namespace
{
+typedef NinePatchImage::StretchRanges StretchRanges;
+
const char* TEST_IMAGE_FILE_NAME = "gallery_image_01.jpg";
const char* TEST_NPATCH_FILE_NAME = "gallery_image_01.9.jpg";
}
}
-void AddStretchRegionsToImage( Integration::Bitmap* image, unsigned int imageWidth, unsigned int imageHeight, const Vector4& requiredStretchBorder, Pixel::Format pixelFormat )
+void AddStretchRegionsToImage( Integration::Bitmap* image, unsigned int imageWidth, unsigned int imageHeight, const StretchRanges& stretchRangesX, const StretchRanges& stretchRangesY, Pixel::Format pixelFormat )
{
PixelBuffer* pixbuffer = image->GetBuffer();
unsigned int bytesPerPixel = GetBytesPerPixel( pixelFormat );
- for( unsigned int column = requiredStretchBorder.x; column < imageWidth - requiredStretchBorder.z; ++column )
+ for(StretchRanges::ConstIterator it = stretchRangesX.Begin(); it != stretchRangesX.End(); ++it)
{
- unsigned int pixelOffset = column * bytesPerPixel;
- pixbuffer[ pixelOffset ] = 0x00;
- pixbuffer[ pixelOffset + 1 ] = 0x00;
- pixbuffer[ pixelOffset + 2 ] = 0x00;
- pixbuffer[ pixelOffset + 3 ] = 0xFF;
+ const Uint16Pair& range = *it;
+ //since the stretch range is in the cropped image space, we need to offset by 1 to get it to the uncropped image space
+ for( unsigned int column = range.GetX() + 1u; column < range.GetY() + 1u; ++column )
+ {
+ unsigned int pixelOffset = column * bytesPerPixel;
+ pixbuffer[ pixelOffset ] = 0x00;
+ pixbuffer[ pixelOffset + 1 ] = 0x00;
+ pixbuffer[ pixelOffset + 2 ] = 0x00;
+ pixbuffer[ pixelOffset + 3 ] = 0xFF;
+ }
}
- for( unsigned int row = requiredStretchBorder.y; row < imageHeight - requiredStretchBorder.w; ++row )
+
+ for(StretchRanges::ConstIterator it = stretchRangesY.Begin(); it != stretchRangesY.End(); ++it)
{
- unsigned int pixelOffset = row * imageWidth * bytesPerPixel;
- pixbuffer[ pixelOffset ] = 0x00;
- pixbuffer[ pixelOffset + 1 ] = 0x00;
- pixbuffer[ pixelOffset + 2 ] = 0x00;
- pixbuffer[ pixelOffset + 3 ] = 0xFF;
+ const Uint16Pair& range = *it;
+ //since the stretch range is in the cropped image space, we need to offset by 1 to get it to the uncropped image space
+ for( unsigned int row = range.GetX() + 1u; row < range.GetY() + 1u; ++row )
+ {
+ unsigned int pixelOffset = row * imageWidth * bytesPerPixel;
+ pixbuffer[ pixelOffset ] = 0x00;
+ pixbuffer[ pixelOffset + 1 ] = 0x00;
+ pixbuffer[ pixelOffset + 2 ] = 0x00;
+ pixbuffer[ pixelOffset + 3 ] = 0xFF;
+ }
}
}
Integration::ResourcePointer CustomizeNinePatch( TestApplication& application,
unsigned int ninePatchImageWidth,
unsigned int ninePatchImageHeight,
- const Vector4& requiredStretchBorder,
+ const StretchRanges& stretchRangesX,
+ const StretchRanges& stretchRangesY,
bool addChildRegion = false,
Vector4 requiredChildRegion = Vector4::ZERO )
{
InitialiseRegionsToZeroAlpha( bitmap, ninePatchImageWidth, ninePatchImageHeight, pixelFormat );
tet_infoline("Add Stretch regions to Bitmap");
- AddStretchRegionsToImage( bitmap, ninePatchImageWidth, ninePatchImageHeight, requiredStretchBorder, pixelFormat );
