/*
- * Copyright (c) 2016 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2017 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
Property::Map effect = Toolkit::CreateAlphaDiscardEffect();
DALI_TEST_CHECK( !effect.Empty() );
- Property::Value* customShaderValue = effect.Find( Visual::Property::SHADER );
+ Property::Value* customShaderValue = effect.Find( Toolkit::Visual::Property::SHADER );
DALI_TEST_CHECK( customShaderValue );
Property::Map customShader;
Property::Map effect = Toolkit::CreateDissolveEffect( highPrecision );
DALI_TEST_CHECK( !effect.Empty() );
- Property::Value* customShaderValue = effect.Find( Visual::Property::SHADER );
+ Property::Value* customShaderValue = effect.Find( Toolkit::Visual::Property::SHADER );
DALI_TEST_CHECK( customShaderValue );
Property::Map customShader;
Property::Map effect = Toolkit::CreateDistanceFieldEffect();
DALI_TEST_CHECK( !effect.Empty() );
- Property::Value* customShaderValue = effect.Find( Visual::Property::SHADER );
+ Property::Value* customShaderValue = effect.Find( Toolkit::Visual::Property::SHADER );
DALI_TEST_CHECK( customShaderValue );
Property::Map customShader;
Property::Map effect = Toolkit::CreateImageRegionEffect();
DALI_TEST_CHECK( !effect.Empty() );
- Property::Value* customShaderValue = effect.Find( Visual::Property::SHADER );
+ Property::Value* customShaderValue = effect.Find( Toolkit::Visual::Property::SHADER );
DALI_TEST_CHECK( customShaderValue );
Property::Map customShader;
Property::Map effect = Toolkit::CreateMotionBlurEffect();
DALI_TEST_CHECK( !effect.Empty() );
- Property::Value* customShaderValue = effect.Find( Visual::Property::SHADER );
+ Property::Value* customShaderValue = effect.Find( Toolkit::Visual::Property::SHADER );
DALI_TEST_CHECK( customShaderValue );
Property::Map customShader;
Property::Map effect = Toolkit::CreateMotionStretchEffect();
DALI_TEST_CHECK( !effect.Empty() );
- Property::Value* customShaderValue = effect.Find( Visual::Property::SHADER );
+ Property::Value* customShaderValue = effect.Find( Toolkit::Visual::Property::SHADER );
DALI_TEST_CHECK( customShaderValue );
Property::Map customShader;