/*
- * Copyright (c) 2016 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2022 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
*
*/
-#include <iostream>
#include <stdlib.h>
+#include <iostream>
// Need to override adaptor classes for toolkit test harness, so include
// test harness headers before dali headers.
#include <dali-toolkit-test-suite-utils.h>
-#include <dali.h>
#include <dali-toolkit/dali-toolkit.h>
#include <dali-toolkit/devel-api/controls/super-blur-view/super-blur-view.h>
+#include <dali.h>
using namespace Dali;
using namespace Dali::Toolkit;
test_return_value = TET_PASS;
}
-
namespace
{
-const int BLUR_LEVELS = 3;
-const int RENDER_FRAME_INTERVAL = 16;
-static const char* TEST_IMAGE_FILE_NAME = TEST_RESOURCE_DIR "/gallery-small-1.jpg";
-static bool gObjectCreatedCallBackCalled;
-static void TestCallback(BaseHandle handle)
+const int BLUR_LEVELS = 3;
+const int RENDER_FRAME_INTERVAL = 16;
+static const char* TEST_IMAGE_FILE_NAME = TEST_RESOURCE_DIR "/gallery-small-1.jpg";
+static bool gObjectCreatedCallBackCalled;
+static void TestCallback(BaseHandle handle)
{
gObjectCreatedCallBackCalled = true;
}
{
int time = 0;
- for(int i = 0; i <= ( duration / RENDER_FRAME_INTERVAL); i++)
+ for(int i = 0; i <= (duration / RENDER_FRAME_INTERVAL); i++)
{
application.SendNotification();
application.Render(RENDER_FRAME_INTERVAL);
return time;
}
-Texture CreateSolidColorTexture( ToolkitTestApplication& application, const Vector4& color, unsigned int width, unsigned int height )
+Texture CreateSolidColorTexture(ToolkitTestApplication& application, const Vector4& color, unsigned int width, unsigned int height)
{
- unsigned int size = width * height;
- uint8_t* pixbuf = new uint8_t[size*4];
+ unsigned int size = width * height;
+ uint8_t* pixbuf = new uint8_t[size * 4];
- for( size_t i = 0; i < size; i++ )
+ for(size_t i = 0; i < size; i++)
{
- pixbuf[i*4+0] = 0xFF * color.r;
- pixbuf[i*4+1] = 0xFF * color.g;
- pixbuf[i*4+2] = 0xFF * color.b;
- pixbuf[i*4+3] = 0xFF * color.a;
+ pixbuf[i * 4 + 0] = 0xFF * color.r;
+ pixbuf[i * 4 + 1] = 0xFF * color.g;
+ pixbuf[i * 4 + 2] = 0xFF * color.b;
+ pixbuf[i * 4 + 3] = 0xFF * color.a;
}
- PixelData pixels = PixelData::New( pixbuf, size, width, height, Pixel::RGBA8888, PixelData::ReleaseFunction::DELETE_ARRAY );
+ PixelData pixels = PixelData::New(pixbuf, size, width, height, Pixel::RGBA8888, PixelData::ReleaseFunction::DELETE_ARRAY);
- Texture texture = Texture::New( TextureType::TEXTURE_2D, pixels.GetPixelFormat(), pixels.GetWidth(), pixels.GetHeight() );
- texture.Upload( pixels, 0, 0, 0, 0, pixels.GetWidth(), pixels.GetHeight() );
+ Texture texture = Texture::New(TextureType::TEXTURE_2D, pixels.GetPixelFormat(), pixels.GetWidth(), pixels.GetHeight());
+ texture.Upload(pixels, 0, 0, 0, 0, pixels.GetWidth(), pixels.GetHeight());
return texture;
}
class SignalHandler : public Dali::ConnectionTracker
{
public:
- SignalHandler() :
- mCalls( 0 )
+ SignalHandler()
+ : mCalls(0)
{
}
- void Callback( SuperBlurView handle )
+ void Callback(SuperBlurView handle)
{
mCalls++;
- tet_infoline( "Signal called" );
+ tet_infoline("Signal called");
}
unsigned int GetCalls() const
}
private:
- unsigned int mCalls; ///< Keeps track of how many times the signal has been called.
+ unsigned int mCalls; ///< Keeps track of how many times the signal has been called.
