/*
- * Copyright (c) 2015 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2017 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
gObjectCreatedCallBackCalled = true;
}
+struct CallbackFunctor
+{
+ CallbackFunctor(bool* callbackFlag)
+ : mCallbackFlag( callbackFlag )
+ {
+ }
+
+ void operator()()
+ {
+ *mCallbackFlag = true;
+ }
+ bool* mCallbackFlag;
+};
const int MILLISECONDS_PER_SECOND = 1000;
const int RENDER_FRAME_INTERVAL = 16; ///< Duration of each frame in ms. (at approx 60FPS)
const int RENDER_ANIMATION_TEST_DURATION_MS = 1000; ///< 1000ms to test animation
+
const int RENDER_DELAY_SCROLL = 1000; ///< duration to wait for any scroll to complete.
// For Clamp Signal testing...
int timeToReachOrigin = -1;
for(int i = 0;i<MAX_FRAMES_TO_TEST_OVERSHOOT;i++)
{
- float overshootXValue = scrollView.GetProperty<float>(ScrollView::Property::OVERSHOOT_X);
- float overshootYValue = scrollView.GetProperty<float>(ScrollView::Property::OVERSHOOT_Y);
+ float overshootXValue = scrollView.GetCurrentProperty<float>( ScrollView::Property::OVERSHOOT_X );
+ float overshootYValue = scrollView.GetCurrentProperty<float>( ScrollView::Property::OVERSHOOT_Y );
if(overshootXValue == 0.0f && overshootYValue == 0.0f)
{
break;
return std::min( progress * 2.0f, 1.0f );
}
+static Vector2 PerformGestureDiagonalSwipe(ToolkitTestApplication& application, Vector2 start, Vector2 direction, int frames, bool finish = true)
+{
+ gOnScrollStartCalled = false;
+ gOnScrollUpdateCalled = false;
+ gOnScrollCompleteCalled = false;
+ gOnSnapStartCalled = false;
+
+ // Now do a pan starting from (start) and heading (direction)
+ Vector2 pos(start);
+ SendPan(application, Gesture::Possible, pos);
+ SendPan(application, Gesture::Started, pos);
+ Wait(application);
+
+ for(int i = 0;i<frames;i++)
+ {
+ pos += direction; // Move in this direction
+ SendPan(application, Gesture::Continuing, pos);
+ Wait(application);
+ }
+
+ if(finish)
+ {
+ pos += direction; // Move in this direction.
+ SendPan(application, Gesture::Finished, pos);
+ Wait(application, RENDER_DELAY_SCROLL);
+ }
+
+ return pos;
+}
+
+
} // unnamed namespace
END_TEST;
}
-int UtcDaliToolkitScrollViewNewP(void)
+int UtcDaliToolkitScrollViewNewP1(void)
{
ToolkitTestApplication application;
- tet_infoline(" UtcDaliToolkitScrollViewNewP");
+ tet_infoline(" UtcDaliToolkitScrollViewNewP1");
ScrollView scrollView;
END_TEST;
}
+int UtcDaliToolkitScrollViewNewP2(void)
+{
+ ToolkitTestApplication application;
+ tet_infoline(" UtcDaliToolkitScrollViewNewP2 - create thru type registry");
+
+ ScrollView scrollView;
+ DALI_TEST_CHECK( !scrollView );
+
+ TypeRegistry typeRegistry = TypeRegistry::Get();
+ TypeInfo scrollViewType = typeRegistry.GetTypeInfo("ScrollView");
+ BaseHandle handle = scrollViewType.CreateInstance();
+ DALI_TEST_CHECK( handle );
+
+ scrollView = ScrollView::DownCast(handle);
+ DALI_TEST_CHECK( scrollView );
+
+ END_TEST;
+}
+
int UtcDaliToolkitScrollViewDownCastP(void)
{
ToolkitTestApplication application;
scrollView.SetWrapMode(true);
+ Property::Value wrapMode = scrollView.GetProperty( Toolkit::ScrollView::Property::WRAP_ENABLED );
+ DALI_TEST_EQUALS( wrapMode.Get<bool>(), true, TEST_LOCATION );
+
const Vector2 target = Vector2(50.0f, 50.0f);
const Vector2 target2 = Vector2(150.0f, 150.0f);
scrollView.ScrollTo( target2, 0.25f, Dali::Toolkit::DirectionBiasLeft, Dali::Toolkit::DirectionBiasLeft );
Wait(application, RENDER_DELAY_SCROLL);
- DALI_TEST_EQUALS( scrollView.GetCurrentScrollPosition(), Vector2::ZERO, TEST_LOCATION );
+ DALI_TEST_EQUALS( scrollView.GetCurrentScrollPosition(), target2, TEST_LOCATION );
scrollView.ScrollTo( target, 0.0f );
Wait(application, RENDER_DELAY_SCROLL);
scrollView.ScrollTo( target2, 0.25f, AlphaFunction::LINEAR, Dali::Toolkit::DirectionBiasLeft, Dali::Toolkit::DirectionBiasLeft );
Wait(application, RENDER_DELAY_SCROLL);
- DALI_TEST_EQUALS( scrollView.GetCurrentScrollPosition(), Vector2::ZERO, TEST_LOCATION );
+ DALI_TEST_EQUALS( scrollView.GetCurrentScrollPosition(), target2, TEST_LOCATION );
scrollView.ScrollTo( target, 0.0f );
Wait(application, RENDER_DELAY_SCROLL);
END_TEST;
}
+
+int UtcDaliToolkitScrollModeP1(void)
+{
+ ToolkitTestApplication application;
+ tet_infoline( " UtcDaliToolkitScrollView ScrollMode property" );
+
+ // Set up a scrollView.
+ ScrollView scrollView = ScrollView::New();
+
+ // Do not rely on stage size for UTC tests.
+ Vector2 pageSize( 720.0f, 1280.0f );
+ scrollView.SetResizePolicy( ResizePolicy::FIXED, Dimension::ALL_DIMENSIONS );
+ scrollView.SetSize( pageSize );
+ scrollView.SetParentOrigin( ParentOrigin::CENTER );
+ scrollView.SetAnchorPoint( AnchorPoint::CENTER );
+ scrollView.SetPosition( 0.0f, 0.0f, 0.0f );
+
+ // Position rulers.
+ Property::Map rulerMap;
+ rulerMap.Add( ScrollMode::X_AXIS_SCROLL_ENABLED, true );
+ rulerMap.Add( ScrollMode::X_AXIS_SNAP_TO_INTERVAL, pageSize.width );
+ rulerMap.Add( ScrollMode::X_AXIS_SCROLL_BOUNDARY, pageSize.width*3 );
+ rulerMap.Add( ScrollMode::Y_AXIS_SCROLL_ENABLED, false );
+ scrollView.SetProperty( ScrollView::Property::SCROLL_MODE, rulerMap);
+
+ scrollView.SetWrapMode( false );
+ scrollView.SetScrollSensitive( true );
+
+ Stage::GetCurrent().Add( scrollView );
+
+ // Set up a gesture to perform.
