/*
- * Copyright (c) 2020 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2022 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
*
*/
-#include <iostream>
#include <stdlib.h>
+#include <iostream>
// Need to override adaptor classes for toolkit test harness, so include
// test harness headers before dali headers.
#include <dali-toolkit-test-suite-utils.h>
-#include <dali.h>
#include <dali-toolkit/dali-toolkit.h>
+#include <dali.h>
#include <dali/integration-api/events/touch-event-integ.h>
using namespace Dali;
namespace
{
-
-const int RENDER_FRAME_INTERVAL = 16; ///< Duration of each frame in ms. (at approx 60FPS)
+const int RENDER_FRAME_INTERVAL = 16; ///< Duration of each frame in ms. (at approx 60FPS)
/*
* Simulate time passed by.
{
int time = 0;
- for(int i = 0; i <= ( duration / RENDER_FRAME_INTERVAL); i++)
+ for(int i = 0; i <= (duration / RENDER_FRAME_INTERVAL); i++)
{
application.SendNotification();
application.Render(RENDER_FRAME_INTERVAL);
{
if(gridSize <= Math::MACHINE_EPSILON_0)
{
- return new DefaultRuler();
+ return new DefaultRuler();
}
return new FixedRuler(gridSize);
}
// Callback probes.
-static bool gOnScrollStartCalled; ///< Whether the OnScrollStart signal was invoked.
-static bool gOnScrollUpdateCalled; ///< Whether the OnScrollUpdate signal was invoked.
-static bool gOnScrollCompleteCalled; ///< Whether the OnScrollComplete signal was invoked.
-static Vector3 gConstraintResult; ///< Result from constraint.
+static bool gOnScrollStartCalled; ///< Whether the OnScrollStart signal was invoked.
+static bool gOnScrollUpdateCalled; ///< Whether the OnScrollUpdate signal was invoked.
+static bool gOnScrollCompleteCalled; ///< Whether the OnScrollComplete signal was invoked.
+static Vector3 gConstraintResult; ///< Result from constraint.
-static std::vector< Actor > gPages; ///< Keeps track of all the pages for applying effects.
-typedef std::vector< Actor >::iterator ActorIter;
+static std::vector<Actor> gPages; ///< Keeps track of all the pages for applying effects.
+typedef std::vector<Actor>::iterator ActorIter;
static void ResetScrollCallbackResults()
{
- gOnScrollStartCalled = false;
- gOnScrollUpdateCalled = false;
+ gOnScrollStartCalled = false;
+ gOnScrollUpdateCalled = false;
gOnScrollCompleteCalled = false;
}
*
* @param[in] position The current scroll position.
*/
-static void OnScrollStart( const Vector2& position )
+static void OnScrollStart(const Vector2& position)
{
gOnScrollStartCalled = true;
}
*
* @param[in] position The current scroll position.
*/
-static void OnScrollUpdate( const Vector2& position )
+static void OnScrollUpdate(const Vector2& position)
{
gOnScrollUpdateCalled = true;
}
*
* @param[in] position The current scroll position.
*/
-static void OnScrollComplete( const Vector2& position )
+static void OnScrollComplete(const Vector2& position)
{
gOnScrollCompleteCalled = true;
}
Constraint constraint;
ScrollView scrollView = ScrollView::New();
- scrollView.SetProperty( Actor::Property::SIZE, size);
- scrollView.SetProperty( Actor::Property::ANCHOR_POINT,AnchorPoint::CENTER);
- scrollView.SetProperty( Actor::Property::PARENT_ORIGIN,ParentOrigin::CENTER);
+ scrollView.SetProperty(Actor::Property::SIZE, size);
+ scrollView.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER);
+ scrollView.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER);
- constraint = Constraint::New<Dali::Vector3>( scrollView, Dali::Actor::Property::SIZE, Dali::EqualToConstraint() );
- constraint.AddSource( Dali::ParentSource( Dali::Actor::Property::SIZE ) );
+ constraint = Constraint::New<Dali::Vector3>(scrollView, Dali::Actor::Property::SIZE, Dali::EqualToConstraint());
+ constraint.AddSource(Dali::ParentSource(Dali::Actor::Property::SIZE));
constraint.Apply();
scrollView.SetWrapMode(false);
- scrollView.ScrollStartedSignal().Connect( &OnScrollStart );
- scrollView.ScrollUpdatedSignal().Connect( &OnScrollUpdate );
- scrollView.ScrollCompletedSignal().Connect( &OnScrollComplete );
- scene.Add( scrollView );
+ scrollView.ScrollStartedSignal().Connect(&OnScrollStart);
+ scrollView.ScrollUpdatedSignal().Connect(&OnScrollUpdate);
+ scrollView.ScrollCompletedSignal().Connect(&OnScrollComplete);
+ scene.Add(scrollView);
RulerPtr rulerX = CreateRuler(size.width);
RulerPtr rulerY = CreateRuler(size.height);
if(columns > 1)
rulerY->Disable();
}
- scrollView.SetRulerX( rulerX );
- scrollView.SetRulerY( rulerY );
- scene.Add( scrollView );
+ scrollView.SetRulerX(rulerX);
+ scrollView.SetRulerY(rulerY);
+ scene.Add(scrollView);
Actor container = Actor::New();
- container.SetProperty( Actor::Property::PARENT_ORIGIN,ParentOrigin::CENTER);
- container.SetProperty( Actor::Property::ANCHOR_POINT,AnchorPoint::CENTER);
- container.SetProperty( Actor::Property::SIZE, size );
