/*
- * Copyright (c) 2016 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2017 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
#include <iostream>
#include <stdlib.h>
-#include <dali/devel-api/rendering/renderer.h>
+#include <unistd.h>
+
+#include <dali/public-api/rendering/renderer.h>
+#include <dali/devel-api/adaptor-framework/clipboard.h>
#include <dali/integration-api/events/key-event-integ.h>
+#include <dali/integration-api/events/touch-event-integ.h>
#include <dali/integration-api/events/tap-gesture-event.h>
+#include <dali/integration-api/events/pan-gesture-event.h>
#include <dali-toolkit-test-suite-utils.h>
#include <dali-toolkit/dali-toolkit.h>
-#include <dali-toolkit/devel-api/controls/text-controls/text-editor.h> ///< @todo to be removed when text-editor is added to the dali-toolkit.h
-#include <dali-toolkit/devel-api/styling/style-manager.h>
+#include <dali-toolkit/devel-api/controls/text-controls/text-editor-devel.h>
using namespace Dali;
using namespace Toolkit;
const char* const PROPERTY_NAME_INPUT_FONT_STYLE = "inputFontStyle";
const char* const PROPERTY_NAME_INPUT_POINT_SIZE = "inputPointSize";
+const char* const PROPERTY_NAME_LINE_SPACING = "lineSpacing";
+const char* const PROPERTY_NAME_INPUT_LINE_SPACING = "inputLineSpacing";
+const char* const PROPERTY_NAME_UNDERLINE = "underline";
+const char* const PROPERTY_NAME_INPUT_UNDERLINE = "inputUnderline";
+const char* const PROPERTY_NAME_SHADOW = "shadow";
+const char* const PROPERTY_NAME_INPUT_SHADOW = "inputShadow";
+const char* const PROPERTY_NAME_EMBOSS = "emboss";
+const char* const PROPERTY_NAME_INPUT_EMBOSS = "inputEmboss";
+const char* const PROPERTY_NAME_OUTLINE = "outline";
+const char* const PROPERTY_NAME_INPUT_OUTLINE = "inputOutline";
+
+const char* const PROPERTY_NAME_SMOOTH_SCROLL = "smoothScroll";
+const char* const PROPERTY_NAME_SMOOTH_SCROLL_DURATION = "smoothScrollDuration";
+const char* const PROPERTY_NAME_ENABLE_SCROLL_BAR = "enableScrollBar";
+const char* const PROPERTY_NAME_SCROLL_BAR_SHOW_DURATION = "scrollBarShowDuration";
+const char* const PROPERTY_NAME_SCROLL_BAR_FADE_DURATION = "scrollBarFadeDuration";
+const char* const PROPERTY_NAME_PIXEL_SIZE = "pixelSize";
+
const int DEFAULT_RENDERING_BACKEND = Dali::Toolkit::Text::DEFAULT_RENDERING_BACKEND;
const Dali::Vector4 LIGHT_BLUE( 0.75f, 0.96f, 1.f, 1.f ); // The text highlight color.
const unsigned int CURSOR_BLINK_INTERVAL = 500u; // Cursor blink interval
const float TO_MILLISECONDS = 1000.f;
const float TO_SECONDS = 1.f / TO_MILLISECONDS;
+const float RENDER_FRAME_INTERVAL = 16.66f;
const float SCROLL_THRESHOLD = 10.f;
const float SCROLL_SPEED = 300.f;
+const unsigned int DEFAULT_FONT_SIZE = 1152u;
+const std::string DEFAULT_FONT_DIR( "/resources/fonts" );
+
+const int KEY_A_CODE = 38;
+const int KEY_D_CODE = 40;
+const int KEY_WHITE_SPACE_CODE = 65;
+
+const char* HANDLE_IMAGE_FILE_NAME = TEST_RESOURCE_DIR "/insertpoint-icon.png";
+
+const std::string DEFAULT_DEVICE_NAME("hwKeyboard");
+
static bool gTextChangedCallBackCalled;
+static bool gInputStyleChangedCallbackCalled;
+static Dali::Toolkit::TextEditor::InputStyle::Mask gInputStyleMask;
+
+struct CallbackFunctor
+{
+ CallbackFunctor(bool* callbackFlag)
+ : mCallbackFlag( callbackFlag )
+ {
+ }
+
+ void operator()()
+ {
+ *mCallbackFlag = true;
+ }
+ bool* mCallbackFlag;
+};
static void TestTextChangedCallback( TextEditor control )
{
gTextChangedCallBackCalled = true;
}
+static void TestInputStyleChangedCallback( TextEditor control, TextEditor::InputStyle::Mask mask )
+{
+ tet_infoline(" TestInputStyleChangedCallback");
+
+ gInputStyleChangedCallbackCalled = true;
+ gInputStyleMask = mask;
+}
+
// Generate a TapGestureEvent to send to Core.
Integration::TapGestureEvent GenerateTap(
Gesture::State state,
return tap;
}
+// Generate a PanGestureEvent to send to Core
+Integration::PanGestureEvent GeneratePan( Gesture::State state,
+ const Vector2& previousPosition,
+ const Vector2& currentPosition,
+ unsigned long timeDelta,
+ unsigned int numberOfTouches = 1u )
+{
+ Integration::PanGestureEvent pan(state);
+
+ pan.previousPosition = previousPosition;
+ pan.currentPosition = currentPosition;
+ pan.timeDelta = timeDelta;
+ pan.numberOfTouches = numberOfTouches;
+
+ return pan;
+}
+
// Generate a KeyEvent to send to Core.
Integration::KeyEvent GenerateKey( const std::string& keyName,
const std::string& keyString,
int keyCode,
int keyModifier,
unsigned long timeStamp,
- const Integration::KeyEvent::State& keyState )
+ const Integration::KeyEvent::State& keyState,
+ const std::string& deviceName,
+ const DevelKeyEvent::DeviceClass::Type& deviceClass )
{
return Integration::KeyEvent( keyName,
keyString,
keyCode,
keyModifier,
timeStamp,
- keyState );
+ keyState,
+ deviceName,
+ deviceClass );
+}
+
+/**
+ * Helper to generate PanGestureEvent
+ *
+ * @param[in] application Application instance
+ * @param[in] state The Gesture State
+ * @param[in] pos The current position of touch.
+ */
+static void SendPan(ToolkitTestApplication& application, Gesture::State state, const Vector2& pos)
+{
+ static Vector2 last;
+
+ if( (state == Gesture::Started) ||
+ (state == Gesture::Possible) )
+ {
+ last.x = pos.x;
+ last.y = pos.y;
+ }
+
+ application.ProcessEvent( GeneratePan( state, last, pos, 16 ) );
+
+ last.x = pos.x;
+ last.y = pos.y;
+}
+
+/*
+ * Simulate time passed by.
+ *
+ * @note this will always process at least 1 frame (1/60 sec)
+ *
+ * @param application Test application instance
+ * @param duration Time to pass in milliseconds.
+ * @return The actual time passed in milliseconds
+ */
+static int Wait(ToolkitTestApplication& application, int duration = 0)
+{
+ int time = 0;
+
+ for(int i = 0; i <= ( duration / RENDER_FRAME_INTERVAL); i++)
+ {
+ application.SendNotification();
+ application.Render(RENDER_FRAME_INTERVAL);
+ time += RENDER_FRAME_INTERVAL;
+ }
+
+ return time;
+}
+
+Dali::Integration::Point GetPointDownInside( Vector2& pos )
+{
+ Dali::Integration::Point point;
+ point.SetState( PointState::DOWN );
+ point.SetScreenPosition( pos );
+ return point;
+}
+
+Dali::Integration::Point GetPointUpInside( Vector2& pos )
+{
+ Dali::Integration::Point point;
+ point.SetState( PointState::UP );
+ point.SetScreenPosition( pos );
+ return point;
+}
+
+bool DaliTestCheckMaps( const Property::Map& fontStyleMapGet, const Property::Map& fontStyleMapSet )
+{
+ if( fontStyleMapGet.Count() == fontStyleMapSet.Count() )
+ {
+ for( unsigned int index = 0u; index < fontStyleMapGet.Count(); ++index )
+ {
+ const KeyValuePair& valueGet = fontStyleMapGet.GetKeyValue( index );
+
+ Property::Value* valueSet = fontStyleMapSet.Find( valueGet.first.stringKey );
+ if( NULL != valueSet )
+ {
+ if( valueGet.second.Get<std::string>() != valueSet->Get<std::string>() )
+ {
+ tet_printf( " Value got : [%s], expected : [%s]", valueGet.second.Get<std::string>().c_str(), valueSet->Get<std::string>().c_str() );
+ return false;
+ }
+ }
+ else
+ {
+ tet_printf( " The key %s doesn't exist.", valueGet.first.stringKey.c_str() );
+ return false;
+ }
+ }
+ }
+
+ return true;
}
} // namespace
TextEditor copy( textEditor );
DALI_TEST_CHECK( copy );
- DALI_TEST_CHECK( copy.GetProperty<std::string>( TextLabel::Property::TEXT ) == textEditor.GetProperty<std::string>( TextLabel::Property::TEXT ) );
+ DALI_TEST_CHECK( copy.GetProperty<std::string>( TextEditor::Property::TEXT ) == textEditor.GetProperty<std::string>( TextEditor::Property::TEXT ) );
END_TEST;
}
DALI_TEST_CHECK( editor.GetPropertyIndex( PROPERTY_NAME_INPUT_FONT_FAMILY ) == TextEditor::Property::INPUT_FONT_FAMILY );
DALI_TEST_CHECK( editor.GetPropertyIndex( PROPERTY_NAME_INPUT_FONT_STYLE ) == TextEditor::Property::INPUT_FONT_STYLE );
DALI_TEST_CHECK( editor.GetPropertyIndex( PROPERTY_NAME_INPUT_POINT_SIZE ) == TextEditor::Property::INPUT_POINT_SIZE );
+
+ DALI_TEST_CHECK( editor.GetPropertyIndex( PROPERTY_NAME_LINE_SPACING ) == TextEditor::Property::LINE_SPACING );
+ DALI_TEST_CHECK( editor.GetPropertyIndex( PROPERTY_NAME_INPUT_LINE_SPACING ) == TextEditor::Property::INPUT_LINE_SPACING );
+ DALI_TEST_CHECK( editor.GetPropertyIndex( PROPERTY_NAME_UNDERLINE ) == TextEditor::Property::UNDERLINE );
+ DALI_TEST_CHECK( editor.GetPropertyIndex( PROPERTY_NAME_INPUT_UNDERLINE ) == TextEditor::Property::INPUT_UNDERLINE );
+ DALI_TEST_CHECK( editor.GetPropertyIndex( PROPERTY_NAME_SHADOW ) == TextEditor::Property::SHADOW );
+ DALI_TEST_CHECK( editor.GetPropertyIndex( PROPERTY_NAME_INPUT_SHADOW ) == TextEditor::Property::INPUT_SHADOW );
+ DALI_TEST_CHECK( editor.GetPropertyIndex( PROPERTY_NAME_EMBOSS ) == TextEditor::Property::EMBOSS );
+ DALI_TEST_CHECK( editor.GetPropertyIndex( PROPERTY_NAME_INPUT_EMBOSS ) == TextEditor::Property::INPUT_EMBOSS );
+ DALI_TEST_CHECK( editor.GetPropertyIndex( PROPERTY_NAME_OUTLINE ) == TextEditor::Property::OUTLINE );
+ DALI_TEST_CHECK( editor.GetPropertyIndex( PROPERTY_NAME_INPUT_OUTLINE ) == TextEditor::Property::INPUT_OUTLINE );
+ DALI_TEST_CHECK( editor.GetPropertyIndex( PROPERTY_NAME_SMOOTH_SCROLL ) == DevelTextEditor::Property::SMOOTH_SCROLL );
+ DALI_TEST_CHECK( editor.GetPropertyIndex( PROPERTY_NAME_SMOOTH_SCROLL_DURATION ) == DevelTextEditor::Property::SMOOTH_SCROLL_DURATION );
+ DALI_TEST_CHECK( editor.GetPropertyIndex( PROPERTY_NAME_ENABLE_SCROLL_BAR ) == DevelTextEditor::Property::ENABLE_SCROLL_BAR );
+ DALI_TEST_CHECK( editor.GetPropertyIndex( PROPERTY_NAME_SCROLL_BAR_SHOW_DURATION ) == DevelTextEditor::Property::SCROLL_BAR_SHOW_DURATION );
+ DALI_TEST_CHECK( editor.GetPropertyIndex( PROPERTY_NAME_SCROLL_BAR_FADE_DURATION ) == DevelTextEditor::Property::SCROLL_BAR_FADE_DURATION );
+ DALI_TEST_CHECK( editor.GetPropertyIndex( PROPERTY_NAME_PIXEL_SIZE ) == DevelTextEditor::Property::PIXEL_SIZE );
+
END_TEST;
}
// Check font properties.
