-//
-// Copyright (c) 2014 Samsung Electronics Co., Ltd.
-//
-// Licensed under the Flora License, Version 1.0 (the License);
-// you may not use this file except in compliance with the License.
-// You may obtain a copy of the License at
-//
-// http://floralicense.org/license/
-//
-// Unless required by applicable law or agreed to in writing, software
-// distributed under the License is distributed on an AS IS BASIS,
-// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-// See the License for the specific language governing permissions and
-// limitations under the License.
-//
+/*
+ * Copyright (c) 2016 Samsung Electronics Co., Ltd.
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ *
+ */
#include <iostream>
#include <stdlib.h>
// test harness headers before dali headers.
#include <dali-toolkit-test-suite-utils.h>
-#include <dali/dali.h>
#include <dali-toolkit/dali-toolkit.h>
#include <dali/integration-api/events/key-event-integ.h>
+#include <dali-toolkit/devel-api/controls/control-devel.h>
using namespace Dali;
using namespace Dali::Toolkit;
: mSignalVerified(signalReceived),
mCurrentFocusedActor(),
mProposedActorToFocus(),
- mDirection(Control::Left)
+ mDirection(Control::KeyboardFocus::LEFT)
{
}
- Actor Callback(Actor currentFocusedActor, Actor proposedActorToFocus, Control::KeyboardFocusNavigationDirection direction)
+ Actor Callback(Actor currentFocusedActor, Actor proposedActorToFocus, Control::KeyboardFocus::Direction direction)
{
tet_infoline("Verifying PreFocusChangeCallback()");
mSignalVerified = false;
mCurrentFocusedActor = Actor();
mProposedActorToFocus = Actor();
- mDirection = Control::Left;
+ mDirection = Control::KeyboardFocus::LEFT;
}
bool& mSignalVerified;
Actor mCurrentFocusedActor;
Actor mProposedActorToFocus;
- Control::KeyboardFocusNavigationDirection mDirection;
+ Control::KeyboardFocus::Direction mDirection;
};
// Functors to test whether focus changed signal is emitted when the keyboard focus is changed
Actor mActivatedActor;
};
-} // namespace
+// Used to connect to signals via the ConnectSignal Handle method
+struct CallbackFunctor
+{
+ CallbackFunctor()
+ {
+ }
+ void operator()()
+ {
+ }
+};
+
+} // namespace
int UtcDaliKeyboardFocusManagerGet(void)
{
tet_infoline(" UtcDaliKeyboardKeyboardFocusManagerGet");
+ // Register Type
+ TypeInfo type;
+ type = TypeRegistry::Get().GetTypeInfo( "KeyboardFocusManager" );
+ DALI_TEST_CHECK( type );
+ BaseHandle handle = type.CreateInstance();
+ DALI_TEST_CHECK( handle );
+
KeyboardFocusManager manager;
manager = KeyboardFocusManager::Get();
tet_infoline(" UtcDaliKeyboardFocusManagerMoveFocus");
+ // Register Type
+ TypeInfo type;
+ type = TypeRegistry::Get().GetTypeInfo( "KeyboardFocusManager" );
+ DALI_TEST_CHECK( type );
+ BaseHandle handle = type.CreateInstance();
+ DALI_TEST_CHECK( handle );
+
KeyboardFocusManager manager = KeyboardFocusManager::Get();
DALI_TEST_CHECK(manager);
Stage::GetCurrent().Add(second);
// Move the focus to the right
- DALI_TEST_CHECK(manager.MoveFocus(Control::Right) == false);
+ DALI_TEST_CHECK(manager.MoveFocus(Control::KeyboardFocus::RIGHT) == false);
// Because no layout control in the stage and no actor is focused, it should emit the PreFocusChange signal
DALI_TEST_CHECK(preFocusChangeCallback.mSignalVerified);
DALI_TEST_CHECK(preFocusChangeCallback.mCurrentFocusedActor == Actor());
DALI_TEST_CHECK(preFocusChangeCallback.mProposedActorToFocus == Actor());
- DALI_TEST_CHECK(preFocusChangeCallback.mDirection == Control::Right);
+ DALI_TEST_CHECK(preFocusChangeCallback.mDirection == Control::KeyboardFocus::RIGHT);
preFocusChangeCallback.Reset();
// Check that the focus is set on the first actor
focusChangedCallback.Reset();
// Move the focus towards right
- DALI_TEST_CHECK(manager.MoveFocus(Control::Right) == false);
+ DALI_TEST_CHECK(manager.MoveFocus(Control::KeyboardFocus::RIGHT) == false);
// Because no layout control in the stage and the first actor is focused, it should emit the PreFocusChange signal
DALI_TEST_CHECK(preFocusChangeCallback.mSignalVerified);
DALI_TEST_CHECK(preFocusChangeCallback.mCurrentFocusedActor == first);
DALI_TEST_CHECK(preFocusChangeCallback.mProposedActorToFocus == Actor());
- DALI_TEST_CHECK(preFocusChangeCallback.mDirection == Control::Right);
+ DALI_TEST_CHECK(preFocusChangeCallback.mDirection == Control::KeyboardFocus::RIGHT);
