END_TEST;
}
-
-
-
-int UtcDaliScrollViewSlideEffectSetup(void)
-{
- tet_infoline(" UtcDaliScrollViewSlideEffectSetup");
-
- ScrollViewSlideEffect effect;
-
- DALI_TEST_CHECK( !effect );
-
- BaseHandle handle = ScrollViewSlideEffect::New();
-
- DALI_TEST_CHECK( handle );
-
- effect = ScrollViewSlideEffect::DownCast(handle);
-
- DALI_TEST_CHECK( effect );
- END_TEST;
-}
-
int UtcDaliScrollViewCubeEffectTest(void)
{
ToolkitTestApplication application;
END_TEST;
}
+int UtcDaliScrollViewPageCubeEffectSetup(void)
+{
+ tet_infoline(" UtcDaliScrollViewPageCubeEffectSetup");
+
+ ScrollViewPageCubeEffect effect;
+
+ DALI_TEST_CHECK( !effect );
+
+ BaseHandle handle = ScrollViewPageCubeEffect::New();
+
+ DALI_TEST_CHECK( handle );
+
+ effect = ScrollViewPageCubeEffect::DownCast(handle);
+
+ DALI_TEST_CHECK( effect );
+ END_TEST;
+}
+
+
+int UtcDaliScrollViewPageCarouselEffectSetup(void)
+{
+ tet_infoline(" UtcDaliScrollViewCarouselEffectSetup");
+
+ ScrollViewPageCarouselEffect effect;
+
+ DALI_TEST_CHECK( !effect );
+
+ BaseHandle handle = ScrollViewPageCarouselEffect::New();
+
+ DALI_TEST_CHECK( handle );
+
+ effect = ScrollViewPageCarouselEffect::DownCast(handle);
+
+ DALI_TEST_CHECK( effect );
+ END_TEST;
+}
+
+int UtcDaliScrollViewCarouselEffectSetup(void)
+{
+ tet_infoline(" UtcDaliScrollViewCarouselEffectSetup");
+
+ ScrollViewCarouselEffect effect;
+
+ DALI_TEST_CHECK( !effect );
+
+ BaseHandle handle = ScrollViewCarouselEffect::New();
+
+ DALI_TEST_CHECK( handle );
+
+ effect = ScrollViewCarouselEffect::DownCast(handle);
+
+ DALI_TEST_CHECK( effect );
+ END_TEST;
+}
+
+int UtcDaliScrollViewDepthEffectSetup(void)
+{
+ tet_infoline(" UtcDaliScrollViewDepthEffectSetup");
+
+ ScrollViewDepthEffect effect;
+
+ DALI_TEST_CHECK( !effect );
+
+ BaseHandle handle = ScrollViewDepthEffect::New();
+
+ DALI_TEST_CHECK( handle );
+
+ effect = ScrollViewDepthEffect::DownCast(handle);
+
+ DALI_TEST_CHECK( effect );
+ END_TEST;
+}
+
+
+int UtcDaliScrollViewPageCubeEffectTest(void)
+{
+ ToolkitTestApplication application;
+ tet_infoline(" UtcDaliScrollViewPageCubeEffectTest");
+
+ Vector2 size = Stage::GetCurrent().GetSize();
+
+ ScrollView scrollView = SetupTestScrollView(1, 3, size);
+ Actor testPage = gPages[1];
+ Wait(application, 500);
+
+ ScrollViewPageCubeEffect effect = ScrollViewPageCubeEffect::New();
+ scrollView.ApplyEffect(effect);
+
+ for(ActorIter pageIter = gPages.begin(); pageIter != gPages.end(); ++pageIter)
+ {
+ Actor page = *pageIter;
+ page.RemoveConstraints();
+ page.ApplyConstraint( Constraint::New<Vector3>( Actor::SIZE, ParentSource( Actor::SIZE ), EqualToConstraint() ) );
+ effect.ApplyToPage(page, Vector2(Math::PI_2, 0.0f));
+ }
+ Wait(application);
+
+ scrollView.ScrollTo(1);
+ while(!gOnScrollCompleteCalled)
+ {
+ Wait(application);
+ }
+ // test that the first page has reached centre of screen
+ Vector3 pagePos = testPage.GetCurrentPosition();
+ DALI_TEST_EQUALS(pagePos, Vector3::ZERO, Math::MACHINE_EPSILON_0, TEST_LOCATION);
+ CleanupTest();
+ END_TEST;
+}
+
+int UtcDaliScrollViewPageCarouselEffectTest(void)
+{
+ ToolkitTestApplication application;
+ tet_infoline(" UtcDaliScrollViewPageCarouselEffectTest");
+
+ Vector2 size = Stage::GetCurrent().GetSize();
+
+ ScrollView scrollView = SetupTestScrollView(1, 3, size);
