KeyboardFocusManager manager = KeyboardFocusManager::Get();
DALI_TEST_CHECK(manager);
- // Create the first actor and add it to the stage
- Actor first = Actor::New();
+ // Create the first control and add it to the stage
+ Control first = Control::New();
first.SetProperty(Actor::Property::KEYBOARD_FOCUSABLE, true);
application.GetScene().Add(first);
- // Create the second actor and add it to the first actor.
- Actor second = Actor::New();
+ // Create the second control and add it to the first control.
+ Control second = Control::New();
second.SetProperty(Actor::Property::KEYBOARD_FOCUSABLE, true);
first.Add(second);
DALI_TEST_CHECK(manager.SetCurrentFocusActor(second) == true);
DALI_TEST_CHECK(manager.GetCurrentFocusActor() == second);
+ // If the currently focused actor becomes USER_INTERACTION_ENABLED false, it loses focus.
+ second.SetProperty(DevelActor::Property::USER_INTERACTION_ENABLED, false);
+
+ DALI_TEST_CHECK(manager.GetCurrentFocusActor() == Actor());
+
+
+ END_TEST;
+}
+
+int UtcDaliKeyboardFocusManagerFocusFinderRootActor(void)
+{
+ ToolkitTestApplication application;
+
+ tet_infoline(" UtcDaliKeyboardFocusManagerFocusFinderRootActor");
+
+ // Register Type
+ TypeInfo type;
+ type = TypeRegistry::Get().GetTypeInfo("KeyboardFocusManager");
+ DALI_TEST_CHECK(type);
+ BaseHandle handle = type.CreateInstance();
+ DALI_TEST_CHECK(handle);
+
+ KeyboardFocusManager manager = KeyboardFocusManager::Get();
+ DALI_TEST_CHECK(manager);
+
+ bool focusChangedSignalVerified = false;
+ FocusChangedCallback focusChangedCallback(focusChangedSignalVerified);
+ manager.FocusChangedSignal().Connect(&focusChangedCallback, &FocusChangedCallback::Callback);
+
+ PushButton button1 = PushButton::New();
+ PushButton button2 = PushButton::New();
+
+ button1.SetProperty(Actor::Property::SIZE, Vector2(50, 50));
+ button2.SetProperty(Actor::Property::SIZE, Vector2(50, 50));
+
+ button1.SetProperty(Actor::Property::KEYBOARD_FOCUSABLE, true);
+ button2.SetProperty(Actor::Property::KEYBOARD_FOCUSABLE, true);
+
+ application.GetScene().Add(button1);
+ application.GetScene().Add(button2);
+
+ Actor actor = Actor::New();
+ actor.SetProperty(Actor::Property::KEYBOARD_FOCUSABLE, true);
+ application.GetScene().Add(actor);
+
+ PushButton buttonA = PushButton::New();
+ PushButton buttonB = PushButton::New();
+
+ buttonA.SetProperty(Actor::Property::SIZE, Vector2(50, 50));
+ buttonB.SetProperty(Actor::Property::SIZE, Vector2(50, 50));
+
+ buttonA.SetProperty(Actor::Property::KEYBOARD_FOCUSABLE, true);
+ buttonB.SetProperty(Actor::Property::KEYBOARD_FOCUSABLE, true);
+
+ actor.Add(buttonA);
+ actor.Add(buttonB);
+
+ // set position
+ // button1 -- button2
+ button1.SetProperty(Actor::Property::POSITION, Vector2(0.0f, 0.0f));
+ button2.SetProperty(Actor::Property::POSITION, Vector2(100.0f, 0.0f));
+ button1.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT);
+ button2.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT);
+
+ // buttonA -- buttonB
+ buttonA.SetProperty(Actor::Property::POSITION, Vector2(0.0f, 50.0f));
+ buttonB.SetProperty(Actor::Property::POSITION, Vector2(100.0f, 50.0f));
+ buttonA.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT);
+ buttonB.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT);
+
+ // flush the queue and render once
+ application.SendNotification();
+ application.Render();
+
+ // Set the focus to the button1
+ // [button1] -- button2
+ DALI_TEST_CHECK(manager.SetCurrentFocusActor(button1) == true);
+ DALI_TEST_CHECK(manager.GetCurrentFocusActor() == button1);
+ DALI_TEST_CHECK(focusChangedCallback.mSignalVerified);
+ DALI_TEST_CHECK(focusChangedCallback.mOriginalFocusedActor == Actor());
+ DALI_TEST_CHECK(focusChangedCallback.mCurrentFocusedActor == button1);
+ focusChangedCallback.Reset();
+
+ // without set the navigation properties, but we can focus move
+ // enable the default algorithm
+ Dali::Toolkit::DevelKeyboardFocusManager::EnableDefaultAlgorithm(manager, true);
+ DALI_TEST_CHECK(Dali::Toolkit::DevelKeyboardFocusManager::IsDefaultAlgorithmEnabled(manager));
+
+ // Move the focus towards right
+ // button1 -- [button2]
+ DALI_TEST_CHECK(manager.MoveFocus(Control::KeyboardFocus::RIGHT) == true);
+
+ // Confirm whether focus is moved to button2
+ DALI_TEST_EQUALS(button2.GetProperty<int>(DevelControl::Property::STATE), (int)DevelControl::FOCUSED, TEST_LOCATION);
+ DALI_TEST_CHECK(focusChangedCallback.mSignalVerified);
+ DALI_TEST_CHECK(focusChangedCallback.mOriginalFocusedActor == button1);
+ DALI_TEST_CHECK(focusChangedCallback.mCurrentFocusedActor == button2);
+ focusChangedCallback.Reset();
+
+ // Clears focus.
+ manager.ClearFocus();
+
+ // There is no actor focused.