preFocusChangeCallback.Reset();
// Check that the focus is set on the second actor
focusChangedCallback.Reset();
// Move the focus towards up
- DALI_TEST_CHECK(manager.MoveFocus(Control::Up) == false);
+ DALI_TEST_CHECK(manager.MoveFocus(Control::KeyboardFocus::UP) == false);
// Because no layout control in the stage and no actor is focused, it should emit the PreFocusChange signal
DALI_TEST_CHECK(preFocusChangeCallback.mSignalVerified);
DALI_TEST_CHECK(preFocusChangeCallback.mCurrentFocusedActor == second);
DALI_TEST_CHECK(preFocusChangeCallback.mProposedActorToFocus == Actor());
- DALI_TEST_CHECK(preFocusChangeCallback.mDirection == Control::Up);
+ DALI_TEST_CHECK(preFocusChangeCallback.mDirection == Control::KeyboardFocus::UP);
+ preFocusChangeCallback.Reset();
+ DALI_TEST_CHECK(!focusChangedCallback.mSignalVerified);
+
+ // Create a 2x2 table view and try to move focus inside it
+ TableView tableView = TableView::New( 2, 2 );
+ Stage::GetCurrent().Add(tableView);
+
+ // Create the third actor
+ Actor third = Actor::New();
+ third.SetKeyboardFocusable(true);
+
+ // Create the fourth actor
+ Actor fourth = Actor::New();
+ fourth.SetKeyboardFocusable(true);
+
+ // Add the four children to table view
+ tableView.AddChild(first, TableView::CellPosition(0, 0));
+ tableView.AddChild(second, TableView::CellPosition(0, 1));
+ tableView.AddChild(third, TableView::CellPosition(1, 0));
+ tableView.AddChild(fourth, TableView::CellPosition(1, 1));
+
+ // Set the focus to the first actor
+ DALI_TEST_CHECK(manager.SetCurrentFocusActor(first) == true);
+ DALI_TEST_CHECK(manager.GetCurrentFocusActor() == first);
+ DALI_TEST_CHECK(focusChangedCallback.mSignalVerified);
+ DALI_TEST_CHECK(focusChangedCallback.mOriginalFocusedActor == second);
+ DALI_TEST_CHECK(focusChangedCallback.mCurrentFocusedActor == first);
+ focusChangedCallback.Reset();
+
+ // Move the focus towards right
+ DALI_TEST_CHECK(manager.MoveFocus(Control::KeyboardFocus::RIGHT) == true);
+ DALI_TEST_CHECK(manager.GetCurrentFocusActor() == second);
+ DALI_TEST_CHECK(focusChangedCallback.mSignalVerified);
+ DALI_TEST_CHECK(focusChangedCallback.mOriginalFocusedActor == first);
+ DALI_TEST_CHECK(focusChangedCallback.mCurrentFocusedActor == second);
+ focusChangedCallback.Reset();
+
+ // Move the focus towards down
+ DALI_TEST_CHECK(manager.MoveFocus(Control::KeyboardFocus::DOWN) == true);
+ DALI_TEST_CHECK(manager.GetCurrentFocusActor() == fourth);
+ DALI_TEST_CHECK(focusChangedCallback.mSignalVerified);
+ DALI_TEST_CHECK(focusChangedCallback.mOriginalFocusedActor == second);
+ DALI_TEST_CHECK(focusChangedCallback.mCurrentFocusedActor == fourth);
+ focusChangedCallback.Reset();
+
+ // Move the focus towards left
+ DALI_TEST_CHECK(manager.MoveFocus(Control::KeyboardFocus::LEFT) == true);
+ DALI_TEST_CHECK(manager.GetCurrentFocusActor() == third);
+ DALI_TEST_CHECK(focusChangedCallback.mSignalVerified);
+ DALI_TEST_CHECK(focusChangedCallback.mOriginalFocusedActor == fourth);
+ DALI_TEST_CHECK(focusChangedCallback.mCurrentFocusedActor == third);
+ focusChangedCallback.Reset();
+
+ // Move the focus towards up
+ DALI_TEST_CHECK(manager.MoveFocus(Control::KeyboardFocus::UP) == true);
+ DALI_TEST_CHECK(manager.GetCurrentFocusActor() == first);
+ DALI_TEST_CHECK(focusChangedCallback.mSignalVerified);
+ DALI_TEST_CHECK(focusChangedCallback.mOriginalFocusedActor == third);
+ DALI_TEST_CHECK(focusChangedCallback.mCurrentFocusedActor == first);
+ focusChangedCallback.Reset();
+
+ // Move the focus towards left. The focus move will fail as no way to move it upwards
+ DALI_TEST_CHECK(manager.MoveFocus(Control::KeyboardFocus::LEFT) == false);
+ DALI_TEST_CHECK(manager.GetCurrentFocusActor() == first);
+ DALI_TEST_CHECK(preFocusChangeCallback.mSignalVerified);
+ DALI_TEST_CHECK(preFocusChangeCallback.mCurrentFocusedActor == first);
+ DALI_TEST_CHECK(preFocusChangeCallback.mProposedActorToFocus == Actor());
+ DALI_TEST_CHECK(preFocusChangeCallback.mDirection == Control::KeyboardFocus::LEFT);
preFocusChangeCallback.Reset();
DALI_TEST_CHECK(!focusChangedCallback.mSignalVerified);
+ // Enable the loop
+ manager.SetFocusGroupLoop(true);
+ DALI_TEST_CHECK(manager.GetFocusGroupLoop() == true);
+
+ // Move the focus towards left again. The focus should move to the fourth actor.
