float scrollBarHeight = 100.0f;
scrollBar.SetProperty( Actor::Property::SIZE, Vector3(20.0f, scrollBarHeight, 0.0f) );
- Stage::GetCurrent().Add( scrollBar );
+ application.GetScene().Add( scrollBar );
// Create a source actor that owns the scroll properties required by the scroll bar
Actor sourceActor = Actor::New();
- Stage::GetCurrent().Add( sourceActor );
+ application.GetScene().Add( sourceActor );
// Register the scroll properties
Property::Index propertyScrollPosition = sourceActor.RegisterProperty( "sourcePosition", 0.0f );
// Create another source actor
Actor newSourceActor = Actor::New();
- Stage::GetCurrent().Add( newSourceActor );
+ application.GetScene().Add( newSourceActor );
// Register the scroll properties
Property::Index newPropertyScrollPosition = newSourceActor.RegisterProperty( "sourcePosition", 0.0f );
scrollBar.SetProperty( Actor::Property::ANCHOR_POINT,AnchorPoint::TOP_LEFT);
scrollBar.SetProperty( Actor::Property::SIZE, Vector3(20.0f, 800.0f, 0.0f) );
- Stage::GetCurrent().Add( scrollBar );
+ application.GetScene().Add( scrollBar );
// Connect to the ScrollPositionIntervalReached signal
scrollBar.ScrollPositionIntervalReachedSignal().Connect( &OnScrollPositionIntervalReached );
// Create a source actor that owns the scroll properties required by the scroll bar
Actor sourceActor = Actor::New();
- Stage::GetCurrent().Add( sourceActor );
+ application.GetScene().Add( sourceActor );
// Register the scroll properties
Property::Index propertyScrollPosition = sourceActor.RegisterProperty( "sourcePosition", 0.0f );
float scrollBarHeight = 100.0f;
scrollBar.SetProperty( Actor::Property::SIZE, Vector3(20.0f, scrollBarHeight, 0.0f) );
- Stage::GetCurrent().Add( scrollBar );
+ application.GetScene().Add( scrollBar );
// Create a source actor that owns the scroll properties required by the scroll bar
Actor sourceActor = Actor::New();
- Stage::GetCurrent().Add( sourceActor );
+ application.GetScene().Add( sourceActor );
// Register the scroll properties
Property::Index propertyScrollPosition = sourceActor.RegisterProperty( "sourcePosition", 0.0f );
float scrollBarHeight = 100.0f;
scrollBar.SetProperty( Actor::Property::SIZE, Vector3(20.0f, scrollBarHeight, 0.0f) );
- Stage::GetCurrent().Add( scrollBar );
+ application.GetScene().Add( scrollBar );
Actor indicator = scrollBar.GetScrollIndicator();
DALI_TEST_CHECK( indicator );
ScrollBar scrollBar = ScrollBar::New();
DALI_TEST_CHECK( scrollBar );
- Stage::GetCurrent().Add( scrollBar );
+ application.GetScene().Add( scrollBar );
Actor indicator = scrollBar.GetScrollIndicator();
DALI_TEST_CHECK( indicator );
ScrollBar scrollBar = ScrollBar::New();
DALI_TEST_CHECK( scrollBar );
- Stage::GetCurrent().Add( scrollBar );
+ application.GetScene().Add( scrollBar );
Actor indicator = scrollBar.GetScrollIndicator();
DALI_TEST_CHECK( indicator );
ScrollBar scrollBar = ScrollBar::New();
DALI_TEST_CHECK( scrollBar );
- Stage::GetCurrent().Add( scrollBar );
+ application.GetScene().Add( scrollBar );
Actor indicator = scrollBar.GetScrollIndicator();
DALI_TEST_CHECK( indicator );
ScrollBar scrollBar = ScrollBar::New();
DALI_TEST_CHECK( scrollBar );
- Stage::GetCurrent().Add( scrollBar );
+ application.GetScene().Add( scrollBar );
Actor indicator = scrollBar.GetScrollIndicator();
DALI_TEST_CHECK( indicator );
ScrollBar scrollBar = ScrollBar::New();
DALI_TEST_CHECK( scrollBar );
- Stage::GetCurrent().Add( scrollBar );
+ application.GetScene().Add( scrollBar );
Actor indicator = scrollBar.GetScrollIndicator();
DALI_TEST_CHECK( indicator );
ScrollBar scrollBar = ScrollBar::New();
DALI_TEST_CHECK( scrollBar );
- Stage::GetCurrent().Add( scrollBar );
+ application.GetScene().Add( scrollBar );
Actor indicator = scrollBar.GetScrollIndicator();
DALI_TEST_CHECK( indicator );
ScrollBar scrollBar = ScrollBar::New();
DALI_TEST_CHECK( scrollBar );
- Stage::GetCurrent().Add( scrollBar );
+ application.GetScene().Add( scrollBar );
Actor indicator = scrollBar.GetScrollIndicator();
