/*
- * Copyright (c) 2014 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2020 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
{
}
+ /**
+ * Virtual destructor.
+ */
+ virtual ~TestItemFactory()
+ {
+ }
+
public: // From ItemFactory
/**
*/
virtual Actor NewItem(unsigned int itemId)
{
- // Create an image actor for this item
- Image image = ResourceImage::New( TEST_IMAGE_FILE_NAME );
- Actor actor = ImageActor::New(image);
+ // Create a renderable actor for this item
+ return ImageView::New( TEST_IMAGE_FILE_NAME );
+ }
+};
+
+class TestItemLayout;
+
+typedef IntrusivePtr<TestItemLayout> TestItemLayoutPtr;
+
+// Implementation of ItemLayout
+class TestItemLayout : public ItemLayout
+{
+public:
+
+ /**
+ * Constructor
+ */
+ TestItemLayout()
+ {
+ }
+
+ /**
+ * Virtual destructor.
+ */
+ virtual ~TestItemLayout()
+ {
+ }
+
+ /**
+ * Create a new grid layout.
+ */
+ static TestItemLayoutPtr New()
+ {
+ return TestItemLayoutPtr(new TestItemLayout());
+ }
+
+public: // From ItemLayout
+
+ /**
+ * Query the minimum valid layout position; this is a negative value.
+ *
+ * When scrolling, the first item will move within the range 0 to GetMinimumLayoutPosition().
+ * @param[in] numberOfItems The current number of items in the layout.
+ * @param[in] layoutSize The size of the layout area.
+ * @return The minimum layout position.
+ */
+ virtual float GetMinimumLayoutPosition(unsigned int numberOfItems, Vector3 layoutSize) const
+ {
+ return 0.0f;
+ }
+
+ /**
+ * Query the closest anchor position for the given layout position.
+ *
+ * This anchor position is the position where all the items in the layout are aligned to
+ * their rounded layout positions in integer.
+ * @param[in] layoutPosition The layout position.
+ * @return The closest anchor position for the given layout position.
+ */
+ virtual float GetClosestAnchorPosition(float layoutPosition) const
+ {
+ return 0.0f;
+ }
+
+ /**
+ * Query the layout position for the first item in the layout to move to when the layout
+ * needs to scroll to a particular item.
+ *
+ * @param[in] itemId The ID of an item in the layout.
+ * @return The layout position for the first item in the layout to move to.
+ */
+ virtual float GetItemScrollToPosition(unsigned int itemId) const
+ {
+ return 0.0f;
+ }
+
+ /**
+ * Query the items within a given layout-area.
+ *
+ * @param[in] firstItemPosition The layout-position of the first item in the layout.
+ * @param[in] layoutSize The size of the layout area.
+ * @return The ID of the first & last visible item.
+ */
+ virtual ItemRange GetItemsWithinArea(float firstItemPosition, Vector3 layoutSize) const
+ {
+ return ItemRange(0, 10);
+ }
+
+ /**
+ * Query the number of items that should be reserved, for scrolling purposes.
+ *
+ * @param[in] layoutSize The size of the layout area.
+ * @return The number of extra items.
+ */
+ virtual unsigned int GetReserveItemCount(Vector3 layoutSize) const
+ {
+ return 0;
+ }
+
+ /**
+ * Retrieve the default size of an item in the layout.
+ *
+ * @param[in] itemId The ID of an item in the layout.
+ * @param[in] layoutSize The layout size
+ * @param[out] itemSize The target size of an item.
+ */
+ virtual void GetDefaultItemSize( unsigned int itemId, const Vector3& layoutSize, Vector3& itemSize ) const
+ {
+ }
+
+ /**
+ * @brief Query the scroll direction of the layout.
+ * @return The scroll direction in degrees.
+ */
+ virtual Degree GetScrollDirection() const
+ {
+ return Degree( 0.0f );
+ }
+
+ /**
+ * @brief Query the scroll speed factor of the layout while dragging.
