return resourcePtr;
}
-void TestControlRendererRender( ToolkitTestApplication& application, Actor& actor, ControlRenderer& controlRenderer, Integration::ResourcePointer resourcePtr = Integration::ResourcePointer(), std::size_t expectedSamplers = 0)
+void TestControlRendererRender( ToolkitTestApplication& application,
+ Actor& actor,
+ ControlRenderer& controlRenderer,
+ std::size_t expectedSamplers = 0,
+ ImageDimensions imageDimensions = ImageDimensions(),
+ Integration::ResourcePointer resourcePtr = Integration::ResourcePointer())
{
+ if( resourcePtr )
+ {
+ // set the image size, for test case, this needs to be set before loading started
+ application.GetPlatform().SetClosestImageSize( Vector2(imageDimensions.GetWidth(), imageDimensions.GetHeight()) );
+ }
+
actor.SetSize( 200.f, 200.f );
Stage::GetCurrent().Add( actor );
controlRenderer.SetSize( Vector2(200.f, 200.f) );
Property::Map propertyMap;
Vector4 testColor( 1.f, 0.5f, 0.3f, 0.2f );
- propertyMap.Insert("renderer-type", "color-renderer");
- propertyMap.Insert("blend-color", testColor);
+ propertyMap.Insert("rendererType", "color");
+ propertyMap.Insert("blendColor", testColor);
ControlRenderer controlRenderer = factory.GetControlRenderer(propertyMap);
DALI_TEST_CHECK( controlRenderer );
Vector4 actualValue(Vector4::ZERO);
TestGlAbstraction& gl = application.GetGlAbstraction();
- DALI_TEST_CHECK( gl.GetUniformValue<Vector4>( "uBlendColor", actualValue ) );
+ DALI_TEST_CHECK( gl.GetUniformValue<Vector4>( "blendColor", actualValue ) );
DALI_TEST_EQUALS( actualValue, testColor, TEST_LOCATION );
END_TEST;
Vector4 actualValue(Vector4::ZERO);
TestGlAbstraction& gl = application.GetGlAbstraction();
- DALI_TEST_CHECK( gl.GetUniformValue<Vector4>( "uBlendColor", actualValue ) );
+ DALI_TEST_CHECK( gl.GetUniformValue<Vector4>( "blendColor", actualValue ) );
DALI_TEST_EQUALS( actualValue, testColor, TEST_LOCATION );
controlRenderer.SetOffStage( actor );
Property::Map propertyMap;
Vector4 testColor( 1.f, 0.5f, 0.3f, 0.2f );
float testSize = 5.f;
- propertyMap.Insert("renderer-type", "border-renderer");
- propertyMap.Insert("border-color", testColor);
- propertyMap.Insert("border-size", testSize);
+ propertyMap.Insert("rendererType", "border");
+ propertyMap.Insert("borderColor", testColor);
+ propertyMap.Insert("borderSize", testSize);
ControlRenderer controlRenderer = factory.GetControlRenderer(propertyMap);
DALI_TEST_CHECK( controlRenderer );
controlRenderer.SetOnStage( actor );
DALI_TEST_CHECK( actor.GetRendererCount() == 1u );
+ int blendMode = actor.GetRendererAt(0u).GetProperty<int>( Renderer::Property::BLENDING_MODE );
+ DALI_TEST_EQUALS( static_cast<BlendingMode::Type>(blendMode), BlendingMode::ON, TEST_LOCATION );
TestGlAbstraction& gl = application.GetGlAbstraction();
application.Render(0);
Vector4 actualColor(Vector4::ZERO);
- DALI_TEST_CHECK( gl.GetUniformValue<Vector4>( "uBorderColor", actualColor ) );
+ DALI_TEST_CHECK( gl.GetUniformValue<Vector4>( "borderColor", actualColor ) );
DALI_TEST_EQUALS( actualColor, testColor, TEST_LOCATION );
float actualSize = 0.f;
- DALI_TEST_CHECK( gl.GetUniformValue<float>( "uBorderSize", actualSize ) );
