FocusedActorActivatedCallback focusedActorActivatedCallback(focusedActorActivatedSignalVerified);
manager.FocusedActorEnterKeySignal().Connect( &focusedActorActivatedCallback, &FocusedActorActivatedCallback::Callback );
- Integration::KeyEvent returnEvent( "Return", "", 0, 0, 0, Integration::KeyEvent::Up, DEFAULT_DEVICE_NAME, DevelDevice::Class::NONE, DevelDevice::Subclass::NONE );
+ Integration::KeyEvent returnEvent( "Return", "", 0, 0, 0, Integration::KeyEvent::Up, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE );
// Press Any key to notice physical keyboard event is comming to KeyboardFocusManager
// It makes mIsFocusIndicatorEnabled true
FocusGroupChangedCallback focusGroupChangedCallback(focusGroupChangedSignalVerified);
manager.FocusGroupChangedSignal().Connect( &focusGroupChangedCallback, &FocusGroupChangedCallback::Callback );
- Integration::KeyEvent tabEvent( "Tab", "", 0, 0, 0, Integration::KeyEvent::Down, DEFAULT_DEVICE_NAME, DevelDevice::Class::NONE, DevelDevice::Subclass::NONE );
- Integration::KeyEvent shiftTabEvent( "Tab", "", 0, 1, 0, Integration::KeyEvent::Down, DEFAULT_DEVICE_NAME, DevelDevice::Class::NONE, DevelDevice::Subclass::NONE );
+ Integration::KeyEvent tabEvent( "Tab", "", 0, 0, 0, Integration::KeyEvent::Down, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE );
+ Integration::KeyEvent shiftTabEvent( "Tab", "", 0, 1, 0, Integration::KeyEvent::Down, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE );
// Press Any key to notice physical keyboard event is comming to KeyboardFocusManager
// It makes mIsFocusIndicatorEnabled true
KeyboardFocusManager manager = KeyboardFocusManager::Get();
DALI_TEST_CHECK(manager);
- // Make history stack full
- for(int i = 0 ; i < 31 ; i ++)
- {
- Actor actor = Actor::New();
- actor.SetKeyboardFocusable(true);
- Stage::GetCurrent().Add(actor);
- manager.SetCurrentFocusActor(actor);
- }
-
// Create the first actor and add it to the stage
Actor first = Actor::New();
first.SetKeyboardFocusable(true);
second.SetKeyboardFocusable(true);
Stage::GetCurrent().Add(second);
- // Create the second actor and add it to the stage
+ // Create the third actor and add it to the stage
Actor third = Actor::New();
third.SetKeyboardFocusable(true);
Stage::GetCurrent().Add(third);
+ // Create the fourth actor and add it to the stage
+ Actor fourth = Actor::New();
+ fourth.SetKeyboardFocusable(true);
+ Stage::GetCurrent().Add(fourth);
+
// Check that the focus is set on the second actor
DALI_TEST_CHECK(manager.SetCurrentFocusActor(first) == true);
DALI_TEST_CHECK(manager.GetCurrentFocusActor() == first);
DALI_TEST_CHECK(manager.SetCurrentFocusActor(third) == true);
DALI_TEST_CHECK(manager.GetCurrentFocusActor() == third);
+ // Check that the focus is set on the third actor
+ DALI_TEST_CHECK(manager.SetCurrentFocusActor(fourth) == true);
+ DALI_TEST_CHECK(manager.GetCurrentFocusActor() == fourth);
+
// Move the focus backward
manager.MoveFocusBackward();
- // Check that it current focused actor is second actor
- DALI_TEST_CHECK(manager.GetCurrentFocusActor() == second);
-
- // Check that the focus is set on the third actor
- DALI_TEST_CHECK(manager.SetCurrentFocusActor(third) == true);
+ // Check that it current focused actor is third actor
DALI_TEST_CHECK(manager.GetCurrentFocusActor() == third);
// Remove the second actor on stage
second.Unparent();
+ // Reset the first actor
+ first.Unparent();
+ first.Reset();
+
// Move the focus backward