+ * @return The scroll speed factor of the layout.
+ */
+ virtual float GetScrollSpeedFactor() const
+ {
+ return 0;
+ }
+
+ /**
+ * @brief Query the maximum swipe speed in pixels per second.
+ * @return speed The maximum swipe speed.
+ */
+ virtual float GetMaximumSwipeSpeed() const
+ {
+ return 0;
+ }
+
+ /**
+ * @brief Get the duration of the flick animation in second.
+ * @return The duration of the flick animation.
+ */
+ virtual float GetItemFlickAnimationDuration() const
+ {
+ return 0;
+ }
+
+ /*
+ * @brief Applies constraints defined by the layout to an actor.
+ *
+ * @param[in] actor The actor to constrain.
+ * @param[in] itemId The ID of the item represented by the actor.
+ * @param[in] layoutSize the current size of the item view instance.
+ * @param[in] itemViewActor The item view instance which requests the application of constraints.
+ */
+ virtual void ApplyConstraints( Actor& actor, const int itemId, const Vector3& layoutSize, const Actor& itemViewActor )
+ {
+ }
- return actor;
+ /**
+ * @brief Gets the position of a given item
+ *
+ * @param[in] itemID id of the item we want to get its position
+ * @param[in] currentLayoutPosition the current layout position of the item view instance
+ * @param[in] layoutSize the current size of the item view instance
+ * @return The item position (x,y,z)
+ */
+ virtual Vector3 GetItemPosition(int itemID, float currentLayoutPosition, const Vector3& layoutSize) const
+ {
+ return Vector3::ZERO;
}
};
+
} // namespace
int UtcDaliItemLayoutSetAndGetOrientation(void)
ItemView view = ItemView::New(factory);
// Create a grid layout and add it to ItemView
- GridLayoutPtr gridLayout = GridLayout::New();
+ ItemLayoutPtr gridLayout = DefaultItemLayout::New( DefaultItemLayout::GRID );
view.AddLayout(*gridLayout);
// Set the orientation of the layout to be horizontal from left to right
ItemLayoutPtr layout = view.GetLayout(0);
+
+ DALI_TEST_CHECK(gridLayout == layout);
+
layout->SetOrientation(ControlOrientation::Left);
// Check the orientation of the layout is horizontal from left to right
DALI_TEST_CHECK(layout->GetOrientation() == ControlOrientation::Left);
+
+ Vector3 itemSize(100.0f, 100.0f, 100.0f);
+ layout->SetItemSize(itemSize);
+
+ Vector3 itemSize1;
+ layout->GetItemSize(0u, Vector3(application.GetScene().GetSize()), itemSize1);
+
+ DALI_TEST_CHECK(itemSize == itemSize1);
+
+ float position = layout->GetClosestOnScreenLayoutPosition(0, 0.0f, Vector3(application.GetScene().GetSize()));
+
+ DALI_TEST_EQUALS(position, 0.0f, TEST_LOCATION);
+
+ int focusItem = layout->GetNextFocusItemID(0, TOTAL_ITEM_NUMBER, Control::KeyboardFocus::LEFT, true);
+
+ DALI_TEST_CHECK(focusItem != 0);
+
+ float flickSpeedFactor = layout->GetFlickSpeedFactor();
+
+ DALI_TEST_CHECK(flickSpeedFactor != 0.0f);
+
+ // White box test here: -( itemId / NoOfItemsPerRow(default 4) ) * NoOfItemsPerRow
