END_TEST;
}
-
-int UtcDaliKeyboardFocusManagerWithHide(void)
-{
- ToolkitTestApplication application;
-
- tet_infoline(" UtcDaliKeyboardFocusManagerWithHide");
-
- KeyboardFocusManager manager = KeyboardFocusManager::Get();
- DALI_TEST_CHECK(manager);
-
- // Create the first control and add it to the stage
- Control first = Control::New();
- first.SetProperty(Actor::Property::KEYBOARD_FOCUSABLE, true);
- application.GetScene().Add(first);
-
- // Create the second control and add it to the first control.
- Control second = Control::New();
- second.SetProperty(Actor::Property::KEYBOARD_FOCUSABLE, true);
- first.Add(second);
-
-
- // flush the queue and render once
- application.SendNotification();
- application.Render();
-
- // Check that no actor is being focused yet.
- DALI_TEST_CHECK(manager.GetCurrentFocusActor() == Actor());
-
- // Check that the focus is set on the actor
- DALI_TEST_CHECK(manager.SetCurrentFocusActor(first) == true);
- DALI_TEST_CHECK(manager.GetCurrentFocusActor() == first);
-
- // If the currently focused actor becomes VISIBLE false, it loses focus.
- first.SetProperty(Actor::Property::VISIBLE, false);
- DALI_TEST_CHECK(manager.GetCurrentFocusActor() == Actor());
-
- first.SetProperty(Actor::Property::VISIBLE, true);
- // Check that the focus is set on the actor
- DALI_TEST_CHECK(manager.SetCurrentFocusActor(second) == true);
- DALI_TEST_CHECK(manager.GetCurrentFocusActor() == second);
-
- // If the currently focused actor becomes VISIBLE false, When the parent is hidden, the child also loses focus.
- first.SetProperty(Actor::Property::VISIBLE, false);
- DALI_TEST_CHECK(manager.GetCurrentFocusActor() == Actor());
-
-
- END_TEST;
-}
-
int UtcDaliKeyboardFocusManagerFocusFinderRootActor(void)
{
ToolkitTestApplication application;
END_TEST;
}
+
+int UtcDaliKeyboardFocusManagerKeyEventOtherWindow(void)
+{
+ ToolkitTestApplication application;
+
+ tet_infoline(" UtcDaliKeyboardFocusManagerKeyEventOtherWindow");
+
+ Dali::Integration::Scene scene = application.GetScene();
+
+ // Register Type
+ TypeInfo type;
+ type = TypeRegistry::Get().GetTypeInfo("KeyboardFocusManager");
+ DALI_TEST_CHECK(type);
+ BaseHandle handle = type.CreateInstance();
+ DALI_TEST_CHECK(handle);
+
+ KeyboardFocusManager manager = KeyboardFocusManager::Get();
+ DALI_TEST_CHECK(manager);
+
+
+ PushButton button1 = PushButton::New();
+ PushButton button2 = PushButton::New();
+ button1.SetProperty(Actor::Property::KEYBOARD_FOCUSABLE, true);
+ button2.SetProperty(Actor::Property::KEYBOARD_FOCUSABLE, true);
+ application.GetScene().Add(button1);
+ application.GetScene().Add(button2);
+
+ // Set the focus to the button1
+ DALI_TEST_CHECK(manager.SetCurrentFocusActor(button1) == true);
+ DALI_TEST_CHECK(manager.GetCurrentFocusActor() == button1);
+
+ // set the navigation properties of button1
+ button1.SetProperty(Toolkit::DevelControl::Property::LEFT_FOCUSABLE_ACTOR_ID, Property::Value((int)button2.GetProperty<int>(Actor::Property::ID)));
+ button1.SetProperty(Toolkit::DevelControl::Property::RIGHT_FOCUSABLE_ACTOR_ID, Property::Value((int)button2.GetProperty<int>(Actor::Property::ID)));
+ button1.SetProperty(Toolkit::DevelControl::Property::UP_FOCUSABLE_ACTOR_ID, Property::Value((int)button2.GetProperty<int>(Actor::Property::ID)));
+ button1.SetProperty(Toolkit::DevelControl::Property::DOWN_FOCUSABLE_ACTOR_ID, Property::Value((int)button2.GetProperty<int>(Actor::Property::ID)));
+ button1.SetProperty(Toolkit::DevelControl::Property::CLOCKWISE_FOCUSABLE_ACTOR_ID, Property::Value((int)button2.GetProperty< int >( Actor::Property::ID)));
+ button1.SetProperty(Toolkit::DevelControl::Property::COUNTER_CLOCKWISE_FOCUSABLE_ACTOR_ID, Property::Value((int)button2.GetProperty< int >( Actor::Property::ID)));
+
+ Integration::KeyEvent event("Right", "", "Right", 0, 0, 0, Integration::KeyEvent::DOWN, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE);
+ // It makes mIsFocusIndicatorEnabled true
+ application.ProcessEvent(event);
+
+ // Move the focus towards right
+ application.ProcessEvent(event);
+
+ // flush the queue and render once
+ application.SendNotification();
+ application.Render();
+
+ DALI_TEST_CHECK(manager.GetCurrentFocusActor() == button2);
+
+ DALI_TEST_CHECK(manager.SetCurrentFocusActor(button1) == true);
+ DALI_TEST_CHECK(manager.GetCurrentFocusActor() == button1);
+
+ Integration::KeyEvent event1("Right", "", "Right", 0, 0, 0, Integration::KeyEvent::DOWN, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE);
+ event1.windowId = 3;
+ application.ProcessEvent(event1);
+
+ // flush the queue and render once
+ application.SendNotification();
+ application.Render();
+
+ DALI_TEST_CHECK(manager.GetCurrentFocusActor() == button1);
+
+ END_TEST;
+}
\ No newline at end of file