#include <dali-toolkit-test-suite-utils.h>
#include <dali-toolkit/dali-toolkit.h>
#include <dali/integration-api/events/touch-event-integ.h>
-
+#include <dali/integration-api/events/wheel-event-integ.h>
using namespace Dali;
using namespace Toolkit;
static bool gObjectCreatedCallBackCalled;
static bool gOnLayoutActivatedCalled; ///< Whether the LayoutActivated signal was invoked.
static bool gOnScrollUpdateCalled;
+static bool gOnWheelEventCalled; ///< Whether the WheelEventSignal signal was invoked.
static void TestCallback(BaseHandle handle)
{
gOnScrollUpdateCalled = true;
}
+static bool OnWheelEvent( Actor actor, const Dali::WheelEvent& wheelEvent )
+{
+ gOnWheelEventCalled = true;
+ return false;
+}
+
Integration::TouchEvent GenerateSingleTouch( PointState::Type state, const Vector2& screenPosition, uint32_t time )
{
Integration::TouchEvent touchEvent;
END_TEST;
}
+
+int UtcDaliItemViewWheelEvent(void)
+{
+ ToolkitTestApplication application;
+ Dali::Integration::Scene stage = application.GetScene();
+
+ // Create the ItemView actor
+ TestItemFactory factory;
+ ItemView view = ItemView::New( factory );
+
+ // Create a grid layout and add it to ItemView
+ ItemLayoutPtr gridLayout = DefaultItemLayout::New( DefaultItemLayout::GRID );
+ view.AddLayout( *gridLayout );
+ stage.Add( view );
+
+ // Activate the grid layout so that the items will be created and added to ItemView
+ Vector3 stageSize( stage.GetSize() );
+ view.ActivateLayout (0, stageSize, 0.5f );
+
+ //Connect to wheel event signal
+ view.WheelEventSignal().Connect( &OnWheelEvent );
+
+ DALI_TEST_CHECK( !gOnWheelEventCalled );
+
+ // Render and notify
+ application.Render();
+ application.SendNotification();
+ application.Render();
+ application.SendNotification();
+
+ // Perform a wheel event
+ Dali::Integration::WheelEvent wheelEvent( Dali::Integration::WheelEvent::MOUSE_WHEEL, 0, 0u, Vector2( 10.0f, 10.0f ), 1, 1000u );
+ application.ProcessEvent( wheelEvent );
+ DALI_TEST_CHECK( gOnWheelEventCalled );
+
+ END_TEST;
+}