};
-}//namespace
-
+} //namespace
int UtcDaliSuperBlurViewNew(void)
{
// Test default constructor.
SuperBlurView blurView;
- DALI_TEST_CHECK( !blurView );
+ DALI_TEST_CHECK(!blurView);
// Test object creation
- blurView = SuperBlurView::New( BLUR_LEVELS );
- DALI_TEST_CHECK( blurView );
+ blurView = SuperBlurView::New(BLUR_LEVELS);
+ DALI_TEST_CHECK(blurView);
//Additional check to ensure object is created by checking if it's registered
- ObjectRegistry registry = Stage::GetCurrent().GetObjectRegistry();
- DALI_TEST_CHECK( registry );
+ ObjectRegistry registry = application.GetCore().GetObjectRegistry();
+ DALI_TEST_CHECK(registry);
gObjectCreatedCallBackCalled = false;
- registry.ObjectCreatedSignal().Connect( &TestCallback );
+ registry.ObjectCreatedSignal().Connect(&TestCallback);
{
- SuperBlurView blurView = SuperBlurView::New( BLUR_LEVELS );
+ SuperBlurView blurView = SuperBlurView::New(BLUR_LEVELS);
}
- DALI_TEST_CHECK( gObjectCreatedCallBackCalled );
+ DALI_TEST_CHECK(gObjectCreatedCallBackCalled);
// Test copy constructor
- SuperBlurView blurViewCopy2( blurView );
- DALI_TEST_CHECK( blurViewCopy2 );
+ SuperBlurView blurViewCopy2(blurView);
+ DALI_TEST_CHECK(blurViewCopy2);
// Test down cast
Actor actorView;
- actorView = blurView;
- SuperBlurView downCastView = SuperBlurView::DownCast( actorView );
- DALI_TEST_CHECK( downCastView );
+ actorView = blurView;
+ SuperBlurView downCastView = SuperBlurView::DownCast(actorView);
+ DALI_TEST_CHECK(downCastView);
END_TEST;
}
// Test default constructor.
SuperBlurView blurView;
- DALI_TEST_CHECK( !blurView );
+ DALI_TEST_CHECK(!blurView);
// Test object creation
TypeInfo type = TypeRegistry::Get().GetTypeInfo("SuperBlurView");
- if( type )
+ if(type)
{
Dali::BaseHandle handle = type.CreateInstance();
- if( handle )
+ if(handle)
{
- blurView = Dali::Toolkit::SuperBlurView::DownCast( handle );
+ blurView = Dali::Toolkit::SuperBlurView::DownCast(handle);
}
}
- DALI_TEST_CHECK( blurView );
+ DALI_TEST_CHECK(blurView);
END_TEST;
}
-
int UtcDaliSuperBlurViewSetTexture(void)
{
ToolkitTestApplication application;
tet_infoline(" UtcDaliSuperBlurViewSetTexture ");
- SuperBlurView blurView = SuperBlurView::New( BLUR_LEVELS );
- blurView.SetProperty( Actor::Property::SIZE, Vector2(100.0f, 100.0f) );
+ SuperBlurView blurView = SuperBlurView::New(BLUR_LEVELS);
+ blurView.SetProperty(Actor::Property::SIZE, Vector2(100.0f, 100.0f));
- Texture inputTexture = CreateSolidColorTexture( application, Color::GREEN, 50, 50 );
- blurView.SetTexture( inputTexture );
+ Texture inputTexture = CreateSolidColorTexture(application, Color::GREEN, 50, 50);
+ blurView.SetTexture(inputTexture);
// start multiple guassian blur call, each guassian blur creates two render tasks
- DALI_TEST_CHECK( Stage::GetCurrent().GetRenderTaskList().GetTaskCount() == 1+BLUR_LEVELS*2);
+ DALI_TEST_CHECK(application.GetScene().GetRenderTaskList().GetTaskCount() == 1 + BLUR_LEVELS * 2);
{
// create renderers for the original image and each blurred image
- Stage::GetCurrent().Add( blurView );
+ application.GetScene().Add(blurView);
Wait(application);
- DALI_TEST_EQUALS(blurView.GetRendererCount(), BLUR_LEVELS+1, TEST_LOCATION );
