/*
- * Copyright (c) 2014 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2016 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
Actor mActivatedActor;
};
-} // namespace
+// Used to connect to signals via the ConnectSignal Handle method
+struct CallbackFunctor
+{
+ CallbackFunctor()
+ {
+ }
+ void operator()()
+ {
+ }
+};
+
+} // namespace
int UtcDaliKeyboardFocusManagerGet(void)
{
focusGroupChangedCallback.Reset();
END_TEST;
}
+
+int UtcDaliKeyboardFocusManagerSignals(void)
+{
+ ToolkitTestApplication application;
+
+ KeyboardFocusManager manager = KeyboardFocusManager::Get();
+ DALI_TEST_CHECK( manager );
+
+ ConnectionTracker* testTracker = new ConnectionTracker();
+ DALI_TEST_EQUALS( true, manager.ConnectSignal( testTracker, "keyboardPreFocusChange", CallbackFunctor() ), TEST_LOCATION );
+ DALI_TEST_EQUALS( true, manager.ConnectSignal( testTracker, "keyboardFocusChanged", CallbackFunctor() ), TEST_LOCATION );
+ DALI_TEST_EQUALS( true, manager.ConnectSignal( testTracker, "keyboardFocusGroupChanged", CallbackFunctor() ), TEST_LOCATION );
+ DALI_TEST_EQUALS( true, manager.ConnectSignal( testTracker, "keyboardFocusedActorEnterKey", CallbackFunctor() ), TEST_LOCATION );
+
+ END_TEST;
+}
+
+int UtcDaliKeyboardFocusManagerMoveFocusBackward(void)
+{
+ ToolkitTestApplication application;
+
+ tet_infoline(" UtcDaliKeyboardFocusManagerMoveFocusBackward");
+
+ KeyboardFocusManager manager = KeyboardFocusManager::Get();
+ DALI_TEST_CHECK(manager);
+
+ // Make history stack full
+ for(int i = 0 ; i < 31 ; i ++)
+ {
+ Actor actor = Actor::New();
+ actor.SetKeyboardFocusable(true);
+ Stage::GetCurrent().Add(actor);
+ manager.SetCurrentFocusActor(actor);
+ }
+
+ // Create the first actor and add it to the stage
+ Actor first = Actor::New();
+ first.SetKeyboardFocusable(true);
+ Stage::GetCurrent().Add(first);
+
+ // Create the second actor and add it to the stage
+ Actor second = Actor::New();
+ second.SetKeyboardFocusable(true);
+ Stage::GetCurrent().Add(second);
+
+ // Create the second actor and add it to the stage
+ Actor third = Actor::New();
+ third.SetKeyboardFocusable(true);
+ Stage::GetCurrent().Add(third);
+
+ // Check that the focus is set on the second actor
+ DALI_TEST_CHECK(manager.SetCurrentFocusActor(first) == true);
+ DALI_TEST_CHECK(manager.GetCurrentFocusActor() == first);
+
+ // Check that the focus is set on the second actor
+ DALI_TEST_CHECK(manager.SetCurrentFocusActor(second) == true);
+ DALI_TEST_CHECK(manager.GetCurrentFocusActor() == second);
+
+ // Check that the focus is set on the third actor
+ DALI_TEST_CHECK(manager.SetCurrentFocusActor(third) == true);
+ DALI_TEST_CHECK(manager.GetCurrentFocusActor() == third);
+
+ // Move the focus backward
+ manager.MoveFocusBackward();
+
+ // Check that it current focused actor is second actor
+ DALI_TEST_CHECK(manager.GetCurrentFocusActor() == second);
+
+ // Check that the focus is set on the third actor
+ DALI_TEST_CHECK(manager.SetCurrentFocusActor(third) == true);
+ DALI_TEST_CHECK(manager.GetCurrentFocusActor() == third);
+
+ // Remove the second actor on stage
+ second.Unparent();
+
+ // Move the focus backward
+ manager.MoveFocusBackward();
+
+ // Check that it current focused actor is first actor
+ DALI_TEST_CHECK(manager.GetCurrentFocusActor() == first);
+
+ END_TEST;
+}