view.SetProperty( Actor::Property::PARENT_ORIGIN,ParentOrigin::CENTER);
- view.SetProperty( Actor::Property::SIZE, Stage::GetCurrent().GetSize());
+ view.SetProperty( Actor::Property::SIZE, application.GetScene().GetSize());
view.Add(actor);
- Stage::GetCurrent().Add(view);
+ application.GetScene().Add(view);
DALI_TEST_CHECK( actor.GetProperty< bool >( Actor::Property::CONNECTED_TO_SCENE ) );
Toolkit::ShadowView view = Toolkit::ShadowView::New();
DALI_TEST_CHECK( view );
- RenderTaskList taskList = Stage::GetCurrent().GetRenderTaskList();
+ RenderTaskList taskList = application.GetScene().GetRenderTaskList();
DALI_TEST_CHECK( 1u == taskList.GetTaskCount() );
view.SetProperty( Actor::Property::PARENT_ORIGIN,ParentOrigin::CENTER);
- view.SetProperty( Actor::Property::SIZE, Stage::GetCurrent().GetSize());
+ view.SetProperty( Actor::Property::SIZE, application.GetScene().GetSize());
view.Add(Actor::New());
- Stage::GetCurrent().Add(view);
+ application.GetScene().Add(view);
view.Activate();
- RenderTaskList taskList2 = Stage::GetCurrent().GetRenderTaskList();
+ RenderTaskList taskList2 = application.GetScene().GetRenderTaskList();
DALI_TEST_CHECK( 1u != taskList2.GetTaskCount() );
view.Deactivate();
- RenderTaskList taskList3 = Stage::GetCurrent().GetRenderTaskList();
+ RenderTaskList taskList3 = application.GetScene().GetRenderTaskList();
DALI_TEST_CHECK( 1u == taskList3.GetTaskCount() );
END_TEST;
}