/*
- * Copyright (c) 2014 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2020 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
#include <dali.h>
#include <dali-toolkit/dali-toolkit.h>
#include <dali/integration-api/events/touch-event-integ.h>
-#include <dali/integration-api/events/pan-gesture-event.h>
using namespace Dali;
using namespace Toolkit;
namespace
{
-const int MILLISECONDS_PER_SECOND = 1000;
const int RENDER_FRAME_INTERVAL = 16; ///< Duration of each frame in ms. (at approx 60FPS)
-const int RENDER_ANIMATION_TEST_DURATION_MS = 1000; ///< 1000ms to test animation
-const int RENDER_DELAY_SCROLL = 1000; ///< duration to wait for any scroll to complete.
/*
* Simulate time passed by.
gOnScrollCompleteCalled = true;
}
-ScrollView SetupTestScrollView(int rows, int columns, Vector2 size)
+ScrollView SetupTestScrollView(Integration::Scene scene, int rows, int columns, Vector2 size)
{
Constraint constraint;
ScrollView scrollView = ScrollView::New();
- scrollView.SetSize(size);
- scrollView.SetAnchorPoint(AnchorPoint::CENTER);
- scrollView.SetParentOrigin(ParentOrigin::CENTER);
+ scrollView.SetProperty( Actor::Property::SIZE, size);
+ scrollView.SetProperty( Actor::Property::ANCHOR_POINT,AnchorPoint::CENTER);
+ scrollView.SetProperty( Actor::Property::PARENT_ORIGIN,ParentOrigin::CENTER);
constraint = Constraint::New<Dali::Vector3>( scrollView, Dali::Actor::Property::SIZE, Dali::EqualToConstraint() );
constraint.AddSource( Dali::ParentSource( Dali::Actor::Property::SIZE ) );
scrollView.ScrollStartedSignal().Connect( &OnScrollStart );
scrollView.ScrollUpdatedSignal().Connect( &OnScrollUpdate );
scrollView.ScrollCompletedSignal().Connect( &OnScrollComplete );
- Stage::GetCurrent().Add( scrollView );
+ scene.Add( scrollView );
RulerPtr rulerX = CreateRuler(size.width);
RulerPtr rulerY = CreateRuler(size.height);
if(columns > 1)
scrollView.SetRulerX( rulerX );
scrollView.SetRulerY( rulerY );
- Stage::GetCurrent().Add( scrollView );
+ scene.Add( scrollView );
Actor container = Actor::New();
- container.SetParentOrigin(ParentOrigin::CENTER);
- container.SetAnchorPoint(AnchorPoint::CENTER);
- container.SetSize( size );
+ container.SetProperty( Actor::Property::PARENT_ORIGIN,ParentOrigin::CENTER);
+ container.SetProperty( Actor::Property::ANCHOR_POINT,AnchorPoint::CENTER);
+ container.SetProperty( Actor::Property::SIZE, size );
scrollView.Add( container );
constraint = Constraint::New<Vector3>( container, Actor::Property::SIZE, EqualToConstraint() );
constraint = Constraint::New<Vector3>( page, Actor::Property::SIZE, EqualToConstraint() );
constraint.AddSource( Dali::ParentSource( Dali::Actor::Property::SIZE ) );
constraint.Apply();
- page.SetParentOrigin( ParentOrigin::CENTER );
- page.SetAnchorPoint( AnchorPoint::CENTER );
- page.SetPosition( column * size.x, row * size.y );
+ page.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER );
+ page.SetProperty( Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER );
+ page.SetProperty( Actor::Property::POSITION, Vector2( column * size.x, row * size.y ));
container.Add(page);
gPages.push_back(page);
ResetScrollCallbackResults();
}
