::TOP_LEFT );
+ editor.SetProperty( Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT );
+
+ // Avoid a crash when core load gl resources.
+ application.GetGlAbstraction().SetCheckFramebufferStatusResult( GL_FRAMEBUFFER_COMPLETE );
+
+ // Render and notify
+ application.SendNotification();
+ application.Render();
+
+ // Tap on the text editor
+ TestGenerateTap( application, 3.0f, 25.0f );
+
+ // Render and notify
+ application.SendNotification();
+ application.Render();
+
+ // When the left selection handle and the right selection handle are at the same position, the highlight box should be deactivated.
+ // Test to select some text in the left of the current cursor position
+ application.ProcessEvent( GenerateKey( "", "", "", DALI_KEY_SHIFT_LEFT, 0, 0, Integration::KeyEvent::DOWN, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
+ application.ProcessEvent( GenerateKey( "", "", "", DALI_KEY_CURSOR_LEFT, KEY_SHIFT_MODIFIER, 0, Integration::KeyEvent::DOWN, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
+ application.ProcessEvent( GenerateKey( "", "", "", DALI_KEY_CURSOR_LEFT, KEY_SHIFT_MODIFIER, 0, Integration::KeyEvent::DOWN, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
+ application.ProcessEvent( GenerateKey( "", "", "", DALI_KEY_CURSOR_LEFT, KEY_SHIFT_MODIFIER, 0, Integration::KeyEvent::DOWN, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
+
+ // Render and notify
+ application.SendNotification();
+ application.Render();
+
+ // Test to the left selection handle position and the right selection handle position
+ application.ProcessEvent( GenerateKey( "", "", "", DALI_KEY_SHIFT_LEFT, 0, 0, Integration::KeyEvent::DOWN, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
+ application.ProcessEvent( GenerateKey( "", "", "", DALI_KEY_CURSOR_RIGHT, KEY_SHIFT_MODIFIER, 0, Integration::KeyEvent::DOWN, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
+ application.ProcessEvent( GenerateKey( "", "", "", DALI_KEY_CURSOR_RIGHT, KEY_SHIFT_MODIFIER, 0, Integration::KeyEvent::DOWN, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
+ application.ProcessEvent( GenerateKey( "", "", "", DALI_KEY_CURSOR_RIGHT, KEY_SHIFT_MODIFIER, 0, Integration::KeyEvent::DOWN, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
+
+ // Render and notify
+ application.SendNotification();
+ application.Render();
+
+ // Test to select full text in the left of the current cursor position
+ application.ProcessEvent( GenerateKey( "", "", "", DALI_KEY_SHIFT_LEFT, 0, 0, Integration::KeyEvent::DOWN, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
+ application.ProcessEvent( GenerateKey( "", "", "", DALI_KEY_CURSOR_LEFT, KEY_SHIFT_MODIFIER, 0, Integration::KeyEvent::DOWN, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
+ application.ProcessEvent( GenerateKey( "", "", "", DALI_KEY_CURSOR_LEFT, KEY_SHIFT_MODIFIER, 0, Integration::KeyEvent::DOWN, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
+ application.ProcessEvent( GenerateKey( "", "", "", DALI_KEY_CURSOR_LEFT, KEY_SHIFT_MODIFIER, 0, Integration::KeyEvent::DOWN, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
+ application.ProcessEvent( GenerateKey( "", "", "", DALI_KEY_CURSOR_LEFT, KEY_SHIFT_MODIFIER, 0, Integration::KeyEvent::DOWN, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
+ application.ProcessEvent( GenerateKey( "", "", "", DALI_KEY_CURSOR_LEFT, KEY_SHIFT_MODIFIER, 0, Integration::KeyEvent::DOWN, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
+
+ // Render and notify
+ application.SendNotification();
+ application.Render();
+
+ // Test to release the current full text selection
+ application.ProcessEvent( GenerateKey( "", "", "", DALI_KEY_CURSOR_LEFT, 0, 0, Integration::KeyEvent::DOWN, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
+ application.ProcessEvent( GenerateKey( "", "", "", DALI_KEY_CURSOR_LEFT, 0, 0, Integration::KeyEvent::DOWN, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
+
+ // Render and notify
+ application.SendNotification();
+ application.Render();
+
+ // Test to move the current cursor position correctly
+ application.ProcessEvent( GenerateKey( "", "", "", DALI_KEY_CURSOR_RIGHT, 0, 0, Integration::KeyEvent::DOWN, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
+
+ // Render and notify
+ application.SendNotification();
+ application.Render();
+
+ // Add a character
+ application.ProcessEvent( GenerateKey( "d", "", "d", KEY_D_CODE, 0, 0, Integration::KeyEvent::DOWN, "d", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
+
+ // Render and notify
+ application.SendNotification();
+ application.Render();
+
+ DALI_TEST_EQUALS( "DdALi", editor.GetProperty<std::string>( TextEditor::Property::TEXT ), TEST_LOCATION );
+
+ // Test to select some text in the right of the current cursor position
+ application.ProcessEvent( GenerateKey( "", "", "", DALI_KEY_SHIFT_LEFT, 0, 0, Integration::KeyEvent::DOWN, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
+ application.ProcessEvent( GenerateKey( "", "", "", DALI_KEY_CURSOR_RIGHT, KEY_SHIFT_MODIFIER, 0, Integration::KeyEvent::DOWN, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
+ application.ProcessEvent( GenerateKey( "", "", "", DALI_KEY_CURSOR_RIGHT, KEY_SHIFT_MODIFIER, 0, Integration::KeyEvent::DOWN, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
+
+ // Render and notify
+ application.SendNotification();
+ application.Render();
+
+ // Test the cursor position with right arrow key
+ application.ProcessEvent( GenerateKey( "", "", "", DALI_KEY_CURSOR_RIGHT, 0, 0, Integration::KeyEvent::DOWN, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
+
+ // Render and notify
+ application.SendNotification();
+ application.Render();
+
+ // Add a character
+ application.ProcessEvent( GenerateKey( "c", "", "c", KEY_C_CODE, 0, 0, Integration::KeyEvent::DOWN, "c", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
+
+ // Render and notify
+ application.SendNotification();
+ application.Render();
+
+ DALI_TEST_EQUALS( "DdALci", editor.GetProperty<std::string>( TextEditor::Property::TEXT ), TEST_LOCATION );
+
+ // Test to select some text in the left of the current cursor position