+ AddStretchRegionsToImage( bitmap, ninePatchImageWidth, ninePatchImageHeight, stretchRangesX, stretchRangesY, pixelFormat );
if( addChildRegion )
{
return resourcePtr;
}
+void TestControlRendererRender( ToolkitTestApplication& application, Actor& actor, ControlRenderer& controlRenderer, Integration::ResourcePointer resourcePtr = Integration::ResourcePointer(), std::size_t expectedSamplers = 0)
+{
+ actor.SetSize( 200.f, 200.f );
+ Stage::GetCurrent().Add( actor );
+ controlRenderer.SetSize( Vector2(200.f, 200.f) );
+ controlRenderer.SetOnStage( actor );
+
+ DALI_TEST_CHECK( actor.GetRendererCount() == 1u );
+ DALI_TEST_CHECK( actor.GetRendererAt(0u).GetMaterial().GetNumberOfTextures() == expectedSamplers );
+
+ application.SendNotification();
+ application.Render();
+
+ if( resourcePtr )
+ {
+ Integration::ResourceRequest* request = application.GetPlatform().GetRequest();
+ if(request)
+ {
+ application.GetPlatform().SetResourceLoaded(request->GetId(), request->GetType()->id, resourcePtr );
+ }
+ }
+
+ application.Render();
+ application.SendNotification();
+
+ if( resourcePtr )
+ {
+ DALI_TEST_CHECK(application.GetPlatform().WasCalled(TestPlatformAbstraction::LoadResourceFunc));
+ }
+
+ DALI_TEST_CHECK( actor.GetRendererCount() == 1u );
+
+}
+
} // namespace
DALI_TEST_CHECK( controlRenderer );
Actor actor = Actor::New();
- actor.SetSize(200.f, 200.f);
- Stage::GetCurrent().Add( actor );
- controlRenderer.SetSize(Vector2(200.f, 200.f));
- controlRenderer.SetOnStage( actor );
-
- DALI_TEST_CHECK( actor.GetRendererCount() == 1u );
-
- TestGlAbstraction& gl = application.GetGlAbstraction();
-
- application.SendNotification();
- application.Render(0);
+ TestControlRendererRender( application, actor, controlRenderer );
Vector4 actualValue(Vector4::ZERO);
+ TestGlAbstraction& gl = application.GetGlAbstraction();
DALI_TEST_CHECK( gl.GetUniformValue<Vector4>( "uBlendColor", actualValue ) );
DALI_TEST_EQUALS( actualValue, testColor, TEST_LOCATION );
DALI_TEST_CHECK( controlRenderer );
Actor actor = Actor::New();
- actor.SetSize(200.f, 200.f);
- Stage::GetCurrent().Add( actor );
- controlRenderer.SetSize(Vector2(200.f, 200.f));
- controlRenderer.SetOnStage( actor );
-
- DALI_TEST_CHECK( actor.GetRendererCount() == 1u );
-
- TestGlAbstraction& gl = application.GetGlAbstraction();
-
- application.SendNotification();
- application.Render(0);
+ TestControlRendererRender( application, actor, controlRenderer );
Vector4 actualValue(Vector4::ZERO);
+ TestGlAbstraction& gl = application.GetGlAbstraction();
DALI_TEST_CHECK( gl.GetUniformValue<Vector4>( "uBlendColor", actualValue ) );
DALI_TEST_EQUALS( actualValue, testColor, TEST_LOCATION );
ControlRenderer controlRenderer = factory.GetControlRenderer(propertyMap);
DALI_TEST_CHECK( controlRenderer );
- Actor actor = Actor::New();
- Vector2 size(200.f, 200.f);
- actor.SetSize(size);
- Stage::GetCurrent().Add( actor );
- controlRenderer.SetOnStage( actor );
- controlRenderer.SetSize(size);
-
- DALI_TEST_CHECK( actor.GetRendererCount() == 1u );
-
