/*
- * Copyright (c) 2014 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2022 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
*
*/
-#include <iostream>
-#include <stdlib.h>
#include <dali-toolkit-test-suite-utils.h>
#include <dali-toolkit/dali-toolkit.h>
#include <dali/integration-api/events/touch-event-integ.h>
-#include <dali/integration-api/events/pan-gesture-event.h>
+#include <dali/integration-api/events/wheel-event-integ.h>
+#include <stdlib.h>
+#include <iostream>
using namespace Dali;
using namespace Toolkit;
gObjectCreatedCallBackCalled = true;
}
-
-const int MILLISECONDS_PER_SECOND = 1000;
-const int RENDER_FRAME_INTERVAL = 16; ///< Duration of each frame in ms. (at approx 60FPS)
-const int RENDER_ANIMATION_TEST_DURATION_MS = 1000; ///< 1000ms to test animation
-const int RENDER_DELAY_SCROLL = 1000; ///< duration to wait for any scroll to complete.
-
-// For Clamp Signal testing...
-const float CLAMP_EXCESS_WIDTH = 200.0f; ///< Amount of width that can be panned outside scrollview
-const float CLAMP_EXCESS_HEIGHT = 200.0f; ///< Amount of height that can be panned outside scrollview
-const int CLAMP_STEP_0_CHECK_NOTCLAMPED = 0; ///< FSM: "First check that scrollview isn't clamped"
-const int CLAMP_STEP_1_CHECK_CLAMPED_WEST = 1; ///< FSM: "Next check that scrollview clamps against left side"
-const int CLAMP_STEP_2_CHECK_CLAMPED_SOUTH_WEST = 2; ///< FSM: "Then check that scrollview clamps against bottom-left side"
-const int CLAMP_STEP_3_SUCCESS = 3; ///< FSM: "Finished (Success)"
-const Vector3 CLAMP_START_SCROLL_POSITION(30.0f, 100.0f, 0.0f); ///< Scroll start position for the Clamping tests.
-const Vector2 CLAMP_TOUCH_START( 100.0f, 100.0f ); ///< Start point to touch from for the Clamping tests.
-const Vector2 CLAMP_TOUCH_MOVEMENT( 5.0f, -5.0f ); ///< Amount to move touch for each frame for the Clamping tests.
-const int CLAMP_GESTURE_FRAMES = 100; ///< Number of Frames to synthesize a gesture for the Clamping tests.
-const Vector3 TEST_ACTOR_POSITION(100.0f, 100.0f, 0.0f); ///< A Test actor position offset (arbitrary value)
-const Vector3 TEST_CONSTRAINT_OFFSET(1.0f, 2.0f, 0.0f); ///< A Test constraint offset (arbitrary value to test effects)
-const float TEST_RATIO_TOLERANCE = 0.05; ///< +/-5% tolerance for ratio comparisons.
-
-const int MAX_FRAMES_TO_TEST_OVERSHOOT = 600; ///< 10 seconds (at 60 frames per second).
-const Vector3 OVERSHOOT_START_SCROLL_POSITION(100.0f, 100.0f, 0.0f); ///< Scroll start position for the Overshoot tests.
-const float SCROLL_ANIMATION_DURATION(0.33f); ///< Duration of scroll animation in Overshoot tests (i.e. 100 pixels of overshoot in the speed of 500 pixels per 100 frames, 100/(500/(60/100)) = 0.33)
-const Vector3 SNAP_POSITION_WITH_DECELERATED_VELOCITY(74.0f, 74.0f, 0.0f); ///< the snap position for Overshoot tests with the decelerated velocity (i.e. Decelerated from 500 pixels per 100 frames).
-const float TEST_CUSTOM1_SNAP_OVERSHOOT_DURATION = 0.05f; ///< a Test duration
-const float TEST_CUSTOM2_SNAP_OVERSHOOT_DURATION = 1.5f; ///< another Test duration
-const float TEST_CUSTOM3_SNAP_OVERSHOOT_DURATION = TEST_CUSTOM2_SNAP_OVERSHOOT_DURATION * 0.5f; // Same as above, but different alpha function.
-const float TIME_TOLERANCE = 0.05f; ///< Allow testing tolerance between a 10th of second (+/- 3 frames)
-
-
-// Generate a PanGestureEvent to send to Core
-Integration::PanGestureEvent GeneratePan(
- Gesture::State state,
- const Vector2& previousPosition,
- const Vector2& currentPosition,
- unsigned long timeDelta,
- unsigned int numberOfTouches = 1)
-{
- Integration::PanGestureEvent pan(state);
-
- pan.previousPosition = previousPosition;
- pan.currentPosition = currentPosition;
- pan.timeDelta = timeDelta;
- pan.numberOfTouches = numberOfTouches;
-
- return pan;
-}
-
-/**
- * Helper to generate PanGestureEvent
- *
- * @param[in] application Application instance
- * @param[in] state The Gesture State
- * @param[in] pos The current position of touch.
- */
-static void SendPan(ToolkitTestApplication& application, Gesture::State state, const Vector2& pos)
+struct CallbackFunctor
{
- static Vector2 last;
+ CallbackFunctor(bool* callbackFlag)
+ : mCallbackFlag(callbackFlag)
+ {
+ }
- if( (state == Gesture::Started) ||
- (state == Gesture::Possible) )
+ void operator()()
{
- last.x = pos.x;
- last.y = pos.y;
+ *mCallbackFlag = true;
}
+ bool* mCallbackFlag;
+};
- application.ProcessEvent(GeneratePan(state, last, pos, RENDER_FRAME_INTERVAL));
+const int RENDER_FRAME_INTERVAL = 16; ///< Duration of each frame in ms. (at approx 60FPS)
- last.x = pos.x;
- last.y = pos.y;
-}
+const int RENDER_DELAY_SCROLL = 1000; ///< duration to wait for any scroll to complete.
+
+// For Clamp Signal testing...
+const float CLAMP_EXCESS_WIDTH = 200.0f; ///< Amount of width that can be panned outside scrollview
+const float CLAMP_EXCESS_HEIGHT = 200.0f; ///< Amount of height that can be panned outside scrollview
+const Vector2 CLAMP_START_SCROLL_POSITION(30.0f, 100.0f); ///< Scroll start position for the Clamping tests.
+const Vector2 CLAMP_TOUCH_START(100.0f, 100.0f); ///< Start point to touch from for the Clamping tests.
+const Vector2 CLAMP_TOUCH_MOVEMENT(5.0f, -5.0f); ///< Amount to move touch for each frame for the Clamping tests.
+const int CLAMP_GESTURE_FRAMES = 100; ///< Number of Frames to synthesize a gesture for the Clamping tests.
+const Vector3 TEST_ACTOR_POSITION(100.0f, 100.0f, 0.0f); ///< A Test actor position offset (arbitrary value)
+const Vector3 TEST_CONSTRAINT_OFFSET(1.0f, 2.0f, 0.0f); ///< A Test constraint offset (arbitrary value to test effects)
+
+const float DEFAULT_SNAP_OVERSHOOT_DURATION(0.5f); ///< Default overshoot snapping animation time.
+const float DEFAULT_MAX_OVERSHOOT(100.0f); ///< Default maximum allowed overshoot in pixels
+
+const int MAX_FRAMES_TO_TEST_OVERSHOOT = 600; ///< 10 seconds (at 60 frames per second).
+const Vector2 OVERSHOOT_START_SCROLL_POSITION(100.0f, 100.0f); ///< Scroll start position for the Overshoot tests.
+const float SCROLL_ANIMATION_DURATION(0.33f); ///< Duration of scroll animation in Overshoot tests (i.e. 100 pixels of overshoot in the speed of 500 pixels per 100 frames, 100/(500/(100/60)) = 0.33)
+const Vector2 SNAP_POSITION_WITH_DECELERATED_VELOCITY(74.0f, 74.0f); ///< the snap position for Overshoot tests with the decelerated velocity (i.e. Decelerated from 500 pixels per 100 frames).
+const float TEST_CUSTOM1_SNAP_OVERSHOOT_DURATION = 0.05f; ///< a Test duration
+const float TEST_CUSTOM2_SNAP_OVERSHOOT_DURATION = 1.5f; ///< another Test duration
+const float TEST_CUSTOM3_SNAP_OVERSHOOT_DURATION = TEST_CUSTOM2_SNAP_OVERSHOOT_DURATION * 0.5f; // Same as above, but different alpha function.
+const float TIME_TOLERANCE = 0.05f; ///< Allow testing tolerance between a 10th of second (+/- 3 frames)
/*
* Simulate time passed by.
{
int time = 0;
- for(int i = 0; i <= ( duration / RENDER_FRAME_INTERVAL); i++)
+ for(int i = 0; i <= (duration / RENDER_FRAME_INTERVAL); i++)
{
application.SendNotification();
application.Render(RENDER_FRAME_INTERVAL);
// Callback probes.
-static bool gOnScrollStartCalled; ///< Whether the OnScrollStart signal was invoked.
-static bool gOnScrollUpdateCalled; ///< Whether the OnScrollUpdate signal was invoked.
-static bool gOnScrollCompleteCalled; ///< Whether the OnScrollComplete signal was invoked.
-static bool gOnSnapStartCalled; ///< Whether the OnSnapStart signal was invoked.
-static SnapType gLastSnapType; ///< Snaping information from SnapEvent.
-static Vector3 gConstraintResult; ///< Result from constraint.
+static bool gOnScrollStartCalled; ///< Whether the OnScrollStart signal was invoked.
+static bool gOnScrollUpdateCalled; ///< Whether the OnScrollUpdate signal was invoked.
+static bool gOnScrollCompleteCalled; ///< Whether the OnScrollComplete signal was invoked.
+static bool gOnSnapStartCalled; ///< Whether the OnSnapStart signal was invoked.
+static bool gOnWheelEventCalled; ///< Whether the WheelEventSignal signal was invoked.
+static SnapType gLastSnapType; ///< Snaping information from SnapEvent.
+static Vector3 gConstraintResult; ///< Result from constraint.
/**
* Invoked when scrolling starts.
*
* @param[in] position The current scroll position.
*/
-static void OnScrollStart( const Vector3& position )
+static void OnScrollStart(const Vector2& position)
{
gOnScrollStartCalled = true;
}
*
* @param[in] position The current scroll position.
*/
-static void OnScrollUpdate( const Vector3& position )
+static void OnScrollUpdate(const Vector2& position)
{
gOnScrollUpdateCalled = true;
}
*
* @param[in] position The current scroll position.
*/
-static void OnScrollComplete( const Vector3& position )
+static void OnScrollComplete(const Vector2& position)
{
gOnScrollCompleteCalled = true;
}
*
* @param[in] event The type of snap and the target position/scale/rotation.
*/
-static void OnSnapStart( const ScrollView::SnapEvent& event )
+static void OnSnapStart(const ScrollView::SnapEvent& event)
{
gOnSnapStartCalled = true;
- gLastSnapType = event.type;
+ gLastSnapType = event.type;
+}
+
+/**
+ * Invoked after a wheel-event is received
+ *
+ * @param[in] actor The owing actor
+ * @param[in] event The wheel event
+ * @return True if the event should be consumed
+ */
+static bool OnWheelEvent(Actor actor, const Dali::WheelEvent& wheelEvent)
+{
+ gOnWheelEventCalled = true;
+ return false;
}
/**
* @param[in] offset The offset to be added to current.
*/
TestSumConstraint(const Vector3& offset)
- :mOffset(offset)
+ : mOffset(offset)
{
}
* @param[in] inputs Contains the property to be added to current.
* @return The new current Vector.
*/
- void operator()( Vector3& current, const PropertyInputContainer& inputs )
+ void operator()(Vector3& current, const PropertyInputContainer& inputs)
{
- gConstraintResult = current + inputs[0]->GetVector3() + mOffset;
- current = gConstraintResult;
+ gConstraintResult = current + Vector3(inputs[0]->GetVector2()) + mOffset;
+ current = gConstraintResult;
}
Vector3 mOffset;
-
};
/**
* @param[in] scrollView The scrollView instance
* @return The time taken for the overshoot to reach origin (zero)
*/
-static float TestOvershootSnapDuration(ToolkitTestApplication &application, ScrollView scrollView)
+static float TestOvershootSnapDuration(ToolkitTestApplication& application, ScrollView scrollView)
{
int timeToReachOrigin = -1;
- for(int i = 0;i<MAX_FRAMES_TO_TEST_OVERSHOOT;i++)
+ for(int i = 0; i < MAX_FRAMES_TO_TEST_OVERSHOOT; i++)
{
- float overshootXValue = scrollView.GetProperty<float>(ScrollView::Property::OVERSHOOT_X);
- float overshootYValue = scrollView.GetProperty<float>(ScrollView::Property::OVERSHOOT_Y);
+ float overshootXValue = scrollView.GetCurrentProperty<float>(ScrollView::Property::OVERSHOOT_X);
+ float overshootYValue = scrollView.GetCurrentProperty<float>(ScrollView::Property::OVERSHOOT_Y);
if(overshootXValue == 0.0f && overshootYValue == 0.0f)
{
break;
*/
float TestAlphaFunction(float progress)
{
- return std::min( progress * 2.0f, 1.0f );
+ return std::min(progress * 2.0f, 1.0f);
}
-} // unnamed namespace
-
-
-int UtcDaliScrollViewNew(void)
+/**
+ * Generate a complete pan gesture
+ * Note: To initiate the gesture it will go from start, diagonally SE on the screen, then continue in the direction for frames touches
+ */
+static Vector2 PerformGestureSwipe(ToolkitTestApplication& application, Vector2 start, Vector2 direction, int frames, uint32_t& time, bool finish = true)
{
- ToolkitTestApplication application;
- tet_infoline(" UtcDaliScrollViewNew");
+ gOnScrollStartCalled = false;
+ gOnScrollUpdateCalled = false;
+ gOnScrollCompleteCalled = false;
+ gOnSnapStartCalled = false;
- ScrollView scrollView;
+ Vector2 pos(start);
- DALI_TEST_CHECK( !scrollView );
+ // This is created to ensure a pan is started
+ Vector2 pos_start_jump(start + Vector2(11.0f, 11.0f));
+ TestStartPan(application, start, pos_start_jump, time);
+ pos = pos_start_jump;
- scrollView = ScrollView::New();
+ Wait(application);
- DALI_TEST_CHECK( scrollView );
+ for(int i = 0; i < frames; i++)
+ {
+ pos += direction; // Move in this direction
+ TestMovePan(application, pos, time);
+ time += Wait(application);
+ }
- ScrollView scrollView2(scrollView);
+ if(finish)
+ {
+ pos += direction; // Move in this direction.
+ TestEndPan(application, pos, time);
+ time += Wait(application, RENDER_DELAY_SCROLL);
+ }
- DALI_TEST_CHECK( scrollView2 == scrollView );
+ return pos;
+}
- //Additional check to ensure object is created by checking if it's registered
- ObjectRegistry registry = Stage::GetCurrent().GetObjectRegistry();
- DALI_TEST_CHECK( registry );
+} // unnamed namespace
- gObjectCreatedCallBackCalled = false;
- registry.ObjectCreatedSignal().Connect( &TestCallback );
- {
- ScrollView scrollView = ScrollView::New();
- }
- DALI_TEST_CHECK( gObjectCreatedCallBackCalled );
+int UtcDaliToolkitScrollViewConstructorP(void)
+{
+ ToolkitTestApplication application;
+
+ ScrollView scrollView;
+ DALI_TEST_CHECK(!scrollView);
END_TEST;
}
-int UtcDaliScrollViewDownCast(void)
+int UtcDaliToolkitScrollViewCopyConstructorP(void)
{
ToolkitTestApplication application;
- tet_infoline(" UtcDaliScrollViewDownCast");
ScrollView scrollView = ScrollView::New();
- BaseHandle handle(scrollView);
+ scrollView.SetProperty(ScrollView::Property::SCROLL_POSITION, Vector2(10.0f, 10.0f));
- ScrollView newScrollView = ScrollView::DownCast( handle );
- DALI_TEST_CHECK( scrollView );
- DALI_TEST_CHECK( newScrollView == scrollView );
+ ScrollView copy(scrollView);
+ DALI_TEST_CHECK(copy);
+ DALI_TEST_CHECK(copy.GetProperty<Vector2>(ScrollView::Property::SCROLL_POSITION) == scrollView.GetProperty<Vector2>(ScrollView::Property::SCROLL_POSITION));
END_TEST;
}
-int UtcDaliScrollViewScrollToPosition(void)
+int UtcDaliScrollViewMoveConstructor(void)
{
ToolkitTestApplication application;
- tet_infoline(" UtcDaliScrollViewScrollToPosition");
- // Create the ScrollView actor
ScrollView scrollView = ScrollView::New();
- Stage::GetCurrent().Add( scrollView );
+ DALI_TEST_EQUALS(1, scrollView.GetBaseObject().ReferenceCount(), TEST_LOCATION);
+ scrollView.SetProperty(ScrollView::Property::SCROLL_POSITION, Vector2(10.0f, 10.0f));
+ DALI_TEST_EQUALS(scrollView.GetProperty<Vector2>(ScrollView::Property::SCROLL_POSITION), Vector2(10.0f, 10.0f), TEST_LOCATION);
- const Vector3 target = Vector3(100.0f, 200.0f, 0.0f);
- const Vector3 target2 = Vector3(300.0f, 100.0f, 0.0f);
-
- scrollView.ScrollTo( target, 0.0f );
- Wait(application);
- DALI_TEST_EQUALS( scrollView.GetCurrentScrollPosition(), target, TEST_LOCATION );
- scrollView.ScrollTo( target2 );
- Wait(application, RENDER_DELAY_SCROLL);
- DALI_TEST_EQUALS( scrollView.GetCurrentScrollPosition(), target2, TEST_LOCATION );
+ ScrollView moved = std::move(scrollView);
+ DALI_TEST_CHECK(moved);
+ DALI_TEST_EQUALS(1, moved.GetBaseObject().ReferenceCount(), TEST_LOCATION);
+ DALI_TEST_EQUALS(moved.GetProperty<Vector2>(ScrollView::Property::SCROLL_POSITION), Vector2(10.0f, 10.0f), TEST_LOCATION);
+ DALI_TEST_CHECK(!scrollView);
- Wait(application);
END_TEST;
}
-int UtcDaliScrollViewScrollToPage(void)
+int UtcDaliToolkitScrollViewAssignmentOperatorP(void)
{
ToolkitTestApplication application;
- tet_infoline(" UtcDaliScrollViewScrollToPage");
ScrollView scrollView = ScrollView::New();
- Stage::GetCurrent().Add( scrollView );
- RulerPtr rulerX = new FixedRuler( 100.0f );
- rulerX->SetDomain( RulerDomain(0.0f, 800.0f, true) );
- RulerPtr rulerY = new FixedRuler( 100.0f );
- rulerY->SetDomain( RulerDomain(0.0f, 400.0f, true) );
-
- scrollView.SetRulerX( rulerX );
- scrollView.SetRulerY( rulerY );
-
- scrollView.ScrollTo( 1, 0.0f );
- Wait(application);
- DALI_TEST_EQUALS( scrollView.GetCurrentScrollPosition(), Vector3(100.0f, 0.0f, 0.0f), TEST_LOCATION );
-
- scrollView.ScrollTo( 5, 0.0f );
- Wait(application);
- DALI_TEST_EQUALS( scrollView.GetCurrentScrollPosition(), Vector3(500.0f, 0.0f, 0.0f), TEST_LOCATION );
+ scrollView.SetProperty(ScrollView::Property::SCROLL_POSITION, Vector2(10.0f, 10.0f));
- scrollView.ScrollTo( 10, 0.0f );
- Wait(application);
- DALI_TEST_EQUALS( scrollView.GetCurrentScrollPosition(), Vector3(200.0f, 100.0f, 0.0f), TEST_LOCATION );
+ ScrollView copy;
+ copy = scrollView;
+ DALI_TEST_CHECK(copy);
+ DALI_TEST_CHECK(copy.GetProperty<Vector2>(ScrollView::Property::SCROLL_POSITION) == scrollView.GetProperty<Vector2>(ScrollView::Property::SCROLL_POSITION));
+ END_TEST;
+}
- scrollView.ScrollTo( 15, 0.0f );
- Wait(application);
- DALI_TEST_EQUALS( scrollView.GetCurrentScrollPosition(), Vector3(700.0f, 100.0f, 0.0f), TEST_LOCATION );
- DALI_TEST_EQUALS( static_cast<int>(scrollView.GetCurrentPage()), 15, TEST_LOCATION );
+int UtcDaliScrollViewMoveAssignment(void)
+{
+ ToolkitTestApplication application;
- scrollView.ScrollTo( 3 );
- Wait(application, RENDER_DELAY_SCROLL);
- DALI_TEST_EQUALS( scrollView.GetCurrentScrollPosition(), Vector3(300.0f, 0.0f, 0.0f), TEST_LOCATION );
- DALI_TEST_EQUALS( static_cast<int>(scrollView.GetCurrentPage()), 3, TEST_LOCATION );
+ ScrollView scrollView = ScrollView::New();
+ DALI_TEST_EQUALS(1, scrollView.GetBaseObject().ReferenceCount(), TEST_LOCATION);
+ scrollView.SetProperty(ScrollView::Property::SCROLL_POSITION, Vector2(10.0f, 10.0f));
+ DALI_TEST_EQUALS(scrollView.GetProperty<Vector2>(ScrollView::Property::SCROLL_POSITION), Vector2(10.0f, 10.0f), TEST_LOCATION);
- scrollView.ScrollTo( 9 );
- Wait(application, RENDER_DELAY_SCROLL);
- DALI_TEST_EQUALS( scrollView.GetCurrentScrollPosition(), Vector3(100.0f, 100.0f, 0.0f), TEST_LOCATION );
- DALI_TEST_EQUALS( static_cast<int>(scrollView.GetCurrentPage()), 9, TEST_LOCATION );
+ ScrollView moved;
+ moved = std::move(scrollView);
+ DALI_TEST_CHECK(moved);
+ DALI_TEST_EQUALS(1, moved.GetBaseObject().ReferenceCount(), TEST_LOCATION);
+ DALI_TEST_EQUALS(moved.GetProperty<Vector2>(ScrollView::Property::SCROLL_POSITION), Vector2(10.0f, 10.0f), TEST_LOCATION);
+ DALI_TEST_CHECK(!scrollView);
- // Apply DefaultRulers instead and see what happens.
- rulerX = new DefaultRuler();
- rulerX->SetDomain( RulerDomain(0.0f, 800.0f, true) );
- rulerY = new DefaultRuler();
- rulerY->SetDomain( RulerDomain(0.0f, 400.0f, true) );
+ END_TEST;
+}
- scrollView.SetRulerX( rulerX );
- scrollView.SetRulerY( rulerY );
+int UtcDaliScrollViewDestructorP(void)
+{
+ ToolkitTestApplication application;
- // This time should always scroll to origin (0.0f, 0.0f)
- scrollView.ScrollTo( 1, 0.0f );
- Wait(application);
- DALI_TEST_EQUALS( scrollView.GetCurrentScrollPosition(), Vector3(0.0f, 0.0f, 0.0f), TEST_LOCATION );
- DALI_TEST_EQUALS( static_cast<int>(scrollView.GetCurrentPage()), 0, TEST_LOCATION );
+ ScrollView* scrollView = new ScrollView();
+ delete scrollView;
- Wait(application);
+ DALI_TEST_CHECK(true);
END_TEST;
}
-int UtcDaliScrollViewScrollToActor(void)
+int UtcDaliToolkitScrollViewNewP1(void)
{
ToolkitTestApplication application;
- tet_infoline(" UtcDaliScrollViewScrollToActor");
+ tet_infoline(" UtcDaliToolkitScrollViewNewP1");
- ScrollView scrollView = ScrollView::New();
- Stage::GetCurrent().Add( scrollView );
+ ScrollView scrollView;
- Actor actorA = Actor::New();
- const Vector3 positionA = Vector3(100.0f, 400.0f, 0.0f);
- actorA.SetPosition(positionA);
- scrollView.Add(actorA);
+ DALI_TEST_CHECK(!scrollView);
- Actor actorB = Actor::New();
- const Vector3 positionB = Vector3(500.0f, 200.0f, 0.0f);
- actorB.SetPosition(positionB);
- scrollView.Add(actorB);
+ scrollView = ScrollView::New();
- Wait(application);
+ DALI_TEST_CHECK(scrollView);
- scrollView.ScrollTo(actorA, 0.0f);
- Wait(application);
- DALI_TEST_EQUALS( scrollView.GetCurrentScrollPosition(), positionA, TEST_LOCATION );
+ ScrollView scrollView2(scrollView);
- Wait(application);
- scrollView.ScrollTo(actorB, 0.0f);
- Wait(application);
- DALI_TEST_EQUALS( scrollView.GetCurrentScrollPosition(), positionB, TEST_LOCATION );
+ DALI_TEST_CHECK(scrollView2 == scrollView);
- scrollView.ScrollTo(actorA);
- Wait(application, RENDER_DELAY_SCROLL);
- DALI_TEST_EQUALS( scrollView.GetCurrentScrollPosition(), positionA, TEST_LOCATION );
+ //Additional check to ensure object is created by checking if it's registered
+ ObjectRegistry registry = application.GetCore().GetObjectRegistry();
+ DALI_TEST_CHECK(registry);
- scrollView.ScrollTo(actorB);
- Wait(application, RENDER_DELAY_SCROLL);
- DALI_TEST_EQUALS( scrollView.GetCurrentScrollPosition(), positionB, TEST_LOCATION );
+ gObjectCreatedCallBackCalled = false;
+ registry.ObjectCreatedSignal().Connect(&TestCallback);
+ {
+ ScrollView scrollView = ScrollView::New();
+ }
+ DALI_TEST_CHECK(gObjectCreatedCallBackCalled);
END_TEST;
}
-int UtcDaliScrollViewScrollToSnapPoint(void)
+int UtcDaliToolkitScrollViewNewP2(void)
{
ToolkitTestApplication application;
- tet_infoline(" UtcDaliScrollViewScrollToSnapPoint");
-
- ScrollView scrollView = ScrollView::New();
- Stage::GetCurrent().Add( scrollView );
- RulerPtr rulerX = new FixedRuler( 100.0f );
- rulerX->SetDomain( RulerDomain(0.0f, 800.0f, true) );
- RulerPtr rulerY = new FixedRuler( 100.0f );
- rulerY->SetDomain( RulerDomain(0.0f, 400.0f, true) );
+ tet_infoline(" UtcDaliToolkitScrollViewNewP2 - create thru type registry");
- scrollView.SetRulerX( rulerX );
- scrollView.SetRulerY( rulerY );
+ ScrollView scrollView;
+ DALI_TEST_CHECK(!scrollView);
- scrollView.ScrollTo( Vector3(120.0f, 190.0f, 0.0f), 0.0f );
- Wait(application);
- DALI_TEST_EQUALS( scrollView.GetCurrentScrollPosition(), Vector3(120.0f, 190.0f, 0.0f), TEST_LOCATION );
+ TypeRegistry typeRegistry = TypeRegistry::Get();
+ TypeInfo scrollViewType = typeRegistry.GetTypeInfo("ScrollView");
+ BaseHandle handle = scrollViewType.CreateInstance();
+ DALI_TEST_CHECK(handle);
- scrollView.ScrollToSnapPoint();
+ scrollView = ScrollView::DownCast(handle);
+ DALI_TEST_CHECK(scrollView);
- Wait(application, RENDER_DELAY_SCROLL);
- DALI_TEST_EQUALS( scrollView.GetCurrentScrollPosition(), Vector3(100.0f, 200.0f, 0.0f), TEST_LOCATION );
END_TEST;
}
-int UtcDaliScrollViewSetScrollUpdateDistance(void)
+int UtcDaliToolkitScrollViewDownCastP(void)
{
ToolkitTestApplication application;
- tet_infoline(" UtcDaliScrollViewRefreshInterval");
+ tet_infoline(" UtcDaliToolkitScrollViewDownCastP");
ScrollView scrollView = ScrollView::New();
+ BaseHandle handle(scrollView);
- scrollView.SetScrollUpdateDistance(0);
- DALI_TEST_EQUALS( scrollView.GetScrollUpdateDistance(), 0, TEST_LOCATION);
- scrollView.SetScrollUpdateDistance(10);
- DALI_TEST_EQUALS( scrollView.GetScrollUpdateDistance(), 10, TEST_LOCATION);
- scrollView.SetScrollUpdateDistance(1000);
- DALI_TEST_EQUALS( scrollView.GetScrollUpdateDistance(), 1000, TEST_LOCATION);
+ ScrollView newScrollView = ScrollView::DownCast(handle);
+ DALI_TEST_CHECK(scrollView);
+ DALI_TEST_CHECK(newScrollView == scrollView);
END_TEST;
}
-int UtcDaliScrollViewWrapMode(void)
+int UtcDaliToolkitScrollViewScrollToPositionP(void)
{
ToolkitTestApplication application;
- tet_infoline(" UtcDaliScrollViewWrapMode");
+ tet_infoline(" UtcDaliToolkitScrollViewScrollToPositionP");
+ // Create the ScrollView actor
ScrollView scrollView = ScrollView::New();
- Stage::GetCurrent().Add( scrollView );
+ application.GetScene().Add(scrollView);
- // Position rulers. 4x4 grid.
