ScrollView scrollView = ScrollView::New();
Stage::GetCurrent().Add( scrollView );
+ Actor actor = Actor::New();
+ scrollView.Add( actor );
+
// Position rulers. 4x4 grid.
RulerPtr rulerX = new FixedRuler(50.0f);
RulerPtr rulerY = new FixedRuler(50.0f);
scrollView.ScrollTo(Vector2(225.0f, 125.0f), 0.0f); // 5th (1st) page across, and 3rd (3rd) page down. (wrapped)
Wait(application);
DALI_TEST_EQUALS( static_cast<int>(scrollView.GetCurrentPage()), 17, TEST_LOCATION );
+
scrollView.SetWrapMode(true);
+ scrollView.ScrollTo(Vector2(230.0f, 130.0f), 0.0f); // 5th (1st) page across, and 3rd (3rd) page down. (wrapped)
+ Wait(application);
DALI_TEST_EQUALS( static_cast<int>(scrollView.GetCurrentPage()), 13, TEST_LOCATION );
END_TEST;
}
// Set up a scrollView...
ScrollView scrollView = ScrollView::New();
+ scrollView.SetOvershootEnabled(true);
Stage::GetCurrent().Add( scrollView );
Vector2 stageSize = Stage::GetCurrent().GetSize();
scrollView.SetSize(stageSize);
// Set up a scrollView...
ScrollView scrollView = ScrollView::New();
+ scrollView.SetOvershootEnabled(true);
Stage::GetCurrent().Add( scrollView );
Vector2 stageSize = Stage::GetCurrent().GetSize();
scrollView.SetSize(stageSize);
currentPos = PerformGestureDiagonalSwipe(application, OVERSHOOT_START_SCROLL_POSITION, Vector2(1.0f, 1.0f), 105, false);
overshootXValue = scrollView.GetProperty<float>(ScrollView::Property::OVERSHOOT_X);
overshootYValue = scrollView.GetProperty<float>(ScrollView::Property::OVERSHOOT_Y);
- DALI_TEST_CHECK(overshootXValue > 0.49f && overshootXValue < 0.51f);
- DALI_TEST_CHECK(overshootYValue > 0.49f && overshootYValue < 0.51f);
+ // The overshoot value is a 0.0f - 1.0f ranged value of the amount overshot related to the maximum overshoot.
+ // EG. If we move 105, max overshoot is 50, then we overshot 50 / 105.
+ float correctOvershootValue = 50.0f / 105.f;
+ DALI_TEST_EQUALS( overshootXValue, correctOvershootValue, 0.001f, TEST_LOCATION );
+ DALI_TEST_EQUALS( overshootYValue, correctOvershootValue, 0.001f, TEST_LOCATION );
// Scroll page further in NW (-30,-30 pixels), then check that overshoot should be now 1.0. (don't release touch)
currentPos = PerformGestureDiagonalSwipe(application, OVERSHOOT_START_SCROLL_POSITION, Vector2(1.0f, 1.0f), 30, false);
Wait(application);
// Try a vertical swipe.
PerformGestureDiagonalSwipe(application, START_POSITION, Vector2(0.0f, 1.0f), 60, true);
- DALI_TEST_EQUALS( scrollView.GetCurrentScrollPosition(), Vector2(10.0f, -50.0f), TEST_LOCATION );
+ // Take into account resampling done when prediction is off.
+ DALI_TEST_EQUALS( scrollView.GetCurrentScrollPosition() - Vector2(0.0f, 0.5f), Vector2(10.0f, -50.0f), 0.25f, TEST_LOCATION );
scrollView.SetScrollingDirection(Dali::PanGestureDetector::DIRECTION_VERTICAL);
Wait(application);
// Try a vertical swipe.
PerformGestureDiagonalSwipe(application, START_POSITION, Vector2(0.0f, 1.0f), 60, true);
- DALI_TEST_EQUALS( scrollView.GetCurrentScrollPosition(), Vector2(10.0f, -50.0f), TEST_LOCATION );
+ DALI_TEST_EQUALS( scrollView.GetCurrentScrollPosition() - Vector2(0.0f, 0.5f), Vector2(10.0f, -50.0f), 0.25f, TEST_LOCATION );
END_TEST;
}
Wait(application);
// Try a vertical swipe.
