DALI_TEST_CHECK(view.GetLayoutCount() == 3);
// Check there is no active layout at the moment
- DALI_TEST_CHECK(view.GetActiveLayout() == NULL);
+ DALI_TEST_CHECK(!view.GetActiveLayout());
// Activate the depth layout
Vector3 stageSize(application.GetScene().GetSize());
view.AddLayout(*gridLayout);
// Check there is no active layout at the moment
- DALI_TEST_CHECK(view.GetActiveLayout() == NULL);
+ DALI_TEST_CHECK(!view.GetActiveLayout());
// Activate the grid layout
Vector3 stageSize(application.GetScene().GetSize());
view.DeactivateCurrentLayout();
// Check there is no active layout at the moment
- DALI_TEST_CHECK(view.GetActiveLayout() == NULL);
+ DALI_TEST_CHECK(!view.GetActiveLayout());
END_TEST;
}