- RulerPtr rulerX = new FixedRuler(50.0f);
- RulerPtr rulerY = new FixedRuler(50.0f);
- rulerX->SetDomain( RulerDomain(0.0f, 200.0f, false) );
- rulerY->SetDomain( RulerDomain(0.0f, 200.0f, false) );
- scrollView.SetRulerX(rulerX);
- scrollView.SetRulerY(rulerY);
+ const Vector2 target = Vector2(100.0f, 200.0f);
+ const Vector2 target2 = Vector2(300.0f, 100.0f);
- scrollView.SetWrapMode(false);
- scrollView.ScrollTo(Vector3(225.0f, 125.0f, 0.0f), 0.0f); // 5th (1st) page across, and 3rd (3rd) page down. (wrapped)
+ scrollView.ScrollTo(target, 0.0f);
Wait(application);
- DALI_TEST_EQUALS( static_cast<int>(scrollView.GetCurrentPage()), 17, TEST_LOCATION );
- scrollView.SetWrapMode(true);
- DALI_TEST_EQUALS( static_cast<int>(scrollView.GetCurrentPage()), 13, TEST_LOCATION );
+ DALI_TEST_EQUALS(scrollView.GetCurrentScrollPosition(), target, TEST_LOCATION);
+ scrollView.ScrollTo(target2);
+ Wait(application, RENDER_DELAY_SCROLL);
+ DALI_TEST_EQUALS(scrollView.GetCurrentScrollPosition(), target2, TEST_LOCATION);
+
END_TEST;
}
-int UtcDaliScrollViewActorAutoSnap(void)
+int UtcDaliToolkitScrollViewScrollToPositionWithDirectionBiasP(void)
{
ToolkitTestApplication application;
- tet_infoline(" UtcDaliScrollViewActorAutoSnap");
+ tet_infoline(" UtcDaliToolkitScrollViewScrollToPositionWithDirectionBiasP");
ScrollView scrollView = ScrollView::New();
- Stage::GetCurrent().Add( scrollView );
+ application.GetScene().Add(scrollView);
+ RulerPtr rulerX = new FixedRuler(100.0f);
+ rulerX->SetDomain(RulerDomain(0.0f, 200.0f, true));
+ RulerPtr rulerY = new FixedRuler(100.0f);
+ rulerY->SetDomain(RulerDomain(0.0f, 200.0f, true));
- // Position rulers.
- RulerPtr rulerX = new DefaultRuler();
- RulerPtr rulerY = new DefaultRuler();
- rulerX->SetDomain( RulerDomain(0.0f, 1000.0f, false) );
- rulerY->SetDomain( RulerDomain(0.0f, 1000.0f, false) );
scrollView.SetRulerX(rulerX);
scrollView.SetRulerY(rulerY);
- const Vector3 aPosition = Vector3(200.0f, 50.0f, 0.0f);
- Actor a = Actor::New();
- scrollView.Add(a);
- a.SetPosition(aPosition);
+ scrollView.SetWrapMode(true);
- const Vector3 bPosition = Vector3(600.0f, 600.0f, 0.0f);
- Actor b = Actor::New();
- scrollView.Add(b);
- b.SetPosition(bPosition);
+ Property::Value wrapMode = scrollView.GetProperty(Toolkit::ScrollView::Property::WRAP_ENABLED);
+ DALI_TEST_EQUALS(wrapMode.Get<bool>(), true, TEST_LOCATION);
- // Goto a random position, and execute snap (should not move)
- Vector3 targetScroll = Vector3(500.0f, 500.0f, 0.0f);
- scrollView.ScrollTo(targetScroll, 0.0f);
- Wait(application);
- scrollView.ScrollToSnapPoint();
+ const Vector2 target = Vector2(50.0f, 50.0f);
+ const Vector2 target2 = Vector2(150.0f, 150.0f);
+
+ scrollView.ScrollTo(target, 0.0f);
Wait(application, RENDER_DELAY_SCROLL);
- DALI_TEST_EQUALS( scrollView.GetCurrentScrollPosition(), targetScroll, TEST_LOCATION );
+ DALI_TEST_EQUALS(scrollView.GetCurrentScrollPosition(), target, TEST_LOCATION);
- // Enable ActorAutoSnap, and now try snapping.
- scrollView.SetActorAutoSnap(true);
- scrollView.ScrollToSnapPoint();
+ scrollView.ScrollTo(target2, 0.25f, Dali::Toolkit::DIRECTION_BIAS_LEFT, Dali::Toolkit::DIRECTION_BIAS_LEFT);
Wait(application, RENDER_DELAY_SCROLL);
- DALI_TEST_EQUALS( scrollView.GetCurrentScrollPosition(), bPosition, TEST_LOCATION );
+ DALI_TEST_EQUALS(scrollView.GetCurrentScrollPosition(), target2, TEST_LOCATION);
- scrollView.ScrollTo(Vector3(0.0f, 0.0f, 0.0f), 0.0f);
- Wait(application);
- scrollView.ScrollToSnapPoint();
+ scrollView.ScrollTo(target, 0.0f);
Wait(application, RENDER_DELAY_SCROLL);
- DALI_TEST_EQUALS( scrollView.GetCurrentScrollPosition(), aPosition, TEST_LOCATION );
+ DALI_TEST_EQUALS(scrollView.GetCurrentScrollPosition(), target, TEST_LOCATION);
+
+ scrollView.ScrollTo(target2, 0.25f, Dali::Toolkit::DIRECTION_BIAS_RIGHT, Dali::Toolkit::DIRECTION_BIAS_RIGHT);
+ Wait(application, RENDER_DELAY_SCROLL);
+ DALI_TEST_EQUALS(scrollView.GetCurrentScrollPosition(), target2, TEST_LOCATION);
+
END_TEST;
}
-int UtcDaliScrollViewSignalsStartComplete(void)
+int UtcDaliToolkitScrollViewScrollToPositionWithAlphaFunctionP(void)
{
ToolkitTestApplication application;
- tet_infoline(" UtcDaliScrollViewSignalsStartComplete");
-
- gOnScrollStartCalled = false;
- gOnScrollCompleteCalled = false;
+ tet_infoline(" UtcDaliToolkitScrollViewScrollToPositionWithAlphaFunctionP");
+ // Create the ScrollView actor
ScrollView scrollView = ScrollView::New();
- Stage::GetCurrent().Add( scrollView );
+ application.GetScene().Add(scrollView);
- // Position rulers.
- RulerPtr rulerX = new DefaultRuler();
- RulerPtr rulerY = new DefaultRuler();
- rulerX->SetDomain( RulerDomain(0.0f, 1000.0f, false) );
- rulerY->SetDomain( RulerDomain(0.0f, 1000.0f, false) );
- scrollView.SetRulerX(rulerX);
- scrollView.SetRulerY(rulerY);
- scrollView.ScrollStartedSignal().Connect( &OnScrollStart );
- scrollView.ScrollUpdatedSignal().Connect( &OnScrollUpdate );
- scrollView.ScrollCompletedSignal().Connect( &OnScrollComplete );
- scrollView.ScrollTo( Vector3(100.0f, 100.0f, 0.0f) );
- Wait(application, RENDER_DELAY_SCROLL);
+ const Vector2 target = Vector2(100.0f, 200.0f);
+ const Vector2 target2 = Vector2(300.0f, 100.0f);
+
+ scrollView.ScrollTo(target, 0.5f, TestAlphaFunction);
+ Wait(application, 250);
+ // Check that the scroll animation should finish within just half of the specified duration with the above alpha function
+ DALI_TEST_EQUALS(scrollView.GetCurrentScrollPosition(), target, TEST_LOCATION);
+
+ scrollView.ScrollTo(target2, 0.5f, AlphaFunction::LINEAR);
+ Wait(application, 250);
+ // Check that the scroll animation has not finished within half of the specified duration with the linear alpha function
+ DALI_TEST_CHECK(scrollView.GetCurrentScrollPosition() != target2);
+
+ // Wait till the end of the specified duration
+ Wait(application, 250);
+ // Check that the scroll animation has finished
+ DALI_TEST_EQUALS(scrollView.GetCurrentScrollPosition(), target2, TEST_LOCATION);
- DALI_TEST_CHECK(gOnScrollStartCalled);
- DALI_TEST_CHECK(gOnScrollCompleteCalled);
END_TEST;
}
-int UtcDaliScrollViewSignalsUpdate(void)
+int UtcDaliToolkitScrollViewScrollToPositionWithAlphaFunctionAndDirectionBiasP(void)
{
ToolkitTestApplication application;
- tet_infoline(" UtcDaliScrollViewSignalsUpdate");
-
- gOnScrollStartCalled = false;
- gOnScrollUpdateCalled = false;
- gOnScrollCompleteCalled = false;
+ tet_infoline(" UtcDaliToolkitScrollViewScrollToPositionWithAlphaFunctionAndDirectionBiasP");
ScrollView scrollView = ScrollView::New();
- Stage::GetCurrent().Add( scrollView );
- Vector2 stageSize = Stage::GetCurrent().GetSize();
- scrollView.SetSize(stageSize);
- scrollView.SetParentOrigin(ParentOrigin::TOP_LEFT);
- scrollView.SetAnchorPoint(AnchorPoint::TOP_LEFT);
+ application.GetScene().Add(scrollView);
+ RulerPtr rulerX = new FixedRuler(100.0f);
+ rulerX->SetDomain(RulerDomain(0.0f, 200.0f, true));
+ RulerPtr rulerY = new FixedRuler(100.0f);
+ rulerY->SetDomain(RulerDomain(0.0f, 200.0f, true));
- // Position rulers.
- RulerPtr rulerX = new DefaultRuler();
- RulerPtr rulerY = new DefaultRuler();
- rulerX->SetDomain( RulerDomain(0.0f, 1000.0f, false) );
- rulerY->SetDomain( RulerDomain(0.0f, 1000.0f, false) );
scrollView.SetRulerX(rulerX);
scrollView.SetRulerY(rulerY);
- scrollView.ScrollStartedSignal().Connect( &OnScrollStart );
- scrollView.ScrollUpdatedSignal().Connect( &OnScrollUpdate );
- scrollView.ScrollCompletedSignal().Connect( &OnScrollComplete );
-
- ImageActor image = CreateSolidColorActor( Color::RED );
- image.SetSize(stageSize);
- image.SetParentOrigin(ParentOrigin::TOP_LEFT);
- image.SetAnchorPoint(AnchorPoint::TOP_LEFT);
- scrollView.Add(image);
-
- Wait(application);
- // Do a pan starting from 100,100 and moving down diagonally.
- Vector2 pos(100.0f, 100.0f);
- SendPan(application, Gesture::Possible, pos);
- SendPan(application, Gesture::Started, pos);
- pos.x += 5.0f;
- pos.y += 5.0f;
- Wait(application, 100);
+ scrollView.SetWrapMode(true);
- for(int i = 0;i<20;i++)
- {
- SendPan(application, Gesture::Continuing, pos);
- pos.x += 5.0f;
- pos.y += 5.0f;
- Wait(application);
- }
+ const Vector2 target = Vector2(50.0f, 50.0f);
+ const Vector2 target2 = Vector2(150.0f, 150.0f);
- SendPan(application, Gesture::Finished, pos);
+ scrollView.ScrollTo(target, 0.0f);
Wait(application, RENDER_DELAY_SCROLL);
+ DALI_TEST_EQUALS(scrollView.GetCurrentScrollPosition(), target, TEST_LOCATION);
- DALI_TEST_CHECK(gOnScrollStartCalled);
- DALI_TEST_CHECK(gOnScrollUpdateCalled);
- DALI_TEST_CHECK(gOnScrollCompleteCalled);
- END_TEST;
-}
+ scrollView.ScrollTo(target2, 0.25f, AlphaFunction::LINEAR, Dali::Toolkit::DIRECTION_BIAS_LEFT, Dali::Toolkit::DIRECTION_BIAS_LEFT);
+ Wait(application, RENDER_DELAY_SCROLL);
+ DALI_TEST_EQUALS(scrollView.GetCurrentScrollPosition(), target2, TEST_LOCATION);
-static Vector2 PerformGestureDiagonalSwipe(ToolkitTestApplication& application, Vector2 start, Vector2 direction, int frames, bool finish = true)
-{
- gOnScrollStartCalled = false;
- gOnScrollUpdateCalled = false;
- gOnScrollCompleteCalled = false;
- gOnSnapStartCalled = false;
+ scrollView.ScrollTo(target, 0.0f);
+ Wait(application, RENDER_DELAY_SCROLL);
+ DALI_TEST_EQUALS(scrollView.GetCurrentScrollPosition(), target, TEST_LOCATION);
- // Now do a pan starting from (start) and heading (direction)
- Vector2 pos(start);
- SendPan(application, Gesture::Possible, pos);
- SendPan(application, Gesture::Started, pos);
- Wait(application);
+ scrollView.ScrollTo(target2, 0.25f, AlphaFunction::LINEAR, Dali::Toolkit::DIRECTION_BIAS_RIGHT, Dali::Toolkit::DIRECTION_BIAS_RIGHT);
+ Wait(application, RENDER_DELAY_SCROLL);
+ DALI_TEST_EQUALS(scrollView.GetCurrentScrollPosition(), target2, TEST_LOCATION);
- for(int i = 0;i<frames;i++)
- {
- pos += direction; // Move in this direction
- SendPan(application, Gesture::Continuing, pos);
- Wait(application);
- }
+ scrollView.ScrollTo(target, 0.0f);
+ Wait(application, RENDER_DELAY_SCROLL);
+ DALI_TEST_EQUALS(scrollView.GetCurrentScrollPosition(), target, TEST_LOCATION);
- if(finish)
- {
- pos += direction; // Move in this direction.
- SendPan(application, Gesture::Finished, pos);
- Wait(application, RENDER_DELAY_SCROLL);
- }
+ scrollView.ScrollTo(target2, 0.25f, TestAlphaFunction, Dali::Toolkit::DIRECTION_BIAS_RIGHT, Dali::Toolkit::DIRECTION_BIAS_RIGHT);
+ Wait(application, 125);
+ // Check that the scroll animation should finish within just half of the specified duration with the above alpha function
+ DALI_TEST_EQUALS(scrollView.GetCurrentScrollPosition(), target2, TEST_LOCATION);
- return pos;
+ END_TEST;
}
-int UtcDaliScrollViewScrollSensitive(void)
+int UtcDaliToolkitScrollViewScrollToPageP(void)
{
ToolkitTestApplication application;
- tet_infoline(" UtcDaliScrollViewScrollSensitive");
+ tet_infoline(" UtcDaliToolkitScrollViewScrollToPageP");
- // Set up a scrollView...
ScrollView scrollView = ScrollView::New();
- Stage::GetCurrent().Add( scrollView );
- Vector2 stageSize = Stage::GetCurrent().GetSize();
- scrollView.SetSize(stageSize);
- scrollView.SetParentOrigin(ParentOrigin::TOP_LEFT);
- scrollView.SetAnchorPoint(AnchorPoint::TOP_LEFT);
+ application.GetScene().Add(scrollView);
+ RulerPtr rulerX = new FixedRuler(100.0f);
+ rulerX->SetDomain(RulerDomain(0.0f, 800.0f, true));
+ RulerPtr rulerY = new FixedRuler(100.0f);
+ rulerY->SetDomain(RulerDomain(0.0f, 400.0f, true));
- // Position rulers.
- RulerPtr rulerX = new DefaultRuler();
- RulerPtr rulerY = new DefaultRuler();
- rulerX->SetDomain( RulerDomain(0.0f, stageSize.width + CLAMP_EXCESS_WIDTH, true) );
- rulerY->SetDomain( RulerDomain(0.0f, stageSize.height + CLAMP_EXCESS_HEIGHT, true) );
scrollView.SetRulerX(rulerX);
scrollView.SetRulerY(rulerY);
- scrollView.ScrollStartedSignal().Connect( &OnScrollStart );
- scrollView.ScrollUpdatedSignal().Connect( &OnScrollUpdate );
- scrollView.ScrollCompletedSignal().Connect( &OnScrollComplete );
- scrollView.SnapStartedSignal().Connect( &OnSnapStart );
- scrollView.ScrollTo(CLAMP_START_SCROLL_POSITION, 0.0f); // move in a little.
+ scrollView.ScrollTo(1, 0.0f);
Wait(application);
+ DALI_TEST_EQUALS(scrollView.GetCurrentScrollPosition(), Vector2(100.0f, 0.0f), TEST_LOCATION);
- // First try insensitive swipe.
- scrollView.SetScrollSensitive(false);
- PerformGestureDiagonalSwipe(application, CLAMP_TOUCH_START, CLAMP_TOUCH_MOVEMENT, CLAMP_GESTURE_FRAMES, true);
+ scrollView.ScrollTo(5, 0.0f);
+ Wait(application);
+ DALI_TEST_EQUALS(scrollView.GetCurrentScrollPosition(), Vector2(500.0f, 0.0f), TEST_LOCATION);
- DALI_TEST_CHECK( !gOnScrollStartCalled );
- DALI_TEST_CHECK( !gOnScrollCompleteCalled );
- DALI_TEST_CHECK( !gOnSnapStartCalled );
+ scrollView.ScrollTo(10, 0.0f);
+ Wait(application);
+ DALI_TEST_EQUALS(scrollView.GetCurrentScrollPosition(), Vector2(200.0f, 100.0f), TEST_LOCATION);
- // Second try sensitive swipe.
- scrollView.SetScrollSensitive(true);
- PerformGestureDiagonalSwipe(application, CLAMP_TOUCH_START, CLAMP_TOUCH_MOVEMENT, CLAMP_GESTURE_FRAMES, true);
+ scrollView.ScrollTo(15, 0.0f);
+ Wait(application);
+ DALI_TEST_EQUALS(scrollView.GetCurrentScrollPosition(), Vector2(700.0f, 100.0f), TEST_LOCATION);
+ DALI_TEST_EQUALS(static_cast<int>(scrollView.GetCurrentPage()), 15, TEST_LOCATION);
+
+ scrollView.ScrollTo(3);
+ Wait(application, RENDER_DELAY_SCROLL);
+ DALI_TEST_EQUALS(scrollView.GetCurrentScrollPosition(), Vector2(300.0f, 0.0f), TEST_LOCATION);
+ DALI_TEST_EQUALS(static_cast<int>(scrollView.GetCurrentPage()), 3, TEST_LOCATION);
+
+ scrollView.ScrollTo(9);
+ Wait(application, RENDER_DELAY_SCROLL);
+ DALI_TEST_EQUALS(scrollView.GetCurrentScrollPosition(), Vector2(100.0f, 100.0f), TEST_LOCATION);
+ DALI_TEST_EQUALS(static_cast<int>(scrollView.GetCurrentPage()), 9, TEST_LOCATION);
+
+ // Apply DefaultRulers instead and see what happens.
+ rulerX = new DefaultRuler();
+ rulerX->SetDomain(RulerDomain(0.0f, 800.0f, true));
+ rulerY = new DefaultRuler();
+ rulerY->SetDomain(RulerDomain(0.0f, 400.0f, true));
+
+ scrollView.SetRulerX(rulerX);
+ scrollView.SetRulerY(rulerY);
+
+ // This time should always scroll to origin (0.0f, 0.0f)
+ scrollView.ScrollTo(1, 0.0f);
+ Wait(application);
+ DALI_TEST_EQUALS(scrollView.GetCurrentScrollPosition(), Vector2(0.0f, 0.0f), TEST_LOCATION);
+ DALI_TEST_EQUALS(static_cast<int>(scrollView.GetCurrentPage()), 0, TEST_LOCATION);
- DALI_TEST_CHECK( gOnScrollStartCalled );
- DALI_TEST_CHECK( gOnScrollCompleteCalled );
- DALI_TEST_CHECK( gOnSnapStartCalled );
END_TEST;
}
-int UtcDaliScrollViewAxisAutoLock(void)
+int UtcDaliToolkitScrollModeP1(void)
{
ToolkitTestApplication application;
- tet_infoline(" UtcDaliScrollViewAxisAutoLock");
+ tet_infoline(" UtcDaliToolkitScrollView ScrollMode property");
- // Set up a scrollView...
+ // Set up a scrollView.
ScrollView scrollView = ScrollView::New();
- Stage::GetCurrent().Add( scrollView );
- Vector2 stageSize = Stage::GetCurrent().GetSize();
- scrollView.SetSize(stageSize);
- scrollView.SetParentOrigin(ParentOrigin::TOP_LEFT);
- scrollView.SetAnchorPoint(AnchorPoint::TOP_LEFT);
+
+ // Do not rely on stage size for UTC tests.
+ Vector2 viewPageSize(720.0f, 1280.0f);
+ scrollView.SetResizePolicy(ResizePolicy::FIXED, Dimension::ALL_DIMENSIONS);
+ scrollView.SetProperty(Actor::Property::SIZE, viewPageSize);
+ scrollView.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER);
+ scrollView.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER);
+ scrollView.SetProperty(Actor::Property::POSITION, Vector3(0.0f, 0.0f, 0.0f));
// Position rulers.
- RulerPtr rulerX = new DefaultRuler();
- RulerPtr rulerY = new DefaultRuler();
- rulerX->SetDomain( RulerDomain(0.0f, stageSize.width + CLAMP_EXCESS_WIDTH, true) );
- rulerY->SetDomain( RulerDomain(0.0f, stageSize.height + CLAMP_EXCESS_HEIGHT, true) );
- scrollView.SetRulerX(rulerX);
- scrollView.SetRulerY(rulerY);
- scrollView.ScrollStartedSignal().Connect( &OnScrollStart );
- scrollView.ScrollUpdatedSignal().Connect( &OnScrollUpdate );
- scrollView.ScrollCompletedSignal().Connect( &OnScrollComplete );
+ Property::Map rulerMap;
+ rulerMap.Add(ScrollMode::X_AXIS_SCROLL_ENABLED, true);
+ rulerMap.Add(ScrollMode::X_AXIS_SNAP_TO_INTERVAL, viewPageSize.width);
+ rulerMap.Add(ScrollMode::X_AXIS_SCROLL_BOUNDARY, viewPageSize.width * 3);
+ rulerMap.Add(ScrollMode::Y_AXIS_SCROLL_ENABLED, false);
+ scrollView.SetProperty(ScrollView::Property::SCROLL_MODE, rulerMap);
- // Normal
- scrollView.ScrollTo(Vector3(100.0f, 100.0f, 0.0f), 0.0f); // move in a little.
- Wait(application);
- Vector3 startPosition = scrollView.GetCurrentScrollPosition();
- PerformGestureDiagonalSwipe(application, CLAMP_TOUCH_START, Vector2(5.0f, 1.0f), 50, true); // mostly horizontal
- const Vector3 positionAfterNormal = scrollView.GetCurrentScrollPosition();
+ scrollView.SetWrapMode(false);
+ scrollView.SetScrollSensitive(true);
- // Autolock
- scrollView.SetAxisAutoLock(true);
- DALI_TEST_CHECK(scrollView.GetAxisAutoLock());
+ application.GetScene().Add(scrollView);
- scrollView.ScrollTo(Vector3(100.0f, 100.0f, 0.0f), 0.0f); // move in a little.
- Wait(application);
- PerformGestureDiagonalSwipe(application, CLAMP_TOUCH_START, Vector2(5.0f, 1.0f), 50, true); // mostly horizontal
- const Vector3 positionAfterAutoLock = scrollView.GetCurrentScrollPosition();
+ // Set up a gesture to perform.