editor.SetProperty( TextEditor::Property::FONT_FAMILY, "Setting font family" );
DALI_TEST_EQUALS( editor.GetProperty<std::string>( TextEditor::Property::FONT_FAMILY ), std::string("Setting font family"), TEST_LOCATION );
- editor.SetProperty( TextEditor::Property::FONT_STYLE, "Setting font style" );
- DALI_TEST_EQUALS( editor.GetProperty<std::string>( TextEditor::Property::FONT_STYLE ), std::string("Setting font style"), TEST_LOCATION );
+
+ Property::Map fontStyleMapSet;
+ Property::Map fontStyleMapGet;
+ Property::Value* slantValue = NULL;
+
+ fontStyleMapSet.Insert( "weight", "bold" );
+ fontStyleMapSet.Insert( "width", "condensed" );
+ fontStyleMapSet.Insert( "slant", "italic" );
+
+ editor.SetProperty( TextEditor::Property::FONT_STYLE, fontStyleMapSet );
+ fontStyleMapGet = editor.GetProperty<Property::Map>( TextEditor::Property::FONT_STYLE );
+ DALI_TEST_EQUALS( fontStyleMapGet.Count(), fontStyleMapSet.Count(), TEST_LOCATION );
+ DALI_TEST_EQUALS( DaliTestCheckMaps( fontStyleMapGet, fontStyleMapSet ), true, TEST_LOCATION );
+
editor.SetProperty( TextEditor::Property::POINT_SIZE, 10.f );
DALI_TEST_EQUALS( editor.GetProperty<float>( TextEditor::Property::POINT_SIZE ), 10.f, Math::MACHINE_EPSILON_1000, TEST_LOCATION );
+ // Reset font style.
+ fontStyleMapSet.Clear();
+ fontStyleMapSet.Insert( "weight", "normal" );
+ fontStyleMapSet.Insert( "slant", "oblique" );
+ editor.SetProperty( TextEditor::Property::FONT_STYLE, fontStyleMapSet );
+ fontStyleMapGet = editor.GetProperty<Property::Map>( TextEditor::Property::FONT_STYLE );
+ DALI_TEST_EQUALS( fontStyleMapGet.Count(), fontStyleMapSet.Count(), TEST_LOCATION );
+ DALI_TEST_EQUALS( DaliTestCheckMaps( fontStyleMapGet, fontStyleMapSet ), true, TEST_LOCATION );
+
+ fontStyleMapSet.Clear();
+ fontStyleMapSet.Insert( "slant", "roman" );
+ editor.SetProperty( TextEditor::Property::FONT_STYLE, fontStyleMapSet );
+ fontStyleMapGet = editor.GetProperty<Property::Map>( TextEditor::Property::FONT_STYLE );
+
+ // Replace 'roman' for 'normal'.
+ slantValue = fontStyleMapGet.Find( "slant" );
+ if( NULL != slantValue )
+ {
+ if( "normal" == slantValue->Get<std::string>() )
+ {
+ fontStyleMapGet["slant"] = "roman";
+ }
+ }
+ DALI_TEST_EQUALS( fontStyleMapGet.Count(), fontStyleMapSet.Count(), TEST_LOCATION );
+ DALI_TEST_EQUALS( DaliTestCheckMaps( fontStyleMapGet, fontStyleMapSet ), true, TEST_LOCATION );
+
+ fontStyleMapSet.Clear();
+
+ editor.SetProperty( TextEditor::Property::FONT_STYLE, fontStyleMapSet );
+ fontStyleMapGet = editor.GetProperty<Property::Map>( TextEditor::Property::FONT_STYLE );
+ DALI_TEST_EQUALS( fontStyleMapGet.Count(), fontStyleMapSet.Count(), TEST_LOCATION );
+ DALI_TEST_EQUALS( DaliTestCheckMaps( fontStyleMapGet, fontStyleMapSet ), true, TEST_LOCATION );
+
// Check that the Alignment properties can be correctly set
editor.SetProperty( TextEditor::Property::HORIZONTAL_ALIGNMENT, "END" );
DALI_TEST_EQUALS( editor.GetProperty<std::string>( TextEditor::Property::HORIZONTAL_ALIGNMENT ), "END", TEST_LOCATION );
// Check input font properties.
editor.SetProperty( TextEditor::Property::INPUT_FONT_FAMILY, "Setting input font family" );
DALI_TEST_EQUALS( editor.GetProperty<std::string>( TextEditor::Property::INPUT_FONT_FAMILY ), "Setting input font family", TEST_LOCATION );
- editor.SetProperty( TextEditor::Property::INPUT_FONT_STYLE, "Setting input font style" );
- DALI_TEST_EQUALS( editor.GetProperty<std::string>( TextEditor::Property::INPUT_FONT_STYLE ), "Setting input font style", TEST_LOCATION );
+
+ fontStyleMapSet.Clear();
+ fontStyleMapSet.Insert( "weight", "bold" );
+ fontStyleMapSet.Insert( "width", "condensed" );
+ fontStyleMapSet.Insert( "slant", "italic" );
+
+ editor.SetProperty( TextEditor::Property::INPUT_FONT_STYLE, fontStyleMapSet );
+ fontStyleMapGet = editor.GetProperty<Property::Map>( TextEditor::Property::INPUT_FONT_STYLE );
+ DALI_TEST_EQUALS( fontStyleMapGet.Count(), fontStyleMapSet.Count(), TEST_LOCATION );
+ DALI_TEST_EQUALS( DaliTestCheckMaps( fontStyleMapGet, fontStyleMapSet ), true, TEST_LOCATION );
+
editor.SetProperty( TextEditor::Property::INPUT_POINT_SIZE, 12.f );
DALI_TEST_EQUALS( editor.GetProperty<float>( TextEditor::Property::INPUT_POINT_SIZE ), 12.f, Math::MACHINE_EPSILON_1000, TEST_LOCATION );
+ // Reset input font style.
+ fontStyleMapSet.Clear();
+ fontStyleMapSet.Insert( "weight", "normal" );
+ fontStyleMapSet.Insert( "slant", "oblique" );
+
+ editor.SetProperty( TextEditor::Property::INPUT_FONT_STYLE, fontStyleMapSet );
+ fontStyleMapGet = editor.GetProperty<Property::Map>( TextEditor::Property::INPUT_FONT_STYLE );
+ DALI_TEST_EQUALS( fontStyleMapGet.Count(), fontStyleMapSet.Count(), TEST_LOCATION );
+ DALI_TEST_EQUALS( DaliTestCheckMaps( fontStyleMapGet, fontStyleMapSet ), true, TEST_LOCATION );
+
+ fontStyleMapSet.Clear();
+ fontStyleMapSet.Insert( "slant", "roman" );
+
+ editor.SetProperty( TextEditor::Property::INPUT_FONT_STYLE, fontStyleMapSet );
+ fontStyleMapGet = editor.GetProperty<Property::Map>( TextEditor::Property::INPUT_FONT_STYLE );
+
+ // Replace 'roman' for 'normal'.
+ slantValue = fontStyleMapGet.Find( "slant" );
+ if( NULL != slantValue )
+ {
+ if( "normal" == slantValue->Get<std::string>() )
+ {
+ fontStyleMapGet["slant"] = "roman";
+ }
+ }
+ DALI_TEST_EQUALS( fontStyleMapGet.Count(), fontStyleMapSet.Count(), TEST_LOCATION );
+ DALI_TEST_EQUALS( DaliTestCheckMaps( fontStyleMapGet, fontStyleMapSet ), true, TEST_LOCATION );
+
+ fontStyleMapSet.Clear();
+
+ editor.SetProperty( TextEditor::Property::INPUT_FONT_STYLE, fontStyleMapSet );
+ fontStyleMapGet = editor.GetProperty<Property::Map>( TextEditor::Property::INPUT_FONT_STYLE );
+ DALI_TEST_EQUALS( fontStyleMapGet.Count(), fontStyleMapSet.Count(), TEST_LOCATION );
+ DALI_TEST_EQUALS( DaliTestCheckMaps( fontStyleMapGet, fontStyleMapSet ), true, TEST_LOCATION );
+
+ // Check the line spacing property
+ DALI_TEST_EQUALS( editor.GetProperty<float>( TextEditor::Property::LINE_SPACING ), 0.0f, Math::MACHINE_EPSILON_1000, TEST_LOCATION );
+ editor.SetProperty( TextEditor::Property::LINE_SPACING, 10.f );
+ DALI_TEST_EQUALS( editor.GetProperty<float>( TextEditor::Property::LINE_SPACING ), 10.0f, Math::MACHINE_EPSILON_1000, TEST_LOCATION );
+
+ // Check the input line spacing property
+ DALI_TEST_EQUALS( editor.GetProperty<float>( TextEditor::Property::INPUT_LINE_SPACING ), 0.0f, Math::MACHINE_EPSILON_1000, TEST_LOCATION );
+ editor.SetProperty( TextEditor::Property::INPUT_LINE_SPACING, 20.f );
+ DALI_TEST_EQUALS( editor.GetProperty<float>( TextEditor::Property::INPUT_LINE_SPACING ), 20.0f, Math::MACHINE_EPSILON_1000, TEST_LOCATION );
+
+ // Check the underline property
+
+ Property::Map underlineMapSet;
+ Property::Map underlineMapGet;
+
+ underlineMapSet.Insert( "enable", "true" );
+ underlineMapSet.Insert( "color", "red" );
+ underlineMapSet.Insert( "height", "1" );
+
+ editor.SetProperty( TextEditor::Property::UNDERLINE, underlineMapSet );
+
+ underlineMapGet = editor.GetProperty<Property::Map>( TextEditor::Property::UNDERLINE );
+ DALI_TEST_EQUALS( underlineMapGet.Count(), underlineMapSet.Count(), TEST_LOCATION );
+ DALI_TEST_EQUALS( DaliTestCheckMaps( underlineMapGet, underlineMapSet ), true, TEST_LOCATION );
+
+ // Check the input underline property
+ editor.SetProperty( TextEditor::Property::INPUT_UNDERLINE, "Underline input properties" );
+ DALI_TEST_EQUALS( editor.GetProperty<std::string>( TextEditor::Property::INPUT_UNDERLINE ), std::string("Underline input properties"), TEST_LOCATION );
+
+ // Check the shadow property
+ Property::Map shadowMapSet;
+ Property::Map shadowMapGet;
+
+ shadowMapSet.Insert( "color", "green" );
+ shadowMapSet.Insert( "offset", "2 2" );
+
+ editor.SetProperty( TextEditor::Property::SHADOW, shadowMapSet );
+
+ shadowMapGet = editor.GetProperty<Property::Map>( TextEditor::Property::SHADOW );
+ DALI_TEST_EQUALS( shadowMapGet.Count(), shadowMapSet.Count(), TEST_LOCATION );
+ DALI_TEST_EQUALS( DaliTestCheckMaps( shadowMapGet, shadowMapSet ), true, TEST_LOCATION );
+
+ // Check the input shadow property
+ editor.SetProperty( TextEditor::Property::INPUT_SHADOW, "Shadow input properties" );
+ DALI_TEST_EQUALS( editor.GetProperty<std::string>( TextEditor::Property::INPUT_SHADOW ), std::string("Shadow input properties"), TEST_LOCATION );
+
+ // Check the emboss property
+ editor.SetProperty( TextEditor::Property::EMBOSS, "Emboss properties" );
+ DALI_TEST_EQUALS( editor.GetProperty<std::string>( TextEditor::Property::EMBOSS ), std::string("Emboss properties"), TEST_LOCATION );
+
+ // Check the input emboss property
+ editor.SetProperty( TextEditor::Property::INPUT_EMBOSS, "Emboss input properties" );
