typedef NinePatchImage::StretchRanges StretchRanges;
const char* TEST_IMAGE_FILE_NAME = "gallery_image_01.jpg";
-const char* TEST_NPATCH_FILE_NAME = "gallery_image_01.9.jpg";
+const char* TEST_NPATCH_FILE_NAME = "gallery_image_01.9.png";
const char* TEST_SVG_FILE_NAME = TEST_RESOURCE_DIR "/svg1.svg";
+const char* TEST_OBJ_FILE_NAME = TEST_RESOURCE_DIR "/Cube.obj";
+const char* TEST_MTL_FILE_NAME = TEST_RESOURCE_DIR "/ToyRobot-Metal.mtl";
+const char* TEST_SIMPLE_MTL_FILE_NAME = TEST_RESOURCE_DIR "/ToyRobot-Metal-Simple.mtl";
Integration::Bitmap* CreateBitmap( unsigned int imageWidth, unsigned int imageHeight, unsigned int initialColor, Pixel::Format pixelFormat )
{
tet_infoline("Getting resource");
Integration::ResourcePointer resourcePtr(bitmap);
- platform.SetResourceLoaded( 0, Dali::Integration::ResourceBitmap, resourcePtr );
+ //platform.SetResourceLoaded( 0, Dali::Integration::ResourceBitmap, resourcePtr );
+ platform.SetSynchronouslyLoadedResource( resourcePtr);
return resourcePtr;
}
propertyMap.Insert("rendererType", "color");
propertyMap.Insert("mixColor", testColor);
- ControlRenderer controlRenderer = factory.GetControlRenderer(propertyMap);
+ ControlRenderer controlRenderer = factory.CreateControlRenderer(propertyMap);
DALI_TEST_CHECK( controlRenderer );
Actor actor = Actor::New();
DALI_TEST_CHECK( factory );
Vector4 testColor( 1.f, 0.5f, 0.3f, 0.2f );
- ControlRenderer controlRenderer = factory.GetControlRenderer(testColor);
+ Dali::Property::Map map;
+ map[ "rendererType" ] = "color";
+ map[ "mixColor" ] = testColor;
+ ControlRenderer controlRenderer = factory.CreateControlRenderer( map );
DALI_TEST_CHECK( controlRenderer );
Actor actor = Actor::New();
propertyMap.Insert("borderColor", testColor);
propertyMap.Insert("borderSize", testSize);
- ControlRenderer controlRenderer = factory.GetControlRenderer(propertyMap);
+ ControlRenderer controlRenderer = factory.CreateControlRenderer(propertyMap);
DALI_TEST_CHECK( controlRenderer );
Actor actor = Actor::New();
Vector4 testColor( 1.f, 0.5f, 0.3f, 1.f );
float testSize = 5.f;
- ControlRenderer controlRenderer = factory.GetControlRenderer(testSize, testColor );
+ Dali::Property::Map propertyMap;
+ propertyMap[ "rendererType" ] = "border";
+ propertyMap[ "borderColor" ] = testColor;
+ propertyMap[ "borderSize" ] = testSize;
+ ControlRenderer controlRenderer = factory.CreateControlRenderer( propertyMap );
DALI_TEST_CHECK( controlRenderer );
Actor actor = Actor::New();
controlRenderer.SetOffStage( actor );
// enable the anti-aliasing
- controlRenderer = factory.GetControlRenderer(testSize, testColor, true );
+ Dali::Property::Map map;
+ map[ "rendererType" ] = "border";
+ map[ "borderColor" ] = testColor;
+ map[ "borderSize" ] = testSize;
+ map[ "antiAliasing" ] = true;
+ controlRenderer = factory.CreateControlRenderer( map );
controlRenderer.SetOnStage( actor );
application.SendNotification();
stopColors.PushBack( Color::GREEN );
propertyMap.Insert("stopColor", stopColors);
- ControlRenderer controlRenderer = factory.GetControlRenderer(propertyMap);
+ ControlRenderer controlRenderer = factory.CreateControlRenderer(propertyMap);
DALI_TEST_CHECK( controlRenderer );
// A lookup texture is generated and pass to shader as sampler
stopColors.PushBack( Color::GREEN );
propertyMap.Insert("stopColor", stopColors);
- ControlRenderer controlRenderer = factory.GetControlRenderer(propertyMap);
+ ControlRenderer controlRenderer = factory.CreateControlRenderer(propertyMap);
DALI_TEST_CHECK( controlRenderer );
// A lookup texture is generated and pass to shader as sampler
stopColors.PushBack( Color::GREEN );
propertyMap.Insert("stopColor", stopColors);
- ControlRenderer controlRenderer = factory.GetControlRenderer(propertyMap);
+ ControlRenderer controlRenderer = factory.CreateControlRenderer(propertyMap);
DALI_TEST_CHECK( controlRenderer );
// A lookup texture is generated and pass to shader as sampler
propertyMap.Insert( "rendererType", "image" );
propertyMap.Insert( "url", TEST_IMAGE_FILE_NAME );