+ application.ProcessEvent( GenerateKey( "", "", "", DALI_KEY_SHIFT_LEFT, 0, 0, Integration::KeyEvent::DOWN, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
+ application.ProcessEvent( GenerateKey( "", "", "", DALI_KEY_CURSOR_LEFT, KEY_SHIFT_MODIFIER, 0, Integration::KeyEvent::DOWN, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
+ application.ProcessEvent( GenerateKey( "", "", "", DALI_KEY_CURSOR_LEFT, KEY_SHIFT_MODIFIER, 0, Integration::KeyEvent::DOWN, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
+ application.ProcessEvent( GenerateKey( "", "", "", DALI_KEY_CURSOR_LEFT, KEY_SHIFT_MODIFIER, 0, Integration::KeyEvent::DOWN, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
+ application.ProcessEvent( GenerateKey( "", "", "", DALI_KEY_CURSOR_LEFT, KEY_SHIFT_MODIFIER, 0, Integration::KeyEvent::DOWN, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
+
+ // Render and notify
+ application.SendNotification();
+ application.Render();
+
+ // Test the cursor position with left arrow key
+ application.ProcessEvent( GenerateKey( "", "", "", DALI_KEY_CURSOR_LEFT, 0, 0, Integration::KeyEvent::DOWN, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
+
+ // Render and notify
+ application.SendNotification();
+ application.Render();
+
+ // Add a character
+ application.ProcessEvent( GenerateKey( "c", "", "c", KEY_C_CODE, 0, 0, Integration::KeyEvent::DOWN, "c", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
+
+ // Render and notify
+ application.SendNotification();
+ application.Render();
+
+ DALI_TEST_EQUALS( "DcdALci", editor.GetProperty<std::string>( TextEditor::Property::TEXT ), TEST_LOCATION );
+
+ // Test to select some text in the right of the current cursor position
+ application.ProcessEvent( GenerateKey( "", "", "", DALI_KEY_SHIFT_LEFT, 0, 0, Integration::KeyEvent::DOWN, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
+ application.ProcessEvent( GenerateKey( "", "", "", DALI_KEY_CURSOR_RIGHT, KEY_SHIFT_MODIFIER, 0, Integration::KeyEvent::DOWN, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
+ application.ProcessEvent( GenerateKey( "", "", "", DALI_KEY_CURSOR_RIGHT, KEY_SHIFT_MODIFIER, 0, Integration::KeyEvent::DOWN, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
+ application.ProcessEvent( GenerateKey( "", "", "", DALI_KEY_CURSOR_RIGHT, KEY_SHIFT_MODIFIER, 0, Integration::KeyEvent::DOWN, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
+
+ // Render and notify
+ application.SendNotification();
+ application.Render();
+
+ // Test the cursor position with left arrow key
+ application.ProcessEvent( GenerateKey( "", "", "", DALI_KEY_CURSOR_LEFT, 0, 0, Integration::KeyEvent::DOWN, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
+
+ // Render and notify
+ application.SendNotification();
+ application.Render();
+
+ // Add a character
+ application.ProcessEvent( GenerateKey( "x", "", "x", KEY_X_CODE, 0, 0, Integration::KeyEvent::DOWN, "x", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
+
+ // Render and notify
+ application.SendNotification();
+ application.Render();
+
+ DALI_TEST_EQUALS( "DcxdALci", editor.GetProperty<std::string>( TextEditor::Property::TEXT ), TEST_LOCATION );
+
+ // Test to select some text in the left of the current cursor position
+ application.ProcessEvent( GenerateKey( "", "", "", DALI_KEY_SHIFT_LEFT, 0, 0, Integration::KeyEvent::DOWN, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
+ application.ProcessEvent( GenerateKey( "", "", "", DALI_KEY_CURSOR_LEFT, KEY_SHIFT_MODIFIER, 0, Integration::KeyEvent::DOWN, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
+ application.ProcessEvent( GenerateKey( "", "", "", DALI_KEY_CURSOR_LEFT, KEY_SHIFT_MODIFIER, 0, Integration::KeyEvent::DOWN, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
+ application.ProcessEvent( GenerateKey( "", "", "", DALI_KEY_CURSOR_LEFT, KEY_SHIFT_MODIFIER, 0, Integration::KeyEvent::DOWN, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
+
+ // Render and notify
+ application.SendNotification();
+ application.Render();
+
+ // Test the cursor position with right arrow key
+ application.ProcessEvent( GenerateKey( "", "", "", DALI_KEY_CURSOR_RIGHT, 0, 0, Integration::KeyEvent::DOWN, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
+
+ // Render and notify
+ application.SendNotification();
+ application.Render();
+
+ // Add a character
+ application.ProcessEvent( GenerateKey( "c", "", "c", KEY_C_CODE, 0, 0, Integration::KeyEvent::DOWN, "c", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
+
+ // Render and notify
+ application.SendNotification();
+ application.Render();
+
+ DALI_TEST_EQUALS( "DcxcdALci", editor.GetProperty<std::string>( TextEditor::Property::TEXT ), TEST_LOCATION );
+
+ END_TEST;
+}
+
+int utcDaliTextEditorHandles(void)
+{
+ ToolkitTestApplication application;
+ tet_infoline(" utcDaliTextEditorHandles");
+
+ TextEditor editor = TextEditor::New();
+ DALI_TEST_CHECK( editor );
+
+ application.GetScene().Add( editor );
+
+ editor.SetProperty( TextEditor::Property::TEXT, "This is a long text for the size of the text-editor." );
+ editor.SetProperty( TextEditor::Property::POINT_SIZE, 10.f );
+ editor.SetProperty( TextEditor::Property::GRAB_HANDLE_IMAGE, HANDLE_IMAGE_FILE_NAME );
+ editor.SetProperty( TextEditor::Property::SMOOTH_SCROLL, true );
+
+ editor.SetProperty( TextEditor::Property::SELECTION_HANDLE_IMAGE_LEFT, Property::Map{ {"filename", HANDLE_LEFT_SELECTION_FILE_NAME } } );
+ editor.SetProperty( TextEditor::Property::SELECTION_HANDLE_IMAGE_RIGHT, Property::Map{ {"filename", HANDLE_LEFT_SELECTION_FILE_NAME } } );
+ editor.SetProperty( TextEditor::Property::SELECTION_HANDLE_PRESSED_IMAGE_LEFT, Property::Map{ {"filename", HANDLE_RIGHT_SELECTION_FILE_NAME } } );
+ editor.SetProperty( TextEditor::Property::SELECTION_HANDLE_PRESSED_IMAGE_RIGHT, Property::Map{ {"filename", HANDLE_RIGHT_SELECTION_FILE_NAME } } );
+
+ editor.SetProperty( Actor::Property::SIZE, Vector2( 30.f, 500.f ) );
+ editor.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::TOP_LEFT );
+ editor.SetProperty( Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT );
+
+ // Avoid a crash when core load gl resources.