+ DALI_TEST_EQUALS( editor.GetProperty<std::string>( TextEditor::Property::INPUT_EMBOSS ), std::string("Emboss input properties"), TEST_LOCATION );
+
+ // Check the outline property
+ editor.SetProperty( TextEditor::Property::OUTLINE, "Outline properties" );
+ DALI_TEST_EQUALS( editor.GetProperty<std::string>( TextEditor::Property::OUTLINE ), std::string("Outline properties"), TEST_LOCATION );
+
+ // Check the input outline property
+ editor.SetProperty( TextEditor::Property::INPUT_OUTLINE, "Outline input properties" );
+ DALI_TEST_EQUALS( editor.GetProperty<std::string>( TextEditor::Property::INPUT_OUTLINE ), std::string("Outline input properties"), TEST_LOCATION );
+
+ // Check the smooth scroll property
+ DALI_TEST_EQUALS( editor.GetProperty<bool>( DevelTextEditor::Property::SMOOTH_SCROLL ), false, TEST_LOCATION );
+ editor.SetProperty( DevelTextEditor::Property::SMOOTH_SCROLL, true );
+ DALI_TEST_EQUALS( editor.GetProperty<bool>( DevelTextEditor::Property::SMOOTH_SCROLL ), true, TEST_LOCATION );
+
+ // Check the smooth scroll duration property
+ editor.SetProperty( DevelTextEditor::Property::SMOOTH_SCROLL_DURATION, 0.2f );
+ DALI_TEST_EQUALS( editor.GetProperty<float>( DevelTextEditor::Property::SMOOTH_SCROLL_DURATION ), 0.2f, Math::MACHINE_EPSILON_1000, TEST_LOCATION );
+
+ // Check the scroll bar property
+ DALI_TEST_EQUALS( editor.GetProperty<bool>( DevelTextEditor::Property::ENABLE_SCROLL_BAR ), false, TEST_LOCATION );
+ editor.SetProperty( DevelTextEditor::Property::ENABLE_SCROLL_BAR, true );
+ DALI_TEST_EQUALS( editor.GetProperty<bool>( DevelTextEditor::Property::ENABLE_SCROLL_BAR ), true, TEST_LOCATION );
+
+ editor.SetProperty( DevelTextEditor::Property::SCROLL_BAR_SHOW_DURATION, 0.3f );
+ DALI_TEST_EQUALS( editor.GetProperty<float>( DevelTextEditor::Property::SCROLL_BAR_SHOW_DURATION ), 0.3f, Math::MACHINE_EPSILON_1000, TEST_LOCATION );
+ editor.SetProperty( DevelTextEditor::Property::SCROLL_BAR_FADE_DURATION, 0.2f );
+ DALI_TEST_EQUALS( editor.GetProperty<float>( DevelTextEditor::Property::SCROLL_BAR_FADE_DURATION ), 0.2f, Math::MACHINE_EPSILON_1000, TEST_LOCATION );
+
+ // Check the pixel size of font
+ editor.SetProperty( DevelTextEditor::Property::PIXEL_SIZE, 20.f );
+ DALI_TEST_EQUALS( editor.GetProperty<float>( DevelTextEditor::Property::PIXEL_SIZE ), 20.f, Math::MACHINE_EPSILON_1000, TEST_LOCATION );
+
END_TEST;
}
ToolkitTestApplication application;
tet_infoline(" UtcDaliToolkitTextEditorAtlasRenderP");
StyleManager styleManager = StyleManager::Get();
- styleManager.RequestDefaultTheme();
+ styleManager.ApplyDefaultTheme();
TextEditor editor = TextEditor::New();
DALI_TEST_CHECK( editor );
Stage::GetCurrent().Add( editor );
- editor.TextChangedSignal().Connect(&TestTextChangedCallback);
+ // connect to the text changed signal.
+ ConnectionTracker* testTracker = new ConnectionTracker();
+ editor.TextChangedSignal().Connect( &TestTextChangedCallback );
+ bool textChangedSignal = false;
+ editor.ConnectSignal( testTracker, "textChanged", CallbackFunctor(&textChangedSignal) );
gTextChangedCallBackCalled = false;
editor.SetProperty( TextEditor::Property::TEXT, "ABC" );
DALI_TEST_CHECK( gTextChangedCallBackCalled );
+ DALI_TEST_CHECK( textChangedSignal );
application.SendNotification();
editor.SetKeyInputFocus();
gTextChangedCallBackCalled = false;
- application.ProcessEvent( GenerateKey( "D", "D", 0, 0, 0, Integration::KeyEvent::Down ) );
+ application.ProcessEvent( GenerateKey( "D", "D", KEY_D_CODE, 0, 0, Integration::KeyEvent::Down, DEFAULT_DEVICE_NAME, DevelKeyEvent::DeviceClass::NONE ) );
DALI_TEST_CHECK( gTextChangedCallBackCalled );
END_TEST;
}
-int utcDaliTextEditorEvent01(void)
+int utcDaliTextEditorInputStyleChanged01(void)
{
ToolkitTestApplication application;
- tet_infoline(" utcDaliTextEditorEvent01");
+ tet_infoline(" utcDaliTextEditorInputStyleChanged01");
- // Creates a tap event. After creating a tap event the text editor should
- // have the focus and add text with key events should be possible.
+ // The text-editor emits signals when the input style changes. These changes of style are
+ // detected during the relayout process (size negotiation), i.e after the cursor has been moved. Signals
+ // can't be emitted during the size negotiation as the callbacks may update the UI.
+ // The text-editor adds an idle callback to the adaptor to emit the signals after the size negotiation.
+ // This creates an implementation of the adaptor stub and a queue of idle callbacks.
+ application.CreateAdaptor();
+
+ // Load some fonts.
+
+ char* pathNamePtr = get_current_dir_name();
+ const std::string pathName( pathNamePtr );
+ free( pathNamePtr );
+
+ TextAbstraction::FontClient fontClient = TextAbstraction::FontClient::Get();
+ fontClient.SetDpi( 93u, 93u );
+
+ fontClient.GetFontId( pathName + DEFAULT_FONT_DIR + "/dejavu/DejaVuSerif.ttf", DEFAULT_FONT_SIZE );
+ fontClient.GetFontId( pathName + DEFAULT_FONT_DIR + "/dejavu/DejaVuSerif-Bold.ttf", DEFAULT_FONT_SIZE );
TextEditor editor = TextEditor::New();
DALI_TEST_CHECK( editor );
- Stage::GetCurrent().Add( editor );
editor.SetSize( 300.f, 50.f );
editor.SetParentOrigin( ParentOrigin::TOP_LEFT );
editor.SetAnchorPoint( AnchorPoint::TOP_LEFT );
- // Avoid a crash when core load gl resources.
- application.GetGlAbstraction().SetCheckFramebufferStatusResult( GL_FRAMEBUFFER_COMPLETE );
+ editor.SetProperty( TextEditor::Property::ENABLE_MARKUP, true );
+ editor.SetProperty( TextEditor::Property::TEXT, "<font family='DejaVuSerif' size='18'>He<color value='green'>llo</color> <font weight='bold'>world</font> demo</font>" );
+
+ // connect to the text changed signal.
+ ConnectionTracker* testTracker = new ConnectionTracker();
+ editor.InputStyleChangedSignal().Connect( &TestInputStyleChangedCallback );
+ bool inputStyleChangedSignal = false;
+ editor.ConnectSignal( testTracker, "inputStyleChanged", CallbackFunctor(&inputStyleChangedSignal) );
+
+ Stage::GetCurrent().Add( editor );
// Render and notify
application.SendNotification();
application.Render();
- // Add a key event but as the text editor has not the focus it should do nothing.
- application.ProcessEvent( GenerateKey( "a", "a", 0, 0, 0, Integration::KeyEvent::Down ) );
+ // Executes the idle callbacks added by the text control on the change of input style.
+ application.RunIdles();
+
+ gInputStyleChangedCallbackCalled = false;
+ gInputStyleMask = TextEditor::InputStyle::NONE;
+ inputStyleChangedSignal = false;
+
+ // Create a tap event to touch the text editor.
+ application.ProcessEvent( GenerateTap( Gesture::Possible, 1u, 1u, Vector2( 18.f, 25.f ) ) );
+ application.ProcessEvent( GenerateTap( Gesture::Started, 1u, 1u, Vector2( 18.f, 25.f ) ) );
// Render and notify
application.SendNotification();
application.Render();
- DALI_TEST_EQUALS( editor.GetProperty<std::string>( TextEditor::Property::TEXT ), std::string(""), TEST_LOCATION );
+ // Executes the idle callbacks added by the text control on the change of input style.
+ application.RunIdles();
+
+ DALI_TEST_CHECK( gInputStyleChangedCallbackCalled );
+ if( gInputStyleChangedCallbackCalled )
+ {
+ DALI_TEST_EQUALS( static_cast<unsigned int>( gInputStyleMask ), static_cast<unsigned int>( TextEditor::InputStyle::FONT_FAMILY | TextEditor::InputStyle::POINT_SIZE ), TEST_LOCATION );
+
+ const std::string fontFamily = editor.GetProperty( TextEditor::Property::INPUT_FONT_FAMILY ).Get<std::string>();
+ DALI_TEST_EQUALS( fontFamily, "DejaVuSerif", TEST_LOCATION );
+
+ const float pointSize = editor.GetProperty( TextEditor::Property::INPUT_POINT_SIZE ).Get<float>();
+ DALI_TEST_EQUALS( pointSize, 18.f, Math::MACHINE_EPSILON_1000, TEST_LOCATION );
+ }
+ DALI_TEST_CHECK( inputStyleChangedSignal );
+
+ gInputStyleChangedCallbackCalled = false;
+ gInputStyleMask = TextEditor::InputStyle::NONE;
+ inputStyleChangedSignal = false;
// Create a tap event to touch the text editor.
- application.ProcessEvent( GenerateTap( Gesture::Possible, 1u, 1u, Vector2( 150.0f, 25.0f ) ) );
- application.ProcessEvent( GenerateTap( Gesture::Started, 1u, 1u, Vector2( 150.0f, 25.0f ) ) );
+ application.ProcessEvent( GenerateTap( Gesture::Possible, 1u, 1u, Vector2( 30.f, 25.f ) ) );
+ application.ProcessEvent( GenerateTap( Gesture::Started, 1u, 1u, Vector2( 30.f, 25.f ) ) );
// Render and notify
application.SendNotification();
application.Render();
- // Now the text editor has the focus, so it can handle the key events.
- application.ProcessEvent( GenerateKey( "a", "a", 0, 0, 0, Integration::KeyEvent::Down ) );
- application.ProcessEvent( GenerateKey( "a", "a", 0, 0, 0, Integration::KeyEvent::Down ) );
+ // Executes the idle callbacks added by the text control on the change of input style.