// A lookup texture is generated and pass to shader as sampler
- DALI_TEST_CHECK( actor.GetRendererAt(0u).GetMaterial().GetNumberOfSamplers() == 1u );
-
- application.SendNotification();
- application.Render(0);
+ Actor actor = Actor::New();
+ TestControlRendererRender( application, actor, controlRenderer, Integration::ResourcePointer(), 1u );
controlRenderer.SetOffStage( actor );
DALI_TEST_CHECK( actor.GetRendererCount() == 0u );
ControlRenderer controlRenderer = factory.GetControlRenderer(propertyMap);
DALI_TEST_CHECK( controlRenderer );
- Actor actor = Actor::New();
- Vector2 size(200.f, 200.f);
- actor.SetSize(size);
- Stage::GetCurrent().Add( actor );
- controlRenderer.SetSize(size);
- controlRenderer.SetOnStage( actor );
-
- DALI_TEST_CHECK( actor.GetRendererCount() == 1u );
-
// A lookup texture is generated and pass to shader as sampler
- DALI_TEST_CHECK( actor.GetRendererAt(0u).GetMaterial().GetNumberOfSamplers() == 1u );
-
- TestGlAbstraction& gl = application.GetGlAbstraction();
- application.SendNotification();
- application.Render(0);
+ Actor actor = Actor::New();
+ TestControlRendererRender( application, actor, controlRenderer, Integration::ResourcePointer(), 1u );
Matrix3 alignMatrix( radius, 0.f, 0.f, 0.f, radius, 0.f, center.x, center.y, 1.f );
alignMatrix.Invert();
Matrix3 actualValue( Matrix3::IDENTITY );
+ TestGlAbstraction& gl = application.GetGlAbstraction();
DALI_TEST_CHECK( gl.GetUniformValue<Matrix3>( "uAlignmentMatrix", actualValue ) );
DALI_TEST_EQUALS( actualValue, alignMatrix, Math::MACHINE_EPSILON_100, TEST_LOCATION );
DALI_TEST_CHECK( controlRenderer );
Actor actor = Actor::New();
- actor.SetSize( 200.f, 200.f );
- Stage::GetCurrent().Add( actor );
- controlRenderer.SetSize( Vector2(200.f, 200.f) );
- controlRenderer.SetOnStage( actor );
-
- DALI_TEST_CHECK( actor.GetRendererCount() == 1u );
- DALI_TEST_CHECK( actor.GetRendererAt(0u).GetMaterial().GetNumberOfSamplers() == 1u );
+ TestControlRendererRender( application, actor, controlRenderer, Integration::ResourcePointer(Integration::Bitmap::New(Integration::Bitmap::BITMAP_2D_PACKED_PIXELS, ResourcePolicy::OWNED_DISCARD)), 1u );
TestGlAbstraction& gl = application.GetGlAbstraction();
- application.SendNotification();
- application.Render();
-
- Integration::ResourceRequest* request = application.GetPlatform().GetRequest();
- if(request)
- {
- application.GetPlatform().SetResourceLoaded(request->GetId(), request->GetType()->id, Integration::ResourcePointer(Integration::Bitmap::New(Integration::Bitmap::BITMAP_2D_PACKED_PIXELS, ResourcePolicy::OWNED_DISCARD)));
- }
-
- application.Render();
- application.SendNotification();
-
- DALI_TEST_CHECK(application.GetPlatform().WasCalled(TestPlatformAbstraction::LoadResourceFunc));
-
- DALI_TEST_CHECK( actor.GetRendererCount() == 1u );
-
int textureUnit = -1;
DALI_TEST_CHECK( gl.GetUniformValue< int >( "sTexture", textureUnit ) );
DALI_TEST_EQUALS( textureUnit, 0, TEST_LOCATION );
ControlRenderer controlRenderer = factory.GetControlRenderer( image );
Actor actor = Actor::New();
