namespace
{
+typedef NinePatchImage::StretchRanges StretchRanges;
+
const char* TEST_IMAGE_FILE_NAME = "gallery_image_01.jpg";
+const char* TEST_NPATCH_FILE_NAME = "gallery_image_01.9.jpg";
+
+Integration::Bitmap* CreateBitmap( unsigned int imageWidth, unsigned int imageHeight, unsigned int initialColor, Pixel::Format pixelFormat )
+{
+ Integration::Bitmap* bitmap = Integration::Bitmap::New( Integration::Bitmap::BITMAP_2D_PACKED_PIXELS, ResourcePolicy::OWNED_RETAIN );
+ Integration::PixelBuffer* pixbuffer = bitmap->GetPackedPixelsProfile()->ReserveBuffer( pixelFormat, imageWidth, imageHeight, imageWidth, imageHeight );
+ unsigned int bytesPerPixel = GetBytesPerPixel( pixelFormat );
+
+ memset( pixbuffer, initialColor, imageHeight * imageWidth * bytesPerPixel );
+
+ return bitmap;
+}
+
+void InitialiseRegionsToZeroAlpha( Integration::Bitmap* image, unsigned int imageWidth, unsigned int imageHeight, Pixel::Format pixelFormat )
+{
+ PixelBuffer* pixbuffer = image->GetBuffer();
+ unsigned int bytesPerPixel = GetBytesPerPixel( pixelFormat );
+
+ for( unsigned int row = 0; row < imageWidth; ++row )
+ {
+ unsigned int pixelOffset = row * bytesPerPixel;
+ pixbuffer[ pixelOffset + 3 ] = 0x00;
+ pixelOffset += ( imageHeight - 1 ) * imageWidth * bytesPerPixel;
+ pixbuffer[ pixelOffset + 3 ] = 0x00;
+ }
+
+ for ( unsigned int column = 0; column < imageHeight; ++column )
+ {
+ unsigned int pixelOffset = column * imageWidth * bytesPerPixel;
+ pixbuffer[ pixelOffset + 3 ] = 0x00;
+ pixelOffset += ( imageWidth -1 ) * bytesPerPixel;
+ pixbuffer[ pixelOffset + 3 ] = 0x00;
+ }
+}
+
+void AddStretchRegionsToImage( Integration::Bitmap* image, unsigned int imageWidth, unsigned int imageHeight, const StretchRanges& stretchRangesX, const StretchRanges& stretchRangesY, Pixel::Format pixelFormat )
+{
+ PixelBuffer* pixbuffer = image->GetBuffer();
+ unsigned int bytesPerPixel = GetBytesPerPixel( pixelFormat );
+
+ for(StretchRanges::ConstIterator it = stretchRangesX.Begin(); it != stretchRangesX.End(); ++it)
+ {
+ const Uint16Pair& range = *it;
+ //since the stretch range is in the cropped image space, we need to offset by 1 to get it to the uncropped image space
+ for( unsigned int column = range.GetX() + 1u; column < range.GetY() + 1u; ++column )
+ {
+ unsigned int pixelOffset = column * bytesPerPixel;
+ pixbuffer[ pixelOffset ] = 0x00;
+ pixbuffer[ pixelOffset + 1 ] = 0x00;
+ pixbuffer[ pixelOffset + 2 ] = 0x00;
+ pixbuffer[ pixelOffset + 3 ] = 0xFF;
+ }
+ }
+
+
+ for(StretchRanges::ConstIterator it = stretchRangesY.Begin(); it != stretchRangesY.End(); ++it)
+ {
+ const Uint16Pair& range = *it;
+ //since the stretch range is in the cropped image space, we need to offset by 1 to get it to the uncropped image space
+ for( unsigned int row = range.GetX() + 1u; row < range.GetY() + 1u; ++row )
+ {
+ unsigned int pixelOffset = row * imageWidth * bytesPerPixel;
+ pixbuffer[ pixelOffset ] = 0x00;
+ pixbuffer[ pixelOffset + 1 ] = 0x00;
+ pixbuffer[ pixelOffset + 2 ] = 0x00;
+ pixbuffer[ pixelOffset + 3 ] = 0xFF;
+ }
+ }
+}
+
+void AddChildRegionsToImage( Integration::Bitmap* image, unsigned int imageWidth, unsigned int imageHeight, const Vector4& requiredChildRegion, Pixel::Format pixelFormat )
+{
+ PixelBuffer* pixbuffer = image->GetBuffer();
+ unsigned int bytesPerPixel = GetBytesPerPixel( pixelFormat );
+
+ Integration::Bitmap::PackedPixelsProfile* srcProfile = image->GetPackedPixelsProfile();
+ unsigned int bufferStride = srcProfile->GetBufferStride();
+
+ // Add bottom child region
+ for( unsigned int column = requiredChildRegion.x; column < imageWidth - requiredChildRegion.z; ++column )
+ {
+ unsigned int pixelOffset = column * bytesPerPixel;
+ pixelOffset += ( imageHeight - 1 ) * bufferStride;
+ pixbuffer[ pixelOffset ] = 0x00;
+ pixbuffer[ pixelOffset + 1 ] = 0x00;
+ pixbuffer[ pixelOffset + 2 ] = 0x00;
+ pixbuffer[ pixelOffset + 3 ] = 0xFF;
+ }
+
+ // Add right child region
+ for ( unsigned int row = requiredChildRegion.y; row < imageHeight - requiredChildRegion.w; ++row )
