/*
- * Copyright (c) 2019 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2020 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
DALI_TEST_CHECK( slider2 == slider );
//Additional check to ensure object is created by checking if it's registered
- ObjectRegistry registry = Stage::GetCurrent().GetObjectRegistry();
+ ObjectRegistry registry = application.GetCore().GetObjectRegistry();
DALI_TEST_CHECK( registry );
gObjectCreatedCallBackCalled = false;
// Create the Popup actor
Slider slider = Slider::New();
- Stage::GetCurrent().Add( slider );
+ application.GetScene().Add( slider );
slider.SetProperty( Actor::Property::PARENT_ORIGIN,ParentOrigin::TOP_LEFT);
slider.SetProperty( Actor::Property::ANCHOR_POINT,ParentOrigin::TOP_LEFT);
- slider.SetProperty( Actor::Property::SIZE, Vector2( Stage::GetCurrent().GetSize().x, 20.0f ) );
+ slider.SetProperty( Actor::Property::SIZE, Vector2( application.GetScene().GetSize().x, 20.0f ) );
slider.SetProperty( Actor::Property::POSITION, Vector2( 0.0f, 0.0f ));
const float MIN_BOUND = 0.0f;
// Create the Popup actor
Slider slider = Slider::New();
- Stage::GetCurrent().Add( slider );
+ application.GetScene().Add( slider );
slider.SetProperty( Actor::Property::PARENT_ORIGIN,ParentOrigin::TOP_LEFT);
slider.SetProperty( Actor::Property::ANCHOR_POINT,ParentOrigin::TOP_LEFT);
- slider.SetProperty( Actor::Property::SIZE, Vector2( Stage::GetCurrent().GetSize().x, 20.0f ) );
+ slider.SetProperty( Actor::Property::SIZE, Vector2( application.GetScene().GetSize().x, 20.0f ) );
slider.SetProperty( Actor::Property::POSITION, Vector2( 0.0f, 0.0f ));
const float MIN_BOUND = 0.0f;
Slider slider = Slider::New();
slider.SetProperty( Actor::Property::PARENT_ORIGIN,ParentOrigin::TOP_LEFT);
slider.SetProperty( Actor::Property::ANCHOR_POINT,ParentOrigin::TOP_LEFT);
- slider.SetProperty( Actor::Property::SIZE, Vector2( Stage::GetCurrent().GetSize().x, 20.0f ) );
+ slider.SetProperty( Actor::Property::SIZE, Vector2( application.GetScene().GetSize().x, 20.0f ) );
slider.SetProperty( Actor::Property::POSITION, Vector2( 0.0f, 0.0f ));
- Stage::GetCurrent().Add(slider);
+ application.GetScene().Add(slider);
application.SendNotification();
application.Render();