- actor.SetSize( 200.f, 200.f );
- Stage::GetCurrent().Add( actor );
- controlRenderer.SetSize( Vector2(200.f, 200.f) );
- controlRenderer.SetOnStage( actor );
-
- DALI_TEST_CHECK( actor.GetRendererCount() == 1u );
- DALI_TEST_CHECK( actor.GetRendererAt(0u).GetMaterial().GetNumberOfSamplers() == 1u );
+ TestControlRendererRender( application, actor, controlRenderer, Integration::ResourcePointer(Integration::Bitmap::New(Integration::Bitmap::BITMAP_2D_PACKED_PIXELS, ResourcePolicy::OWNED_DISCARD)), 1u );
TestGlAbstraction& gl = application.GetGlAbstraction();
- application.SendNotification();
- application.Render();
-
- Integration::ResourceRequest* request = application.GetPlatform().GetRequest();
- if(request)
- {
- application.GetPlatform().SetResourceLoaded(request->GetId(), request->GetType()->id, Integration::ResourcePointer(Integration::Bitmap::New(Integration::Bitmap::BITMAP_2D_PACKED_PIXELS, ResourcePolicy::OWNED_DISCARD)));
- }
-
- application.Render();
- application.SendNotification();
-
- DALI_TEST_CHECK(application.GetPlatform().WasCalled(TestPlatformAbstraction::LoadResourceFunc));
-
int textureUnit = -1;
DALI_TEST_CHECK( gl.GetUniformValue< int >( "sTexture", textureUnit ) );
DALI_TEST_EQUALS( textureUnit, 0, TEST_LOCATION );
int UtcDaliRendererFactoryGetNPatchRenderer1(void)
{
ToolkitTestApplication application;
- tet_infoline( "UtcDaliRendererFactoryGetNPatchRenderer1: Request n-patch renderer with a Property::Map" );
+ tet_infoline( "UtcDaliRendererFactoryGetNPatchRenderer1: Request 9-patch renderer with a Property::Map" );
RendererFactory factory = RendererFactory::Get();
DALI_TEST_CHECK( factory );
const unsigned int ninePatchImageHeight = 18;
const unsigned int ninePatchImageWidth = 28;
- const Vector4 requiredStretchBorder( 3, 4, 5, 6 );
- Integration::ResourcePointer ninePatchResource = CustomizeNinePatch( application, ninePatchImageWidth, ninePatchImageHeight, requiredStretchBorder );
+ StretchRanges stretchRangesX;
+ stretchRangesX.PushBack( Uint16Pair( 2, 3 ) );
+ StretchRanges stretchRangesY;
+ stretchRangesY.PushBack( Uint16Pair( 4, 5 ) );
+ Integration::ResourcePointer ninePatchResource = CustomizeNinePatch( application, ninePatchImageWidth, ninePatchImageHeight, stretchRangesX, stretchRangesY );
Property::Map propertyMap;
propertyMap.Insert( "renderer-type", "n-patch-renderer" );
propertyMap.Insert( "image-url", TEST_NPATCH_FILE_NAME );
+ {
+ tet_infoline( "whole grid" );
+ ControlRenderer controlRenderer = factory.GetControlRenderer( propertyMap );
+ DALI_TEST_CHECK( controlRenderer );
- ControlRenderer controlRenderer = factory.GetControlRenderer( propertyMap );
- DALI_TEST_CHECK( controlRenderer );
+ Actor actor = Actor::New();
+ TestControlRendererRender( application, actor, controlRenderer, ninePatchResource, 1u );
- Actor actor = Actor::New();
- actor.SetSize( 200.f, 200.f );
- Stage::GetCurrent().Add( actor );
- controlRenderer.SetSize( Vector2(200.f, 200.f) );
- controlRenderer.SetOnStage( actor );
+ TestGlAbstraction& gl = application.GetGlAbstraction();
+ int textureUnit = -1;
