// Need to override adaptor classes for toolkit test harness, so include
// test harness headers before dali headers.
+#include <dali/devel-api/actors/actor-devel.h>
+#include <dali/integration-api/events/key-event-integ.h>
+#include <dali/integration-api/events/touch-event-integ.h>
#include <dali-toolkit-test-suite-utils.h>
-
#include <dali-toolkit/dali-toolkit.h>
-#include <dali/integration-api/events/key-event-integ.h>
#include <dali-toolkit/devel-api/focus-manager/keyboard-focus-manager-devel.h>
#include <dali-toolkit/devel-api/controls/control-devel.h>
#include <dali-toolkit/devel-api/controls/table-view/table-view.h>
END_TEST;
}
+
+int UtcDaliKeyboardFocusManagerSetAndGetCurrentFocusActorInTouchMode(void)
+{
+ ToolkitTestApplication application;
+
+ tet_infoline(" UtcDaliKeyboardFocusManagerSetAndGetCurrentFocusActorInTouchMode");
+
+ KeyboardFocusManager manager = KeyboardFocusManager::Get();
+ DALI_TEST_CHECK(manager);
+
+ // Create the first actor and add it to the stage
+ Actor first = Actor::New();
+ first.SetProperty(Actor::Property::SIZE, Vector2( 50, 50 ));
+ first.SetProperty(Actor::Property::POSITION, Vector2(0.0f, 0.0f));
+ first.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT);
+ first.SetProperty(Actor::Property::KEYBOARD_FOCUSABLE,true);
+ first.SetProperty(DevelActor::Property::TOUCH_FOCUSABLE,true);
+ application.GetScene().Add(first);
+
+ // Create the second actor and add it to the stage
+ Actor second = Actor::New();
+ second.SetProperty(Actor::Property::SIZE, Vector2( 50, 50 ));
+ second.SetProperty(Actor::Property::POSITION, Vector2(100.0f, 0.0f));
+ second.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT);
+ second.SetProperty(Actor::Property::KEYBOARD_FOCUSABLE,true);
+ application.GetScene().Add(second);
+
+ // flush the queue and render once
+ application.SendNotification();
+ application.Render();
+
+ // Check that no actor is being focused yet.
+ DALI_TEST_CHECK(manager.GetCurrentFocusActor() == Actor());
+
+ // Check that it will fail to set focus on an invalid actor
+ DALI_TEST_CHECK(manager.SetCurrentFocusActor(Actor()) == false);
+
+
+ Dali::Integration::TouchEvent event1 = Dali::Integration::TouchEvent();
+ Dali::Integration::Point pointDown1;
+ pointDown1.SetState( PointState::DOWN );
+ pointDown1.SetDeviceId(1);
+ // touch first actor
+ pointDown1.SetScreenPosition( Vector2( 10.0f, 10.0f ) );
+ event1.AddPoint(pointDown1);
+ application.ProcessEvent( event1 );
+
+ // flush the queue and render once
+ application.SendNotification();
+ application.Render();
+
+ // Check that the focus is successfully to the first actor
+ DALI_TEST_CHECK(manager.GetCurrentFocusActor() == first);
+
+ Dali::Integration::TouchEvent event2 = Dali::Integration::TouchEvent();
+ Dali::Integration::Point pointDown2;
+ pointDown2.SetState( PointState::DOWN );
+ pointDown2.SetDeviceId(1);
+ // touch second actor
+ pointDown2.SetScreenPosition( Vector2( 110.0f, 10.0f ) );
+ event2.AddPoint(pointDown2);
+ application.ProcessEvent( event2 );
+
+ // flush the queue and render once
+ application.SendNotification();
+ application.Render();
+
+ // Check that the focus is successfully to clear
+ DALI_TEST_CHECK(manager.GetCurrentFocusActor() == Actor());
+
+ // Make the second actor focusableInTouchMode
+ second.SetProperty( DevelActor::Property::TOUCH_FOCUSABLE,true);
+
+ // touch second actor
+ application.ProcessEvent( event2 );
+
+ // flush the queue and render once
+ application.SendNotification();
+ application.Render();
+
+ // Check that the focus is successfully to the second actor
+ DALI_TEST_CHECK(manager.GetCurrentFocusActor() == second);
+
+ END_TEST;
+}
\ No newline at end of file