Stage::GetCurrent().Add( slider );
slider.SetParentOrigin(ParentOrigin::TOP_LEFT);
slider.SetAnchorPoint(ParentOrigin::TOP_LEFT);
- slider.SetPreferredSize( Vector2( Stage::GetCurrent().GetSize().x, 20.0f ) );
+ slider.SetSize( Vector2( Stage::GetCurrent().GetSize().x, 20.0f ) );
slider.SetPosition( 0.0f, 0.0f );
const float MIN_BOUND = 0.0f;