CameraActor camera = CameraActor::DownCast( offscreenRoot.GetChildAt( 0u ) );
DALI_TEST_CHECK( camera );
- Renderer renderer = offscreenRoot.GetChildAt( 1u ).GetRendererAt( 0u );
- DALI_TEST_CHECK( renderer );
+ // The offscreen root actor has a container with all the actors which contain the text renderers.
+ Actor container = offscreenRoot.GetChildAt( 1u );
+ for( unsigned int index = 0; index < container.GetChildCount(); ++index )
+ {
+ Renderer renderer = container.GetChildAt( index ).GetRendererAt( 0u );
+ DALI_TEST_CHECK( renderer );
+ }
// Move the cursor and check the position changes.
Vector3 position1 = cursor.GetCurrentPosition();
CameraActor camera = CameraActor::DownCast( offscreenRoot.GetChildAt( 0u ) );
DALI_TEST_CHECK( camera );
- Renderer renderer = offscreenRoot.GetChildAt( 1u ).GetRendererAt( 0u );
- DALI_TEST_CHECK( renderer );
+ // The offscreen root actor has a container with all the actors which contain the text renderers.
+ Actor container = offscreenRoot.GetChildAt( 1u );
+ for( unsigned int index = 0; index < container.GetChildCount(); ++index )
+ {
+ Renderer renderer = container.GetChildAt( index ).GetRendererAt( 0u );
+ DALI_TEST_CHECK( renderer );
+ }
Renderer highlight = offscreenRoot.GetChildAt( 2u ).GetRendererAt( 0u );
DALI_TEST_CHECK( highlight );