+ DALI_TEST_EQUALS(blurView.GetRendererCount(), BLUR_LEVELS + 1, TEST_LOCATION);
Wait(application);
- Stage::GetCurrent().Remove( blurView );
+ application.GetScene().Remove(blurView);
}
END_TEST;
int UtcDaliSuperBlurViewSetTexture2(void)
{
ToolkitTestApplication application;
- Stage stage = Stage::GetCurrent();
+ Integration::Scene stage = application.GetScene();
tet_infoline(" UtcDaliSuperBlurViewSetTexture2 - test setting a second texture ");
- SuperBlurView blurView = SuperBlurView::New( BLUR_LEVELS );
- blurView.SetProperty( Actor::Property::SIZE, Vector2(100.0f, 100.0f) );
+ SuperBlurView blurView = SuperBlurView::New(BLUR_LEVELS);
+ blurView.SetProperty(Actor::Property::SIZE, Vector2(100.0f, 100.0f));
tet_infoline("Call SetTexture and add blurview to stage");
- Texture inputTexture = CreateSolidColorTexture( application, Color::GREEN, 50, 50 );
- blurView.SetTexture( inputTexture );
+ Texture inputTexture = CreateSolidColorTexture(application, Color::GREEN, 50, 50);
+ blurView.SetTexture(inputTexture);
// start multiple guassian blur call, each guassian blur creates two render tasks
- DALI_TEST_CHECK( Stage::GetCurrent().GetRenderTaskList().GetTaskCount() == 1+BLUR_LEVELS*2);
+ DALI_TEST_CHECK(application.GetScene().GetRenderTaskList().GetTaskCount() == 1 + BLUR_LEVELS * 2);
{
// create renderers for the original image and each blurred image
- stage.Add( blurView );
+ stage.Add(blurView);
Wait(application);
- DALI_TEST_EQUALS(blurView.GetRendererCount(), BLUR_LEVELS+1, TEST_LOCATION );
+ DALI_TEST_EQUALS(blurView.GetRendererCount(), BLUR_LEVELS + 1, TEST_LOCATION);
tet_infoline("Wait for a second to allow blur to finish");
Wait(application, 1000);
tet_infoline("Remove from stage");
- Stage::GetCurrent().Remove( blurView );
+ application.GetScene().Remove(blurView);
}
tet_infoline("Test that there are no render tasks remaining");
- DALI_TEST_EQUALS(blurView.GetRendererCount(), 0, TEST_LOCATION );
+ DALI_TEST_EQUALS(blurView.GetRendererCount(), 0, TEST_LOCATION);
tet_infoline("Call SetTexture a second time and add blurview back to stage");
- Texture inputTexture2 = CreateSolidColorTexture( application, Color::CYAN, 50, 50 );
- blurView.SetTexture( inputTexture2 );
+ Texture inputTexture2 = CreateSolidColorTexture(application, Color::CYAN, 50, 50);
+ blurView.SetTexture(inputTexture2);
// start multiple guassian blur call, each guassian blur creates two render tasks
- DALI_TEST_CHECK( Stage::GetCurrent().GetRenderTaskList().GetTaskCount() == 1+BLUR_LEVELS*2);
+ DALI_TEST_CHECK(application.GetScene().GetRenderTaskList().GetTaskCount() == 1 + BLUR_LEVELS * 2);
{
// create renderers for the original image and each blurred image
- Stage::GetCurrent().Add( blurView );
+ application.GetScene().Add(blurView);
Wait(application);
- DALI_TEST_EQUALS(blurView.GetRendererCount(), BLUR_LEVELS+1, TEST_LOCATION );
+ DALI_TEST_EQUALS(blurView.GetRendererCount(), BLUR_LEVELS + 1, TEST_LOCATION);
tet_infoline("Wait for a second to allow blur to finish");
Wait(application, 1000);
tet_infoline("Remove from stage");
- Stage::GetCurrent().Remove( blurView );
+ application.GetScene().Remove(blurView);
}
tet_infoline("Test that there are no render tasks remaining");
- DALI_TEST_EQUALS(blurView.GetRendererCount(), 0, TEST_LOCATION );
