Dali::Integration::TouchEvent event1 = Dali::Integration::TouchEvent();
Dali::Integration::TouchEvent event2 = Dali::Integration::TouchEvent();
- const Dali::TouchPoint pointDown( 0, TouchPoint::Down, 1.0f, 1.0f );
- const Dali::TouchPoint pointUp( 0, TouchPoint::Up, 1.0f, 1.0f );
+ Dali::Integration::Point pointDown;
+ pointDown.SetState( PointState::DOWN );
+ pointDown.SetScreenPosition( Vector2( 1.0f, 1.0f ) );
+
+ Dali::Integration::Point pointUp( pointDown );
+ pointUp.SetState( PointState::UP );
event1.AddPoint( pointDown );
application.ProcessEvent( event1 );
Dali::Integration::TouchEvent event1 = Dali::Integration::TouchEvent();
Dali::Integration::TouchEvent event2 = Dali::Integration::TouchEvent();
- const Dali::TouchPoint pointDown( 0, TouchPoint::Down, 1.0f, 1.0f );
- const Dali::TouchPoint pointUp( 0, TouchPoint::Up, 1.0f, 1.0f );
+ Dali::Integration::Point pointDown;
+ pointDown.SetState( PointState::DOWN );
+ pointDown.SetScreenPosition( Vector2( 1.0f, 1.0f ) );
+
+ Dali::Integration::Point pointUp( pointDown );
+ pointUp.SetState( PointState::UP );
event1.AddPoint( pointDown );
application.ProcessEvent( event1 );
Dali::Integration::TouchEvent event1 = Dali::Integration::TouchEvent();
Dali::Integration::TouchEvent event2 = Dali::Integration::TouchEvent();
- const Dali::TouchPoint pointDown( 0, TouchPoint::Down, 1.0f, 41.0f );
- const Dali::TouchPoint pointUp( 0, TouchPoint::Up, 1.0f, 41.0f );
+ Dali::Integration::Point pointDown;
+ pointDown.SetState( PointState::DOWN );
+ pointDown.SetScreenPosition( Vector2( 1.0f, 41.0f ) );
+
+ Dali::Integration::Point pointUp( pointDown );
+ pointUp.SetState( PointState::UP );
event1.AddPoint( pointDown );
application.ProcessEvent( event1 );
Dali::Integration::TouchEvent event1 = Dali::Integration::TouchEvent();
Dali::Integration::TouchEvent event2 = Dali::Integration::TouchEvent();
- const Dali::TouchPoint pointDown( 0, TouchPoint::Down, 1.0f, 500.0f );
- const Dali::TouchPoint pointUp( 0, TouchPoint::Up, 1.0f, 500.0f );
+ Dali::Integration::Point pointDown;
+ pointDown.SetState( PointState::DOWN );
+ pointDown.SetScreenPosition( Vector2( 1.0f, 500.0f ) );
+
+ Dali::Integration::Point pointUp( pointDown );
+ pointUp.SetState( PointState::UP );
event1.AddPoint( pointDown );
application.ProcessEvent( event1 );