#include <dali-toolkit/dali-toolkit.h>
#include <dali/integration-api/events/touch-event-integ.h>
+#include <dali-toolkit/devel-api/visuals/visual-properties-devel.h>
+#include <dali-toolkit/devel-api/visuals/text-visual-properties.h>
using namespace Dali;
using namespace Dali::Toolkit;
std::string labelText = "test actor 1";
- RadioButton radioButton = RadioButton::New( labelText );
+ RadioButton radioButton = RadioButton::New();
+
+ radioButton.SetProperty( Toolkit::Button::Property::LABEL,
+ Property::Map().Add( Toolkit::Visual::Property::TYPE, Toolkit::DevelVisual::TEXT )
+ .Add( Toolkit::TextVisual::Property::POINT_SIZE, 15.0f )
+ );
+
+ radioButton.SetLabelText( labelText );
+
DALI_TEST_EQUALS( radioButton.GetLabelText(), labelText, TEST_LOCATION );
std::string labelText2 = "test actor 2";
Dali::Integration::TouchEvent event1 = Dali::Integration::TouchEvent();
Dali::Integration::TouchEvent event2 = Dali::Integration::TouchEvent();
- const Dali::TouchPoint pointDown( 0, TouchPoint::Down, 10.0f, 10.0f );
- const Dali::TouchPoint pointUp( 0, TouchPoint::Up, 10.0f, 10.0f );
+ Dali::Integration::Point pointDown;
+ pointDown.SetState( PointState::DOWN );
+ pointDown.SetScreenPosition( Vector2( 1.0f, 1.0f ) );
+
+ Dali::Integration::Point pointUp( pointDown );
+ pointUp.SetState( PointState::UP );
event1.AddPoint( pointDown );
application.ProcessEvent( event1 );
Dali::Integration::TouchEvent event1 = Dali::Integration::TouchEvent();
Dali::Integration::TouchEvent event2 = Dali::Integration::TouchEvent();
- const Dali::TouchPoint pointDown( 0, TouchPoint::Down, 10.0f, 10.0f );
- const Dali::TouchPoint pointUp( 0, TouchPoint::Up, 10.0f, 10.0f );
+ Dali::Integration::Point pointDown;
+ pointDown.SetState( PointState::DOWN );
+ pointDown.SetScreenPosition( Vector2( 1.0f, 1.0f ) );
+
+ Dali::Integration::Point pointUp( pointDown );
+ pointUp.SetState( PointState::UP );
event1.AddPoint( pointDown );
application.ProcessEvent( event1 );
Dali::Integration::TouchEvent event1 = Dali::Integration::TouchEvent();
Dali::Integration::TouchEvent event2 = Dali::Integration::TouchEvent();
- const Dali::TouchPoint pointDown( 0, TouchPoint::Down, 10.0f, 50.0f );
- const Dali::TouchPoint pointUp( 0, TouchPoint::Up, 10.0f, 50.0f );
+ Dali::Integration::Point pointDown;
+ pointDown.SetState( PointState::DOWN );
+ pointDown.SetScreenPosition( Vector2( 1.0f, 41.0f ) );
+
+ Dali::Integration::Point pointUp( pointDown );
+ pointUp.SetState( PointState::UP );
event1.AddPoint( pointDown );
application.ProcessEvent( event1 );
Dali::Integration::TouchEvent event1 = Dali::Integration::TouchEvent();
Dali::Integration::TouchEvent event2 = Dali::Integration::TouchEvent();
- const Dali::TouchPoint pointDown( 0, TouchPoint::Down, 10.0f, 500.0f );
- const Dali::TouchPoint pointUp( 0, TouchPoint::Up, 10.0f, 500.0f );
+ Dali::Integration::Point pointDown;
+ pointDown.SetState( PointState::DOWN );
+ pointDown.SetScreenPosition( Vector2( 1.0f, 500.0f ) );
+
+ Dali::Integration::Point pointUp( pointDown );
+ pointUp.SetState( PointState::UP );
event1.AddPoint( pointDown );
application.ProcessEvent( event1 );