- scrollView.Add( container );
+ container.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER);
+ container.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER);
+ container.SetProperty(Actor::Property::SIZE, size);
+ scrollView.Add(container);
- constraint = Constraint::New<Vector3>( container, Actor::Property::SIZE, EqualToConstraint() );
- constraint.AddSource( Dali::ParentSource( Dali::Actor::Property::SIZE ) );
+ constraint = Constraint::New<Vector3>(container, Actor::Property::SIZE, EqualToConstraint());
+ constraint.AddSource(Dali::ParentSource(Dali::Actor::Property::SIZE));
constraint.Apply();
gPages.clear();
- for(int row = 0;row<rows;row++)
+ for(int row = 0; row < rows; row++)
{
- for(int column = 0;column<columns;column++)
+ for(int column = 0; column < columns; column++)
{
Actor page = Actor::New();
- constraint = Constraint::New<Vector3>( page, Actor::Property::SIZE, EqualToConstraint() );
- constraint.AddSource( Dali::ParentSource( Dali::Actor::Property::SIZE ) );
+ constraint = Constraint::New<Vector3>(page, Actor::Property::SIZE, EqualToConstraint());
+ constraint.AddSource(Dali::ParentSource(Dali::Actor::Property::SIZE));
constraint.Apply();
- page.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER );
- page.SetProperty( Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER );
- page.SetProperty( Actor::Property::POSITION, Vector2( column * size.x, row * size.y ));
+ page.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER);
+ page.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER);
+ page.SetProperty(Actor::Property::POSITION, Vector2(column * size.x, row * size.y));
container.Add(page);
gPages.push_back(page);
ScrollViewPagePathEffect effect;
- DALI_TEST_CHECK( !effect );
+ DALI_TEST_CHECK(!effect);
- BaseHandle handle = ScrollViewPagePathEffect::New(Dali::Path::New(), Vector3::ZERO,Toolkit::ScrollView::Property::SCROLL_FINAL_X, Vector3::ZERO,0);
+ BaseHandle handle = ScrollViewPagePathEffect::New(Dali::Path::New(), Vector3::ZERO, Toolkit::ScrollView::Property::SCROLL_FINAL_X, Vector3::ZERO, 0);
- DALI_TEST_CHECK( handle );
+ DALI_TEST_CHECK(handle);
effect = ScrollViewPagePathEffect::DownCast(handle);
- DALI_TEST_CHECK( effect );
+ DALI_TEST_CHECK(effect);
END_TEST;
}
Vector2 size = application.GetScene().GetSize();
ScrollView scrollView = SetupTestScrollView(application.GetScene(), 1, 3, size);
- Actor testPage = gPages[2];
+ Actor testPage = gPages[2];
Wait(application, 500);
//Create path
- float xHalfSize( size.x * 0.5f);
+ float xHalfSize(size.x * 0.5f);
- Dali::Path path = Dali::Path::New();
+ Dali::Path path = Dali::Path::New();
Dali::Property::Array points;
points.Resize(3);
- points[0] = Vector3( xHalfSize, 0.0f, -xHalfSize);
- points[1] = Vector3( 0.0f, 0.0f, 0.0f );
- points[2] = Vector3( -xHalfSize, 0.0f, -xHalfSize);
- path.SetProperty( Path::Property::POINTS, points );
+ points[0] = Vector3(xHalfSize, 0.0f, -xHalfSize);
+ points[1] = Vector3(0.0f, 0.0f, 0.0f);
+ points[2] = Vector3(-xHalfSize, 0.0f, -xHalfSize);
+ path.SetProperty(Path::Property::POINTS, points);
Dali::Property::Array controlPoints;
controlPoints.Resize(4);
- controlPoints[0] = Vector3( xHalfSize, 0.0f, 0.0f );
- controlPoints[1] = Vector3( xHalfSize, 0.0f, 0.0f );
- controlPoints[2] = Vector3(-xHalfSize, 0.0f, 0.0f );
- controlPoints[3] = Vector3(-xHalfSize, 0.0f, 0.0f );
- path.SetProperty( Path::Property::CONTROL_POINTS, controlPoints );
+ controlPoints[0] = Vector3(xHalfSize, 0.0f, 0.0f);
+ controlPoints[1] = Vector3(xHalfSize, 0.0f, 0.0f);
+ controlPoints[2] = Vector3(-xHalfSize, 0.0f, 0.0f);
+ controlPoints[3] = Vector3(-xHalfSize, 0.0f, 0.0f);
+ path.SetProperty(Path::Property::CONTROL_POINTS, controlPoints);
ScrollViewPagePathEffect effect = ScrollViewPagePathEffect::New(path,
Vector3::ZERO,
Toolkit::ScrollView::Property::SCROLL_FINAL_X,
- Vector3(size.x,size.y,0.0f),
+ Vector3(size.x, size.y, 0.0f),
3);
scrollView.ApplyEffect(effect);
{
Actor page = *pageIter;
page.RemoveConstraints();
- Constraint constraint = Constraint::New<Vector3>( page, Actor::Property::SIZE, EqualToConstraint() );
- constraint.AddSource( ParentSource( Actor::Property::SIZE ) );
+ Constraint constraint = Constraint::New<Vector3>(page, Actor::Property::SIZE, EqualToConstraint());
+ constraint.AddSource(ParentSource(Actor::Property::SIZE));
constraint.Apply();
effect.ApplyToPage(page, pageCounter++);
}
}
// test that the test page has reached centre of screen
- Vector3 pagePos = testPage.GetCurrentProperty< Vector3 >( Actor::Property::POSITION );
+ Vector3 pagePos = testPage.GetCurrentProperty<Vector3>(Actor::Property::POSITION);
DALI_TEST_EQUALS(pagePos, Vector3::ZERO, Math::MACHINE_EPSILON_0, TEST_LOCATION);
CleanupTest();