Image CreateSolidColorImage( const Vector4& color, unsigned int width, unsigned int height )
{
- BitmapImage imageData = BitmapImage::New( width, height, Pixel::RGBA8888 );
+ BufferImage imageData = BufferImage::New( width, height, Pixel::RGBA8888 );
// Create the image
PixelBuffer* pixbuf = imageData.GetBuffer();