+ DALI_TEST_CHECK(manager.MoveFocus(Control::KeyboardFocus::LEFT) == true);
+ DALI_TEST_CHECK(manager.GetCurrentFocusActor() == fourth);
+ DALI_TEST_CHECK(focusChangedCallback.mSignalVerified);
+ DALI_TEST_CHECK(focusChangedCallback.mOriginalFocusedActor == first);
+ DALI_TEST_CHECK(focusChangedCallback.mCurrentFocusedActor == fourth);
+ focusChangedCallback.Reset();
END_TEST;
}
bool focusedActorActivatedSignalVerified = false;
FocusedActorActivatedCallback focusedActorActivatedCallback(focusedActorActivatedSignalVerified);
- manager.FocusedActorActivatedSignal().Connect( &focusedActorActivatedCallback, &FocusedActorActivatedCallback::Callback );
+ manager.FocusedActorEnterKeySignal().Connect( &focusedActorActivatedCallback, &FocusedActorActivatedCallback::Callback );
Integration::KeyEvent returnEvent("Return", "", 0, 0, 0, Integration::KeyEvent::Up);
+ // Press Any key to notice physical keyboard event is comming to KeyboardFocusManager
+ // It makes mIsFocusIndicatorEnabled true
+ application.ProcessEvent(returnEvent);
+
// Create the first button and add it to the stage
PushButton firstPushButton = PushButton::New();
firstPushButton.SetKeyboardFocusable(true);
focusedActorActivatedCallback.Reset();
END_TEST;
}
+
+int UtcDaliKeyboardFocusManagerSignalFocusGroupChanged(void)
+{
+ ToolkitTestApplication application;
+
+ tet_infoline(" UtcDaliKeyboardFocusManagerSignalFocusGroupChanged");
+
+ // Register Type
+ TypeInfo type;
+ type = TypeRegistry::Get().GetTypeInfo( "KeyboardFocusManager" );
+ DALI_TEST_CHECK( type );
+ BaseHandle handle = type.CreateInstance();
+ DALI_TEST_CHECK( handle );
+
+ KeyboardFocusManager manager = KeyboardFocusManager::Get();
+ DALI_TEST_CHECK(manager);
+
+ bool focusGroupChangedSignalVerified = false;
+ FocusGroupChangedCallback focusGroupChangedCallback(focusGroupChangedSignalVerified);
+ manager.FocusGroupChangedSignal().Connect( &focusGroupChangedCallback, &FocusGroupChangedCallback::Callback );
+
+ Integration::KeyEvent tabEvent("Tab", "", 0, 0, 0, Integration::KeyEvent::Down);
+ Integration::KeyEvent shiftTabEvent("Tab", "", 0, 1, 0, Integration::KeyEvent::Down);
+
+ // Press Any key to notice physical keyboard event is comming to KeyboardFocusManager
+ // It makes mIsFocusIndicatorEnabled true
+ application.ProcessEvent(tabEvent);
+
+ // Send the tab event to change focus group in the forward direction
+ application.ProcessEvent(tabEvent);
+ DALI_TEST_CHECK(focusGroupChangedCallback.mSignalVerified);
+ DALI_TEST_CHECK(focusGroupChangedCallback.mCurrentFocusedActor == Actor());
+ DALI_TEST_CHECK(focusGroupChangedCallback.mForward == true);
+ focusGroupChangedCallback.Reset();
+
+ // Send the shift tab event to change focus group in the backward direction
+ application.ProcessEvent(shiftTabEvent);
+ DALI_TEST_CHECK(focusGroupChangedCallback.mSignalVerified);
+ DALI_TEST_CHECK(focusGroupChangedCallback.mCurrentFocusedActor == Actor());
+ DALI_TEST_CHECK(focusGroupChangedCallback.mForward == false);
+ focusGroupChangedCallback.Reset();
+ END_TEST;
+}
+
+int UtcDaliKeyboardFocusManagerSignals(void)
+{
+ ToolkitTestApplication application;
+
+ KeyboardFocusManager manager = KeyboardFocusManager::Get();
+ DALI_TEST_CHECK( manager );
+
+ ConnectionTracker* testTracker = new ConnectionTracker();
+ DALI_TEST_EQUALS( true, manager.ConnectSignal( testTracker, "keyboardPreFocusChange", CallbackFunctor() ), TEST_LOCATION );
+ DALI_TEST_EQUALS( true, manager.ConnectSignal( testTracker, "keyboardFocusChanged", CallbackFunctor() ), TEST_LOCATION );
+ DALI_TEST_EQUALS( true, manager.ConnectSignal( testTracker, "keyboardFocusGroupChanged", CallbackFunctor() ), TEST_LOCATION );
+ DALI_TEST_EQUALS( true, manager.ConnectSignal( testTracker, "keyboardFocusedActorEnterKey", CallbackFunctor() ), TEST_LOCATION );
+
+ END_TEST;
+}
+
+int UtcDaliKeyboardFocusManagerMoveFocusBackward(void)
+{
+ ToolkitTestApplication application;
+
+ tet_infoline(" UtcDaliKeyboardFocusManagerMoveFocusBackward");