+ Vector2 startPos( 50.0f, 0.0f );
+ Vector2 direction( -5.0f, 0.0f );
+ int frames = 200;
+
+ // Force starting position.
+ scrollView.ScrollTo( startPos, 0.0f );
+ Wait( application );
+
+ // Deliberately skip the "Finished" part of the gesture, so we can read the coordinates before the snap begins.
+ Vector2 currentPos( PerformGestureDiagonalSwipe( application, startPos, direction, frames - 1, false ) );
+
+ // Confirm the final X coord has not moved more than one page from the start X position.
+ DALI_TEST_GREATER( ( startPos.x + pageSize.width ), scrollView.GetCurrentScrollPosition().x, TEST_LOCATION );
+
+ // Finish the gesture and wait for the snap.
+ currentPos += direction;
+ SendPan( application, Gesture::Finished, currentPos );
+ // We add RENDER_FRAME_INTERVAL on to wait for an extra frame (for the last "finished" gesture to complete first.
+ Wait( application, RENDER_DELAY_SCROLL + RENDER_FRAME_INTERVAL );
+
+ // Confirm the final X coord has snapped to exactly one page ahead of the start page.
+ DALI_TEST_EQUALS( pageSize.width, scrollView.GetCurrentScrollPosition().x, Math::MACHINE_EPSILON_0, TEST_LOCATION );
+
+ END_TEST;
+}
+
+int UtcDaliToolkitScrollModeP2(void)
+{
+ ToolkitTestApplication application;
+ tet_infoline( " UtcDaliToolkitScrollView ScrollMode property" );
+
+ // Set up a scrollView.
+ ScrollView scrollView = ScrollView::New();
+
+ // Do not rely on stage size for UTC tests.
+ Vector2 pageSize( 720.0f, 1280.0f );
+ scrollView.SetResizePolicy( ResizePolicy::FIXED, Dimension::ALL_DIMENSIONS );
+ scrollView.SetSize( pageSize );
+ scrollView.SetParentOrigin( ParentOrigin::CENTER );
+ scrollView.SetAnchorPoint( AnchorPoint::CENTER );
+ scrollView.SetPosition( 0.0f, 0.0f, 0.0f );
+
+ // Position rulers.
+ Property::Map rulerMap;
+ rulerMap.Add( ScrollMode::X_AXIS_SCROLL_ENABLED, false );
+ rulerMap.Add( ScrollMode::Y_AXIS_SCROLL_ENABLED, true );
+ rulerMap.Add( ScrollMode::Y_AXIS_SNAP_TO_INTERVAL, pageSize.height );
+ rulerMap.Add( ScrollMode::Y_AXIS_SCROLL_BOUNDARY, pageSize.height*3 );
+ scrollView.SetProperty( ScrollView::Property::SCROLL_MODE, rulerMap);
+
+ scrollView.SetWrapMode( false );
+ scrollView.SetScrollSensitive( true );
+
+ Stage::GetCurrent().Add( scrollView );
+
+ // Set up a gesture to perform.
+ Vector2 startPos( 0.0f, 50.0f );
+ Vector2 direction( 0.0f, -6.0f );
+ int frames = 200;
+
+ // Force starting position.
+ scrollView.ScrollTo( startPos, 0.0f );
+ Wait( application );
+
+ // Deliberately skip the "Finished" part of the gesture, so we can read the coordinates before the snap begins.
+ Vector2 currentPos( PerformGestureDiagonalSwipe( application, startPos, direction, frames - 1, false ) );
+
+ // Confirm the final X coord has not moved more than one page from the start X position.
+ DALI_TEST_GREATER( ( startPos.y + pageSize.height ), scrollView.GetCurrentScrollPosition().y, TEST_LOCATION );
+
+ // Finish the gesture and wait for the snap.
+ currentPos += direction;
+ SendPan( application, Gesture::Finished, currentPos );
+ // We add RENDER_FRAME_INTERVAL on to wait for an extra frame (for the last "finished" gesture to complete first.
+ Wait( application, RENDER_DELAY_SCROLL + RENDER_FRAME_INTERVAL );
+
+ // Confirm the final Y coord has snapped to exactly one page ahead of the start page.
+ DALI_TEST_EQUALS( pageSize.height, scrollView.GetCurrentScrollPosition().y, Math::MACHINE_EPSILON_0, TEST_LOCATION );
+
+ END_TEST;
+}
+
+int UtcDaliToolkitScrollModeP3(void)
+{
+ ToolkitTestApplication application;
+ tet_infoline( " UtcDaliToolkitScrollView ScrollMode property" );
+
+ // Set up a scrollView.
+ ScrollView scrollView = ScrollView::New();
+
+ // Do not rely on stage size for UTC tests.
+ Vector2 pageSize( 720.0f, 1280.0f );
+ scrollView.SetResizePolicy( ResizePolicy::FIXED, Dimension::ALL_DIMENSIONS );
+ scrollView.SetSize( pageSize );
+ scrollView.SetParentOrigin( ParentOrigin::CENTER );
+ scrollView.SetAnchorPoint( AnchorPoint::CENTER );
+ scrollView.SetPosition( 0.0f, 0.0f, 0.0f );
+
+ // Position rulers.
+ Property::Map rulerMap;
+ rulerMap.Add( ScrollMode::X_AXIS_SCROLL_ENABLED, false );
+ rulerMap.Add( ScrollMode::Y_AXIS_SCROLL_ENABLED, true );
+ rulerMap.Add( ScrollMode::Y_AXIS_SNAP_TO_INTERVAL, pageSize.height );
+ rulerMap.Add( ScrollMode::Y_AXIS_SCROLL_BOUNDARY, pageSize.height*3 );
+ scrollView.SetProperty( ScrollView::Property::SCROLL_MODE, rulerMap);
+
+ scrollView.SetWrapMode( false );
+ scrollView.SetScrollSensitive( true );
+
+ Stage::GetCurrent().Add( scrollView );
+
+ // Set up a gesture to perform.
+ Vector2 startPos( 0.0f, 50.0f );
+ Vector2 direction( 0.0f, -6.0f );
+ int frames = 200;
+
+ // Force starting position.
+ scrollView.ScrollTo( startPos, 0.0f );
+ Wait( application );
+
+ // Deliberately skip the "Finished" part of the gesture, so we can read the coordinates before the snap begins.
+ Vector2 currentPos( PerformGestureDiagonalSwipe( application, startPos, direction, frames - 1, false ) );
+
+ // Confirm the final X coord has not moved more than one page from the start X position.
+ DALI_TEST_GREATER( ( startPos.y + pageSize.height ), scrollView.GetCurrentScrollPosition().y, TEST_LOCATION );
+
+ // Finish the gesture and wait for the snap.
