// test harness headers before dali headers.
#include <dali-toolkit-test-suite-utils.h>
-#include <dali/dali.h>
#include <dali-toolkit/dali-toolkit.h>
using namespace Dali;
virtual Actor NewItem(unsigned int itemId)
{
// Create an image actor for this item
- Image image = Image::New( TEST_IMAGE_FILE_NAME );
+ Image image = ResourceImage::New( TEST_IMAGE_FILE_NAME );
Actor actor = ImageActor::New(image);
return actor;
ItemView view = ItemView::New(factory);
// Create a grid layout and add it to ItemView
- GridLayoutPtr gridLayout = GridLayout::New();
+ ItemLayoutPtr gridLayout = DefaultItemLayout::New( DefaultItemLayout::GRID );
view.AddLayout(*gridLayout);
// As we have added one layout, check the number of layout is now 1
DALI_TEST_CHECK(view.GetLayoutCount() == 1);
+ // Create a depth layout and add it to ItemView
+ ItemLayoutPtr depthLayout = DefaultItemLayout::New( DefaultItemLayout::DEPTH );
+ view.AddLayout(*depthLayout);
+
+ // As we have added another layout, check the number of layout is now 2
+ DALI_TEST_CHECK(view.GetLayoutCount() == 2);
+
+ // Create a spiral layout and add it to ItemView
+ ItemLayoutPtr spiralLayout = DefaultItemLayout::New( DefaultItemLayout::SPIRAL );
+ view.AddLayout(*spiralLayout);
+
+ // As we have added another layout, check the number of layout is now 3
+ DALI_TEST_CHECK(view.GetLayoutCount() == 3);
// Check we are getting the correct layout from ItemView
DALI_TEST_CHECK(view.GetLayout(0) == gridLayout);
+ DALI_TEST_CHECK(view.GetLayout(1) == depthLayout);
+ DALI_TEST_CHECK(view.GetLayout(2) == spiralLayout);
END_TEST;
}
ItemView view = ItemView::New(factory);
// Create a grid layout and add it to ItemView
- GridLayoutPtr gridLayout = GridLayout::New();
+ ItemLayoutPtr gridLayout = DefaultItemLayout::New( DefaultItemLayout::GRID );
view.AddLayout(*gridLayout);
// As we have added one layout, check the number of layout is now 1
DALI_TEST_CHECK(view.GetLayoutCount() == 1);
+ // Create a depth layout and add it to ItemView
+ ItemLayoutPtr depthLayout = DefaultItemLayout::New( DefaultItemLayout::DEPTH );
+ view.AddLayout(*depthLayout);
+
+ // As we have added another layout, check the number of layout is now 2
+ DALI_TEST_CHECK(view.GetLayoutCount() == 2);
+
// Check we are getting the correct layout from ItemView
DALI_TEST_CHECK(view.GetLayout(0) == gridLayout);
+ DALI_TEST_CHECK(view.GetLayout(1) == depthLayout);
// Remove the grid layout
view.RemoveLayout(0);
- // As we have removed the grid layout, check the number of layout is now 0
- DALI_TEST_CHECK(view.GetLayoutCount() == 0);
+ // As we have removed the grid layout, check the number of layout is now 1
+ DALI_TEST_CHECK(view.GetLayoutCount() == 1);
+
+ // Check we are getting the correct layout from ItemView
+ DALI_TEST_CHECK(view.GetLayout(0) == depthLayout);
+ // Remove the depth layout
+ view.RemoveLayout(0);
+
+ // As we also removed the depth layout, check the number of layout is now 0
+ DALI_TEST_CHECK(view.GetLayoutCount() == 0);
END_TEST;
}
ItemView view = ItemView::New(factory);
// Create a grid layout and add it to ItemView
- GridLayoutPtr gridLayout = GridLayout::New();