manager.MoveFocusBackward();
- // Check that it current focused actor is first actor
- DALI_TEST_CHECK(manager.GetCurrentFocusActor() == first);
+ // Check that it current focused actor is third actor
+ DALI_TEST_CHECK(manager.GetCurrentFocusActor() == third);
+
+ // Make history stack full
+ for(int i = 0 ; i < 31 ; i ++)
+ {
+ Actor actor = Actor::New();
+ actor.SetKeyboardFocusable(true);
+ Stage::GetCurrent().Add(actor);
+ manager.SetCurrentFocusActor(actor);
+ }
+
+ for(int i = 0 ; i < 31 ; i ++)
+ {
+ manager.MoveFocusBackward();
+ }
+
+ // Check that it current focused actor is not second actor
+ DALI_TEST_CHECK(manager.GetCurrentFocusActor() != second);
END_TEST;
}
FocusChangedCallback focusChangedCallback(focusChangedSignalVerified);
manager.FocusChangedSignal().Connect( &focusChangedCallback, &FocusChangedCallback::Callback );
- Integration::KeyEvent leftEvent( "Left", "", 0, 0, 0, Integration::KeyEvent::Down, DEFAULT_DEVICE_NAME, DevelDevice::Class::NONE, DevelDevice::Subclass::NONE );
- Integration::KeyEvent rightEvent( "Right", "", 0, 0, 0, Integration::KeyEvent::Down, DEFAULT_DEVICE_NAME, DevelDevice::Class::NONE, DevelDevice::Subclass::NONE );
- Integration::KeyEvent upEvent( "Up", "", 0, 0, 0, Integration::KeyEvent::Down, DEFAULT_DEVICE_NAME, DevelDevice::Class::NONE, DevelDevice::Subclass::NONE );
- Integration::KeyEvent downEvent( "Down", "", 0, 0, 0, Integration::KeyEvent::Down, DEFAULT_DEVICE_NAME, DevelDevice::Class::NONE, DevelDevice::Subclass::NONE );
- Integration::KeyEvent pageUpEvent( "Prior", "", 0, 0, 0, Integration::KeyEvent::Down, DEFAULT_DEVICE_NAME, DevelDevice::Class::NONE, DevelDevice::Subclass::NONE );
- Integration::KeyEvent pageDownEvent( "Next", "", 0, 0, 0, Integration::KeyEvent::Down, DEFAULT_DEVICE_NAME, DevelDevice::Class::NONE, DevelDevice::Subclass::NONE );
+ Integration::KeyEvent leftEvent( "Left", "", 0, 0, 0, Integration::KeyEvent::Down, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE );
+ Integration::KeyEvent rightEvent( "Right", "", 0, 0, 0, Integration::KeyEvent::Down, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE );
+ Integration::KeyEvent upEvent( "Up", "", 0, 0, 0, Integration::KeyEvent::Down, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE );
+ Integration::KeyEvent downEvent( "Down", "", 0, 0, 0, Integration::KeyEvent::Down, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE );
+ Integration::KeyEvent pageUpEvent( "Prior", "", 0, 0, 0, Integration::KeyEvent::Down, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE );
+ Integration::KeyEvent pageDownEvent( "Next", "", 0, 0, 0, Integration::KeyEvent::Down, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE );
// Press Any key to notice physical keyboard event is comming to KeyboardFocusManager
// It makes mIsFocusIndicatorEnabled true
DALI_TEST_CHECK(preFocusChangeCallback.mProposedActorToFocus == Actor());
DALI_TEST_CHECK(preFocusChangeCallback.mDirection == Control::KeyboardFocus::RIGHT);
+ // Clear the focus again
+ manager.ClearFocus();
+
+ // Send the up event for line coverage, but nothing was focued so focus manager will try the initial focus
+ preFocusChangeCallback.Reset();
+ application.ProcessEvent(upEvent);
+ DALI_TEST_CHECK(manager.GetCurrentFocusActor() == Actor());
+ DALI_TEST_CHECK(preFocusChangeCallback.mSignalVerified);
+ DALI_TEST_CHECK(preFocusChangeCallback.mCurrentFocusedActor == Actor());
+ DALI_TEST_CHECK(preFocusChangeCallback.mProposedActorToFocus == Actor());