+ application.RunIdles();
+
+ DALI_TEST_CHECK( !gInputStyleChangedCallbackCalled );
+ DALI_TEST_CHECK( !inputStyleChangedSignal );
+
+ gInputStyleChangedCallbackCalled = false;
+ gInputStyleMask = TextEditor::InputStyle::NONE;
+ inputStyleChangedSignal = false;
+
+ // Create a tap event to touch the text editor.
+ application.ProcessEvent( GenerateTap( Gesture::Possible, 1u, 1u, Vector2( 43.f, 25.f ) ) );
+ application.ProcessEvent( GenerateTap( Gesture::Started, 1u, 1u, Vector2( 43.f, 25.f ) ) );
// Render and notify
application.SendNotification();
application.Render();
- DALI_TEST_EQUALS( editor.GetProperty<std::string>( TextEditor::Property::TEXT ), std::string("aa"), TEST_LOCATION );
+ // Executes the idle callbacks added by the text control on the change of input style.
+ application.RunIdles();
- // Create a second text editor and send key events to it.
- TextEditor editor2 = TextEditor::New();
+ DALI_TEST_CHECK( gInputStyleChangedCallbackCalled );
+ if( gInputStyleChangedCallbackCalled )
+ {
+ DALI_TEST_EQUALS( static_cast<unsigned int>( gInputStyleMask ), static_cast<unsigned int>( TextEditor::InputStyle::COLOR ), TEST_LOCATION );
- editor2.SetParentOrigin( ParentOrigin::TOP_LEFT );
- editor2.SetAnchorPoint( AnchorPoint::TOP_LEFT );
- editor2.SetSize( 100.f, 100.f );
- editor2.SetPosition( 100.f, 100.f );
+ const Vector4 color = editor.GetProperty( TextEditor::Property::INPUT_COLOR ).Get<Vector4>();
+ DALI_TEST_EQUALS( color, Color::GREEN, TEST_LOCATION );
+ }
+ DALI_TEST_CHECK( inputStyleChangedSignal );
- Stage::GetCurrent().Add( editor2 );
+ gInputStyleChangedCallbackCalled = false;
+ gInputStyleMask = TextEditor::InputStyle::NONE;
+ inputStyleChangedSignal = false;
+
+ // Create a tap event to touch the text editor.
+ application.ProcessEvent( GenerateTap( Gesture::Possible, 1u, 1u, Vector2( 88.f, 25.f ) ) );
+ application.ProcessEvent( GenerateTap( Gesture::Started, 1u, 1u, Vector2( 88.f, 25.f ) ) );
// Render and notify
application.SendNotification();
application.Render();
- // Create a tap event on the second text editor.
- application.ProcessEvent( GenerateTap( Gesture::Possible, 1u, 1u, Vector2( 150.0f, 125.0f ) ) );
- application.ProcessEvent( GenerateTap( Gesture::Started, 1u, 1u, Vector2( 150.0f, 125.0f ) ) );
+ // Executes the idle callbacks added by the text control on the change of input style.
+ application.RunIdles();
+
+ DALI_TEST_CHECK( gInputStyleChangedCallbackCalled );
+ if( gInputStyleChangedCallbackCalled )
+ {
+ DALI_TEST_EQUALS( static_cast<unsigned int>( gInputStyleMask ), static_cast<unsigned int>( TextEditor::InputStyle::COLOR | TextEditor::InputStyle::FONT_STYLE ), TEST_LOCATION );
+
+ const Vector4 color = editor.GetProperty( TextEditor::Property::INPUT_COLOR ).Get<Vector4>();
+ DALI_TEST_EQUALS( color, Color::BLACK, TEST_LOCATION );
+
+ Property::Map fontStyleMapSet;
+ Property::Map fontStyleMapGet;
+
+ fontStyleMapSet.Insert( "weight", "bold" );
+
+ fontStyleMapGet = editor.GetProperty<Property::Map>( TextEditor::Property::INPUT_FONT_STYLE );
+ DALI_TEST_EQUALS( fontStyleMapGet.Count(), fontStyleMapSet.Count(), TEST_LOCATION );
+ DALI_TEST_EQUALS( DaliTestCheckMaps( fontStyleMapGet, fontStyleMapSet ), true, TEST_LOCATION );
+ }
+ DALI_TEST_CHECK( inputStyleChangedSignal );
+
+ gInputStyleChangedCallbackCalled = false;
+ gInputStyleMask = TextEditor::InputStyle::NONE;
+ inputStyleChangedSignal = false;
+
+ // Create a tap event to touch the text editor.
+ application.ProcessEvent( GenerateTap( Gesture::Possible, 1u, 1u, Vector2( 115.f, 25.f ) ) );
+ application.ProcessEvent( GenerateTap( Gesture::Started, 1u, 1u, Vector2( 115.f, 25.f ) ) );
// Render and notify
application.SendNotification();
application.Render();
- // The second text editor has the focus. It should handle the key events.
- application.ProcessEvent( GenerateKey( "a", "a", 0, 0, 0, Integration::KeyEvent::Down ) );
- application.ProcessEvent( GenerateKey( "a", "a", 0, 0, 0, Integration::KeyEvent::Down ) );
+ // Executes the idle callbacks added by the text control on the change of input style.
+ application.RunIdles();
+
+ DALI_TEST_CHECK( !gInputStyleChangedCallbackCalled );
+ DALI_TEST_CHECK( !inputStyleChangedSignal );
+
+ gInputStyleChangedCallbackCalled = false;
+ gInputStyleMask = TextEditor::InputStyle::NONE;
+ inputStyleChangedSignal = false;
+
+ // Create a tap event to touch the text editor.
+ application.ProcessEvent( GenerateTap( Gesture::Possible, 1u, 1u, Vector2( 164.f, 25.f ) ) );
+ application.ProcessEvent( GenerateTap( Gesture::Started, 1u, 1u, Vector2( 164.f, 25.f ) ) );
// Render and notify
application.SendNotification();
application.Render();
- // Check the text has been added to the second text editor.
- DALI_TEST_EQUALS( editor2.GetProperty<std::string>( TextEditor::Property::TEXT ), std::string("aa"), TEST_LOCATION );
+ // Executes the idle callbacks added by the text control on the change of input style.
+ application.RunIdles();
+
+ DALI_TEST_CHECK( gInputStyleChangedCallbackCalled );
+ if( gInputStyleChangedCallbackCalled )
+ {
+ DALI_TEST_EQUALS( static_cast<unsigned int>( gInputStyleMask ), static_cast<unsigned int>( TextEditor::InputStyle::FONT_STYLE ), TEST_LOCATION );
+
+ Property::Map fontStyleMapSet;
+ Property::Map fontStyleMapGet;
+
+ fontStyleMapGet = editor.GetProperty<Property::Map>( TextEditor::Property::INPUT_FONT_STYLE );
+ DALI_TEST_EQUALS( fontStyleMapGet.Count(), fontStyleMapSet.Count(), TEST_LOCATION );
+ DALI_TEST_EQUALS( DaliTestCheckMaps( fontStyleMapGet, fontStyleMapSet ), true, TEST_LOCATION );
+ }
+ DALI_TEST_CHECK( inputStyleChangedSignal );
+
+ gInputStyleChangedCallbackCalled = false;
+ gInputStyleMask = TextEditor::InputStyle::NONE;
+ inputStyleChangedSignal = false;
+
+ // Create a tap event to touch the text editor.
+ application.ProcessEvent( GenerateTap( Gesture::Possible, 1u, 1u, Vector2( 191.f, 25.f ) ) );
+ application.ProcessEvent( GenerateTap( Gesture::Started, 1u, 1u, Vector2( 191.f, 25.f ) ) );
+
+ // Render and notify
+ application.SendNotification();
+ application.Render();
+
+ // Executes the idle callbacks added by the text control on the change of input style.
+ application.RunIdles();
+
+ DALI_TEST_CHECK( !gInputStyleChangedCallbackCalled );
+ DALI_TEST_CHECK( !inputStyleChangedSignal );
END_TEST;
}
-int utcDaliTextEditorEvent02(void)
+int utcDaliTextEditorInputStyleChanged02(void)
{
ToolkitTestApplication application;
- tet_infoline(" utcDaliTextEditorEvent02");
+ tet_infoline(" utcDaliTextEditorInputStyleChanged02");
- // Checks if the right number of actors are created.
+ // The text-editor emits signals when the input style changes. These changes of style are
+ // detected during the relayout process (size negotiation), i.e after the cursor has been moved. Signals
+ // can't be emitted during the size negotiation as the callbacks may update the UI.
+ // The text-editor adds an idle callback to the adaptor to emit the signals after the size negotiation.
+ // This creates an implementation of the adaptor stub and a queue of idle callbacks.
+ application.CreateAdaptor();
+
+ // Load some fonts.
+
+ char* pathNamePtr = get_current_dir_name();
+ const std::string pathName( pathNamePtr );
+ free( pathNamePtr );
+
+ TextAbstraction::FontClient fontClient = TextAbstraction::FontClient::Get();
+ fontClient.SetDpi( 93u, 93u );
+
+ fontClient.GetFontId( pathName + DEFAULT_FONT_DIR + "/dejavu/DejaVuSerif.ttf", DEFAULT_FONT_SIZE );
+ fontClient.GetFontId( pathName + DEFAULT_FONT_DIR + "/dejavu/DejaVuSerif-Bold.ttf", DEFAULT_FONT_SIZE );
TextEditor editor = TextEditor::New();
- editor.SetProperty( TextEditor::Property::POINT_SIZE, 10.f );
DALI_TEST_CHECK( editor );
- Stage::GetCurrent().Add( editor );
editor.SetSize( 300.f, 50.f );
editor.SetParentOrigin( ParentOrigin::TOP_LEFT );
editor.SetAnchorPoint( AnchorPoint::TOP_LEFT );
- // Avoid a crash when core load gl resources.
- application.GetGlAbstraction().SetCheckFramebufferStatusResult( GL_FRAMEBUFFER_COMPLETE );
+ editor.SetProperty( TextEditor::Property::ENABLE_MARKUP, true );
+ editor.SetProperty( TextEditor::Property::TEXT, "<font family='DejaVuSerif' size='18'>He<color value='blue'> l</color><color value='green'>lo</color> <font weight='bold'>world</font> demo</font>" );
+
+ // connect to the text changed signal.
+ ConnectionTracker* testTracker = new ConnectionTracker();
+ editor.InputStyleChangedSignal().Connect( &TestInputStyleChangedCallback );
+ bool inputStyleChangedSignal = false;
+ editor.ConnectSignal( testTracker, "inputStyleChanged", CallbackFunctor(&inputStyleChangedSignal) );
+
+ Stage::GetCurrent().Add( editor );
// Render and notify
application.SendNotification();
application.Render();
- // Check there are the expected number of children ( active layer, offscreen root actor, and the offscreen image actor
- DALI_TEST_EQUALS( editor.GetChildCount(), 3u, TEST_LOCATION );
+ // Executes the idle callbacks added by the text control on the change of input style.
+ application.RunIdles();
- Actor layer = editor.GetChildAt( 0u );
- DALI_TEST_CHECK( layer.IsLayer() );
-
- Actor offscreenRoot = editor.GetChildAt( 1u );
- DALI_TEST_CHECK( offscreenRoot.IsLayer() );
- DALI_TEST_EQUALS( offscreenRoot.GetChildCount(), 1u, TEST_LOCATION ); // The camera actor.
-
- Actor offscreenImage = editor.GetChildAt( 2u );
- ImageActor imageActor = ImageActor::DownCast( offscreenImage );
- DALI_TEST_CHECK( imageActor );
+ gInputStyleChangedCallbackCalled = false;
+ gInputStyleMask = TextEditor::InputStyle::NONE;
+ inputStyleChangedSignal = false;
// Create a tap event to touch the text editor.