-Actor AddActorToPage(Actor page, float x, float y, float cols, float rows)
-{
- Stage stage = Stage::GetCurrent();
- Vector2 stageSize = stage.GetSize();
-
- const float margin = 10.0f;
- const Vector2 actorSize((stageSize.x / cols) - margin, (stageSize.y / rows) - margin);
-
- Actor actor = Actor::New();
- actor.SetParentOrigin( ParentOrigin::CENTER );
- actor.SetAnchorPoint( AnchorPoint::CENTER );
-
- Vector3 position( margin * 0.5f + (actorSize.x + margin) * x - stageSize.width * 0.5f,
- margin * 0.5f + (actorSize.y + margin) * y - stageSize.height * 0.5f,
- 0.0f);
- Vector3 positionEnd( margin * 0.5f + (actorSize.x + margin) * (x + cols) - stageSize.width * 0.5f - margin,
- margin * 0.5f + (actorSize.y + margin) * (y + rows) - stageSize.height * 0.5f - margin,
- 0.0f);
- Vector3 size(positionEnd - position);
- actor.SetPosition( position + size * 0.5f);
- actor.SetSize( positionEnd - position );
- page.Add(actor);
- return actor;
-}
-
} // unnamed namespace
-
-int UtcDaliScrollViewCubeEffectSetup(void)
-{
- tet_infoline(" UtcDaliScrollViewCubeEffectSetup");
-
- ScrollViewCubeEffect effect;
-
- DALI_TEST_CHECK( !effect );
-
- BaseHandle handle = ScrollViewCubeEffect::New();
-
- DALI_TEST_CHECK( handle );
-
- effect = ScrollViewCubeEffect::DownCast(handle);
-
- DALI_TEST_CHECK( effect );
- END_TEST;
-}
-
-int UtcDaliScrollViewCubeEffectTest(void)
-{
- ToolkitTestApplication application;
- tet_infoline(" UtcDaliScrollViewCubeEffectTest");
-
- Vector2 size = Stage::GetCurrent().GetSize();
-
- ScrollView scrollView = SetupTestScrollView(1, 3, size);
- Actor page = gPages[1];
- Wait(application, 500);
-
- ScrollViewCubeEffect effect = ScrollViewCubeEffect::New();
- scrollView.ApplyEffect(effect);
-
- Actor actor = AddActorToPage(page, 0.5f, 0.5f, 3, 3);
- Wait(application);
- Vector3 actorPrePosition = actor.GetCurrentPosition();
-
- effect.ApplyToActor(actor, page, Vector3(-105.0f, 30.0f, -240.0f), Vector2(Math::PI * 0.5f, Math::PI * 0.5f), Vector2(0.25f, 0.25f) * size);
-
- Actor actor2 = AddActorToPage(page, 0.5f, 0.5f, 3, 3);
- effect.ApplyToActor(actor2, Vector3(-105.0f, 30.0f, -240.0f), Vector2(Math::PI * 0.5f, Math::PI * 0.5f), Vector2(0.25f, 0.25f) * size);
-
- scrollView.ScrollTo(1);
- while(!gOnScrollCompleteCalled)
- {
- Wait(application);
- }
- // test that the first page has reached centre of screen
- Vector3 actorPostPosition = actor.GetCurrentPosition();
- // just check the actor has moved
- DALI_TEST_CHECK((actorPostPosition - actorPrePosition).Length() > Math::MACHINE_EPSILON_1);
- CleanupTest();
- END_TEST;
-}
-
-int UtcDaliScrollViewCarouselEffectSetup(void)
-{
- tet_infoline(" UtcDaliScrollViewCarouselEffectSetup");
-
- ScrollViewCarouselEffect effect;
-
- DALI_TEST_CHECK( !effect );
-
- BaseHandle handle = ScrollViewCarouselEffect::New();
-
- DALI_TEST_CHECK( handle );
-
- effect = ScrollViewCarouselEffect::DownCast(handle);
-
- DALI_TEST_CHECK( effect );
- END_TEST;
-}
-
-int UtcDaliScrollViewCarouselEffectTest(void)
-{
- ToolkitTestApplication application;
- tet_infoline(" UtcDaliScrollViewCarouselEffectTest");
-
- Vector2 size = Stage::GetCurrent().GetSize();
-
- ScrollView scrollView = SetupTestScrollView(1, 3, size);