+ DALI_TEST_EQUALS(blurView.GetRendererCount(), 0, TEST_LOCATION);
END_TEST;
}
-
int UtcDaliSuperBlurViewSetProperty(void)
{
ToolkitTestApplication application;
tet_infoline(" UtcDaliSuperBlurViewSetProperty ");
- SuperBlurView blurView = SuperBlurView::New( BLUR_LEVELS );
+ SuperBlurView blurView = SuperBlurView::New(BLUR_LEVELS);
// create renderers for the original image and each blurred image
- Stage::GetCurrent().Add( blurView );
- blurView.SetProperty( Actor::Property::SIZE, Vector2(100.0f, 100.0f) );
+ application.GetScene().Add(blurView);
+ blurView.SetProperty(Actor::Property::SIZE, Vector2(100.0f, 100.0f));
// Will create ResourceImage
blurView.SetProperty(SuperBlurView::Property::IMAGE_URL, TEST_IMAGE_FILE_NAME);
// start multiple guassian blur call, each guassian blur creates two render tasks
- unsigned int count = Stage::GetCurrent().GetRenderTaskList().GetTaskCount();
- DALI_TEST_CHECK( count == 1+BLUR_LEVELS*2 );
+ unsigned int count = application.GetScene().GetRenderTaskList().GetTaskCount();
+ DALI_TEST_CHECK(count == 1 + BLUR_LEVELS * 2);
Wait(application);
END_TEST;
}
-
int UtcDaliSuperBlurViewGetProperty(void)
{
ToolkitTestApplication application;
tet_infoline(" UtcDaliSuperBlurViewSetProperty ");
- SuperBlurView blurView = SuperBlurView::New( BLUR_LEVELS );
- blurView.SetProperty( Actor::Property::SIZE, Vector2(100.0f, 100.0f) );
+ SuperBlurView blurView = SuperBlurView::New(BLUR_LEVELS);
+ blurView.SetProperty(Actor::Property::SIZE, Vector2(100.0f, 100.0f));
blurView.SetProperty(SuperBlurView::Property::IMAGE_URL, TEST_IMAGE_FILE_NAME);
Wait(application);
// create renderers for the original image and each blurred image
- Stage::GetCurrent().Add( blurView );
+ application.GetScene().Add(blurView);
- std::string imageUrl = blurView.GetProperty<std::string>( SuperBlurView::Property::IMAGE_URL );
- DALI_TEST_EQUALS( imageUrl, TEST_IMAGE_FILE_NAME, TEST_LOCATION );
+ std::string imageUrl = blurView.GetProperty<std::string>(SuperBlurView::Property::IMAGE_URL);
+ DALI_TEST_EQUALS(imageUrl, TEST_IMAGE_FILE_NAME, TEST_LOCATION);
END_TEST;
}
-
int UtcDaliSuperBlurViewSetGetBlurStrength(void)
{
ToolkitTestApplication application;
tet_infoline(" UtcDaliSuperBlurViewSetGetBlurStrength ");
- SuperBlurView blurView = SuperBlurView::New( BLUR_LEVELS );
- DALI_TEST_EQUALS(blurView.GetCurrentBlurStrength(), 0.f, TEST_LOCATION );
+ SuperBlurView blurView = SuperBlurView::New(BLUR_LEVELS);
+ DALI_TEST_EQUALS(blurView.GetCurrentBlurStrength(), 0.f, TEST_LOCATION);
- blurView.SetBlurStrength( 0.65f );
+ blurView.SetBlurStrength(0.65f);
Wait(application);
- DALI_TEST_EQUALS(blurView.GetCurrentBlurStrength(), 0.65f, TEST_LOCATION );
+ DALI_TEST_EQUALS(blurView.GetCurrentBlurStrength(), 0.65f, TEST_LOCATION);
END_TEST;
}
tet_infoline(" UtcDaliSuperBlurViewGetBlurStrengthPropertyIndex ");
- SuperBlurView blurView = SuperBlurView::New( BLUR_LEVELS );
+ SuperBlurView blurView = SuperBlurView::New(BLUR_LEVELS);
Property::Index blurPropertyIdx = blurView.GetBlurStrengthPropertyIndex();
float blurStrength;
- (blurView.GetProperty( blurPropertyIdx )).Get(blurStrength);
- DALI_TEST_EQUALS(blurStrength, 0.f, TEST_LOCATION );
+ (blurView.GetProperty(blurPropertyIdx)).Get(blurStrength);