+ currentPos += direction;
+ SendPan( application, Gesture::Finished, currentPos );
+ // We add RENDER_FRAME_INTERVAL on to wait for an extra frame (for the last "finished" gesture to complete first.
+ Wait( application, RENDER_DELAY_SCROLL + RENDER_FRAME_INTERVAL );
+
+ // Confirm the final Y coord has snapped to exactly one page ahead of the start page.
+ DALI_TEST_EQUALS( pageSize.height, scrollView.GetCurrentScrollPosition().y, Math::MACHINE_EPSILON_0, TEST_LOCATION );
+
+ END_TEST;
+}
+
+int UtcDaliToolkitScrollModeP4(void)
+{
+ ToolkitTestApplication application;
+ tet_infoline( " UtcDaliToolkitScrollView ScrollMode property, DefaultRulers" );
+
+ // Set up a scrollView.
+ ScrollView scrollView = ScrollView::New();
+
+ // Do not rely on stage size for UTC tests.
+ Vector2 pageSize( 720.0f, 1280.0f );
+ scrollView.SetResizePolicy( ResizePolicy::FIXED, Dimension::ALL_DIMENSIONS );
+ scrollView.SetSize( pageSize );
+ scrollView.SetParentOrigin( ParentOrigin::TOP_LEFT );
+ scrollView.SetAnchorPoint( AnchorPoint::TOP_LEFT );
+ scrollView.SetPosition( 0.0f, 0.0f, 0.0f );
+
+ // Position rulers - expect Default rulers to be used which don't snap
+ Property::Map rulerMap;
+ rulerMap.Add( ScrollMode::X_AXIS_SCROLL_ENABLED, true );
+ rulerMap.Add( ScrollMode::Y_AXIS_SCROLL_ENABLED, true );
+ scrollView.SetProperty( ScrollView::Property::SCROLL_MODE, rulerMap);
+
+ scrollView.SetWrapMode( false );
+ scrollView.SetScrollSensitive( true );
+
+ Stage::GetCurrent().Add( scrollView );
+
+ Vector2 START_POSITION = Vector2(10.0f, 10.0f);
+
+ scrollView.ScrollTo(START_POSITION, 0.0f);
+ Wait(application);
+ // Try a vertical swipe.
+ PerformGestureDiagonalSwipe(application, START_POSITION, Vector2(0.0f, 1.0f), 60, true);
+ // Take into account resampling done when prediction is off.
+ DALI_TEST_EQUALS( scrollView.GetCurrentScrollPosition() - Vector2(0.0f, 0.5f), Vector2(10.0f, -50.0f), 0.25f, TEST_LOCATION );
+
+
+ END_TEST;
+}
+
int UtcDaliToolkitScrollViewScrollToPageWithDirectionBiasP(void)
{
ToolkitTestApplication application;
END_TEST;
}
-int UtcDaliToolkitScrollViewSignalsUpdate(void)
+int UtcDaliToolkitScrollViewSignalsUpdate01(void)
{
ToolkitTestApplication application;
tet_infoline(" UtcDaliToolkitScrollViewSignalsUpdate");
scrollView.ScrollUpdatedSignal().Connect( &OnScrollUpdate );
scrollView.ScrollCompletedSignal().Connect( &OnScrollComplete );
- ImageActor image = CreateSolidColorActor( Color::RED );
+ Actor image = Actor::New();
image.SetSize(stageSize);
image.SetParentOrigin(ParentOrigin::TOP_LEFT);
image.SetAnchorPoint(AnchorPoint::TOP_LEFT);
END_TEST;
}
-static Vector2 PerformGestureDiagonalSwipe(ToolkitTestApplication& application, Vector2 start, Vector2 direction, int frames, bool finish = true)
+int UtcDaliToolkitScrollViewSignalsUpdate02(void)
{
+ ToolkitTestApplication application;
+ tet_infoline(" UtcDaliToolkitScrollViewSignalsUpdate");
+
gOnScrollStartCalled = false;
gOnScrollUpdateCalled = false;
gOnScrollCompleteCalled = false;
- gOnSnapStartCalled = false;
- // Now do a pan starting from (start) and heading (direction)
- Vector2 pos(start);
+ ScrollView scrollView = ScrollView::New();
+ Stage::GetCurrent().Add( scrollView );
+ Vector2 stageSize = Stage::GetCurrent().GetSize();
+ scrollView.SetSize(stageSize);
+ scrollView.SetParentOrigin(ParentOrigin::TOP_LEFT);
+ scrollView.SetAnchorPoint(AnchorPoint::TOP_LEFT);
+
+ // Position rulers.
+ RulerPtr rulerX = new DefaultRuler();
+ RulerPtr rulerY = new DefaultRuler();
+ rulerX->SetDomain( RulerDomain(0.0f, 1000.0f, false) );
+ rulerY->SetDomain( RulerDomain(0.0f, 1000.0f, false) );
+ scrollView.SetRulerX(rulerX);
+ scrollView.SetRulerY(rulerY);
+ Dali::ConnectionTracker tracker;
+ bool scrollStarted=false;
+ bool scrollUpdated=false;
+ bool scrollCompleted=false;
+ DALI_TEST_CHECK(scrollView.ConnectSignal( &tracker, "scrollStarted", CallbackFunctor(&scrollStarted) ));
+ DALI_TEST_CHECK(scrollView.ConnectSignal( &tracker, "scrollUpdated", CallbackFunctor(&scrollUpdated) ));
+ DALI_TEST_CHECK(scrollView.ConnectSignal( &tracker, "scrollCompleted", CallbackFunctor(&scrollCompleted) ));
+
+ Actor image = Actor::New();
+ image.SetSize(stageSize);
+ image.SetParentOrigin(ParentOrigin::TOP_LEFT);
+ image.SetAnchorPoint(AnchorPoint::TOP_LEFT);
+ scrollView.Add(image);
+
+ Wait(application);
+
+ // Do a pan starting from 100,100 and moving down diagonally.
+ Vector2 pos(100.0f, 100.0f);
SendPan(application, Gesture::Possible, pos);
SendPan(application, Gesture::Started, pos);
- Wait(application);
+ pos.x += 5.0f;
+ pos.y += 5.0f;
+ Wait(application, 100);
- for(int i = 0;i<frames;i++)
+ for(int i = 0;i<20;i++)
{
- pos += direction; // Move in this direction
SendPan(application, Gesture::Continuing, pos);
+ pos.x += 5.0f;
+ pos.y += 5.0f;
Wait(application);
}
- if(finish)
- {
- pos += direction; // Move in this direction.
- SendPan(application, Gesture::Finished, pos);
- Wait(application, RENDER_DELAY_SCROLL);
- }
+ SendPan(application, Gesture::Finished, pos);
+ Wait(application, RENDER_DELAY_SCROLL);
- return pos;
+ DALI_TEST_CHECK(scrollStarted);
+ DALI_TEST_CHECK(scrollUpdated);
+ DALI_TEST_CHECK(scrollCompleted);
+
+ Stage::GetCurrent().Remove( scrollView );
+
+ END_TEST;
}
int UtcDaliToolkitScrollViewScrollSensitive(void)
// Set up a scrollView...
