Stage::GetCurrent().Add( slider );
slider.SetParentOrigin(ParentOrigin::TOP_LEFT);
slider.SetAnchorPoint(ParentOrigin::TOP_LEFT);
- slider.SetSize( Stage::GetCurrent().GetSize().x, 20.0f );
+ slider.SetSize( Vector2( Stage::GetCurrent().GetSize().x, 20.0f ) );
slider.SetPosition( 0.0f, 0.0f );
const float MIN_BOUND = 0.0f;
{
marks.push_back( MIN_BOUND + ( static_cast<float>(i) / ( NUM_MARKS - 1) ) * ( MAX_BOUND - MIN_BOUND ) );
}
- slider.SetProperty( Slider::MARKS_PROPERTY, marks );
- slider.SetProperty( Slider::MARK_TOLERANCE_PROPERTY, 0.1f );
+ slider.SetProperty( Slider::Property::MARKS, marks );
+ slider.SetProperty( Slider::Property::MARK_TOLERANCE, 0.1f );
slider.ValueChangedSignal().Connect( &OnSliderValueChanged );
slider.MarkSignal().Connect( &OnSliderMark );