DALI_TEST_CHECK( indicator );
ScrollBar scrollBar = ScrollBar::New();
DALI_TEST_CHECK( scrollBar );
- Stage::GetCurrent().Add( scrollBar );
+ application.GetScene().Add( scrollBar );
Actor indicator = scrollBar.GetScrollIndicator();
DALI_TEST_CHECK( indicator );
ScrollBar scrollBar = ScrollBar::New();
DALI_TEST_CHECK( scrollBar );
- Stage::GetCurrent().Add( scrollBar );
+ application.GetScene().Add( scrollBar );
Actor indicator = scrollBar.GetScrollIndicator();
DALI_TEST_CHECK( indicator );
ScrollBar scrollBar = ScrollBar::New();
DALI_TEST_CHECK( scrollBar );
- Stage::GetCurrent().Add( scrollBar );
+ application.GetScene().Add( scrollBar );
Actor indicator = scrollBar.GetScrollIndicator();
DALI_TEST_CHECK( indicator );
ScrollBar scrollBar = ScrollBar::New();
DALI_TEST_CHECK( scrollBar );
- Stage::GetCurrent().Add( scrollBar );
+ application.GetScene().Add( scrollBar );
Actor indicator = scrollBar.GetScrollIndicator();
DALI_TEST_CHECK( indicator );
ScrollBar scrollBar = ScrollBar::New();
DALI_TEST_CHECK( scrollBar );
- Stage::GetCurrent().Add( scrollBar );
+ application.GetScene().Add( scrollBar );
Actor indicator = scrollBar.GetScrollIndicator();
DALI_TEST_CHECK( indicator );
ScrollBar scrollBar = ScrollBar::New();
DALI_TEST_CHECK( scrollBar );
- Stage::GetCurrent().Add( scrollBar );
+ application.GetScene().Add( scrollBar );
Actor indicator = scrollBar.GetScrollIndicator();
DALI_TEST_CHECK( indicator );
scrollBar.SetIndicatorHeightPolicy(Toolkit::ScrollBar::Fixed);
scrollBar.SetIndicatorFixedHeight(50.0f);
- Stage::GetCurrent().Add( scrollBar );
+ application.GetScene().Add( scrollBar );
// Connect the pan finished signal
ConnectionTracker connectionTracker;
// Create a source actor that owns the scroll properties required by the scroll bar
Actor sourceActor = Actor::New();
- Stage::GetCurrent().Add( sourceActor );
+ application.GetScene().Add( sourceActor );
// Register the scroll properties
Property::Index propertyScrollPosition = sourceActor.RegisterProperty( "sourcePosition", 0.0f );
scrollBar.SetIndicatorHeightPolicy(Toolkit::ScrollBar::Fixed);
scrollBar.SetIndicatorFixedHeight(50.0f);
- Stage::GetCurrent().Add( scrollBar );
+ application.GetScene().Add( scrollBar );
// Connect the pan finished signal
ConnectionTracker connectionTracker;
// Create a source actor that owns the scroll properties required by the scroll bar
Actor sourceActor = Actor::New();
- Stage::GetCurrent().Add( sourceActor );
+ application.GetScene().Add( sourceActor );
// Register the scroll properties
Property::Index propertyScrollPosition = sourceActor.RegisterProperty( "sourcePosition", 0.0f );
scrollBar.SetProperty( Actor::Property::ANCHOR_POINT,AnchorPoint::TOP_LEFT);
scrollBar.SetProperty( Actor::Property::SIZE, Vector3(20.0f, 800.0f, 0.0f) );
- Stage::GetCurrent().Add( scrollBar );
+ application.GetScene().Add( scrollBar );
ConnectionTracker connectionTracker;
// Connect to the ScrollPositionIntervalReached signal
// Create a source actor that owns the scroll properties required by the scroll bar
Actor sourceActor = Actor::New();
- Stage::GetCurrent().Add( sourceActor );
+ application.GetScene().Add( sourceActor );
// Register the scroll properties
Property::Index propertyScrollPosition = sourceActor.RegisterProperty( "sourcePosition", 0.0f );
scrollBar.SetProperty( Actor::Property::ANCHOR_POINT,AnchorPoint::TOP_LEFT);
scrollBar.SetProperty( Actor::Property::SIZE, Vector3(20.0f, 800.0f, 0.0f) );
- Stage::GetCurrent().Add( scrollBar );
+ application.GetScene().Add( scrollBar );
// Connect to the ScrollPositionIntervalReached signal
scrollBar.ScrollPositionIntervalReachedSignal().Connect( &OnScrollPositionIntervalReached );
// Create a source actor that owns the scroll properties required by the scroll bar
Actor sourceActor = Actor::New();
- Stage::GetCurrent().Add( sourceActor );
+ application.GetScene().Add( sourceActor );
// Register the scroll properties
Property::Index propertyScrollPosition = sourceActor.RegisterProperty( "sourcePosition", 0.0f );