- ControlRenderer controlRenderer = factory.GetControlRenderer( propertyMap );
+ ControlRenderer controlRenderer = factory.CreateControlRenderer( propertyMap );
DALI_TEST_CHECK( controlRenderer );
Actor actor = Actor::New();
DALI_TEST_CHECK( factory );
Image image = ResourceImage::New(TEST_IMAGE_FILE_NAME);
- ControlRenderer controlRenderer = factory.GetControlRenderer( image );
+ ControlRenderer controlRenderer = factory.CreateControlRenderer( image );
Actor actor = Actor::New();
// For tesing the LoadResourceFunc is called, a big image size should be set, so the atlasing is not applied.
propertyMap.Insert( "url", TEST_NPATCH_FILE_NAME );
{
tet_infoline( "whole grid" );
- ControlRenderer controlRenderer = factory.GetControlRenderer( propertyMap );
+ ControlRenderer controlRenderer = factory.CreateControlRenderer( propertyMap );
DALI_TEST_CHECK( controlRenderer );
Actor actor = Actor::New();
propertyMap.Insert( "borderOnly", true );
{
tet_infoline( "border only" );
- ControlRenderer controlRenderer = factory.GetControlRenderer( propertyMap );
+ ControlRenderer controlRenderer = factory.CreateControlRenderer( propertyMap );
DALI_TEST_CHECK( controlRenderer );
Actor actor = Actor::New();
propertyMap.Insert( "rendererType", "image" );
propertyMap.Insert( "url", TEST_NPATCH_FILE_NAME );
{
- ControlRenderer controlRenderer = factory.GetControlRenderer( propertyMap );
+ ControlRenderer controlRenderer = factory.CreateControlRenderer( propertyMap );
DALI_TEST_CHECK( controlRenderer );
Actor actor = Actor::New();
propertyMap.Insert( "borderOnly", true );
{
tet_infoline( "border only" );
- ControlRenderer controlRenderer = factory.GetControlRenderer( propertyMap );
+ ControlRenderer controlRenderer = factory.CreateControlRenderer( propertyMap );
DALI_TEST_CHECK( controlRenderer );
TestGlAbstraction& gl = application.GetGlAbstraction();
stretchRangesY.PushBack( Uint16Pair( 4, 5 ) );
Integration::ResourcePointer ninePatchResource = CustomizeNinePatch( application, ninePatchImageWidth, ninePatchImageHeight, stretchRangesX, stretchRangesY );
- ControlRenderer controlRenderer = factory.GetControlRenderer( TEST_NPATCH_FILE_NAME );
+ ControlRenderer controlRenderer = factory.CreateControlRenderer( TEST_NPATCH_FILE_NAME, ImageDimensions() );
DALI_TEST_CHECK( controlRenderer );
Actor actor = Actor::New();
stretchRangesY.PushBack( Uint16Pair( 25, 27 ) );
Integration::ResourcePointer ninePatchResource = CustomizeNinePatch( application, ninePatchImageWidth, ninePatchImageHeight, stretchRangesX, stretchRangesY );
- ControlRenderer controlRenderer = factory.GetControlRenderer( TEST_NPATCH_FILE_NAME );
+ ControlRenderer controlRenderer = factory.CreateControlRenderer( TEST_NPATCH_FILE_NAME, ImageDimensions() );
DALI_TEST_CHECK( controlRenderer );
Actor actor = Actor::New();
RendererFactory factory = RendererFactory::Get();
DALI_TEST_CHECK( factory );
- ControlRenderer controlRenderer = factory.GetControlRenderer( "ERROR.9.jpg" );
+ ControlRenderer controlRenderer = factory.CreateControlRenderer( "ERROR.9.jpg", ImageDimensions() );
DALI_TEST_CHECK( controlRenderer );
Actor actor = Actor::New();
propertyMap.Insert( "rendererType", 111 );
propertyMap.Insert( "url", "ERROR.9.jpg" );
- ControlRenderer controlRenderer = factory.GetControlRenderer( propertyMap );
+ ControlRenderer controlRenderer = factory.CreateControlRenderer( propertyMap );
DALI_TEST_CHECK( controlRenderer );
Actor actor = Actor::New();
tet_infoline( "UtcDaliRendererFactoryGetSvgRenderer: Request svg renderer with a svg url" );
RendererFactory factory = RendererFactory::Get();
- ControlRenderer controlRenderer = factory.GetControlRenderer( TEST_SVG_FILE_NAME );
+ ControlRenderer controlRenderer = factory.CreateControlRenderer( TEST_SVG_FILE_NAME, ImageDimensions() );
DALI_TEST_CHECK( controlRenderer );
TestGlAbstraction& gl = application.GetGlAbstraction();
END_TEST;
}
-int UtcDaliRendererFactoryResetRenderer1(void)
+//Test if mesh loads correctly when supplied with only the bare minimum requirements, an object file.