+
+ KeyboardFocusManager manager = KeyboardFocusManager::Get();
+ DALI_TEST_CHECK(manager);
+
+ // Make history stack full
+ for(int i = 0 ; i < 31 ; i ++)
+ {
+ Actor actor = Actor::New();
+ actor.SetKeyboardFocusable(true);
+ Stage::GetCurrent().Add(actor);
+ manager.SetCurrentFocusActor(actor);
+ }
+
+ // Create the first actor and add it to the stage
+ Actor first = Actor::New();
+ first.SetKeyboardFocusable(true);
+ Stage::GetCurrent().Add(first);
+
+ // Create the second actor and add it to the stage
+ Actor second = Actor::New();
+ second.SetKeyboardFocusable(true);
+ Stage::GetCurrent().Add(second);
+
+ // Create the second actor and add it to the stage
+ Actor third = Actor::New();
+ third.SetKeyboardFocusable(true);
+ Stage::GetCurrent().Add(third);
+
+ // Check that the focus is set on the second actor
+ DALI_TEST_CHECK(manager.SetCurrentFocusActor(first) == true);
+ DALI_TEST_CHECK(manager.GetCurrentFocusActor() == first);
+
+ // Check that the focus is set on the second actor
+ DALI_TEST_CHECK(manager.SetCurrentFocusActor(second) == true);
+ DALI_TEST_CHECK(manager.GetCurrentFocusActor() == second);
+
+ // Check that the focus is set on the third actor
+ DALI_TEST_CHECK(manager.SetCurrentFocusActor(third) == true);
+ DALI_TEST_CHECK(manager.GetCurrentFocusActor() == third);
+
+ // Move the focus backward
+ manager.MoveFocusBackward();
+
+ // Check that it current focused actor is second actor
+ DALI_TEST_CHECK(manager.GetCurrentFocusActor() == second);
+
+ // Check that the focus is set on the third actor
+ DALI_TEST_CHECK(manager.SetCurrentFocusActor(third) == true);
+ DALI_TEST_CHECK(manager.GetCurrentFocusActor() == third);
+
+ // Remove the second actor on stage
+ second.Unparent();
+
+ // Move the focus backward
+ manager.MoveFocusBackward();
+
+ // Check that it current focused actor is first actor
+ DALI_TEST_CHECK(manager.GetCurrentFocusActor() == first);
+
+ END_TEST;
+}
+
+int UtcDaliKeyboardFocusManagerChangeFocusDirectionByKeyEvents(void)
+{
+ ToolkitTestApplication application;
+
+ tet_infoline(" UtcDaliKeyboardFocusManagerChangeFocusDirectionByKeyEvents");
+
+ KeyboardFocusManager manager = KeyboardFocusManager::Get();
+ DALI_TEST_CHECK(manager);
+
+ bool preFocusChangeSignalVerified = false;
+ PreFocusChangeCallback preFocusChangeCallback(preFocusChangeSignalVerified);
+ manager.PreFocusChangeSignal().Connect( &preFocusChangeCallback, &PreFocusChangeCallback::Callback );
+
+ bool focusChangedSignalVerified = false;
+ FocusChangedCallback focusChangedCallback(focusChangedSignalVerified);
+ manager.FocusChangedSignal().Connect( &focusChangedCallback, &FocusChangedCallback::Callback );
+
+ Integration::KeyEvent leftEvent("Left", "", 0, 0, 0, Integration::KeyEvent::Down);
+ Integration::KeyEvent rightEvent("Right", "", 0, 0, 0, Integration::KeyEvent::Down);
+ Integration::KeyEvent upEvent("Up", "", 0, 0, 0, Integration::KeyEvent::Down);
+ Integration::KeyEvent downEvent("Down", "", 0, 0, 0, Integration::KeyEvent::Down);
+ Integration::KeyEvent pageUpEvent("Prior", "", 0, 0, 0, Integration::KeyEvent::Down);
+ Integration::KeyEvent pageDownEvent("Next", "", 0, 0, 0, Integration::KeyEvent::Down);
+
+ // Press Any key to notice physical keyboard event is comming to KeyboardFocusManager
+ // It makes mIsFocusIndicatorEnabled true
+ application.ProcessEvent(leftEvent);
+
+ // Create a 2x2 table view and try to move focus inside it
+ TableView tableView = TableView::New( 2, 2 );
+ Stage::GetCurrent().Add(tableView);
+
+ // Create the first actor
+ Actor first = Actor::New();
+ first.SetKeyboardFocusable(true);
+
+ // Create the second actor
+ Actor second = Actor::New();
+ second.SetKeyboardFocusable(true);
+
+ // Create the third actor
+ Actor third = Actor::New();
+ third.SetKeyboardFocusable(true);
+
+ // Create the fourth actor
+ Actor fourth = Actor::New();
+ fourth.SetKeyboardFocusable(true);
+
+ // Add the four children to table view