+ DALI_TEST_CHECK( gl.GetUniformValue< int >( "sTexture", textureUnit ) );
+ DALI_TEST_EQUALS( textureUnit, 0, TEST_LOCATION );
+ }
- DALI_TEST_CHECK( actor.GetRendererCount() == 1u );
- DALI_TEST_CHECK( actor.GetRendererAt(0u).GetMaterial().GetNumberOfSamplers() == 1u );
+ propertyMap.Insert( "border-only", true );
+ {
+ tet_infoline( "border only" );
+ ControlRenderer controlRenderer = factory.GetControlRenderer( propertyMap );
+ DALI_TEST_CHECK( controlRenderer );
- TestGlAbstraction& gl = application.GetGlAbstraction();
- application.SendNotification();
- application.Render();
+ Actor actor = Actor::New();
+ TestControlRendererRender( application, actor, controlRenderer, ninePatchResource, 1u );
- Integration::ResourceRequest* request = application.GetPlatform().GetRequest();
- if(request)
- {
- application.GetPlatform().SetResourceLoaded(request->GetId(), request->GetType()->id, ninePatchResource );
+ TestGlAbstraction& gl = application.GetGlAbstraction();
+ int textureUnit = -1;
+ DALI_TEST_CHECK( gl.GetUniformValue< int >( "sTexture", textureUnit ) );
+ DALI_TEST_EQUALS( textureUnit, 0, TEST_LOCATION );
}
- application.Render();
- application.SendNotification();
+ END_TEST;
+}
- DALI_TEST_CHECK(application.GetPlatform().WasCalled(TestPlatformAbstraction::LoadResourceFunc));
+int UtcDaliRendererFactoryGetNPatchRenderer2(void)
+{
+ ToolkitTestApplication application;
+ tet_infoline( "UtcDaliRendererFactoryGetNPatchRenderer2: Request n-patch renderer with a Property::Map" );
- DALI_TEST_CHECK( actor.GetRendererCount() == 1u );
+ RendererFactory factory = RendererFactory::Get();
+ DALI_TEST_CHECK( factory );
- int textureUnit = -1;
- DALI_TEST_CHECK( gl.GetUniformValue< int >( "sTexture", textureUnit ) );
- DALI_TEST_EQUALS( textureUnit, 0, TEST_LOCATION );
+ const unsigned int ninePatchImageWidth = 18;
+ const unsigned int ninePatchImageHeight = 28;
+ StretchRanges stretchRangesX;
+ stretchRangesX.PushBack( Uint16Pair( 2, 3 ) );
+ stretchRangesX.PushBack( Uint16Pair( 5, 7 ) );
+ stretchRangesX.PushBack( Uint16Pair( 12, 15 ) );
+ StretchRanges stretchRangesY;
+ stretchRangesY.PushBack( Uint16Pair( 4, 5 ) );
+ stretchRangesY.PushBack( Uint16Pair( 8, 12 ) );
+ stretchRangesY.PushBack( Uint16Pair( 15, 16 ) );
+ stretchRangesY.PushBack( Uint16Pair( 25, 27 ) );
+ Integration::ResourcePointer ninePatchResource = CustomizeNinePatch( application, ninePatchImageWidth, ninePatchImageHeight, stretchRangesX, stretchRangesY );
- controlRenderer.SetOffStage( actor );
- DALI_TEST_CHECK( actor.GetRendererCount() == 0u );
+ Property::Map propertyMap;
+ propertyMap.Insert( "renderer-type", "n-patch-renderer" );
+ propertyMap.Insert( "image-url", TEST_NPATCH_FILE_NAME );
+ {
+ ControlRenderer controlRenderer = factory.GetControlRenderer( propertyMap );
+ DALI_TEST_CHECK( controlRenderer );
+
+ Actor actor = Actor::New();
+ TestControlRendererRender( application, actor, controlRenderer, ninePatchResource, 1u );
+
+ TestGlAbstraction& gl = application.GetGlAbstraction();
+ int textureUnit = -1;