+ application.GetGlAbstraction().SetCheckFramebufferStatusResult( GL_FRAMEBUFFER_COMPLETE );
+
+ // Render and notify
+ application.SendNotification();
+ application.Render();
+
+ // Tap first to get the focus.
+ TestGenerateTap( application, 3.0f, 25.0f, 100 );
+
+ // Render and notify
+ application.SendNotification();
+ application.Render();
+
+ // Tap to create the grab handle.
+ TestGenerateTap( application, 3.0f, 25.0f, 700 );
+
+ // Render and notify
+ application.SendNotification();
+ application.Render();
+
+ // Get the active layer where the text's decoration is added.
+ Actor activeLayer = editor.GetChildAt( 1u );
+
+ // Get the handle's actor.
+ Actor handle = activeLayer.GetChildAt( 1u );
+ handle.SetProperty( Actor::Property::SIZE, Vector2( 100.f, 100.f ) );
+
+ // Render and notify
+ application.SendNotification();
+ application.Render();
+
+ // Touch the grab handle to set it as pressed.
+ Vector2 touchPos( 10.0f, 50.0f );
+ Dali::Integration::TouchEvent event;
+ event = Dali::Integration::TouchEvent();
+ event.AddPoint( GetPointDownInside( touchPos ) );
+ application.ProcessEvent( event );
+
+ // Render and notify
+ application.SendNotification();
+ application.Render();
+
+ // Pan the grab handle
+ uint32_t time = 100;
+ TestStartPan( application, Vector2(10.0f, 50.0f), Vector2(10.0f, 50.0f), time );
+ TestMovePan( application, Vector2(10.0f, 30.0f), time );
+ TestEndPan( application, Vector2(10.0f, 50.0f), time);
+ application.SendNotification();
+ application.Render();
+
+
+ // Release the grab handle.
+ event = Dali::Integration::TouchEvent();
+ event.AddPoint( GetPointUpInside( touchPos ) );
+ application.ProcessEvent( event );
+
+ // Render and notify
+ application.SendNotification();
+ application.Render();
+
+ // Tap first to get the focus.
+ TestGenerateTap( application, 3.0f, 25.0f, 1400 );
+
+ // Render and notify
+ application.SendNotification();
+ application.Render();
+
+ // Double tap to select a word and create the selection handles.
+ TestGenerateTap( application, 3.0f, 25.0f, 1500 );
+
+ // Render and notify
+ application.SendNotification();
+ application.Render();
+
+ touchPos = Vector2( 10.0f, 50.0f );
+
+ // Touch the left selection handle to set it as pressed.
+ event = Dali::Integration::TouchEvent();
+ event.AddPoint( GetPointDownInside( touchPos ) );
+ application.ProcessEvent( event );
+
+ // Render and notify
+ application.SendNotification();
+ application.Render();
+
+ // Release the left selection handle.
+ event = Dali::Integration::TouchEvent();
+ event.AddPoint( GetPointUpInside( touchPos ) );
+ application.ProcessEvent( event );
+
+ // Render and notify
+ application.SendNotification();
+ application.Render();
+
+ END_TEST;
+}
+
+int utcDaliTextEditorUnderPropertyStringP(void)
+{
+ ToolkitTestApplication application;
+ tet_infoline(" utcDaliTextEditorUnderPropertyStringP");
+ TextEditor editor = TextEditor::New();
+ DALI_TEST_CHECK( editor );
+
+ std::string underlineSettings1( "{\"enable\":\"true\",\"color\":\"red\",\"height\":\"1\"}" );
+
+ application.GetScene().Add( editor );
+
+ editor.SetProperty( TextEditor::Property::UNDERLINE, underlineSettings1 );
+ DALI_TEST_EQUALS( editor.GetProperty<std::string>( TextEditor::Property::UNDERLINE ), underlineSettings1, TEST_LOCATION );
+
+ tet_infoline("Set underline settings with a map");
+ // Check the input underline property
+ Property::Map underlineMapSet;
+ Property::Map underlineMapGet;
+ underlineMapSet.Insert( "enable", true );
+ underlineMapSet.Insert( "color", Color::BLUE );
+ underlineMapSet.Insert( "height", 2 );
+
+ editor.SetProperty( TextEditor::Property::UNDERLINE, underlineMapSet );
+ underlineMapGet = editor.GetProperty<Property::Map>( TextEditor::Property::UNDERLINE );
+ DALI_TEST_EQUALS( underlineMapGet.Count(), underlineMapSet.Count(), TEST_LOCATION );
+ DALI_TEST_EQUALS( DaliTestCheckMaps( underlineMapSet, underlineMapGet ), true, TEST_LOCATION );
+
+ tet_infoline("Set underline settings with a string");
+ editor.SetProperty( TextEditor::Property::UNDERLINE, underlineSettings1 );
+ Property::Value value = editor.GetProperty( TextEditor::Property::UNDERLINE );
+ std::string result;
+ value.Get(result);
+ DALI_TEST_EQUALS( result , underlineSettings1, TEST_LOCATION );
+
+ tet_infoline("Trying to set invalid underline settings, should not update and stay at previous settings");
+ std::string underlineSettingsVoid( "{\"enable\":\"true\",\"coooolor\":\"blue\",\"heeeight\":\"4\"}" );
+ editor.SetProperty( TextEditor::Property::UNDERLINE, underlineSettingsVoid );
+ value = editor.GetProperty( TextEditor::Property::UNDERLINE );
+ value.Get(result);
+ DALI_TEST_EQUALS( result , underlineSettings1, TEST_LOCATION );
+
+ END_TEST;
+}
+
+int utcDaliTextEditorShadowPropertyStringP(void)
+{
+ ToolkitTestApplication application;
+ tet_infoline(" utcDaliTextEditorUnderPropertyStringP Setting Shadow propeties by string");
+
+ TextEditor editor = TextEditor::New();
+
+ std::string shadowSettings( "{\"color\":\"green\",\"offset\":\"2 2\",\"blurRadius\":\"0\"}" );
+
+ application.GetScene().Add( editor );
+
+ editor.SetProperty( TextEditor::Property::SHADOW, "{\"color\":\"green\",\"offset\":\"2 2\",\"blurRadius\":\"0\"}" );
+
+ Property::Value value = editor.GetProperty<std::string>( TextEditor::Property::SHADOW );
+ std::string result;
+ value.Get(result);