PerformGestureDiagonalSwipe(application, START_POSITION, Vector2(0.0f, 1.0f), 60, true);
- DALI_TEST_EQUALS( scrollView.GetCurrentScrollPosition(), Vector2(10.0f, -50.0f), TEST_LOCATION );
+ // Take into account resampling done when prediction is off.
+ DALI_TEST_EQUALS( scrollView.GetCurrentScrollPosition() - Vector2(0.0f, 0.5f), Vector2(10.0f, -50.0f), 0.25f, TEST_LOCATION );
END_TEST;
}
END_TEST;
}
-int UtcDaliToolkitScrollViewSetMouseWheelScrollDistanceStepP(void)
+int UtcDaliToolkitScrollViewSetWheelScrollDistanceStepP(void)
{
ToolkitTestApplication application;
- tet_infoline(" UtcDaliToolkitScrollViewSetMouseWheelScrollDistanceStepP");
+ tet_infoline(" UtcDaliToolkitScrollViewSetWheelScrollDistanceStepP");
ScrollView scrollView = ScrollView::New();
// Disable Refresh signal (TET environment cannot use adaptor's Timer)
- scrollView.SetMouseWheelScrollDistanceStep(Vector2(30.0f, 15.0f));
- DALI_TEST_EQUALS( scrollView.GetMouseWheelScrollDistanceStep(), Vector2(30.0f, 15.0f), TEST_LOCATION );
- scrollView.SetMouseWheelScrollDistanceStep(Vector2(60.0f, 30.0f));
- DALI_TEST_EQUALS( scrollView.GetMouseWheelScrollDistanceStep(), Vector2(60.0f, 30.0f), TEST_LOCATION);
+ scrollView.SetWheelScrollDistanceStep(Vector2(30.0f, 15.0f));
+ DALI_TEST_EQUALS( scrollView.GetWheelScrollDistanceStep(), Vector2(30.0f, 15.0f), TEST_LOCATION );
+ scrollView.SetWheelScrollDistanceStep(Vector2(60.0f, 30.0f));
+ DALI_TEST_EQUALS( scrollView.GetWheelScrollDistanceStep(), Vector2(60.0f, 30.0f), TEST_LOCATION);
END_TEST;
}
position = rulerNormal->GetPositionFromPage(2, volume, true);
DALI_TEST_EQUALS( position, 60.0f, TEST_LOCATION );
DALI_TEST_EQUALS( volume, 0u, TEST_LOCATION );
+
+ // Disable the ruler
+ rulerNormal->Disable();
+
+ position = rulerNormal->GetPositionFromPage(1, volume, true);
+ DALI_TEST_EQUALS( position, 10.0f, TEST_LOCATION );
+ DALI_TEST_EQUALS( volume, 1u, TEST_LOCATION );
+
+ position = rulerNormal->GetPositionFromPage(2, volume, true);
+ DALI_TEST_EQUALS( position, 10.0f, TEST_LOCATION );
+ DALI_TEST_EQUALS( volume, 2u, TEST_LOCATION );
+
END_TEST;
}
DALI_TEST_EQUALS( fixedRuler->GetPageFromPosition(-350.0f, true), 0u, TEST_LOCATION);
DALI_TEST_EQUALS( fixedRuler->GetPageFromPosition(-350.0f, false), 0u, TEST_LOCATION);
+ // Set domain size to be smaller than the ruler space
+ fixedRuler->SetDomain( RulerDomain(0.0f, 50.0f, true) );
+
+ fixedRuler->Enable();
+ DALI_TEST_EQUALS( fixedRuler->GetPageFromPosition(250.0f, true), 0u, TEST_LOCATION);
+ DALI_TEST_EQUALS( fixedRuler->GetPageFromPosition(250.0f, false), 3u, TEST_LOCATION);
+ DALI_TEST_EQUALS( fixedRuler->GetPageFromPosition(-350.0f, true), 0u, TEST_LOCATION);
+ DALI_TEST_EQUALS( fixedRuler->GetPageFromPosition(-350.0f, false), 0u, TEST_LOCATION);
+
+ fixedRuler->Disable();
+ DALI_TEST_EQUALS( fixedRuler->GetPageFromPosition(250.0f, true), 0u, TEST_LOCATION);
+ DALI_TEST_EQUALS( fixedRuler->GetPageFromPosition(250.0f, false), 0u, TEST_LOCATION);
+ DALI_TEST_EQUALS( fixedRuler->GetPageFromPosition(-350.0f, true), 0u, TEST_LOCATION);
+ DALI_TEST_EQUALS( fixedRuler->GetPageFromPosition(-350.0f, false), 0u, TEST_LOCATION);
+
END_TEST;
}
END_TEST;
}
+int UtcDaliToolkitScrollViewConstraintsMove(void)
+{
+ ToolkitTestApplication application;
+ tet_infoline(" UtcDaliToolkitScrollViewConstraintsMove");
+ // Set up a scrollView...