+ ItemLayoutPtr gridLayout = DefaultItemLayout::New( DefaultItemLayout::GRID );
view.AddLayout(*gridLayout);
- DALI_TEST_CHECK(view.GetLayoutCount() == 1);
+ // Create a depth layout and add it to ItemView
+ ItemLayoutPtr depthLayout = DefaultItemLayout::New( DefaultItemLayout::DEPTH );
+ view.AddLayout(*depthLayout);
+
+ // Create a spiral layout and add it to ItemView
+ ItemLayoutPtr spiralLayout = DefaultItemLayout::New( DefaultItemLayout::SPIRAL );
+ view.AddLayout(*spiralLayout);
+
+ // As we have added three layouts, check the number of layout is now 3
+ DALI_TEST_CHECK(view.GetLayoutCount() == 3);
// Check there is no active layout at the moment
DALI_TEST_CHECK(view.GetActiveLayout() == NULL);
- // Activate the grid layout
+ // Activate the depth layout
Vector3 stageSize(Dali::Stage::GetCurrent().GetSize());
+ view.ActivateLayout(1, stageSize, 0.5f);
+
+ // Check the current active layout is the depth layout
+ DALI_TEST_CHECK(view.GetActiveLayout() == depthLayout);
+
+ // Activate the grid layout
view.ActivateLayout(0, stageSize, 0.5f);
// Check the current active layout is the grid layout
DALI_TEST_CHECK(view.GetActiveLayout() == gridLayout);
+ // Activate the spiral layout
+ view.ActivateLayout(2, stageSize, 0.5f);
+
+ // Check the current active layout is the spiral layout
+ DALI_TEST_CHECK(view.GetActiveLayout() == spiralLayout);
END_TEST;
}
ItemView view = ItemView::New(factory);
// Create a grid layout and add it to ItemView
- GridLayoutPtr gridLayout = GridLayout::New();
+ ItemLayoutPtr gridLayout = DefaultItemLayout::New( DefaultItemLayout::GRID );
view.AddLayout(*gridLayout);
// Check there is no active layout at the moment
ItemView view = ItemView::New(factory);
// Create a grid layout and add it to ItemView
- GridLayoutPtr gridLayout = GridLayout::New();
+ ItemLayoutPtr gridLayout = DefaultItemLayout::New( DefaultItemLayout::GRID );
view.AddLayout(*gridLayout);
// Activate the grid layout so that the items will be created and added to ItemView
ItemView view = ItemView::New(factory);
// Create a grid layout and add it to ItemView
- GridLayoutPtr gridLayout = GridLayout::New();
+ ItemLayoutPtr gridLayout = DefaultItemLayout::New( DefaultItemLayout::GRID );
view.AddLayout(*gridLayout);
// Activate the grid layout so that the items will be created and added to ItemView
ItemView view = ItemView::New(factory);
// Create a grid layout and add it to ItemView
- GridLayoutPtr gridLayout = GridLayout::New();
+ ItemLayoutPtr gridLayout = DefaultItemLayout::New( DefaultItemLayout::GRID );
view.AddLayout(*gridLayout);
// Activate the grid layout so that the items will be created and added to ItemView
// Set the interval between refreshes to be 20
view.SetRefreshInterval(20);
+ view.Refresh();
+
// Check the interval between refreshes is 20
DALI_TEST_CHECK(view.GetRefreshInterval() == 20);
END_TEST;
TestItemFactory factory;
ItemView view = ItemView::New(factory);
Vector3 vec(480.0f, 800.0f, 0.0f);
- GridLayoutPtr layout = GridLayout::New();
+ ItemLayoutPtr layout = DefaultItemLayout::New( DefaultItemLayout::GRID );
view.SetName("view actor");
view.AddLayout(*layout);