+ tableView.AddChild(first, TableView::CellPosition(0, 0));
+ tableView.AddChild(second, TableView::CellPosition(0, 1));
+ tableView.AddChild(third, TableView::CellPosition(1, 0));
+ tableView.AddChild(fourth, TableView::CellPosition(1, 1));
+
+ // Set the focus to the first actor
+ DALI_TEST_CHECK(manager.SetCurrentFocusActor(first) == true);
+ DALI_TEST_CHECK(manager.GetCurrentFocusActor() == first);
+ DALI_TEST_CHECK(focusChangedCallback.mSignalVerified);
+ DALI_TEST_CHECK(focusChangedCallback.mOriginalFocusedActor == Actor());
+ DALI_TEST_CHECK(focusChangedCallback.mCurrentFocusedActor == first);
+ focusChangedCallback.Reset();
+
+ // Send the right key event to move the focus towards right
+ application.ProcessEvent(rightEvent);
+ DALI_TEST_CHECK(manager.GetCurrentFocusActor() == second);
+ DALI_TEST_CHECK(focusChangedCallback.mSignalVerified);
+ DALI_TEST_CHECK(focusChangedCallback.mOriginalFocusedActor == first);
+ DALI_TEST_CHECK(focusChangedCallback.mCurrentFocusedActor == second);
+ focusChangedCallback.Reset();
+
+ // Send the down key event to move the focus towards down
+ application.ProcessEvent(downEvent);
+ DALI_TEST_CHECK(manager.GetCurrentFocusActor() == fourth);
+ DALI_TEST_CHECK(focusChangedCallback.mSignalVerified);
+ DALI_TEST_CHECK(focusChangedCallback.mOriginalFocusedActor == second);
+ DALI_TEST_CHECK(focusChangedCallback.mCurrentFocusedActor == fourth);
+ focusChangedCallback.Reset();
+
+ // Send the down event to move the focus towards left
+ application.ProcessEvent(leftEvent);
+ DALI_TEST_CHECK(manager.GetCurrentFocusActor() == third);
+ DALI_TEST_CHECK(focusChangedCallback.mSignalVerified);
+ DALI_TEST_CHECK(focusChangedCallback.mOriginalFocusedActor == fourth);
+ DALI_TEST_CHECK(focusChangedCallback.mCurrentFocusedActor == third);
+ focusChangedCallback.Reset();
+
+ // Send the up event to move the focus towards up
+ application.ProcessEvent(upEvent);
+ DALI_TEST_CHECK(manager.GetCurrentFocusActor() == first);
+ DALI_TEST_CHECK(focusChangedCallback.mSignalVerified);
+ DALI_TEST_CHECK(focusChangedCallback.mOriginalFocusedActor == third);
+ DALI_TEST_CHECK(focusChangedCallback.mCurrentFocusedActor == first);
+ focusChangedCallback.Reset();
+
+ // Send the pape up event, but focus should not be moved because page up is not supported by table view
+ application.ProcessEvent(pageUpEvent);
+ DALI_TEST_CHECK(manager.GetCurrentFocusActor() == first);
+ DALI_TEST_CHECK(preFocusChangeCallback.mSignalVerified);
+ DALI_TEST_CHECK(preFocusChangeCallback.mCurrentFocusedActor == first);
+ DALI_TEST_CHECK(preFocusChangeCallback.mProposedActorToFocus == first);
+ DALI_TEST_CHECK(preFocusChangeCallback.mDirection == Control::KeyboardFocus::PAGE_UP);
+ preFocusChangeCallback.Reset();
+
+ // Send the pape down event, but focus should not be moved because page down is not supported by table view
+ application.ProcessEvent(pageDownEvent);
+ DALI_TEST_CHECK(manager.GetCurrentFocusActor() == first);
+ DALI_TEST_CHECK(preFocusChangeCallback.mSignalVerified);
+ DALI_TEST_CHECK(preFocusChangeCallback.mCurrentFocusedActor == first);
+ DALI_TEST_CHECK(preFocusChangeCallback.mProposedActorToFocus == first);
+ DALI_TEST_CHECK(preFocusChangeCallback.mDirection == Control::KeyboardFocus::PAGE_DOWN);
+ preFocusChangeCallback.Reset();
+
+ // Clear the focus
+ manager.ClearFocus();
+
+ // Send the pape up event, but nothing was focued so focus manager will try the initial focus
+ preFocusChangeCallback.Reset();
+ application.ProcessEvent(pageUpEvent);
+ DALI_TEST_CHECK(manager.GetCurrentFocusActor() == Actor());
+ DALI_TEST_CHECK(preFocusChangeCallback.mSignalVerified);
+ DALI_TEST_CHECK(preFocusChangeCallback.mCurrentFocusedActor == Actor());
+ DALI_TEST_CHECK(preFocusChangeCallback.mProposedActorToFocus == Actor());
+ DALI_TEST_CHECK(preFocusChangeCallback.mDirection == Control::KeyboardFocus::RIGHT);
+
+ // Clear the focus again
+ manager.ClearFocus();
+
+ // Send the pape down event, but nothing was focued so focus manager will try the initial focus