+ ScrollView scrollView = ScrollView::New();
+ Stage::GetCurrent().Add( scrollView );
+ Vector2 stageSize = Stage::GetCurrent().GetSize();
+ scrollView.SetSize(stageSize);
+ scrollView.SetParentOrigin(ParentOrigin::TOP_LEFT);
+ scrollView.SetAnchorPoint(AnchorPoint::TOP_LEFT);
+
+ // Position rulers.
+ RulerPtr rulerX = new DefaultRuler();
+ RulerPtr rulerY = new DefaultRuler();
+ rulerX->SetDomain( RulerDomain(0.0f, stageSize.width + CLAMP_EXCESS_WIDTH, true) );
+ rulerY->SetDomain( RulerDomain(0.0f, stageSize.height + CLAMP_EXCESS_HEIGHT, true) );
+ scrollView.SetRulerX(rulerX);
+ scrollView.SetRulerY(rulerY);
+
+ // Add an Actor to ScrollView,
+ Actor a = Actor::New();
+ scrollView.Add(a);
+ a.SetPosition( TEST_ACTOR_POSITION );
+ Wait(application);
+
+ const Vector2 target = Vector2(100.0f, 100.0f);
+ const Vector2 target2 = Vector2(200.0f, 200.0f);
+
+ Constraint constraint = Constraint::New<Vector3>( scrollView, Actor::Property::POSITION, MoveActorConstraint );
+ constraint.AddSource( Source(scrollView, ScrollView::Property::SCROLL_POSITION) );
+ constraint.SetRemoveAction(Constraint::Discard);
+ scrollView.ApplyConstraintToChildren(constraint);
+ scrollView.ScrollTo( target, 0.0f );
+ Wait(application);
+ DALI_TEST_EQUALS( scrollView.GetCurrentScrollPosition(), target, TEST_LOCATION );
+ scrollView.ScrollTo( target2 );
+ Wait(application, RENDER_DELAY_SCROLL);
+ DALI_TEST_EQUALS( scrollView.GetCurrentScrollPosition(), target2, TEST_LOCATION );
+
+ END_TEST;
+}
+int UtcDaliToolkitScrollViewConstraintsWrap(void)
+{
+ ToolkitTestApplication application;
+ tet_infoline(" UtcDaliToolkitScrollViewConstraintsWrap");
+
+ // Set up a scrollView...
+ ScrollView scrollView = ScrollView::New();
+ Stage::GetCurrent().Add( scrollView );
+ Vector2 stageSize = Stage::GetCurrent().GetSize();
+ scrollView.SetSize(stageSize);
+ scrollView.SetParentOrigin(ParentOrigin::TOP_LEFT);
+ scrollView.SetAnchorPoint(AnchorPoint::TOP_LEFT);
+
+ // Position rulers.