+ DALI_TEST_CHECK( gl.GetUniformValue< int >( "sTexture", textureUnit ) );
+ DALI_TEST_EQUALS( textureUnit, 0, TEST_LOCATION );
+
+ controlRenderer.SetOffStage( actor );
+ DALI_TEST_CHECK( actor.GetRendererCount() == 0u );
+ }
+
+ propertyMap.Insert( "border-only", true );
+ {
+ tet_infoline( "border only" );
+ ControlRenderer controlRenderer = factory.GetControlRenderer( propertyMap );
+ DALI_TEST_CHECK( controlRenderer );
+
+ Actor actor = Actor::New();
+ TestControlRendererRender( application, actor, controlRenderer, ninePatchResource, 1u );
+
+ TestGlAbstraction& gl = application.GetGlAbstraction();
+ int textureUnit = -1;
+ DALI_TEST_CHECK( gl.GetUniformValue< int >( "sTexture", textureUnit ) );
+ DALI_TEST_EQUALS( textureUnit, 0, TEST_LOCATION );
+
+ controlRenderer.SetOffStage( actor );
+ DALI_TEST_CHECK( actor.GetRendererCount() == 0u );
+ }
END_TEST;
}
-int UtcDaliRendererFactoryGetNPatchRenderer2(void)
+int UtcDaliRendererFactoryGetNPatchRenderer3(void)
{
ToolkitTestApplication application;
- tet_infoline( "UtcDaliRendererFactoryGetNPatchRenderer2: Request n-patch renderer with an image url" );
+ tet_infoline( "UtcDaliRendererFactoryGetNPatchRenderer3: Request 9-patch renderer with an image url" );
RendererFactory factory = RendererFactory::Get();
DALI_TEST_CHECK( factory );
const unsigned int ninePatchImageHeight = 18;
const unsigned int ninePatchImageWidth = 28;
- const Vector4 requiredStretchBorder( 3, 4, 5, 6 );
- Integration::ResourcePointer ninePatchResource = CustomizeNinePatch( application, ninePatchImageWidth, ninePatchImageHeight, requiredStretchBorder );
+ StretchRanges stretchRangesX;
+ stretchRangesX.PushBack( Uint16Pair( 2, 3 ) );
+ StretchRanges stretchRangesY;
+ stretchRangesY.PushBack( Uint16Pair( 4, 5 ) );
+ Integration::ResourcePointer ninePatchResource = CustomizeNinePatch( application, ninePatchImageWidth, ninePatchImageHeight, stretchRangesX, stretchRangesY );
ControlRenderer controlRenderer = factory.GetControlRenderer( TEST_NPATCH_FILE_NAME );
DALI_TEST_CHECK( controlRenderer );
Actor actor = Actor::New();
- actor.SetSize( 200.f, 200.f );
- Stage::GetCurrent().Add( actor );
- controlRenderer.SetSize( Vector2(200.f, 200.f) );
- controlRenderer.SetOnStage( actor );
-
- DALI_TEST_CHECK( actor.GetRendererCount() == 1u );
- DALI_TEST_CHECK( actor.GetRendererAt(0u).GetMaterial().GetNumberOfSamplers() == 1u );
+ TestControlRendererRender( application, actor, controlRenderer, ninePatchResource, 1u );
TestGlAbstraction& gl = application.GetGlAbstraction();
- application.SendNotification();
- application.Render();
+ int textureUnit = -1;
+ DALI_TEST_CHECK( gl.GetUniformValue< int >( "sTexture", textureUnit ) );
+ DALI_TEST_EQUALS( textureUnit, 0, TEST_LOCATION );
- Integration::ResourceRequest* request = application.GetPlatform().GetRequest();
- if(request)
- {
- application.GetPlatform().SetResourceLoaded(request->GetId(), request->GetType()->id, ninePatchResource );
- }
+ END_TEST;
+}
- application.Render();
- application.SendNotification();
+int UtcDaliRendererFactoryGetNPatchRenderer4(void)
