namespace
{
+
const unsigned int TOTAL_ITEM_NUMBER = 100;
const char* TEST_IMAGE_FILE_NAME = "gallery_image_01.jpg";
+const int RENDER_FRAME_INTERVAL = 16; ///< Duration of each frame in ms. (at approx 60FPS)
+
static bool gObjectCreatedCallBackCalled;
+static bool gOnLayoutActivatedCalled; ///< Whether the LayoutActivated signal was invoked.
static void TestCallback(BaseHandle handle)
{
gObjectCreatedCallBackCalled = true;
}
+static void OnLayoutActivated()
+{
+ gOnLayoutActivatedCalled = true;
+}
+
+/*
+ * Simulate time passed by.
+ *
+ * @note this will always process at least 1 frame (1/60 sec)
+ *
+ * @param application Test application instance
+ * @param duration Time to pass in milliseconds.
+ * @return The actual time passed in milliseconds
+ */
+int Wait(ToolkitTestApplication& application, int duration = 0)
+{
+ int time = 0;
+
+ for(int i = 0; i <= ( duration / RENDER_FRAME_INTERVAL); i++)
+ {
+ application.SendNotification();
+ application.Render(RENDER_FRAME_INTERVAL);
+ time += RENDER_FRAME_INTERVAL;
+ }
+
+ return time;
+}
// Implementation of ItemFactory for providing actors to ItemView
class TestItemFactory : public ItemFactory
*/
virtual Actor NewItem(unsigned int itemId)
{
- // Create an image actor for this item
+ // Create a renderable actor for this item
Image image = ResourceImage::New( TEST_IMAGE_FILE_NAME );
- Actor actor = ImageActor::New(image);
+ Actor actor = CreateRenderableActor(image);
return actor;
}
for( unsigned int i = 0u; i < 10; ++i )
{
- Actor child = view.GetChildAt( i );
+ Actor child = view.GetItem( i );
Actor newActor = Actor::New();
newActor.SetName("Replaced");
- replaceList.push_back( Item( view.GetItemId(child), newActor ) );
+ replaceList.push_back( Item( i, newActor ) );
}
if( !replaceList.empty() )
DALI_TEST_CHECK( factory.GetExtension() == NULL );
END_TEST;
}
+
+int UtcDaliItemViewLayoutActivatedSignalP(void)
+{
+ ToolkitTestApplication application;
+
+ // Create the ItemView actor
+ TestItemFactory factory;
+ ItemView view = ItemView::New(factory);
+
+ // Create a grid layout and add it to ItemView
+ ItemLayoutPtr gridLayout = DefaultItemLayout::New( DefaultItemLayout::GRID );
+ view.AddLayout(*gridLayout);
+
+ Stage::GetCurrent().Add( view );
+
+ // Connect the layout activated signal
+ view.LayoutActivatedSignal().Connect( &OnLayoutActivated );
+
+ gOnLayoutActivatedCalled = false;
+
+ // Render and notify
+ application.SendNotification();
+ application.Render();
+
+ // Activate the grid layout so that the items will be created and added to ItemView
+ Vector3 stageSize(Dali::Stage::GetCurrent().GetSize());
+ view.ActivateLayout(0, stageSize, 0.1f);
+
+ // Wait for 0.1 second
+ Wait(application, 100);
+
+ DALI_TEST_EQUALS( gOnLayoutActivatedCalled, true, TEST_LOCATION );
+
+ END_TEST;
+}
+
+int UtcDaliItemViewSetGetProperty(void)
+{
+ ToolkitTestApplication application;
+
+ // Create the ItemView actor
+ TestItemFactory factory;
+ ItemView view = ItemView::New(factory);
+ DALI_TEST_CHECK(view);
+
+ // Event side properties
+
+ // Test "minimumSwipeSpeed" property
+ DALI_TEST_CHECK( view.GetPropertyIndex("minimumSwipeSpeed") == ItemView::Property::MINIMUM_SWIPE_SPEED );
+ DALI_TEST_EQUALS( view.GetProperty(ItemView::Property::MINIMUM_SWIPE_SPEED).Get<float>(), view.GetMinimumSwipeSpeed(), TEST_LOCATION );
+ view.SetProperty( ItemView::Property::MINIMUM_SWIPE_SPEED, 2.5f );
+ DALI_TEST_EQUALS( view.GetProperty(ItemView::Property::MINIMUM_SWIPE_SPEED).Get<float>(), 2.5f, TEST_LOCATION );
+
+ // Test "minimumSwipeDistance" property
+ DALI_TEST_CHECK( view.GetPropertyIndex("minimumSwipeDistance") == ItemView::Property::MINIMUM_SWIPE_DISTANCE );
+ DALI_TEST_EQUALS( view.GetProperty(ItemView::Property::MINIMUM_SWIPE_DISTANCE).Get<float>(), view.GetMinimumSwipeDistance(), TEST_LOCATION );
+ view.SetProperty( ItemView::Property::MINIMUM_SWIPE_DISTANCE, 8.725f );
+ DALI_TEST_EQUALS( view.GetProperty(ItemView::Property::MINIMUM_SWIPE_DISTANCE).Get<float>(), 8.725f, TEST_LOCATION );