+ {
+ unsigned int pixelOffset = row * bufferStride + ( imageWidth - 1 ) * bytesPerPixel;
+ pixbuffer[ pixelOffset ] = 0x00;
+ pixbuffer[ pixelOffset + 1 ] = 0x00;
+ pixbuffer[ pixelOffset + 2 ] = 0x00;
+ pixbuffer[ pixelOffset + 3 ] = 0xFF;
+ }
+}
+
+Integration::ResourcePointer CustomizeNinePatch( TestApplication& application,
+ unsigned int ninePatchImageWidth,
+ unsigned int ninePatchImageHeight,
+ const StretchRanges& stretchRangesX,
+ const StretchRanges& stretchRangesY,
+ bool addChildRegion = false,
+ Vector4 requiredChildRegion = Vector4::ZERO )
+{
+ TestPlatformAbstraction& platform = application.GetPlatform();
+
+ Pixel::Format pixelFormat = Pixel::RGBA8888;
+
+ tet_infoline("Create Bitmap");
+ platform.SetClosestImageSize(Vector2( ninePatchImageWidth, ninePatchImageHeight));
+ Integration::Bitmap* bitmap = CreateBitmap( ninePatchImageWidth, ninePatchImageHeight, 0xFF, pixelFormat );
+
+ tet_infoline("Clear border regions");
+ InitialiseRegionsToZeroAlpha( bitmap, ninePatchImageWidth, ninePatchImageHeight, pixelFormat );
+
+ tet_infoline("Add Stretch regions to Bitmap");
+ AddStretchRegionsToImage( bitmap, ninePatchImageWidth, ninePatchImageHeight, stretchRangesX, stretchRangesY, pixelFormat );
+
+ if( addChildRegion )
+ {
+ tet_infoline("Add Child regions to Bitmap");
+ AddChildRegionsToImage( bitmap, ninePatchImageWidth, ninePatchImageHeight, requiredChildRegion, pixelFormat );
+ }
+
+ tet_infoline("Getting resource");
+ Integration::ResourcePointer resourcePtr(bitmap);
+ platform.SetResourceLoaded( 0, Dali::Integration::ResourceBitmap, resourcePtr );
+
+ return resourcePtr;
+}
+
+void TestControlRendererRender( ToolkitTestApplication& application,
+ Actor& actor,
+ ControlRenderer& controlRenderer,
+ std::size_t expectedSamplers = 0,
+ ImageDimensions imageDimensions = ImageDimensions(),
+ Integration::ResourcePointer resourcePtr = Integration::ResourcePointer())
+{
+ if( resourcePtr )
+ {
+ // set the image size, for test case, this needs to be set before loading started
+ application.GetPlatform().SetClosestImageSize( Vector2(imageDimensions.GetWidth(), imageDimensions.GetHeight()) );
+ }
+
+ actor.SetSize( 200.f, 200.f );
+ Stage::GetCurrent().Add( actor );
+ controlRenderer.SetSize( Vector2(200.f, 200.f) );
+ controlRenderer.SetOnStage( actor );
+
+ DALI_TEST_CHECK( actor.GetRendererCount() == 1u );
+ DALI_TEST_CHECK( actor.GetRendererAt(0u).GetMaterial().GetNumberOfTextures() == expectedSamplers );
+
+ application.SendNotification();
+ application.Render();
+
+ if( resourcePtr )
+ {
+ Integration::ResourceRequest* request = application.GetPlatform().GetRequest();
+ if(request)
+ {
+ application.GetPlatform().SetResourceLoaded(request->GetId(), request->GetType()->id, resourcePtr );
+ }
+ }
+
+ application.Render();
+ application.SendNotification();
+
+ if( resourcePtr )
+ {
+ DALI_TEST_CHECK(application.GetPlatform().WasCalled(TestPlatformAbstraction::LoadResourceFunc));
+ }
+
+ DALI_TEST_CHECK( actor.GetRendererCount() == 1u );
+
+}
+
} // namespace
Property::Map propertyMap;
Vector4 testColor( 1.f, 0.5f, 0.3f, 0.2f );
- propertyMap.Insert("renderer-type", "color-renderer");
- propertyMap.Insert("blend-color", testColor);
+ propertyMap.Insert("rendererType", "colorRenderer");
+ propertyMap.Insert("blendColor", testColor);
+
+ ControlRenderer controlRenderer = factory.GetControlRenderer(propertyMap);
+ DALI_TEST_CHECK( controlRenderer );
+
+ Actor actor = Actor::New();
+ TestControlRendererRender( application, actor, controlRenderer );
+
+ Vector4 actualValue(Vector4::ZERO);
+ TestGlAbstraction& gl = application.GetGlAbstraction();
+ DALI_TEST_CHECK( gl.GetUniformValue<Vector4>( "blendColor", actualValue ) );
+ DALI_TEST_EQUALS( actualValue, testColor, TEST_LOCATION );
+
+ END_TEST;
+}
+
+int UtcDaliRendererFactoryGetColorRenderer2(void)
+{
+ ToolkitTestApplication application;
+ tet_infoline( "UtcDaliRendererFactoryGetColorRenderer2: Request color renderer with a Vector4" );
+