- application.ProcessEvent( GenerateTap( Gesture::Possible, 1u, 1u, Vector2( 150.0f, 25.0f ) ) );
- application.ProcessEvent( GenerateTap( Gesture::Started, 1u, 1u, Vector2( 150.0f, 25.0f ) ) );
+ application.ProcessEvent( GenerateTap( Gesture::Possible, 1u, 1u, Vector2( 53.f, 25.f ) ) );
+ application.ProcessEvent( GenerateTap( Gesture::Started, 1u, 1u, Vector2( 53.f, 25.f ) ) );
+ application.ProcessEvent( GenerateTap( Gesture::Possible, 2u, 1u, Vector2( 53.f, 25.f ) ) );
+ application.ProcessEvent( GenerateTap( Gesture::Started, 2u, 1u, Vector2( 53.f, 25.f ) ) );
// Render and notify
application.SendNotification();
application.Render();
- DALI_TEST_EQUALS( layer.GetChildCount(), 1u, TEST_LOCATION ); // The cursor.
- DALI_TEST_EQUALS( offscreenRoot.GetChildCount(), 1u, TEST_LOCATION ); // The camera actor.
+ // Executes the idle callbacks added by the text control on the change of input style.
+ application.RunIdles();
- // Now the text editor has the focus, so it can handle the key events.
- application.ProcessEvent( GenerateKey( "a", "a", 0, 0, 0, Integration::KeyEvent::Down ) );
- application.ProcessEvent( GenerateKey( "a", "a", 0, 0, 0, Integration::KeyEvent::Down ) );
+ DALI_TEST_CHECK( gInputStyleChangedCallbackCalled );
+ if( gInputStyleChangedCallbackCalled )
+ {
+ DALI_TEST_EQUALS( static_cast<unsigned int>( gInputStyleMask ),
+ static_cast<unsigned int>( TextEditor::InputStyle::FONT_FAMILY |
+ TextEditor::InputStyle::POINT_SIZE |
+ TextEditor::InputStyle::COLOR ),
+ TEST_LOCATION );
+
+ const Vector4 color = editor.GetProperty( TextEditor::Property::INPUT_COLOR ).Get<Vector4>();
+ DALI_TEST_EQUALS( color, Color::GREEN, TEST_LOCATION );
+
+ const std::string fontFamily = editor.GetProperty( TextEditor::Property::INPUT_FONT_FAMILY ).Get<std::string>();
+ DALI_TEST_EQUALS( fontFamily, "DejaVuSerif", TEST_LOCATION );
+
+ const float pointSize = editor.GetProperty( TextEditor::Property::INPUT_POINT_SIZE ).Get<float>();
+ DALI_TEST_EQUALS( pointSize, 18.f, Math::MACHINE_EPSILON_1000, TEST_LOCATION );
+ }
+ DALI_TEST_CHECK( inputStyleChangedSignal );
+
+ gInputStyleChangedCallbackCalled = false;
+ gInputStyleMask = TextEditor::InputStyle::NONE;
+ inputStyleChangedSignal = false;
+
+ application.ProcessEvent( GenerateKey( "", "", DALI_KEY_BACKSPACE, 0, 0, Integration::KeyEvent::Down, DEFAULT_DEVICE_NAME, DevelKeyEvent::DeviceClass::NONE ) );
// Render and notify
application.SendNotification();
application.Render();
- // Checks the cursor and the renderer have been created.
- DALI_TEST_EQUALS( layer.GetChildCount(), 1u, TEST_LOCATION ); // The cursor.
- DALI_TEST_EQUALS( offscreenRoot.GetChildCount(), 2u, TEST_LOCATION ); // The camera actor and the renderer
-
- Control cursor = Control::DownCast( layer.GetChildAt( 0u ) );
- DALI_TEST_CHECK( cursor );
+ // Executes the idle callbacks added by the text control on the change of input style.
+ application.RunIdles();
- CameraActor camera = CameraActor::DownCast( offscreenRoot.GetChildAt( 0u ) );
- DALI_TEST_CHECK( camera );
+ DALI_TEST_CHECK( gInputStyleChangedCallbackCalled );
+ if( gInputStyleChangedCallbackCalled )
+ {
+ DALI_TEST_EQUALS( static_cast<unsigned int>( gInputStyleMask ),
+ static_cast<unsigned int>( TextEditor::InputStyle::COLOR ),
+ TEST_LOCATION );
- Renderer renderer = offscreenRoot.GetChildAt( 1u ).GetRendererAt( 0u );
- DALI_TEST_CHECK( renderer );
+ const Vector4 color = editor.GetProperty( TextEditor::Property::INPUT_COLOR ).Get<Vector4>();
+ DALI_TEST_EQUALS( color, Color::BLUE, TEST_LOCATION );
+ }
+ DALI_TEST_CHECK( inputStyleChangedSignal );
- // Move the cursor and check the position changes.
- Vector3 position1 = cursor.GetCurrentPosition();
+ gInputStyleChangedCallbackCalled = false;
+ gInputStyleMask = TextEditor::InputStyle::NONE;
+ inputStyleChangedSignal = false;
- application.ProcessEvent( GenerateKey( "", "", DALI_KEY_CURSOR_LEFT, 0, 0, Integration::KeyEvent::Down ) );
- application.ProcessEvent( GenerateKey( "", "", DALI_KEY_CURSOR_LEFT, 0, 0, Integration::KeyEvent::Down ) );
+ application.ProcessEvent( GenerateKey( "", "", DALI_KEY_BACKSPACE, 0, 0, Integration::KeyEvent::Down, DEFAULT_DEVICE_NAME, DevelKeyEvent::DeviceClass::NONE ) );
// Render and notify
application.SendNotification();
application.Render();
- Vector3 position2 = cursor.GetCurrentPosition();
+ // Executes the idle callbacks added by the text control on the change of input style.
+ application.RunIdles();
- DALI_TEST_CHECK( position2.x < position1.x );
+ DALI_TEST_CHECK( !gInputStyleChangedCallbackCalled );
+ DALI_TEST_CHECK( !inputStyleChangedSignal );
+
+ gInputStyleChangedCallbackCalled = false;
+ gInputStyleMask = TextEditor::InputStyle::NONE;
+ inputStyleChangedSignal = false;
- application.ProcessEvent( GenerateKey( "", "", DALI_KEY_CURSOR_RIGHT, 0, 0, Integration::KeyEvent::Down ) );
- application.ProcessEvent( GenerateKey( "", "", DALI_KEY_CURSOR_RIGHT, 0, 0, Integration::KeyEvent::Down ) );
+ application.ProcessEvent( GenerateKey( "", "", DALI_KEY_BACKSPACE, 0, 0, Integration::KeyEvent::Down, DEFAULT_DEVICE_NAME, DevelKeyEvent::DeviceClass::NONE ) );
// Render and notify
application.SendNotification();
application.Render();
- Vector3 position3 = cursor.GetCurrentPosition();
+ // Executes the idle callbacks added by the text control on the change of input style.
+ application.RunIdles();
- DALI_TEST_EQUALS( position1, position3, TEST_LOCATION ); // Should be in the same position1.
+ DALI_TEST_CHECK( gInputStyleChangedCallbackCalled );
+ if( gInputStyleChangedCallbackCalled )
+ {
+ DALI_TEST_EQUALS( static_cast<unsigned int>( gInputStyleMask ),
+ static_cast<unsigned int>( TextEditor::InputStyle::COLOR ),
+ TEST_LOCATION );
- // Send some taps and check the cursor positions.
+ const Vector4 color = editor.GetProperty( TextEditor::Property::INPUT_COLOR ).Get<Vector4>();
+ DALI_TEST_EQUALS( color, Color::BLACK, TEST_LOCATION );
+ }
+ DALI_TEST_CHECK( inputStyleChangedSignal );
- // Try to tap at the beginning.
- application.ProcessEvent( GenerateTap( Gesture::Possible, 1u, 1u, Vector2( 1.f, 25.0f ) ) );
- application.ProcessEvent( GenerateTap( Gesture::Started, 1u, 1u, Vector2( 1.f, 25.0f ) ) );
+ gInputStyleChangedCallbackCalled = false;
+ gInputStyleMask = TextEditor::InputStyle::NONE;
+ inputStyleChangedSignal = false;
- // Render and notify
- application.SendNotification();
- application.Render();
+ editor.SetProperty( TextEditor::Property::INPUT_COLOR, Color::YELLOW );
- // Cursor position should be the same than position1.
- Vector3 position4 = cursor.GetCurrentPosition();
+ Property::Map fontStyleMapSet;
+ fontStyleMapSet.Insert( "weight", "thin" );
+ fontStyleMapSet.Insert( "width", "condensed" );
+ fontStyleMapSet.Insert( "slant", "italic" );
- DALI_TEST_EQUALS( position2, position4, TEST_LOCATION ); // Should be in the same position2.
+ editor.SetProperty( TextEditor::Property::INPUT_FONT_STYLE, fontStyleMapSet );
+ editor.SetProperty( TextEditor::Property::INPUT_POINT_SIZE, 20.f );
+ editor.SetProperty( TextEditor::Property::INPUT_LINE_SPACING, 5.f );
- // Tap away from the start position.
- application.ProcessEvent( GenerateTap( Gesture::Possible, 1u, 1u, Vector2( 16.f, 25.0f ) ) );
- application.ProcessEvent( GenerateTap( Gesture::Started, 1u, 1u, Vector2( 16.0f, 25.0f ) ) );
+ editor.SetProperty( TextEditor::Property::INPUT_UNDERLINE, "underline" );
+ editor.SetProperty( TextEditor::Property::INPUT_SHADOW, "shadow" );
+ editor.SetProperty( TextEditor::Property::INPUT_EMBOSS, "emboss" );
+ editor.SetProperty( TextEditor::Property::INPUT_OUTLINE, "outline" );
+
+ application.ProcessEvent( GenerateKey( "a", "a", KEY_A_CODE, 0, 0, Integration::KeyEvent::Down, DEFAULT_DEVICE_NAME, DevelKeyEvent::DeviceClass::NONE ) );
// Render and notify
application.SendNotification();
application.Render();
- Vector3 position5 = cursor.GetCurrentPosition();
+ // Executes the idle callbacks added by the text control on the change of input style.
+ application.RunIdles();
- DALI_TEST_CHECK( position5.x > position4.x );
+ DALI_TEST_CHECK( !gInputStyleChangedCallbackCalled );
+ DALI_TEST_CHECK( !inputStyleChangedSignal );
- // Remove all the text.
- application.ProcessEvent( GenerateKey( "", "", DALI_KEY_BACKSPACE, 0, 0, Integration::KeyEvent::Down ) );
- application.ProcessEvent( GenerateKey( "", "", DALI_KEY_BACKSPACE, 0, 0, Integration::KeyEvent::Down ) );
- editor.SetProperty( TextEditor::Property::TEXT, "" );
+ // Create a tap event to touch the text editor.
+ application.ProcessEvent( GenerateTap( Gesture::Possible, 1u, 1u, Vector2( 63.f, 25.f ) ) );
+ application.ProcessEvent( GenerateTap( Gesture::Started, 1u, 1u, Vector2( 63.f, 25.f ) ) );
// Render and notify
application.SendNotification();
application.Render();
- // Cursor position should be the same than position2.
- Vector3 position6 = cursor.GetCurrentPosition();
+ // Executes the idle callbacks added by the text control on the change of input style.
+ application.RunIdles();
- DALI_TEST_EQUALS( position2, position6, TEST_LOCATION );// Should be in the same position2.