+int UtcDaliRendererFactoryGetMeshRenderer1(void)
{
ToolkitTestApplication application;
- tet_infoline( "UtcDaliRendererFactoryResetRenderer1" );
+ tet_infoline( "UtcDaliRendererFactoryGetMeshRenderer1: Request mesh renderer with a valid object file only" );
RendererFactory factory = RendererFactory::Get();
DALI_TEST_CHECK( factory );
- ControlRenderer controlRenderer = factory.GetControlRenderer( Color::RED );
+ //Set up renderer properties.
+ Property::Map propertyMap;
+ propertyMap.Insert( "rendererType", "mesh" );
+ propertyMap.Insert( "objectUrl", TEST_OBJ_FILE_NAME );
+
+ ControlRenderer controlRenderer = factory.CreateControlRenderer( propertyMap );
DALI_TEST_CHECK( controlRenderer );
Actor actor = Actor::New();
- TestControlRendererRender( application, actor, controlRenderer );
+ actor.SetSize( 200.f, 200.f );
+ Stage::GetCurrent().Add( actor );
+ controlRenderer.SetSize( Vector2( 200.f, 200.f ) );
+ controlRenderer.SetOnStage( actor );
+
+ application.SendNotification();
+ application.Render( 0 );
+
+ DALI_TEST_CHECK( actor.GetRendererCount() == 1u );
+
+ //Tell the platform abstraction that the required resources have been loaded.
+ TestPlatformAbstraction& platform = application.GetPlatform();
+ platform.SetAllResourceRequestsAsLoaded();
+
+ //Render again to upload the now-loaded textures.
+ application.SendNotification();
+ application.Render( 0 );
- Vector4 actualValue(Vector4::ZERO);
TestGlAbstraction& gl = application.GetGlAbstraction();
- DALI_TEST_CHECK( gl.GetUniformValue<Vector4>( "mixColor", actualValue ) );
- DALI_TEST_EQUALS( actualValue, Color::RED, TEST_LOCATION );
- factory.ResetRenderer( controlRenderer, actor, Color::GREEN );
+ Matrix testScaleMatrix;
+ testScaleMatrix.SetIdentityAndScale( Vector3( 1.0, -1.0, 1.0 ) );
+ Matrix actualScaleMatrix;
+
+ //Test to see if the object has been successfully loaded.
+ DALI_TEST_CHECK( gl.GetUniformValue<Matrix>( "uObjectMatrix", actualScaleMatrix ) );
+ DALI_TEST_EQUALS( actualScaleMatrix, testScaleMatrix, Math::MACHINE_EPSILON_100, TEST_LOCATION );
+
+ controlRenderer.SetOffStage( actor );
+ DALI_TEST_CHECK( actor.GetRendererCount() == 0u );
+
+ END_TEST;
+}
+
+//Test if mesh loads correctly when supplied with an object file as well as a blank material file and images directory.