+ RendererFactory factory = RendererFactory::Get();
+ DALI_TEST_CHECK( factory );
+
+ Vector4 testColor( 1.f, 0.5f, 0.3f, 0.2f );
+ ControlRenderer controlRenderer = factory.GetControlRenderer(testColor);
+ DALI_TEST_CHECK( controlRenderer );
+
+ Actor actor = Actor::New();
+ TestControlRendererRender( application, actor, controlRenderer );
+
+ Vector4 actualValue(Vector4::ZERO);
+ TestGlAbstraction& gl = application.GetGlAbstraction();
+ DALI_TEST_CHECK( gl.GetUniformValue<Vector4>( "blendColor", actualValue ) );
+ DALI_TEST_EQUALS( actualValue, testColor, TEST_LOCATION );
+
+ controlRenderer.SetOffStage( actor );
+ DALI_TEST_CHECK( actor.GetRendererCount() == 0u );
+
+ END_TEST;
+}
+
+int UtcDaliRendererFactoryGetBorderRenderer1(void)
+{
+ ToolkitTestApplication application;
+ tet_infoline( "UtcDaliRendererFactoryGetBorderRenderer1: Request border renderer with a Property::Map" );
+
+ RendererFactory factory = RendererFactory::Get();
+ DALI_TEST_CHECK( factory );
+
+ Property::Map propertyMap;
+ Vector4 testColor( 1.f, 0.5f, 0.3f, 0.2f );
+ float testSize = 5.f;
+ propertyMap.Insert("rendererType", "borderRenderer");
+ propertyMap.Insert("borderColor", testColor);
+ propertyMap.Insert("borderSize", testSize);
ControlRenderer controlRenderer = factory.GetControlRenderer(propertyMap);
DALI_TEST_CHECK( controlRenderer );
application.SendNotification();
application.Render(0);
- Vector4 actualValue(Vector4::ZERO);
- DALI_TEST_CHECK( gl.GetUniformValue<Vector4>( "uBlendColor", actualValue ) );
- DALI_TEST_EQUALS( actualValue, testColor, TEST_LOCATION );
+ Vector4 actualColor(Vector4::ZERO);
+ DALI_TEST_CHECK( gl.GetUniformValue<Vector4>( "borderColor", actualColor ) );
+ DALI_TEST_EQUALS( actualColor, testColor, TEST_LOCATION );
+
+ float actualSize = 0.f;
+ DALI_TEST_CHECK( gl.GetUniformValue<float>( "borderSize", actualSize ) );
+ DALI_TEST_EQUALS( actualSize, testSize, TEST_LOCATION );
+
+ controlRenderer.SetOffStage( actor );
+ DALI_TEST_CHECK( actor.GetRendererCount() == 0u );
END_TEST;
}
-int UtcDaliRendererFactoryGetColorRenderer2(void)
+int UtcDaliRendererFactoryGetBorderRenderer2(void)
{
ToolkitTestApplication application;
- tet_infoline( "UtcDaliRendererFactoryGetColorRenderer2: Request color renderer with a Vector4" );
+ tet_infoline( "UtcDaliRendererFactoryGetBorderRenderer2: Request border renderer with a borderSize and a borderColor" );
RendererFactory factory = RendererFactory::Get();
DALI_TEST_CHECK( factory );
Vector4 testColor( 1.f, 0.5f, 0.3f, 0.2f );
- ControlRenderer controlRenderer = factory.GetControlRenderer(testColor);
+ float testSize = 5.f;
+
+ ControlRenderer controlRenderer = factory.GetControlRenderer(testSize, testColor);
DALI_TEST_CHECK( controlRenderer );
Actor actor = Actor::New();
application.SendNotification();
application.Render(0);
- Vector4 actualValue(Vector4::ZERO);
- DALI_TEST_CHECK( gl.GetUniformValue<Vector4>( "uBlendColor", actualValue ) );
- DALI_TEST_EQUALS( actualValue, testColor, TEST_LOCATION );
+ Vector4 actualColor(Vector4::ZERO);
+ DALI_TEST_CHECK( gl.GetUniformValue<Vector4>( "borderColor", actualColor ) );
+ DALI_TEST_EQUALS( actualColor, testColor, TEST_LOCATION );
+
+ float actualSize = 0.f;
+ DALI_TEST_CHECK( gl.GetUniformValue<float>( "borderSize", actualSize ) );
+ DALI_TEST_EQUALS( actualSize, testSize, TEST_LOCATION );
END_TEST;
}
+
int UtcDaliRendererFactoryGetLinearGradientRenderer(void)
{
ToolkitTestApplication application;
DALI_TEST_CHECK( factory );
Property::Map propertyMap;
- propertyMap.Insert("renderer-type", "gradient-renderer");
+ propertyMap.Insert("rendererType", "gradientRenderer");
Vector2 start(-1.f, -1.f);
Vector2 end(1.f, 1.f);
- propertyMap.Insert("gradient-start-position", start);
- propertyMap.Insert("gradient-end-position", end);
- propertyMap.Insert("gradient-spread-method", "repeat");
+ propertyMap.Insert("gradientStartPosition", start);
+ propertyMap.Insert("gradientEndPosition", end);
+ propertyMap.Insert("gradientSpreadMethod", "repeat");
Property::Array stopOffsets;