+{
+ ToolkitTestApplication application;
+ tet_infoline( "UtcDaliRendererFactoryGetNPatchRenderer4: Request n-patch renderer with an image url" );
+
+ RendererFactory factory = RendererFactory::Get();
+ DALI_TEST_CHECK( factory );
+
+ const unsigned int ninePatchImageHeight = 18;
+ const unsigned int ninePatchImageWidth = 28;
+ StretchRanges stretchRangesX;
+ stretchRangesX.PushBack( Uint16Pair( 2, 3 ) );
+ stretchRangesX.PushBack( Uint16Pair( 5, 7 ) );
+ stretchRangesX.PushBack( Uint16Pair( 12, 15 ) );
+ StretchRanges stretchRangesY;
+ stretchRangesY.PushBack( Uint16Pair( 4, 5 ) );
+ stretchRangesY.PushBack( Uint16Pair( 8, 12 ) );
+ stretchRangesY.PushBack( Uint16Pair( 15, 16 ) );
+ stretchRangesY.PushBack( Uint16Pair( 25, 27 ) );
+ Integration::ResourcePointer ninePatchResource = CustomizeNinePatch( application, ninePatchImageWidth, ninePatchImageHeight, stretchRangesX, stretchRangesY );
+
+ ControlRenderer controlRenderer = factory.GetControlRenderer( TEST_NPATCH_FILE_NAME );
+ DALI_TEST_CHECK( controlRenderer );
- DALI_TEST_CHECK(application.GetPlatform().WasCalled(TestPlatformAbstraction::LoadResourceFunc));
+ Actor actor = Actor::New();
+ TestControlRendererRender( application, actor, controlRenderer, ninePatchResource, 1u );
+ TestGlAbstraction& gl = application.GetGlAbstraction();
int textureUnit = -1;
DALI_TEST_CHECK( gl.GetUniformValue< int >( "sTexture", textureUnit ) );
DALI_TEST_EQUALS( textureUnit, 0, TEST_LOCATION );
DALI_TEST_CHECK( controlRenderer );
Actor actor = Actor::New();
- actor.SetSize( 200.f, 200.f );
- Stage::GetCurrent().Add( actor );
- controlRenderer.SetSize( Vector2(200.f, 200.f) );
- controlRenderer.SetOnStage( actor );
-
- DALI_TEST_CHECK( actor.GetRendererCount() == 1u );
- DALI_TEST_CHECK( actor.GetRendererAt(0u).GetMaterial().GetNumberOfSamplers() == 1u );
+ //The testkit still has to load a bitmap for the broken renderer image
+ TestControlRendererRender( application, actor, controlRenderer, Integration::ResourcePointer(Integration::Bitmap::New(Integration::Bitmap::BITMAP_2D_PACKED_PIXELS, ResourcePolicy::OWNED_DISCARD)), 1u );
TestGlAbstraction& gl = application.GetGlAbstraction();
- application.SendNotification();
- application.Render();
-
int textureUnit = -1;
DALI_TEST_CHECK( gl.GetUniformValue< int >( "sTexture", textureUnit ) );
DALI_TEST_EQUALS( textureUnit, 0, TEST_LOCATION );
DALI_TEST_CHECK( controlRenderer );
Actor actor = Actor::New();
- actor.SetSize( 200.f, 200.f );
- Stage::GetCurrent().Add( actor );
- controlRenderer.SetSize( Vector2(200.f, 200.f) );
- controlRenderer.SetOnStage( actor );
-
- DALI_TEST_CHECK( actor.GetRendererCount() == 1u );
- DALI_TEST_CHECK( actor.GetRendererAt(0u).GetMaterial().GetNumberOfSamplers() == 1u );
+ //The testkit still has to load a bitmap for the broken renderer image
+ TestControlRendererRender( application, actor, controlRenderer, Integration::ResourcePointer(Integration::Bitmap::New(Integration::Bitmap::BITMAP_2D_PACKED_PIXELS, ResourcePolicy::OWNED_DISCARD)), 1u );