+int UtcDaliRendererFactoryGetMeshRenderer2(void)
+{
+ ToolkitTestApplication application;
+ tet_infoline( "UtcDaliRendererFactoryGetMeshRenderer2: Request mesh renderer with blank material file and images directory" );
+
+ RendererFactory factory = RendererFactory::Get();
+ DALI_TEST_CHECK( factory );
+
+ //Set up renderer properties.
+ Property::Map propertyMap;
+ propertyMap.Insert( "rendererType", "mesh" );
+ propertyMap.Insert( "objectUrl", TEST_OBJ_FILE_NAME );
+ propertyMap.Insert( "materialUrl", "" );
+ propertyMap.Insert( "texturesPath", "" );
+
+ ControlRenderer controlRenderer = factory.CreateControlRenderer( propertyMap );
+ DALI_TEST_CHECK( controlRenderer );
+
+ //Add renderer to an actor on stage.
+ Actor actor = Actor::New();
+ actor.SetSize( 200.f, 200.f );
+ Stage::GetCurrent().Add( actor );
+ controlRenderer.SetSize( Vector2( 200.f, 200.f ) );
+ controlRenderer.SetOnStage( actor );
+
+ DALI_TEST_CHECK( actor.GetRendererCount() == 1u );
+
+ //Attempt to render to queue resource load requests.
application.SendNotification();
- application.Render(0);
- DALI_TEST_CHECK( gl.GetUniformValue<Vector4>( "mixColor", actualValue ) );
- DALI_TEST_EQUALS( actualValue, Color::GREEN, TEST_LOCATION );
+ application.Render( 0 );
- Image bufferImage = CreateBufferImage( 100, 200, Vector4( 1.f, 1.f, 1.f, 1.f ) );
- factory.ResetRenderer( controlRenderer, actor, bufferImage );
+ //Tell the platform abstraction that the required resources have been loaded.
+ TestPlatformAbstraction& platform = application.GetPlatform();
+ platform.SetAllResourceRequestsAsLoaded();
- Actor actor2 = Actor::New();
- actor2.SetSize(200.f, 200.f);
- Stage::GetCurrent().Add( actor2 );
- controlRenderer.SetSize(Vector2(200.f, 200.f));
- controlRenderer.SetOnStage( actor2 );
+ //Render again to upload the now-loaded textures.
application.SendNotification();
- application.Render(0);
+ application.Render( 0 );
+
+ TestGlAbstraction& gl = application.GetGlAbstraction();
+
+ Matrix testScaleMatrix;
+ testScaleMatrix.SetIdentityAndScale( Vector3( 1.0, -1.0, 1.0 ) );
+ Matrix actualScaleMatrix;
+
+ //Test to see if the object has been successfully loaded.
+ DALI_TEST_CHECK( gl.GetUniformValue<Matrix>( "uObjectMatrix", actualScaleMatrix ) );
+ DALI_TEST_EQUALS( actualScaleMatrix, testScaleMatrix, Math::MACHINE_EPSILON_100, TEST_LOCATION );
+
+ controlRenderer.SetOffStage( actor );
+ DALI_TEST_CHECK( actor.GetRendererCount() == 0u );
END_TEST;
}
-int UtcDaliRendererFactoryResetRenderer2(void)
+//Test if mesh loads correctly when supplied with all parameters, an object file, a material file and a directory location.
+int UtcDaliRendererFactoryGetMeshRenderer3(void)
{
ToolkitTestApplication application;
- tet_infoline( "UtcDaliRendererFactoryResetRenderer2" );
+ tet_infoline( "UtcDaliRendererFactoryGetMeshRenderer3: Request mesh renderer with all parameters correct" );
+
+ RendererFactory factory = RendererFactory::Get();
+ DALI_TEST_CHECK( factory );
+
+ //Set up renderer properties.
+ Property::Map propertyMap;
+ propertyMap.Insert( "rendererType", "mesh" );
+ propertyMap.Insert( "objectUrl", TEST_OBJ_FILE_NAME );
+ propertyMap.Insert( "materialUrl", TEST_MTL_FILE_NAME );
+ propertyMap.Insert( "texturesPath", TEST_RESOURCE_DIR "/" );
+
+ ControlRenderer controlRenderer = factory.CreateControlRenderer( propertyMap );
+ DALI_TEST_CHECK( controlRenderer );
+ //Add renderer to an actor on stage.
