// Test "rows" property
DALI_TEST_CHECK( tableView.GetPropertyIndex( PROPERTY_NAME_ROWS ) == TableView::Property::ROWS );
- tableView.SetProperty( TableView::Property::ROWS, 4u );
+ tableView.SetProperty( TableView::Property::ROWS, 4 );
DALI_TEST_CHECK( tableView.GetRows() == 4u );
- DALI_TEST_CHECK( tableView.GetProperty(TableView::Property::ROWS).Get<unsigned int>() == 4u );
+ DALI_TEST_CHECK( tableView.GetProperty(TableView::Property::ROWS).Get<int>() == 4 );
// Test "columns" property
DALI_TEST_CHECK( tableView.GetPropertyIndex( PROPERTY_NAME_COLUMNS ) == TableView::Property::COLUMNS );
- tableView.SetProperty( TableView::Property::COLUMNS, 5u );
+ tableView.SetProperty( TableView::Property::COLUMNS, 5 );
DALI_TEST_CHECK( tableView.GetColumns() == 5u );
- DALI_TEST_CHECK( tableView.GetProperty(TableView::Property::COLUMNS).Get<unsigned int>() == 5u );
+ DALI_TEST_CHECK( tableView.GetProperty(TableView::Property::COLUMNS).Get<int>() == 5 );
// Test "cell-padding" property
DALI_TEST_CHECK( tableView.GetPropertyIndex( PROPERTY_NAME_CELL_PADDING ) == TableView::Property::CELL_PADDING );
// Create a 10x10 table-view
TableView tableView = TableView::New(10,10);
- Constraint constraint = Constraint::New<Vector3>( tableView, Actor::Property::SIZE, Constraint100() );
- constraint.Apply();
+ Stage::GetCurrent().Add( tableView );
+ tableView.SetSize( Dali::Vector2( 100.0f, 100.0f ) );
+
DALI_TEST_CHECK( tableView );
// Create a child actor with the custom properties
Actor child1 = Actor::New();
- child1.RegisterProperty( TableView::CELL_INDICES_PROPERTY_NAME, Vector2( 3, 4 ) );
+ child1.RegisterProperty( "cell-index", Vector2( 3, 4 ), Property::READ_WRITE );
tableView.Add( child1 );
// Check for actors at actual positions.
DALI_TEST_CHECK( tableView.GetChildAt(TableView::CellPosition(3,4)) == child1);
Actor child2 = Actor::New();
float rowSpan = 3.f;
float columnSpan = 2.f;
- child2.RegisterProperty( TableView::CELL_INDICES_PROPERTY_NAME, Vector2( 6, 1 ) );
- child2.RegisterProperty( TableView::ROW_SPAN_PROPERTY_NAME, rowSpan );
- child2.RegisterProperty( TableView::COLUMN_SPAN_PROPERTY_NAME, columnSpan );
+ child2.RegisterProperty( "cell-index", Vector2( 6, 1 ), Property::READ_WRITE );
+ child2.RegisterProperty( "row-span", rowSpan, Property::READ_WRITE );
+ child2.RegisterProperty( "column-span", columnSpan, Property::READ_WRITE );
tableView.Add( child2 );
// Check for actors at actual positions.
for( int i=0; i<rowSpan; i++ )
}
}
+ // Create a third child actor with the cell alignment properties
+ Actor child3 = Actor::New();
+ child3.SetSize( 5.f,5.f );
+ child3.RegisterProperty( "cell-horizontal-alignment", "center", Property::READ_WRITE );
+ child3.RegisterProperty( "cell-vertical-alignment", "bottom", Property::READ_WRITE );
+ tableView.Add( child3 );
+
+ // store the actor in the first available cell
+ DALI_TEST_CHECK( tableView.GetChildAt(TableView::CellPosition(0,0)) == child3)
+ application.SendNotification();
+ application.Render();
+
+ DALI_TEST_EQUALS( child3.GetCurrentAnchorPoint(), AnchorPoint::TOP_LEFT, TEST_LOCATION );
+ DALI_TEST_EQUALS( child3.GetCurrentParentOrigin(), ParentOrigin::TOP_LEFT, TEST_LOCATION );
+ DALI_TEST_EQUALS( child3.GetCurrentPosition(), Vector3(2.5f, 5.0f, 0.0f), TEST_LOCATION );
+
END_TEST;
}