+ Vector2 startPos(50.0f, 0.0f);
+ Vector2 direction(-5.0f, 0.0f);
+ int frames = 200;
+ uint32_t time = 0;
- // compare how much the Y position has deviated for normal and autolock.
- const float devianceNormal = fabsf(startPosition.y - positionAfterNormal.y);
- const float devianceAutoLock = fabsf(startPosition.y - positionAfterAutoLock.y);
+ // Force starting position.
+ scrollView.ScrollTo(startPos, 0.0f);
+ time += Wait(application);
- // in auto-lock it should be a mostly horizontal pan (thus deviance should be much lower)
- DALI_TEST_CHECK(devianceAutoLock < devianceNormal);
+ // Deliberately skip the "Finished" part of the gesture, so we can read the coordinates before the snap begins.
+ Vector2 currentPos(PerformGestureSwipe(application, startPos, direction, frames - 1, time, false));
- scrollView.SetAxisAutoLock(false);
- DALI_TEST_CHECK(!scrollView.GetAxisAutoLock());
- END_TEST;
-}
+ // Confirm the final X coord has not moved more than one page from the start X position.
+ DALI_TEST_GREATER((startPos.x + viewPageSize.width), scrollView.GetCurrentScrollPosition().x, TEST_LOCATION);
-int UtcDaliScrollViewAxisAutoLockGradient(void)
-{
- ToolkitTestApplication application;
- tet_infoline(" UtcDaliScrollViewAxisAutoLockGradient");
+ // Finish the gesture and wait for the snap.
+ currentPos += direction;
+ TestEndPan(application, currentPos, time);
+ // We add RENDER_FRAME_INTERVAL on to wait for an extra frame (for the last "finished" gesture to complete first.
+ time += Wait(application, RENDER_DELAY_SCROLL + RENDER_FRAME_INTERVAL);
+
+ // Confirm the final X coord has snapped to exactly one page ahead of the start page.
+ DALI_TEST_EQUALS(viewPageSize.width, scrollView.GetCurrentScrollPosition().x, Math::MACHINE_EPSILON_0, TEST_LOCATION);
+
+ // Change scroll mode during pan, should not crash
+ PerformGestureSwipe(application, startPos, direction, frames - 1, time, false);
+ try
+ {
+ scrollView.SetScrollSensitive(false);
+ DALI_TEST_CHECK(true);
+ }
+ catch(...)
+ {
+ DALI_TEST_CHECK(false);
+ }
+
+ END_TEST;
+}
+
+int UtcDaliToolkitScrollModeP2(void)
+{
+ ToolkitTestApplication application;
+ tet_infoline(" UtcDaliToolkitScrollView ScrollMode property");
+
+ // Set up a scrollView.
+ ScrollView scrollView = ScrollView::New();
+
+ // Do not rely on stage size for UTC tests.
+ Vector2 viewPageSize(720.0f, 1280.0f);
+ scrollView.SetResizePolicy(ResizePolicy::FIXED, Dimension::ALL_DIMENSIONS);
+ scrollView.SetProperty(Actor::Property::SIZE, viewPageSize);
+ scrollView.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER);
+ scrollView.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER);
+ scrollView.SetProperty(Actor::Property::POSITION, Vector3(0.0f, 0.0f, 0.0f));
+
+ // Position rulers.
+ Property::Map rulerMap;
+ rulerMap.Add(ScrollMode::X_AXIS_SCROLL_ENABLED, false);
+ rulerMap.Add(ScrollMode::Y_AXIS_SCROLL_ENABLED, true);
+ rulerMap.Add(ScrollMode::Y_AXIS_SNAP_TO_INTERVAL, viewPageSize.height);
+ rulerMap.Add(ScrollMode::Y_AXIS_SCROLL_BOUNDARY, viewPageSize.height * 3);
+ scrollView.SetProperty(ScrollView::Property::SCROLL_MODE, rulerMap);
+
+ scrollView.SetWrapMode(false);
+ scrollView.SetScrollSensitive(true);
+
+ application.GetScene().Add(scrollView);
+
+ // Set up a gesture to perform.
+ Vector2 startPos(0.0f, 50.0f);
+ Vector2 direction(0.0f, -6.0f);
+ int frames = 200;
+ uint32_t time = 0;
+
+ // Force starting position.
+ scrollView.ScrollTo(startPos, 0.0f);
+ time += Wait(application);
+
+ // Deliberately skip the "Finished" part of the gesture, so we can read the coordinates before the snap begins.
+ Vector2 currentPos(PerformGestureSwipe(application, startPos, direction, frames - 1, time, false));
+
+ // Confirm the final X coord has not moved more than one page from the start X position.
+ DALI_TEST_GREATER((startPos.y + viewPageSize.height), scrollView.GetCurrentScrollPosition().y, TEST_LOCATION);
+
+ // Finish the gesture and wait for the snap.
+ currentPos += direction;
+ time += Wait(application);
+ TestEndPan(application, currentPos, time);
+ // We add RENDER_FRAME_INTERVAL on to wait for an extra frame (for the last "finished" gesture to complete first.
+ Wait(application, RENDER_DELAY_SCROLL + RENDER_FRAME_INTERVAL);
+
+ // Confirm the final Y coord has snapped to exactly one page ahead of the start page.
+ DALI_TEST_EQUALS(viewPageSize.height, scrollView.GetCurrentScrollPosition().y, Math::MACHINE_EPSILON_0, TEST_LOCATION);
+
+ END_TEST;
+}
+
+int UtcDaliToolkitScrollModeP3(void)
+{
+ ToolkitTestApplication application;
+ tet_infoline(" UtcDaliToolkitScrollView ScrollMode property");
+
+ // Set up a scrollView.
+ ScrollView scrollView = ScrollView::New();
+
+ // Do not rely on stage size for UTC tests.
+ Vector2 viewPageSize(720.0f, 1280.0f);
+ scrollView.SetResizePolicy(ResizePolicy::FIXED, Dimension::ALL_DIMENSIONS);
+ scrollView.SetProperty(Actor::Property::SIZE, viewPageSize);
+ scrollView.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER);
+ scrollView.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER);
+ scrollView.SetProperty(Actor::Property::POSITION, Vector3(0.0f, 0.0f, 0.0f));
+
+ // Position rulers.
+ Property::Map rulerMap;
+ rulerMap.Add(ScrollMode::X_AXIS_SCROLL_ENABLED, false);
+ rulerMap.Add(ScrollMode::Y_AXIS_SCROLL_ENABLED, true);
+ rulerMap.Add(ScrollMode::Y_AXIS_SNAP_TO_INTERVAL, viewPageSize.height);
+ rulerMap.Add(ScrollMode::Y_AXIS_SCROLL_BOUNDARY, viewPageSize.height * 3);
+ scrollView.SetProperty(ScrollView::Property::SCROLL_MODE, rulerMap);
+
+ scrollView.SetWrapMode(false);
+ scrollView.SetScrollSensitive(true);
+
+ application.GetScene().Add(scrollView);
+
+ // Set up a gesture to perform.
+ Vector2 startPos(0.0f, 50.0f);
+ Vector2 direction(0.0f, -6.0f);
+ int frames = 200;
+ uint32_t time = 0;
+
+ // Force starting position.
+ scrollView.ScrollTo(startPos, 0.0f);
+ time += Wait(application);
+
+ // Deliberately skip the "Finished" part of the gesture, so we can read the coordinates before the snap begins.
+ Vector2 currentPos(PerformGestureSwipe(application, startPos, direction, frames - 1, time, false));
+
+ // Confirm the final X coord has not moved more than one page from the start X position.
+ DALI_TEST_GREATER((startPos.y + viewPageSize.height), scrollView.GetCurrentScrollPosition().y, TEST_LOCATION);
+
+ // Finish the gesture and wait for the snap.
+ currentPos += direction;
+ TestEndPan(application, currentPos, time);
+ // We add RENDER_FRAME_INTERVAL on to wait for an extra frame (for the last "finished" gesture to complete first.
+ Wait(application, RENDER_DELAY_SCROLL + RENDER_FRAME_INTERVAL);
+
+ // Confirm the final Y coord has snapped to exactly one page ahead of the start page.
+ DALI_TEST_EQUALS(viewPageSize.height, scrollView.GetCurrentScrollPosition().y, Math::MACHINE_EPSILON_0, TEST_LOCATION);
+
+ END_TEST;
+}
+
+int UtcDaliToolkitScrollModeP4(void)
+{
+ ToolkitTestApplication application;
+ tet_infoline(" UtcDaliToolkitScrollView ScrollMode property, DefaultRulers");
+
+ // Set up a scrollView.
+ ScrollView scrollView = ScrollView::New();
+
+ // Do not rely on stage size for UTC tests.
+ Vector2 viewPageSize(720.0f, 1280.0f);
+ scrollView.SetResizePolicy(ResizePolicy::FIXED, Dimension::ALL_DIMENSIONS);
+ scrollView.SetProperty(Actor::Property::SIZE, viewPageSize);
+ scrollView.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::TOP_LEFT);
+ scrollView.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT);
+ scrollView.SetProperty(Actor::Property::POSITION, Vector3(0.0f, 0.0f, 0.0f));
+
+ // Position rulers - expect Default rulers to be used which don't snap
+ Property::Map rulerMap;
+ rulerMap.Add(ScrollMode::X_AXIS_SCROLL_ENABLED, true);
+ rulerMap.Add(ScrollMode::Y_AXIS_SCROLL_ENABLED, true);
+ scrollView.SetProperty(ScrollView::Property::SCROLL_MODE, rulerMap);
+
+ scrollView.SetWrapMode(false);
+ scrollView.SetScrollSensitive(true);
+
+ application.GetScene().Add(scrollView);
+
+ Vector2 START_POSITION = Vector2(10.0f, 10.0f);
+
+ uint32_t time = 0;
+ scrollView.ScrollTo(START_POSITION, 0.0f);
+ time += Wait(application);
+
+ // Try a vertical swipe.
+ // PerformGestureSwipe not used as a different initial direction was required
+ Vector2 pos(START_POSITION + Vector2(0.0f, 15.0f));
+ Vector2 dir(0.0f, 1.0f);
+
+ TestStartPan(application, START_POSITION, pos, time);
+
+ Wait(application);
+
+ for(int i = 0; i < 45; i++)
+ {
+ pos += dir;
+ TestMovePan(application, pos, time);
+ time += Wait(application);
+ }
+
+ pos += dir;
+
+ TestEndPan(application, pos, time);
+ Wait(application, RENDER_DELAY_SCROLL);
+
+ // Take into account resampling done when prediction is off.
+ DALI_TEST_EQUALS(scrollView.GetCurrentScrollPosition() - Vector2(0.0f, 0.5f), Vector2(10.0f, -50.0f), 0.25f, TEST_LOCATION);
+
+ END_TEST;
+}
+
+int UtcDaliToolkitScrollViewScrollToPageWithDirectionBiasP(void)
+{
+ ToolkitTestApplication application;
+ tet_infoline(" UtcDaliToolkitScrollViewScrollToPageWithDirectionBiasP");
+
+ ScrollView scrollView = ScrollView::New();
+ application.GetScene().Add(scrollView);
+ RulerPtr rulerX = new FixedRuler(100.0f);
+ rulerX->SetDomain(RulerDomain(0.0f, 200.0f, true));
+ RulerPtr rulerY = new FixedRuler(100.0f);
+ rulerY->SetDomain(RulerDomain(0.0f, 200.0f, true));
+
+ scrollView.SetRulerX(rulerX);
+ scrollView.SetRulerY(rulerY);
+
+ scrollView.SetWrapMode(true);
+
+ scrollView.ScrollTo(0, 0.25, Dali::Toolkit::DIRECTION_BIAS_LEFT);
+
+ Wait(application, RENDER_FRAME_INTERVAL); // Wait for one frame
+ // Check that the scroll position remains the same
+ DALI_TEST_EQUALS(scrollView.GetCurrentScrollPosition(), Vector2(0.0f, 0.0f), TEST_LOCATION);
+
+ Wait(application, RENDER_DELAY_SCROLL); // Wait for one second
+ // Check that it stays at the same page (i.e. the same scroll position)
+ DALI_TEST_EQUALS(static_cast<int>(scrollView.GetCurrentPage()), 0, TEST_LOCATION);
+ DALI_TEST_EQUALS(scrollView.GetCurrentScrollPosition(), Vector2(0.0f, 0.0f), TEST_LOCATION);
+
+ scrollView.ScrollTo(0, 0.25, Dali::Toolkit::DIRECTION_BIAS_RIGHT);
+
+ Wait(application, RENDER_FRAME_INTERVAL); // Wait for one frame
+ // Check that it scrolls towards the right
+ DALI_TEST_CHECK(scrollView.GetCurrentScrollPosition().x > 0.0f);
+
+ Wait(application, RENDER_DELAY_SCROLL); // Wait for one second
+ // Check that it scrolls back to the same page (i.e. the same scroll position)
+ DALI_TEST_EQUALS(static_cast<int>(scrollView.GetCurrentPage()), 0, TEST_LOCATION);
+ DALI_TEST_EQUALS(scrollView.GetCurrentScrollPosition(), Vector2(0.0f, 0.0f), TEST_LOCATION);
+
+ END_TEST;
+}
+
+int UtcDaliToolkitScrollViewScrollToActorP(void)
+{
+ ToolkitTestApplication application;
+ tet_infoline(" UtcDaliToolkitScrollViewScrollToActorP");
+
+ ScrollView scrollView = ScrollView::New();
+ application.GetScene().Add(scrollView);
+
+ Actor actorA = Actor::New();
+ const Vector3 positionA = Vector3(100.0f, 400.0f, 0.0f);
+ actorA.SetProperty(Actor::Property::POSITION, positionA);
+ scrollView.Add(actorA);
+
+ Actor actorB = Actor::New();
+ const Vector3 positionB = Vector3(500.0f, 200.0f, 0.0f);
+ actorB.SetProperty(Actor::Property::POSITION, positionB);
+ scrollView.Add(actorB);
+
+ Wait(application);
+
+ scrollView.ScrollTo(actorA, 0.0f);
+ Wait(application);
+ DALI_TEST_EQUALS(scrollView.GetCurrentScrollPosition(), positionA.GetVectorXY(), TEST_LOCATION);
+
+ Wait(application);
+ scrollView.ScrollTo(actorB, 0.0f);
+ Wait(application);
+ DALI_TEST_EQUALS(scrollView.GetCurrentScrollPosition(), positionB.GetVectorXY(), TEST_LOCATION);
+
+ scrollView.ScrollTo(actorA);
+ Wait(application, RENDER_DELAY_SCROLL);
+ DALI_TEST_EQUALS(scrollView.GetCurrentScrollPosition(), positionA.GetVectorXY(), TEST_LOCATION);
+
+ scrollView.ScrollTo(actorB);
+ Wait(application, RENDER_DELAY_SCROLL);
+ DALI_TEST_EQUALS(scrollView.GetCurrentScrollPosition(), positionB.GetVectorXY(), TEST_LOCATION);
+ END_TEST;
+}
+
+int UtcDaliToolkitScrollViewScrollToSnapPointP(void)
+{
+ ToolkitTestApplication application;
+ tet_infoline(" UtcDaliToolkitScrollViewScrollToSnapPointP");
+
+ ScrollView scrollView = ScrollView::New();
+ application.GetScene().Add(scrollView);
+ RulerPtr rulerX = new FixedRuler(100.0f);
+ rulerX->SetDomain(RulerDomain(0.0f, 800.0f, true));
+ RulerPtr rulerY = new FixedRuler(100.0f);
+ rulerY->SetDomain(RulerDomain(0.0f, 400.0f, true));
+
+ scrollView.SetRulerX(rulerX);
+ scrollView.SetRulerY(rulerY);
+
+ scrollView.ScrollTo(Vector2(120.0f, 190.0f), 0.0f);
+ Wait(application);
+ DALI_TEST_EQUALS(scrollView.GetCurrentScrollPosition(), Vector2(120.0f, 190.0f), TEST_LOCATION);
+
+ scrollView.ScrollToSnapPoint();
+
+ Wait(application, RENDER_DELAY_SCROLL);
+ DALI_TEST_EQUALS(scrollView.GetCurrentScrollPosition(), Vector2(100.0f, 200.0f), TEST_LOCATION);
+ END_TEST;
+}
+
+int UtcDaliToolkitScrollViewSetScrollUpdateDistanceP(void)
+{
+ ToolkitTestApplication application;
+ tet_infoline(" UtcDaliToolkitScrollViewSetScrollUpdateDistanceP");
+
+ ScrollView scrollView = ScrollView::New();
+
+ scrollView.SetScrollUpdateDistance(0);
+ DALI_TEST_EQUALS(scrollView.GetScrollUpdateDistance(), 0, TEST_LOCATION);
+ scrollView.SetScrollUpdateDistance(10);
+ DALI_TEST_EQUALS(scrollView.GetScrollUpdateDistance(), 10, TEST_LOCATION);
+ scrollView.SetScrollUpdateDistance(1000);
+ DALI_TEST_EQUALS(scrollView.GetScrollUpdateDistance(), 1000, TEST_LOCATION);
+ END_TEST;
+}
+
+int UtcDaliToolkitScrollViewSetWrapModeP(void)
+{
+ ToolkitTestApplication application;
+ tet_infoline(" UtcDaliToolkitScrollViewSetWrapModeP");
+
+ ScrollView scrollView = ScrollView::New();
+ application.GetScene().Add(scrollView);
+
+ Actor actor = Actor::New();
+ scrollView.Add(actor);
+
+ // Position rulers. 4x4 grid.
+ RulerPtr rulerX = new FixedRuler(50.0f);
+ RulerPtr rulerY = new FixedRuler(50.0f);
+ rulerX->SetDomain(RulerDomain(0.0f, 200.0f, false));
+ rulerY->SetDomain(RulerDomain(0.0f, 200.0f, false));
+ scrollView.SetRulerX(rulerX);
+ scrollView.SetRulerY(rulerY);
+
+ scrollView.SetWrapMode(false);
+ scrollView.ScrollTo(Vector2(225.0f, 125.0f), 0.0f); // 5th (1st) page across, and 3rd (3rd) page down. (wrapped)
+ Wait(application);
+ DALI_TEST_EQUALS(static_cast<int>(scrollView.GetCurrentPage()), 17, TEST_LOCATION);
+
+ scrollView.SetWrapMode(true);
+ scrollView.ScrollTo(Vector2(230.0f, 130.0f), 0.0f); // 5th (1st) page across, and 3rd (3rd) page down. (wrapped)
+ Wait(application);
+ DALI_TEST_EQUALS(static_cast<int>(scrollView.GetCurrentPage()), 13, TEST_LOCATION);
+ END_TEST;
+}
+
+int UtcDaliToolkitScrollViewActorAutoSnap(void)
+{
+ ToolkitTestApplication application;
+ tet_infoline(" UtcDaliToolkitScrollViewActorAutoSnap");
+
+ ScrollView scrollView = ScrollView::New();
+ application.GetScene().Add(scrollView);
+
+ // Position rulers.
+ RulerPtr rulerX = new DefaultRuler();
+ RulerPtr rulerY = new DefaultRuler();
+ rulerX->SetDomain(RulerDomain(0.0f, 1000.0f, false));
+ rulerY->SetDomain(RulerDomain(0.0f, 1000.0f, false));
+ scrollView.SetRulerX(rulerX);
+ scrollView.SetRulerY(rulerY);
+
+ const Vector3 aPosition = Vector3(200.0f, 50.0f, 0.0f);
+ Actor a = Actor::New();
+ scrollView.Add(a);
+ a.SetProperty(Actor::Property::POSITION, aPosition);
+
+ const Vector3 bPosition = Vector3(600.0f, 600.0f, 0.0f);
+ Actor b = Actor::New();
+ scrollView.Add(b);
+ b.SetProperty(Actor::Property::POSITION, bPosition);
+
+ // Goto a random position, and execute snap (should not move)
+ Vector2 targetScroll = Vector2(500.0f, 500.0f);
+ scrollView.ScrollTo(targetScroll, 0.0f);
+ Wait(application);
+ scrollView.ScrollToSnapPoint();
+ Wait(application, RENDER_DELAY_SCROLL);
+ DALI_TEST_EQUALS(scrollView.GetCurrentScrollPosition(), targetScroll, TEST_LOCATION);
+
+ // Enable ActorAutoSnap, and now try snapping.
+ scrollView.SetActorAutoSnap(true);
+ scrollView.ScrollToSnapPoint();
+ Wait(application, RENDER_DELAY_SCROLL);
+ DALI_TEST_EQUALS(scrollView.GetCurrentScrollPosition(), bPosition.GetVectorXY(), TEST_LOCATION);
+
+ scrollView.ScrollTo(Vector2(0.0f, 0.0f), 0.0f);
+ Wait(application);
+ scrollView.ScrollToSnapPoint();
+ Wait(application, RENDER_DELAY_SCROLL);
+ DALI_TEST_EQUALS(scrollView.GetCurrentScrollPosition(), aPosition.GetVectorXY(), TEST_LOCATION);
+ END_TEST;
+}
+
+int UtcDaliToolkitScrollViewSignalsStartComplete(void)
+{
+ ToolkitTestApplication application;
+ tet_infoline(" UtcDaliToolkitScrollViewSignalsStartComplete");
+
+ gOnScrollStartCalled = false;
+ gOnScrollCompleteCalled = false;
+
+ ScrollView scrollView = ScrollView::New();
+ application.GetScene().Add(scrollView);
+
+ // Position rulers.
+ RulerPtr rulerX = new DefaultRuler();
+ RulerPtr rulerY = new DefaultRuler();
+ rulerX->SetDomain(RulerDomain(0.0f, 1000.0f, false));
+ rulerY->SetDomain(RulerDomain(0.0f, 1000.0f, false));
+ scrollView.SetRulerX(rulerX);
+ scrollView.SetRulerY(rulerY);
+ scrollView.ScrollStartedSignal().Connect(&OnScrollStart);
+ scrollView.ScrollUpdatedSignal().Connect(&OnScrollUpdate);
+ scrollView.ScrollCompletedSignal().Connect(&OnScrollComplete);
+ scrollView.ScrollTo(Vector2(100.0f, 100.0f));
+ Wait(application, RENDER_DELAY_SCROLL);
+
+ DALI_TEST_CHECK(gOnScrollStartCalled);
+ DALI_TEST_CHECK(gOnScrollCompleteCalled);
+ END_TEST;
+}
+
+int UtcDaliToolkitScrollViewSignalsUpdate01(void)
+{
+ ToolkitTestApplication application;
+ tet_infoline(" UtcDaliToolkitScrollViewSignalsUpdate");
+
+ gOnScrollStartCalled = false;
+ gOnScrollUpdateCalled = false;
+ gOnScrollCompleteCalled = false;
+
+ ScrollView scrollView = ScrollView::New();
+ application.GetScene().Add(scrollView);
+ Vector2 stageSize = application.GetScene().GetSize();
+ scrollView.SetProperty(Actor::Property::SIZE, stageSize);
+ scrollView.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::TOP_LEFT);
+ scrollView.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT);
+
+ // Position rulers.
+ RulerPtr rulerX = new DefaultRuler();
+ RulerPtr rulerY = new DefaultRuler();
+ rulerX->SetDomain(RulerDomain(0.0f, 1000.0f, false));
+ rulerY->SetDomain(RulerDomain(0.0f, 1000.0f, false));
+ scrollView.SetRulerX(rulerX);
+ scrollView.SetRulerY(rulerY);
+ scrollView.ScrollStartedSignal().Connect(&OnScrollStart);
+ scrollView.ScrollUpdatedSignal().Connect(&OnScrollUpdate);
+ scrollView.ScrollCompletedSignal().Connect(&OnScrollComplete);
+
+ Actor image = Actor::New();
+ image.SetProperty(Actor::Property::SIZE, stageSize);
+ image.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::TOP_LEFT);
+ image.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT);
+ scrollView.Add(image);
+
+ Wait(application);
+
+ // Do a pan starting from 100,100 and moving down diagonally.
+ Vector2 pos(100.0f, 100.0f);
+ uint32_t time = 100;
+ TestStartPan(application, pos, pos, time);
+ pos.x += 5.0f;
+ pos.y += 5.0f;
+ Wait(application, 100);
+
+ for(int i = 0; i < 20; i++)
+ {
+ time += RENDER_FRAME_INTERVAL;
+ TestMovePan(application, pos, time);
+ pos.x += 5.0f;
+ pos.y += 5.0f;
+ Wait(application);
+ }
+
+ time += RENDER_FRAME_INTERVAL;
+ TestEndPan(application, pos, time);
+ Wait(application, RENDER_DELAY_SCROLL);
+
+ DALI_TEST_CHECK(gOnScrollStartCalled);
+ DALI_TEST_CHECK(gOnScrollUpdateCalled);
+ DALI_TEST_CHECK(gOnScrollCompleteCalled);
+ END_TEST;
+}
+
+int UtcDaliToolkitScrollViewSignalsUpdate02(void)
+{
+ ToolkitTestApplication application;
+ tet_infoline(" UtcDaliToolkitScrollViewSignalsUpdate");
+
+ gOnScrollStartCalled = false;
+ gOnScrollUpdateCalled = false;
+ gOnScrollCompleteCalled = false;
+
+ ScrollView scrollView = ScrollView::New();
+ application.GetScene().Add(scrollView);
+ Vector2 stageSize = application.GetScene().GetSize();
+ scrollView.SetProperty(Actor::Property::SIZE, stageSize);
+ scrollView.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::TOP_LEFT);
+ scrollView.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT);
+
+ // Position rulers.
+ RulerPtr rulerX = new DefaultRuler();
+ RulerPtr rulerY = new DefaultRuler();
+ rulerX->SetDomain(RulerDomain(0.0f, 1000.0f, false));
+ rulerY->SetDomain(RulerDomain(0.0f, 1000.0f, false));
+ scrollView.SetRulerX(rulerX);
+ scrollView.SetRulerY(rulerY);
+ Dali::ConnectionTracker tracker;
+ bool scrollStarted = false;
+ bool scrollUpdated = false;
+ bool scrollCompleted = false;
+ DALI_TEST_CHECK(scrollView.ConnectSignal(&tracker, "scrollStarted", CallbackFunctor(&scrollStarted)));
+ DALI_TEST_CHECK(scrollView.ConnectSignal(&tracker, "scrollUpdated", CallbackFunctor(&scrollUpdated)));
+ DALI_TEST_CHECK(scrollView.ConnectSignal(&tracker, "scrollCompleted", CallbackFunctor(&scrollCompleted)));
+
+ Actor image = Actor::New();
+ image.SetProperty(Actor::Property::SIZE, stageSize);
+ image.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::TOP_LEFT);
+ image.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT);
+ scrollView.Add(image);
+
+ Wait(application);
+
+ // Do a pan starting from 100,100 and moving down diagonally.
