ScrollView scrollView = ScrollView::New();
scrollView.SetSize(size);
- scrollView.SetAnchorPoint(AnchorPoint::CENTER);
- scrollView.SetParentOrigin(ParentOrigin::CENTER);
+ scrollView.SetProperty( Actor::Property::ANCHOR_POINT,AnchorPoint::CENTER);
+ scrollView.SetProperty( Actor::Property::PARENT_ORIGIN,ParentOrigin::CENTER);
constraint = Constraint::New<Dali::Vector3>( scrollView, Dali::Actor::Property::SIZE, Dali::EqualToConstraint() );
constraint.AddSource( Dali::ParentSource( Dali::Actor::Property::SIZE ) );
Stage::GetCurrent().Add( scrollView );
Actor container = Actor::New();
- container.SetParentOrigin(ParentOrigin::CENTER);
- container.SetAnchorPoint(AnchorPoint::CENTER);
+ container.SetProperty( Actor::Property::PARENT_ORIGIN,ParentOrigin::CENTER);
+ container.SetProperty( Actor::Property::ANCHOR_POINT,AnchorPoint::CENTER);
container.SetSize( size );
scrollView.Add( container );
constraint = Constraint::New<Vector3>( page, Actor::Property::SIZE, EqualToConstraint() );
constraint.AddSource( Dali::ParentSource( Dali::Actor::Property::SIZE ) );
constraint.Apply();
- page.SetParentOrigin( ParentOrigin::CENTER );
- page.SetAnchorPoint( AnchorPoint::CENTER );
+ page.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER );
+ page.SetProperty( Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER );
page.SetPosition( column * size.x, row * size.y );
container.Add(page);
}
// test that the test page has reached centre of screen
- Vector3 pagePos = testPage.GetCurrentPosition();
+ Vector3 pagePos = testPage.GetCurrentProperty< Vector3 >( Actor::Property::POSITION );
DALI_TEST_EQUALS(pagePos, Vector3::ZERO, Math::MACHINE_EPSILON_0, TEST_LOCATION);
CleanupTest();