+ DALI_TEST_CHECK( gl.GetUniformValue<float>( "borderSize", actualSize ) );
DALI_TEST_EQUALS( actualSize, testSize, TEST_LOCATION );
controlRenderer.SetOffStage( actor );
RendererFactory factory = RendererFactory::Get();
DALI_TEST_CHECK( factory );
- Vector4 testColor( 1.f, 0.5f, 0.3f, 0.2f );
+ Vector4 testColor( 1.f, 0.5f, 0.3f, 1.f );
float testSize = 5.f;
- ControlRenderer controlRenderer = factory.GetControlRenderer(testSize, testColor);
+ ControlRenderer controlRenderer = factory.GetControlRenderer(testSize, testColor );
DALI_TEST_CHECK( controlRenderer );
Actor actor = Actor::New();
application.SendNotification();
application.Render(0);
+ int blendMode = actor.GetRendererAt(0u).GetProperty<int>( Renderer::Property::BLENDING_MODE );
+ DALI_TEST_EQUALS( static_cast<BlendingMode::Type>(blendMode), BlendingMode::AUTO, TEST_LOCATION );
+
Vector4 actualColor(Vector4::ZERO);
- DALI_TEST_CHECK( gl.GetUniformValue<Vector4>( "uBorderColor", actualColor ) );
+ DALI_TEST_CHECK( gl.GetUniformValue<Vector4>( "borderColor", actualColor ) );
DALI_TEST_EQUALS( actualColor, testColor, TEST_LOCATION );
float actualSize = 0.f;
- DALI_TEST_CHECK( gl.GetUniformValue<float>( "uBorderSize", actualSize ) );
+ DALI_TEST_CHECK( gl.GetUniformValue<float>( "borderSize", actualSize ) );
DALI_TEST_EQUALS( actualSize, testSize, TEST_LOCATION );
+ controlRenderer.SetOffStage( actor );
+
+ // enable the anti-aliasing
+ controlRenderer = factory.GetControlRenderer(testSize, testColor, true );
+ controlRenderer.SetOnStage( actor );
+
+ application.SendNotification();
+ application.Render(0);
+ blendMode = actor.GetRendererAt(0u).GetProperty<int>( Renderer::Property::BLENDING_MODE );
+ DALI_TEST_EQUALS( static_cast<BlendingMode::Type>(blendMode), BlendingMode::ON, TEST_LOCATION );
+
END_TEST;
}
-
int UtcDaliRendererFactoryGetLinearGradientRenderer(void)
{
ToolkitTestApplication application;
DALI_TEST_CHECK( factory );
Property::Map propertyMap;
- propertyMap.Insert("renderer-type", "gradient-renderer");
+ propertyMap.Insert("rendererType", "gradient");
Vector2 start(-1.f, -1.f);
Vector2 end(1.f, 1.f);
- propertyMap.Insert("gradient-start-position", start);
- propertyMap.Insert("gradient-end-position", end);
- propertyMap.Insert("gradient-spread-method", "repeat");
+ propertyMap.Insert("gradientStartPosition", start);
+ propertyMap.Insert("gradientEndPosition", end);
+ propertyMap.Insert("gradientSpreadMethod", "repeat");
Property::Array stopOffsets;
stopOffsets.PushBack( 0.2f );
stopOffsets.PushBack( 0.8f );
- propertyMap.Insert("gradient-stop-offset", stopOffsets);
+ propertyMap.Insert("gradientStopOffset", stopOffsets);
Property::Array stopColors;
stopColors.PushBack( Color::RED );
stopColors.PushBack( Color::GREEN );
- propertyMap.Insert("gradient-stop-color", stopColors);
+ propertyMap.Insert("gradientStopColor", stopColors);
ControlRenderer controlRenderer = factory.GetControlRenderer(propertyMap);
DALI_TEST_CHECK( controlRenderer );
// A lookup texture is generated and pass to shader as sampler
Actor actor = Actor::New();
- TestControlRendererRender( application, actor, controlRenderer, Integration::ResourcePointer(), 1u );
+ TestControlRendererRender( application, actor, controlRenderer, 1u );