stopOffsets.PushBack( 0.2f );
stopOffsets.PushBack( 0.8f );
- propertyMap.Insert("gradient-stop-offset", stopOffsets);
+ propertyMap.Insert("gradientStopOffset", stopOffsets);
Property::Array stopColors;
stopColors.PushBack( Color::RED );
stopColors.PushBack( Color::GREEN );
- propertyMap.Insert("gradient-stop-color", stopColors);
+ propertyMap.Insert("gradientStopColor", stopColors);
ControlRenderer controlRenderer = factory.GetControlRenderer(propertyMap);
DALI_TEST_CHECK( controlRenderer );
- Actor actor = Actor::New();
- Vector2 size(200.f, 200.f);
- actor.SetSize(size);
- Stage::GetCurrent().Add( actor );
- controlRenderer.SetOnStage( actor );
- controlRenderer.SetSize(size);
-
- DALI_TEST_CHECK( actor.GetRendererCount() == 1u );
-
// A lookup texture is generated and pass to shader as sampler
- DALI_TEST_CHECK( actor.GetRendererAt(0u).GetMaterial().GetNumberOfSamplers() == 1u );
+ Actor actor = Actor::New();
+ TestControlRendererRender( application, actor, controlRenderer, 1u );
- application.SendNotification();
- application.Render(0);
+ controlRenderer.SetOffStage( actor );
+ DALI_TEST_CHECK( actor.GetRendererCount() == 0u );
END_TEST;
}
DALI_TEST_CHECK( factory );
Property::Map propertyMap;
- propertyMap.Insert("renderer-type", "gradient-renderer");
+ propertyMap.Insert("rendererType", "gradientRenderer");
Vector2 center(100.f, 100.f);
float radius = 100.f;
- propertyMap.Insert("gradient-units", "user-space");
- propertyMap.Insert("gradient-center", center);
- propertyMap.Insert("gradient-radius", radius);
+ propertyMap.Insert("gradientUnits", "userSpace");
+ propertyMap.Insert("gradientCenter", center);
+ propertyMap.Insert("gradientRadius", radius);
Property::Array stopOffsets;
stopOffsets.PushBack( 0.0f );
stopOffsets.PushBack( 1.f );
- propertyMap.Insert("gradient-stop-offset", stopOffsets);
+ propertyMap.Insert("gradientStopOffset", stopOffsets);
Property::Array stopColors;
stopColors.PushBack( Color::RED );
stopColors.PushBack( Color::GREEN );
- propertyMap.Insert("gradient-stop-color", stopColors);
+ propertyMap.Insert("gradientStopColor", stopColors);
ControlRenderer controlRenderer = factory.GetControlRenderer(propertyMap);
DALI_TEST_CHECK( controlRenderer );
- Actor actor = Actor::New();
- Vector2 size(200.f, 200.f);
- actor.SetSize(size);
- Stage::GetCurrent().Add( actor );
- controlRenderer.SetSize(size);
- controlRenderer.SetOnStage( actor );
-
- DALI_TEST_CHECK( actor.GetRendererCount() == 1u );
-
// A lookup texture is generated and pass to shader as sampler
- DALI_TEST_CHECK( actor.GetRendererAt(0u).GetMaterial().GetNumberOfSamplers() == 1u );
-
- TestGlAbstraction& gl = application.GetGlAbstraction();
- application.SendNotification();
- application.Render(0);
+ Actor actor = Actor::New();
+ TestControlRendererRender( application, actor, controlRenderer, 1u );
Matrix3 alignMatrix( radius, 0.f, 0.f, 0.f, radius, 0.f, center.x, center.y, 1.f );
alignMatrix.Invert();
Matrix3 actualValue( Matrix3::IDENTITY );
+ TestGlAbstraction& gl = application.GetGlAbstraction();
DALI_TEST_CHECK( gl.GetUniformValue<Matrix3>( "uAlignmentMatrix", actualValue ) );
DALI_TEST_EQUALS( actualValue, alignMatrix, Math::MACHINE_EPSILON_100, TEST_LOCATION );
DALI_TEST_CHECK( factory );
Property::Map propertyMap;
- propertyMap.Insert( "renderer-type", "image-renderer" );
- propertyMap.Insert( "image-url", TEST_IMAGE_FILE_NAME );
+ propertyMap.Insert( "rendererType", "imageRenderer" );
+ propertyMap.Insert( "imageUrl", TEST_IMAGE_FILE_NAME );
ControlRenderer controlRenderer = factory.GetControlRenderer( propertyMap );
DALI_TEST_CHECK( controlRenderer );
Actor actor = Actor::New();
- actor.SetSize( 200.f, 200.f );
- Stage::GetCurrent().Add( actor );
- controlRenderer.SetSize( Vector2(200.f, 200.f) );
- controlRenderer.SetOnStage( actor );
+ // For tesing the LoadResourceFunc is called, a big image size should be set, so the atlasing is not applied.
+ // Image with a size smaller than 512*512 will be uploaded as a part of the atlas.