+
+ DALI_TEST_EQUALS( result, shadowSettings, TEST_LOCATION );
+
+ END_TEST;
+}
+
+int utcDaliTextEditorFontStylePropertyStringP(void)
+{
+ ToolkitTestApplication application;
+ tet_infoline(" utcDaliTextEditorFontStylePropertyStringP Setting FontStyle propeties by string");
+
+ TextEditor editor = TextEditor::New();
+
+ std::string fontStyleSettings( "{\"weight\":\"bold\",\"width\":\"condensed\",\"slant\":\"italic\"}" );
+
+ application.GetScene().Add( editor );
+
+ editor.SetProperty( TextEditor::Property::FONT_STYLE, "{\"weight\":\"bold\",\"width\":\"condensed\",\"slant\":\"italic\"}" );
+
+ Property::Value value = editor.GetProperty<std::string>( TextEditor::Property::FONT_STYLE );
+ std::string result;
+ value.Get(result);
+
+ DALI_TEST_EQUALS( result, fontStyleSettings, TEST_LOCATION );
+
+ END_TEST;
+}
+
+int utcDaliTextEditorGetPropertyLinecountP(void)
+{
+ ToolkitTestApplication application;
+
+ tet_infoline(" utcDaliTextEditorGetPropertyLinecount getting line count property");
+
+ int lineCount =0 ;
+
+ TextEditor editor = TextEditor::New();
+ editor.SetProperty( TextEditor::Property::POINT_SIZE, 10) ;
+ editor.SetProperty( TextEditor::Property::TEXT,
+ "TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST ");
+
+ application.GetScene().Add( editor );
+
+ editor.SetProperty( Actor::Property::SIZE, Vector2( 100.f, 100.f ) );
+ lineCount = editor.GetProperty<int>( TextEditor::Property::LINE_COUNT );
+ DALI_TEST_EQUALS( lineCount, 14, TEST_LOCATION );
+
+ editor.SetProperty( Actor::Property::SIZE, Vector2( 50.f, 100.f ) );
+ lineCount = editor.GetProperty<int>( TextEditor::Property::LINE_COUNT );
+ DALI_TEST_EQUALS( lineCount, 28, TEST_LOCATION );
+
+ END_TEST;
+}
+
+int utcDaliTextEditorScrollStateChangedSignalTest(void)
+{
+
+ ToolkitTestApplication application;
+ tet_infoline(" UtcDaliTextEditorScrollStateChangedSignalTest");
+
+ TextEditor editor = TextEditor::New();
+ DALI_TEST_CHECK( editor );
+
+ application.GetScene().Add( editor );
+
+ editor.SetProperty( TextEditor::Property::POINT_SIZE, 10.f );
+ editor.SetProperty( Actor::Property::SIZE, Vector2( 50.f, 50.f ) );
+ editor.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::TOP_LEFT );
+ editor.SetProperty( Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT );
+ editor.SetProperty( TextEditor::Property::ENABLE_SCROLL_BAR, true );
+ editor.SetProperty( Actor::Property::KEYBOARD_FOCUSABLE,true);
+
+ bool startedCalled = false;
+ bool finishedCalled = false;
+
+ ScrollStateChangeCallback callback( startedCalled, finishedCalled );
+ editor.ScrollStateChangedSignal().Connect( &callback, &ScrollStateChangeCallback::Callback );
+
+ KeyboardFocusManager::Get().SetCurrentFocusActor( editor );
+
+ // Render and notify
+ application.SendNotification();
+ application.Render();
+
+ editor.SetProperty( TextEditor::Property::TEXT, "Long enough message for TextEditor!");
+ application.SendNotification();
+ application.Render(6000);
+
+ application.SendNotification();
+ DALI_TEST_EQUALS( startedCalled, true, TEST_LOCATION );
+ DALI_TEST_EQUALS( finishedCalled, true, TEST_LOCATION );
+
+ END_TEST;
+}
+
+int UtcDaliToolkitTextEditorTextWrapMode(void)
+{
+ ToolkitTestApplication application;
+ tet_infoline(" UtcDaliToolkitTextEditorTextWarpMode");
+
+ int lineCount =0 ;
+
+ TextEditor editor = TextEditor::New();
+ editor.SetProperty( Actor::Property::SIZE, Vector2( 150.0f, 300.f ) );
+ editor.SetProperty( TextEditor::Property::TEXT, "Hello world Hello world" );
+
+ application.GetScene().Add( editor );
+
+ editor.SetProperty( TextEditor::Property::LINE_WRAP_MODE, "WORD" );
+ DALI_TEST_EQUALS( editor.GetProperty< int >( TextEditor::Property::LINE_WRAP_MODE ), static_cast< int >( Text::LineWrap::WORD ), TEST_LOCATION );
+
+ application.SendNotification();
+ application.Render();
+
+ lineCount = editor.GetProperty<int>( TextEditor::Property::LINE_COUNT );
+ DALI_TEST_EQUALS( lineCount, 4, TEST_LOCATION );
+
+ editor.SetProperty( TextEditor::Property::LINE_WRAP_MODE, "CHARACTER" );
+ DALI_TEST_EQUALS( editor.GetProperty< int >( TextEditor::Property::LINE_WRAP_MODE ), static_cast< int >( Text::LineWrap::CHARACTER ), TEST_LOCATION );
+
+ application.SendNotification();
+ application.Render();
+
+ lineCount = editor.GetProperty<int>( TextEditor::Property::LINE_COUNT );
+ DALI_TEST_EQUALS( lineCount, 3, TEST_LOCATION );
+
+ editor.SetProperty( TextEditor::Property::LINE_WRAP_MODE, Text::LineWrap::WORD );
+ DALI_TEST_EQUALS( editor.GetProperty< int >( TextEditor::Property::LINE_WRAP_MODE ), static_cast< int >( Text::LineWrap::WORD ), TEST_LOCATION );
+
+ application.SendNotification();
+ application.Render();
+
+ lineCount = editor.GetProperty<int>( TextEditor::Property::LINE_COUNT );
+ DALI_TEST_EQUALS( lineCount, 4, TEST_LOCATION );
+
+ editor.SetProperty( TextEditor::Property::LINE_WRAP_MODE, Text::LineWrap::CHARACTER );
+ DALI_TEST_EQUALS( editor.GetProperty< int >( TextEditor::Property::LINE_WRAP_MODE ), static_cast< int >( Text::LineWrap::CHARACTER ), TEST_LOCATION );
+
+ application.SendNotification();
+ application.Render();
+
+ lineCount = editor.GetProperty<int>( TextEditor::Property::LINE_COUNT );
+ DALI_TEST_EQUALS( lineCount, 3, TEST_LOCATION );
END_TEST;
}
-int utcDaliTextEditorShadowPropertyStringP(void)
+int UtcDaliTextEditorSetPaddingProperty(void)
{
ToolkitTestApplication application;
