bool focusedActorActivatedSignalVerified = false;
FocusedActorActivatedCallback focusedActorActivatedCallback(focusedActorActivatedSignalVerified);
- manager.FocusedActorActivatedSignal().Connect( &focusedActorActivatedCallback, &FocusedActorActivatedCallback::Callback );
+ manager.FocusedActorEnterKeySignal().Connect( &focusedActorActivatedCallback, &FocusedActorActivatedCallback::Callback );
Integration::KeyEvent returnEvent("Return", "", 0, 0, 0, Integration::KeyEvent::Up);