+ preFocusChangeCallback.Reset();
+ application.ProcessEvent(pageDownEvent);
+ DALI_TEST_CHECK(manager.GetCurrentFocusActor() == Actor());
+ DALI_TEST_CHECK(preFocusChangeCallback.mSignalVerified);
+ DALI_TEST_CHECK(preFocusChangeCallback.mCurrentFocusedActor == Actor());
+ DALI_TEST_CHECK(preFocusChangeCallback.mProposedActorToFocus == Actor());
+ DALI_TEST_CHECK(preFocusChangeCallback.mDirection == Control::KeyboardFocus::RIGHT);
+
+ END_TEST;
+}
+
+
+
+
+
+int UtcDaliKeyboardFocusManagerMoveFocusTestStateChange(void)
+{
+ ToolkitTestApplication application;
+
+ tet_infoline(" UtcDaliKeyboardFocusManagerMoveFocusTestStateChange");
+
+ // Register Type
+ TypeInfo type;
+ type = TypeRegistry::Get().GetTypeInfo( "KeyboardFocusManager" );
+ DALI_TEST_CHECK( type );
+ BaseHandle handle = type.CreateInstance();
+ DALI_TEST_CHECK( handle );
+
+ KeyboardFocusManager manager = KeyboardFocusManager::Get();
+ DALI_TEST_CHECK(manager);
+
+ bool preFocusChangeSignalVerified = false;
+ PreFocusChangeCallback preFocusChangeCallback(preFocusChangeSignalVerified);
+ manager.PreFocusChangeSignal().Connect( &preFocusChangeCallback, &PreFocusChangeCallback::Callback );
+
+ bool focusChangedSignalVerified = false;
+ FocusChangedCallback focusChangedCallback(focusChangedSignalVerified);
+ manager.FocusChangedSignal().Connect( &focusChangedCallback, &FocusChangedCallback::Callback );
+
+ // Create the first actor and add it to the stage
+ Control first = Control::New();
+ first.SetKeyboardFocusable(true);
+ Stage::GetCurrent().Add(first);
+
+ // Create the second actor and add it to the stage
+ Control second = Control::New();
+ second.SetKeyboardFocusable(true);
+ Stage::GetCurrent().Add(second);
+
+ // Move the focus to the right
+ DALI_TEST_CHECK(manager.MoveFocus(Control::KeyboardFocus::RIGHT) == false);
+
+ // Because no layout control in the stage and no actor is focused, it should emit the PreFocusChange signal
+ DALI_TEST_CHECK(preFocusChangeCallback.mSignalVerified);
+ DALI_TEST_CHECK(preFocusChangeCallback.mCurrentFocusedActor == Actor());
+ DALI_TEST_CHECK(preFocusChangeCallback.mProposedActorToFocus == Actor());
+ DALI_TEST_CHECK(preFocusChangeCallback.mDirection == Control::KeyboardFocus::RIGHT);
+ preFocusChangeCallback.Reset();
+
+ // Check that the focus is set on the first actor
+ DALI_TEST_CHECK(manager.SetCurrentFocusActor(first) == true);
+ DALI_TEST_CHECK(manager.GetCurrentFocusActor() == first);
+ DALI_TEST_CHECK(focusChangedCallback.mSignalVerified);
+ DALI_TEST_CHECK(focusChangedCallback.mOriginalFocusedActor == Actor());
+ DALI_TEST_CHECK(focusChangedCallback.mCurrentFocusedActor == first);
+ DALI_TEST_EQUALS(first.GetProperty<int>(DevelControl::Property::STATE), (int)DevelControl::FOCUSED, TEST_LOCATION );
+ focusChangedCallback.Reset();
+
+ // Move the focus towards right
+ DALI_TEST_CHECK(manager.MoveFocus(Control::KeyboardFocus::RIGHT) == false);
+
+ // Because no layout control in the stage and the first actor is focused, it should emit the PreFocusChange signal
+ DALI_TEST_CHECK(preFocusChangeCallback.mSignalVerified);
+ DALI_TEST_CHECK(preFocusChangeCallback.mCurrentFocusedActor == first);
+ DALI_TEST_CHECK(preFocusChangeCallback.mProposedActorToFocus == Actor());
+ DALI_TEST_CHECK(preFocusChangeCallback.mDirection == Control::KeyboardFocus::RIGHT);
+ preFocusChangeCallback.Reset();
+
+ // Check that the focus is set on the second actor
+ DALI_TEST_CHECK(manager.SetCurrentFocusActor(second) == true);
+ DALI_TEST_CHECK(manager.GetCurrentFocusActor() == second);
+ DALI_TEST_CHECK(focusChangedCallback.mSignalVerified);
+ DALI_TEST_CHECK(focusChangedCallback.mOriginalFocusedActor == first);
+ DALI_TEST_CHECK(focusChangedCallback.mCurrentFocusedActor == second);
+ DALI_TEST_EQUALS(first.GetProperty<int>(DevelControl::Property::STATE), (int)DevelControl::NORMAL, TEST_LOCATION );
+ DALI_TEST_EQUALS(second.GetProperty<int>(DevelControl::Property::STATE), (int)DevelControl::FOCUSED, TEST_LOCATION );