DALI_TEST_EQUALS(view.GetMouseWheelScrollDistanceStep(), 100.0f, TEST_LOCATION );
END_TEST;
}
+
+int UtcDaliItemViewInsertItemP(void)
+{
+ ToolkitTestApplication application;
+
+ // Create the ItemView actor
+ TestItemFactory factory;
+ ItemView view = ItemView::New(factory);
+
+ // Create a grid layout and add it to ItemView
+ ItemLayoutPtr gridLayout = DefaultItemLayout::New( DefaultItemLayout::GRID );
+ view.AddLayout(*gridLayout);
+
+ // Activate the grid layout so that the items will be created and added to ItemView
+ Vector3 stageSize(Dali::Stage::GetCurrent().GetSize());
+ view.ActivateLayout(0, stageSize, 0.5f);
+
+ // Get the item given the item ID
+ Actor itemActor = view.GetItem(2);
+
+ ItemId id = view.GetItemId( itemActor );
+
+ // Check we are getting the correct Item ID given the specified actor
+ DALI_TEST_CHECK(view.GetItemId(itemActor) == 2);
+
+ Actor newActor = Actor::New();
+
+ view.InsertItem(Item(id, newActor), 0.5f);
+
+ DALI_TEST_CHECK(view.GetItem(2) == newActor);
+ END_TEST;
+}
+
+int UtcDaliItemViewInsertItemsP(void)
+{
+ ToolkitTestApplication application;
+
+ // Create the ItemView actor
+ TestItemFactory factory;
+ ItemView view = ItemView::New(factory);
+
+ // Create a grid layout and add it to ItemView
+ ItemLayoutPtr gridLayout = DefaultItemLayout::New( DefaultItemLayout::GRID );
+ view.AddLayout(*gridLayout);
+
+ // Activate the grid layout so that the items will be created and added to ItemView
+ Vector3 stageSize(Dali::Stage::GetCurrent().GetSize());
+ view.ActivateLayout(0, stageSize, 0.5f);
+
+ unsigned int itemCount = view.GetChildCount();
+
+ ItemContainer insertList;
+
+ for( unsigned int i = 0u; i < 10; ++i )
+ {
+ Actor child = view.GetChildAt( i );
+ Actor newActor = Actor::New();
+ newActor.SetName("Inserted");
+ insertList.push_back( Item( view.GetItemId(child), newActor ) );
+ }
+
+ if( !insertList.empty() )
+ {
+ view.InsertItems( insertList, 0.5f );
+ }
+
+ DALI_TEST_CHECK(view.GetChildCount() == itemCount + 10);
+
+ ItemIdContainer removeList;
+
+ for( unsigned int i = 0u; i < view.GetChildCount(); ++i )
+ {
+ Actor child = view.GetChildAt( i );
+
+ if( child.GetName() == "Inserted" )
+ {
+ removeList.push_back( view.GetItemId(child) );
+ }
+ }
+
+ if( ! removeList.empty() )
+ {
+ view.RemoveItems( removeList, 0.5f );
+ }
+
+ DALI_TEST_CHECK(view.GetChildCount() == itemCount);
+ END_TEST;
+}
+
+int UtcDaliItemViewReplaceItemP(void)
+{
+ ToolkitTestApplication application;
+
+ // Create the ItemView actor
+ TestItemFactory factory;
+ ItemView view = ItemView::New(factory);
+
+ // Create a grid layout and add it to ItemView
+ ItemLayoutPtr gridLayout = DefaultItemLayout::New( DefaultItemLayout::GRID );
+ view.AddLayout(*gridLayout);
+
+ // Activate the grid layout so that the items will be created and added to ItemView
+ Vector3 stageSize(Dali::Stage::GetCurrent().GetSize());
+ view.ActivateLayout(0, stageSize, 0.5f);
+
+ Actor newActor = Actor::New();
+
+ view.ReplaceItem( Item( 0, newActor ), 0.5f );
+
+ DALI_TEST_CHECK(view.GetItem(0) == newActor);
+ END_TEST;
+}
+
+int UtcDaliItemViewReplaceItemsP(void)
+{
+ ToolkitTestApplication application;
+
+ // Create the ItemView actor
