* Take from https://github.com/KhronosGroup/glTF-Sample-Models/tree/master/2.0/AnimatedCube
*/
const char* TEST_GLTF_FILE_NAME[] = {TEST_RESOURCE_DIR "/AnimatedCube.gltf",
- TEST_RESOURCE_DIR "/InterpolationTest.gltf"};
+ TEST_RESOURCE_DIR "/InterpolationTest.gltf",
+ TEST_RESOURCE_DIR "/coverageTest.gltf"};
/**
* For the diffuse and specular cube map texture.
* These textures are based off version of Wave engine sample