- tet_infoline(" utcDaliTextEditorUnderPropertyStringP Setting Shadow propeties by string");
+ tet_infoline("UtcDaliTextEditorSetPaddingProperty\n");
TextEditor editor = TextEditor::New();
+ DALI_TEST_CHECK( editor );
+ editor.SetProperty( Actor::Property::SIZE, Vector2( 300.f, 50.f ) );
+ editor.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::TOP_LEFT );
+ editor.SetProperty( Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT );
+ application.GetScene().Add( editor );
- std::string shadowSettings( "{\"color\":\"green\",\"offset\":\"2 2\"}" );
+ application.SendNotification();
+ application.Render();
- Stage::GetCurrent().Add( editor );
+ Vector3 originalSize = editor.GetNaturalSize();
- editor.SetProperty( TextEditor::Property::SHADOW, "{\"color\":\"green\",\"offset\":\"2 2\"}" );
+ editor.SetProperty( Toolkit::Control::Property::PADDING, Extents( 10, 10, 10, 10 ) );
- Property::Value value = editor.GetProperty<std::string>( TextEditor::Property::SHADOW );
- std::string result;
- value.Get(result);
+ application.SendNotification();
+ application.Render();
- DALI_TEST_EQUALS( result, shadowSettings, TEST_LOCATION );
+ DALI_TEST_EQUALS( editor.GetProperty<Extents>( Toolkit::Control::Property::PADDING ), Extents( 10, 10, 10, 10 ), TEST_LOCATION );
+
+ Vector3 paddingAddedSize = editor.GetNaturalSize();
+
+ DALI_TEST_EQUALS( originalSize.width + 10 + 10 , paddingAddedSize.width, Math::MACHINE_EPSILON_1000, TEST_LOCATION );
+
+ DALI_TEST_EQUALS( originalSize.height + 10 + 10 , paddingAddedSize.height, Math::MACHINE_EPSILON_1000, TEST_LOCATION );
END_TEST;
}
-int utcDaliTextEditorFontStylePropertyStringP(void)
+int UtcDaliTextEditorEnableShiftSelectionProperty(void)
{
ToolkitTestApplication application;
- tet_infoline(" utcDaliTextEditorFontStylePropertyStringP Setting FontStyle propeties by string");
+ tet_infoline("UtcDaliTextEditorEnableShiftSelectionProperty");
TextEditor editor = TextEditor::New();
+ DALI_TEST_CHECK( editor );
+ editor.SetProperty( Actor::Property::SIZE, Vector2( 300.f, 50.f ) );
+ editor.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::TOP_LEFT );
+ editor.SetProperty( Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT );
+ application.GetScene().Add( editor );
- std::string fontStyleSettings( "{\"weight\":\"bold\",\"width\":\"condensed\",\"slant\":\"italic\"}" );
-
- Stage::GetCurrent().Add( editor );
+ application.SendNotification();
+ application.Render();
- editor.SetProperty( TextEditor::Property::FONT_STYLE, "{\"weight\":\"bold\",\"width\":\"condensed\",\"slant\":\"italic\"}" );
+ // The default value of ENABLE_SHIFT_SELECTION is 'true'.
+ DALI_TEST_EQUALS( editor.GetProperty<bool>( DevelTextEditor::Property::ENABLE_SHIFT_SELECTION ), true, TEST_LOCATION );
- Property::Value value = editor.GetProperty<std::string>( TextEditor::Property::FONT_STYLE );
- std::string result;
- value.Get(result);
+ // Check the enable shift selection property
+ editor.SetProperty( DevelTextEditor::Property::ENABLE_SHIFT_SELECTION, false );
+ DALI_TEST_EQUALS( editor.GetProperty<bool>( DevelTextEditor::Property::ENABLE_SHIFT_SELECTION ), false, TEST_LOCATION );
- DALI_TEST_EQUALS( result, fontStyleSettings, TEST_LOCATION );
+ application.SendNotification();
+ application.Render();
END_TEST;
}
-int utcDaliTextEditorGetPropertyLinecountP(void)
+int UtcDaliTextEditorEnableGrabHandleProperty(void)
{
ToolkitTestApplication application;
+ tet_infoline("UtcDaliTextEditorEnableGrabHandleProperty");
- tet_infoline(" utcDaliTextEditorGetPropertyLinecount getting line count property");
+ TextEditor editor = TextEditor::New();
+ DALI_TEST_CHECK( editor );
+ editor.SetProperty( Actor::Property::SIZE, Vector2( 300.f, 50.f ) );
+ editor.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::TOP_LEFT );
+ editor.SetProperty( Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT );
+ application.GetScene().Add( editor );
- int lineCount =0 ;
+ application.SendNotification();
+ application.Render();
+
+ // The default value of ENABLE_GRAB_HANDLE is 'true'.
+ DALI_TEST_EQUALS( editor.GetProperty<bool>( DevelTextEditor::Property::ENABLE_GRAB_HANDLE ), true, TEST_LOCATION );
+
+ // Check the enable grab handle property
+ editor.SetProperty( DevelTextEditor::Property::ENABLE_GRAB_HANDLE, false );
+ DALI_TEST_EQUALS( editor.GetProperty<bool>( DevelTextEditor::Property::ENABLE_GRAB_HANDLE ), false, TEST_LOCATION );
+
+ application.SendNotification();
+ application.Render();
+
+ END_TEST;
+}
+
+int UtcDaliTextEditorMatchSystemLanguageDirectionProperty(void)
+{
+ ToolkitTestApplication application;
+ tet_infoline("UtcDaliTextEditorMatchSystemLanguageDirectionProperty");
TextEditor editor = TextEditor::New();
- editor.SetProperty( TextEditor::Property::POINT_SIZE, 10) ;
- editor.SetProperty( TextEditor::Property::TEXT,
- "TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST ");
+ DALI_TEST_CHECK( editor );
+ editor.SetProperty( Actor::Property::SIZE, Vector2( 300.f, 50.f ) );
+ editor.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::TOP_LEFT );
+ editor.SetProperty( Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT );
+ application.GetScene().Add( editor );
+
+ application.SendNotification();
+ application.Render();
- Stage::GetCurrent().Add( editor );
+ // The default value of MATCH_SYSTEM_LANGUAGE_DIRECTION is 'false'.