ScrollView scrollView = ScrollView::New();
+ scrollView.SetOvershootEnabled(true);
Stage::GetCurrent().Add( scrollView );
Vector2 stageSize = Stage::GetCurrent().GetSize();
scrollView.SetSize(stageSize);
// Set up a scrollView...
ScrollView scrollView = ScrollView::New();
+ scrollView.SetOvershootEnabled(true);
+
+ Vector2 overshootSize = Vector2(100.0f,100.0f);
+ scrollView.SetProperty( Scrollable::Property::OVERSHOOT_SIZE, overshootSize );
+ DALI_TEST_EQUALS( scrollView.GetProperty(Scrollable::Property::OVERSHOOT_SIZE).Get<Vector2>(), overshootSize, TEST_LOCATION );
+
Stage::GetCurrent().Add( scrollView );
Vector2 stageSize = Stage::GetCurrent().GetSize();
scrollView.SetSize(stageSize);
// 1. Scroll page in NW (-500,-500 pixels), then inspect overshoot. (don't release touch)
Vector2 currentPos = Vector2(100.0f, 100.0f);
currentPos = PerformGestureDiagonalSwipe(application, currentPos, Vector2(5.0f, 5.0f), 100, false);
- float overshootXValue = scrollView.GetProperty<float>(ScrollView::Property::OVERSHOOT_X);
- float overshootYValue = scrollView.GetProperty<float>(ScrollView::Property::OVERSHOOT_Y);
- Vector2 positionValue = scrollView.GetProperty<Vector2>(ScrollView::Property::SCROLL_POSITION);
+ float overshootXValue = scrollView.GetCurrentProperty< float >( ScrollView::Property::OVERSHOOT_X );
+ float overshootYValue = scrollView.GetCurrentProperty< float >( ScrollView::Property::OVERSHOOT_Y );
+ Vector2 positionValue = scrollView.GetCurrentProperty< Vector2 >( ScrollView::Property::SCROLL_POSITION );
DALI_TEST_EQUALS(overshootXValue, 1.0f, TEST_LOCATION);
DALI_TEST_EQUALS(overshootYValue, 1.0f, TEST_LOCATION);
DALI_TEST_EQUALS(positionValue, Vector2::ZERO, TEST_LOCATION);
// Scroll page in NW (-20,-20 pixels), then check that overshoot should be 0. (don't release touch)
Vector2 currentPos = PerformGestureDiagonalSwipe(application, OVERSHOOT_START_SCROLL_POSITION, Vector2(1.0f, 1.0f), 20, false);
- float overshootXValue = scrollView.GetProperty<float>(ScrollView::Property::OVERSHOOT_X);
- float overshootYValue = scrollView.GetProperty<float>(ScrollView::Property::OVERSHOOT_Y);
+ float overshootXValue = scrollView.GetCurrentProperty< float >( ScrollView::Property::OVERSHOOT_X );
+ float overshootYValue = scrollView.GetCurrentProperty< float >( ScrollView::Property::OVERSHOOT_Y );
DALI_TEST_EQUALS(overshootXValue, 0.0f, TEST_LOCATION);
DALI_TEST_EQUALS(overshootYValue, 0.0f, TEST_LOCATION);
// Scroll page further in NW (-105,-105 pixels), then check that overshoot should be around 0.5. (don't release touch)
currentPos = PerformGestureDiagonalSwipe(application, OVERSHOOT_START_SCROLL_POSITION, Vector2(1.0f, 1.0f), 105, false);
- overshootXValue = scrollView.GetProperty<float>(ScrollView::Property::OVERSHOOT_X);
- overshootYValue = scrollView.GetProperty<float>(ScrollView::Property::OVERSHOOT_Y);
- DALI_TEST_CHECK(overshootXValue > 0.49f && overshootXValue < 0.51f);
- DALI_TEST_CHECK(overshootYValue > 0.49f && overshootYValue < 0.51f);
+ overshootXValue = scrollView.GetCurrentProperty< float >( ScrollView::Property::OVERSHOOT_X );
+ overshootYValue = scrollView.GetCurrentProperty< float >( ScrollView::Property::OVERSHOOT_Y );
+ // The overshoot value is a 0.0f - 1.0f ranged value of the amount overshot related to the maximum overshoot.
+ // EG. If we move 105, max overshoot is 50, then we overshot 50 / 105.
+ float correctOvershootValue = 50.0f / 105.f;
+ DALI_TEST_EQUALS( overshootXValue, correctOvershootValue, 0.001f, TEST_LOCATION );
+ DALI_TEST_EQUALS( overshootYValue, correctOvershootValue, 0.001f, TEST_LOCATION );
// Scroll page further in NW (-30,-30 pixels), then check that overshoot should be now 1.0. (don't release touch)
currentPos = PerformGestureDiagonalSwipe(application, OVERSHOOT_START_SCROLL_POSITION, Vector2(1.0f, 1.0f), 30, false);
- overshootXValue = scrollView.GetProperty<float>(ScrollView::Property::OVERSHOOT_X);
- overshootYValue = scrollView.GetProperty<float>(ScrollView::Property::OVERSHOOT_Y);
+ overshootXValue = scrollView.GetCurrentProperty< float >( ScrollView::Property::OVERSHOOT_X );
+ overshootYValue = scrollView.GetCurrentProperty< float >( ScrollView::Property::OVERSHOOT_Y );
DALI_TEST_EQUALS(overshootXValue, 1.0f, TEST_LOCATION);
DALI_TEST_EQUALS(overshootYValue, 1.0f, TEST_LOCATION);
Wait(application);
// Check that overshoot should be now around 0.8.
- overshootXValue = scrollView.GetProperty<float>(ScrollView::Property::OVERSHOOT_X);
- overshootYValue = scrollView.GetProperty<float>(ScrollView::Property::OVERSHOOT_Y);
+ overshootXValue = scrollView.GetCurrentProperty< float >( ScrollView::Property::OVERSHOOT_X );
+ overshootYValue = scrollView.GetCurrentProperty< float >( ScrollView::Property::OVERSHOOT_Y );
DALI_TEST_CHECK(overshootXValue > 0.79f && overshootXValue < 0.81f);
DALI_TEST_CHECK(overshootYValue > 0.79f && overshootYValue < 0.81f);
// Scroll page further in NW (-30,-30 pixels), then check that overshoot should be now 1.0. (don't release touch)
currentPos = PerformGestureDiagonalSwipe(application, OVERSHOOT_START_SCROLL_POSITION, Vector2(1.0f, 1.0f), 30, false);
- overshootXValue = scrollView.GetProperty<float>(ScrollView::Property::OVERSHOOT_X);
- overshootYValue = scrollView.GetProperty<float>(ScrollView::Property::OVERSHOOT_Y);
+ overshootXValue = scrollView.GetCurrentProperty< float >( ScrollView::Property::OVERSHOOT_X );
+ overshootYValue = scrollView.GetCurrentProperty< float >( ScrollView::Property::OVERSHOOT_Y );
DALI_TEST_EQUALS(overshootXValue, 1.0f, TEST_LOCATION);
DALI_TEST_EQUALS(overshootYValue, 1.0f, TEST_LOCATION);
Wait(application);
// Try a vertical swipe.