- Actor testPage = gPages[1];
- Wait(application, 500);
-
- ScrollViewCarouselEffect effect = ScrollViewCarouselEffect::New();
- scrollView.ApplyEffect(effect);
-
- Actor actor = AddActorToPage(testPage, 0.5f, 0.5f, 3, 3);
- Wait(application);
- Vector3 actorPrePosition = actor.GetCurrentPosition();
-
- effect.ApplyToActor( actor, Vector2(1.2f, 1.2f) );
-
- scrollView.ScrollTo(Vector2(size.x, 0.0f), 0.5f, DirectionBiasNone, DirectionBiasNone);
- while(!gOnScrollCompleteCalled)
- {
- Wait(application);
- }
- // test that the first page has reached centre of screen
- Vector3 actorPostPosition = actor.GetCurrentPosition();
- // just check the actor has moved
- DALI_TEST_CHECK((actorPostPosition - actorPrePosition).Length() > Math::MACHINE_EPSILON_1);
- CleanupTest();
- END_TEST;
-}
-
-int UtcDaliScrollViewDepthEffectSetup(void)
-{
- tet_infoline(" UtcDaliScrollViewDepthEffectSetup");
-
- ScrollViewDepthEffect effect;
-
- DALI_TEST_CHECK( !effect );
-
- BaseHandle handle = ScrollViewDepthEffect::New();
-
- DALI_TEST_CHECK( handle );
-
- effect = ScrollViewDepthEffect::DownCast(handle);
-
- DALI_TEST_CHECK( effect );
- END_TEST;
-}
-
-int UtcDaliScrollViewDepthEffectTest(void)
-{
- ToolkitTestApplication application;
- tet_infoline(" UtcDaliScrollViewDepthEffectTest");
-
- Vector2 size = Stage::GetCurrent().GetSize();
-
- ScrollView scrollView = SetupTestScrollView(1, 3, size);
- Actor testPage = gPages[1];
- Wait(application, 500);
-
- ScrollViewDepthEffect effect = ScrollViewDepthEffect::New();
- scrollView.ApplyEffect(effect);
-
- Actor actor = AddActorToPage(testPage, 0.5f, 0.5f, 3, 3);
- Wait(application);
- Vector3 actorPrePosition = actor.GetCurrentPosition();
-
- const Vector2 positionExtent(0.5f, 2.5f);
- const Vector2 offsetExtent(1.0f, 1.0f);
- const float positionScale(1.5f);
- const float scaleExtent(0.5f);
-
- effect.ApplyToActor( actor, positionExtent, offsetExtent, positionScale, scaleExtent );
-
- scrollView.ScrollTo(1);
- while(!gOnScrollCompleteCalled)
- {
- Wait(application);
- }
- // test that the first page has reached centre of screen
- Vector3 actorPostPosition = actor.GetCurrentPosition();
- // just check the actor has moved
- DALI_TEST_CHECK((actorPostPosition - actorPrePosition).Length() > Math::MACHINE_EPSILON_1);
- CleanupTest();
- END_TEST;
-}
-
-
int UtcDaliScrollViewPagePathEffectSetup(void)
{
+ ToolkitTestApplication application;
tet_infoline(" UtcDaliScrollViewPagePathEffectSetup");
ScrollViewPagePathEffect effect;
ToolkitTestApplication application;
tet_infoline(" UtcDaliScrollViewPagePathEffectTest");
- Vector2 size = Stage::GetCurrent().GetSize();
+ Vector2 size = application.GetScene().GetSize();
- ScrollView scrollView = SetupTestScrollView(1, 3, size);
+ ScrollView scrollView = SetupTestScrollView(application.GetScene(), 1, 3, size);
Actor testPage = gPages[2];
Wait(application, 500);
}
// test that the test page has reached centre of screen
- Vector3 pagePos = testPage.GetCurrentPosition();
+ Vector3 pagePos = testPage.GetCurrentProperty< Vector3 >( Actor::Property::POSITION );
DALI_TEST_EQUALS(pagePos, Vector3::ZERO, Math::MACHINE_EPSILON_0, TEST_LOCATION);
CleanupTest();
END_TEST;
}
-