*
*/
-#include <iostream>
-#include <stdlib.h>
#include <dali-toolkit-test-suite-utils.h>
#include <dali-toolkit/dali-toolkit.h>
#include <dali-toolkit/devel-api/controls/shadow-view/shadow-view.h>
-
+#include <stdlib.h>
+#include <iostream>
using namespace Dali;
using namespace Dali::Toolkit;
test_return_value = TET_PASS;
}
-
// Negative test case for a method
int UtcDaliShadowViewUninitialized(void)
{
{
// New() must be called to create a GaussianBlurView or it wont be valid.
Actor a = Actor::New();
- view.Add( a );
- DALI_TEST_CHECK( false );
+ view.Add(a);
+ DALI_TEST_CHECK(false);
}
- catch (Dali::DaliException& e)
+ catch(Dali::DaliException& e)
{
// Tests that a negative test of an assertion succeeds
- DALI_TEST_PRINT_ASSERT( e );
+ DALI_TEST_PRINT_ASSERT(e);
DALI_TEST_CHECK(!view);
}
END_TEST;
tet_infoline("UtcDaliShadowViewNew");
Toolkit::ShadowView view = Toolkit::ShadowView::New();
- DALI_TEST_CHECK( view );
+ DALI_TEST_CHECK(view);
Toolkit::ShadowView view2 = Toolkit::ShadowView::New(1.0f, 1.0f);
- DALI_TEST_CHECK( view2 );
+ DALI_TEST_CHECK(view2);
END_TEST;
}
tet_infoline("UtcDaliShadowViewDownCast");
Toolkit::ShadowView view = Toolkit::ShadowView::New();
- BaseHandle handle(view);
+ BaseHandle handle(view);
- Toolkit::ShadowView shadowView = Toolkit::ShadowView::DownCast( handle );
- DALI_TEST_CHECK( view );
- DALI_TEST_CHECK( shadowView );
- DALI_TEST_CHECK( shadowView == view );
+ Toolkit::ShadowView shadowView = Toolkit::ShadowView::DownCast(handle);
+ DALI_TEST_CHECK(view);
+ DALI_TEST_CHECK(shadowView);
+ DALI_TEST_CHECK(shadowView == view);
END_TEST;
}
tet_infoline("UtcDaliShadowViewPropertyNames");
Toolkit::ShadowView view = Toolkit::ShadowView::New();
- DALI_TEST_CHECK( view );
+ DALI_TEST_CHECK(view);
// Check the names, this names are used in the shader code,
// if they change in the shader code, then it has to be updated here.
- DALI_TEST_EQUALS( view.GetBlurStrengthPropertyIndex(), view.GetPropertyIndex("BlurStrengthProperty"), TEST_LOCATION );
- DALI_TEST_EQUALS( view.GetShadowColorPropertyIndex(), view.GetPropertyIndex("ShadowColorProperty"), TEST_LOCATION );
+ DALI_TEST_EQUALS(view.GetBlurStrengthPropertyIndex(), view.GetPropertyIndex("BlurStrengthProperty"), TEST_LOCATION);
+ DALI_TEST_EQUALS(view.GetShadowColorPropertyIndex(), view.GetPropertyIndex("ShadowColorProperty"), TEST_LOCATION);
END_TEST;
}
tet_infoline("UtcDaliShadowViewAddRemove");
Toolkit::ShadowView view = Toolkit::ShadowView::New();
- DALI_TEST_CHECK( view );
+ DALI_TEST_CHECK(view);
Actor actor = Actor::New();
- DALI_TEST_CHECK( !actor.GetProperty< bool >( Actor::Property::CONNECTED_TO_SCENE ) );
-
+ DALI_TEST_CHECK(!actor.GetProperty<bool>(Actor::Property::CONNECTED_TO_SCENE));
- view.SetProperty( Actor::Property::PARENT_ORIGIN,ParentOrigin::CENTER);
- view.SetProperty( Actor::Property::SIZE, application.GetScene().GetSize());
+ view.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER);
+ view.SetProperty(Actor::Property::SIZE, application.GetScene().GetSize());
view.Add(actor);
application.GetScene().Add(view);
- DALI_TEST_CHECK( actor.GetProperty< bool >( Actor::Property::CONNECTED_TO_SCENE ) );
+ DALI_TEST_CHECK(actor.GetProperty<bool>(Actor::Property::CONNECTED_TO_SCENE));
view.Remove(actor);
- DALI_TEST_CHECK( !actor.GetProperty< bool >( Actor::Property::CONNECTED_TO_SCENE ) );
+ DALI_TEST_CHECK(!actor.GetProperty<bool>(Actor::Property::CONNECTED_TO_SCENE));
END_TEST;
}
tet_infoline("UtcDaliShadowViewActivateDeactivate");
Toolkit::ShadowView view = Toolkit::ShadowView::New();
- DALI_TEST_CHECK( view );
+ DALI_TEST_CHECK(view);
RenderTaskList taskList = application.GetScene().GetRenderTaskList();
- DALI_TEST_CHECK( 1u == taskList.GetTaskCount() );
+ DALI_TEST_CHECK(1u == taskList.GetTaskCount());
- view.SetProperty( Actor::Property::PARENT_ORIGIN,ParentOrigin::CENTER);
- view.SetProperty( Actor::Property::SIZE, application.GetScene().GetSize());
+ view.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER);
+ view.SetProperty(Actor::Property::SIZE, application.GetScene().GetSize());
view.Add(Actor::New());
application.GetScene().Add(view);
view.Activate();
RenderTaskList taskList2 = application.GetScene().GetRenderTaskList();
- DALI_TEST_CHECK( 1u != taskList2.GetTaskCount() );
+ DALI_TEST_CHECK(1u != taskList2.GetTaskCount());
view.Deactivate();
RenderTaskList taskList3 = application.GetScene().GetRenderTaskList();
- DALI_TEST_CHECK( 1u == taskList3.GetTaskCount() );
+ DALI_TEST_CHECK(1u == taskList3.GetTaskCount());
END_TEST;
}