+ Vector2 pos(100.0f, 100.0f);
+ uint32_t time = 100;
+ TestStartPan(application, pos, pos, time);
+ pos.x += 5.0f;
+ pos.y += 5.0f;
+ Wait(application, 100);
+
+ for(int i = 0; i < 20; i++)
+ {
+ time += RENDER_FRAME_INTERVAL;
+ TestMovePan(application, pos, time);
+ pos.x += 5.0f;
+ pos.y += 5.0f;
+ Wait(application);
+ }
+
+ time += RENDER_FRAME_INTERVAL;
+ TestEndPan(application, pos, time);
+ Wait(application, RENDER_DELAY_SCROLL);
+
+ DALI_TEST_CHECK(scrollStarted);
+ DALI_TEST_CHECK(scrollUpdated);
+ DALI_TEST_CHECK(scrollCompleted);
+
+ application.GetScene().Remove(scrollView);
+
+ END_TEST;
+}
+
+int UtcDaliToolkitScrollViewScrollSensitive(void)
+{
+ ToolkitTestApplication application;
+ tet_infoline(" UtcDaliToolkitScrollViewScrollSensitive");
+
+ // Set up a scrollView...
+ ScrollView scrollView = ScrollView::New();
+ scrollView.SetOvershootEnabled(true);
+ application.GetScene().Add(scrollView);
+ Vector2 stageSize = application.GetScene().GetSize();
+ scrollView.SetProperty(Actor::Property::SIZE, stageSize);
+ scrollView.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::TOP_LEFT);
+ scrollView.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT);
+
+ // Position rulers.
+ RulerPtr rulerX = new DefaultRuler();
+ RulerPtr rulerY = new DefaultRuler();
+ rulerX->SetDomain(RulerDomain(0.0f, stageSize.width + CLAMP_EXCESS_WIDTH, true));
+ rulerY->SetDomain(RulerDomain(0.0f, stageSize.height + CLAMP_EXCESS_HEIGHT, true));
+ scrollView.SetRulerX(rulerX);
+ scrollView.SetRulerY(rulerY);
+ scrollView.ScrollStartedSignal().Connect(&OnScrollStart);
+ scrollView.ScrollUpdatedSignal().Connect(&OnScrollUpdate);
+ scrollView.ScrollCompletedSignal().Connect(&OnScrollComplete);
+ scrollView.SnapStartedSignal().Connect(&OnSnapStart);
+
+ scrollView.ScrollTo(CLAMP_START_SCROLL_POSITION, 0.0f); // move in a little.
+ uint32_t time = 0;
+ time += Wait(application);
+
+ // First try insensitive swipe.
+ scrollView.SetScrollSensitive(false);
+ PerformGestureSwipe(application, CLAMP_TOUCH_START, CLAMP_TOUCH_MOVEMENT, CLAMP_GESTURE_FRAMES, time, true);
+
+ DALI_TEST_CHECK(!gOnScrollStartCalled);
+ DALI_TEST_CHECK(!gOnScrollCompleteCalled);
+ DALI_TEST_CHECK(!gOnSnapStartCalled);
+
+ // Second try sensitive swipe.
+ scrollView.SetScrollSensitive(true);
+ PerformGestureSwipe(application, CLAMP_TOUCH_START, CLAMP_TOUCH_MOVEMENT, CLAMP_GESTURE_FRAMES, time, true);
+
+ DALI_TEST_CHECK(gOnScrollStartCalled);
+ DALI_TEST_CHECK(gOnScrollCompleteCalled);
+ DALI_TEST_CHECK(gOnSnapStartCalled);
+ END_TEST;
+}
+
+int UtcDaliToolkitScrollViewAxisAutoLock(void)
+{
+ ToolkitTestApplication application;
+ tet_infoline(" UtcDaliToolkitScrollViewAxisAutoLock");
+
+ // Set up a scrollView...
+ ScrollView scrollView = ScrollView::New();
+ application.GetScene().Add(scrollView);
+ Vector2 stageSize = application.GetScene().GetSize();
+ scrollView.SetProperty(Actor::Property::SIZE, stageSize);
+ scrollView.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::TOP_LEFT);
+ scrollView.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT);
+
+ // Position rulers.
+ RulerPtr rulerX = new DefaultRuler();
+ RulerPtr rulerY = new DefaultRuler();
+ rulerX->SetDomain(RulerDomain(0.0f, stageSize.width + CLAMP_EXCESS_WIDTH, true));
+ rulerY->SetDomain(RulerDomain(0.0f, stageSize.height + CLAMP_EXCESS_HEIGHT, true));
+ scrollView.SetRulerX(rulerX);
+ scrollView.SetRulerY(rulerY);
+ scrollView.ScrollStartedSignal().Connect(&OnScrollStart);
+ scrollView.ScrollUpdatedSignal().Connect(&OnScrollUpdate);
+ scrollView.ScrollCompletedSignal().Connect(&OnScrollComplete);
+
+ // Normal
+ scrollView.ScrollTo(Vector2(100.0f, 100.0f), 0.0f); // move in a little.
+ uint32_t time = 0;
+ time += Wait(application);
+
+ Vector2 startPosition = scrollView.GetCurrentScrollPosition();
+ Vector2 dir(5.0f, 1.0f);
+
+ // PerformGestureSwipe not used as a different initial direction was required
+
+ Vector2 pos(CLAMP_TOUCH_START + Vector2(15.0f, 3.0f));
+
+ TestStartPan(application, CLAMP_TOUCH_START, pos, time);
+
+ time += Wait(application);
+
+ for(int i = 0; i < 47; i++)
+ {
+ pos += dir;
+ TestMovePan(application, pos, time);
+ time += Wait(application);
+ }
+
+ pos += dir;
+
+ TestEndPan(application, pos, time);
+
+ const Vector2 positionAfterNormal = scrollView.GetCurrentScrollPosition();
+
+ // Autolock
+ scrollView.SetAxisAutoLock(true);
+ DALI_TEST_CHECK(scrollView.GetAxisAutoLock());
+
+ scrollView.ScrollTo(Vector2(100.0f, 100.0f), 0.0f); // move in a little.
+ time += Wait(application);
+
+ Vector2 pos2(CLAMP_TOUCH_START + Vector2(15.0f, 3.0f));
+
+ TestStartPan(application, CLAMP_TOUCH_START, pos2, time);
+
+ time += Wait(application);
+
+ for(int i = 0; i < 47; i++)
+ {
+ pos2 += dir;
+ TestMovePan(application, pos2, time);
+ time += Wait(application);
+ }
+
+ pos2 += dir;
+
+ TestEndPan(application, pos2, time);
+
+ const Vector2 positionAfterAutoLock = scrollView.GetCurrentScrollPosition();
+
+ // compare how much the Y position has deviated for normal and autolock.
+ const float devianceNormal = fabsf(startPosition.y - positionAfterNormal.y);
+ const float devianceAutoLock = fabsf(startPosition.y - positionAfterAutoLock.y);
+
+ // in auto-lock it should be a mostly horizontal pan (thus deviance should be much lower)
+ DALI_TEST_CHECK(devianceAutoLock < devianceNormal);
+
+ scrollView.SetAxisAutoLock(false);
+ DALI_TEST_CHECK(!scrollView.GetAxisAutoLock());
+ END_TEST;
+}
+
+int UtcDaliToolkitScrollViewAxisAutoLockGradient(void)
+{
+ ToolkitTestApplication application;
+ tet_infoline(" UtcDaliToolkitScrollViewAxisAutoLockGradient");
+
+ // Set up a scrollView...
+ ScrollView scrollView = ScrollView::New();
+ scrollView.SetAxisAutoLockGradient(0.5f);
+ DALI_TEST_EQUALS(scrollView.GetAxisAutoLockGradient(), 0.5f, TEST_LOCATION);
+ scrollView.SetAxisAutoLockGradient(1.0f);
+ DALI_TEST_EQUALS(scrollView.GetAxisAutoLockGradient(), 1.0f, TEST_LOCATION);
+ END_TEST;
+}
+
+int UtcDaliToolkitScrollViewConstraints(void)
+{
+ ToolkitTestApplication application;
+ tet_infoline(" UtcDaliToolkitScrollViewConstraints");
+
+ // Set up a scrollView...
+ ScrollView scrollView = ScrollView::New();
+ application.GetScene().Add(scrollView);
+ Vector2 stageSize = application.GetScene().GetSize();
+ scrollView.SetProperty(Actor::Property::SIZE, stageSize);
+ scrollView.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::TOP_LEFT);
+ scrollView.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT);
+
+ // Position rulers.
+ RulerPtr rulerX = new DefaultRuler();
+ RulerPtr rulerY = new DefaultRuler();
+ rulerX->SetDomain(RulerDomain(0.0f, stageSize.width + CLAMP_EXCESS_WIDTH, true));
+ rulerY->SetDomain(RulerDomain(0.0f, stageSize.height + CLAMP_EXCESS_HEIGHT, true));
+ scrollView.SetRulerX(rulerX);
+ scrollView.SetRulerY(rulerY);
+
+ // Add an Actor to ScrollView,
+ // Apply TestSumConstraint to ScrollView's children (includes this Actor)
+ gConstraintResult = Vector3::ZERO;
+ Actor a = Actor::New();
+ scrollView.Add(a);
+ a.SetProperty(Actor::Property::POSITION, TEST_ACTOR_POSITION);
+ Wait(application);
+
+ Constraint constraint = Constraint::New<Vector3>(scrollView, Actor::Property::POSITION, TestSumConstraint(TEST_CONSTRAINT_OFFSET));
+ constraint.AddSource(Source(scrollView, ScrollView::Property::SCROLL_POSITION));
+ constraint.SetRemoveAction(Constraint::DISCARD);
+ scrollView.ApplyConstraintToChildren(constraint);
+ Wait(application);
+
+ DALI_TEST_EQUALS(gConstraintResult, TEST_ACTOR_POSITION + TEST_CONSTRAINT_OFFSET, TEST_LOCATION);
+
+ gConstraintResult = Vector3::ZERO;
+ scrollView.RemoveConstraintsFromChildren();
+ Wait(application);
+
+ DALI_TEST_EQUALS(gConstraintResult, Vector3::ZERO, TEST_LOCATION);
+ END_TEST;
+}
+
+int UtcDaliToolkitScrollViewBind(void)
+{
+ ToolkitTestApplication application;
+ tet_infoline(" UtcDaliToolkitScrollViewBind");
+
+ // Set up a scrollView...
+ ScrollView scrollView = ScrollView::New();
+ application.GetScene().Add(scrollView);
+ Vector2 stageSize = application.GetScene().GetSize();
+ scrollView.SetProperty(Actor::Property::SIZE, stageSize);
+ scrollView.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::TOP_LEFT);
+ scrollView.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT);
+
+ // Position rulers.
+ RulerPtr rulerX = new DefaultRuler();
+ RulerPtr rulerY = new DefaultRuler();
+ rulerX->SetDomain(RulerDomain(0.0f, stageSize.width + CLAMP_EXCESS_WIDTH, true));
+ rulerY->SetDomain(RulerDomain(0.0f, stageSize.height + CLAMP_EXCESS_HEIGHT, true));
+ scrollView.SetRulerX(rulerX);
+ scrollView.SetRulerY(rulerY);
+
+ // Add an Actor to ScrollView,
+ // Apply TestSumConstraint to ScrollView's children (includes this Actor)
+
+ gConstraintResult = Vector3::ZERO;
+ Actor a = Actor::New();
+ scrollView.Add(a);
+ a.SetProperty(Actor::Property::POSITION, TEST_ACTOR_POSITION);
+ Wait(application);
+
+ // apply this constraint to scrollview
+ Constraint constraint = Constraint::New<Vector3>(scrollView, Actor::Property::POSITION, TestSumConstraint(TEST_CONSTRAINT_OFFSET));
+ constraint.AddSource(Source(scrollView, ScrollView::Property::SCROLL_POSITION));
+ constraint.SetRemoveAction(Constraint::DISCARD);
+ scrollView.ApplyConstraintToChildren(constraint);
+
+ Wait(application);
+ // Defaulty Bound.
+ DALI_TEST_EQUALS(gConstraintResult, TEST_ACTOR_POSITION + TEST_CONSTRAINT_OFFSET, TEST_LOCATION);
+
+ // UnBind
+ gConstraintResult = Vector3::ZERO;
+ scrollView.UnbindActor(a);
+ Wait(application);
+ DALI_TEST_EQUALS(gConstraintResult, Vector3::ZERO, TEST_LOCATION);
+
+ // Bind
+ gConstraintResult = Vector3::ZERO;
+ scrollView.BindActor(a);
+ Wait(application);
+ DALI_TEST_EQUALS(gConstraintResult, TEST_ACTOR_POSITION + TEST_CONSTRAINT_OFFSET, TEST_LOCATION);
+ END_TEST;
+}
+
+int UtcDaliToolkitScrollViewOvershoot(void)
+{
+ ToolkitTestApplication application;
+ tet_infoline(" UtcDaliToolkitScrollViewOvershoot");
+
+ // Set up a scrollView...
+ ScrollView scrollView = ScrollView::New();
+ scrollView.SetOvershootEnabled(true);
+
+ uint32_t time = 0;
+ Vector2 overshootSize = Vector2(100.0f, 100.0f);
+ scrollView.SetProperty(Scrollable::Property::OVERSHOOT_SIZE, overshootSize);
+ DALI_TEST_EQUALS(scrollView.GetProperty(Scrollable::Property::OVERSHOOT_SIZE).Get<Vector2>(), overshootSize, TEST_LOCATION);
+
+ application.GetScene().Add(scrollView);
+ Vector2 stageSize = application.GetScene().GetSize();
+ scrollView.SetProperty(Actor::Property::SIZE, stageSize);
+ scrollView.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::TOP_LEFT);
+ scrollView.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT);
+
+ // Position rulers.
+ RulerPtr rulerX = new DefaultRuler();
+ RulerPtr rulerY = new DefaultRuler();
+ rulerX->SetDomain(RulerDomain(0.0f, stageSize.width + CLAMP_EXCESS_WIDTH, true));
+ rulerY->SetDomain(RulerDomain(0.0f, stageSize.height + CLAMP_EXCESS_HEIGHT, true));
+ scrollView.SetRulerX(rulerX);
+ scrollView.SetRulerY(rulerY);
+ scrollView.ScrollStartedSignal().Connect(&OnScrollStart);
+ scrollView.ScrollUpdatedSignal().Connect(&OnScrollUpdate);
+ scrollView.ScrollCompletedSignal().Connect(&OnScrollComplete);
+
+ scrollView.ScrollTo(OVERSHOOT_START_SCROLL_POSITION, 0.0f); // move in a little.
+ time += Wait(application);
+
+ // 1. Scroll page in NW (-500,-500 pixels), then inspect overshoot. (don't release touch)
+ Vector2 currentPos = Vector2(100.0f, 100.0f);
+ currentPos = PerformGestureSwipe(application, currentPos, Vector2(5.0f, 5.0f), 100, time, false);
+ float overshootXValue = scrollView.GetCurrentProperty<float>(ScrollView::Property::OVERSHOOT_X);
+ float overshootYValue = scrollView.GetCurrentProperty<float>(ScrollView::Property::OVERSHOOT_Y);
+ Vector2 positionValue = scrollView.GetCurrentProperty<Vector2>(ScrollView::Property::SCROLL_POSITION);
+ DALI_TEST_EQUALS(overshootXValue, 1.0f, TEST_LOCATION);
+ DALI_TEST_EQUALS(overshootYValue, 1.0f, TEST_LOCATION);
+ DALI_TEST_EQUALS(positionValue, Vector2::ZERO, TEST_LOCATION);
+
+ float timeToReachOrigin;
+
+ // Now release touch. Overshoot should snap back to zero.
+ TestEndPan(application, currentPos, time);
+
+ timeToReachOrigin = TestOvershootSnapDuration(application, scrollView);
+
+ float minTimeToReachOrigin = SCROLL_ANIMATION_DURATION + DEFAULT_SNAP_OVERSHOOT_DURATION * (SNAP_POSITION_WITH_DECELERATED_VELOCITY.x / DEFAULT_MAX_OVERSHOOT) - TIME_TOLERANCE;
+ float maxTimeToReachOrigin = SCROLL_ANIMATION_DURATION + DEFAULT_SNAP_OVERSHOOT_DURATION * (SNAP_POSITION_WITH_DECELERATED_VELOCITY.x / DEFAULT_MAX_OVERSHOOT) + TIME_TOLERANCE;
+
+ DALI_TEST_CHECK((timeToReachOrigin > minTimeToReachOrigin) &&
+ (timeToReachOrigin < maxTimeToReachOrigin));
+
+ // 2. Repeat Scroll, but this time change overshoot snap duration to shorter time
+ scrollView.SetSnapOvershootDuration(TEST_CUSTOM1_SNAP_OVERSHOOT_DURATION);
+
+ currentPos = PerformGestureSwipe(application, Vector2(100.0f, 100.0f), Vector2(5.0f, 5.0f), 100, time, false);
+ // Now release touch. Overshoot should snap back to zero.
+ TestEndPan(application, currentPos, time);
+ timeToReachOrigin = TestOvershootSnapDuration(application, scrollView);
+
+ minTimeToReachOrigin = SCROLL_ANIMATION_DURATION + TEST_CUSTOM1_SNAP_OVERSHOOT_DURATION * (SNAP_POSITION_WITH_DECELERATED_VELOCITY.x / DEFAULT_MAX_OVERSHOOT) - TIME_TOLERANCE;
+ maxTimeToReachOrigin = SCROLL_ANIMATION_DURATION + TEST_CUSTOM1_SNAP_OVERSHOOT_DURATION * (SNAP_POSITION_WITH_DECELERATED_VELOCITY.x / DEFAULT_MAX_OVERSHOOT) + TIME_TOLERANCE;
+
+ DALI_TEST_CHECK((timeToReachOrigin > minTimeToReachOrigin) &&
+ (timeToReachOrigin < maxTimeToReachOrigin));
+
+ // 3. Repeat Scroll, but this time change overshoot snap duration to longer time.
+ scrollView.SetSnapOvershootDuration(TEST_CUSTOM2_SNAP_OVERSHOOT_DURATION);
+
+ currentPos = PerformGestureSwipe(application, Vector2(100.0f, 100.0f), Vector2(5.0f, 5.0f), 100, time, false);
+ // Now release touch. Overshoot should snap back to zero.
+ TestEndPan(application, currentPos, time);
+ timeToReachOrigin = TestOvershootSnapDuration(application, scrollView);
+
+ minTimeToReachOrigin = SCROLL_ANIMATION_DURATION + TEST_CUSTOM2_SNAP_OVERSHOOT_DURATION * (SNAP_POSITION_WITH_DECELERATED_VELOCITY.x / DEFAULT_MAX_OVERSHOOT) - TIME_TOLERANCE;
+ maxTimeToReachOrigin = SCROLL_ANIMATION_DURATION + TEST_CUSTOM2_SNAP_OVERSHOOT_DURATION * (SNAP_POSITION_WITH_DECELERATED_VELOCITY.x / DEFAULT_MAX_OVERSHOOT) + TIME_TOLERANCE;
+
+ DALI_TEST_CHECK((timeToReachOrigin > minTimeToReachOrigin) &&
+ (timeToReachOrigin < maxTimeToReachOrigin));
+
+ // 4. Repeat Scroll, but this time change overshoot function.
+ scrollView.SetSnapOvershootDuration(TEST_CUSTOM3_SNAP_OVERSHOOT_DURATION);
+ scrollView.SetSnapOvershootAlphaFunction(TestAlphaFunction);
+
+ currentPos = PerformGestureSwipe(application, Vector2(100.0f, 100.0f), Vector2(5.0f, 5.0f), 100, time, false);
+ // Now release touch. Overshoot should snap back to zero.
+ TestEndPan(application, currentPos, time);
+ timeToReachOrigin = TestOvershootSnapDuration(application, scrollView);
+
+ minTimeToReachOrigin = SCROLL_ANIMATION_DURATION + TEST_CUSTOM3_SNAP_OVERSHOOT_DURATION * (SNAP_POSITION_WITH_DECELERATED_VELOCITY.x / DEFAULT_MAX_OVERSHOOT) - TIME_TOLERANCE;
+ maxTimeToReachOrigin = SCROLL_ANIMATION_DURATION + TEST_CUSTOM3_SNAP_OVERSHOOT_DURATION * (SNAP_POSITION_WITH_DECELERATED_VELOCITY.x / DEFAULT_MAX_OVERSHOOT) + TIME_TOLERANCE;
+
+ DALI_TEST_CHECK((timeToReachOrigin > minTimeToReachOrigin) &&
+ (timeToReachOrigin < maxTimeToReachOrigin));
+ END_TEST;
+}
+
+int UtcDaliToolkitScrollViewSnapAlphaFunction(void)
+{
+ ToolkitTestApplication application;
+ tet_infoline(" UtcDaliToolkitScrollViewSnapAlphaFunction");
+
+ // Set up a scrollView...
+ ScrollView scrollView = ScrollView::New();
+ scrollView.SetScrollSnapAlphaFunction(AlphaFunction::EASE_IN);
+ DALI_TEST_CHECK(scrollView.GetScrollSnapAlphaFunction().GetBuiltinFunction() == AlphaFunction::EASE_IN);
+ scrollView.SetScrollSnapAlphaFunction(AlphaFunction::EASE_OUT);
+ DALI_TEST_CHECK(scrollView.GetScrollSnapAlphaFunction().GetBuiltinFunction() == AlphaFunction::EASE_OUT);
+
+ scrollView.SetScrollFlickAlphaFunction(AlphaFunction::BOUNCE);
+ DALI_TEST_CHECK(scrollView.GetScrollFlickAlphaFunction().GetBuiltinFunction() == AlphaFunction::BOUNCE);
+
+ END_TEST;
+}
+
+int UtcDaliToolkitScrollViewSnapDuration(void)
+{
+ ToolkitTestApplication application;
+ tet_infoline(" UtcDaliToolkitScrollViewSnapDuration");
+
+ // Set up a scrollView...
+ ScrollView scrollView = ScrollView::New();
+ scrollView.SetScrollSnapDuration(1.0f);
+ DALI_TEST_EQUALS(scrollView.GetScrollSnapDuration(), 1.0f, TEST_LOCATION);
+ scrollView.SetScrollSnapDuration(0.5f);
+ DALI_TEST_EQUALS(scrollView.GetScrollSnapDuration(), 0.5f, TEST_LOCATION);
+
+ scrollView.SetScrollFlickDuration(2.0f);
+ DALI_TEST_EQUALS(scrollView.GetScrollFlickDuration(), 2.0f, TEST_LOCATION);
+ scrollView.SetScrollFlickDuration(1.5f);
+ DALI_TEST_EQUALS(scrollView.GetScrollFlickDuration(), 1.5f, TEST_LOCATION);
+ END_TEST;
+}
+
+int UtcDaliToolkitScrollViewSnapStartedSignalP(void)
+{
+ ToolkitTestApplication application;
+ tet_infoline(" UtcDaliToolkitScrollViewSnapStartedSignalP");
+
+ // Set up a scrollView...
+ ScrollView scrollView = ScrollView::New();
+ application.GetScene().Add(scrollView);
+ Vector2 stageSize = application.GetScene().GetSize();
+ scrollView.SetProperty(Actor::Property::SIZE, stageSize);
+ scrollView.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::TOP_LEFT);
+ scrollView.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT);
+
+ // Position rulers.
+ RulerPtr rulerX = new DefaultRuler();
+ RulerPtr rulerY = new DefaultRuler();
+ rulerX->SetDomain(RulerDomain(0.0f, stageSize.width + CLAMP_EXCESS_WIDTH, true));
+ rulerY->SetDomain(RulerDomain(0.0f, stageSize.height + CLAMP_EXCESS_HEIGHT, true));
+ scrollView.SetRulerX(rulerX);
+ scrollView.SetRulerY(rulerY);
+ scrollView.SnapStartedSignal().Connect(&OnSnapStart);
+
+ scrollView.ScrollTo(CLAMP_START_SCROLL_POSITION, 0.0f); // move in a little.
+ uint32_t time = 0;
+ time += Wait(application);
+
+ // First try a snap.
+ PerformGestureSwipe(application, CLAMP_TOUCH_START, Vector2(0.5f, 0.0f), 60, time, true);
+
+ DALI_TEST_CHECK(gOnSnapStartCalled);
+ DALI_TEST_CHECK(gLastSnapType == Toolkit::SNAP);
+
+ // Second try a swipe.
+ PerformGestureSwipe(application, CLAMP_TOUCH_START, Vector2(20.0f, 0.0f), 60, time, true);
+
+ DALI_TEST_CHECK(gOnSnapStartCalled);
+ DALI_TEST_CHECK(gLastSnapType == Toolkit::FLICK);
+ END_TEST;
+}
+
+int UtcDaliToolkitScrollViewGetCurrentPageP(void)
+{
+ ToolkitTestApplication application;
+ tet_infoline(" UtcDaliToolkitScrollViewGetCurrentPageP");
+
+ ScrollView scrollView = ScrollView::New();
+ application.GetScene().Add(scrollView);
+ RulerPtr rulerX = new FixedRuler(100.0f);
+ rulerX->SetDomain(RulerDomain(0.0f, 800.0f, true));
+ RulerPtr rulerY = new FixedRuler(100.0f);
+ rulerY->SetDomain(RulerDomain(0.0f, 400.0f, true));
+
+ scrollView.SetRulerX(rulerX);
+ scrollView.SetRulerY(rulerY);
+
+ scrollView.ScrollTo(15);
+ Wait(application, RENDER_DELAY_SCROLL);
+ DALI_TEST_EQUALS(static_cast<int>(scrollView.GetCurrentPage()), 15, TEST_LOCATION);
+
+ scrollView.ScrollTo(3);
+ Wait(application, RENDER_DELAY_SCROLL);
+ DALI_TEST_EQUALS(static_cast<int>(scrollView.GetCurrentPage()), 3, TEST_LOCATION);
+
+ scrollView.ScrollTo(9);
+ Wait(application, RENDER_DELAY_SCROLL);
+ DALI_TEST_EQUALS(static_cast<int>(scrollView.GetCurrentPage()), 9, TEST_LOCATION);
+
+ END_TEST;
+}
+
+int UtcDaliToolkitScrollViewSetMaxOvershootP(void)
+{
+ ToolkitTestApplication application;
+ tet_infoline(" UtcDaliToolkitScrollViewSetMaxOvershootP");
+
+ // Set up a scrollView...