+ TestItemFactory factory;
+ ItemView view = ItemView::New(factory);
+
+ // Create a grid layout and add it to ItemView
+ ItemLayoutPtr gridLayout = DefaultItemLayout::New( DefaultItemLayout::GRID );
+ view.AddLayout(*gridLayout);
+
+ // Activate the grid layout so that the items will be created and added to ItemView
+ Vector3 stageSize(Dali::Stage::GetCurrent().GetSize());
+ view.ActivateLayout(0, stageSize, 0.5f);
+
+ ItemContainer replaceList;
+
+ for( unsigned int i = 0u; i < 10; ++i )
+ {
+ Actor child = view.GetChildAt( i );
+ Actor newActor = Actor::New();
+ newActor.SetName("Replaced");
+
+ replaceList.push_back( Item( view.GetItemId(child), newActor ) );
+ }
+
+ if( !replaceList.empty() )
+ {
+ view.ReplaceItems( replaceList, 0.5f );
+ }
+
+ DALI_TEST_CHECK(view.GetItem(0).GetName() == "Replaced");
+ DALI_TEST_CHECK(view.GetItem(8).GetName() == "Replaced");
+ END_TEST;
+}
+
+int UtcDaliItemViewGetItemsRangeP(void)
+{
+ ToolkitTestApplication application;
+
+ // Create the ItemView actor
+ TestItemFactory factory;
+ ItemView view = ItemView::New(factory);
+
+ // Create a grid layout and add it to ItemView
+ ItemLayoutPtr gridLayout = DefaultItemLayout::New( DefaultItemLayout::GRID );
+ view.AddLayout(*gridLayout);
+
+ // Activate the grid layout so that the items will be created and added to ItemView
+ Vector3 stageSize(Dali::Stage::GetCurrent().GetSize());
+ view.ActivateLayout(0, stageSize, 0.5f);
+
+ ItemRange itemRange(0, 0);
+
+ view.GetItemsRange(itemRange);
+
+ DALI_TEST_CHECK(itemRange.Within(0));
+ END_TEST;
+}
+
+int UtcDaliItemViewSetItemsAnchorPointP(void)
+{
+ ToolkitTestApplication application;
+
+ // Create the ItemView actor
+ TestItemFactory factory;
+ ItemView view = ItemView::New(factory);
+
+ // Create a grid layout and add it to ItemView
+ ItemLayoutPtr gridLayout = DefaultItemLayout::New( DefaultItemLayout::GRID );
+ view.AddLayout(*gridLayout);
+
+ // Activate the grid layout so that the items will be created and added to ItemView
+ Vector3 stageSize(Dali::Stage::GetCurrent().GetSize());
+ view.ActivateLayout(0, stageSize, 0.5f);
+
+ Vector3 anchorPoint(10.0f, 10.0f, 0.0f);
+
+ view.SetItemsAnchorPoint(anchorPoint);
+
+ DALI_TEST_CHECK(view.GetItemsAnchorPoint() == anchorPoint);
+ DALI_TEST_CHECK(view.GetItem(0).GetCurrentAnchorPoint() == anchorPoint);
+ END_TEST;
+}
+
+int UtcDaliItemViewSetItemsParentOriginP(void)
+{
+ ToolkitTestApplication application;
+
+ // Create the ItemView actor
+ TestItemFactory factory;
+ ItemView view = ItemView::New(factory);
+
+ // Create a grid layout and add it to ItemView
+ ItemLayoutPtr gridLayout = DefaultItemLayout::New( DefaultItemLayout::GRID );
+ view.AddLayout(*gridLayout);
+
+ // Activate the grid layout so that the items will be created and added to ItemView
+ Vector3 stageSize(Dali::Stage::GetCurrent().GetSize());
+ view.ActivateLayout(0, stageSize, 0.5f);
+
+ Vector3 parentOrigin(10.0f, 10.0f, 0.0f);
+
+ view.SetItemsParentOrigin(parentOrigin);
+
+ DALI_TEST_CHECK(view.GetItemsParentOrigin() == parentOrigin);
+ DALI_TEST_CHECK(view.GetItem(0).GetCurrentParentOrigin() == parentOrigin);
+ END_TEST;
+}