+ RulerPtr rulerX = new DefaultRuler();
+ RulerPtr rulerY = new DefaultRuler();
+ rulerX->SetDomain( RulerDomain(0.0f, stageSize.width + CLAMP_EXCESS_WIDTH, true) );
+ rulerY->SetDomain( RulerDomain(0.0f, stageSize.height + CLAMP_EXCESS_HEIGHT, true) );
+ scrollView.SetRulerX(rulerX);
+ scrollView.SetRulerY(rulerY);
+
+ // Add an Actor to ScrollView,
+ Actor a = Actor::New();
+ scrollView.Add(a);
+ a.SetPosition( TEST_ACTOR_POSITION );
+ Wait(application);
+
+ const Vector2 target = Vector2(100.0f, 100.0f);
+ const Vector2 target2 = Vector2(200.0f, 200.0f);
+
+ Constraint constraint = Constraint::New<Vector3>( scrollView, Actor::Property::POSITION, WrapActorConstraint );
+ constraint.AddSource( LocalSource( Actor::Property::SCALE ) );
+ constraint.AddSource( LocalSource( Actor::Property::ANCHOR_POINT ) );
+ constraint.AddSource( LocalSource( Actor::Property::SIZE ) );
+ constraint.AddSource( Source( scrollView, Toolkit::Scrollable::Property::SCROLL_POSITION_MIN ) );
+ constraint.AddSource( Source( scrollView, Toolkit::Scrollable::Property::SCROLL_POSITION_MAX ) );
+ constraint.AddSource( Source( scrollView, Toolkit::ScrollView::Property::WRAP ) );
+ constraint.SetRemoveAction(Constraint::Discard);
+ scrollView.ApplyConstraintToChildren(constraint);
+
+ scrollView.ScrollTo( target, 0.0f );
+ Wait(application);
+ DALI_TEST_EQUALS( scrollView.GetCurrentScrollPosition(), target, TEST_LOCATION );
+ scrollView.ScrollTo( target2 );
+ Wait(application, RENDER_DELAY_SCROLL);
+ DALI_TEST_EQUALS( scrollView.GetCurrentScrollPosition(), target2, TEST_LOCATION );
+
+ END_TEST;
+}
+
+// Non-API test (so no P or N variant).
+int UtcDaliToolkitScrollViewGesturePageLimit(void)
+{
+ ToolkitTestApplication application;
+ tet_infoline( " UtcDaliToolkitScrollViewGesturePageLimit" );
+
+ // Set up a scrollView.
+ ScrollView scrollView = ScrollView::New();
+
+ // Do not rely on stage size for UTC tests.
+ Vector2 pageSize( 720.0f, 1280.0f );
+ scrollView.SetResizePolicy( ResizePolicy::FIXED, Dimension::ALL_DIMENSIONS );
+ scrollView.SetSize( pageSize );
+ scrollView.SetParentOrigin( ParentOrigin::CENTER );
+ scrollView.SetAnchorPoint( AnchorPoint::CENTER );
+ scrollView.SetPosition( 0.0f, 0.0f, 0.0f );
+
+ // Position rulers.
+ // We set the X ruler to fixed to give us pages to snap to.
+ Dali::Toolkit::FixedRuler* rulerX = new Dali::Toolkit::FixedRuler( pageSize.width );
+ // Note: The 3x page width is arbitary, but we need enough to show that we are
+ // capping page movement by the page limiter, and not the domain.
+ rulerX->SetDomain( Dali::Toolkit::RulerDomain( 0.0f, pageSize.width * 3.0f, false ) );
+ Dali::Toolkit::RulerPtr rulerY = new Dali::Toolkit::DefaultRuler();
+ rulerY->Disable();
+ scrollView.SetRulerX( rulerX );
+ scrollView.SetRulerY( rulerY );
+
+ scrollView.SetWrapMode( false );
+ scrollView.SetScrollSensitive( true );
+
+ Stage::GetCurrent().Add( scrollView );
+
+ // Set up a gesture to perform.
+ Vector2 startPos( 50.0f, 0.0f );
+ Vector2 direction( -5.0f, 0.0f );
+ int frames = 200;
+
+ // Force starting position.
+ scrollView.ScrollTo( startPos, 0.0f );
+ Wait( application );
+
+ // Deliberately skip the "Finished" part of the gesture, so we can read the coordinates before the snap begins.
+ Vector2 currentPos( PerformGestureDiagonalSwipe( application, startPos, direction, frames - 1, false ) );
+
+ // Confirm the final X coord has not moved more than one page from the start X position.
+ DALI_TEST_GREATER( ( startPos.x + pageSize.width ), scrollView.GetCurrentScrollPosition().x, TEST_LOCATION );
+
+ // Finish the gesture and wait for the snap.
+ currentPos += direction;
+ SendPan( application, Gesture::Finished, currentPos );
+ // We add RENDER_FRAME_INTERVAL on to wait for an extra frame (for the last "finished" gesture to complete first.
+ Wait( application, RENDER_DELAY_SCROLL + RENDER_FRAME_INTERVAL );
+
+ // Confirm the final X coord has snapped to exactly one page ahead of the start page.
+ DALI_TEST_EQUALS( pageSize.width, scrollView.GetCurrentScrollPosition().x, Math::MACHINE_EPSILON_0, TEST_LOCATION );
+
+ END_TEST;
+}