TestGlAbstraction& gl = application.GetGlAbstraction();
- application.SendNotification();
- application.Render();
-
int textureUnit = -1;
DALI_TEST_CHECK( gl.GetUniformValue< int >( "sTexture", textureUnit ) );
DALI_TEST_EQUALS( textureUnit, 0, TEST_LOCATION );
ToolkitTestApplication application;
tet_infoline( "UtcDaliRendererFactoryResetRenderer1" );
- Actor actor = Actor::New();
- actor.SetSize(200.f, 200.f);
- Stage::GetCurrent().Add( actor );
-
RendererFactory factory = RendererFactory::Get();
DALI_TEST_CHECK( factory );
ControlRenderer controlRenderer = factory.GetControlRenderer( Color::RED );
DALI_TEST_CHECK( controlRenderer );
- controlRenderer.SetSize(Vector2(200.f, 200.f));
- controlRenderer.SetOnStage( actor );
- DALI_TEST_CHECK( actor.GetRendererCount() == 1u );
- TestGlAbstraction& gl = application.GetGlAbstraction();
- application.SendNotification();
- application.Render(0);
+ Actor actor = Actor::New();
+ TestControlRendererRender( application, actor, controlRenderer );
+
Vector4 actualValue(Vector4::ZERO);
+ TestGlAbstraction& gl = application.GetGlAbstraction();
DALI_TEST_CHECK( gl.GetUniformValue<Vector4>( "uBlendColor", actualValue ) );
DALI_TEST_EQUALS( actualValue, Color::RED, TEST_LOCATION );
- bool isNewRenderer = factory.ResetRenderer( controlRenderer, Color::GREEN );
- DALI_TEST_CHECK( !isNewRenderer );
+ factory.ResetRenderer( controlRenderer, actor, Color::GREEN );
application.SendNotification();
application.Render(0);
DALI_TEST_CHECK( gl.GetUniformValue<Vector4>( "uBlendColor", actualValue ) );
DALI_TEST_EQUALS( actualValue, Color::GREEN, TEST_LOCATION );
Image bufferImage = CreateBufferImage( 100, 200, Vector4( 1.f, 1.f, 1.f, 1.f ) );
- isNewRenderer = factory.ResetRenderer( controlRenderer, bufferImage );
- DALI_TEST_CHECK( isNewRenderer );
+ factory.ResetRenderer( controlRenderer, actor, bufferImage );
Actor actor2 = Actor::New();
actor2.SetSize(200.f, 200.f);
controlRenderer.SetOnStage( actor2 );
application.SendNotification();
application.Render(0);
- Image samplerImage = actor2.GetRendererAt(0u).GetMaterial().GetSamplerAt(0u).GetImage();
- DALI_TEST_CHECK( BufferImage::DownCast( samplerImage ) );
END_TEST;
}
application.SendNotification();
application.Render(0);
- Image samplerImage = actor.GetRendererAt(0u).GetMaterial().GetSamplerAt(0u).GetImage();
- DALI_TEST_CHECK( ResourceImage::DownCast( samplerImage ) );
Image bufferImage = CreateBufferImage( 100, 200, Vector4( 1.f, 1.f, 1.f, 1.f ) );
- bool isNewRenderer = factory.ResetRenderer( controlRenderer, bufferImage );
- DALI_TEST_CHECK( !isNewRenderer );
+ factory.ResetRenderer( controlRenderer, actor, bufferImage );
application.SendNotification();
application.Render(0);
- samplerImage = actor.GetRendererAt(0u).GetMaterial().GetSamplerAt(0u).GetImage();
- DALI_TEST_CHECK( BufferImage::DownCast( samplerImage ) );
- isNewRenderer = factory.ResetRenderer( controlRenderer, Color::RED );
- DALI_TEST_CHECK( isNewRenderer );
+ factory.ResetRenderer( controlRenderer, actor, Color::RED );
Actor actor2 = Actor::New();
actor2.SetSize(200.f, 200.f);