PerformGestureDiagonalSwipe(application, START_POSITION, Vector2(0.0f, 1.0f), 60, true);
- DALI_TEST_EQUALS( scrollView.GetCurrentScrollPosition(), Vector2(10.0f, -50.0f), TEST_LOCATION );
+ // Take into account resampling done when prediction is off.
+ DALI_TEST_EQUALS( scrollView.GetCurrentScrollPosition() - Vector2(0.0f, 0.5f), Vector2(10.0f, -50.0f), 0.25f, TEST_LOCATION );
scrollView.SetScrollingDirection(Dali::PanGestureDetector::DIRECTION_VERTICAL);
Wait(application);
// Try a vertical swipe.
PerformGestureDiagonalSwipe(application, START_POSITION, Vector2(0.0f, 1.0f), 60, true);
- DALI_TEST_EQUALS( scrollView.GetCurrentScrollPosition(), Vector2(10.0f, -50.0f), TEST_LOCATION );
+ DALI_TEST_EQUALS( scrollView.GetCurrentScrollPosition() - Vector2(0.0f, 0.5f), Vector2(10.0f, -50.0f), 0.25f, TEST_LOCATION );
END_TEST;
}
Wait(application);
// Try a vertical swipe.
PerformGestureDiagonalSwipe(application, START_POSITION, Vector2(0.0f, 1.0f), 60, true);
- DALI_TEST_EQUALS( scrollView.GetCurrentScrollPosition(), Vector2(10.0f, -50.0f), TEST_LOCATION );
+ // Take into account resampling done when prediction is off.
+ DALI_TEST_EQUALS( scrollView.GetCurrentScrollPosition() - Vector2(0.0f, 0.5f), Vector2(10.0f, -50.0f), 0.25f, TEST_LOCATION );
END_TEST;
}
END_TEST;
}
+int UtcDaliToolkitScrollViewConstraintsMove(void)
+{
+ ToolkitTestApplication application;
+ tet_infoline(" UtcDaliToolkitScrollViewConstraintsMove");
+
+ // Set up a scrollView...
+ ScrollView scrollView = ScrollView::New();
+ Stage::GetCurrent().Add( scrollView );
+ Vector2 stageSize = Stage::GetCurrent().GetSize();
+ scrollView.SetSize(stageSize);
+ scrollView.SetParentOrigin(ParentOrigin::TOP_LEFT);
+ scrollView.SetAnchorPoint(AnchorPoint::TOP_LEFT);
+
+ // Position rulers.
+ RulerPtr rulerX = new DefaultRuler();
+ RulerPtr rulerY = new DefaultRuler();
+ rulerX->SetDomain( RulerDomain(0.0f, stageSize.width + CLAMP_EXCESS_WIDTH, true) );
+ rulerY->SetDomain( RulerDomain(0.0f, stageSize.height + CLAMP_EXCESS_HEIGHT, true) );
+ scrollView.SetRulerX(rulerX);
+ scrollView.SetRulerY(rulerY);
+
+ // Add an Actor to ScrollView,
+ Actor a = Actor::New();
+ scrollView.Add(a);
+ a.SetPosition( TEST_ACTOR_POSITION );
+ Wait(application);
+
+ const Vector2 target = Vector2(100.0f, 100.0f);
+ const Vector2 target2 = Vector2(200.0f, 200.0f);
+
+ Constraint constraint = Constraint::New<Vector3>( scrollView, Actor::Property::POSITION, MoveActorConstraint );
+ constraint.AddSource( Source(scrollView, ScrollView::Property::SCROLL_POSITION) );
+ constraint.SetRemoveAction(Constraint::Discard);
+ scrollView.ApplyConstraintToChildren(constraint);
+
+ scrollView.ScrollTo( target, 0.0f );
+ Wait(application);
+ DALI_TEST_EQUALS( scrollView.GetCurrentScrollPosition(), target, TEST_LOCATION );
+ scrollView.ScrollTo( target2 );
+ Wait(application, RENDER_DELAY_SCROLL);
+ DALI_TEST_EQUALS( scrollView.GetCurrentScrollPosition(), target2, TEST_LOCATION );
+
+ END_TEST;
+}
+
+int UtcDaliToolkitScrollViewConstraintsWrap(void)
+{
+ ToolkitTestApplication application;
+ tet_infoline(" UtcDaliToolkitScrollViewConstraintsWrap");
+
+ // Set up a scrollView...
+ ScrollView scrollView = ScrollView::New();
+ Stage::GetCurrent().Add( scrollView );
+ Vector2 stageSize = Stage::GetCurrent().GetSize();
+ scrollView.SetSize(stageSize);
+ scrollView.SetParentOrigin(ParentOrigin::TOP_LEFT);
+ scrollView.SetAnchorPoint(AnchorPoint::TOP_LEFT);
+
+ // Position rulers.
+ RulerPtr rulerX = new DefaultRuler();
+ RulerPtr rulerY = new DefaultRuler();
+ rulerX->SetDomain( RulerDomain(0.0f, stageSize.width + CLAMP_EXCESS_WIDTH, true) );
+ rulerY->SetDomain( RulerDomain(0.0f, stageSize.height + CLAMP_EXCESS_HEIGHT, true) );
+ scrollView.SetRulerX(rulerX);
+ scrollView.SetRulerY(rulerY);
+
+ // Add an Actor to ScrollView,
+ Actor a = Actor::New();
+ scrollView.Add(a);
+ a.SetPosition( TEST_ACTOR_POSITION );
+ Wait(application);
+
+ const Vector2 target = Vector2(100.0f, 100.0f);
+ const Vector2 target2 = Vector2(200.0f, 200.0f);
+
+ Constraint constraint = Constraint::New<Vector3>( scrollView, Actor::Property::POSITION, WrapActorConstraint );
+ constraint.AddSource( LocalSource( Actor::Property::SCALE ) );
+ constraint.AddSource( LocalSource( Actor::Property::ANCHOR_POINT ) );
+ constraint.AddSource( LocalSource( Actor::Property::SIZE ) );
+ constraint.AddSource( Source( scrollView, Toolkit::Scrollable::Property::SCROLL_POSITION_MIN ) );
+ constraint.AddSource( Source( scrollView, Toolkit::Scrollable::Property::SCROLL_POSITION_MAX ) );
+ constraint.AddSource( Source( scrollView, Toolkit::ScrollView::Property::WRAP ) );
+ constraint.SetRemoveAction(Constraint::Discard);
+ scrollView.ApplyConstraintToChildren(constraint);
+
+ scrollView.ScrollTo( target, 0.0f );
+ Wait(application);
+ DALI_TEST_EQUALS( scrollView.GetCurrentScrollPosition(), target, TEST_LOCATION );
+ scrollView.ScrollTo( target2 );
+ Wait(application, RENDER_DELAY_SCROLL);
+ DALI_TEST_EQUALS( scrollView.GetCurrentScrollPosition(), target2, TEST_LOCATION );
+
+ scrollView.Remove(a);
+ Wait(application);
+
+ END_TEST;
+}
+
+// Non-API test (so no P or N variant).