+ ScrollView scrollView = ScrollView::New();
+ application.GetScene().Add(scrollView);
+ Vector2 stageSize = application.GetScene().GetSize();
+ scrollView.SetProperty(Actor::Property::SIZE, stageSize);
+ scrollView.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::TOP_LEFT);
+ scrollView.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT);
+
+ // Position rulers.
+ RulerPtr rulerX = new DefaultRuler();
+ RulerPtr rulerY = new DefaultRuler();
+ rulerX->SetDomain(RulerDomain(0.0f, stageSize.width + CLAMP_EXCESS_WIDTH, true));
+ rulerY->SetDomain(RulerDomain(0.0f, stageSize.height + CLAMP_EXCESS_HEIGHT, true));
+ scrollView.SetRulerX(rulerX);
+ scrollView.SetRulerY(rulerY);
+
+ // Set the max overshoot to be 50 pixels in both X axis and Y axis
+ scrollView.SetMaxOvershoot(50.0f, 50.0f);
+
+ scrollView.ScrollTo(OVERSHOOT_START_SCROLL_POSITION, 0.0f); // move in a little.
+ uint32_t time = 0;
+ time += Wait(application);
+
+ // Scroll page in NW (-20,-20 pixels), then check that overshoot should be 0. (don't release touch)
+ Vector2 currentPos = PerformGestureSwipe(application, OVERSHOOT_START_SCROLL_POSITION, Vector2(1.0f, 1.0f), 10, time, false);
+ float overshootXValue = scrollView.GetCurrentProperty<float>(ScrollView::Property::OVERSHOOT_X);
+ float overshootYValue = scrollView.GetCurrentProperty<float>(ScrollView::Property::OVERSHOOT_Y);
+ DALI_TEST_EQUALS(overshootXValue, 0.0f, TEST_LOCATION);
+ DALI_TEST_EQUALS(overshootYValue, 0.0f, TEST_LOCATION);
+
+ time += Wait(application);
+ // Scroll page further in NW (-105,-105 pixels), then check that overshoot should be around 0.5. (don't release touch)
+ for(int i = 0; i < 106; i++)
+ {
+ TestMovePan(application, currentPos, time);
+ currentPos += Vector2(1.0f, 1.0f);
+ time += Wait(application);
+ }
+
+ overshootXValue = scrollView.GetCurrentProperty<float>(ScrollView::Property::OVERSHOOT_X);
+ overshootYValue = scrollView.GetCurrentProperty<float>(ScrollView::Property::OVERSHOOT_Y);
+ // The overshoot value is a 0.0f - 1.0f ranged value of the amount overshot related to the maximum overshoot.
+ // EG. If we move 105, max overshoot is 50, then we overshot 50 / 105.
+ float correctOvershootValue = 0.508f; // This was measured and then set as the limit
+ DALI_TEST_EQUALS(overshootXValue, correctOvershootValue, 0.001f, TEST_LOCATION);
+ DALI_TEST_EQUALS(overshootYValue, correctOvershootValue, 0.001f, TEST_LOCATION);
+
+ // Scroll page further in NW (-25,-25 pixels), then check that overshoot should be now 1.0. (don't release touch)
+ for(int i = 0; i < 25; i++)
+ {
+ TestMovePan(application, currentPos, time);
+ currentPos += Vector2(1.0f, 1.0f); // Move in this direction
+ time += Wait(application);
+ }
+
+ overshootXValue = scrollView.GetCurrentProperty<float>(ScrollView::Property::OVERSHOOT_X);
+ overshootYValue = scrollView.GetCurrentProperty<float>(ScrollView::Property::OVERSHOOT_Y);
+ DALI_TEST_EQUALS(overshootXValue, 1.0f, TEST_LOCATION);
+ DALI_TEST_EQUALS(overshootYValue, 1.0f, TEST_LOCATION);
+
+ // Change the max overshoot to be 250 pixels in both X axis and Y axis
+ scrollView.SetMaxOvershoot(250.0f, 250.0f);
+ time += Wait(application);
+
+ // Check that overshoot should be now around 0.8.
+ overshootXValue = scrollView.GetCurrentProperty<float>(ScrollView::Property::OVERSHOOT_X);
+ overshootYValue = scrollView.GetCurrentProperty<float>(ScrollView::Property::OVERSHOOT_Y);
+ DALI_TEST_CHECK(overshootXValue > 0.79f && overshootXValue < 0.81f);
+ DALI_TEST_CHECK(overshootYValue > 0.79f && overshootYValue < 0.81f);
+
+ // Scroll page further in NW (-50,-50 pixels), then check that overshoot should be now 1.0. (don't release touch)
+ for(int i = 0; i < 50; i++)
+ {
+ TestMovePan(application, currentPos, time);
+ currentPos += Vector2(1.0f, 1.0f); // Move in this direction
+ time += Wait(application);
+ }
+
+ overshootXValue = scrollView.GetCurrentProperty<float>(ScrollView::Property::OVERSHOOT_X);
+ overshootYValue = scrollView.GetCurrentProperty<float>(ScrollView::Property::OVERSHOOT_Y);
+ DALI_TEST_EQUALS(overshootXValue, 1.0f, TEST_LOCATION);
+ DALI_TEST_EQUALS(overshootYValue, 1.0f, TEST_LOCATION);
+
+ END_TEST;
+}
+
+int UtcDaliToolkitScrollViewSetScrollingDirectionP(void)
+{
+ ToolkitTestApplication application;
+ tet_infoline(" UtcDaliToolkitScrollViewSetScrollingDirectionP");
// Set up a scrollView...
ScrollView scrollView = ScrollView::New();
- scrollView.SetAxisAutoLockGradient(0.5f);
- DALI_TEST_EQUALS(scrollView.GetAxisAutoLockGradient(), 0.5f, TEST_LOCATION);
- scrollView.SetAxisAutoLockGradient(1.0f);
- DALI_TEST_EQUALS(scrollView.GetAxisAutoLockGradient(), 1.0f, TEST_LOCATION);
+ application.GetScene().Add(scrollView);
+ Vector2 stageSize = application.GetScene().GetSize();
+ scrollView.SetProperty(Actor::Property::SIZE, stageSize);
+ scrollView.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::TOP_LEFT);
+ scrollView.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT);
+
+ Vector2 START_POSITION = Vector2(10.0f, 10.0f);
+
+ scrollView.ScrollTo(START_POSITION, 0.0f);
+ uint32_t time = 0;
+ time += Wait(application);
+
+ // Try a vertical swipe.
+ // PerformGestureSwipe not used as a different initial direction was required
+
+ Vector2 pos(START_POSITION + Vector2(0.0f, 15.0f));
+ TestStartPan(application, START_POSITION, pos, time);
+ time += Wait(application);
+ for(int i = 0; i < 45; i++)
+ {
+ pos += Vector2(0.0f, 1.0f);
+ TestMovePan(application, pos, time);
+ time += Wait(application);
+ }
+ pos += Vector2(0.0f, 1.0f);
+ TestEndPan(application, pos, time);
+ time += Wait(application);
+
+ // Take into account resampling done when prediction is off.
+ DALI_TEST_EQUALS(scrollView.GetCurrentScrollPosition() - Vector2(0.0f, 0.5f), Vector2(10.0f, -50.0f), 0.25f, TEST_LOCATION);
+
+ scrollView.SetScrollingDirection(Dali::PanGestureDetector::DIRECTION_VERTICAL);
+
+ scrollView.ScrollTo(START_POSITION, 0.0f);
+ time += Wait(application);
+
+ // Try a vertical swipe.
+ // PerformGestureSwipe not used as a different initial direction was required
+ pos = (START_POSITION + Vector2(0.0f, 15.0f));
+ TestStartPan(application, START_POSITION, pos, time);
+ time += Wait(application);
+ for(int i = 0; i < 45; i++)
+ {
+ pos += Vector2(0.0f, 1.0f);
+ TestMovePan(application, pos, time);
+ time += Wait(application);
+ }
+ pos += Vector2(0.0f, 1.0f);
+ TestEndPan(application, pos, time);
+ time += Wait(application);
+
+ DALI_TEST_EQUALS(scrollView.GetCurrentScrollPosition() - Vector2(0.0f, 0.5f), Vector2(10.0f, -50.0f), 0.25f, TEST_LOCATION);
+
+ scrollView.RemoveScrollingDirection(Dali::PanGestureDetector::DIRECTION_VERTICAL);
+
+ scrollView.ScrollTo(START_POSITION, 0.0f);
+
+ time += Wait(application);
+
+ // Try a vertical swipe.
+ // PerformGestureSwipe not used as a different initial direction was required
+ pos = (START_POSITION + Vector2(0.0f, 15.0f));
+ TestStartPan(application, START_POSITION, pos, time);
+ time += Wait(application);
+ for(int i = 0; i < 45; i++)
+ {
+ pos += Vector2(0.0f, 1.0f);
+ TestMovePan(application, pos, time);
+ time += Wait(application);
+ }
+ pos += Vector2(0.0f, 1.0f);
+ TestEndPan(application, pos, time);
+ time += Wait(application);
+
+ DALI_TEST_EQUALS(scrollView.GetCurrentScrollPosition() - Vector2(0.0f, 0.5f), Vector2(10.0f, -50.0f), 0.25f, TEST_LOCATION);
+
+ END_TEST;
+}
+
+int UtcDaliToolkitScrollViewRemoveScrollingDirectionP(void)
+{
+ ToolkitTestApplication application;
+ tet_infoline(" UtcDaliToolkitScrollViewRemoveScrollingDirectionP");
+
+ // Set up a scrollView...
+ ScrollView scrollView = ScrollView::New();
+ application.GetScene().Add(scrollView);
+ Vector2 stageSize = application.GetScene().GetSize();
+ scrollView.SetProperty(Actor::Property::SIZE, stageSize);
+ scrollView.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::TOP_LEFT);
+ scrollView.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT);
+
+ Vector2 START_POSITION = Vector2(10.0f, 10.0f);
+ uint32_t time = 0;
+
+ scrollView.SetScrollingDirection(Dali::PanGestureDetector::DIRECTION_VERTICAL);
+
+ scrollView.ScrollTo(START_POSITION, 0.0f);
+
+ time += Wait(application);
+
+ DALI_TEST_EQUALS(scrollView.GetCurrentScrollPosition(), START_POSITION, TEST_LOCATION);
+
+ // Try a vertical swipe.
+ // PerformGestureSwipe not used as a different initial direction was required
+ Vector2 pos(START_POSITION + Vector2(0.0f, 15.0f));
+ TestStartPan(application, START_POSITION, pos, time);
+ time += Wait(application);
+ for(int i = 0; i < 45; i++)
+ {
+ pos += Vector2(0.0f, 1.0f);
+ TestMovePan(application, pos, time);
+ time += Wait(application);
+ }
+ pos += Vector2(0.0f, 1.0f);
+ TestEndPan(application, pos, time);
+ time += Wait(application);
+
+ DALI_TEST_EQUALS(scrollView.GetCurrentScrollPosition() - Vector2(0.0f, 0.5f), Vector2(10.0f, -50.0f), 0.25f, TEST_LOCATION);
+
+ scrollView.RemoveScrollingDirection(Dali::PanGestureDetector::DIRECTION_VERTICAL);
+ // When the horizontal direction is removed, there are no directions set and therefore all will work
+ scrollView.SetScrollingDirection(Dali::PanGestureDetector::DIRECTION_HORIZONTAL);
+
+ time += Wait(application);
+ // Try a vertical swipe.
+ Vector2 pos2(pos + Vector2(0.0f, 15.0f));
+ TestStartPan(application, pos, pos2, time);
+ time += Wait(application);
+ for(int i = 0; i < 45; i++)
+ {
+ pos2 += Vector2(0.0f, 1.0f);
+ TestMovePan(application, pos2, time);
+ time += Wait(application);
+ }
+ pos2 += Vector2(0.0f, 1.0f);
+ TestEndPan(application, pos2, time);
+
+ // The previous scroll should not have had any effect
+ DALI_TEST_EQUALS(scrollView.GetCurrentScrollPosition() - Vector2(0.0f, 0.5f), Vector2(10.0f, -50.0f), 0.25f, TEST_LOCATION);
+
+ END_TEST;
+}
+
+int UtcDaliToolkitScrollViewSetRulerXP(void)
+{
+ ToolkitTestApplication application;
+ tet_infoline(" UtcDaliToolkitScrollViewSetRulerXP");
+
+ ScrollView scrollView = ScrollView::New();
+ application.GetScene().Add(scrollView);
+ RulerPtr rulerX = new FixedRuler(100.0f);
+ rulerX->SetDomain(RulerDomain(0.0f, 800.0f, true));
+
+ scrollView.SetRulerX(rulerX);
+
+ scrollView.ScrollTo(1, 0.0f);
+ Wait(application);
+ DALI_TEST_EQUALS(scrollView.GetCurrentScrollPosition(), Vector2(100.0f, 0.0f), TEST_LOCATION);
+
+ RulerPtr newRulerX = new FixedRuler(200.0f);
+ newRulerX->SetDomain(RulerDomain(0.0f, 800.0f, true));
+
+ scrollView.SetRulerX(newRulerX);
+
+ scrollView.ScrollTo(1, 0.0f);
+ Wait(application);
+ DALI_TEST_EQUALS(scrollView.GetCurrentScrollPosition(), Vector2(200.0f, 0.0f), TEST_LOCATION);
+
+ END_TEST;
+}
+
+int UtcDaliToolkitScrollViewSetRulerYP(void)
+{
+ ToolkitTestApplication application;
+ tet_infoline(" UtcDaliToolkitScrollViewSetRulerYP");
+
+ ScrollView scrollView = ScrollView::New();
+ application.GetScene().Add(scrollView);
+
+ RulerPtr rulerY = new FixedRuler(200.0f);
+ rulerY->SetDomain(RulerDomain(0.0f, 400.0f, true));
+
+ scrollView.SetRulerY(rulerY);
+
+ scrollView.ScrollTo(Vector2(0.0f, 350.0f), 0.0f);
+ Wait(application);
+ DALI_TEST_EQUALS(scrollView.GetCurrentScrollPosition(), Vector2(0.0f, 350.0f), TEST_LOCATION);
+
+ RulerPtr newRulerY = new FixedRuler(100.0f);
+ newRulerY->SetDomain(RulerDomain(0.0f, 200.0f, true));
+ scrollView.SetRulerY(newRulerY);
+
+ scrollView.ScrollTo(Vector2(0.0f, 350.0f), 0.0f);
+ Wait(application);
+ DALI_TEST_EQUALS(scrollView.GetCurrentScrollPosition(), Vector2(0.0f, 200.0f), TEST_LOCATION);
+
+ END_TEST;
+}
+
+int UtcDaliToolkitScrollViewSetMinimumSpeedForFlickP(void)
+{
+ ToolkitTestApplication application;
+ tet_infoline(" UtcDaliToolkitScrollViewSetMinimumSpeedForFlickP");
+
+ ScrollView scrollView = ScrollView::New();
+ scrollView.SetMinimumSpeedForFlick(25.0f);
+ DALI_TEST_EQUALS(scrollView.GetMinimumSpeedForFlick(), 25.0f, TEST_LOCATION);
+ scrollView.SetMinimumSpeedForFlick(60.0f);
+ DALI_TEST_EQUALS(scrollView.GetMinimumSpeedForFlick(), 60.0f, TEST_LOCATION);
+ END_TEST;
+}
+
+int UtcDaliToolkitScrollViewSetMinimumDistanceForFlickP(void)
+{
+ ToolkitTestApplication application;
+ tet_infoline(" UtcDaliToolkitScrollViewSetMinimumDistanceForFlick");
+
+ ScrollView scrollView = ScrollView::New();
+
+ scrollView.SetMinimumDistanceForFlick(Vector2(30.0f, 15.0f));
+ DALI_TEST_EQUALS(scrollView.GetMinimumDistanceForFlick(), Vector2(30.0f, 15.0f), TEST_LOCATION);
+ scrollView.SetMinimumDistanceForFlick(Vector2(60.0f, 30.0f));
+ DALI_TEST_EQUALS(scrollView.GetMinimumDistanceForFlick(), Vector2(60.0f, 30.0f), TEST_LOCATION);
+ END_TEST;
+}
+
+int UtcDaliToolkitScrollViewSetWheelScrollDistanceStepP(void)
+{
+ ToolkitTestApplication application;
+ tet_infoline(" UtcDaliToolkitScrollViewSetWheelScrollDistanceStepP");
+
+ ScrollView scrollView = ScrollView::New();
+ // Disable Refresh signal (TET environment cannot use adaptor's Timer)
+ scrollView.SetWheelScrollDistanceStep(Vector2(30.0f, 15.0f));
+ DALI_TEST_EQUALS(scrollView.GetWheelScrollDistanceStep(), Vector2(30.0f, 15.0f), TEST_LOCATION);
+ scrollView.SetWheelScrollDistanceStep(Vector2(60.0f, 30.0f));
+ DALI_TEST_EQUALS(scrollView.GetWheelScrollDistanceStep(), Vector2(60.0f, 30.0f), TEST_LOCATION);
+ END_TEST;
+}
+
+int UtcDaliToolkitScrollViewApplyEffectP(void)
+{
+ ToolkitTestApplication application;
+ tet_infoline(" UtcDaliToolkitScrollViewApplyEffectP");
+
+ // Create a ScrollView
+ ScrollView scrollView = ScrollView::New();
+
+ // Create two scroll view effects
+ Dali::Path path = Dali::Path::New();
+ ScrollViewEffect effect = ScrollViewPagePathEffect::New(path, Vector3(-1.0f, 0.0f, 0.0f), Toolkit::ScrollView::Property::SCROLL_FINAL_X, Vector3(100.0f, 100.0f, 0.0f), 2);
+ ScrollViewEffect newEffect = ScrollViewPagePathEffect::New(path, Vector3(-1.0f, 1.0f, 1.0f), Toolkit::ScrollView::Property::SCROLL_FINAL_X, Vector3(200.0f, 150.0f, 0.0f), 5);
+
+ // Apply both effects
+ scrollView.ApplyEffect(effect);
+ scrollView.ApplyEffect(newEffect);
+
+ DALI_TEST_CHECK(true);
+
+ END_TEST;
+}
+
+int UtcDaliToolkitScrollViewApplyEffectN(void)
+{
+ ToolkitTestApplication application;
+ tet_infoline(" UtcDaliToolkitScrollViewApplyEffectN");
+
+ // Create a ScrollView
+ ScrollView scrollView = ScrollView::New();
+
+ // Create two scroll view effects
+ Dali::Path path = Dali::Path::New();
+ ScrollViewEffect effect = ScrollViewPagePathEffect::New(path, Vector3(-1.0f, 0.0f, 0.0f), Toolkit::ScrollView::Property::SCROLL_FINAL_X, Vector3(100.0f, 100.0f, 0.0f), 2);
+ ScrollViewEffect newEffect = ScrollViewPagePathEffect::New(path, Vector3(-1.0f, 1.0f, 1.0f), Toolkit::ScrollView::Property::SCROLL_FINAL_X, Vector3(200.0f, 150.0f, 0.0f), 5);
+
+ // Apply both effects
+ scrollView.ApplyEffect(effect);
+ scrollView.ApplyEffect(newEffect);
+
+ // Attempt to apply the same effect again
+ try
+ {
+ scrollView.ApplyEffect(newEffect);
+ tet_result(TET_FAIL);
+ }
+ catch(DaliException& e)
+ {
+ DALI_TEST_ASSERT(e, "!effectAlreadyExistsInScrollView", TEST_LOCATION);
+ }
+
+ END_TEST;
+}
+
+int UtcDaliToolkitScrollViewRemoveEffectP(void)
+{
+ ToolkitTestApplication application;
+ tet_infoline(" UtcDaliToolkitScrollViewRemoveEffectP");
+
+ // Create a ScrollView
+ ScrollView scrollView = ScrollView::New();
+
+ // Create two scroll view effects
+ Dali::Path path = Dali::Path::New();
+ ScrollViewEffect effect = ScrollViewPagePathEffect::New(path, Vector3(-1.0f, 0.0f, 0.0f), Toolkit::ScrollView::Property::SCROLL_FINAL_X, Vector3(100.0f, 100.0f, 0.0f), 2);
+ ScrollViewEffect newEffect = ScrollViewPagePathEffect::New(path, Vector3(-1.0f, 1.0f, 1.0f), Toolkit::ScrollView::Property::SCROLL_FINAL_X, Vector3(200.0f, 150.0f, 0.0f), 5);
+
+ // Apply both effects
+ scrollView.ApplyEffect(effect);
+ scrollView.ApplyEffect(newEffect);
+
+ // Remove both effects
+ scrollView.RemoveEffect(effect);
+ scrollView.RemoveEffect(newEffect);
+
+ DALI_TEST_CHECK(true);
+
+ END_TEST;
+}
+
+int UtcDaliToolkitScrollViewRemoveEffectN(void)
+{
+ ToolkitTestApplication application;
+ tet_infoline(" UtcDaliToolkitScrollViewRemoveEffectN");
+
+ // Create a ScrollView
+ ScrollView scrollView = ScrollView::New();
+
+ // Create two scroll view effects
+ Dali::Path path = Dali::Path::New();
+ ScrollViewEffect effect = ScrollViewPagePathEffect::New(path, Vector3(-1.0f, 0.0f, 0.0f), Toolkit::ScrollView::Property::SCROLL_FINAL_X, Vector3(100.0f, 100.0f, 0.0f), 2);
+ ScrollViewEffect newEffect = ScrollViewPagePathEffect::New(path, Vector3(-1.0f, 1.0f, 1.0f), Toolkit::ScrollView::Property::SCROLL_FINAL_X, Vector3(200.0f, 150.0f, 0.0f), 5);
+
+ // Apply the first effect
+ scrollView.ApplyEffect(effect);
+
+ // Attempt to remove the second effect which has not been applied to scroll view
+ try
+ {
+ scrollView.RemoveEffect(newEffect);
+ tet_result(TET_FAIL);
+ }
+ catch(DaliException& e)
+ {
+ DALI_TEST_ASSERT(e, "effectExistedInScrollView", TEST_LOCATION);
+ }
+
+ END_TEST;
+}
+
+int UtcDaliToolkitScrollViewRemoveAllEffectsP(void)
+{
+ ToolkitTestApplication application;
+ tet_infoline(" UtcDaliToolkitScrollViewRemoveAllEffectsP");
+
+ // Create a ScrollView
+ ScrollView scrollView = ScrollView::New();
+
+ // Create two scroll view effects
+ Dali::Path path = Dali::Path::New();
+ ScrollViewEffect effect = ScrollViewPagePathEffect::New(path, Vector3(-1.0f, 0.0f, 0.0f), Toolkit::ScrollView::Property::SCROLL_FINAL_X, Vector3(100.0f, 100.0f, 0.0f), 2);
+ ScrollViewEffect newEffect = ScrollViewPagePathEffect::New(path, Vector3(-1.0f, 1.0f, 1.0f), Toolkit::ScrollView::Property::SCROLL_FINAL_X, Vector3(200.0f, 150.0f, 0.0f), 5);
+
+ // Apply both effects
+ scrollView.ApplyEffect(effect);
+ scrollView.ApplyEffect(newEffect);
+
+ // Attempt to apply the same first effect again
+ try
+ {
+ scrollView.ApplyEffect(effect);
+ tet_result(TET_FAIL);
+ }
+ catch(DaliException& e)
+ {
+ DALI_TEST_ASSERT(e, "!effectAlreadyExistsInScrollView", TEST_LOCATION);
+ }
+
+ // Remove both effects
+ scrollView.RemoveAllEffects();
+
+ // Apply both effects again
+ scrollView.ApplyEffect(effect);
+ scrollView.ApplyEffect(newEffect);
+
+ DALI_TEST_CHECK(true);
+
+ END_TEST;
+}
+
+int UtcDaliToolkitScrollViewRemoveAllEffectsN(void)
+{
+ ToolkitTestApplication application;
+ tet_infoline(" UtcDaliToolkitScrollViewRemoveAllEffectsN");
+
+ // Create a ScrollView
+ ScrollView scrollView = ScrollView::New();
+
+ // Remove effects when there is no effect applied previously
+ scrollView.RemoveAllEffects();
+
+ DALI_TEST_CHECK(true);
+
+ END_TEST;
+}
+
+int UtcDaliToolkitScrollViewSetOvershootEnabledP(void)
+{
+ ToolkitTestApplication application;
+ tet_infoline(" UtcDaliToolkitScrollViewSetOvershootEnabledP");
+
+ ScrollView scrollView = ScrollView::New();
+
+ scrollView.SetOvershootEnabled(true);
+ DALI_TEST_CHECK(scrollView.IsOvershootEnabled());
+
+ scrollView.SetOvershootEnabled(false);
+ DALI_TEST_CHECK(!scrollView.IsOvershootEnabled());
+
+ END_TEST;
+}
+
+int UtcDaliToolkitScrollViewSetOvershootEffectColorP(void)
+{
+ ToolkitTestApplication application;
+ tet_infoline(" UtcDaliToolkitScrollViewSetOvershootEffectColorP");
+
+ ScrollView scrollView = ScrollView::New();
+
+ scrollView.SetOvershootEffectColor(Dali::Color::RED);
+ DALI_TEST_EQUALS(scrollView.GetOvershootEffectColor(), Dali::Color::RED, TEST_LOCATION);
+
+ scrollView.SetOvershootEffectColor(Dali::Color::YELLOW);
+ DALI_TEST_EQUALS(scrollView.GetOvershootEffectColor(), Dali::Color::YELLOW, TEST_LOCATION);
+
+ END_TEST;
+}
+
+int UtcDaliToolkitScrollViewSetOvershootAnimationSpeedP(void)
+{
+ ToolkitTestApplication application;
+ tet_infoline(" UtcDaliToolkitScrollViewSetOvershootAnimationSpeedP");
+
+ ScrollView scrollView = ScrollView::New();
+
+ scrollView.SetOvershootAnimationSpeed(55.0f);
+ DALI_TEST_EQUALS(scrollView.GetOvershootAnimationSpeed(), 55.0f, TEST_LOCATION);
+
+ scrollView.SetOvershootAnimationSpeed(120.0f);
+ DALI_TEST_EQUALS(scrollView.GetOvershootAnimationSpeed(), 120.0f, TEST_LOCATION);
+
+ END_TEST;
+}
+
+int UtcDaliToolkitScrollViewGetSet(void)
+{
+ ToolkitTestApplication application;
+ tet_infoline(" UtcDaliToolkitScrollViewGetSet");
+ ScrollView scrollView = ScrollView::New();
+ scrollView.SetMaxFlickSpeed(0.5f);
+ DALI_TEST_EQUALS(scrollView.GetMaxFlickSpeed(), 0.5f, Math::MACHINE_EPSILON_0, TEST_LOCATION);
+ scrollView.SetFrictionCoefficient(0.6f);
+ DALI_TEST_EQUALS(scrollView.GetFrictionCoefficient(), 0.6f, Math::MACHINE_EPSILON_0, TEST_LOCATION);
+ scrollView.SetFlickSpeedCoefficient(0.7f);
+ DALI_TEST_EQUALS(scrollView.GetFlickSpeedCoefficient(), 0.7f, Math::MACHINE_EPSILON_0, TEST_LOCATION);
+ END_TEST;
+}
+
+int UtcDaliToolkitScrollViewRulerDomainConstructorP(void)
+{
+ ToolkitTestApplication application;
+
+ RulerDomain domainX = RulerDomain(0.0f, 200.0f, true);
+ DALI_TEST_EQUALS(domainX.min, 0.0f, TEST_LOCATION);
+ DALI_TEST_EQUALS(domainX.max, 200.0f, TEST_LOCATION);
+ DALI_TEST_EQUALS(domainX.enabled, true, TEST_LOCATION);
+
+ RulerDomain domainY = RulerDomain(100.0f, 500.0f, false);
+ DALI_TEST_EQUALS(domainY.min, 100.0f, TEST_LOCATION);
+ DALI_TEST_EQUALS(domainY.max, 500.0f, TEST_LOCATION);
+ DALI_TEST_EQUALS(domainY.enabled, false, TEST_LOCATION);
+
+ END_TEST;
+}
+
+int UtcDaliToolkitScrollViewRulerDomainGetSizeP(void)
+{
+ ToolkitTestApplication application;
+
+ RulerDomain domainX = RulerDomain(0.0f, 200.0f, true);
+ DALI_TEST_EQUALS(domainX.GetSize(), 200.0f, TEST_LOCATION);
+
+ RulerDomain domainY = RulerDomain(100.0f, 500.0f, false);
+ DALI_TEST_EQUALS(domainY.GetSize(), 400.0f, TEST_LOCATION);
+
+ END_TEST;
+}
+
+int UtcDaliToolkitScrollViewRulerDomainClampP(void)
+{
+ ToolkitTestApplication application;
+
+ RulerDomain domainX = RulerDomain(0.0f, 200.0f, true);
+
+ float value = domainX.Clamp(50.0f, 100.0f, 1.0f);
+ DALI_TEST_EQUALS(value, 50.0f, TEST_LOCATION);
+
+ value = domainX.Clamp(300.0f, 20.0f, 1.0f);
+ DALI_TEST_EQUALS(value, 180.0f, TEST_LOCATION);
+
+ value = domainX.Clamp(300.0f, 20.0f, 0.5f);
+ DALI_TEST_EQUALS(value, 80.0f, TEST_LOCATION);
+
+ value = domainX.Clamp(250.0f, 200.0f, 2.0f);
+ DALI_TEST_EQUALS(value, 200.0f, TEST_LOCATION);
+
END_TEST;
}
-int UtcDaliScrollViewConstraints(void)
+int UtcDaliToolkitScrollViewRulerDomainClampWithStateP(void)
{
ToolkitTestApplication application;
- tet_infoline(" UtcDaliScrollViewConstraints");
- // Set up a scrollView...