controlRenderer.SetOffStage( actor );
DALI_TEST_CHECK( actor.GetRendererCount() == 0u );
DALI_TEST_CHECK( factory );
Property::Map propertyMap;
- propertyMap.Insert("renderer-type", "gradient-renderer");
+ propertyMap.Insert("rendererType", "gradient");
Vector2 center(100.f, 100.f);
float radius = 100.f;
- propertyMap.Insert("gradient-units", "user-space");
- propertyMap.Insert("gradient-center", center);
- propertyMap.Insert("gradient-radius", radius);
+ propertyMap.Insert("gradientUnits", "userSpace");
+ propertyMap.Insert("gradientCenter", center);
+ propertyMap.Insert("gradientRadius", radius);
Property::Array stopOffsets;
stopOffsets.PushBack( 0.0f );
stopOffsets.PushBack( 1.f );
- propertyMap.Insert("gradient-stop-offset", stopOffsets);
+ propertyMap.Insert("gradientStopOffset", stopOffsets);
Property::Array stopColors;
stopColors.PushBack( Color::RED );
stopColors.PushBack( Color::GREEN );
- propertyMap.Insert("gradient-stop-color", stopColors);
+ propertyMap.Insert("gradientStopColor", stopColors);
ControlRenderer controlRenderer = factory.GetControlRenderer(propertyMap);
DALI_TEST_CHECK( controlRenderer );
// A lookup texture is generated and pass to shader as sampler
Actor actor = Actor::New();
- TestControlRendererRender( application, actor, controlRenderer, Integration::ResourcePointer(), 1u );
+ TestControlRendererRender( application, actor, controlRenderer, 1u );
Matrix3 alignMatrix( radius, 0.f, 0.f, 0.f, radius, 0.f, center.x, center.y, 1.f );
alignMatrix.Invert();
DALI_TEST_CHECK( factory );
Property::Map propertyMap;
- propertyMap.Insert( "renderer-type", "image-renderer" );
- propertyMap.Insert( "image-url", TEST_IMAGE_FILE_NAME );
+ propertyMap.Insert( "rendererType", "image" );
+ propertyMap.Insert( "imageUrl", TEST_IMAGE_FILE_NAME );
ControlRenderer controlRenderer = factory.GetControlRenderer( propertyMap );
DALI_TEST_CHECK( controlRenderer );
Actor actor = Actor::New();
- TestControlRendererRender( application, actor, controlRenderer, Integration::ResourcePointer(Integration::Bitmap::New(Integration::Bitmap::BITMAP_2D_PACKED_PIXELS, ResourcePolicy::OWNED_DISCARD)), 1u );
+ // For tesing the LoadResourceFunc is called, a big image size should be set, so the atlasing is not applied.
+ // Image with a size smaller than 512*512 will be uploaded as a part of the atlas.
+ TestControlRendererRender( application, actor, controlRenderer, 1u,
+ ImageDimensions(512, 513),
+ Integration::ResourcePointer(Integration::Bitmap::New(Integration::Bitmap::BITMAP_2D_PACKED_PIXELS, ResourcePolicy::OWNED_DISCARD)));
TestGlAbstraction& gl = application.GetGlAbstraction();
int textureUnit = -1;
ControlRenderer controlRenderer = factory.GetControlRenderer( image );
Actor actor = Actor::New();
- TestControlRendererRender( application, actor, controlRenderer, Integration::ResourcePointer(Integration::Bitmap::New(Integration::Bitmap::BITMAP_2D_PACKED_PIXELS, ResourcePolicy::OWNED_DISCARD)), 1u );
+ // For tesing the LoadResourceFunc is called, a big image size should be set, so the atlasing is not applied.
+ // Image with a size smaller than 512*512 will be uploaded as a part of the atlas.