+
+ // Test "wheelScrollDistanceStep" property
+ DALI_TEST_CHECK( view.GetPropertyIndex("wheelScrollDistanceStep") == ItemView::Property::WHEEL_SCROLL_DISTANCE_STEP );
+ DALI_TEST_EQUALS( view.GetProperty(ItemView::Property::WHEEL_SCROLL_DISTANCE_STEP).Get<float>(), view.GetWheelScrollDistanceStep(), TEST_LOCATION );
+ view.SetProperty( ItemView::Property::WHEEL_SCROLL_DISTANCE_STEP, 5.0f );
+ DALI_TEST_EQUALS( view.GetProperty(ItemView::Property::WHEEL_SCROLL_DISTANCE_STEP).Get<float>(), 5.0f, TEST_LOCATION );
+
+ // Test "snapToItemEnabled" property
+ DALI_TEST_CHECK( view.GetPropertyIndex("snapToItemEnabled") == ItemView::Property::SNAP_TO_ITEM_ENABLED );
+ DALI_TEST_EQUALS( view.GetProperty(ItemView::Property::SNAP_TO_ITEM_ENABLED).Get<bool>(), view.GetAnchoring(), TEST_LOCATION );
+ view.SetProperty( ItemView::Property::SNAP_TO_ITEM_ENABLED, true );
+ DALI_TEST_EQUALS( view.GetProperty(ItemView::Property::SNAP_TO_ITEM_ENABLED).Get<bool>(), true, TEST_LOCATION );
+
+ // Test "refreshInterval" property
+ DALI_TEST_CHECK( view.GetPropertyIndex("refreshInterval") == ItemView::Property::REFRESH_INTERVAL );
+ DALI_TEST_EQUALS( view.GetProperty(ItemView::Property::REFRESH_INTERVAL).Get<float>(), view.GetRefreshInterval(), TEST_LOCATION );
+ view.SetProperty( ItemView::Property::REFRESH_INTERVAL, 11.0f );
+ DALI_TEST_EQUALS( view.GetProperty(ItemView::Property::REFRESH_INTERVAL).Get<float>(), 11.0f, TEST_LOCATION );
+
+ // Test "overshootEnabled" property
+ DALI_TEST_CHECK( view.GetPropertyIndex("overshootEnabled") == Scrollable::Property::OVERSHOOT_ENABLED );
+ DALI_TEST_EQUALS( view.GetProperty(Scrollable::Property::OVERSHOOT_ENABLED).Get<bool>(), view.IsOvershootEnabled(), TEST_LOCATION );
+ view.SetProperty( Scrollable::Property::OVERSHOOT_ENABLED, false );
+ DALI_TEST_EQUALS( view.GetProperty(Scrollable::Property::OVERSHOOT_ENABLED).Get<bool>(), false, TEST_LOCATION );
+
+ // Animatable properties
+
+ // Test "layoutPosition" property
+ DALI_TEST_CHECK( view.GetPropertyIndex("layoutPosition") == ItemView::Property::LAYOUT_POSITION );
+ view.SetProperty( ItemView::Property::LAYOUT_POSITION, 20.5f );
+ Wait(application);
+ DALI_TEST_EQUALS( view.GetProperty(ItemView::Property::LAYOUT_POSITION).Get<float>(), 20.5f, TEST_LOCATION );
+
+ // Test "scrollSpeed" property
+ DALI_TEST_CHECK( view.GetPropertyIndex("scrollSpeed") == ItemView::Property::SCROLL_SPEED );
+ view.SetProperty( ItemView::Property::SCROLL_SPEED, 3.35f );
+ Wait(application);
+ DALI_TEST_EQUALS( view.GetProperty(ItemView::Property::SCROLL_SPEED).Get<float>(), 3.35f, TEST_LOCATION );
+
+ // Test "overshoot" property
+ DALI_TEST_CHECK( view.GetPropertyIndex("overshoot") == ItemView::Property::OVERSHOOT );
+ view.SetProperty( ItemView::Property::OVERSHOOT, 0.15f );
+ Wait(application);
+ DALI_TEST_EQUALS( view.GetProperty(ItemView::Property::OVERSHOOT).Get<float>(), 0.15f, TEST_LOCATION );
+
+ // Test "scrollDirection" property
+ DALI_TEST_CHECK( view.GetPropertyIndex("scrollDirection") == ItemView::Property::SCROLL_DIRECTION );
+ view.SetProperty( ItemView::Property::SCROLL_DIRECTION, Vector2(0.85f, 0.5f) );
+ Wait(application);
+ DALI_TEST_EQUALS( view.GetProperty(ItemView::Property::SCROLL_DIRECTION).Get<Vector2>(), Vector2(0.85f, 0.5f), TEST_LOCATION );
+
+ // Test "layoutOrientation" property
+ DALI_TEST_CHECK( view.GetPropertyIndex("layoutOrientation") == ItemView::Property::LAYOUT_ORIENTATION );
+ view.SetProperty( ItemView::Property::LAYOUT_ORIENTATION, 2 );
+ Wait(application);
+ DALI_TEST_EQUALS( view.GetProperty(ItemView::Property::LAYOUT_ORIENTATION).Get<int>(), 2, TEST_LOCATION );
+
+ // Test "scrollContentSize" property
+ DALI_TEST_CHECK( view.GetPropertyIndex("scrollContentSize") == ItemView::Property::SCROLL_CONTENT_SIZE );
+ view.SetProperty( ItemView::Property::SCROLL_CONTENT_SIZE, 250.0f );
+ Wait(application);
+ DALI_TEST_EQUALS( view.GetProperty(ItemView::Property::SCROLL_CONTENT_SIZE).Get<float>(), 250.0f, TEST_LOCATION );
+
+ END_TEST;
+}
+