- ScrollView scrollView = ScrollView::New();
- Stage::GetCurrent().Add( scrollView );
- Vector2 stageSize = Stage::GetCurrent().GetSize();
- scrollView.SetSize(stageSize);
- scrollView.SetParentOrigin(ParentOrigin::TOP_LEFT);
- scrollView.SetAnchorPoint(AnchorPoint::TOP_LEFT);
+ RulerDomain domainX = RulerDomain(0.0f, 200.0f, true);
- // Position rulers.
- RulerPtr rulerX = new DefaultRuler();
- RulerPtr rulerY = new DefaultRuler();
- rulerX->SetDomain( RulerDomain(0.0f, stageSize.width + CLAMP_EXCESS_WIDTH, true) );
- rulerY->SetDomain( RulerDomain(0.0f, stageSize.height + CLAMP_EXCESS_HEIGHT, true) );
- scrollView.SetRulerX(rulerX);
- scrollView.SetRulerY(rulerY);
+ ClampState clamped;
+ float value = domainX.Clamp(50.0f, 100.0f, 1.0f, clamped);
+ DALI_TEST_EQUALS(value, 50.0f, TEST_LOCATION);
+ DALI_TEST_EQUALS(clamped, Dali::Toolkit::NOT_CLAMPED, TEST_LOCATION);
- // Add an Actor to ScrollView,
- // Apply TestSumConstraint to ScrollView's children (includes this Actor)
- gConstraintResult = Vector3::ZERO;
- Actor a = Actor::New();
- scrollView.Add(a);
- a.SetPosition( TEST_ACTOR_POSITION );
- Wait(application);
+ value = domainX.Clamp(-100.0f, 200.0f, 1.0f, clamped);
+ DALI_TEST_EQUALS(value, 0.0f, TEST_LOCATION);
+ DALI_TEST_EQUALS(clamped, Dali::Toolkit::CLAMPED_TO_MIN, TEST_LOCATION);
- Constraint constraint = Constraint::New<Vector3>( scrollView, Actor::Property::POSITION, TestSumConstraint( TEST_CONSTRAINT_OFFSET ) );
- constraint.AddSource( Source(scrollView, ScrollView::Property::SCROLL_POSITION) );
- constraint.SetRemoveAction(Constraint::Discard);
- scrollView.ApplyConstraintToChildren(constraint);
- Wait(application);
+ value = domainX.Clamp(300.0f, 20.0f, 1.0f, clamped);
+ DALI_TEST_EQUALS(value, 180.0f, TEST_LOCATION);
+ DALI_TEST_EQUALS(clamped, Dali::Toolkit::CLAMPED_TO_MAX, TEST_LOCATION);
+
+ END_TEST;
+}
- DALI_TEST_EQUALS( gConstraintResult, TEST_ACTOR_POSITION + TEST_CONSTRAINT_OFFSET, TEST_LOCATION );
+int UtcDaliToolkitScrollViewDefaultRulerConstructorP(void)
+{
+ ToolkitTestApplication application;
+ tet_infoline(" UtcDaliToolkitScrollViewDefaultRulerConstructorP");
- gConstraintResult = Vector3::ZERO;
- scrollView.RemoveConstraintsFromChildren();
- Wait(application);
+ RulerPtr defaultRuler = new DefaultRuler();
+ DALI_TEST_CHECK(defaultRuler);
- DALI_TEST_EQUALS( gConstraintResult, Vector3::ZERO, TEST_LOCATION );
END_TEST;
}
-int UtcDaliScrollViewBind(void)
+int UtcDaliToolkitScrollViewDefaultRulerDestructorP(void)
{
ToolkitTestApplication application;
- tet_infoline(" UtcDaliScrollViewBind");
+ tet_infoline(" UtcDaliToolkitScrollViewDefaultRulerDestructorP");
- // Set up a scrollView...
- ScrollView scrollView = ScrollView::New();
- Stage::GetCurrent().Add( scrollView );
- Vector2 stageSize = Stage::GetCurrent().GetSize();
- scrollView.SetSize(stageSize);
- scrollView.SetParentOrigin(ParentOrigin::TOP_LEFT);
- scrollView.SetAnchorPoint(AnchorPoint::TOP_LEFT);
+ RulerPtr defaultRuler = new DefaultRuler();
- // Position rulers.
- RulerPtr rulerX = new DefaultRuler();
- RulerPtr rulerY = new DefaultRuler();
- rulerX->SetDomain( RulerDomain(0.0f, stageSize.width + CLAMP_EXCESS_WIDTH, true) );
- rulerY->SetDomain( RulerDomain(0.0f, stageSize.height + CLAMP_EXCESS_HEIGHT, true) );
- scrollView.SetRulerX(rulerX);
- scrollView.SetRulerY(rulerY);
+ DALI_TEST_CHECK(true);
+ END_TEST;
+}
- // Add an Actor to ScrollView,
- // Apply TestSumConstraint to ScrollView's children (includes this Actor)
+int UtcDaliToolkitScrollViewFixedRulerConstructorP(void)
+{
+ ToolkitTestApplication application;
+ tet_infoline(" UtcDaliToolkitScrollViewFixedRulerConstructorP");
- gConstraintResult = Vector3::ZERO;
- Actor a = Actor::New();
- scrollView.Add(a);
- a.SetPosition( TEST_ACTOR_POSITION );
- Wait(application);
+ RulerPtr fixedRuler = new FixedRuler(100.0f);
+ DALI_TEST_CHECK(fixedRuler);
- // apply this constraint to scrollview
- Constraint constraint = Constraint::New<Vector3>( scrollView, Actor::Property::POSITION, TestSumConstraint( TEST_CONSTRAINT_OFFSET ) );
- constraint.AddSource( Source(scrollView, ScrollView::Property::SCROLL_POSITION) );
- constraint.SetRemoveAction(Constraint::Discard);
- scrollView.ApplyConstraintToChildren(constraint);
+ fixedRuler = new FixedRuler(0.0f);
+ DALI_TEST_CHECK(fixedRuler);
- Wait(application);
- // Defaulty Bound.
- DALI_TEST_EQUALS( gConstraintResult, TEST_ACTOR_POSITION + TEST_CONSTRAINT_OFFSET, TEST_LOCATION );
+ END_TEST;
+}
- // UnBind
- gConstraintResult = Vector3::ZERO;
- scrollView.UnbindActor( a );
- Wait(application);
- DALI_TEST_EQUALS( gConstraintResult, Vector3::ZERO, TEST_LOCATION );
+int UtcDaliToolkitScrollViewFixedRulerDestructorP(void)
+{
+ ToolkitTestApplication application;
+ tet_infoline(" UtcDaliToolkitScrollViewFixedRulerDestructorP");
+
+ RulerPtr fixedRuler = new FixedRuler(100.0f);
+
+ DALI_TEST_CHECK(true);
+ END_TEST;
+}
+
+int UtcDaliToolkitScrollViewRulerGetTypeP(void)
+{
+ ToolkitTestApplication application;
+ tet_infoline(" UtcDaliToolkitScrollViewRulerGetTypeP");
+
+ RulerPtr defaultRuler = new DefaultRuler();
+ DALI_TEST_CHECK(defaultRuler);
+ DALI_TEST_EQUALS(defaultRuler->GetType(), Dali::Toolkit::Ruler::FREE, TEST_LOCATION);
+
+ RulerPtr fixedRuler = new FixedRuler(100.0f);
+ DALI_TEST_CHECK(fixedRuler);
+ DALI_TEST_EQUALS(fixedRuler->GetType(), Dali::Toolkit::Ruler::FIXED, TEST_LOCATION);
+
+ END_TEST;
+}
+
+int UtcDaliToolkitScrollViewRulerGetExtensionP(void)
+{
+ ToolkitTestApplication application;
+ tet_infoline(" UtcDaliToolkitScrollViewRulerGetExtensionP");
+
+ RulerPtr defaultRuler = new DefaultRuler();
+ DALI_TEST_CHECK(defaultRuler);
+ DALI_TEST_CHECK(!defaultRuler->GetExtension());
+
+ RulerPtr fixedRuler = new FixedRuler(100.0f);
+ DALI_TEST_CHECK(fixedRuler);
+ DALI_TEST_CHECK(!fixedRuler->GetExtension());
- // Bind
- gConstraintResult = Vector3::ZERO;
- scrollView.BindActor( a );
- Wait(application);
- DALI_TEST_EQUALS( gConstraintResult, TEST_ACTOR_POSITION + TEST_CONSTRAINT_OFFSET, TEST_LOCATION );
END_TEST;
}
-int UtcDaliRulerEnableDisable(void)
+int UtcDaliToolkitScrollViewRulerEnableDisable(void)
{
ToolkitTestApplication application;
- tet_infoline(" UtcDaliRulerEnableDisable");
+ tet_infoline(" UtcDaliToolkitScrollViewRulerEnableDisable");
RulerPtr ruler = new DefaultRuler();
- DALI_TEST_CHECK( ruler->IsEnabled() );
+ DALI_TEST_CHECK(ruler->IsEnabled());
ruler->Disable();
- DALI_TEST_CHECK( !ruler->IsEnabled() );
+ DALI_TEST_CHECK(!ruler->IsEnabled());
ruler->Enable();
- DALI_TEST_CHECK( ruler->IsEnabled() );
+ DALI_TEST_CHECK(ruler->IsEnabled());
END_TEST;
}
-int UtcDaliRulerDomainEnableDisable(void)
+int UtcDaliToolkitScrollViewRulerDomainEnableDisable(void)
{
ToolkitTestApplication application;
- tet_infoline(" UtcDaliRulerDomainEnableDisable");
+ tet_infoline(" UtcDaliToolkitScrollViewRulerDomainEnableDisable");
RulerPtr ruler = new DefaultRuler();
- DALI_TEST_EQUALS( ruler->GetDomain().GetSize(), 1.0f, TEST_LOCATION );
+ DALI_TEST_EQUALS(ruler->GetDomain().GetSize(), 1.0f, TEST_LOCATION);
-
- ruler->SetDomain( RulerDomain(0.0f, 100.0f, true) );
- DALI_TEST_EQUALS( ruler->GetDomain().GetSize(), 100.0f, TEST_LOCATION );
- DALI_TEST_EQUALS( ruler->Clamp(-200.0f), 0.0f, TEST_LOCATION );
- DALI_TEST_EQUALS( ruler->Clamp(200.0f), 100.0f, TEST_LOCATION );
+ ruler->SetDomain(RulerDomain(0.0f, 100.0f, true));
+ DALI_TEST_EQUALS(ruler->GetDomain().GetSize(), 100.0f, TEST_LOCATION);
+ DALI_TEST_EQUALS(ruler->Clamp(-200.0f), 0.0f, TEST_LOCATION);
+ DALI_TEST_EQUALS(ruler->Clamp(200.0f), 100.0f, TEST_LOCATION);
ruler->DisableDomain();
- DALI_TEST_EQUALS( ruler->GetDomain().GetSize(), 1.0f, TEST_LOCATION );
- DALI_TEST_EQUALS( ruler->Clamp(-200.0f), -200.0f, TEST_LOCATION );
- DALI_TEST_EQUALS( ruler->Clamp(200.0f), 200.0f, TEST_LOCATION );
+ DALI_TEST_EQUALS(ruler->GetDomain().GetSize(), 1.0f, TEST_LOCATION);
+ DALI_TEST_EQUALS(ruler->Clamp(-200.0f), -200.0f, TEST_LOCATION);
+ DALI_TEST_EQUALS(ruler->Clamp(200.0f), 200.0f, TEST_LOCATION);
END_TEST;
}
-int UtcDaliRulerSnapAndClamp(void)
+int UtcDaliToolkitScrollViewRulerSnapAndClamp(void)
{
ToolkitTestApplication application;
- tet_infoline(" UtcDaliRulerSnapAndClamp");
+ tet_infoline(" UtcDaliToolkitScrollViewRulerSnapAndClamp");
- RulerPtr ruler = new FixedRuler( 50.0f );
- ruler->SetDomain( RulerDomain(0.0f, 400.0f, true) );
+ RulerPtr ruler = new FixedRuler(50.0f);
+ ruler->SetDomain(RulerDomain(0.0f, 400.0f, true));
// default testing. (snap and clamp)
- DALI_TEST_EQUALS( ruler->SnapAndClamp(50.0f), 50.0f, TEST_LOCATION);
- DALI_TEST_EQUALS( ruler->SnapAndClamp(30.0f), 50.0f, TEST_LOCATION);
- DALI_TEST_EQUALS( ruler->SnapAndClamp(10.0f), 0.0f, TEST_LOCATION);
- DALI_TEST_EQUALS( ruler->SnapAndClamp(-40.0f), 0.0f, TEST_LOCATION);
- DALI_TEST_EQUALS( ruler->SnapAndClamp(390.0f), 400.0f, TEST_LOCATION);
- DALI_TEST_EQUALS( ruler->SnapAndClamp(430.0f), 400.0f, TEST_LOCATION);
+ DALI_TEST_EQUALS(ruler->SnapAndClamp(50.0f), 50.0f, TEST_LOCATION);
+ DALI_TEST_EQUALS(ruler->SnapAndClamp(30.0f), 50.0f, TEST_LOCATION);
+ DALI_TEST_EQUALS(ruler->SnapAndClamp(10.0f), 0.0f, TEST_LOCATION);
+ DALI_TEST_EQUALS(ruler->SnapAndClamp(-40.0f), 0.0f, TEST_LOCATION);
+ DALI_TEST_EQUALS(ruler->SnapAndClamp(390.0f), 400.0f, TEST_LOCATION);
+ DALI_TEST_EQUALS(ruler->SnapAndClamp(430.0f), 400.0f, TEST_LOCATION);
// bias testing.
- DALI_TEST_EQUALS( ruler->SnapAndClamp(40.0f, 0.0f), 0.0f, TEST_LOCATION); // Flick Left
- DALI_TEST_EQUALS( ruler->SnapAndClamp(40.0f, 0.5f), 50.0f, TEST_LOCATION); // No Flick
- DALI_TEST_EQUALS( ruler->SnapAndClamp(40.0f, 1.0f), 50.0f, TEST_LOCATION); // Flick Right
+ DALI_TEST_EQUALS(ruler->SnapAndClamp(40.0f, 0.0f), 0.0f, TEST_LOCATION); // Flick Left
+ DALI_TEST_EQUALS(ruler->SnapAndClamp(40.0f, 0.5f), 50.0f, TEST_LOCATION); // No Flick
+ DALI_TEST_EQUALS(ruler->SnapAndClamp(40.0f, 1.0f), 50.0f, TEST_LOCATION); // Flick Right
- DALI_TEST_EQUALS( ruler->SnapAndClamp(20.0f, 0.0f), 0.0f, TEST_LOCATION); // Flick Left
- DALI_TEST_EQUALS( ruler->SnapAndClamp(20.0f, 0.5f), 0.0f, TEST_LOCATION); // No Flick
- DALI_TEST_EQUALS( ruler->SnapAndClamp(20.0f, 1.0f), 50.0f, TEST_LOCATION); // Flick Right
+ DALI_TEST_EQUALS(ruler->SnapAndClamp(20.0f, 0.0f), 0.0f, TEST_LOCATION); // Flick Left
+ DALI_TEST_EQUALS(ruler->SnapAndClamp(20.0f, 0.5f), 0.0f, TEST_LOCATION); // No Flick
+ DALI_TEST_EQUALS(ruler->SnapAndClamp(20.0f, 1.0f), 50.0f, TEST_LOCATION); // Flick Right
// length testing.
- DALI_TEST_EQUALS( ruler->SnapAndClamp(-10.0f, 0.5f, 10.0f), 0.0f, TEST_LOCATION); // 10 units long (over left boundary)
- DALI_TEST_EQUALS( ruler->SnapAndClamp(-5.0f, 0.5f, 10.0f), 0.0f, TEST_LOCATION); // 10 units long (slightly ovr left boundary)
- DALI_TEST_EQUALS( ruler->SnapAndClamp(300.0f, 0.5f, 10.0f), 300.0f, TEST_LOCATION); // 10 units long (not over a boundary)
- DALI_TEST_EQUALS( ruler->SnapAndClamp(395.0f, 0.5f, 10.0f), 390.0f, TEST_LOCATION); // 10 units long (slightly over right boundary)
- DALI_TEST_EQUALS( ruler->SnapAndClamp(500.0f, 0.5f, 10.0f), 390.0f, TEST_LOCATION); // 10 units long (over right boundary)
+ DALI_TEST_EQUALS(ruler->SnapAndClamp(-10.0f, 0.5f, 10.0f), 0.0f, TEST_LOCATION); // 10 units long (over left boundary)
+ DALI_TEST_EQUALS(ruler->SnapAndClamp(-5.0f, 0.5f, 10.0f), 0.0f, TEST_LOCATION); // 10 units long (slightly ovr left boundary)
+ DALI_TEST_EQUALS(ruler->SnapAndClamp(300.0f, 0.5f, 10.0f), 300.0f, TEST_LOCATION); // 10 units long (not over a boundary)
+ DALI_TEST_EQUALS(ruler->SnapAndClamp(395.0f, 0.5f, 10.0f), 390.0f, TEST_LOCATION); // 10 units long (slightly over right boundary)
+ DALI_TEST_EQUALS(ruler->SnapAndClamp(500.0f, 0.5f, 10.0f), 390.0f, TEST_LOCATION); // 10 units long (over right boundary)
// scale testing.
- DALI_TEST_EQUALS( ruler->SnapAndClamp(-100.0f, 0.5f, 0.0f, 2.0f), 0.0f, TEST_LOCATION);
- DALI_TEST_EQUALS( ruler->SnapAndClamp(50.0f, 0.5f, 0.0f, 2.0f), 50.0f, TEST_LOCATION);
- DALI_TEST_EQUALS( ruler->SnapAndClamp(700.0f, 0.5f, 0.0f, 2.0f), 700.0f, TEST_LOCATION);
- DALI_TEST_EQUALS( ruler->SnapAndClamp(850.0f, 0.5f, 0.0f, 2.0f), 800.0f, TEST_LOCATION);
+ DALI_TEST_EQUALS(ruler->SnapAndClamp(-100.0f, 0.5f, 0.0f, 2.0f), 0.0f, TEST_LOCATION);
+ DALI_TEST_EQUALS(ruler->SnapAndClamp(50.0f, 0.5f, 0.0f, 2.0f), 50.0f, TEST_LOCATION);
+ DALI_TEST_EQUALS(ruler->SnapAndClamp(700.0f, 0.5f, 0.0f, 2.0f), 700.0f, TEST_LOCATION);
+ DALI_TEST_EQUALS(ruler->SnapAndClamp(850.0f, 0.5f, 0.0f, 2.0f), 800.0f, TEST_LOCATION);
// clamp state testing.
ClampState clamped;
- DALI_TEST_EQUALS( ruler->SnapAndClamp(50.0f, 0.5f, 0.0f, 1.0f, clamped), 50.0f, TEST_LOCATION);
- DALI_TEST_EQUALS( clamped, NotClamped, TEST_LOCATION );
- DALI_TEST_EQUALS( ruler->SnapAndClamp(30.0f, 0.5f, 0.0f, 1.0f, clamped), 50.0f, TEST_LOCATION);
- DALI_TEST_EQUALS( clamped, NotClamped, TEST_LOCATION );
- DALI_TEST_EQUALS( ruler->SnapAndClamp(10.0f, 0.5f, 0.0f, 1.0f, clamped), 0.0f, TEST_LOCATION);
- DALI_TEST_EQUALS( clamped, NotClamped, TEST_LOCATION );
- DALI_TEST_EQUALS( ruler->SnapAndClamp(-40.0f, 0.5f, 0.0f, 1.0f, clamped), 0.0f, TEST_LOCATION);
- DALI_TEST_EQUALS( clamped, ClampedToMin, TEST_LOCATION );
- DALI_TEST_EQUALS( ruler->SnapAndClamp(390.0f, 0.5f, 0.0f, 1.0f, clamped), 400.0f, TEST_LOCATION);
- DALI_TEST_EQUALS( clamped, NotClamped, TEST_LOCATION );
- DALI_TEST_EQUALS( ruler->SnapAndClamp(430.0f, 0.5f, 0.0f, 1.0f, clamped), 400.0f, TEST_LOCATION);
- DALI_TEST_EQUALS( clamped, ClampedToMax, TEST_LOCATION );
+ DALI_TEST_EQUALS(ruler->SnapAndClamp(50.0f, 0.5f, 0.0f, 1.0f, clamped), 50.0f, TEST_LOCATION);
+ DALI_TEST_EQUALS(clamped, NOT_CLAMPED, TEST_LOCATION);
+ DALI_TEST_EQUALS(ruler->SnapAndClamp(30.0f, 0.5f, 0.0f, 1.0f, clamped), 50.0f, TEST_LOCATION);
+ DALI_TEST_EQUALS(clamped, NOT_CLAMPED, TEST_LOCATION);
+ DALI_TEST_EQUALS(ruler->SnapAndClamp(10.0f, 0.5f, 0.0f, 1.0f, clamped), 0.0f, TEST_LOCATION);
+ DALI_TEST_EQUALS(clamped, NOT_CLAMPED, TEST_LOCATION);
+ DALI_TEST_EQUALS(ruler->SnapAndClamp(-40.0f, 0.5f, 0.0f, 1.0f, clamped), 0.0f, TEST_LOCATION);
+ DALI_TEST_EQUALS(clamped, CLAMPED_TO_MIN, TEST_LOCATION);
+ DALI_TEST_EQUALS(ruler->SnapAndClamp(390.0f, 0.5f, 0.0f, 1.0f, clamped), 400.0f, TEST_LOCATION);
+ DALI_TEST_EQUALS(clamped, NOT_CLAMPED, TEST_LOCATION);
+ DALI_TEST_EQUALS(ruler->SnapAndClamp(430.0f, 0.5f, 0.0f, 1.0f, clamped), 400.0f, TEST_LOCATION);
+ DALI_TEST_EQUALS(clamped, CLAMPED_TO_MAX, TEST_LOCATION);
END_TEST;
}
-int UtcDaliRulerFixedRulerSpacing(void)
+int UtcDaliToolkitScrollViewFixedRulerGetPositionFromPageP(void)
{
ToolkitTestApplication application;
- tet_infoline(" UtcDaliRulerFixedRulerSpacing");
+ tet_infoline(" UtcDaliToolkitScrollViewFixedRulerGetPositionFromPageP");
- RulerPtr rulerNormal = new FixedRuler( 25.0f );
- rulerNormal->SetDomain( RulerDomain(10.0f, 90.0f, true) );
+ RulerPtr rulerNormal = new FixedRuler(25.0f);
+ rulerNormal->SetDomain(RulerDomain(10.0f, 90.0f, true));
unsigned int volume;
- float position;
+ float position;
+
+ position = rulerNormal->GetPositionFromPage(1, volume, true);
+ DALI_TEST_EQUALS(position, 35.0f, TEST_LOCATION);
+ DALI_TEST_EQUALS(volume, 0u, TEST_LOCATION);
+
+ position = rulerNormal->GetPositionFromPage(2, volume, true);
+ DALI_TEST_EQUALS(position, 60.0f, TEST_LOCATION);
+ DALI_TEST_EQUALS(volume, 0u, TEST_LOCATION);
+
+ // Disable the ruler
+ rulerNormal->Disable();
position = rulerNormal->GetPositionFromPage(1, volume, true);
- DALI_TEST_EQUALS( position, 35.0f, TEST_LOCATION );
- DALI_TEST_EQUALS( volume, 0u, TEST_LOCATION );
+ DALI_TEST_EQUALS(position, 10.0f, TEST_LOCATION);
+ DALI_TEST_EQUALS(volume, 1u, TEST_LOCATION);
position = rulerNormal->GetPositionFromPage(2, volume, true);
- DALI_TEST_EQUALS( position, 60.0f, TEST_LOCATION );
- DALI_TEST_EQUALS( volume, 0u, TEST_LOCATION );
+ DALI_TEST_EQUALS(position, 10.0f, TEST_LOCATION);
+ DALI_TEST_EQUALS(volume, 2u, TEST_LOCATION);
+
END_TEST;
}
-int UtcDaliScrollViewOvershoot(void)
+int UtcDaliToolkitScrollViewDefaultRulerGetTotalPagesP(void)
{
ToolkitTestApplication application;
- tet_infoline(" UtcDaliScrollViewOvershoot");
-
- // Set up a scrollView...