+ TestControlRendererRender( application, actor, controlRenderer, 1u,
+ ImageDimensions(512, 513),
+ Integration::ResourcePointer(Integration::Bitmap::New(Integration::Bitmap::BITMAP_2D_PACKED_PIXELS, ResourcePolicy::OWNED_DISCARD)));
- DALI_TEST_CHECK( actor.GetRendererCount() == 1u );
- DALI_TEST_CHECK( actor.GetRendererAt(0u).GetMaterial().GetNumberOfSamplers() == 1u );
+ TestGlAbstraction& gl = application.GetGlAbstraction();
+ int textureUnit = -1;
+ DALI_TEST_CHECK( gl.GetUniformValue< int >( "sTexture", textureUnit ) );
+ DALI_TEST_EQUALS( textureUnit, 0, TEST_LOCATION );
+
+ controlRenderer.SetOffStage( actor );
+ DALI_TEST_CHECK( actor.GetRendererCount() == 0u );
+
+ END_TEST;
+}
+
+int UtcDaliRendererFactoryGetImageRenderer2(void)
+{
+ ToolkitTestApplication application;
+ tet_infoline( "UtcDaliRendererFactoryGetImageRenderer2: Request image renderer with an image handle" );
+
+ RendererFactory factory = RendererFactory::Get();
+ DALI_TEST_CHECK( factory );
+
+ Image image = ResourceImage::New(TEST_IMAGE_FILE_NAME);
+ ControlRenderer controlRenderer = factory.GetControlRenderer( image );
+
+ Actor actor = Actor::New();
+ // For tesing the LoadResourceFunc is called, a big image size should be set, so the atlasing is not applied.
+ // Image with a size smaller than 512*512 will be uploaded as a part of the atlas.
+ TestControlRendererRender( application, actor, controlRenderer, 1u,
+ ImageDimensions(512, 513),
+ Integration::ResourcePointer(Integration::Bitmap::New(Integration::Bitmap::BITMAP_2D_PACKED_PIXELS, ResourcePolicy::OWNED_DISCARD)) );
TestGlAbstraction& gl = application.GetGlAbstraction();
- application.SendNotification();
- application.Render();
+ int textureUnit = -1;
+ DALI_TEST_CHECK( gl.GetUniformValue< int >( "sTexture", textureUnit ) );
+ DALI_TEST_EQUALS( textureUnit, 0, TEST_LOCATION );
+
+ END_TEST;
+}
- Integration::ResourceRequest* request = application.GetPlatform().GetRequest();
- if(request)
+int UtcDaliRendererFactoryGetNPatchRenderer1(void)
+{
+ ToolkitTestApplication application;
+ tet_infoline( "UtcDaliRendererFactoryGetNPatchRenderer1: Request 9-patch renderer with a Property::Map" );
+
+ RendererFactory factory = RendererFactory::Get();
+ DALI_TEST_CHECK( factory );
+
+ const unsigned int ninePatchImageHeight = 18;
+ const unsigned int ninePatchImageWidth = 28;
+ StretchRanges stretchRangesX;
+ stretchRangesX.PushBack( Uint16Pair( 2, 3 ) );
+ StretchRanges stretchRangesY;
+ stretchRangesY.PushBack( Uint16Pair( 4, 5 ) );
+ Integration::ResourcePointer ninePatchResource = CustomizeNinePatch( application, ninePatchImageWidth, ninePatchImageHeight, stretchRangesX, stretchRangesY );
+
+ Property::Map propertyMap;
+ propertyMap.Insert( "rendererType", "nPatchRenderer" );
+ propertyMap.Insert( "imageUrl", TEST_NPATCH_FILE_NAME );
{
- application.GetPlatform().SetResourceLoaded(request->GetId(), request->GetType()->id, Integration::ResourcePointer(Integration::Bitmap::New(Integration::Bitmap::BITMAP_2D_PACKED_PIXELS, ResourcePolicy::OWNED_DISCARD)));
+ tet_infoline( "whole grid" );
+ ControlRenderer controlRenderer = factory.GetControlRenderer( propertyMap );
+ DALI_TEST_CHECK( controlRenderer );
+
+ Actor actor = Actor::New();
+ TestControlRendererRender( application, actor, controlRenderer, 1u,
+ ImageDimensions(ninePatchImageWidth, ninePatchImageHeight),
+ ninePatchResource );
+
+ TestGlAbstraction& gl = application.GetGlAbstraction();
+ int textureUnit = -1;
+ DALI_TEST_CHECK( gl.GetUniformValue< int >( "sTexture", textureUnit ) );
+ DALI_TEST_EQUALS( textureUnit, 0, TEST_LOCATION );
}
- application.Render();
- application.SendNotification();
+ propertyMap.Insert( "borderOnly", true );
+ {
+ tet_infoline( "border only" );
+ ControlRenderer controlRenderer = factory.GetControlRenderer( propertyMap );
+ DALI_TEST_CHECK( controlRenderer );
+
+ Actor actor = Actor::New();
+ TestControlRendererRender( application, actor, controlRenderer, 1u,
+ ImageDimensions(ninePatchImageWidth, ninePatchImageHeight),
+ ninePatchResource );
+
