#include <dali.h>
#include <dali/integration-api/events/touch-event-integ.h>
#include <dali-toolkit/dali-toolkit.h>
+#include <dali-toolkit/devel-api/controls/popup/popup.h>
using namespace Dali;
using namespace Toolkit;
int UtcDaliPopupSetTitle(void)
{
- // TODO
+ ToolkitTestApplication application; // Exceptions require ToolkitTestApplication
+ tet_infoline(" UtcDaliPopupSetTitle");
+
+ // Create the Popup actor
+ Popup popup = Popup::New();
+ Stage::GetCurrent().Add( popup );
+ // Put in show state so it's layer is connected to popup (for ancestor check).
+ popup.SetState(Popup::POPUP_SHOW, 0.0f);
+
+ popup.SetTitle("title");
+
+ DALI_TEST_CHECK( popup.GetTitle() == "title" );
+
END_TEST;
}
// Create the Popup actor
Popup popup = Popup::New();
- Stage::GetCurrent().Add( popup );
ImageActor backgroundImage = CreateSolidColorActor( Color::RED );
popup.SetBackgroundImage(backgroundImage);
// Create the Popup actor
Popup popup = Popup::New();
- Stage::GetCurrent().Add( popup );
ImageActor backgroundImage = CreateSolidColorActor( Color::RED );
popup.SetBackgroundImage(backgroundImage);
// Create the Popup actor
Popup popup = Popup::New();
- Stage::GetCurrent().Add( popup );
popup.HiddenSignal().Connect( &OnPopupHidden );
ImageActor backgroundImage = CreateSolidColorActor( Color::RED );
PushButton button1 = PushButton::New();
PushButton button2 = PushButton::New();
- button1.SetSize(DEFAULT_BUTTON_SIZE);
+ button1.SetSize(DEFAULT_BUTTON_SIZE.GetVectorXY());
popup.AddButton(button1);
- button2.SetSize(DEFAULT_BUTTON_SIZE);
+ button2.SetSize(DEFAULT_BUTTON_SIZE.GetVectorXY());
popup.AddButton(button2);
// Showing/Hiding popup, results in all child Actors being