Actor actor = Actor::New();
- actor.SetSize(200.f, 200.f);
+ actor.SetSize( 200.f, 200.f );
Stage::GetCurrent().Add( actor );
+ controlRenderer.SetSize( Vector2( 200.f, 200.f ) );
+ controlRenderer.SetOnStage( actor );
+
+ DALI_TEST_CHECK( actor.GetRendererCount() == 1u );
+
+ //Attempt to render to queue resource load requests.
+ application.SendNotification();
+ application.Render( 0 );
+
+ //Tell the platform abstraction that the required resources have been loaded.
+ TestPlatformAbstraction& platform = application.GetPlatform();
+ platform.SetAllResourceRequestsAsLoaded();
+
+ //Render again to upload the now-loaded textures.
+ application.SendNotification();
+ application.Render( 0 );
+
+ TestGlAbstraction& gl = application.GetGlAbstraction();
+
+ Matrix testScaleMatrix;
+ testScaleMatrix.SetIdentityAndScale( Vector3( 1.0, -1.0, 1.0 ) );
+ Matrix actualScaleMatrix;
+
+ //Test to see if the object has been successfully loaded.
+ DALI_TEST_CHECK( gl.GetUniformValue<Matrix>( "uObjectMatrix", actualScaleMatrix ) );
+ DALI_TEST_EQUALS( actualScaleMatrix, testScaleMatrix, Math::MACHINE_EPSILON_100, TEST_LOCATION );
+
+ controlRenderer.SetOffStage( actor );
+ DALI_TEST_CHECK( actor.GetRendererCount() == 0u );
+
+ END_TEST;
+}
+
+//Test if mesh renderer can load a correctly supplied mesh without a normal map or gloss map in the material file.
+int UtcDaliRendererFactoryGetMeshRenderer4(void)
+{
+ ToolkitTestApplication application;
+ tet_infoline( "UtcDaliRendererFactoryGetMeshRenderer4: Request mesh renderer with diffuse texture but not normal or gloss." );
+
RendererFactory factory = RendererFactory::Get();
DALI_TEST_CHECK( factory );
- Image resourceImage = ResourceImage::New(TEST_IMAGE_FILE_NAME);
- ControlRenderer controlRenderer = factory.GetControlRenderer( resourceImage );
+ //Set up renderer properties.
+ Property::Map propertyMap;
+ propertyMap.Insert( "rendererType", "mesh" );
+ propertyMap.Insert( "objectUrl", TEST_OBJ_FILE_NAME );
+ propertyMap.Insert( "materialUrl", TEST_SIMPLE_MTL_FILE_NAME );
+ propertyMap.Insert( "texturesPath", TEST_RESOURCE_DIR "/" );
+
+ ControlRenderer controlRenderer = factory.CreateControlRenderer( propertyMap );
DALI_TEST_CHECK( controlRenderer );
- controlRenderer.SetSize(Vector2(200.f, 200.f));
+
+ //Add renderer to an actor on stage.
+ Actor actor = Actor::New();
+ actor.SetSize( 200.f, 200.f );
+ Stage::GetCurrent().Add( actor );
+ controlRenderer.SetSize( Vector2( 200.f, 200.f ) );
controlRenderer.SetOnStage( actor );
+
DALI_TEST_CHECK( actor.GetRendererCount() == 1u );
+ //Attempt to render to queue resource load requests.
application.SendNotification();
- application.Render(0);
+ application.Render( 0 );
- Image bufferImage = CreateBufferImage( 100, 200, Vector4( 1.f, 1.f, 1.f, 1.f ) );
- factory.ResetRenderer( controlRenderer, actor, bufferImage );
- application.SendNotification();
- application.Render(0);
+ //Tell the platform abstraction that the required resources have been loaded.
+ TestPlatformAbstraction& platform = application.GetPlatform();
+ platform.SetAllResourceRequestsAsLoaded();
- factory.ResetRenderer( controlRenderer, actor, Color::RED );
+ //Render again to upload the now-loaded textures.