+ TestControlRendererRender( application, actor, controlRenderer, 1u,
+ ImageDimensions(512, 513),
+ Integration::ResourcePointer(Integration::Bitmap::New(Integration::Bitmap::BITMAP_2D_PACKED_PIXELS, ResourcePolicy::OWNED_DISCARD)) );
TestGlAbstraction& gl = application.GetGlAbstraction();
int textureUnit = -1;
Integration::ResourcePointer ninePatchResource = CustomizeNinePatch( application, ninePatchImageWidth, ninePatchImageHeight, stretchRangesX, stretchRangesY );
Property::Map propertyMap;
- propertyMap.Insert( "renderer-type", "n-patch-renderer" );
- propertyMap.Insert( "image-url", TEST_NPATCH_FILE_NAME );
+ propertyMap.Insert( "rendererType", "nPatch" );
+ propertyMap.Insert( "imageUrl", TEST_NPATCH_FILE_NAME );
{
tet_infoline( "whole grid" );
ControlRenderer controlRenderer = factory.GetControlRenderer( propertyMap );
DALI_TEST_CHECK( controlRenderer );
Actor actor = Actor::New();
- TestControlRendererRender( application, actor, controlRenderer, ninePatchResource, 1u );
+ TestControlRendererRender( application, actor, controlRenderer, 1u,
+ ImageDimensions(ninePatchImageWidth, ninePatchImageHeight),
+ ninePatchResource );
TestGlAbstraction& gl = application.GetGlAbstraction();
int textureUnit = -1;
DALI_TEST_EQUALS( textureUnit, 0, TEST_LOCATION );
}
- propertyMap.Insert( "border-only", true );
+ propertyMap.Insert( "borderOnly", true );
{
tet_infoline( "border only" );
ControlRenderer controlRenderer = factory.GetControlRenderer( propertyMap );
DALI_TEST_CHECK( controlRenderer );
Actor actor = Actor::New();
- TestControlRendererRender( application, actor, controlRenderer, ninePatchResource, 1u );
+ TestControlRendererRender( application, actor, controlRenderer, 1u,
+ ImageDimensions(ninePatchImageWidth, ninePatchImageHeight),
+ ninePatchResource );
TestGlAbstraction& gl = application.GetGlAbstraction();
int textureUnit = -1;
Integration::ResourcePointer ninePatchResource = CustomizeNinePatch( application, ninePatchImageWidth, ninePatchImageHeight, stretchRangesX, stretchRangesY );
Property::Map propertyMap;
- propertyMap.Insert( "renderer-type", "n-patch-renderer" );
- propertyMap.Insert( "image-url", TEST_NPATCH_FILE_NAME );
+ propertyMap.Insert( "rendererType", "nPatch" );
+ propertyMap.Insert( "imageUrl", TEST_NPATCH_FILE_NAME );
{
ControlRenderer controlRenderer = factory.GetControlRenderer( propertyMap );
DALI_TEST_CHECK( controlRenderer );
Actor actor = Actor::New();
- TestControlRendererRender( application, actor, controlRenderer, ninePatchResource, 1u );
+ TestControlRendererRender( application, actor, controlRenderer, 1u,
+ ImageDimensions(ninePatchImageWidth, ninePatchImageHeight),
+ ninePatchResource );
TestGlAbstraction& gl = application.GetGlAbstraction();
int textureUnit = -1;
DALI_TEST_CHECK( actor.GetRendererCount() == 0u );
}
- propertyMap.Insert( "border-only", true );
+ propertyMap.Insert( "borderOnly", true );
{
tet_infoline( "border only" );
ControlRenderer controlRenderer = factory.GetControlRenderer( propertyMap );
DALI_TEST_CHECK( controlRenderer );
Actor actor = Actor::New();
- TestControlRendererRender( application, actor, controlRenderer, ninePatchResource, 1u );
+ TestControlRendererRender( application, actor, controlRenderer, 1u,
+ ImageDimensions(ninePatchImageWidth, ninePatchImageHeight),
+ ninePatchResource );
TestGlAbstraction& gl = application.GetGlAbstraction();
int textureUnit = -1;