+ TestGlAbstraction& gl = application.GetGlAbstraction();
+ int textureUnit = -1;
+ DALI_TEST_CHECK( gl.GetUniformValue< int >( "sTexture", textureUnit ) );
+ DALI_TEST_EQUALS( textureUnit, 0, TEST_LOCATION );
+ }
- DALI_TEST_CHECK(application.GetPlatform().WasCalled(TestPlatformAbstraction::LoadResourceFunc));
+ END_TEST;
+}
- DALI_TEST_CHECK( actor.GetRendererCount() == 1u );
+int UtcDaliRendererFactoryGetNPatchRenderer2(void)
+{
+ ToolkitTestApplication application;
+ tet_infoline( "UtcDaliRendererFactoryGetNPatchRenderer2: Request n-patch renderer with a Property::Map" );
+
+ RendererFactory factory = RendererFactory::Get();
+ DALI_TEST_CHECK( factory );
+
+ const unsigned int ninePatchImageWidth = 18;
+ const unsigned int ninePatchImageHeight = 28;
+ StretchRanges stretchRangesX;
+ stretchRangesX.PushBack( Uint16Pair( 2, 3 ) );
+ stretchRangesX.PushBack( Uint16Pair( 5, 7 ) );
+ stretchRangesX.PushBack( Uint16Pair( 12, 15 ) );
+ StretchRanges stretchRangesY;
+ stretchRangesY.PushBack( Uint16Pair( 4, 5 ) );
+ stretchRangesY.PushBack( Uint16Pair( 8, 12 ) );
+ stretchRangesY.PushBack( Uint16Pair( 15, 16 ) );
+ stretchRangesY.PushBack( Uint16Pair( 25, 27 ) );
+ Integration::ResourcePointer ninePatchResource = CustomizeNinePatch( application, ninePatchImageWidth, ninePatchImageHeight, stretchRangesX, stretchRangesY );
+
+ Property::Map propertyMap;
+ propertyMap.Insert( "rendererType", "nPatchRenderer" );
+ propertyMap.Insert( "imageUrl", TEST_NPATCH_FILE_NAME );
+ {
+ ControlRenderer controlRenderer = factory.GetControlRenderer( propertyMap );
+ DALI_TEST_CHECK( controlRenderer );
+
+ Actor actor = Actor::New();
+ TestControlRendererRender( application, actor, controlRenderer, 1u,
+ ImageDimensions(ninePatchImageWidth, ninePatchImageHeight),
+ ninePatchResource );
+
+ TestGlAbstraction& gl = application.GetGlAbstraction();
+ int textureUnit = -1;
+ DALI_TEST_CHECK( gl.GetUniformValue< int >( "sTexture", textureUnit ) );
+ DALI_TEST_EQUALS( textureUnit, 0, TEST_LOCATION );
+
+ controlRenderer.SetOffStage( actor );
+ DALI_TEST_CHECK( actor.GetRendererCount() == 0u );
+ }
+
+ propertyMap.Insert( "borderOnly", true );
+ {
+ tet_infoline( "border only" );
+ ControlRenderer controlRenderer = factory.GetControlRenderer( propertyMap );
+ DALI_TEST_CHECK( controlRenderer );
+
+ Actor actor = Actor::New();
+ TestControlRendererRender( application, actor, controlRenderer, 1u,
+ ImageDimensions(ninePatchImageWidth, ninePatchImageHeight),
+ ninePatchResource );
+
+ TestGlAbstraction& gl = application.GetGlAbstraction();
+ int textureUnit = -1;
+ DALI_TEST_CHECK( gl.GetUniformValue< int >( "sTexture", textureUnit ) );
+ DALI_TEST_EQUALS( textureUnit, 0, TEST_LOCATION );
+
+ controlRenderer.SetOffStage( actor );
+ DALI_TEST_CHECK( actor.GetRendererCount() == 0u );
+ }
+
+ END_TEST;
+}
+
+int UtcDaliRendererFactoryGetNPatchRenderer3(void)
+{
+ ToolkitTestApplication application;
+ tet_infoline( "UtcDaliRendererFactoryGetNPatchRenderer3: Request 9-patch renderer with an image url" );
+ RendererFactory factory = RendererFactory::Get();
+ DALI_TEST_CHECK( factory );
+
+ const unsigned int ninePatchImageHeight = 18;
+ const unsigned int ninePatchImageWidth = 28;
+ StretchRanges stretchRangesX;
+ stretchRangesX.PushBack( Uint16Pair( 2, 3 ) );
+ StretchRanges stretchRangesY;
+ stretchRangesY.PushBack( Uint16Pair( 4, 5 ) );
+ Integration::ResourcePointer ninePatchResource = CustomizeNinePatch( application, ninePatchImageWidth, ninePatchImageHeight, stretchRangesX, stretchRangesY );
+
+ ControlRenderer controlRenderer = factory.GetControlRenderer( TEST_NPATCH_FILE_NAME );
+ DALI_TEST_CHECK( controlRenderer );
+
+ Actor actor = Actor::New();
+ TestControlRendererRender( application, actor, controlRenderer, 1u,
+ ImageDimensions(ninePatchImageWidth, ninePatchImageHeight),
+ ninePatchResource );
+
+ TestGlAbstraction& gl = application.GetGlAbstraction();
int textureUnit = -1;
DALI_TEST_CHECK( gl.GetUniformValue< int >( "sTexture", textureUnit ) );
DALI_TEST_EQUALS( textureUnit, 0, TEST_LOCATION );