+ DALI_TEST_EQUALS( editor.GetProperty<bool>( DevelTextEditor::Property::MATCH_SYSTEM_LANGUAGE_DIRECTION ), false, TEST_LOCATION );
- editor.SetSize( 100.0f, 100.0f );
- lineCount = editor.GetProperty<int>( DevelTextEditor::Property::LINE_COUNT );
- DALI_TEST_EQUALS( lineCount, 14, TEST_LOCATION );
+ // Check the enable match system language direction property
+ editor.SetProperty( DevelTextEditor::Property::MATCH_SYSTEM_LANGUAGE_DIRECTION, true );
+ DALI_TEST_EQUALS( editor.GetProperty<bool>( DevelTextEditor::Property::MATCH_SYSTEM_LANGUAGE_DIRECTION ), true, TEST_LOCATION );
- editor.SetSize( 50.0f, 100.0f );
- lineCount = editor.GetProperty<int>( DevelTextEditor::Property::LINE_COUNT );
- DALI_TEST_EQUALS( lineCount, 28, TEST_LOCATION );
+ application.SendNotification();
+ application.Render();
END_TEST;
}
-int utcDaliTextEditorScrollStateChangedSignalTest(void)
+int UtcDaliTextEditorGetInputMethodContext(void)
{
+ ToolkitTestApplication application;
+ tet_infoline("UtcDaliTextEditorGetInputMethodContext");
+ TextEditor editor = TextEditor::New();
+ DALI_TEST_CHECK( DevelTextEditor::GetInputMethodContext( editor ) );
+
+ END_TEST;
+}
+
+int utcDaliTextEditorMaxCharactersReached(void)
+{
ToolkitTestApplication application;
- tet_infoline(" UtcDaliTextEditorScrollStateChangedSignalTest");
+ tet_infoline("utcDaliTextEditorMaxCharactersReached");
TextEditor editor = TextEditor::New();
DALI_TEST_CHECK( editor );
- Stage::GetCurrent().Add( editor );
+ application.GetScene().Add( editor );
- editor.SetProperty( TextEditor::Property::POINT_SIZE, 10.f );
- editor.SetSize( 50.f, 50.f );
- editor.SetParentOrigin( ParentOrigin::TOP_LEFT );
- editor.SetAnchorPoint( AnchorPoint::TOP_LEFT );
- editor.SetProperty( DevelTextEditor::Property::ENABLE_SCROLL_BAR, true );
- editor.SetKeyboardFocusable(true);
+ const int maxNumberOfCharacters = 1;
+ editor.SetProperty( DevelTextEditor::Property::MAX_LENGTH, maxNumberOfCharacters );
+ DALI_TEST_EQUALS( editor.GetProperty<int>( DevelTextEditor::Property::MAX_LENGTH ), maxNumberOfCharacters, TEST_LOCATION );
- bool startedCalled = false;
- bool finishedCalled = false;
+ editor.SetKeyInputFocus();
- ScrollStateChangeCallback callback( startedCalled, finishedCalled );
- DevelTextEditor::ScrollStateChangedSignal( editor ).Connect( &callback, &ScrollStateChangeCallback::Callback );
+ // connect to the text changed signal.
+ ConnectionTracker* testTracker = new ConnectionTracker();
+ DevelTextEditor::MaxLengthReachedSignal( editor ).Connect(&TestMaxLengthReachedCallback);
+ bool maxLengthReachedSignal = false;
+ editor.ConnectSignal( testTracker, "maxLengthReached", CallbackFunctor(&maxLengthReachedSignal) );
- KeyboardFocusManager::Get().SetCurrentFocusActor( editor );
+ gMaxCharactersCallBackCalled = false;
+
+ application.ProcessEvent( GenerateKey( "a", "", "a", KEY_A_CODE, 0, 0, Integration::KeyEvent::DOWN, "a", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
+ application.ProcessEvent( GenerateKey( "a", "", "a", KEY_A_CODE, 0, 0, Integration::KeyEvent::DOWN, "a", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
+
+ DALI_TEST_CHECK( gMaxCharactersCallBackCalled );
+ DALI_TEST_CHECK( maxLengthReachedSignal );
+
+ END_TEST;
+}
+
+int UtcDaliTextEditorSelectWholeText(void)
+{
+ ToolkitTestApplication application;
+ tet_infoline(" UtcDaliTextEditorSelectWholeText ");
+
+ TextEditor textEditor = TextEditor::New();
+
+ application.GetScene().Add( textEditor );
+
+ textEditor.SetProperty( Actor::Property::SIZE, Vector2( 300.f, 50.f ) );
+ textEditor.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::TOP_LEFT );
+ textEditor.SetProperty( Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT );
+
+ // Avoid a crash when core load gl resources.
+ application.GetGlAbstraction().SetCheckFramebufferStatusResult( GL_FRAMEBUFFER_COMPLETE );
+
+ application.SendNotification();
+ application.Render();
+
+ DALI_TEST_EQUALS( 1u, textEditor.GetChildCount(), TEST_LOCATION );
+
+ DevelTextEditor::SelectWholeText( textEditor );
+
+ application.SendNotification();
+ application.Render();
+
+ // Nothing should have been selected. The number of children is still 1
+ DALI_TEST_EQUALS( 1u, textEditor.GetChildCount(), TEST_LOCATION );
+
+ textEditor.SetProperty( TextEditor::Property::TEXT, "Hello world" );
+
+ application.SendNotification();
+ application.Render();
+
+ DevelTextEditor::SelectWholeText( textEditor );
+
+ application.SendNotification();
+ application.Render();
+
+ // Should be 2 children, the stencil and the layer
+ DALI_TEST_EQUALS( 2u, textEditor.GetChildCount(), TEST_LOCATION );
+
+ // The offscreen root actor should have two actors: the renderer and the highlight actor.