+ application.SendNotification();
+ application.Render( 0 );
- Actor actor2 = Actor::New();
- actor2.SetSize(200.f, 200.f);
- Stage::GetCurrent().Add( actor2 );
- controlRenderer.SetSize(Vector2(200.f, 200.f));
- controlRenderer.SetOnStage( actor2 );
TestGlAbstraction& gl = application.GetGlAbstraction();
- application.SendNotification();
- application.Render(0);
- Vector4 actualValue(Vector4::ZERO);
- DALI_TEST_CHECK( gl.GetUniformValue<Vector4>( "mixColor", actualValue ) );
- DALI_TEST_EQUALS( actualValue, Color::RED, TEST_LOCATION );
+
+ Matrix testScaleMatrix;
+ testScaleMatrix.SetIdentityAndScale( Vector3( 1.0, -1.0, 1.0 ) );
+ Matrix actualScaleMatrix;
+
+ //Test to see if the object has been successfully loaded.
+ DALI_TEST_CHECK( gl.GetUniformValue<Matrix>( "uObjectMatrix", actualScaleMatrix ) );
+ DALI_TEST_EQUALS( actualScaleMatrix, testScaleMatrix, Math::MACHINE_EPSILON_100, TEST_LOCATION );
+
+ controlRenderer.SetOffStage( actor );
+ DALI_TEST_CHECK( actor.GetRendererCount() == 0u );
END_TEST;
}
-int UtcDaliRendererFactoryResetRenderer3(void)
+//Test if mesh renderer handles the case of lacking an object file.
+int UtcDaliRendererFactoryGetMeshRendererN1(void)
{
ToolkitTestApplication application;
- tet_infoline( "UtcDaliRendererFactoryResetRenderer3" );
+ tet_infoline( "UtcDaliRendererFactoryGetMeshRendererN1: Request mesh renderer without object file" );
+ RendererFactory factory = RendererFactory::Get();
+ DALI_TEST_CHECK( factory );
+
+ //Set up renderer properties.
+ Property::Map propertyMap;
+ propertyMap.Insert( "rendererType", "mesh" );
+ propertyMap.Insert( "materialUrl", TEST_MTL_FILE_NAME );
+ propertyMap.Insert( "texturesPath", TEST_RESOURCE_DIR "/" );
+
+ ControlRenderer controlRenderer = factory.CreateControlRenderer( propertyMap );
+ DALI_TEST_CHECK( controlRenderer );
+
+ //Add renderer to an actor on stage.
Actor actor = Actor::New();
- actor.SetSize(200.f, 200.f);
+ actor.SetSize( 200.f, 200.f );
Stage::GetCurrent().Add( actor );
+ controlRenderer.SetSize( Vector2( 200.f, 200.f ) );
+ controlRenderer.SetOnStage( actor );
+
+ DALI_TEST_CHECK( actor.GetRendererCount() == 1u );
+
+ //Attempt to render to queue resource load requests.
+ application.SendNotification();
+ application.Render( 0 );
+
+ //Tell the platform abstraction that the required resources have been loaded.
+ TestPlatformAbstraction& platform = application.GetPlatform();
+ platform.SetAllResourceRequestsAsLoaded();
+
+ //Render again to upload the now-loaded textures.
+ application.SendNotification();
+ application.Render( 0 );
+
+ TestGlAbstraction& gl = application.GetGlAbstraction();
+
+ //Test to see if the object has not been loaded, as expected.
+ Matrix scaleMatrix;
+ DALI_TEST_CHECK( ! gl.GetUniformValue<Matrix>( "uObjectMatrix", scaleMatrix ) );
+
+ controlRenderer.SetOffStage( actor );
+ DALI_TEST_CHECK( actor.GetRendererCount() == 0u );
+
+ END_TEST;
+}
+
+//Test if mesh renderer handles the case of being passed invalid material and images urls.
+int UtcDaliRendererFactoryGetMeshRendererN2(void)
+{
+ ToolkitTestApplication application;
+ tet_infoline( "UtcDaliRendererFactoryGetMeshRendererN2: Request mesh renderer with invalid material and images urls" );
+
RendererFactory factory = RendererFactory::Get();
DALI_TEST_CHECK( factory );
- // Get renderer for rendering a resource image
- Image resourceImage = ResourceImage::New(TEST_IMAGE_FILE_NAME);
- ControlRenderer controlRenderer = factory.GetControlRenderer( resourceImage );
+ //Set up renderer properties.