+ DALI_TEST_CHECK( gInputStyleChangedCallbackCalled );
+ if( gInputStyleChangedCallbackCalled )
+ {
+ DALI_TEST_EQUALS( static_cast<unsigned int>( gInputStyleMask ),
+ static_cast<unsigned int>( TextEditor::InputStyle::COLOR |
+ TextEditor::InputStyle::POINT_SIZE |
+ TextEditor::InputStyle::FONT_STYLE |
+ TextEditor::InputStyle::LINE_SPACING |
+ TextEditor::InputStyle::UNDERLINE |
+ TextEditor::InputStyle::SHADOW |
+ TextEditor::InputStyle::EMBOSS |
+ TextEditor::InputStyle::OUTLINE ),
+ TEST_LOCATION );
+
+ const Vector4 color = editor.GetProperty( TextEditor::Property::INPUT_COLOR ).Get<Vector4>();
+ DALI_TEST_EQUALS( color, Color::BLACK, TEST_LOCATION );
+ }
+ DALI_TEST_CHECK( inputStyleChangedSignal );
- // Should not be a renderer.
- DALI_TEST_EQUALS( offscreenRoot.GetChildCount(), 1u, TEST_LOCATION ); // The camera actor only.
+ gInputStyleChangedCallbackCalled = false;
+ gInputStyleMask = TextEditor::InputStyle::NONE;
+ inputStyleChangedSignal = false;
- END_TEST;
-}
+ editor.SetProperty( TextEditor::Property::FONT_FAMILY, "DejaVuSerif" );
-int utcDaliTextEditorEvent03(void)
-{
+ fontStyleMapSet.Clear();
+ fontStyleMapSet.Insert( "weight", "black" );
+ fontStyleMapSet.Insert( "width", "expanded" );
+ fontStyleMapSet.Insert( "slant", "oblique" );
+
+ editor.SetProperty( TextEditor::Property::FONT_STYLE, fontStyleMapSet );
+
+ // Create a tap event to touch the text editor.
+ application.ProcessEvent( GenerateTap( Gesture::Possible, 1u, 1u, Vector2( 30.f, 25.f ) ) );
+ application.ProcessEvent( GenerateTap( Gesture::Started, 1u, 1u, Vector2( 30.f, 25.f ) ) );
+
+ // Render and notify
+ application.SendNotification();
+ application.Render();
+
+ // Executes the idle callbacks added by the text control on the change of input style.
+ application.RunIdles();
+
+ DALI_TEST_CHECK( gInputStyleChangedCallbackCalled );
+ if( gInputStyleChangedCallbackCalled )
+ {
+ DALI_TEST_EQUALS( static_cast<unsigned int>( gInputStyleMask ),
+ static_cast<unsigned int>( TextEditor::InputStyle::COLOR |
+ TextEditor::InputStyle::POINT_SIZE |
+ TextEditor::InputStyle::FONT_STYLE ),
+ TEST_LOCATION );
+
+ const Vector4 color = editor.GetProperty( TextEditor::Property::INPUT_COLOR ).Get<Vector4>();
+ DALI_TEST_EQUALS( color, Color::YELLOW, TEST_LOCATION );
+ }
+ DALI_TEST_CHECK( inputStyleChangedSignal );
+
+ END_TEST;
+}
+
+int utcDaliTextEditorEvent01(void)
+{
+ ToolkitTestApplication application;
+ tet_infoline(" utcDaliTextEditorEvent01");
+
+ // Creates a tap event. After creating a tap event the text editor should
+ // have the focus and add text with key events should be possible.
+
+ TextEditor editor = TextEditor::New();
+ DALI_TEST_CHECK( editor );
+
+ Stage::GetCurrent().Add( editor );
+
+ editor.SetSize( 300.f, 50.f );
+ editor.SetParentOrigin( ParentOrigin::TOP_LEFT );
+ editor.SetAnchorPoint( AnchorPoint::TOP_LEFT );
+
+ // Avoid a crash when core load gl resources.
+ application.GetGlAbstraction().SetCheckFramebufferStatusResult( GL_FRAMEBUFFER_COMPLETE );
+
+ // Render and notify
+ application.SendNotification();
+ application.Render();
+
+ // Add a key event but as the text editor has not the focus it should do nothing.
+ application.ProcessEvent( GenerateKey( "a", "a", KEY_A_CODE, 0, 0, Integration::KeyEvent::Down, DEFAULT_DEVICE_NAME, DevelKeyEvent::DeviceClass::NONE ) );
+
+ // Render and notify
+ application.SendNotification();
+ application.Render();
+
+ DALI_TEST_EQUALS( editor.GetProperty<std::string>( TextEditor::Property::TEXT ), std::string(""), TEST_LOCATION );
+
+ // Create a tap event to touch the text editor.
+ application.ProcessEvent( GenerateTap( Gesture::Possible, 1u, 1u, Vector2( 150.0f, 25.0f ) ) );
+ application.ProcessEvent( GenerateTap( Gesture::Started, 1u, 1u, Vector2( 150.0f, 25.0f ) ) );
+
+ // Render and notify
+ application.SendNotification();
+ application.Render();
+
+ // Now the text editor has the focus, so it can handle the key events.
+ application.ProcessEvent( GenerateKey( "a", "a", KEY_A_CODE, 0, 0, Integration::KeyEvent::Down, DEFAULT_DEVICE_NAME, DevelKeyEvent::DeviceClass::NONE ) );
+ application.ProcessEvent( GenerateKey( "a", "a", KEY_A_CODE, 0, 0, Integration::KeyEvent::Down, DEFAULT_DEVICE_NAME, DevelKeyEvent::DeviceClass::NONE ) );
+
+ // Render and notify
+ application.SendNotification();
+ application.Render();
+
+ DALI_TEST_EQUALS( editor.GetProperty<std::string>( TextEditor::Property::TEXT ), std::string("aa"), TEST_LOCATION );
+
+ // Create a second text editor and send key events to it.
+ TextEditor editor2 = TextEditor::New();
+
+ editor2.SetParentOrigin( ParentOrigin::TOP_LEFT );
+ editor2.SetAnchorPoint( AnchorPoint::TOP_LEFT );
+ editor2.SetSize( 100.f, 100.f );
+ editor2.SetPosition( 100.f, 100.f );
+
+ Stage::GetCurrent().Add( editor2 );
+
+ // Render and notify
+ application.SendNotification();
+ application.Render();
+
+ // Create a tap event on the second text editor.
+ application.ProcessEvent( GenerateTap( Gesture::Possible, 1u, 1u, Vector2( 150.0f, 125.0f ) ) );
+ application.ProcessEvent( GenerateTap( Gesture::Started, 1u, 1u, Vector2( 150.0f, 125.0f ) ) );
+
+ // Render and notify
+ application.SendNotification();
+ application.Render();
+
+ // The second text editor has the focus. It should handle the key events.
+ application.ProcessEvent( GenerateKey( "a", "a", KEY_A_CODE, 0, 0, Integration::KeyEvent::Down, DEFAULT_DEVICE_NAME, DevelKeyEvent::DeviceClass::NONE ) );
+ application.ProcessEvent( GenerateKey( "a", "a", KEY_A_CODE, 0, 0, Integration::KeyEvent::Down, DEFAULT_DEVICE_NAME, DevelKeyEvent::DeviceClass::NONE ) );
+
+ // Render and notify
+ application.SendNotification();
+ application.Render();
+
+ // Check the text has been added to the second text editor.
+ DALI_TEST_EQUALS( editor2.GetProperty<std::string>( TextEditor::Property::TEXT ), std::string("aa"), TEST_LOCATION );
+
+ END_TEST;
+}
+
+int utcDaliTextEditorEvent02(void)
+{
+ ToolkitTestApplication application;
+ tet_infoline(" utcDaliTextEditorEvent02");
+
+ // Checks if the right number of actors are created.
+
+ TextEditor editor = TextEditor::New();
+ editor.SetProperty( TextEditor::Property::POINT_SIZE, 10.f );
+ DALI_TEST_CHECK( editor );
+
+ Stage::GetCurrent().Add( editor );
+
+ editor.SetSize( 300.f, 50.f );
+ editor.SetParentOrigin( ParentOrigin::TOP_LEFT );
+ editor.SetAnchorPoint( AnchorPoint::TOP_LEFT );
+
+ // Avoid a crash when core load gl resources.
+ application.GetGlAbstraction().SetCheckFramebufferStatusResult( GL_FRAMEBUFFER_COMPLETE );
+
+ // Render and notify
+ application.SendNotification();
+ application.Render();
+
+ // Check there are the expected number of children (the stencil).
+ DALI_TEST_EQUALS( editor.GetChildCount(), 1u, TEST_LOCATION );
+
+ Actor stencil = editor.GetChildAt( 0u );
+
+ // Create a tap event to touch the text editor.
+ application.ProcessEvent( GenerateTap( Gesture::Possible, 1u, 1u, Vector2( 150.0f, 25.0f ) ) );
+ application.ProcessEvent( GenerateTap( Gesture::Started, 1u, 1u, Vector2( 150.0f, 25.0f ) ) );
+
+ // Render and notify
+ application.SendNotification();
+ application.Render();
+
+ Actor layer = editor.GetChildAt( 1u );
+ DALI_TEST_CHECK( layer.IsLayer() );
+
+ DALI_TEST_EQUALS( layer.GetChildCount(), 1u, TEST_LOCATION ); // The cursor.
+ DALI_TEST_EQUALS( stencil.GetChildCount(), 0u, TEST_LOCATION );
+
+ // Now the text editor has the focus, so it can handle the key events.
+ application.ProcessEvent( GenerateKey( "a", "a", KEY_A_CODE, 0, 0, Integration::KeyEvent::Down, DEFAULT_DEVICE_NAME, DevelKeyEvent::DeviceClass::NONE ) );
+ application.ProcessEvent( GenerateKey( "a", "a", KEY_A_CODE, 0, 0, Integration::KeyEvent::Down, DEFAULT_DEVICE_NAME, DevelKeyEvent::DeviceClass::NONE ) );
+
+ // Render and notify
+ application.SendNotification();
+ application.Render();
+
+ // Checks the cursor and the renderer have been created.
+ DALI_TEST_EQUALS( layer.GetChildCount(), 1u, TEST_LOCATION ); // The cursor.
+ DALI_TEST_EQUALS( stencil.GetChildCount(), 1u, TEST_LOCATION ); // The renderer
+
+ Control cursor = Control::DownCast( layer.GetChildAt( 0u ) );
+ DALI_TEST_CHECK( cursor );
+
+ // The stencil actor has a container with all the actors which contain the text renderers.
+ Actor container = stencil.GetChildAt( 0u );
+ for( unsigned int index = 0; index < container.GetChildCount(); ++index )
+ {
+ Renderer renderer = container.GetChildAt( index ).GetRendererAt( 0u );
+ DALI_TEST_CHECK( renderer );
+ }
+
+ // Move the cursor and check the position changes.
+ Vector3 position1 = cursor.GetCurrentPosition();
+
+ application.ProcessEvent( GenerateKey( "", "", DALI_KEY_CURSOR_LEFT, 0, 0, Integration::KeyEvent::Down, DEFAULT_DEVICE_NAME, DevelKeyEvent::DeviceClass::NONE ) );
+ application.ProcessEvent( GenerateKey( "", "", DALI_KEY_CURSOR_LEFT, 0, 0, Integration::KeyEvent::Down, DEFAULT_DEVICE_NAME, DevelKeyEvent::DeviceClass::NONE ) );
+
+ // Render and notify
+ application.SendNotification();
+ application.Render();
+
+ Vector3 position2 = cursor.GetCurrentPosition();
+
+ DALI_TEST_CHECK( position2.x < position1.x );
+
+ application.ProcessEvent( GenerateKey( "", "", DALI_KEY_CURSOR_RIGHT, 0, 0, Integration::KeyEvent::Down, DEFAULT_DEVICE_NAME, DevelKeyEvent::DeviceClass::NONE ) );
+ application.ProcessEvent( GenerateKey( "", "", DALI_KEY_CURSOR_RIGHT, 0, 0, Integration::KeyEvent::Down, DEFAULT_DEVICE_NAME, DevelKeyEvent::DeviceClass::NONE ) );
+
+ // Render and notify
+ application.SendNotification();
+ application.Render();
+
+ Vector3 position3 = cursor.GetCurrentPosition();
+
+ DALI_TEST_EQUALS( position1, position3, TEST_LOCATION ); // Should be in the same position1.