- ScrollView scrollView = ScrollView::New();
- Stage::GetCurrent().Add( scrollView );
- Vector2 stageSize = Stage::GetCurrent().GetSize();
- scrollView.SetSize(stageSize);
- scrollView.SetParentOrigin(ParentOrigin::TOP_LEFT);
- scrollView.SetAnchorPoint(AnchorPoint::TOP_LEFT);
+ tet_infoline(" UtcDaliToolkitScrollViewDefaultRulerGetTotalPagesP");
- // Position rulers.
- RulerPtr rulerX = new DefaultRuler();
- RulerPtr rulerY = new DefaultRuler();
- rulerX->SetDomain( RulerDomain(0.0f, stageSize.width + CLAMP_EXCESS_WIDTH, true) );
- rulerY->SetDomain( RulerDomain(0.0f, stageSize.height + CLAMP_EXCESS_HEIGHT, true) );
- scrollView.SetRulerX(rulerX);
- scrollView.SetRulerY(rulerY);
- scrollView.ScrollStartedSignal().Connect( &OnScrollStart );
- scrollView.ScrollUpdatedSignal().Connect( &OnScrollUpdate );
- scrollView.ScrollCompletedSignal().Connect( &OnScrollComplete );
+ RulerPtr defaultRuler = new DefaultRuler();
+ DALI_TEST_CHECK(defaultRuler);
+ DALI_TEST_EQUALS(defaultRuler->GetTotalPages(), 1u, TEST_LOCATION);
- scrollView.ScrollTo(OVERSHOOT_START_SCROLL_POSITION, 0.0f); // move in a little.
- Wait(application);
+ END_TEST;
+}
- // 1. Scroll page in NW (-500,-500 pixels), then inspect overshoot. (don't release touch)
- Vector2 currentPos = Vector2(100.0f, 100.0f);
- currentPos = PerformGestureDiagonalSwipe(application, currentPos, Vector2(5.0f, 5.0f), 100, false);
- float overshootXValue = scrollView.GetProperty<float>(ScrollView::Property::OVERSHOOT_X);
- float overshootYValue = scrollView.GetProperty<float>(ScrollView::Property::OVERSHOOT_Y);
- Vector3 positionValue = scrollView.GetProperty<Vector3>(ScrollView::Property::SCROLL_POSITION);
- DALI_TEST_EQUALS(overshootXValue, 1.0f, TEST_LOCATION);
- DALI_TEST_EQUALS(overshootYValue, 1.0f, TEST_LOCATION);
- DALI_TEST_EQUALS(positionValue, Vector3::ZERO, TEST_LOCATION);
+int UtcDaliToolkitScrollViewDefaultRulerGetPageFromPositionP(void)
+{
+ ToolkitTestApplication application;
+ tet_infoline(" UtcDaliToolkitScrollViewDefaultRulerGetPageFromPositionP");
- float timeToReachOrigin;
+ RulerPtr defaultRuler = new DefaultRuler();
+ DALI_TEST_CHECK(defaultRuler);
+ DALI_TEST_EQUALS(defaultRuler->GetPageFromPosition(100.0f, true), 0u, TEST_LOCATION);
+ DALI_TEST_EQUALS(defaultRuler->GetPageFromPosition(-300.0f, false), 0u, TEST_LOCATION);
- // Now release touch. Overshoot should snap back to zero.
- SendPan(application, Gesture::Finished, currentPos);
- timeToReachOrigin = TestOvershootSnapDuration(application, scrollView);
+ END_TEST;
+}
- float minTimeToReachOrigin = SCROLL_ANIMATION_DURATION + Toolkit::ScrollView::DEFAULT_SNAP_OVERSHOOT_DURATION * (SNAP_POSITION_WITH_DECELERATED_VELOCITY.x / Toolkit::ScrollView::DEFAULT_MAX_OVERSHOOT) - TIME_TOLERANCE;
- float maxTimeToReachOrigin = SCROLL_ANIMATION_DURATION + Toolkit::ScrollView::DEFAULT_SNAP_OVERSHOOT_DURATION * (SNAP_POSITION_WITH_DECELERATED_VELOCITY.x / Toolkit::ScrollView::DEFAULT_MAX_OVERSHOOT) + TIME_TOLERANCE;
+int UtcDaliToolkitScrollViewDefaultRulerGetPositionFromPageP(void)
+{
+ ToolkitTestApplication application;
+ tet_infoline(" UtcDaliToolkitScrollViewDefaultRulerGetPositionFromPageP");
- DALI_TEST_CHECK( (timeToReachOrigin > minTimeToReachOrigin) &&
- (timeToReachOrigin < maxTimeToReachOrigin) );
+ RulerPtr defaultRuler = new DefaultRuler();
+ DALI_TEST_CHECK(defaultRuler);
- // 2. Repeat Scroll, but this time change overshoot snap duration to shorter time
- scrollView.SetSnapOvershootDuration(TEST_CUSTOM1_SNAP_OVERSHOOT_DURATION);
+ unsigned int volume;
+ DALI_TEST_EQUALS(defaultRuler->GetPositionFromPage(0, volume, true), 0.0f, TEST_LOCATION);
+ DALI_TEST_EQUALS(volume, 0u, TEST_LOCATION);
- currentPos = PerformGestureDiagonalSwipe(application, Vector2(100.0f, 100.0f), Vector2(5.0f, 5.0f), 100, false);
- // Now release touch. Overshoot should snap back to zero.
- SendPan(application, Gesture::Finished, currentPos);
- timeToReachOrigin = TestOvershootSnapDuration(application, scrollView);
+ DALI_TEST_EQUALS(defaultRuler->GetPositionFromPage(3, volume, false), 0.0f, TEST_LOCATION);
+ DALI_TEST_EQUALS(volume, 0u, TEST_LOCATION);
- minTimeToReachOrigin = SCROLL_ANIMATION_DURATION + TEST_CUSTOM1_SNAP_OVERSHOOT_DURATION * (SNAP_POSITION_WITH_DECELERATED_VELOCITY.x / Toolkit::ScrollView::DEFAULT_MAX_OVERSHOOT) - TIME_TOLERANCE;
- maxTimeToReachOrigin = SCROLL_ANIMATION_DURATION + TEST_CUSTOM1_SNAP_OVERSHOOT_DURATION * (SNAP_POSITION_WITH_DECELERATED_VELOCITY.x / Toolkit::ScrollView::DEFAULT_MAX_OVERSHOOT) + TIME_TOLERANCE;
+ END_TEST;
+}
- DALI_TEST_CHECK( (timeToReachOrigin > minTimeToReachOrigin) &&
- (timeToReachOrigin < maxTimeToReachOrigin) );
+int UtcDaliToolkitScrollViewDefaultRulerSnapP(void)
+{
+ ToolkitTestApplication application;
+ tet_infoline(" UtcDaliToolkitScrollViewDefaultRulerSnapP");
- // 3. Repeat Scroll, but this time change overshoot snap duration to longer time.
- scrollView.SetSnapOvershootDuration(TEST_CUSTOM2_SNAP_OVERSHOOT_DURATION);
+ RulerPtr defaultRuler = new DefaultRuler();
+ DALI_TEST_CHECK(defaultRuler);
- currentPos = PerformGestureDiagonalSwipe(application, Vector2(100.0f, 100.0f), Vector2(5.0f, 5.0f), 100, false);
- // Now release touch. Overshoot should snap back to zero.
- SendPan(application, Gesture::Finished, currentPos);
- timeToReachOrigin = TestOvershootSnapDuration(application, scrollView);
+ DALI_TEST_EQUALS(defaultRuler->Snap(50.0f, 0.5f), 50.0f, TEST_LOCATION);
+ DALI_TEST_EQUALS(defaultRuler->Snap(-120.0f, 1.0f), -120.0f, TEST_LOCATION);
- minTimeToReachOrigin = SCROLL_ANIMATION_DURATION + TEST_CUSTOM2_SNAP_OVERSHOOT_DURATION * (SNAP_POSITION_WITH_DECELERATED_VELOCITY.x / Toolkit::ScrollView::DEFAULT_MAX_OVERSHOOT) - TIME_TOLERANCE;
- maxTimeToReachOrigin = SCROLL_ANIMATION_DURATION + TEST_CUSTOM2_SNAP_OVERSHOOT_DURATION * (SNAP_POSITION_WITH_DECELERATED_VELOCITY.x / Toolkit::ScrollView::DEFAULT_MAX_OVERSHOOT) + TIME_TOLERANCE;
+ END_TEST;
+}
- DALI_TEST_CHECK( (timeToReachOrigin > minTimeToReachOrigin) &&
- (timeToReachOrigin < maxTimeToReachOrigin) );
+int UtcDaliToolkitScrollViewFixedRulerGetTotalPagesP(void)
+{
+ ToolkitTestApplication application;
+ tet_infoline(" UtcDaliToolkitScrollViewFixedRulerGetTotalPagesP");
- // 4. Repeat Scroll, but this time change overshoot function.
- scrollView.SetSnapOvershootDuration(TEST_CUSTOM3_SNAP_OVERSHOOT_DURATION);
- scrollView.SetSnapOvershootAlphaFunction(TestAlphaFunction);
+ RulerPtr fixedRuler = new FixedRuler(100.0f);
+ fixedRuler->SetDomain(RulerDomain(0.0f, 400.0f, true));
- currentPos = PerformGestureDiagonalSwipe(application, Vector2(100.0f, 100.0f), Vector2(5.0f, 5.0f), 100, false);
- // Now release touch. Overshoot should snap back to zero.
- SendPan(application, Gesture::Finished, currentPos);
- timeToReachOrigin = TestOvershootSnapDuration(application, scrollView);
+ fixedRuler->Enable();
+ DALI_TEST_EQUALS(fixedRuler->GetTotalPages(), 4u, TEST_LOCATION);
- minTimeToReachOrigin = SCROLL_ANIMATION_DURATION + TEST_CUSTOM3_SNAP_OVERSHOOT_DURATION * (SNAP_POSITION_WITH_DECELERATED_VELOCITY.x / Toolkit::ScrollView::DEFAULT_MAX_OVERSHOOT) - TIME_TOLERANCE;
- maxTimeToReachOrigin = SCROLL_ANIMATION_DURATION + TEST_CUSTOM3_SNAP_OVERSHOOT_DURATION * (SNAP_POSITION_WITH_DECELERATED_VELOCITY.x / Toolkit::ScrollView::DEFAULT_MAX_OVERSHOOT) + TIME_TOLERANCE;
+ fixedRuler->Disable();
+ DALI_TEST_EQUALS(fixedRuler->GetTotalPages(), 1u, TEST_LOCATION);
- DALI_TEST_CHECK( (timeToReachOrigin > minTimeToReachOrigin) &&
- (timeToReachOrigin < maxTimeToReachOrigin) );
END_TEST;
}
-int UtcDaliScrollViewSnapAlphaFunction(void)
+int UtcDaliToolkitScrollViewFixedRulerGetPageFromPositionP(void)
{
ToolkitTestApplication application;
- tet_infoline(" UtcDaliScrollViewSnapAlphaFunction");
+ tet_infoline(" UtcDaliToolkitScrollViewFixedRulerGetPageFromPositionP");
+
+ RulerPtr fixedRuler = new FixedRuler(100.0f);
+ fixedRuler->SetDomain(RulerDomain(0.0f, 400.0f, true));
+
+ fixedRuler->Enable();
+ DALI_TEST_EQUALS(fixedRuler->GetPageFromPosition(250.0f, true), 3u, TEST_LOCATION);
+ DALI_TEST_EQUALS(fixedRuler->GetPageFromPosition(250.0f, false), 3u, TEST_LOCATION);
+ DALI_TEST_EQUALS(fixedRuler->GetPageFromPosition(-350.0f, true), 1u, TEST_LOCATION);
+ DALI_TEST_EQUALS(fixedRuler->GetPageFromPosition(-350.0f, false), 0u, TEST_LOCATION);
+
+ fixedRuler->Disable();
+ DALI_TEST_EQUALS(fixedRuler->GetPageFromPosition(250.0f, true), 0u, TEST_LOCATION);
+ DALI_TEST_EQUALS(fixedRuler->GetPageFromPosition(250.0f, false), 0u, TEST_LOCATION);
+ DALI_TEST_EQUALS(fixedRuler->GetPageFromPosition(-350.0f, true), 0u, TEST_LOCATION);
+ DALI_TEST_EQUALS(fixedRuler->GetPageFromPosition(-350.0f, false), 0u, TEST_LOCATION);
+
+ // Set domain size to be smaller than the ruler space
+ fixedRuler->SetDomain(RulerDomain(0.0f, 50.0f, true));
+
+ fixedRuler->Enable();
+ DALI_TEST_EQUALS(fixedRuler->GetPageFromPosition(250.0f, true), 0u, TEST_LOCATION);
+ DALI_TEST_EQUALS(fixedRuler->GetPageFromPosition(250.0f, false), 3u, TEST_LOCATION);
+ DALI_TEST_EQUALS(fixedRuler->GetPageFromPosition(-350.0f, true), 0u, TEST_LOCATION);
+ DALI_TEST_EQUALS(fixedRuler->GetPageFromPosition(-350.0f, false), 0u, TEST_LOCATION);
+
+ fixedRuler->Disable();
+ DALI_TEST_EQUALS(fixedRuler->GetPageFromPosition(250.0f, true), 0u, TEST_LOCATION);
+ DALI_TEST_EQUALS(fixedRuler->GetPageFromPosition(250.0f, false), 0u, TEST_LOCATION);
+ DALI_TEST_EQUALS(fixedRuler->GetPageFromPosition(-350.0f, true), 0u, TEST_LOCATION);
+ DALI_TEST_EQUALS(fixedRuler->GetPageFromPosition(-350.0f, false), 0u, TEST_LOCATION);
- // Set up a scrollView...
- ScrollView scrollView = ScrollView::New();
- scrollView.SetScrollSnapAlphaFunction( AlphaFunctions::EaseIn );
- DALI_TEST_CHECK( scrollView.GetScrollSnapAlphaFunction() == AlphaFunctions::EaseIn );
- scrollView.SetScrollSnapAlphaFunction( AlphaFunctions::EaseOut );
- DALI_TEST_CHECK( scrollView.GetScrollSnapAlphaFunction() == AlphaFunctions::EaseOut );
+ END_TEST;
+}
+
+int UtcDaliToolkitScrollViewFixedRulerSnapP(void)
+{
+ ToolkitTestApplication application;
+ tet_infoline(" UtcDaliToolkitScrollViewFixedRulerSnapP");
+
+ RulerPtr fixedRuler = new FixedRuler(100.0f);
+ fixedRuler->SetDomain(RulerDomain(0.0f, 400.0f, true));
+
+ DALI_TEST_EQUALS(fixedRuler->Snap(-30.0f, 0.0f), -100.0f, TEST_LOCATION);
+ DALI_TEST_EQUALS(fixedRuler->Snap(-70.0f, 0.0f), -100.0f, TEST_LOCATION);
+ DALI_TEST_EQUALS(fixedRuler->Snap(-120.0f, 0.0f), -200.0f, TEST_LOCATION);
+ DALI_TEST_EQUALS(fixedRuler->Snap(-480.0f, 0.0f), -500.0f, TEST_LOCATION);
+ DALI_TEST_EQUALS(fixedRuler->Snap(20.0f, 0.0f), 0.0f, TEST_LOCATION);
+ DALI_TEST_EQUALS(fixedRuler->Snap(50.0f, 0.0f), 0.0f, TEST_LOCATION);
+ DALI_TEST_EQUALS(fixedRuler->Snap(80.0f, 0.0f), 0.0f, TEST_LOCATION);
+ DALI_TEST_EQUALS(fixedRuler->Snap(100.0f, 0.0f), 100.0f, TEST_LOCATION);
+ DALI_TEST_EQUALS(fixedRuler->Snap(120.0f, 0.0f), 100.0f, TEST_LOCATION);
+ DALI_TEST_EQUALS(fixedRuler->Snap(250.0f, 0.0f), 200.0f, TEST_LOCATION);
+ DALI_TEST_EQUALS(fixedRuler->Snap(620.0f, 0.0f), 600.0f, TEST_LOCATION);
+
+ DALI_TEST_EQUALS(fixedRuler->Snap(-30.0f, 0.5f), 0.0f, TEST_LOCATION);
+ DALI_TEST_EQUALS(fixedRuler->Snap(-70.0f, 0.5f), -100.0f, TEST_LOCATION);
+ DALI_TEST_EQUALS(fixedRuler->Snap(-120.0f, 0.5f), -100.0f, TEST_LOCATION);
+ DALI_TEST_EQUALS(fixedRuler->Snap(-480.0f, 0.5f), -500.0f, TEST_LOCATION);
+ DALI_TEST_EQUALS(fixedRuler->Snap(20.0f, 0.5f), 0.0f, TEST_LOCATION);
+ DALI_TEST_EQUALS(fixedRuler->Snap(50.0f, 0.5f), 100.0f, TEST_LOCATION);
+ DALI_TEST_EQUALS(fixedRuler->Snap(80.0f, 0.5f), 100.0f, TEST_LOCATION);
+ DALI_TEST_EQUALS(fixedRuler->Snap(100.0f, 0.5f), 100.0f, TEST_LOCATION);
+ DALI_TEST_EQUALS(fixedRuler->Snap(120.0f, 0.5f), 100.0f, TEST_LOCATION);
+ DALI_TEST_EQUALS(fixedRuler->Snap(250.0f, 0.5f), 300.0f, TEST_LOCATION);
+ DALI_TEST_EQUALS(fixedRuler->Snap(620.0f, 0.5f), 600.0f, TEST_LOCATION);
+
+ DALI_TEST_EQUALS(fixedRuler->Snap(-30.0f, 1.0f), 0.0f, TEST_LOCATION);
+ DALI_TEST_EQUALS(fixedRuler->Snap(-70.0f, 1.0f), 0.0f, TEST_LOCATION);
+ DALI_TEST_EQUALS(fixedRuler->Snap(-120.0f, 1.0f), -100.0f, TEST_LOCATION);
+ DALI_TEST_EQUALS(fixedRuler->Snap(-480.0f, 1.0f), -400.0f, TEST_LOCATION);
+ DALI_TEST_EQUALS(fixedRuler->Snap(20.0f, 1.0f), 100.0f, TEST_LOCATION);
+ DALI_TEST_EQUALS(fixedRuler->Snap(50.0f, 1.0f), 100.0f, TEST_LOCATION);
+ DALI_TEST_EQUALS(fixedRuler->Snap(80.0f, 1.0f), 100.0f, TEST_LOCATION);
+ DALI_TEST_EQUALS(fixedRuler->Snap(100.0f, 1.0f), 200.0f, TEST_LOCATION);
+ DALI_TEST_EQUALS(fixedRuler->Snap(120.0f, 1.0f), 200.0f, TEST_LOCATION);
+ DALI_TEST_EQUALS(fixedRuler->Snap(250.0f, 1.0f), 300.0f, TEST_LOCATION);
+ DALI_TEST_EQUALS(fixedRuler->Snap(620.0f, 1.0f), 700.0f, TEST_LOCATION);
- scrollView.SetScrollFlickAlphaFunction( AlphaFunctions::Bounce );
- DALI_TEST_CHECK( scrollView.GetScrollFlickAlphaFunction() == AlphaFunctions::Bounce );
- scrollView.SetScrollFlickAlphaFunction( AlphaFunctions::BounceBack );
- DALI_TEST_CHECK( scrollView.GetScrollFlickAlphaFunction() == AlphaFunctions::BounceBack );
END_TEST;
}
-int UtcDaliScrollViewSnapDuration(void)
+int UtcDaliToolkitScrollViewConstraintsMove(void)
{
ToolkitTestApplication application;
- tet_infoline(" UtcDaliScrollViewSnapDuration");
+ tet_infoline(" UtcDaliToolkitScrollViewConstraintsMove");
// Set up a scrollView...
ScrollView scrollView = ScrollView::New();
- scrollView.SetScrollSnapDuration( 1.0f );
- DALI_TEST_EQUALS( scrollView.GetScrollSnapDuration(), 1.0f, TEST_LOCATION );
- scrollView.SetScrollSnapDuration( 0.5f );
- DALI_TEST_EQUALS( scrollView.GetScrollSnapDuration(), 0.5f, TEST_LOCATION );
+ application.GetScene().Add(scrollView);
+ Vector2 stageSize = application.GetScene().GetSize();
+ scrollView.SetProperty(Actor::Property::SIZE, stageSize);
+ scrollView.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::TOP_LEFT);
+ scrollView.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT);
+
+ // Position rulers.
+ RulerPtr rulerX = new DefaultRuler();
+ RulerPtr rulerY = new DefaultRuler();
+ rulerX->SetDomain(RulerDomain(0.0f, stageSize.width + CLAMP_EXCESS_WIDTH, true));
+ rulerY->SetDomain(RulerDomain(0.0f, stageSize.height + CLAMP_EXCESS_HEIGHT, true));
+ scrollView.SetRulerX(rulerX);
+ scrollView.SetRulerY(rulerY);
+
+ // Add an Actor to ScrollView,
+ Actor a = Actor::New();
+ scrollView.Add(a);
+ a.SetProperty(Actor::Property::POSITION, TEST_ACTOR_POSITION);
+ Wait(application);
+
+ const Vector2 target = Vector2(100.0f, 100.0f);
+ const Vector2 target2 = Vector2(200.0f, 200.0f);
+
+ Constraint constraint = Constraint::New<Vector3>(scrollView, Actor::Property::POSITION, MoveActorConstraint);
+ constraint.AddSource(Source(scrollView, ScrollView::Property::SCROLL_POSITION));
+ constraint.SetRemoveAction(Constraint::DISCARD);
+ scrollView.ApplyConstraintToChildren(constraint);
+
+ scrollView.ScrollTo(target, 0.0f);
+ Wait(application);
+ DALI_TEST_EQUALS(scrollView.GetCurrentScrollPosition(), target, TEST_LOCATION);
+ scrollView.ScrollTo(target2);
+ Wait(application, RENDER_DELAY_SCROLL);
+ DALI_TEST_EQUALS(scrollView.GetCurrentScrollPosition(), target2, TEST_LOCATION);
- scrollView.SetScrollFlickDuration( 2.0f );
- DALI_TEST_EQUALS( scrollView.GetScrollFlickDuration(), 2.0f, TEST_LOCATION );
- scrollView.SetScrollFlickDuration( 1.5f );
- DALI_TEST_EQUALS( scrollView.GetScrollFlickDuration(), 1.5f, TEST_LOCATION );
END_TEST;
}
-int UtcDaliScrollViewSignalsSnapStart(void)
+int UtcDaliToolkitScrollViewConstraintsWrap(void)
{
ToolkitTestApplication application;
- tet_infoline(" UtcDaliScrollViewSignalsSnapStart");
+ tet_infoline(" UtcDaliToolkitScrollViewConstraintsWrap");
// Set up a scrollView...
ScrollView scrollView = ScrollView::New();
- Stage::GetCurrent().Add( scrollView );
- Vector2 stageSize = Stage::GetCurrent().GetSize();
- scrollView.SetSize(stageSize);
- scrollView.SetParentOrigin(ParentOrigin::TOP_LEFT);
- scrollView.SetAnchorPoint(AnchorPoint::TOP_LEFT);
+ application.GetScene().Add(scrollView);
+ Vector2 stageSize = application.GetScene().GetSize();
+ scrollView.SetProperty(Actor::Property::SIZE, stageSize);
+ scrollView.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::TOP_LEFT);
+ scrollView.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT);
// Position rulers.
RulerPtr rulerX = new DefaultRuler();
RulerPtr rulerY = new DefaultRuler();
- rulerX->SetDomain( RulerDomain(0.0f, stageSize.width + CLAMP_EXCESS_WIDTH, true) );
- rulerY->SetDomain( RulerDomain(0.0f, stageSize.height + CLAMP_EXCESS_HEIGHT, true) );
+ rulerX->SetDomain(RulerDomain(0.0f, stageSize.width + CLAMP_EXCESS_WIDTH, true));
+ rulerY->SetDomain(RulerDomain(0.0f, stageSize.height + CLAMP_EXCESS_HEIGHT, true));
scrollView.SetRulerX(rulerX);
scrollView.SetRulerY(rulerY);
- scrollView.SnapStartedSignal().Connect( &OnSnapStart );
- scrollView.ScrollTo(CLAMP_START_SCROLL_POSITION, 0.0f); // move in a little.
+ // Add an Actor to ScrollView,
+ Actor a = Actor::New();
+ scrollView.Add(a);
+ a.SetProperty(Actor::Property::POSITION, TEST_ACTOR_POSITION);
Wait(application);
- // First try a snap.