END_TEST;
}
-int UtcDaliRendererFactoryGetImageRenderer2(void)
+int UtcDaliRendererFactoryGetNPatchRenderer4(void)
{
ToolkitTestApplication application;
- tet_infoline( "UtcDaliRendererFactoryGetImageRenderer2: Request image renderer with an image handle" );
+ tet_infoline( "UtcDaliRendererFactoryGetNPatchRenderer4: Request n-patch renderer with an image url" );
RendererFactory factory = RendererFactory::Get();
DALI_TEST_CHECK( factory );
- Image image = ResourceImage::New(TEST_IMAGE_FILE_NAME);
- ControlRenderer controlRenderer = factory.GetControlRenderer( image );
+ const unsigned int ninePatchImageHeight = 18;
+ const unsigned int ninePatchImageWidth = 28;
+ StretchRanges stretchRangesX;
+ stretchRangesX.PushBack( Uint16Pair( 2, 3 ) );
+ stretchRangesX.PushBack( Uint16Pair( 5, 7 ) );
+ stretchRangesX.PushBack( Uint16Pair( 12, 15 ) );
+ StretchRanges stretchRangesY;
+ stretchRangesY.PushBack( Uint16Pair( 4, 5 ) );
+ stretchRangesY.PushBack( Uint16Pair( 8, 12 ) );
+ stretchRangesY.PushBack( Uint16Pair( 15, 16 ) );
+ stretchRangesY.PushBack( Uint16Pair( 25, 27 ) );
+ Integration::ResourcePointer ninePatchResource = CustomizeNinePatch( application, ninePatchImageWidth, ninePatchImageHeight, stretchRangesX, stretchRangesY );
+
+ ControlRenderer controlRenderer = factory.GetControlRenderer( TEST_NPATCH_FILE_NAME );
+ DALI_TEST_CHECK( controlRenderer );
Actor actor = Actor::New();
- actor.SetSize( 200.f, 200.f );
- Stage::GetCurrent().Add( actor );
- controlRenderer.SetSize( Vector2(200.f, 200.f) );
- controlRenderer.SetOnStage( actor );
+ TestControlRendererRender( application, actor, controlRenderer, 1u,
+ ImageDimensions(ninePatchImageWidth, ninePatchImageHeight),
+ ninePatchResource );
- DALI_TEST_CHECK( actor.GetRendererCount() == 1u );
- DALI_TEST_CHECK( actor.GetRendererAt(0u).GetMaterial().GetNumberOfSamplers() == 1u );
+ TestGlAbstraction& gl = application.GetGlAbstraction();
+ int textureUnit = -1;
+ DALI_TEST_CHECK( gl.GetUniformValue< int >( "sTexture", textureUnit ) );
+ DALI_TEST_EQUALS( textureUnit, 0, TEST_LOCATION );
+
+ END_TEST;
+}
+
+int UtcDaliRendererFactoryGetNPatchRendererN1(void)
+{
+ //This should still load but display an error image
+
+ ToolkitTestApplication application;
+ tet_infoline( "UtcDaliRendererFactoryGetNPatchRendererN: Request n-patch renderer with an invalid image url" );
+
+ RendererFactory factory = RendererFactory::Get();
+ DALI_TEST_CHECK( factory );
+
+ ControlRenderer controlRenderer = factory.GetControlRenderer( "ERROR.9.jpg" );
+ DALI_TEST_CHECK( controlRenderer );
+
+ Actor actor = Actor::New();
+ //The testkit still has to load a bitmap for the broken renderer image
+ TestControlRendererRender( application, actor, controlRenderer, 1u,
+ ImageDimensions(),
+ Integration::ResourcePointer(Integration::Bitmap::New(Integration::Bitmap::BITMAP_2D_PACKED_PIXELS, ResourcePolicy::OWNED_DISCARD)) );
TestGlAbstraction& gl = application.GetGlAbstraction();
- application.SendNotification();
- application.Render();
+ int textureUnit = -1;
+ DALI_TEST_CHECK( gl.GetUniformValue< int >( "sTexture", textureUnit ) );
+ DALI_TEST_EQUALS( textureUnit, 0, TEST_LOCATION );
- Integration::ResourceRequest* request = application.GetPlatform().GetRequest();
- if(request)
- {
- application.GetPlatform().SetResourceLoaded(request->GetId(), request->GetType()->id, Integration::ResourcePointer(Integration::Bitmap::New(Integration::Bitmap::BITMAP_2D_PACKED_PIXELS, ResourcePolicy::OWNED_DISCARD)));
- }
+ END_TEST;
+}
- application.Render();
- application.SendNotification();
+int UtcDaliRendererFactoryGetNPatchRendererN2(void)
+{
+ //This should still load but display an error image
- DALI_TEST_CHECK(application.GetPlatform().WasCalled(TestPlatformAbstraction::LoadResourceFunc));
+ ToolkitTestApplication application;
+ tet_infoline( "UtcDaliRendererFactoryGetNPatchRendererN: Request n-patch renderer with an invalid Property::Map" );
+ RendererFactory factory = RendererFactory::Get();
+ DALI_TEST_CHECK( factory );
+
+ Property::Map propertyMap;