+
+ // Send some taps and check the cursor positions.
+
+ // Try to tap at the beginning.
+ application.ProcessEvent( GenerateTap( Gesture::Possible, 1u, 1u, Vector2( 1.f, 25.0f ) ) );
+ application.ProcessEvent( GenerateTap( Gesture::Started, 1u, 1u, Vector2( 1.f, 25.0f ) ) );
+
+ // Render and notify
+ application.SendNotification();
+ application.Render();
+
+ // Cursor position should be the same than position1.
+ Vector3 position4 = cursor.GetCurrentPosition();
+
+ DALI_TEST_EQUALS( position2, position4, TEST_LOCATION ); // Should be in the same position2.
+
+ // Tap away from the start position.
+ application.ProcessEvent( GenerateTap( Gesture::Possible, 1u, 1u, Vector2( 16.f, 25.0f ) ) );
+ application.ProcessEvent( GenerateTap( Gesture::Started, 1u, 1u, Vector2( 16.0f, 25.0f ) ) );
+
+ // Render and notify
+ application.SendNotification();
+ application.Render();
+
+ Vector3 position5 = cursor.GetCurrentPosition();
+
+ DALI_TEST_CHECK( position5.x > position4.x );
+
+ // Remove all the text.
+ application.ProcessEvent( GenerateKey( "", "", DALI_KEY_BACKSPACE, 0, 0, Integration::KeyEvent::Down, DEFAULT_DEVICE_NAME, DevelKeyEvent::DeviceClass::NONE ) );
+ application.ProcessEvent( GenerateKey( "", "", DALI_KEY_BACKSPACE, 0, 0, Integration::KeyEvent::Down, DEFAULT_DEVICE_NAME, DevelKeyEvent::DeviceClass::NONE ) );
+ editor.SetProperty( TextEditor::Property::TEXT, "" );
+
+ // Render and notify
+ application.SendNotification();
+ application.Render();
+
+ // Cursor position should be the same than position2.
+ Vector3 position6 = cursor.GetCurrentPosition();
+
+ DALI_TEST_EQUALS( position2, position6, TEST_LOCATION );// Should be in the same position2.
+
+ // Should not be a renderer.
+ DALI_TEST_EQUALS( stencil.GetChildCount(), 0u, TEST_LOCATION );
+
+ END_TEST;
+}
+
+int utcDaliTextEditorEvent03(void)
+{
ToolkitTestApplication application;
tet_infoline(" utcDaliTextEditorEvent03");
application.SendNotification();
application.Render();
+ // Send some taps and check text controller with clipboard window
+ Dali::Clipboard clipboard = Clipboard::Get();
+ clipboard.ShowClipboard();
+ application.ProcessEvent( GenerateTap( Gesture::Possible, 1u, 1u, Vector2( 3.f, 25.0f ) ) );
+ application.ProcessEvent( GenerateTap( Gesture::Started, 1u, 1u, Vector2( 3.f, 25.0f ) ) );
+ clipboard.HideClipboard();
+
+ // Render and notify
+ application.SendNotification();
+ application.Render();
+
// Tap first to get the focus.
application.ProcessEvent( GenerateTap( Gesture::Possible, 1u, 1u, Vector2( 3.f, 25.0f ) ) );
application.ProcessEvent( GenerateTap( Gesture::Started, 1u, 1u, Vector2( 3.f, 25.0f ) ) );
application.SendNotification();
application.Render();
- // The offscreen root actor should have three actors: the camera, a renderer and the highlight actor.
- Actor offscreenRoot = editor.GetChildAt( 1u );
- DALI_TEST_CHECK( offscreenRoot.IsLayer() );
+ // The stencil actor should have two actors: the renderer and the highlight actor.
+ Actor stencil = editor.GetChildAt( 0u );
- CameraActor camera = CameraActor::DownCast( offscreenRoot.GetChildAt( 0u ) );
- DALI_TEST_CHECK( camera );
-
- Renderer renderer = offscreenRoot.GetChildAt( 1u ).GetRendererAt( 0u );
- DALI_TEST_CHECK( renderer );
+ // The stencil actor has a container with all the actors which contain the text renderers.
+ Actor container = stencil.GetChildAt( 0u );
+ for( unsigned int index = 0; index < container.GetChildCount(); ++index )
+ {
+ Renderer renderer = container.GetChildAt( index ).GetRendererAt( 0u );
+ DALI_TEST_CHECK( renderer );
+ }
- Renderer highlight = offscreenRoot.GetChildAt( 2u ).GetRendererAt( 0u );
+ Renderer highlight = stencil.GetChildAt( 1u ).GetRendererAt( 0u );
DALI_TEST_CHECK( highlight );
+ // Double tap out of bounds
+ application.ProcessEvent( GenerateTap( Gesture::Possible, 2u, 1u, Vector2( 29.f, 25.0f ) ) );
+ application.ProcessEvent( GenerateTap( Gesture::Started, 2u, 1u, Vector2( 29.f, 25.0f ) ) );
+
+ // Render and notify
+ application.SendNotification();
+ application.Render();
+
+ // The stencil actor should have one actors: the renderer actor.
+ stencil = editor.GetChildAt( 0u );
+
+ // The stencil actor has a container with all the actors which contain the text renderers.
+ container = stencil.GetChildAt( 0u );
+ for( unsigned int index = 0; index < container.GetChildCount(); ++index )
+ {
+ Renderer renderer = container.GetChildAt( index ).GetRendererAt( 0u );
+ DALI_TEST_CHECK( renderer );
+ }
+
+ END_TEST;
+}
+
+int utcDaliTextEditorEvent04(void)
+{
+ ToolkitTestApplication application;
+ tet_infoline(" utcDaliTextEditorEvent04");
+
+ // Checks if the highlight actor is created.
+
+ TextEditor editor = TextEditor::New();
+ DALI_TEST_CHECK( editor );
+
+ Stage::GetCurrent().Add( editor );
+
+ editor.SetProperty( TextEditor::Property::TEXT, "Hello\nworl" );
+ editor.SetProperty( TextEditor::Property::POINT_SIZE, 10.f );
+ editor.SetSize( 100.f, 50.f );
+ editor.SetParentOrigin( ParentOrigin::TOP_LEFT );
+ editor.SetAnchorPoint( AnchorPoint::TOP_LEFT );
+
+ // Avoid a crash when core load gl resources.
+ application.GetGlAbstraction().SetCheckFramebufferStatusResult( GL_FRAMEBUFFER_COMPLETE );
+
+ // Render and notify
+ application.SendNotification();
+ application.Render();
+
+ // Tap on the text editor
+ application.ProcessEvent( GenerateTap( Gesture::Possible, 1u, 1u, Vector2( 3.f, 25.0f ) ) );
+ application.ProcessEvent( GenerateTap( Gesture::Started, 1u, 1u, Vector2( 3.f, 25.0f ) ) );
+
+ // Render and notify
+ application.SendNotification();
+ application.Render();
+
+ // Move at the end of the text.
+ application.ProcessEvent( GenerateKey( "", "", DALI_KEY_CURSOR_DOWN, 0, 0, Integration::KeyEvent::Down, DEFAULT_DEVICE_NAME, DevelKeyEvent::DeviceClass::NONE ) );
+ application.ProcessEvent( GenerateKey( "", "", DALI_KEY_CURSOR_DOWN, 0, 0, Integration::KeyEvent::Down, DEFAULT_DEVICE_NAME, DevelKeyEvent::DeviceClass::NONE ) );
+
+ // Render and notify
+ application.SendNotification();
+ application.Render();
+
+ for( unsigned int index = 0u; index < 10u; ++index )
+ {
+ application.ProcessEvent( GenerateKey( "", "", DALI_KEY_CURSOR_RIGHT, 0, 0, Integration::KeyEvent::Down, DEFAULT_DEVICE_NAME, DevelKeyEvent::DeviceClass::NONE ) );
+ application.ProcessEvent( GenerateKey( "", "", DALI_KEY_CURSOR_RIGHT, 0, 0, Integration::KeyEvent::Down, DEFAULT_DEVICE_NAME, DevelKeyEvent::DeviceClass::NONE ) );
+
+ // Render and notify
+ application.SendNotification();
+ application.Render();
+ }
+
+ // Add a character
+ application.ProcessEvent( GenerateKey( "d", "d", KEY_D_CODE, 0, 0, Integration::KeyEvent::Down, DEFAULT_DEVICE_NAME, DevelKeyEvent::DeviceClass::NONE ) );
+
+ // Render and notify
+ application.SendNotification();
+ application.Render();
+
+ DALI_TEST_EQUALS( "Hello\nworld", editor.GetProperty<std::string>( TextEditor::Property::TEXT ), TEST_LOCATION );
+
+ // Add some key events
+ application.ProcessEvent( GenerateKey( "", "", DALI_KEY_CURSOR_UP, 0, 0, Integration::KeyEvent::Down, DEFAULT_DEVICE_NAME, DevelKeyEvent::DeviceClass::NONE ) );
+ application.ProcessEvent( GenerateKey( "", "", DALI_KEY_CURSOR_UP, 0, 0, Integration::KeyEvent::Down, DEFAULT_DEVICE_NAME, DevelKeyEvent::DeviceClass::NONE ) );
+
+ // Render and notify
+ application.SendNotification();
+ application.Render();
+
+ for( unsigned int index = 0u; index < 10u; ++index )
+ {
+ application.ProcessEvent( GenerateKey( "", "", DALI_KEY_CURSOR_LEFT, 0, 0, Integration::KeyEvent::Down, DEFAULT_DEVICE_NAME, DevelKeyEvent::DeviceClass::NONE ) );
+ application.ProcessEvent( GenerateKey( "", "", DALI_KEY_CURSOR_LEFT, 0, 0, Integration::KeyEvent::Down, DEFAULT_DEVICE_NAME, DevelKeyEvent::DeviceClass::NONE ) );
+
+ // Render and notify
+ application.SendNotification();
+ application.Render();
+ }
+
+ // Add a character
+ application.ProcessEvent( GenerateKey( " ", " ", KEY_WHITE_SPACE_CODE, 0, 0, Integration::KeyEvent::Down, DEFAULT_DEVICE_NAME, DevelKeyEvent::DeviceClass::NONE ) );
+
+ // Render and notify
+ application.SendNotification();
+ application.Render();
+
+ DALI_TEST_EQUALS( " Hello\nworld", editor.GetProperty<std::string>( TextEditor::Property::TEXT ), TEST_LOCATION );
+
+ END_TEST;
+}
+
+int utcDaliTextEditorEvent05(void)
+{
+ ToolkitTestApplication application;
+ tet_infoline(" utcDaliTextEditorEvent05");
+
+ // Checks if the highlight actor is created.
+
+ TextEditor editor = TextEditor::New();
+ DALI_TEST_CHECK( editor );
+
+ Stage::GetCurrent().Add( editor );
+
+ editor.SetProperty( TextEditor::Property::TEXT, "Hello\nworl" );
+ editor.SetProperty( TextEditor::Property::POINT_SIZE, 10.f );
+ editor.SetSize( 50.f, 50.f );
+ editor.SetParentOrigin( ParentOrigin::TOP_LEFT );
+ editor.SetAnchorPoint( AnchorPoint::TOP_LEFT );
+ editor.SetProperty( DevelTextEditor::Property::SMOOTH_SCROLL, true );
+ editor.SetProperty( DevelTextEditor::Property::SMOOTH_SCROLL_DURATION, 0.2f );
+ editor.SetProperty( DevelTextEditor::Property::ENABLE_SCROLL_BAR, true );
+ editor.SetProperty( DevelTextEditor::Property::SCROLL_BAR_SHOW_DURATION, 0.3f );
+ editor.SetProperty( DevelTextEditor::Property::SCROLL_BAR_FADE_DURATION, 0.2f );
+
+ // Avoid a crash when core load gl resources.