+int UtcDaliToolkitScrollViewGesturePageLimit(void)
+{
+ ToolkitTestApplication application;
+ tet_infoline( " UtcDaliToolkitScrollViewGesturePageLimit" );
+
+ // Set up a scrollView.
+ ScrollView scrollView = ScrollView::New();
+
+ // Do not rely on stage size for UTC tests.
+ Vector2 pageSize( 720.0f, 1280.0f );
+ scrollView.SetResizePolicy( ResizePolicy::FIXED, Dimension::ALL_DIMENSIONS );
+ scrollView.SetSize( pageSize );
+ scrollView.SetParentOrigin( ParentOrigin::CENTER );
+ scrollView.SetAnchorPoint( AnchorPoint::CENTER );
+ scrollView.SetPosition( 0.0f, 0.0f, 0.0f );
+
+ // Position rulers.
+ // We set the X ruler to fixed to give us pages to snap to.
+ Dali::Toolkit::FixedRuler* rulerX = new Dali::Toolkit::FixedRuler( pageSize.width );
+ // Note: The 3x page width is arbitary, but we need enough to show that we are
+ // capping page movement by the page limiter, and not the domain.
+ rulerX->SetDomain( Dali::Toolkit::RulerDomain( 0.0f, pageSize.width * 3.0f, false ) );
+ Dali::Toolkit::RulerPtr rulerY = new Dali::Toolkit::DefaultRuler();
+ rulerY->Disable();
+ scrollView.SetRulerX( rulerX );
+ scrollView.SetRulerY( rulerY );
+
+ scrollView.SetWrapMode( false );
+ scrollView.SetScrollSensitive( true );
+
+ Stage::GetCurrent().Add( scrollView );
+
+ // Set up a gesture to perform.
+ Vector2 startPos( 50.0f, 0.0f );
+ Vector2 direction( -5.0f, 0.0f );
+ int frames = 200;
+
+ // Force starting position.
+ scrollView.ScrollTo( startPos, 0.0f );
+ Wait( application );
+
+ // Deliberately skip the "Finished" part of the gesture, so we can read the coordinates before the snap begins.
+ Vector2 currentPos( PerformGestureDiagonalSwipe( application, startPos, direction, frames - 1, false ) );
+
+ // Confirm the final X coord has not moved more than one page from the start X position.
+ DALI_TEST_GREATER( ( startPos.x + pageSize.width ), scrollView.GetCurrentScrollPosition().x, TEST_LOCATION );
+
+ // Finish the gesture and wait for the snap.
+ currentPos += direction;
+ SendPan( application, Gesture::Finished, currentPos );
+ // We add RENDER_FRAME_INTERVAL on to wait for an extra frame (for the last "finished" gesture to complete first.
+ Wait( application, RENDER_DELAY_SCROLL + RENDER_FRAME_INTERVAL );
+
+ // Confirm the final X coord has snapped to exactly one page ahead of the start page.
+ DALI_TEST_EQUALS( pageSize.width, scrollView.GetCurrentScrollPosition().x, Math::MACHINE_EPSILON_0, TEST_LOCATION );
+
+ END_TEST;
+}
+
+int UtcDaliScrollViewSetGetProperty(void)
+{
+ ToolkitTestApplication application;
+
+ // Create the ScrollView actor
+ ScrollView scrollView = ScrollView::New();
+ DALI_TEST_CHECK(scrollView);
+
+ // Event side properties
+
+ // Test "wrapEnabled" property
+ DALI_TEST_CHECK( scrollView.GetPropertyIndex("wrapEnabled") == ScrollView::Property::WRAP_ENABLED );
+ scrollView.SetProperty( ScrollView::Property::WRAP_ENABLED, true );
+ DALI_TEST_EQUALS( scrollView.GetProperty(ScrollView::Property::WRAP_ENABLED).Get<bool>(), true, TEST_LOCATION );
+
+ // Test "panningEnabled" property
+ DALI_TEST_CHECK( scrollView.GetPropertyIndex("panningEnabled") == ScrollView::Property::PANNING_ENABLED );
+ scrollView.SetProperty( ScrollView::Property::PANNING_ENABLED, false );
+ DALI_TEST_EQUALS( scrollView.GetProperty(ScrollView::Property::PANNING_ENABLED).Get<bool>(), false, TEST_LOCATION );
+
+ // Test "axisAutoLockEnabled" property
+ DALI_TEST_CHECK( scrollView.GetPropertyIndex("axisAutoLockEnabled") == ScrollView::Property::AXIS_AUTO_LOCK_ENABLED );
+ scrollView.SetProperty( ScrollView::Property::AXIS_AUTO_LOCK_ENABLED, false );
+ DALI_TEST_EQUALS( scrollView.GetProperty(ScrollView::Property::AXIS_AUTO_LOCK_ENABLED).Get<bool>(), false, TEST_LOCATION );
+
+ // Test "wheelScrollDistanceStep" property
+ DALI_TEST_CHECK( scrollView.GetPropertyIndex("wheelScrollDistanceStep") == ScrollView::Property::WHEEL_SCROLL_DISTANCE_STEP );
+ scrollView.SetProperty( ScrollView::Property::WHEEL_SCROLL_DISTANCE_STEP, Vector2(100.0f, 50.0f) );
+ DALI_TEST_EQUALS( scrollView.GetProperty(ScrollView::Property::WHEEL_SCROLL_DISTANCE_STEP).Get<Vector2>(), Vector2(100.0f, 50.0f), TEST_LOCATION );
+
+ // Test "overshootEnabled" property
+ DALI_TEST_CHECK( scrollView.GetPropertyIndex("overshootEnabled") == Scrollable::Property::OVERSHOOT_ENABLED );
+ DALI_TEST_EQUALS( scrollView.GetProperty(Scrollable::Property::OVERSHOOT_ENABLED).Get<bool>(), scrollView.IsOvershootEnabled(), TEST_LOCATION );
+ scrollView.SetProperty( Scrollable::Property::OVERSHOOT_ENABLED, false );
+ DALI_TEST_EQUALS( scrollView.GetProperty(Scrollable::Property::OVERSHOOT_ENABLED).Get<bool>(), false, TEST_LOCATION );
+
+ // Animatable properties
+
+ // Test "scrollPosition" property
