// Check that focus manager is a singleton
DALI_TEST_CHECK(manager == newManager);
+
END_TEST;
}
DummyControl dummy = DummyControl::New(true);
Impl::DummyControl& dummyImpl = static_cast<Impl::DummyControl&>(dummy.GetImplementation());
- dummy.SetSize(100.0f, 100.0f);
+ dummy.SetProperty( Actor::Property::SIZE, Vector2(100.0f, 100.0f) );
stage.Add( dummy );
DALI_TEST_CHECK( ! dummyImpl.keyInputFocusGained );
DummyControl dummy1 = DummyControl::New(true);
Impl::DummyControl& dummy1Impl = static_cast<Impl::DummyControl&>(dummy1.GetImplementation());
- dummy1.SetSize(100.0f, 100.0f);
+ dummy1.SetProperty( Actor::Property::SIZE, Vector2(100.0f, 100.0f) );
stage.Add( dummy1 );
DALI_TEST_CHECK( ! dummy1Impl.keyInputFocusGained );
DALI_TEST_CHECK( ! dummy1Impl.keyInputFocusLost );
DummyControl dummy2 = DummyControl::New(true);
Impl::DummyControl& dummy2Impl = static_cast<Impl::DummyControl&>(dummy2.GetImplementation());
- dummy2.SetSize(100.0f, 100.0f);
+ dummy2.SetProperty( Actor::Property::SIZE, Vector2(100.0f, 100.0f) );
stage.Add( dummy2 );
DALI_TEST_CHECK( ! dummy2Impl.keyInputFocusGained );
DALI_TEST_CHECK( ! dummy1Impl.keyInputFocusLost );
stage.KeyEventSignal().Connect( &stageCallback, &KeyEventCallback::Callback );
DummyControl dummy1 = DummyControl::New(true);
- dummy1.SetSize(100.0f, 100.0f);
+ dummy1.SetProperty( Actor::Property::SIZE, Vector2(100.0f, 100.0f) );
KeyEventCallback callback1( false );
dummy1.KeyEventSignal().Connect( &callback1, &KeyEventCallback::Callback );
stage.Add( dummy1 );
DummyControl dummy2 = DummyControl::New(true);
- dummy2.SetSize(100.0f, 100.0f);
+ dummy2.SetProperty( Actor::Property::SIZE, Vector2(100.0f, 100.0f) );
KeyEventCallback callback2( false );
dummy2.KeyEventSignal().Connect( &callback2, &KeyEventCallback::Callback );
dummy1.Add( dummy2 );
DummyControl dummy3 = DummyControl::New(true);
Impl::DummyControl& dummy3Impl = static_cast<Impl::DummyControl&>(dummy3.GetImplementation());
- dummy3.SetSize(100.0f, 100.0f);
+ dummy3.SetProperty( Actor::Property::SIZE, Vector2(100.0f, 100.0f) );
KeyEventCallback callback3( false );
dummy3.KeyEventSignal().Connect( &callback3, &KeyEventCallback::Callback );
dummy2.Add( dummy3 );
DALI_TEST_CHECK(manager);
DummyControl dummy1 = DummyControl::New(true);
- dummy1.SetSize(100.0f, 100.0f);
+ dummy1.SetProperty( Actor::Property::SIZE, Vector2(100.0f, 100.0f) );
KeyEventCallback callback1( false );
dummy1.KeyEventSignal().Connect( &callback1, &KeyEventCallback::Callback );
stage.Add( dummy1 );
DummyControl dummy2 = DummyControl::New(true);
- dummy2.SetSize(100.0f, 100.0f);
+ dummy2.SetProperty( Actor::Property::SIZE, Vector2(100.0f, 100.0f) );
KeyEventCallback callback2( true );
dummy2.KeyEventSignal().Connect( &callback2, &KeyEventCallback::Callback );
dummy1.Add( dummy2 );
DummyControl dummy3 = DummyControl::New(true);