+ Actor stencil = textEditor.GetChildAt( 0u );
+
+ // The highlight actor is drawn first, so is the first actor in the list
+ Renderer highlight = stencil.GetChildAt( 0u ).GetRendererAt( 0u );
+ DALI_TEST_CHECK( highlight );
+
+ END_TEST;
+}
+
+int UtcDaliTextEditorSelectNone(void)
+{
+ ToolkitTestApplication application;
+ tet_infoline(" UtcDaliTextEditorSelectWholeText ");
+
+ TextEditor textEditor = TextEditor::New();
+
+ application.GetScene().Add( textEditor );
+
+ textEditor.SetProperty( Actor::Property::SIZE, Vector2( 300.f, 50.f ) );
+ textEditor.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::TOP_LEFT );
+ textEditor.SetProperty( Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT );
+
+ // Avoid a crash when core load gl resources.
+ application.GetGlAbstraction().SetCheckFramebufferStatusResult( GL_FRAMEBUFFER_COMPLETE );
+
+ application.SendNotification();
+ application.Render();
+
+ textEditor.SetProperty( TextEditor::Property::TEXT, "Hello world" );
+
+ application.SendNotification();
+ application.Render();
+
+ // Nothing is selected
+ std::string selectedText = textEditor.GetProperty( DevelTextEditor::Property::SELECTED_TEXT ).Get<std::string>();
+ DALI_TEST_EQUALS( "", selectedText, TEST_LOCATION );
+
+ DevelTextEditor::SelectWholeText( textEditor );
+
+ application.SendNotification();
+ application.Render();
+
+ // whole text is selected
+ selectedText = textEditor.GetProperty( DevelTextEditor::Property::SELECTED_TEXT ).Get<std::string>();
+ DALI_TEST_EQUALS( "Hello world", selectedText, TEST_LOCATION );
+
+ DevelTextEditor::SelectNone( textEditor );
+
+ application.SendNotification();
+ application.Render();
+
+ // Nothing is selected
+ selectedText = textEditor.GetProperty( DevelTextEditor::Property::SELECTED_TEXT ).Get<std::string>();
+ DALI_TEST_EQUALS( "", selectedText, TEST_LOCATION );
+
+ END_TEST;
+}
+
+int UtcDaliTextEditorSelectRange(void)
+{
+ ToolkitTestApplication application;
+ tet_infoline("utcDaliTextEditorSelectRange");
+
+ TextEditor textEditor = TextEditor::New();
+ DALI_TEST_CHECK( textEditor );
+
+ application.GetScene().Add( textEditor );
+
+ // Avoid a crash when core load gl resources.
+ application.GetGlAbstraction().SetCheckFramebufferStatusResult( GL_FRAMEBUFFER_COMPLETE );
+
+ application.SendNotification();
+ application.Render();
+
+ textEditor.SetProperty( TextEditor::Property::TEXT, "Hello world" );
+
+ textEditor.SetProperty( DevelTextEditor::Property::SELECTED_TEXT_START, 0 );
+ textEditor.SetProperty( DevelTextEditor::Property::SELECTED_TEXT_END, 5 );
+
+ // Hello is selected
+ std::string selectedText = textEditor.GetProperty( DevelTextEditor::Property::SELECTED_TEXT ).Get<std::string>();
+ DALI_TEST_EQUALS( "Hello", selectedText, TEST_LOCATION );
+
+ DALI_TEST_EQUALS( textEditor.GetProperty( DevelTextEditor::Property::SELECTED_TEXT_START ).Get<int>(), 0, TEST_LOCATION );
+ DALI_TEST_EQUALS( textEditor.GetProperty( DevelTextEditor::Property::SELECTED_TEXT_END ).Get<int>(), 5, TEST_LOCATION );
+
+ END_TEST;
+}
+
+int UtcDaliTextEditorEnableEditing(void)
+{
+ ToolkitTestApplication application;
+ tet_infoline(" UtcDaliTextEditorEnableEditing ");
+
+ TextEditor textEditor = TextEditor::New();
+
+ application.GetScene().Add( textEditor );
+
+ textEditor.SetProperty( Actor::Property::SIZE, Vector2( 300.f, 50.f ) );
+ textEditor.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::TOP_LEFT );
+ textEditor.SetProperty( Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT );
+
+ // Avoid a crash when core load gl resources.
+ application.GetGlAbstraction().SetCheckFramebufferStatusResult( GL_FRAMEBUFFER_COMPLETE );
+
+ application.SendNotification();
+ application.Render();
+
+ textEditor.SetKeyInputFocus();
+ textEditor.SetProperty( DevelTextEditor::Property::ENABLE_EDITING, false );
+ application.ProcessEvent( GenerateKey( "D", "", "D", KEY_D_CODE, 0, 0, Integration::KeyEvent::DOWN, "D", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
// Render and notify
application.SendNotification();
application.Render();
- editor.SetProperty( TextEditor::Property::TEXT, "Long enough message for TextEditor!");
+ DALI_TEST_EQUALS( textEditor.GetProperty( TextEditor::Property::TEXT ).Get<std::string>(), "", TEST_LOCATION );
+ DALI_TEST_EQUALS( textEditor.GetProperty( DevelTextEditor::Property::ENABLE_EDITING ).Get<bool>(), false, TEST_LOCATION );
+
+ textEditor.SetKeyInputFocus();
+ textEditor.SetProperty( DevelTextEditor::Property::ENABLE_EDITING, true );
+ application.ProcessEvent( GenerateKey( "D", "", "D", KEY_D_CODE, 0, 0, Integration::KeyEvent::DOWN, "D", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
+
+ // Render and notify
application.SendNotification();
- application.Render(6000);
+ application.Render();
+
+ DALI_TEST_EQUALS( textEditor.GetProperty( TextEditor::Property::TEXT ).Get<std::string>(), "D", TEST_LOCATION );
+ DALI_TEST_EQUALS( textEditor.GetProperty( DevelTextEditor::Property::ENABLE_EDITING ).Get<bool>(), true, TEST_LOCATION );
+
+ END_TEST;
+}
+
+int UtcDaliTextEditorScrolling(void)
+{
+ ToolkitTestApplication application;
+ tet_infoline(" UtcDaliTextEditorScrolling ");
+
+ TextEditor textEditor = TextEditor::New();
+ DALI_TEST_CHECK( textEditor );
+
+ application.GetScene().Add( textEditor );
+
+ // Avoid a crash when core load gl resources.