+ Property::Map propertyMap;
+ propertyMap.Insert( "rendererType", "mesh" );
+ propertyMap.Insert( "objectUrl", TEST_OBJ_FILE_NAME );
+ propertyMap.Insert( "materialUrl", "invalid" );
+ propertyMap.Insert( "texturesPath", "also invalid" );
+
+ ControlRenderer controlRenderer = factory.CreateControlRenderer( propertyMap );
DALI_TEST_CHECK( controlRenderer );
- controlRenderer.SetSize(Vector2(200.f, 200.f));
+
+ //Add renderer to an actor on stage.
+ Actor actor = Actor::New();
+ actor.SetSize( 200.f, 200.f );
+ Stage::GetCurrent().Add( actor );
+ controlRenderer.SetSize( Vector2( 200.f, 200.f ) );
controlRenderer.SetOnStage( actor );
- application.SendNotification();
- application.Render();
DALI_TEST_CHECK( actor.GetRendererCount() == 1u );
- // reset the renderer to renderer a svg image
- factory.ResetRenderer( controlRenderer, actor, TEST_SVG_FILE_NAME, ImageDimensions( 100, 100 ) );
+ //Attempt to render to queue resource load requests.
application.SendNotification();
- application.Render();
+ application.Render( 0 );
+
+ //Tell the platform abstraction that the required resources have been loaded.
+ TestPlatformAbstraction& platform = application.GetPlatform();
+ platform.SetAllResourceRequestsAsLoaded();
+
+ //Render again to upload the now-loaded textures.
+ application.SendNotification();
+ application.Render( 0 );
+
+ TestGlAbstraction& gl = application.GetGlAbstraction();
+
+ //Test to see if the object has not been loaded, as expected.
+ Matrix scaleMatrix;
+ DALI_TEST_CHECK( ! gl.GetUniformValue<Matrix>( "uObjectMatrix", scaleMatrix ) );
+
+ controlRenderer.SetOffStage( actor );
+ DALI_TEST_CHECK( actor.GetRendererCount() == 0u );
+
+ END_TEST;
+}
+
+//Test if mesh renderer handles the case of being passed an invalid object url
+int UtcDaliRendererFactoryGetMeshRendererN3(void)
+{
+ ToolkitTestApplication application;
+ tet_infoline( "UtcDaliRendererFactoryGetMeshRendererN3: Request mesh renderer with invalid object url" );
+
+ RendererFactory factory = RendererFactory::Get();
+ DALI_TEST_CHECK( factory );
+
+ //Set up renderer properties.
+ Property::Map propertyMap;
+ propertyMap.Insert( "rendererType", "mesh" );
+ propertyMap.Insert( "objectUrl", "invalid" );
+ propertyMap.Insert( "materialUrl", TEST_MTL_FILE_NAME );
+ propertyMap.Insert( "texturesPath", TEST_RESOURCE_DIR "/" );
+
+ ControlRenderer controlRenderer = factory.CreateControlRenderer( propertyMap );
+ DALI_TEST_CHECK( controlRenderer );
+
+ //Add renderer to an actor on stage.
+ Actor actor = Actor::New();
+ actor.SetSize( 200.f, 200.f );
+ Stage::GetCurrent().Add( actor );
+ controlRenderer.SetSize( Vector2( 200.f, 200.f ) );
+ controlRenderer.SetOnStage( actor );
DALI_TEST_CHECK( actor.GetRendererCount() == 1u );
- EventThreadCallback* eventTrigger = EventThreadCallback::Get();
- CallbackBase* callback = eventTrigger->GetCallback();
+ //Attempt to render to queue resource load requests.
+ application.SendNotification();
+ application.Render( 0 );
- eventTrigger->WaitingForTrigger( 1 );// waiting until the svg image is rasterized.
- CallbackBase::Execute( *callback );
+ //Tell the platform abstraction that the required resources have been loaded.
+ TestPlatformAbstraction& platform = application.GetPlatform();
+ platform.SetAllResourceRequestsAsLoaded();
+
+ //Render again to upload the now-loaded textures.
+ application.SendNotification();
+ application.Render( 0 );
+
+ TestGlAbstraction& gl = application.GetGlAbstraction();
+
+ //Test to see if the object has not been loaded, as expected.
+ Matrix scaleMatrix;
+ DALI_TEST_CHECK( ! gl.GetUniformValue<Matrix>( "uObjectMatrix", scaleMatrix ) );
+
+ controlRenderer.SetOffStage( actor );
+ DALI_TEST_CHECK( actor.GetRendererCount() == 0u );
END_TEST;
}