Impl::DummyControl& dummy3Impl = static_cast<Impl::DummyControl&>(dummy3.GetImplementation());
- dummy3.SetSize(100.0f, 100.0f);
+ dummy3.SetProperty( Actor::Property::SIZE, Vector2(100.0f, 100.0f) );
KeyEventCallback callback3( false );
dummy3.KeyEventSignal().Connect( &callback3, &KeyEventCallback::Callback );
dummy2.Add( dummy3 );
DummyControl dummy1 = DummyControl::New(true);
Impl::DummyControl& dummy1Impl = static_cast<Impl::DummyControl&>(dummy1.GetImplementation());
- dummy1.SetSize(100.0f, 100.0f);
+ dummy1.SetProperty( Actor::Property::SIZE, Vector2(100.0f, 100.0f) );
stage.Add( dummy1 );
DALI_TEST_CHECK( ! dummy1Impl.keyInputFocusGained );
DALI_TEST_CHECK( ! dummy1Impl.keyInputFocusLost );
DummyControl dummy2 = DummyControl::New(true);
Impl::DummyControl& dummy2Impl = static_cast<Impl::DummyControl&>(dummy2.GetImplementation());
- dummy2.SetSize(100.0f, 100.0f);
+ dummy2.SetProperty( Actor::Property::SIZE, Vector2(100.0f, 100.0f) );
stage.Add( dummy2 );
DALI_TEST_CHECK( ! dummy2Impl.keyInputFocusGained );
DALI_TEST_CHECK( ! dummy2Impl.keyInputFocusLost );
DummyControl dummy1 = DummyControl::New(true);
Impl::DummyControl& dummy1Impl = static_cast<Impl::DummyControl&>(dummy1.GetImplementation());
- dummy1.SetSize(100.0f, 100.0f);
+ dummy1.SetProperty( Actor::Property::SIZE, Vector2(100.0f, 100.0f) );
stage.Add( dummy1 );
DALI_TEST_CHECK( ! dummy1Impl.keyInputFocusGained );
DALI_TEST_CHECK( ! dummy1Impl.keyInputFocusLost );
DALI_TEST_CHECK( lostActor == Control() );
END_TEST;
}
+
+int UtcDaliKeyInputFocusManagerSignalKeyInputFocusChangedforNewWindow(void)
+{
+ ToolkitTestApplication application;
+ KeyInputFocusManager manager = KeyInputFocusManager::Get();
+
+ tet_infoline(" UtcDaliKeyInputFocusManagerSignalKeyInputFocusChanged");
+
+ PushButton pushButton1 = PushButton::New();
+ PushButton pushButton2 = PushButton::New();
+
+ Window window = Window::New(PositionSize(0,0,0,0) ,"", false);
+ DALI_TEST_CHECK( window );
+
+ window.Add( pushButton1 );
+ window.Add( pushButton2 );
+
+ PushButton gainActor, lostActor;
+ KeyInputFocusChangedCallback callback( gainActor, lostActor );
+ manager.KeyInputFocusChangedSignal().Connect( &callback, &KeyInputFocusChangedCallback::Callback );
+
+ manager.SetFocus(pushButton1);
+
+ DALI_TEST_CHECK( gainActor == pushButton1 );
+ DALI_TEST_CHECK( lostActor == Control() );
+
+ gainActor.Reset();
+ lostActor.Reset();
+
+ manager.SetFocus(pushButton2);
+
+ DALI_TEST_CHECK( gainActor == pushButton2 );
+ DALI_TEST_CHECK( lostActor == pushButton1 );
+
+ gainActor.Reset();
+ lostActor.Reset();
+
+ // Removing the focus actor from the window would also result in signal emission.
+ window.Remove( pushButton1 );
+ window.Remove( pushButton2 );
+ DALI_TEST_CHECK( gainActor == Control() );
+ DALI_TEST_CHECK( lostActor == Control() );
+
+ window.Reset();
+ END_TEST;
+}