+ DALI_TEST_EQUALS(blurStrength, 0.f, TEST_LOCATION);
- blurView.SetBlurStrength( 0.65f );
+ blurView.SetBlurStrength(0.65f);
Wait(application);
- (blurView.GetProperty( blurPropertyIdx )).Get(blurStrength);
- DALI_TEST_EQUALS(blurStrength, 0.65f, TEST_LOCATION );
+ (blurView.GetProperty(blurPropertyIdx)).Get(blurStrength);
+ DALI_TEST_EQUALS(blurStrength, 0.65f, TEST_LOCATION);
END_TEST;
}
{
ToolkitTestApplication application;
- tet_infoline( "UtcDaliSuperBlurViewGetBlurredTexture" );
+ tet_infoline("UtcDaliSuperBlurViewGetBlurredTexture");
- SuperBlurView blurView = SuperBlurView::New( BLUR_LEVELS );
- blurView.SetProperty( Actor::Property::SIZE, Vector2(100.0f, 100.0f) );
- Texture inputTexture = CreateSolidColorTexture( application, Color::GREEN, 100, 100 );
- blurView.SetTexture( inputTexture );
+ SuperBlurView blurView = SuperBlurView::New(BLUR_LEVELS);
+ blurView.SetProperty(Actor::Property::SIZE, Vector2(100.0f, 100.0f));
+ Texture inputTexture = CreateSolidColorTexture(application, Color::GREEN, 100, 100);
+ blurView.SetTexture(inputTexture);
Wait(application, 200); // Make sure all the gaussian blur finished
- Texture texture1 = blurView.GetBlurredTexture( 1 );
- DALI_TEST_CHECK( texture1 );
+ Texture texture1 = blurView.GetBlurredTexture(1);
+ DALI_TEST_CHECK(texture1);
- Texture texture2 = blurView.GetBlurredTexture( 2 );
- DALI_TEST_EQUALS( texture2.GetWidth(), 25u, TEST_LOCATION );
- DALI_TEST_EQUALS( texture2.GetHeight(), 25u, TEST_LOCATION );
+ Texture texture2 = blurView.GetBlurredTexture(2);
+ DALI_TEST_EQUALS(texture2.GetWidth(), 25u, TEST_LOCATION);
+ DALI_TEST_EQUALS(texture2.GetHeight(), 25u, TEST_LOCATION);
- Texture texture3 = blurView.GetBlurredTexture( 3 );
- DALI_TEST_CHECK( texture3 );
+ Texture texture3 = blurView.GetBlurredTexture(3);
+ DALI_TEST_CHECK(texture3);
END_TEST;
}
tet_infoline(" UtcDaliSuperBlurViewSignal ");
- SuperBlurView blurView = SuperBlurView::New( BLUR_LEVELS );
- blurView.SetProperty( Actor::Property::SIZE, Vector2(100.0f, 100.0f) );
+ SuperBlurView blurView = SuperBlurView::New(BLUR_LEVELS);
+ blurView.SetProperty(Actor::Property::SIZE, Vector2(100.0f, 100.0f));
- Texture inputTexture = CreateSolidColorTexture( application, Color::GREEN, 50, 50 );
- blurView.SetTexture( inputTexture );
+ Texture inputTexture = CreateSolidColorTexture(application, Color::GREEN, 50, 50);
+ blurView.SetTexture(inputTexture);
// start multiple guassian blur call, each guassian blur creates two render tasks
- DALI_TEST_CHECK( Stage::GetCurrent().GetRenderTaskList().GetTaskCount() == 1+BLUR_LEVELS*2);
+ DALI_TEST_CHECK(application.GetScene().GetRenderTaskList().GetTaskCount() == 1 + BLUR_LEVELS * 2);
SignalHandler signalHandler;
blurView.BlurFinishedSignal().Connect(&signalHandler, &SignalHandler::Callback);
// create renderers for the original image and each blurred image
- Stage::GetCurrent().Add( blurView );
+ application.GetScene().Add(blurView);
Wait(application, 1000);
- DALI_TEST_EQUALS(blurView.GetRendererCount(), BLUR_LEVELS+1, TEST_LOCATION );
+ DALI_TEST_EQUALS(blurView.GetRendererCount(), BLUR_LEVELS + 1, TEST_LOCATION);
//DALI_TEST_EQUALS(signalHandler.GetCalls(), 1, TEST_LOCATION);
END_TEST;