+ Actor testPage = gPages[1];
+ Wait(application, 500);
+
+ ScrollViewPageCarouselEffect effect = ScrollViewPageCarouselEffect::New();
+ scrollView.ApplyEffect(effect);
+ for(ActorIter pageIter = gPages.begin(); pageIter != gPages.end(); ++pageIter)
+ {
+ Actor page = *pageIter;
+ page.RemoveConstraints();
+ page.ApplyConstraint( Constraint::New<Vector3>( Actor::SIZE, ParentSource( Actor::SIZE ), EqualToConstraint() ) );
+ effect.ApplyToPage(page);
+ }
+ Wait(application);
-int UtcDaliScrollViewSlideEffectTest(void)
+ scrollView.ScrollTo(1, 0.5f, DirectionBiasNone);
+ while(!gOnScrollCompleteCalled)
+ {
+ Wait(application);
+ }
+ // test that the first page has reached centre of screen
+ Vector3 pagePos = testPage.GetCurrentPosition();
+ DALI_TEST_EQUALS(pagePos, Vector3::ZERO, Math::MACHINE_EPSILON_0, TEST_LOCATION);
+ CleanupTest();
+ END_TEST;
+}
+
+int UtcDaliScrollViewCarouselEffectTest(void)
{
ToolkitTestApplication application;
- tet_infoline(" UtcDaliScrollViewSlideEffectTest");
+ tet_infoline(" UtcDaliScrollViewCarouselEffectTest");
Vector2 size = Stage::GetCurrent().GetSize();
- Vector3 pageSize(size.x, size.y, 0.0f);
ScrollView scrollView = SetupTestScrollView(1, 3, size);
Actor testPage = gPages[1];
Wait(application, 500);
- ScrollViewSlideEffect effect = ScrollViewSlideEffect::New();
- effect.SetDelayReferenceOffset(pageSize * 0.25);
- DALI_TEST_EQUALS(effect.GetDelayReferenceOffset(), pageSize * 0.25, Math::MACHINE_EPSILON_0, TEST_LOCATION);
- effect.SetMaxDelayDuration(0.5f);
- DALI_TEST_EQUALS(effect.GetMaxDelayDuration(), 0.5f, Math::MACHINE_EPSILON_0, TEST_LOCATION);
- effect.SetSlideDirection(false);
- DALI_TEST_CHECK(!effect.GetSlideDirection());
+ ScrollViewCarouselEffect effect = ScrollViewCarouselEffect::New();
+ scrollView.ApplyEffect(effect);
+
+ Actor actor = AddActorToPage(testPage, 0.5f, 0.5f, 3, 3);
+ Wait(application);
+ Vector3 actorPrePosition = actor.GetCurrentPosition();
+
+ effect.ApplyToActor( actor, Vector2(1.2f, 1.2f) );
+ scrollView.ScrollTo(Vector3(size.x, 0.0f, 0.0f), 0.5f, DirectionBiasNone, DirectionBiasNone);
+ while(!gOnScrollCompleteCalled)
+ {
+ Wait(application);
+ }
+ // test that the first page has reached centre of screen
+ Vector3 actorPostPosition = actor.GetCurrentPosition();
+ // just check the actor has moved
+ DALI_TEST_CHECK((actorPostPosition - actorPrePosition).Length() > Math::MACHINE_EPSILON_1);
+ CleanupTest();
+ END_TEST;
+}
+
+int UtcDaliScrollViewDepthEffectTest(void)
+{
+ ToolkitTestApplication application;
+ tet_infoline(" UtcDaliScrollViewDepthEffectTest");
+
+ Vector2 size = Stage::GetCurrent().GetSize();
+
+ ScrollView scrollView = SetupTestScrollView(1, 3, size);
+ Actor testPage = gPages[1];
+ Wait(application, 500);
+
+ ScrollViewDepthEffect effect = ScrollViewDepthEffect::New();
scrollView.ApplyEffect(effect);
Actor actor = AddActorToPage(testPage, 0.5f, 0.5f, 3, 3);
Wait(application);
Vector3 actorPrePosition = actor.GetCurrentPosition();
- effect.ApplyToActor(actor, 0.0f, 0.5f);
+ const Vector2 positionExtent(0.5f, 2.5f);
+ const Vector2 offsetExtent(1.0f, 1.0f);
+ const float positionScale(1.5f);
+ const float scaleExtent(0.5f);
+
+ effect.ApplyToActor( actor, positionExtent, offsetExtent, positionScale, scaleExtent );
scrollView.ScrollTo(1);
while(!gOnScrollCompleteCalled)