+ // button1 -- button2
+ // buttonA -- buttonB
+ DALI_TEST_CHECK(manager.GetCurrentFocusActor() == Actor());
+
+ // Sets the actor to root.
+ Dali::Toolkit::DevelKeyboardFocusManager::SetFocusFinderRootActor(manager, actor);
+
+ // Move the focus towards right
+ // [buttonA] -- buttonB
+ DALI_TEST_CHECK(manager.MoveFocus(Control::KeyboardFocus::RIGHT) == true);
+
+ // Confirm whether focus is moved to buttonA
+ // Because the root is an actor, the focus is moved to buttonA, a child of the actor.
+ DALI_TEST_EQUALS(buttonA.GetProperty<int>(DevelControl::Property::STATE), (int)DevelControl::FOCUSED, TEST_LOCATION);
+ DALI_TEST_CHECK(focusChangedCallback.mSignalVerified);
+ DALI_TEST_CHECK(focusChangedCallback.mOriginalFocusedActor == Actor());
+ DALI_TEST_CHECK(focusChangedCallback.mCurrentFocusedActor == buttonA);
+ focusChangedCallback.Reset();
+
+
+ // Move the focus towards right, The focus move will success.
+ // buttonA -- [buttonB]
+ DALI_TEST_CHECK(manager.MoveFocus(Control::KeyboardFocus::RIGHT) == true);
+ // Confirm whether focus is moved to buttonB
+ DALI_TEST_EQUALS(buttonB.GetProperty<int>(DevelControl::Property::STATE), (int)DevelControl::FOCUSED, TEST_LOCATION);
+ DALI_TEST_CHECK(focusChangedCallback.mSignalVerified);
+ DALI_TEST_CHECK(focusChangedCallback.mOriginalFocusedActor == buttonA);
+ DALI_TEST_CHECK(focusChangedCallback.mCurrentFocusedActor == buttonB);
+ focusChangedCallback.Reset();
+
+ // reset
+ Dali::Toolkit::DevelKeyboardFocusManager::ResetFocusFinderRootActor(manager);
+
+ END_TEST;
+}
+
+int UtcDaliKeyboardFocusManagerKeyEventOtherWindow(void)
+{
+ ToolkitTestApplication application;
+
+ tet_infoline(" UtcDaliKeyboardFocusManagerKeyEventOtherWindow");
+
+ Dali::Integration::Scene scene = application.GetScene();
+
+ // Register Type
+ TypeInfo type;
+ type = TypeRegistry::Get().GetTypeInfo("KeyboardFocusManager");
+ DALI_TEST_CHECK(type);
+ BaseHandle handle = type.CreateInstance();
+ DALI_TEST_CHECK(handle);
+
+ KeyboardFocusManager manager = KeyboardFocusManager::Get();
+ DALI_TEST_CHECK(manager);
+
+
+ PushButton button1 = PushButton::New();
+ PushButton button2 = PushButton::New();
+ button1.SetProperty(Actor::Property::KEYBOARD_FOCUSABLE, true);
+ button2.SetProperty(Actor::Property::KEYBOARD_FOCUSABLE, true);
+ application.GetScene().Add(button1);
+ application.GetScene().Add(button2);
+
+ // Set the focus to the button1
+ DALI_TEST_CHECK(manager.SetCurrentFocusActor(button1) == true);
+ DALI_TEST_CHECK(manager.GetCurrentFocusActor() == button1);
+
+ // set the navigation properties of button1
+ button1.SetProperty(Toolkit::DevelControl::Property::LEFT_FOCUSABLE_ACTOR_ID, Property::Value((int)button2.GetProperty<int>(Actor::Property::ID)));
+ button1.SetProperty(Toolkit::DevelControl::Property::RIGHT_FOCUSABLE_ACTOR_ID, Property::Value((int)button2.GetProperty<int>(Actor::Property::ID)));
+ button1.SetProperty(Toolkit::DevelControl::Property::UP_FOCUSABLE_ACTOR_ID, Property::Value((int)button2.GetProperty<int>(Actor::Property::ID)));
+ button1.SetProperty(Toolkit::DevelControl::Property::DOWN_FOCUSABLE_ACTOR_ID, Property::Value((int)button2.GetProperty<int>(Actor::Property::ID)));
+ button1.SetProperty(Toolkit::DevelControl::Property::CLOCKWISE_FOCUSABLE_ACTOR_ID, Property::Value((int)button2.GetProperty< int >( Actor::Property::ID)));
+ button1.SetProperty(Toolkit::DevelControl::Property::COUNTER_CLOCKWISE_FOCUSABLE_ACTOR_ID, Property::Value((int)button2.GetProperty< int >( Actor::Property::ID)));
+
+ Integration::KeyEvent event("Right", "", "Right", 0, 0, 0, Integration::KeyEvent::DOWN, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE);
+ // It makes mIsFocusIndicatorEnabled true
+ application.ProcessEvent(event);
+
+ // Move the focus towards right
+ application.ProcessEvent(event);
+
+ // flush the queue and render once
+ application.SendNotification();
+ application.Render();
+
+ DALI_TEST_CHECK(manager.GetCurrentFocusActor() == button2);
+
+ DALI_TEST_CHECK(manager.SetCurrentFocusActor(button1) == true);
+ DALI_TEST_CHECK(manager.GetCurrentFocusActor() == button1);
+
+ Integration::KeyEvent event1("Right", "", "Right", 0, 0, 0, Integration::KeyEvent::DOWN, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE);
+ event1.windowId = 3;
+ application.ProcessEvent(event1);
+
+ // flush the queue and render once
+ application.SendNotification();
+ application.Render();
+
+ DALI_TEST_CHECK(manager.GetCurrentFocusActor() == button1);
+
END_TEST;
}
\ No newline at end of file