+ DALI_TEST_EQUALS( -1.0f, gridLayout->GetItemScrollToPosition( 1 ), TEST_LOCATION );
+
+ ItemLayoutPtr depthLayout = DefaultItemLayout::New( DefaultItemLayout::DEPTH );
+ view.AddLayout(*depthLayout);
+
+ layout = view.GetLayout(1);
+ DALI_TEST_CHECK(depthLayout == layout);
+
+ ItemLayoutPtr listLayout = DefaultItemLayout::New( DefaultItemLayout::LIST );
+ view.AddLayout(*listLayout);
+
+ layout = view.GetLayout(2);
+ DALI_TEST_CHECK(listLayout == layout);
+
+ ItemLayoutPtr spiralLayout = DefaultItemLayout::New( DefaultItemLayout::SPIRAL );
+ view.AddLayout(*spiralLayout);
+
+ layout = view.GetLayout(3);
+ DALI_TEST_CHECK(spiralLayout == layout);
+ END_TEST;
+}
+
+int UtcDaliItemLayoutGetExtension(void)
+{
+ ToolkitTestApplication application;
+
+ ItemLayoutPtr gridLayout = DefaultItemLayout::New( DefaultItemLayout::GRID );
+ DALI_TEST_CHECK( gridLayout );
+ DALI_TEST_CHECK( !gridLayout->GetExtension() );
+
+ END_TEST;
+}
+
+int UtcDaliItemLayoutGetClosestOnScreenLayoutPosition(void)
+{
+ ToolkitTestApplication application;
+
+ TestItemLayoutPtr layout = TestItemLayout::New();
+ DALI_TEST_CHECK( layout );
+ DALI_TEST_EQUALS(layout->GetClosestOnScreenLayoutPosition(0, 0.0f, Vector3::ZERO), 0.0f, TEST_LOCATION );
+ DALI_TEST_EQUALS(layout->GetClosestOnScreenLayoutPosition(0, 0.0f, Vector3(-800.0f, -1200.0f, 0.0f)), 0.0f, TEST_LOCATION );
+
END_TEST;
}
-int UtcDaliItemLayoutGetScrollHints(void)
+int UtcDaliItemLayoutGetNextFocusItemID(void)
+{
+ ToolkitTestApplication application;
+
+ TestItemLayoutPtr layout = TestItemLayout::New();
+ DALI_TEST_CHECK( layout );
+ DALI_TEST_EQUALS(layout->GetNextFocusItemID(0, 100, Control::KeyboardFocus::LEFT, true), 99, TEST_LOCATION );
+ DALI_TEST_EQUALS(layout->GetNextFocusItemID(110, 100, Control::KeyboardFocus::RIGHT, true), 0, TEST_LOCATION );
+
+ END_TEST;
+}
+
+int UtcDaliItemLayoutSetAndGetLayoutProperties(void)
{
ToolkitTestApplication application;
ItemView view = ItemView::New(factory);
// Create a grid layout and add it to ItemView
- GridLayoutPtr gridLayout = GridLayout::New();
- view.AddLayout(*gridLayout);
+ ItemLayoutPtr gridLayout = DefaultItemLayout::New( DefaultItemLayout::GRID );
- // Set the orientation of the layout to be horizontal from left to right
+ // Set the property of the grid layout
+ Property::Map gridLayoutProperty;
+ gridLayoutProperty.Insert( DefaultItemLayoutProperty::TYPE, Dali::Property::Value((int)DefaultItemLayout::GRID) );
+ gridLayoutProperty.Insert( DefaultItemLayoutProperty::ITEM_SIZE, Dali::Property::Value(Vector3(200, 200,50)) );
+ gridLayoutProperty.Insert( DefaultItemLayoutProperty::GRID_ROW_SPACING, Dali::Property::Value(50.0f) );
+ gridLayoutProperty.Insert( DefaultItemLayoutProperty::GRID_COLUMN_NUMBER, Dali::Property::Value(4) );