+ application.GetGlAbstraction().SetCheckFramebufferStatusResult( GL_FRAMEBUFFER_COMPLETE );
+
+ // Render and notify
+ application.SendNotification();
+ application.Render();
+
+ // Tap on the text editor
+ application.ProcessEvent( GenerateTap( Gesture::Possible, 1u, 1u, Vector2( 3.f, 25.0f ) ) );
+ application.ProcessEvent( GenerateTap( Gesture::Started, 1u, 1u, Vector2( 3.f, 25.0f ) ) );
+
+ // Render and notify
+ application.SendNotification();
+ application.Render();
+
+ // Move at the end of the text.
+ application.ProcessEvent( GenerateKey( "", "", DALI_KEY_CURSOR_DOWN, 0, 0, Integration::KeyEvent::Down, DEFAULT_DEVICE_NAME, DevelKeyEvent::DeviceClass::NONE ) );
+ application.ProcessEvent( GenerateKey( "", "", DALI_KEY_CURSOR_DOWN, 0, 0, Integration::KeyEvent::Down, DEFAULT_DEVICE_NAME, DevelKeyEvent::DeviceClass::NONE ) );
+
+ // Render and notify
+ application.SendNotification();
+ application.Render();
+
+ for( unsigned int index = 0u; index < 10u; ++index )
+ {
+ // Add a character
+ application.ProcessEvent( GenerateKey( "d", "d", KEY_D_CODE, 0, 0, Integration::KeyEvent::Down, DEFAULT_DEVICE_NAME, DevelKeyEvent::DeviceClass::NONE ) );
+
+ // Render and notify
+ application.SendNotification();
+ application.Render();
+ }
+ // Modify duration after scroll is enabled
+ editor.SetProperty( DevelTextEditor::Property::SMOOTH_SCROLL_DURATION, 0.1f );
+
+ // Continuous scroll left to increase coverage
+ for( unsigned int index = 0u; index < 10u; ++index )
+ {
+ application.ProcessEvent( GenerateKey( "", "", DALI_KEY_CURSOR_LEFT, 0, 0, Integration::KeyEvent::Down, DEFAULT_DEVICE_NAME, DevelKeyEvent::DeviceClass::NONE ) );
+
+ // Render and notify
+ application.SendNotification();
+ application.Render();
+ }
+ DALI_TEST_EQUALS( editor.GetProperty<float>( DevelTextEditor::Property::SMOOTH_SCROLL_DURATION ), 0.1f, Math::MACHINE_EPSILON_1000, TEST_LOCATION );
+ DALI_TEST_EQUALS( editor.GetProperty<bool>( DevelTextEditor::Property::SMOOTH_SCROLL ), true, TEST_LOCATION );
+ DALI_TEST_EQUALS( editor.GetProperty<bool>( DevelTextEditor::Property::ENABLE_SCROLL_BAR ), true, TEST_LOCATION );
+ DALI_TEST_EQUALS( editor.GetProperty<float>( DevelTextEditor::Property::SCROLL_BAR_SHOW_DURATION ), 0.3f, Math::MACHINE_EPSILON_1000, TEST_LOCATION );
+ DALI_TEST_EQUALS( editor.GetProperty<float>( DevelTextEditor::Property::SCROLL_BAR_FADE_DURATION ), 0.2f, Math::MACHINE_EPSILON_1000, TEST_LOCATION );
+
+ // Press Escape to increase coverage
+ application.ProcessEvent( GenerateKey( "", "", DALI_KEY_ESCAPE, 0, 0, Integration::KeyEvent::Up, DEFAULT_DEVICE_NAME, DevelKeyEvent::DeviceClass::NONE ) );
+ application.SendNotification();
+ application.Render();
+
+ DALI_TEST_CHECK( !editor.HasKeyInputFocus() );
+
+ END_TEST;
+}
+
+int utcDaliTextEditorHandles(void)
+{
+ ToolkitTestApplication application;
+ tet_infoline(" utcDaliTextEditorHandles");
+
+ TextEditor editor = TextEditor::New();
+ DALI_TEST_CHECK( editor );
+
+ Stage::GetCurrent().Add( editor );
+
+ editor.SetProperty( TextEditor::Property::TEXT, "This is a long text for the size of the text-editor." );
+ editor.SetProperty( TextEditor::Property::POINT_SIZE, 10.f );
+ editor.SetProperty( TextEditor::Property::GRAB_HANDLE_IMAGE, HANDLE_IMAGE_FILE_NAME );
+ editor.SetProperty( DevelTextEditor::Property::SMOOTH_SCROLL, true );
+
+ editor.SetSize( 30.f, 500.f );
+ editor.SetParentOrigin( ParentOrigin::TOP_LEFT );
+ editor.SetAnchorPoint( AnchorPoint::TOP_LEFT );
+
+ // Avoid a crash when core load gl resources.
+ application.GetGlAbstraction().SetCheckFramebufferStatusResult( GL_FRAMEBUFFER_COMPLETE );
+
+ // Render and notify
+ application.SendNotification();
+ application.Render();
+
+ // Tap first to get the focus.
+ application.ProcessEvent( GenerateTap( Gesture::Possible, 1u, 1u, Vector2( 3.f, 25.0f ) ) );
+ application.ProcessEvent( GenerateTap( Gesture::Started, 1u, 1u, Vector2( 3.f, 25.0f ) ) );
+
+ // Render and notify
+ application.SendNotification();
+ application.Render();
+
+ // Tap to create the grab handle.
+ application.ProcessEvent( GenerateTap( Gesture::Possible, 1u, 1u, Vector2( 3.f, 25.0f ) ) );
+ application.ProcessEvent( GenerateTap( Gesture::Started, 1u, 1u, Vector2( 3.f, 25.0f ) ) );
+
+ // Render and notify
+ application.SendNotification();
+ application.Render();
+
+ // Get the active layer where the text's decoration is added.
+ Actor activeLayer = editor.GetChildAt( 1u );
+
+ // Get the handle's actor.
+ Actor handle = activeLayer.GetChildAt( 1u );
+ handle.SetSize( 100.f, 100.f );
+
+ // Render and notify
+ application.SendNotification();
+ application.Render();
+
+ // Touch the grab handle to set it as pressed.
+ Vector2 touchPos( 10.0f, 50.0f );
+ Dali::Integration::TouchEvent event;
+ event = Dali::Integration::TouchEvent();
+ event.AddPoint( GetPointDownInside( touchPos ) );
+ application.ProcessEvent( event );
+
+ // Render and notify
+ application.SendNotification();
+ application.Render();
+
+ // drag grab handle right
+ SendPan(application, Gesture::Possible, touchPos);
+ SendPan(application, Gesture::Started, touchPos);
+ touchPos.x += 5.0f;
+ Wait(application, 100);
+
+ for(int i = 0;i<20;i++)
+ {
+ SendPan(application, Gesture::Continuing, touchPos);
+ touchPos.x += 5.0f;
+ Wait(application);
+ }
+
+ SendPan(application, Gesture::Finished, touchPos);
+ Wait(application);
+
+ // Release the grab handle.
+ event = Dali::Integration::TouchEvent();
+ event.AddPoint( GetPointUpInside( touchPos ) );
+ application.ProcessEvent( event );
+
+ // Render and notify
+ application.SendNotification();
+ application.Render();
+
+ END_TEST;
+}
+
+
+int utcDaliTextEditorUnderPropertyStringP(void)
+{
+ ToolkitTestApplication application;
+ tet_infoline(" utcDaliTextEditorUnderPropertyStringP");
+ TextEditor editor = TextEditor::New();
+ DALI_TEST_CHECK( editor );
+
+ std::string underlineSettings1( "{\"enable\":\"true\",\"color\":\"red\",\"height\":\"1\"}" );
+
+ Stage::GetCurrent().Add( editor );
+
+ editor.SetProperty( TextEditor::Property::UNDERLINE, underlineSettings1 );
+ DALI_TEST_EQUALS( editor.GetProperty<std::string>( TextEditor::Property::UNDERLINE ), underlineSettings1, TEST_LOCATION );
+
+ tet_infoline("Set underline settings with a map");
+ // Check the input underline property
+ Property::Map underlineMapSet;
+ Property::Map underlineMapGet;
+ underlineMapSet.Insert( "enable", "true" );
+ underlineMapSet.Insert( "color", "blue" );
+ underlineMapSet.Insert( "height", "2" );
+
+ editor.SetProperty( TextEditor::Property::UNDERLINE, underlineMapSet );
+ underlineMapGet = editor.GetProperty<Property::Map>( TextEditor::Property::UNDERLINE );
+ DALI_TEST_EQUALS( underlineMapGet.Count(), underlineMapSet.Count(), TEST_LOCATION );
+ DALI_TEST_EQUALS( DaliTestCheckMaps( underlineMapSet, underlineMapGet ), true, TEST_LOCATION );
+
+ tet_infoline("Set underline settings with a string");
+ editor.SetProperty( TextEditor::Property::UNDERLINE, underlineSettings1 );
+ Property::Value value = editor.GetProperty( TextEditor::Property::UNDERLINE );
+ std::string result;
+ value.Get(result);
+ DALI_TEST_EQUALS( result , underlineSettings1, TEST_LOCATION );
+
+ tet_infoline("Trying to set invalid underline settings, should not update and stay at previous settings");
+ std::string underlineSettingsVoid( "{\"enable\":\"true\",\"coooolor\":\"blue\",\"heeeight\":\"4\"}" );
+ editor.SetProperty( TextEditor::Property::UNDERLINE, underlineSettingsVoid );
+ value = editor.GetProperty( TextEditor::Property::UNDERLINE );
+ value.Get(result);
+ DALI_TEST_EQUALS( result , underlineSettings1, TEST_LOCATION );
+
+ END_TEST;
+}
+
+int utcDaliTextEditorShadowPropertyStringP(void)
+{
+ ToolkitTestApplication application;
+ tet_infoline(" utcDaliTextEditorUnderPropertyStringP Setting Shadow propeties by string");
+
+ TextEditor editor = TextEditor::New();
+
+ std::string shadowSettings( "{\"color\":\"green\",\"offset\":\"2 2\"}" );
+
+ Stage::GetCurrent().Add( editor );
+
+ editor.SetProperty( TextEditor::Property::SHADOW, "{\"color\":\"green\",\"offset\":\"2 2\"}" );
+
+ Property::Value value = editor.GetProperty<std::string>( TextEditor::Property::SHADOW );
+ std::string result;
+ value.Get(result);
+
+ DALI_TEST_EQUALS( result, shadowSettings, TEST_LOCATION );
+
+ END_TEST;
+}
+
+int utcDaliTextEditorFontStylePropertyStringP(void)
+{
+ ToolkitTestApplication application;
+ tet_infoline(" utcDaliTextEditorFontStylePropertyStringP Setting FontStyle propeties by string");
+
+ TextEditor editor = TextEditor::New();
+
+ std::string fontStyleSettings( "{\"weight\":\"bold\",\"width\":\"condensed\",\"slant\":\"italic\"}" );
+
+ Stage::GetCurrent().Add( editor );
+
+ editor.SetProperty( TextEditor::Property::FONT_STYLE, "{\"weight\":\"bold\",\"width\":\"condensed\",\"slant\":\"italic\"}" );
+
+ Property::Value value = editor.GetProperty<std::string>( TextEditor::Property::FONT_STYLE );
+ std::string result;
+ value.Get(result);
+
+ DALI_TEST_EQUALS( result, fontStyleSettings, TEST_LOCATION );
+
END_TEST;
}