+
+ // Clear the focus again
+ manager.ClearFocus();
+
+ // Send the down event for line coverage, but nothing was focued so focus manager will try the initial focus
+ preFocusChangeCallback.Reset();
+ application.ProcessEvent(downEvent);
+ DALI_TEST_CHECK(manager.GetCurrentFocusActor() == Actor());
+ DALI_TEST_CHECK(preFocusChangeCallback.mSignalVerified);
+ DALI_TEST_CHECK(preFocusChangeCallback.mCurrentFocusedActor == Actor());
+ DALI_TEST_CHECK(preFocusChangeCallback.mProposedActorToFocus == Actor());
+
END_TEST;
}
+int UtcDaliKeyboardFocusManagerSignalChangedBySpaceKeyEvent(void)
+{
+ ToolkitTestApplication application;
+
+ tet_infoline(" UtcDaliKeyboardFocusManagerSignalChangedBySpaceKeyEvent");
+
+ KeyboardFocusManager manager = KeyboardFocusManager::Get();
+ DALI_TEST_CHECK(manager);
+
+ bool preFocusChangeSignalVerified = false;
+ PreFocusChangeCallback preFocusChangeCallback(preFocusChangeSignalVerified);
+ manager.PreFocusChangeSignal().Connect( &preFocusChangeCallback, &PreFocusChangeCallback::Callback );
+
+ Integration::KeyEvent spaceEvent( "space", "", 0, 0, 0, Integration::KeyEvent::Down, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE );
+
+ // Press Any key to notice physical keyboard event is comming to KeyboardFocusManager
+ // It makes mIsFocusIndicatorEnabled true
+ application.ProcessEvent(spaceEvent);
+
+ // Send the space event
+ application.ProcessEvent(spaceEvent);
+ DALI_TEST_CHECK(preFocusChangeCallback.mSignalVerified);
+ DALI_TEST_CHECK(preFocusChangeCallback.mCurrentFocusedActor == Actor());
+
+ // Clear the focus again
+ manager.ClearFocus();
+ // Send the space event again for line coverage
+ preFocusChangeCallback.Reset();
+ application.ProcessEvent(spaceEvent);
+ DALI_TEST_CHECK(manager.GetCurrentFocusActor() == Actor());
+ DALI_TEST_CHECK(preFocusChangeCallback.mSignalVerified);
+ DALI_TEST_CHECK(preFocusChangeCallback.mCurrentFocusedActor == Actor());
+ DALI_TEST_CHECK(preFocusChangeCallback.mProposedActorToFocus == Actor());
+
+ END_TEST;
+}
END_TEST;
}
+
+int UtcDaliKeyboardFocusManagerEnableFocusIndicator(void)
+{
+ ToolkitTestApplication application;
+
+ tet_infoline( "Ensure we cannot set an actor to be focused if it is not staged and that we do not retrieve an actor if it has been unstaged" );
+
+ KeyboardFocusManager manager = KeyboardFocusManager::Get();
+ DALI_TEST_CHECK( ! manager.GetCurrentFocusActor() );
+
+ Actor actor = Actor::New();
+ actor.SetKeyboardFocusable( true );
+ Stage::GetCurrent().Add( actor );
+ manager.SetCurrentFocusActor( actor );
+
+ // Press Any key to notice physical keyboard event is comming to KeyboardFocusManager
+ // It makes mIsFocusIndicatorEnabled true and add focus indicator to focused actor.
+ Integration::KeyEvent rightEvent( "Right", "", 0, 0, 0, Integration::KeyEvent::Down, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE );
+ application.ProcessEvent(rightEvent);
+
+ Actor indicatorActor = manager.GetFocusIndicatorActor();
+
+ tet_infoline( "Indicator is added to focused actor" );
+ DALI_TEST_CHECK( actor == indicatorActor.GetParent() );
+
+ Dali::Toolkit::DevelKeyboardFocusManager::EnableFocusIndicator(manager, false);
+ DALI_TEST_CHECK( !Dali::Toolkit::DevelKeyboardFocusManager::IsFocusIndicatorEnabled(manager) );
+
+ tet_infoline( "Indicator is removed from focused actor because mUseFocusIndicator is false" );
+ DALI_TEST_CHECK( !indicatorActor.GetParent() );
+
+ END_TEST;
+}
+
+
+