+ focusChangedCallback.Reset();
+
+ // Move the focus towards up
+ DALI_TEST_CHECK(manager.MoveFocus(Control::KeyboardFocus::UP) == false);
+
+ // Because no layout control in the stage and no actor is focused, it should emit the PreFocusChange signal
+ DALI_TEST_CHECK(preFocusChangeCallback.mSignalVerified);
+ DALI_TEST_CHECK(preFocusChangeCallback.mCurrentFocusedActor == second);
+ DALI_TEST_CHECK(preFocusChangeCallback.mProposedActorToFocus == Actor());
+ DALI_TEST_CHECK(preFocusChangeCallback.mDirection == Control::KeyboardFocus::UP);
+ preFocusChangeCallback.Reset();
+ DALI_TEST_CHECK(!focusChangedCallback.mSignalVerified);
+
+ // Create a 2x2 table view and try to move focus inside it
+ TableView tableView = TableView::New( 2, 2 );
+ Stage::GetCurrent().Add(tableView);
+
+ // Create the third actor
+ Control third = Control::New();
+ third.SetKeyboardFocusable(true);
+
+ // Create the fourth actor
+ Control fourth = Control::New();
+ fourth.SetKeyboardFocusable(true);
+
+ // Add the four children to table view
+ tableView.AddChild(first, TableView::CellPosition(0, 0));
+ tableView.AddChild(second, TableView::CellPosition(0, 1));
+ tableView.AddChild(third, TableView::CellPosition(1, 0));
+ tableView.AddChild(fourth, TableView::CellPosition(1, 1));
+
+ // Set the focus to the first actor
+ DALI_TEST_CHECK(manager.SetCurrentFocusActor(first) == true);
+ DALI_TEST_CHECK(manager.GetCurrentFocusActor() == first);
+ DALI_TEST_CHECK(focusChangedCallback.mSignalVerified);
+ DALI_TEST_CHECK(focusChangedCallback.mOriginalFocusedActor == second);
+ DALI_TEST_CHECK(focusChangedCallback.mCurrentFocusedActor == first);
+
+ DALI_TEST_EQUALS(first.GetProperty<int>(DevelControl::Property::STATE), (int)DevelControl::FOCUSED, TEST_LOCATION );
+ DALI_TEST_EQUALS(second.GetProperty<int>(DevelControl::Property::STATE), (int)DevelControl::NORMAL, TEST_LOCATION );
+
+ focusChangedCallback.Reset();
+
+ // Move the focus towards right
+ DALI_TEST_CHECK(manager.MoveFocus(Control::KeyboardFocus::RIGHT) == true);
+ DALI_TEST_CHECK(manager.GetCurrentFocusActor() == second);
+ DALI_TEST_CHECK(focusChangedCallback.mSignalVerified);
+ DALI_TEST_CHECK(focusChangedCallback.mOriginalFocusedActor == first);
+ DALI_TEST_CHECK(focusChangedCallback.mCurrentFocusedActor == second);
+ DALI_TEST_EQUALS(first.GetProperty<int>(DevelControl::Property::STATE), (int)DevelControl::NORMAL, TEST_LOCATION );
+ DALI_TEST_EQUALS(second.GetProperty<int>(DevelControl::Property::STATE), (int)DevelControl::FOCUSED, TEST_LOCATION );
+
+ focusChangedCallback.Reset();
+
+ // Move the focus towards down
+ DALI_TEST_CHECK(manager.MoveFocus(Control::KeyboardFocus::DOWN) == true);
+ DALI_TEST_CHECK(manager.GetCurrentFocusActor() == fourth);
+ DALI_TEST_CHECK(focusChangedCallback.mSignalVerified);
+ DALI_TEST_CHECK(focusChangedCallback.mOriginalFocusedActor == second);
+ DALI_TEST_CHECK(focusChangedCallback.mCurrentFocusedActor == fourth);
+
+ DALI_TEST_EQUALS(first.GetProperty<int>(DevelControl::Property::STATE), (int)DevelControl::NORMAL, TEST_LOCATION );
+ DALI_TEST_EQUALS(second.GetProperty<int>(DevelControl::Property::STATE), (int)DevelControl::NORMAL, TEST_LOCATION );
+ DALI_TEST_EQUALS(third.GetProperty<int>(DevelControl::Property::STATE), (int)DevelControl::NORMAL, TEST_LOCATION );
+ DALI_TEST_EQUALS(fourth.GetProperty<int>(DevelControl::Property::STATE), (int)DevelControl::FOCUSED, TEST_LOCATION );
+
+ focusChangedCallback.Reset();
+
+ // Move the focus towards left
+ DALI_TEST_CHECK(manager.MoveFocus(Control::KeyboardFocus::LEFT) == true);
+ DALI_TEST_CHECK(manager.GetCurrentFocusActor() == third);
+ DALI_TEST_CHECK(focusChangedCallback.mSignalVerified);
+ DALI_TEST_CHECK(focusChangedCallback.mOriginalFocusedActor == fourth);
+ DALI_TEST_CHECK(focusChangedCallback.mCurrentFocusedActor == third);
+
+ DALI_TEST_EQUALS(first.GetProperty<int>(DevelControl::Property::STATE), (int)DevelControl::NORMAL, TEST_LOCATION );
