for( unsigned int i = 0u; i < 10; ++i )
{
- Actor child = view.GetChildAt( i );
+ Actor child = view.GetItem( i );
Actor newActor = Actor::New();
newActor.SetName("Replaced");
- replaceList.push_back( Item( view.GetItemId(child), newActor ) );
+ replaceList.push_back( Item( i, newActor ) );
}
if( !replaceList.empty() )