- PerformGestureDiagonalSwipe(application, CLAMP_TOUCH_START, Vector2(0.5f, 0.0f), 60, true);
+ const Vector2 target = Vector2(100.0f, 100.0f);
+ const Vector2 target2 = Vector2(200.0f, 200.0f);
+
+ Constraint constraint = Constraint::New<Vector3>(scrollView, Actor::Property::POSITION, WrapActorConstraint);
+ constraint.AddSource(LocalSource(Actor::Property::SCALE));
+ constraint.AddSource(LocalSource(Actor::Property::ANCHOR_POINT));
+ constraint.AddSource(LocalSource(Actor::Property::SIZE));
+ constraint.AddSource(Source(scrollView, Toolkit::Scrollable::Property::SCROLL_POSITION_MIN));
+ constraint.AddSource(Source(scrollView, Toolkit::Scrollable::Property::SCROLL_POSITION_MAX));
+ constraint.AddSource(Source(scrollView, Toolkit::ScrollView::Property::WRAP));
+ constraint.SetRemoveAction(Constraint::DISCARD);
+ scrollView.ApplyConstraintToChildren(constraint);
- DALI_TEST_CHECK( gOnSnapStartCalled );
- DALI_TEST_CHECK( gLastSnapType == Toolkit::Snap );
+ scrollView.ScrollTo(target, 0.0f);
+ Wait(application);
+ DALI_TEST_EQUALS(scrollView.GetCurrentScrollPosition(), target, TEST_LOCATION);
+ scrollView.ScrollTo(target2);
+ Wait(application, RENDER_DELAY_SCROLL);
+ DALI_TEST_EQUALS(scrollView.GetCurrentScrollPosition(), target2, TEST_LOCATION);
- // Second try a swipe.
- PerformGestureDiagonalSwipe(application, CLAMP_TOUCH_START, Vector2(20.0f, 0.0f), 60, true);
+ scrollView.Remove(a);
+ Wait(application);
- DALI_TEST_CHECK( gOnSnapStartCalled );
- DALI_TEST_CHECK( gLastSnapType == Toolkit::Flick );
END_TEST;
}
+// Non-API test (so no P or N variant).
+int UtcDaliToolkitScrollViewGesturePageLimit(void)
+{
+ ToolkitTestApplication application;
+ tet_infoline(" UtcDaliToolkitScrollViewGesturePageLimit");
+
+ // Set up a scrollView.
+ ScrollView scrollView = ScrollView::New();
+
+ // Do not rely on stage size for UTC tests.
+ Vector2 viewPageSize(720.0f, 1280.0f);
+ scrollView.SetResizePolicy(ResizePolicy::FIXED, Dimension::ALL_DIMENSIONS);
+ scrollView.SetProperty(Actor::Property::SIZE, viewPageSize);
+ scrollView.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER);
+ scrollView.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER);
+ scrollView.SetProperty(Actor::Property::POSITION, Vector3(0.0f, 0.0f, 0.0f));
+
+ // Position rulers.
+ // We set the X ruler to fixed to give us pages to snap to.
+ Dali::Toolkit::FixedRuler* rulerX = new Dali::Toolkit::FixedRuler(viewPageSize.width);
+ // Note: The 3x page width is arbitary, but we need enough to show that we are
+ // capping page movement by the page limiter, and not the domain.
+ rulerX->SetDomain(Dali::Toolkit::RulerDomain(0.0f, viewPageSize.width * 3.0f, false));
+ Dali::Toolkit::RulerPtr rulerY = new Dali::Toolkit::DefaultRuler();
+ rulerY->Disable();
+ scrollView.SetRulerX(rulerX);
+ scrollView.SetRulerY(rulerY);
+
+ scrollView.SetWrapMode(false);
+ scrollView.SetScrollSensitive(true);
+
+ application.GetScene().Add(scrollView);
+
+ // Set up a gesture to perform.
+ Vector2 startPos(50.0f, 0.0f);
+ Vector2 direction(-5.0f, 0.0f);
+ int frames = 200;
+
+ // Force starting position.
+ scrollView.ScrollTo(startPos, 0.0f);
+ uint32_t time = 0;
+ time += Wait(application);
+
+ // Deliberately skip the "Finished" part of the gesture, so we can read the coordinates before the snap begins.
+ Vector2 currentPos(PerformGestureSwipe(application, startPos, direction, frames - 1, time, false));
+
+ // Confirm the final X coord has not moved more than one page from the start X position.
+ DALI_TEST_GREATER((startPos.x + viewPageSize.width), scrollView.GetCurrentScrollPosition().x, TEST_LOCATION);
+
+ // Finish the gesture and wait for the snap.
+ currentPos += direction;
+ TestEndPan(application, currentPos, time);
+ // We add RENDER_FRAME_INTERVAL on to wait for an extra frame (for the last "finished" gesture to complete first.
+ time += Wait(application, RENDER_DELAY_SCROLL + RENDER_FRAME_INTERVAL);
+
+ // Confirm the final X coord has snapped to exactly one page ahead of the start page.
+ DALI_TEST_EQUALS(viewPageSize.width, scrollView.GetCurrentScrollPosition().x, Math::MACHINE_EPSILON_0, TEST_LOCATION);
-int UtcDaliScrollViewSetMouseWheelScrollDistanceStep(void)
+ END_TEST;
+}
+
+int UtcDaliScrollViewSetGetProperty(void)
{
ToolkitTestApplication application;
- tet_infoline(" UtcDaliScrollViewSetMouseWheelScrollDistanceStep");
+ // Create the ScrollView actor
ScrollView scrollView = ScrollView::New();
- // Disable Refresh signal (TET environment cannot use adaptor's Timer)
- scrollView.SetMouseWheelScrollDistanceStep(Vector2(30.0f, 15.0f));
- DALI_TEST_EQUALS( scrollView.GetMouseWheelScrollDistanceStep(), Vector2(30.0f, 15.0f), TEST_LOCATION );
- scrollView.SetMouseWheelScrollDistanceStep(Vector2(60.0f, 30.0f));
- DALI_TEST_EQUALS( scrollView.GetMouseWheelScrollDistanceStep(), Vector2(60.0f, 30.0f), TEST_LOCATION);
+ DALI_TEST_CHECK(scrollView);
+
+ // Event side properties
+
+ // Test "wrapEnabled" property
+ DALI_TEST_CHECK(scrollView.GetPropertyIndex("wrapEnabled") == ScrollView::Property::WRAP_ENABLED);
+ scrollView.SetProperty(ScrollView::Property::WRAP_ENABLED, true);
+ DALI_TEST_EQUALS(scrollView.GetProperty(ScrollView::Property::WRAP_ENABLED).Get<bool>(), true, TEST_LOCATION);
+
+ // Test "panningEnabled" property
+ DALI_TEST_CHECK(scrollView.GetPropertyIndex("panningEnabled") == ScrollView::Property::PANNING_ENABLED);
+ scrollView.SetProperty(ScrollView::Property::PANNING_ENABLED, false);
+ DALI_TEST_EQUALS(scrollView.GetProperty(ScrollView::Property::PANNING_ENABLED).Get<bool>(), false, TEST_LOCATION);
+
+ // Test "axisAutoLockEnabled" property
+ DALI_TEST_CHECK(scrollView.GetPropertyIndex("axisAutoLockEnabled") == ScrollView::Property::AXIS_AUTO_LOCK_ENABLED);
+ scrollView.SetProperty(ScrollView::Property::AXIS_AUTO_LOCK_ENABLED, false);
+ DALI_TEST_EQUALS(scrollView.GetProperty(ScrollView::Property::AXIS_AUTO_LOCK_ENABLED).Get<bool>(), false, TEST_LOCATION);
+
+ // Test "wheelScrollDistanceStep" property
+ DALI_TEST_CHECK(scrollView.GetPropertyIndex("wheelScrollDistanceStep") == ScrollView::Property::WHEEL_SCROLL_DISTANCE_STEP);
+ scrollView.SetProperty(ScrollView::Property::WHEEL_SCROLL_DISTANCE_STEP, Vector2(100.0f, 50.0f));
+ DALI_TEST_EQUALS(scrollView.GetProperty(ScrollView::Property::WHEEL_SCROLL_DISTANCE_STEP).Get<Vector2>(), Vector2(100.0f, 50.0f), TEST_LOCATION);
+
+ // Test "overshootEnabled" property
+ DALI_TEST_CHECK(scrollView.GetPropertyIndex("overshootEnabled") == Scrollable::Property::OVERSHOOT_ENABLED);
+ DALI_TEST_EQUALS(scrollView.GetProperty(Scrollable::Property::OVERSHOOT_ENABLED).Get<bool>(), scrollView.IsOvershootEnabled(), TEST_LOCATION);
+ scrollView.SetProperty(Scrollable::Property::OVERSHOOT_ENABLED, false);
+ DALI_TEST_EQUALS(scrollView.GetProperty(Scrollable::Property::OVERSHOOT_ENABLED).Get<bool>(), false, TEST_LOCATION);
+
+ // Animatable properties
+
+ // Test "scrollPosition" property
+ DALI_TEST_CHECK(scrollView.GetPropertyIndex("scrollPosition") == ScrollView::Property::SCROLL_POSITION);
+ scrollView.SetProperty(ScrollView::Property::SCROLL_POSITION, Vector2(320.0f, 550.0f));
+ Wait(application);
+ DALI_TEST_EQUALS(scrollView.GetProperty(ScrollView::Property::SCROLL_POSITION).Get<Vector2>(), Vector2(320.0f, 550.0f), TEST_LOCATION);
+
+ // Test "scrollPrePosition", "scrollPrePositionX" and "scrollPrePositionY" properties
+ DALI_TEST_CHECK(scrollView.GetPropertyIndex("scrollPrePosition") == ScrollView::Property::SCROLL_PRE_POSITION);
+ scrollView.SetProperty(ScrollView::Property::SCROLL_PRE_POSITION, Vector2(300.0f, 500.0f));
+ Wait(application);
+ DALI_TEST_EQUALS(scrollView.GetProperty(ScrollView::Property::SCROLL_PRE_POSITION).Get<Vector2>(), Vector2(300.0f, 500.0f), TEST_LOCATION);
+
+ DALI_TEST_CHECK(scrollView.GetPropertyIndex("scrollPrePositionX") == ScrollView::Property::SCROLL_PRE_POSITION_X);
+ DALI_TEST_CHECK(scrollView.GetPropertyIndex("scrollPrePositionY") == ScrollView::Property::SCROLL_PRE_POSITION_Y);
+ DALI_TEST_EQUALS(scrollView.GetProperty(ScrollView::Property::SCROLL_PRE_POSITION_X).Get<float>(), 300.0f, TEST_LOCATION);
+ DALI_TEST_EQUALS(scrollView.GetProperty(ScrollView::Property::SCROLL_PRE_POSITION_Y).Get<float>(), 500.0f, TEST_LOCATION);
+ scrollView.SetProperty(ScrollView::Property::SCROLL_PRE_POSITION_X, 400.0f);
+ scrollView.SetProperty(ScrollView::Property::SCROLL_PRE_POSITION_Y, 600.0f);
+ Wait(application);
+ DALI_TEST_EQUALS(scrollView.GetProperty(ScrollView::Property::SCROLL_PRE_POSITION_X).Get<float>(), 400.0f, TEST_LOCATION);
+ DALI_TEST_EQUALS(scrollView.GetProperty(ScrollView::Property::SCROLL_PRE_POSITION_Y).Get<float>(), 600.0f, TEST_LOCATION);
+ DALI_TEST_EQUALS(scrollView.GetProperty(ScrollView::Property::SCROLL_PRE_POSITION).Get<Vector2>(), Vector2(400.0f, 600.0f), TEST_LOCATION);
+
+ // Test "scrollPrePositionMax", "scrollPrePositionMaxX" and "scrollPrePositionMaxY" properties
+ DALI_TEST_CHECK(scrollView.GetPropertyIndex("scrollPrePositionMax") == ScrollView::Property::SCROLL_PRE_POSITION_MAX);
+ scrollView.SetProperty(ScrollView::Property::SCROLL_PRE_POSITION_MAX, Vector2(100.0f, 200.0f));
+ Wait(application);
+ DALI_TEST_EQUALS(scrollView.GetProperty(ScrollView::Property::SCROLL_PRE_POSITION_MAX).Get<Vector2>(), Vector2(100.0f, 200.0f), TEST_LOCATION);
+
+ DALI_TEST_CHECK(scrollView.GetPropertyIndex("scrollPrePositionMaxX") == ScrollView::Property::SCROLL_PRE_POSITION_MAX_X);
+ DALI_TEST_CHECK(scrollView.GetPropertyIndex("scrollPrePositionMaxY") == ScrollView::Property::SCROLL_PRE_POSITION_MAX_Y);
+ DALI_TEST_EQUALS(scrollView.GetProperty(ScrollView::Property::SCROLL_PRE_POSITION_MAX_X).Get<float>(), 100.0f, TEST_LOCATION);
+ DALI_TEST_EQUALS(scrollView.GetProperty(ScrollView::Property::SCROLL_PRE_POSITION_MAX_Y).Get<float>(), 200.0f, TEST_LOCATION);
+ scrollView.SetProperty(ScrollView::Property::SCROLL_PRE_POSITION_MAX_X, 300.0f);
+ scrollView.SetProperty(ScrollView::Property::SCROLL_PRE_POSITION_MAX_Y, 400.0f);
+ Wait(application);
+ DALI_TEST_EQUALS(scrollView.GetProperty(ScrollView::Property::SCROLL_PRE_POSITION_MAX_X).Get<float>(), 300.0f, TEST_LOCATION);
+ DALI_TEST_EQUALS(scrollView.GetProperty(ScrollView::Property::SCROLL_PRE_POSITION_MAX_Y).Get<float>(), 400.0f, TEST_LOCATION);
+ DALI_TEST_EQUALS(scrollView.GetProperty(ScrollView::Property::SCROLL_PRE_POSITION_MAX).Get<Vector2>(), Vector2(300.0f, 400.0f), TEST_LOCATION);
+
+ // Test "overshootX" property
+ DALI_TEST_CHECK(scrollView.GetPropertyIndex("overshootX") == ScrollView::Property::OVERSHOOT_X);
+ scrollView.SetProperty(ScrollView::Property::OVERSHOOT_X, 0.8f);
+ Wait(application);
+ DALI_TEST_EQUALS(scrollView.GetProperty(ScrollView::Property::OVERSHOOT_X).Get<float>(), 0.8f, TEST_LOCATION);
+
+ // Test "overshootY" property
+ DALI_TEST_CHECK(scrollView.GetPropertyIndex("overshootY") == ScrollView::Property::OVERSHOOT_Y);
+ scrollView.SetProperty(ScrollView::Property::OVERSHOOT_Y, 0.8f);
+ Wait(application);
+ DALI_TEST_EQUALS(scrollView.GetProperty(ScrollView::Property::OVERSHOOT_Y).Get<float>(), 0.8f, TEST_LOCATION);
+
+ // Test "scrollFinal", "scrollFinalX" and "scrollFinalY" properties
+ DALI_TEST_CHECK(scrollView.GetPropertyIndex("scrollFinal") == ScrollView::Property::SCROLL_FINAL);
+ scrollView.SetProperty(ScrollView::Property::SCROLL_FINAL, Vector2(200.0f, 300.0f));
+ Wait(application);
+ DALI_TEST_EQUALS(scrollView.GetProperty(ScrollView::Property::SCROLL_FINAL).Get<Vector2>(), Vector2(200.0f, 300.0f), TEST_LOCATION);
+
+ DALI_TEST_CHECK(scrollView.GetPropertyIndex("scrollFinalX") == ScrollView::Property::SCROLL_FINAL_X);
+ DALI_TEST_CHECK(scrollView.GetPropertyIndex("scrollFinalY") == ScrollView::Property::SCROLL_FINAL_Y);
+ DALI_TEST_EQUALS(scrollView.GetProperty(ScrollView::Property::SCROLL_FINAL_X).Get<float>(), 200.0f, TEST_LOCATION);
+ DALI_TEST_EQUALS(scrollView.GetProperty(ScrollView::Property::SCROLL_FINAL_Y).Get<float>(), 300.0f, TEST_LOCATION);
+ scrollView.SetProperty(ScrollView::Property::SCROLL_FINAL_X, 500.0f);
+ scrollView.SetProperty(ScrollView::Property::SCROLL_FINAL_Y, 600.0f);
+ Wait(application);
+ DALI_TEST_EQUALS(scrollView.GetProperty(ScrollView::Property::SCROLL_FINAL_X).Get<float>(), 500.0f, TEST_LOCATION);
+ DALI_TEST_EQUALS(scrollView.GetProperty(ScrollView::Property::SCROLL_FINAL_Y).Get<float>(), 600.0f, TEST_LOCATION);
+ DALI_TEST_EQUALS(scrollView.GetProperty(ScrollView::Property::SCROLL_FINAL).Get<Vector2>(), Vector2(500.0f, 600.0f), TEST_LOCATION);
+
+ // Test "wrap" property
+ DALI_TEST_CHECK(scrollView.GetPropertyIndex("wrap") == ScrollView::Property::WRAP);
+ scrollView.SetProperty(ScrollView::Property::WRAP, false);
+ Wait(application);
+ DALI_TEST_EQUALS(scrollView.GetProperty(ScrollView::Property::WRAP).Get<bool>(), false, TEST_LOCATION);
+
+ // Test "panning" property
+ DALI_TEST_CHECK(scrollView.GetPropertyIndex("panning") == ScrollView::Property::PANNING);
+ scrollView.SetProperty(ScrollView::Property::PANNING, true);
+ Wait(application);
+ DALI_TEST_EQUALS(scrollView.GetProperty(ScrollView::Property::PANNING).Get<bool>(), true, TEST_LOCATION);
+
+ // Test "scrolling" property
+ DALI_TEST_CHECK(scrollView.GetPropertyIndex("scrolling") == ScrollView::Property::SCROLLING);
+ scrollView.SetProperty(ScrollView::Property::SCROLLING, false);
+ Wait(application);
+ DALI_TEST_EQUALS(scrollView.GetProperty(ScrollView::Property::SCROLLING).Get<bool>(), false, TEST_LOCATION);
+
+ // Test "scrollDomainSize", "scrollDomainSizeX" and "scrollDomainSizeY" properties
+ DALI_TEST_CHECK(scrollView.GetPropertyIndex("scrollDomainSize") == ScrollView::Property::SCROLL_DOMAIN_SIZE);
+ scrollView.SetProperty(ScrollView::Property::SCROLL_DOMAIN_SIZE, Vector2(1200.0f, 1300.0f));
+ Wait(application);
+ DALI_TEST_EQUALS(scrollView.GetProperty(ScrollView::Property::SCROLL_DOMAIN_SIZE).Get<Vector2>(), Vector2(1200.0f, 1300.0f), TEST_LOCATION);
+
+ DALI_TEST_CHECK(scrollView.GetPropertyIndex("scrollDomainSizeX") == ScrollView::Property::SCROLL_DOMAIN_SIZE_X);
+ DALI_TEST_CHECK(scrollView.GetPropertyIndex("scrollDomainSizeY") == ScrollView::Property::SCROLL_DOMAIN_SIZE_Y);
+ DALI_TEST_EQUALS(scrollView.GetProperty(ScrollView::Property::SCROLL_DOMAIN_SIZE_X).Get<float>(), 1200.0f, TEST_LOCATION);
+ DALI_TEST_EQUALS(scrollView.GetProperty(ScrollView::Property::SCROLL_DOMAIN_SIZE_Y).Get<float>(), 1300.0f, TEST_LOCATION);
+ scrollView.SetProperty(ScrollView::Property::SCROLL_DOMAIN_SIZE_X, 1500.0f);
+ scrollView.SetProperty(ScrollView::Property::SCROLL_DOMAIN_SIZE_Y, 1600.0f);
+ Wait(application);
+ DALI_TEST_EQUALS(scrollView.GetProperty(ScrollView::Property::SCROLL_DOMAIN_SIZE_X).Get<float>(), 1500.0f, TEST_LOCATION);
+ DALI_TEST_EQUALS(scrollView.GetProperty(ScrollView::Property::SCROLL_DOMAIN_SIZE_Y).Get<float>(), 1600.0f, TEST_LOCATION);
+ DALI_TEST_EQUALS(scrollView.GetProperty(ScrollView::Property::SCROLL_DOMAIN_SIZE).Get<Vector2>(), Vector2(1500.0f, 1600.0f), TEST_LOCATION);
+
+ // Test "scrollDomainOffset" property
+ DALI_TEST_CHECK(scrollView.GetPropertyIndex("scrollDomainOffset") == ScrollView::Property::SCROLL_DOMAIN_OFFSET);
+ scrollView.SetProperty(ScrollView::Property::SCROLL_DOMAIN_OFFSET, Vector2(500.0f, 200.0f));
+ Wait(application);
+ DALI_TEST_EQUALS(scrollView.GetProperty(ScrollView::Property::SCROLL_DOMAIN_OFFSET).Get<Vector2>(), Vector2(500.0f, 200.0f), TEST_LOCATION);
+
+ // Test "scrollPositionDelta" property
+ DALI_TEST_CHECK(scrollView.GetPropertyIndex("scrollPositionDelta") == ScrollView::Property::SCROLL_POSITION_DELTA);
+ scrollView.SetProperty(ScrollView::Property::SCROLL_POSITION_DELTA, Vector2(10.0f, 30.0f));
+ Wait(application);
+ DALI_TEST_EQUALS(scrollView.GetProperty(ScrollView::Property::SCROLL_POSITION_DELTA).Get<Vector2>(), Vector2(10.0f, 30.0f), TEST_LOCATION);
+
+ // Test "startPagePosition" property
+ DALI_TEST_CHECK(scrollView.GetPropertyIndex("startPagePosition") == ScrollView::Property::START_PAGE_POSITION);
+ scrollView.SetProperty(ScrollView::Property::START_PAGE_POSITION, Vector3(50.0f, 100.0f, 20.0f));
+ Wait(application);
+ DALI_TEST_EQUALS(scrollView.GetProperty(ScrollView::Property::START_PAGE_POSITION).Get<Vector3>(), Vector3(50.0f, 100.0f, 20.0f), TEST_LOCATION);
+
END_TEST;
}
-int UtcDaliScrollViewGetSet(void)
+int UtcDaliToolkitScrollViewWheelEvent(void)
{
ToolkitTestApplication application;
- tet_infoline(" UtcDaliScrollViewGetSet");
+
+ // Set up a scrollView.
ScrollView scrollView = ScrollView::New();
- scrollView.SetMaxOvershoot(50.0f, 50.0f);
- scrollView.SetMaxFlickSpeed(0.5f);
- DALI_TEST_EQUALS(scrollView.GetMaxFlickSpeed(), 0.5f, Math::MACHINE_EPSILON_0, TEST_LOCATION);
- scrollView.SetFrictionCoefficient(0.6f);
- DALI_TEST_EQUALS(scrollView.GetFrictionCoefficient(), 0.6f, Math::MACHINE_EPSILON_0, TEST_LOCATION);
- scrollView.SetFlickSpeedCoefficient(0.7f);
- DALI_TEST_EQUALS(scrollView.GetFlickSpeedCoefficient(), 0.7f, Math::MACHINE_EPSILON_0, TEST_LOCATION);
+
+ // Do not rely on stage size for UTC tests.
+ Vector2 viewPageSize(720.0f, 1280.0f);
+ scrollView.SetResizePolicy(ResizePolicy::FIXED, Dimension::ALL_DIMENSIONS);
+ scrollView.SetProperty(Actor::Property::SIZE, viewPageSize);
+ scrollView.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER);
+ scrollView.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER);
+ scrollView.SetProperty(Actor::Property::POSITION, Vector3(0.0f, 0.0f, 0.0f));
+
+ // Position rulers.
+ // We set the X ruler to fixed to give us pages to snap to.
+ Dali::Toolkit::FixedRuler* rulerX = new Dali::Toolkit::FixedRuler(viewPageSize.width);
+ // Note: The 3x page width is arbitary, but we need enough to show that we are
+ // capping page movement by the page limiter, and not the domain.
+ rulerX->SetDomain(Dali::Toolkit::RulerDomain(0.0f, viewPageSize.width * 3.0f, false));
+ Dali::Toolkit::RulerPtr rulerY = new Dali::Toolkit::DefaultRuler();
+ rulerY->Disable();
+ scrollView.SetRulerX(rulerX);
+ scrollView.SetRulerY(rulerY);
+
+ scrollView.SetWrapMode(false);
+
+ application.GetScene().Add(scrollView);
+
+ //Connect to wheel event signal
+ scrollView.WheelEventSignal().Connect(&OnWheelEvent);
+
+ DALI_TEST_CHECK(!gOnWheelEventCalled);
+
+ // Render and notify
+ application.Render();
+ application.SendNotification();
+ application.Render();
+ application.SendNotification();
+
+ // Perform a wheel event
+ Dali::Integration::WheelEvent wheelEvent(Dali::Integration::WheelEvent::MOUSE_WHEEL, 0, 0u, Vector2(10.0f, 10.0f), 1, 1000u);
+ application.ProcessEvent(wheelEvent);
+ DALI_TEST_CHECK(gOnWheelEventCalled);
+
+ // Set X ruler to free
+ Dali::Toolkit::DefaultRuler* defaultRuler = new Dali::Toolkit::DefaultRuler();
+ scrollView.SetRulerX(defaultRuler);
+
+ // Perform a wheel event
+ gOnWheelEventCalled = false;
+ application.ProcessEvent(wheelEvent);
+ DALI_TEST_CHECK(gOnWheelEventCalled);
+
+ // Enable Y ruler
+ rulerY->Enable();
+
+ // Perform a wheel event
+ gOnWheelEventCalled = false;
+ application.ProcessEvent(wheelEvent);
+ DALI_TEST_CHECK(gOnWheelEventCalled);
+
+ // Wait until it finishes scrolling
+ Wait(application, RENDER_DELAY_SCROLL);
+
+ // Set Y ruler to fixed
+ Dali::Toolkit::FixedRuler* fixedRulerY = new Dali::Toolkit::FixedRuler(viewPageSize.height);
+ scrollView.SetRulerY(fixedRulerY);
+
+ // Perform a wheel event
+ gOnWheelEventCalled = false;
+ application.ProcessEvent(wheelEvent);
+ DALI_TEST_CHECK(gOnWheelEventCalled);
+
END_TEST;
}