/*
- * Copyright (c) 2021 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2022 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
*
*/
-#include <iostream>
-#include <stdlib.h>
#include <dali-toolkit-test-suite-utils.h>
#include <dali-toolkit/dali-toolkit.h>
-#include <dali/devel-api/actors/actor-devel.h>
#include <dali-toolkit/devel-api/visuals/visual-properties-devel.h>
-#include <dali-toolkit/public-api/transition/transition-set.h>
-#include <dali-toolkit/public-api/transition/transition-base.h>
#include <dali-toolkit/public-api/transition/slide-transition.h>
+#include <dali-toolkit/public-api/transition/transition-base.h>
+#include <dali-toolkit/public-api/transition/transition-set.h>
+#include <dali/devel-api/actors/actor-devel.h>
+#include <stdlib.h>
+#include <iostream>
using namespace Dali;
using namespace Dali::Toolkit;
transitionSet.AddTransition(slide);
transitionSet.Play();
- bool signalReceived(false);
+ bool signalReceived(false);
TransitionFinishCheck finishCheck(signalReceived);
transitionSet.FinishedSignal().Connect(&application, finishCheck);
DALI_TEST_EQUALS(Vector2(0, 0), control.GetCurrentProperty<Vector2>(Actor::Property::POSITION), TEST_LOCATION);
- Vector2 windowSize = application.GetScene().GetSize();
- SlideTransition slide = SlideTransition::New(control, Dali::Toolkit::SlideTransitionDirection::BOTTOM, TimePeriod(0.5f));
+ Vector2 windowSize = application.GetScene().GetSize();
+ SlideTransition slide = SlideTransition::New(control, Dali::Toolkit::SlideTransitionDirection::BOTTOM, TimePeriod(0.5f));
slide.SetAppearingTransition(false);
TransitionSet transitionSet = TransitionSet::New();
transitionSet.AddTransition(slide);
transitionSet.Play();
- bool signalReceived(false);
+ bool signalReceived(false);
TransitionFinishCheck finishCheck(signalReceived);
transitionSet.FinishedSignal().Connect(&application, finishCheck);
transitionSet.AddTransition(slide);
transitionSet.Play();
- bool signalReceived(false);
+ bool signalReceived(false);
TransitionFinishCheck finishCheck(signalReceived);
transitionSet.FinishedSignal().Connect(&application, finishCheck);