DALI_TEST_CHECK( controlRenderer );
Actor actor = Actor::New();
- TestControlRendererRender( application, actor, controlRenderer, ninePatchResource, 1u );
+ TestControlRendererRender( application, actor, controlRenderer, 1u,
+ ImageDimensions(ninePatchImageWidth, ninePatchImageHeight),
+ ninePatchResource );
TestGlAbstraction& gl = application.GetGlAbstraction();
int textureUnit = -1;
DALI_TEST_CHECK( controlRenderer );
Actor actor = Actor::New();
- TestControlRendererRender( application, actor, controlRenderer, ninePatchResource, 1u );
+ TestControlRendererRender( application, actor, controlRenderer, 1u,
+ ImageDimensions(ninePatchImageWidth, ninePatchImageHeight),
+ ninePatchResource );
TestGlAbstraction& gl = application.GetGlAbstraction();
int textureUnit = -1;
Actor actor = Actor::New();
//The testkit still has to load a bitmap for the broken renderer image
- TestControlRendererRender( application, actor, controlRenderer, Integration::ResourcePointer(Integration::Bitmap::New(Integration::Bitmap::BITMAP_2D_PACKED_PIXELS, ResourcePolicy::OWNED_DISCARD)), 1u );
+ TestControlRendererRender( application, actor, controlRenderer, 1u,
+ ImageDimensions(),
+ Integration::ResourcePointer(Integration::Bitmap::New(Integration::Bitmap::BITMAP_2D_PACKED_PIXELS, ResourcePolicy::OWNED_DISCARD)) );
TestGlAbstraction& gl = application.GetGlAbstraction();
int textureUnit = -1;
DALI_TEST_CHECK( factory );
Property::Map propertyMap;
- propertyMap.Insert( "renderer-type", "n-patch-renderer" );
- propertyMap.Insert( "image-url", 111 );
+ propertyMap.Insert( "rendererType", "nPatch" );
+ propertyMap.Insert( "imageUrl", 111 );
ControlRenderer controlRenderer = factory.GetControlRenderer( propertyMap );
DALI_TEST_CHECK( controlRenderer );
Actor actor = Actor::New();
//The testkit still has to load a bitmap for the broken renderer image
- TestControlRendererRender( application, actor, controlRenderer, Integration::ResourcePointer(Integration::Bitmap::New(Integration::Bitmap::BITMAP_2D_PACKED_PIXELS, ResourcePolicy::OWNED_DISCARD)), 1u );
+ TestControlRendererRender( application, actor, controlRenderer, 1u,
+ ImageDimensions(),
+ Integration::ResourcePointer(Integration::Bitmap::New(Integration::Bitmap::BITMAP_2D_PACKED_PIXELS, ResourcePolicy::OWNED_DISCARD)) );
TestGlAbstraction& gl = application.GetGlAbstraction();
int textureUnit = -1;
Vector4 actualValue(Vector4::ZERO);
TestGlAbstraction& gl = application.GetGlAbstraction();
- DALI_TEST_CHECK( gl.GetUniformValue<Vector4>( "uBlendColor", actualValue ) );
+ DALI_TEST_CHECK( gl.GetUniformValue<Vector4>( "blendColor", actualValue ) );
DALI_TEST_EQUALS( actualValue, Color::RED, TEST_LOCATION );
factory.ResetRenderer( controlRenderer, actor, Color::GREEN );
application.SendNotification();
application.Render(0);
- DALI_TEST_CHECK( gl.GetUniformValue<Vector4>( "uBlendColor", actualValue ) );
+ DALI_TEST_CHECK( gl.GetUniformValue<Vector4>( "blendColor", actualValue ) );
DALI_TEST_EQUALS( actualValue, Color::GREEN, TEST_LOCATION );
Image bufferImage = CreateBufferImage( 100, 200, Vector4( 1.f, 1.f, 1.f, 1.f ) );
application.SendNotification();
application.Render(0);
Vector4 actualValue(Vector4::ZERO);
- DALI_TEST_CHECK( gl.GetUniformValue<Vector4>( "uBlendColor", actualValue ) );
+ DALI_TEST_CHECK( gl.GetUniformValue<Vector4>( "blendColor", actualValue ) );
DALI_TEST_EQUALS( actualValue, Color::RED, TEST_LOCATION );
END_TEST;