+ propertyMap.Insert( "rendererType", "nPatchRenderer" );
+ propertyMap.Insert( "imageUrl", 111 );
+
+ ControlRenderer controlRenderer = factory.GetControlRenderer( propertyMap );
+ DALI_TEST_CHECK( controlRenderer );
+
+ Actor actor = Actor::New();
+ //The testkit still has to load a bitmap for the broken renderer image
+ TestControlRendererRender( application, actor, controlRenderer, 1u,
+ ImageDimensions(),
+ Integration::ResourcePointer(Integration::Bitmap::New(Integration::Bitmap::BITMAP_2D_PACKED_PIXELS, ResourcePolicy::OWNED_DISCARD)) );
+
+ TestGlAbstraction& gl = application.GetGlAbstraction();
int textureUnit = -1;
DALI_TEST_CHECK( gl.GetUniformValue< int >( "sTexture", textureUnit ) );
DALI_TEST_EQUALS( textureUnit, 0, TEST_LOCATION );
ToolkitTestApplication application;
tet_infoline( "UtcDaliRendererFactoryResetRenderer1" );
- Actor actor = Actor::New();
- actor.SetSize(200.f, 200.f);
- Stage::GetCurrent().Add( actor );
-
RendererFactory factory = RendererFactory::Get();
DALI_TEST_CHECK( factory );
ControlRenderer controlRenderer = factory.GetControlRenderer( Color::RED );
DALI_TEST_CHECK( controlRenderer );
- controlRenderer.SetSize(Vector2(200.f, 200.f));
- controlRenderer.SetOnStage( actor );
- DALI_TEST_CHECK( actor.GetRendererCount() == 1u );
- TestGlAbstraction& gl = application.GetGlAbstraction();
- application.SendNotification();
- application.Render(0);
+ Actor actor = Actor::New();
+ TestControlRendererRender( application, actor, controlRenderer );
+
Vector4 actualValue(Vector4::ZERO);
- DALI_TEST_CHECK( gl.GetUniformValue<Vector4>( "uBlendColor", actualValue ) );
+ TestGlAbstraction& gl = application.GetGlAbstraction();
+ DALI_TEST_CHECK( gl.GetUniformValue<Vector4>( "blendColor", actualValue ) );
DALI_TEST_EQUALS( actualValue, Color::RED, TEST_LOCATION );
- bool isNewRenderer = factory.ResetRenderer( controlRenderer, Color::GREEN );
- DALI_TEST_CHECK( !isNewRenderer );
+ factory.ResetRenderer( controlRenderer, actor, Color::GREEN );
application.SendNotification();
application.Render(0);
- DALI_TEST_CHECK( gl.GetUniformValue<Vector4>( "uBlendColor", actualValue ) );
+ DALI_TEST_CHECK( gl.GetUniformValue<Vector4>( "blendColor", actualValue ) );
DALI_TEST_EQUALS( actualValue, Color::GREEN, TEST_LOCATION );
Image bufferImage = CreateBufferImage( 100, 200, Vector4( 1.f, 1.f, 1.f, 1.f ) );
- isNewRenderer = factory.ResetRenderer( controlRenderer, bufferImage );
- DALI_TEST_CHECK( isNewRenderer );
+ factory.ResetRenderer( controlRenderer, actor, bufferImage );
Actor actor2 = Actor::New();
actor2.SetSize(200.f, 200.f);
controlRenderer.SetOnStage( actor2 );
application.SendNotification();
application.Render(0);
- Image samplerImage = actor2.GetRendererAt(0u).GetMaterial().GetSamplerAt(0u).GetImage();
- DALI_TEST_CHECK( BufferImage::DownCast( samplerImage ) );
END_TEST;
}
application.SendNotification();
application.Render(0);
- Image samplerImage = actor.GetRendererAt(0u).GetMaterial().GetSamplerAt(0u).GetImage();
- DALI_TEST_CHECK( ResourceImage::DownCast( samplerImage ) );
Image bufferImage = CreateBufferImage( 100, 200, Vector4( 1.f, 1.f, 1.f, 1.f ) );
- bool isNewRenderer = factory.ResetRenderer( controlRenderer, bufferImage );
- DALI_TEST_CHECK( !isNewRenderer );
+ factory.ResetRenderer( controlRenderer, actor, bufferImage );
application.SendNotification();
application.Render(0);
- samplerImage = actor.GetRendererAt(0u).GetMaterial().GetSamplerAt(0u).GetImage();
- DALI_TEST_CHECK( BufferImage::DownCast( samplerImage ) );
- isNewRenderer = factory.ResetRenderer( controlRenderer, Color::RED );
- DALI_TEST_CHECK( isNewRenderer );
+ factory.ResetRenderer( controlRenderer, actor, Color::RED );
Actor actor2 = Actor::New();
actor2.SetSize(200.f, 200.f);
application.SendNotification();
application.Render(0);
Vector4 actualValue(Vector4::ZERO);
- DALI_TEST_CHECK( gl.GetUniformValue<Vector4>( "uBlendColor", actualValue ) );
+ DALI_TEST_CHECK( gl.GetUniformValue<Vector4>( "blendColor", actualValue ) );
DALI_TEST_EQUALS( actualValue, Color::RED, TEST_LOCATION );
END_TEST;