+ DALI_TEST_EQUALS(second.GetProperty<int>(DevelControl::Property::STATE), (int)DevelControl::NORMAL, TEST_LOCATION );
+ DALI_TEST_EQUALS(third.GetProperty<int>(DevelControl::Property::STATE), (int)DevelControl::FOCUSED, TEST_LOCATION );
+ DALI_TEST_EQUALS(fourth.GetProperty<int>(DevelControl::Property::STATE), (int)DevelControl::NORMAL, TEST_LOCATION );
+
+ focusChangedCallback.Reset();
+
+ // Move the focus towards up
+ DALI_TEST_CHECK(manager.MoveFocus(Control::KeyboardFocus::UP) == true);
+ DALI_TEST_CHECK(manager.GetCurrentFocusActor() == first);
+ DALI_TEST_CHECK(focusChangedCallback.mSignalVerified);
+ DALI_TEST_CHECK(focusChangedCallback.mOriginalFocusedActor == third);
+ DALI_TEST_CHECK(focusChangedCallback.mCurrentFocusedActor == first);
+ DALI_TEST_EQUALS(first.GetProperty<int>(DevelControl::Property::STATE), (int)DevelControl::FOCUSED, TEST_LOCATION );
+ DALI_TEST_EQUALS(second.GetProperty<int>(DevelControl::Property::STATE), (int)DevelControl::NORMAL, TEST_LOCATION );
+ DALI_TEST_EQUALS(third.GetProperty<int>(DevelControl::Property::STATE), (int)DevelControl::NORMAL, TEST_LOCATION );
+ DALI_TEST_EQUALS(fourth.GetProperty<int>(DevelControl::Property::STATE), (int)DevelControl::NORMAL, TEST_LOCATION );
+ focusChangedCallback.Reset();
+
+ // Move the focus towards left. The focus move will fail as no way to move it upwards
+ DALI_TEST_CHECK(manager.MoveFocus(Control::KeyboardFocus::LEFT) == false);
+ DALI_TEST_CHECK(manager.GetCurrentFocusActor() == first);
+ DALI_TEST_CHECK(preFocusChangeCallback.mSignalVerified);
+ DALI_TEST_CHECK(preFocusChangeCallback.mCurrentFocusedActor == first);
+ DALI_TEST_CHECK(preFocusChangeCallback.mProposedActorToFocus == Actor());
+ DALI_TEST_CHECK(preFocusChangeCallback.mDirection == Control::KeyboardFocus::LEFT);
+ DALI_TEST_EQUALS(first.GetProperty<int>(DevelControl::Property::STATE), (int)DevelControl::FOCUSED, TEST_LOCATION );
+ DALI_TEST_EQUALS(second.GetProperty<int>(DevelControl::Property::STATE), (int)DevelControl::NORMAL, TEST_LOCATION );
+ DALI_TEST_EQUALS(third.GetProperty<int>(DevelControl::Property::STATE), (int)DevelControl::NORMAL, TEST_LOCATION );
+ DALI_TEST_EQUALS(fourth.GetProperty<int>(DevelControl::Property::STATE), (int)DevelControl::NORMAL, TEST_LOCATION );
+
+ preFocusChangeCallback.Reset();
+ DALI_TEST_CHECK(!focusChangedCallback.mSignalVerified);
+
+ // Enable the loop
+ manager.SetFocusGroupLoop(true);
+ DALI_TEST_CHECK(manager.GetFocusGroupLoop() == true);
+
+ // Move the focus towards left again. The focus should move to the fourth actor.
+ DALI_TEST_CHECK(manager.MoveFocus(Control::KeyboardFocus::LEFT) == true);
+ DALI_TEST_CHECK(manager.GetCurrentFocusActor() == fourth);
+ DALI_TEST_CHECK(focusChangedCallback.mSignalVerified);
+ DALI_TEST_CHECK(focusChangedCallback.mOriginalFocusedActor == first);
+ DALI_TEST_CHECK(focusChangedCallback.mCurrentFocusedActor == fourth);
+
+ DALI_TEST_EQUALS(first.GetProperty<int>(DevelControl::Property::STATE), (int)DevelControl::NORMAL, TEST_LOCATION );
+ DALI_TEST_EQUALS(second.GetProperty<int>(DevelControl::Property::STATE), (int)DevelControl::NORMAL, TEST_LOCATION );
+ DALI_TEST_EQUALS(third.GetProperty<int>(DevelControl::Property::STATE), (int)DevelControl::NORMAL, TEST_LOCATION );
+ DALI_TEST_EQUALS(fourth.GetProperty<int>(DevelControl::Property::STATE), (int)DevelControl::FOCUSED, TEST_LOCATION );
+
+ focusChangedCallback.Reset();
+
+ // Clear the focus
+ manager.ClearFocus();
+ DALI_TEST_EQUALS(first.GetProperty<int>(DevelControl::Property::STATE), (int)DevelControl::NORMAL, TEST_LOCATION );
+ DALI_TEST_EQUALS(second.GetProperty<int>(DevelControl::Property::STATE), (int)DevelControl::NORMAL, TEST_LOCATION );
+ DALI_TEST_EQUALS(third.GetProperty<int>(DevelControl::Property::STATE), (int)DevelControl::NORMAL, TEST_LOCATION );
+ DALI_TEST_EQUALS(fourth.GetProperty<int>(DevelControl::Property::STATE), (int)DevelControl::NORMAL, TEST_LOCATION );
+
+
+ END_TEST;
+}