+ application.GetGlAbstraction().SetCheckFramebufferStatusResult( GL_FRAMEBUFFER_COMPLETE );
application.SendNotification();
- DALI_TEST_EQUALS( startedCalled, true, TEST_LOCATION );
- DALI_TEST_EQUALS( finishedCalled, true, TEST_LOCATION );
+ application.Render();
+
+ textEditor.SetProperty(TextEditor::Property::TEXT, "Tex1\nTex2\nTex3\nTex4\nTex5\nTex6\nTex7\nTex8");
+ textEditor.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::TOP_CENTER);
+ textEditor.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_CENTER);
+ textEditor.SetProperty(Actor::Property::SIZE, Vector2(60.0f, 160.0f));
+
+ application.SendNotification();
+ application.Render();
+
+ DALI_TEST_EQUALS( textEditor.GetProperty( DevelTextEditor::Property::VERTICAL_SCROLL_POSITION ).Get<float>(), 0.0f, TEST_LOCATION );
+ DALI_TEST_EQUALS( textEditor.GetProperty( DevelTextEditor::Property::HORIZONTAL_SCROLL_POSITION ).Get<float>(), 0.0f, TEST_LOCATION );
+
+
+ DevelTextEditor::ScrollBy(textEditor, Vector2(1.0f, 1.0f));
+
+ DALI_TEST_EQUALS( textEditor.GetProperty( DevelTextEditor::Property::VERTICAL_SCROLL_POSITION ).Get<float>(), 1.0f, TEST_LOCATION );
+ DALI_TEST_EQUALS( textEditor.GetProperty( DevelTextEditor::Property::HORIZONTAL_SCROLL_POSITION ).Get<float>(), 0.0f, TEST_LOCATION );
+
+ DevelTextEditor::ScrollBy(textEditor, Vector2(0.0f, 1000.0f));
+
+ DALI_TEST_NOT_EQUALS( textEditor.GetProperty( DevelTextEditor::Property::VERTICAL_SCROLL_POSITION ).Get<float>(), 1.0f, 0.1f, TEST_LOCATION );
+ DALI_TEST_EQUALS( textEditor.GetProperty( DevelTextEditor::Property::HORIZONTAL_SCROLL_POSITION ).Get<float>(), 0.0f, TEST_LOCATION );
+
+ textEditor.SetProperty(DevelTextEditor::Property::VERTICAL_SCROLL_POSITION , 0.0f);
+ textEditor.SetProperty(DevelTextEditor::Property::HORIZONTAL_SCROLL_POSITION , 0.0f);
+
+ DALI_TEST_EQUALS( textEditor.GetProperty( DevelTextEditor::Property::VERTICAL_SCROLL_POSITION ).Get<float>(), 0.0f, TEST_LOCATION );
+ DALI_TEST_EQUALS( textEditor.GetProperty( DevelTextEditor::Property::HORIZONTAL_SCROLL_POSITION ).Get<float>(), 0.0f, TEST_LOCATION );
+
+ END_TEST;
+}
+
+int UtcDaliToolkitTextEditorFontSizeScale(void)
+{
+ ToolkitTestApplication application;
+ tet_infoline(" UtcDaliToolkitTextEditorFontSizeScale");
+
+ TextEditor textEditor = TextEditor::New();
+ textEditor.SetProperty( TextEditor::Property::POINT_SIZE, 30.f );
+ textEditor.SetProperty( TextEditor::Property::TEXT, "Test" );
+ Vector3 nonScaledSize = textEditor.GetNaturalSize();
+
+ TextEditor textEditorScaled = TextEditor::New();
+ textEditorScaled.SetProperty( TextEditor::Property::POINT_SIZE, 15.f );
+ textEditorScaled.SetProperty( Toolkit::DevelTextEditor::Property::FONT_SIZE_SCALE, 2.f );
+ textEditorScaled.SetProperty( TextEditor::Property::TEXT, "Test" );
+ Vector3 scaledSize = textEditorScaled.GetNaturalSize();
+
+ DALI_TEST_EQUALS( nonScaledSize, scaledSize, TEST_LOCATION );
+
+ textEditor.SetProperty( TextEditor::Property::PIXEL_SIZE, 30.f );
+ textEditor.SetProperty( TextEditor::Property::TEXT, "Test" );
+ nonScaledSize = textEditor.GetNaturalSize();
+
+ textEditorScaled.SetProperty( TextEditor::Property::PIXEL_SIZE, 15.f );
+ textEditorScaled.SetProperty( Toolkit::DevelTextEditor::Property::FONT_SIZE_SCALE, 2.f );
+ textEditorScaled.SetProperty( TextEditor::Property::TEXT, "Test" );
+ scaledSize = textEditorScaled.GetNaturalSize();
+
+ DALI_TEST_EQUALS( nonScaledSize, scaledSize, TEST_LOCATION );
+
+ END_TEST;
+}
+
+int UtcDaliTextEditorPrimaryCursorPosition(void)
+{
+ ToolkitTestApplication application;
+ tet_infoline(" UtcDaliTextPrimaryCursorPosition ");
+
+ TextEditor textEditor = TextEditor::New();
+
+ application.GetScene().Add( textEditor );
+
+ textEditor.SetProperty( TextEditor::Property::TEXT, "ABCEF");
+ textEditor.SetProperty( Actor::Property::SIZE, Vector2( 300.f, 50.f ) );
+ textEditor.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::TOP_LEFT );
+ textEditor.SetProperty( Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT );
+
+ // Avoid a crash when core load gl resources.
+ application.GetGlAbstraction().SetCheckFramebufferStatusResult( GL_FRAMEBUFFER_COMPLETE );
+
+ textEditor.SetProperty( DevelTextEditor::Property::PRIMARY_CURSOR_POSITION, 3);
+ application.SendNotification();
+ application.Render();
+
+ application.ProcessEvent( GenerateKey( "D", "", "D", KEY_D_CODE, 0, 0, Integration::KeyEvent::DOWN, "D", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
+
+ // Render and notify
+ application.SendNotification();
+ application.Render();
+
+ DALI_TEST_EQUALS( textEditor.GetProperty( TextEditor::Property::TEXT ).Get<std::string>(), "ABCDEF", TEST_LOCATION );
+ DALI_TEST_EQUALS( textEditor.GetProperty( DevelTextEditor::Property::PRIMARY_CURSOR_POSITION ).Get<int>(), 4, TEST_LOCATION );
END_TEST;
}