Stage::GetCurrent().Add( slider );
slider.SetProperty( Actor::Property::PARENT_ORIGIN,ParentOrigin::TOP_LEFT);
slider.SetProperty( Actor::Property::ANCHOR_POINT,ParentOrigin::TOP_LEFT);
- slider.SetSize( Vector2( Stage::GetCurrent().GetSize().x, 20.0f ) );
- slider.SetPosition( 0.0f, 0.0f );
+ slider.SetProperty( Actor::Property::SIZE, Vector2( Stage::GetCurrent().GetSize().x, 20.0f ) );
+ slider.SetProperty( Actor::Property::POSITION, Vector2( 0.0f, 0.0f ));
const float MIN_BOUND = 0.0f;
const float MAX_BOUND = 1.0f;
Stage::GetCurrent().Add( slider );
slider.SetProperty( Actor::Property::PARENT_ORIGIN,ParentOrigin::TOP_LEFT);
slider.SetProperty( Actor::Property::ANCHOR_POINT,ParentOrigin::TOP_LEFT);
- slider.SetSize( Vector2( Stage::GetCurrent().GetSize().x, 20.0f ) );
- slider.SetPosition( 0.0f, 0.0f );
+ slider.SetProperty( Actor::Property::SIZE, Vector2( Stage::GetCurrent().GetSize().x, 20.0f ) );
+ slider.SetProperty( Actor::Property::POSITION, Vector2( 0.0f, 0.0f ));
const float MIN_BOUND = 0.0f;
const float MAX_BOUND = 1.0f;
Slider slider = Slider::New();
slider.SetProperty( Actor::Property::PARENT_ORIGIN,ParentOrigin::TOP_LEFT);
slider.SetProperty( Actor::Property::ANCHOR_POINT,ParentOrigin::TOP_LEFT);
- slider.SetSize( Vector2( Stage::GetCurrent().GetSize().x, 20.0f ) );
- slider.SetPosition( 0.0f, 0.0f );
+ slider.SetProperty( Actor::Property::SIZE, Vector2( Stage::GetCurrent().GetSize().x, 20.0f ) );
+ slider.SetProperty( Actor::Property::POSITION, Vector2( 0.0f, 0.0f ));
Stage::GetCurrent().Add(slider);
application.SendNotification();