+ DALI_TEST_CHECK( scrollView.GetPropertyIndex("scrollPosition") == ScrollView::Property::SCROLL_POSITION );
+ scrollView.SetProperty( ScrollView::Property::SCROLL_POSITION, Vector2(320.0f, 550.0f) );
+ Wait(application);
+ DALI_TEST_EQUALS( scrollView.GetProperty(ScrollView::Property::SCROLL_POSITION).Get<Vector2>(), Vector2(320.0f, 550.0f), TEST_LOCATION );
+
+ // Test "scrollPrePosition", "scrollPrePositionX" and "scrollPrePositionY" properties
+ DALI_TEST_CHECK( scrollView.GetPropertyIndex("scrollPrePosition") == ScrollView::Property::SCROLL_PRE_POSITION );
+ scrollView.SetProperty( ScrollView::Property::SCROLL_PRE_POSITION, Vector2(300.0f, 500.0f) );
+ Wait(application);
+ DALI_TEST_EQUALS( scrollView.GetProperty(ScrollView::Property::SCROLL_PRE_POSITION).Get<Vector2>(), Vector2(300.0f, 500.0f), TEST_LOCATION );
+
+ DALI_TEST_CHECK( scrollView.GetPropertyIndex("scrollPrePositionX") == ScrollView::Property::SCROLL_PRE_POSITION_X );
+ DALI_TEST_CHECK( scrollView.GetPropertyIndex("scrollPrePositionY") == ScrollView::Property::SCROLL_PRE_POSITION_Y );
+ DALI_TEST_EQUALS( scrollView.GetProperty(ScrollView::Property::SCROLL_PRE_POSITION_X).Get<float>(), 300.0f, TEST_LOCATION );
+ DALI_TEST_EQUALS( scrollView.GetProperty(ScrollView::Property::SCROLL_PRE_POSITION_Y).Get<float>(), 500.0f, TEST_LOCATION );
+ scrollView.SetProperty( ScrollView::Property::SCROLL_PRE_POSITION_X, 400.0f );
+ scrollView.SetProperty( ScrollView::Property::SCROLL_PRE_POSITION_Y, 600.0f );
+ Wait(application);
+ DALI_TEST_EQUALS( scrollView.GetProperty(ScrollView::Property::SCROLL_PRE_POSITION_X).Get<float>(), 400.0f, TEST_LOCATION );
+ DALI_TEST_EQUALS( scrollView.GetProperty(ScrollView::Property::SCROLL_PRE_POSITION_Y).Get<float>(), 600.0f, TEST_LOCATION );
+ DALI_TEST_EQUALS( scrollView.GetProperty(ScrollView::Property::SCROLL_PRE_POSITION).Get<Vector2>(), Vector2(400.0f, 600.0f), TEST_LOCATION );
+
+ // Test "scrollPrePositionMax", "scrollPrePositionMaxX" and "scrollPrePositionMaxY" properties
+ DALI_TEST_CHECK( scrollView.GetPropertyIndex("scrollPrePositionMax") == ScrollView::Property::SCROLL_PRE_POSITION_MAX );
+ scrollView.SetProperty( ScrollView::Property::SCROLL_PRE_POSITION_MAX, Vector2(100.0f, 200.0f) );
+ Wait(application);
+ DALI_TEST_EQUALS( scrollView.GetProperty(ScrollView::Property::SCROLL_PRE_POSITION_MAX).Get<Vector2>(), Vector2(100.0f, 200.0f), TEST_LOCATION );
+
+ DALI_TEST_CHECK( scrollView.GetPropertyIndex("scrollPrePositionMaxX") == ScrollView::Property::SCROLL_PRE_POSITION_MAX_X );
+ DALI_TEST_CHECK( scrollView.GetPropertyIndex("scrollPrePositionMaxY") == ScrollView::Property::SCROLL_PRE_POSITION_MAX_Y );
+ DALI_TEST_EQUALS( scrollView.GetProperty(ScrollView::Property::SCROLL_PRE_POSITION_MAX_X).Get<float>(), 100.0f, TEST_LOCATION );
+ DALI_TEST_EQUALS( scrollView.GetProperty(ScrollView::Property::SCROLL_PRE_POSITION_MAX_Y).Get<float>(), 200.0f, TEST_LOCATION );
+ scrollView.SetProperty( ScrollView::Property::SCROLL_PRE_POSITION_MAX_X, 300.0f );
+ scrollView.SetProperty( ScrollView::Property::SCROLL_PRE_POSITION_MAX_Y, 400.0f );
+ Wait(application);
+ DALI_TEST_EQUALS( scrollView.GetProperty(ScrollView::Property::SCROLL_PRE_POSITION_MAX_X).Get<float>(), 300.0f, TEST_LOCATION );
+ DALI_TEST_EQUALS( scrollView.GetProperty(ScrollView::Property::SCROLL_PRE_POSITION_MAX_Y).Get<float>(), 400.0f, TEST_LOCATION );
+ DALI_TEST_EQUALS( scrollView.GetProperty(ScrollView::Property::SCROLL_PRE_POSITION_MAX).Get<Vector2>(), Vector2(300.0f, 400.0f), TEST_LOCATION );
+
+ // Test "overshootX" property
+ DALI_TEST_CHECK( scrollView.GetPropertyIndex("overshootX") == ScrollView::Property::OVERSHOOT_X );
+ scrollView.SetProperty( ScrollView::Property::OVERSHOOT_X, 0.8f );
+ Wait(application);
+ DALI_TEST_EQUALS( scrollView.GetProperty(ScrollView::Property::OVERSHOOT_X).Get<float>(), 0.8f, TEST_LOCATION );
+
+ // Test "overshootY" property
+ DALI_TEST_CHECK( scrollView.GetPropertyIndex("overshootY") == ScrollView::Property::OVERSHOOT_Y );
+ scrollView.SetProperty( ScrollView::Property::OVERSHOOT_Y, 0.8f );
+ Wait(application);
+ DALI_TEST_EQUALS( scrollView.GetProperty(ScrollView::Property::OVERSHOOT_Y).Get<float>(), 0.8f, TEST_LOCATION );
+ // Test "scrollFinal", "scrollFinalX" and "scrollFinalY" properties
+ DALI_TEST_CHECK( scrollView.GetPropertyIndex("scrollFinal") == ScrollView::Property::SCROLL_FINAL );
+ scrollView.SetProperty( ScrollView::Property::SCROLL_FINAL, Vector2(200.0f, 300.0f) );
+ Wait(application);
+ DALI_TEST_EQUALS( scrollView.GetProperty(ScrollView::Property::SCROLL_FINAL).Get<Vector2>(), Vector2(200.0f, 300.0f), TEST_LOCATION );
+
+ DALI_TEST_CHECK( scrollView.GetPropertyIndex("scrollFinalX") == ScrollView::Property::SCROLL_FINAL_X );
