#include <unistd.h>
#include <dali/public-api/rendering/renderer.h>
+#include <dali/devel-api/adaptor-framework/clipboard.h>
#include <dali/integration-api/events/key-event-integ.h>
#include <dali/integration-api/events/tap-gesture-event.h>
#include <dali-toolkit-test-suite-utils.h>
DALI_TEST_EQUALS( editor.GetProperty<float>( TextEditor::Property::INPUT_LINE_SPACING ), 20.0f, Math::MACHINE_EPSILON_1000, TEST_LOCATION );
// Check the underline property
- editor.SetProperty( TextEditor::Property::UNDERLINE, "Underline properties" );
- DALI_TEST_EQUALS( editor.GetProperty<std::string>( TextEditor::Property::UNDERLINE ), std::string("Underline properties"), TEST_LOCATION );
+ editor.SetProperty( TextEditor::Property::UNDERLINE, "{\"enable\":\"true\",\"color\":\"red\",\"height\":\"1\"}" );
+ DALI_TEST_EQUALS( editor.GetProperty<std::string>( TextEditor::Property::UNDERLINE ), std::string("{\"enable\":\"true\",\"color\":\"red\",\"height\":\"1\"}"), TEST_LOCATION );
// Check the input underline property
editor.SetProperty( TextEditor::Property::INPUT_UNDERLINE, "Underline input properties" );
DALI_TEST_EQUALS( editor.GetProperty<std::string>( TextEditor::Property::INPUT_UNDERLINE ), std::string("Underline input properties"), TEST_LOCATION );
// Check the shadow property
- editor.SetProperty( TextEditor::Property::SHADOW, "Shadow properties" );
- DALI_TEST_EQUALS( editor.GetProperty<std::string>( TextEditor::Property::SHADOW ), std::string("Shadow properties"), TEST_LOCATION );
+ editor.SetProperty( TextEditor::Property::SHADOW, "{\"color\":\"green\",\"offset\":\"2 2\"}" );
+ DALI_TEST_EQUALS( editor.GetProperty<std::string>( TextEditor::Property::SHADOW ), std::string("{\"color\":\"green\",\"offset\":\"2 2\"}"), TEST_LOCATION );
// Check the input shadow property
editor.SetProperty( TextEditor::Property::INPUT_SHADOW, "Shadow input properties" );
application.SendNotification();
application.Render();
+ // Send some taps and check text controller with clipboard window
+ Dali::Clipboard clipboard = Clipboard::Get();
+ clipboard.ShowClipboard();
+ application.ProcessEvent( GenerateTap( Gesture::Possible, 1u, 1u, Vector2( 3.f, 25.0f ) ) );
+ application.ProcessEvent( GenerateTap( Gesture::Started, 1u, 1u, Vector2( 3.f, 25.0f ) ) );
+ clipboard.HideClipboard();
+
+ // Render and notify
+ application.SendNotification();
+ application.Render();
+
// Tap first to get the focus.
application.ProcessEvent( GenerateTap( Gesture::Possible, 1u, 1u, Vector2( 3.f, 25.0f ) ) );
application.ProcessEvent( GenerateTap( Gesture::Started, 1u, 1u, Vector2( 3.f, 25.0f ) ) );