+ DALI_TEST_CHECK( scrollView.GetPropertyIndex("scrollFinalY") == ScrollView::Property::SCROLL_FINAL_Y );
+ DALI_TEST_EQUALS( scrollView.GetProperty(ScrollView::Property::SCROLL_FINAL_X).Get<float>(), 200.0f, TEST_LOCATION );
+ DALI_TEST_EQUALS( scrollView.GetProperty(ScrollView::Property::SCROLL_FINAL_Y).Get<float>(), 300.0f, TEST_LOCATION );
+ scrollView.SetProperty( ScrollView::Property::SCROLL_FINAL_X, 500.0f );
+ scrollView.SetProperty( ScrollView::Property::SCROLL_FINAL_Y, 600.0f );
+ Wait(application);
+ DALI_TEST_EQUALS( scrollView.GetProperty(ScrollView::Property::SCROLL_FINAL_X).Get<float>(), 500.0f, TEST_LOCATION );
+ DALI_TEST_EQUALS( scrollView.GetProperty(ScrollView::Property::SCROLL_FINAL_Y).Get<float>(), 600.0f, TEST_LOCATION );
+ DALI_TEST_EQUALS( scrollView.GetProperty(ScrollView::Property::SCROLL_FINAL).Get<Vector2>(), Vector2(500.0f, 600.0f), TEST_LOCATION );
+ // Test "wrap" property
+ DALI_TEST_CHECK( scrollView.GetPropertyIndex("wrap") == ScrollView::Property::WRAP );
+ scrollView.SetProperty( ScrollView::Property::WRAP, false );
+ Wait(application);
+ DALI_TEST_EQUALS( scrollView.GetProperty(ScrollView::Property::WRAP).Get<bool>(), false, TEST_LOCATION );
+ // Test "panning" property
+ DALI_TEST_CHECK( scrollView.GetPropertyIndex("panning") == ScrollView::Property::PANNING );
+ scrollView.SetProperty( ScrollView::Property::PANNING, true );
+ Wait(application);
+ DALI_TEST_EQUALS( scrollView.GetProperty(ScrollView::Property::PANNING).Get<bool>(), true, TEST_LOCATION );
+
+ // Test "scrolling" property
+ DALI_TEST_CHECK( scrollView.GetPropertyIndex("scrolling") == ScrollView::Property::SCROLLING );
+ scrollView.SetProperty( ScrollView::Property::SCROLLING, false );
+ Wait(application);
+ DALI_TEST_EQUALS( scrollView.GetProperty(ScrollView::Property::SCROLLING).Get<bool>(), false, TEST_LOCATION );
+
+ // Test "scrollDomainSize", "scrollDomainSizeX" and "scrollDomainSizeY" properties
+ DALI_TEST_CHECK( scrollView.GetPropertyIndex("scrollDomainSize") == ScrollView::Property::SCROLL_DOMAIN_SIZE );
+ scrollView.SetProperty( ScrollView::Property::SCROLL_DOMAIN_SIZE, Vector2(1200.0f, 1300.0f) );
+ Wait(application);
+ DALI_TEST_EQUALS( scrollView.GetProperty(ScrollView::Property::SCROLL_DOMAIN_SIZE).Get<Vector2>(), Vector2(1200.0f, 1300.0f), TEST_LOCATION );
+
+ DALI_TEST_CHECK( scrollView.GetPropertyIndex("scrollDomainSizeX") == ScrollView::Property::SCROLL_DOMAIN_SIZE_X );
+ DALI_TEST_CHECK( scrollView.GetPropertyIndex("scrollDomainSizeY") == ScrollView::Property::SCROLL_DOMAIN_SIZE_Y );
+ DALI_TEST_EQUALS( scrollView.GetProperty(ScrollView::Property::SCROLL_DOMAIN_SIZE_X).Get<float>(), 1200.0f, TEST_LOCATION );
+ DALI_TEST_EQUALS( scrollView.GetProperty(ScrollView::Property::SCROLL_DOMAIN_SIZE_Y).Get<float>(), 1300.0f, TEST_LOCATION );
+ scrollView.SetProperty( ScrollView::Property::SCROLL_DOMAIN_SIZE_X, 1500.0f );
+ scrollView.SetProperty( ScrollView::Property::SCROLL_DOMAIN_SIZE_Y, 1600.0f );
+ Wait(application);
+ DALI_TEST_EQUALS( scrollView.GetProperty(ScrollView::Property::SCROLL_DOMAIN_SIZE_X).Get<float>(), 1500.0f, TEST_LOCATION );
+ DALI_TEST_EQUALS( scrollView.GetProperty(ScrollView::Property::SCROLL_DOMAIN_SIZE_Y).Get<float>(), 1600.0f, TEST_LOCATION );
+ DALI_TEST_EQUALS( scrollView.GetProperty(ScrollView::Property::SCROLL_DOMAIN_SIZE).Get<Vector2>(), Vector2(1500.0f, 1600.0f), TEST_LOCATION );
+
+ // Test "scrollDomainOffset" property
+ DALI_TEST_CHECK( scrollView.GetPropertyIndex("scrollDomainOffset") == ScrollView::Property::SCROLL_DOMAIN_OFFSET );
+ scrollView.SetProperty( ScrollView::Property::SCROLL_DOMAIN_OFFSET, Vector2(500.0f, 200.0f) );
+ Wait(application);
+ DALI_TEST_EQUALS( scrollView.GetProperty(ScrollView::Property::SCROLL_DOMAIN_OFFSET).Get<Vector2>(), Vector2(500.0f, 200.0f), TEST_LOCATION );
+
+ // Test "scrollPositionDelta" property
+ DALI_TEST_CHECK( scrollView.GetPropertyIndex("scrollPositionDelta") == ScrollView::Property::SCROLL_POSITION_DELTA );
+ scrollView.SetProperty( ScrollView::Property::SCROLL_POSITION_DELTA, Vector2(10.0f, 30.0f) );
+ Wait(application);
+ DALI_TEST_EQUALS( scrollView.GetProperty(ScrollView::Property::SCROLL_POSITION_DELTA).Get<Vector2>(), Vector2(10.0f, 30.0f), TEST_LOCATION );
+
+ // Test "startPagePosition" property
+ DALI_TEST_CHECK( scrollView.GetPropertyIndex("startPagePosition") == ScrollView::Property::START_PAGE_POSITION );
+ scrollView.SetProperty( ScrollView::Property::START_PAGE_POSITION, Vector3(50.0f, 100.0f, 20.0f) );
+ Wait(application);
+ DALI_TEST_EQUALS( scrollView.GetProperty(ScrollView::Property::START_PAGE_POSITION).Get<Vector3>(), Vector3(50.0f, 100.0f, 20.0f), TEST_LOCATION );
+
+ END_TEST;
+}