+ gridLayoutProperty.Insert( DefaultItemLayoutProperty::GRID_COLUMN_SPACING, Dali::Property::Value(50.0f) );
+ gridLayoutProperty.Insert( DefaultItemLayoutProperty::GRID_TOP_MARGIN, Dali::Property::Value(95.0f) );
+ gridLayoutProperty.Insert( DefaultItemLayoutProperty::GRID_BOTTOM_MARGIN, Dali::Property::Value(20.0f) );
+ gridLayoutProperty.Insert( DefaultItemLayoutProperty::GRID_SIDE_MARGIN, Dali::Property::Value(20.0f) );
+ gridLayoutProperty.Insert( DefaultItemLayoutProperty::GRID_SCROLL_SPEED_FACTOR, Dali::Property::Value(0.03f) );
+ gridLayoutProperty.Insert( DefaultItemLayoutProperty::GRID_ITEM_FLICK_ANIMATION_DURATION, Dali::Property::Value(0.015f) );
+ gridLayoutProperty.Insert( DefaultItemLayoutProperty::GRID_MAXIMUM_SWIPE_SPEED, Dali::Property::Value(100.0f) );
+ gridLayoutProperty.Insert( DefaultItemLayoutProperty::ORIENTATION, Dali::Property::Value((int)ControlOrientation::Up) );
+ gridLayout->SetLayoutProperties(gridLayoutProperty);
+
+ view.AddLayout(*gridLayout);
ItemLayoutPtr layout = view.GetLayout(0);
+ DALI_TEST_CHECK(gridLayout == layout);
+ Property::Map firstLayout = gridLayout->GetLayoutProperties();
- Vector2 axisScrollHint;
+ //Check all the properties of grid layout
+ DALI_TEST_EQUALS( gridLayoutProperty.Count(), firstLayout.Count(), TEST_LOCATION );
- layout->SetOrientation(ControlOrientation::Up);
- layout->GetXAxisScrollHint(axisScrollHint);
- DALI_TEST_EQUALS(axisScrollHint, Vector2::ZERO, Math::MACHINE_EPSILON_1, TEST_LOCATION);
- layout->GetYAxisScrollHint(axisScrollHint);
- DALI_TEST_EQUALS(axisScrollHint, Vector2::YAXIS, Math::MACHINE_EPSILON_1, TEST_LOCATION);
+ for( unsigned int mapIdx = 0, mapCount = firstLayout.Count(); mapIdx < mapCount; ++mapIdx )
+ {
+ KeyValuePair propertyPair( firstLayout.GetKeyValue( mapIdx ) );
+ if(propertyPair.first == DefaultItemLayoutProperty::TYPE)
+ {
+ int layoutType = propertyPair.second.Get<int>();
+ DALI_TEST_EQUALS( layoutType, (int)DefaultItemLayout::GRID, TEST_LOCATION );
+ }
+ else if(propertyPair.first == DefaultItemLayoutProperty::ITEM_SIZE)
+ {
+ Vector3 size = propertyPair.second.Get<Vector3>();
+ DALI_TEST_EQUALS( size, Vector3(200, 200,50), TEST_LOCATION );
+ }
+ else if(propertyPair.first == DefaultItemLayoutProperty::GRID_ROW_SPACING)
+ {
+ float rowSpacing = propertyPair.second.Get<float>();
+ DALI_TEST_EQUALS( rowSpacing, 50.0f, TEST_LOCATION );
+ }
+ else if(propertyPair.first == DefaultItemLayoutProperty::GRID_COLUMN_NUMBER)
+ {
+ int number = propertyPair.second.Get<int>();
+ DALI_TEST_EQUALS(number, 4, TEST_LOCATION );
+ }
+ else if(propertyPair.first == DefaultItemLayoutProperty::GRID_COLUMN_SPACING)
+ {
+ float columnSpacing = propertyPair.second.Get<float>();
+ DALI_TEST_EQUALS(columnSpacing, 50.0f, TEST_LOCATION );
+ }
+ else if(propertyPair.first == DefaultItemLayoutProperty::GRID_TOP_MARGIN)
+ {
+ float topMargin = propertyPair.second.Get<float>();
+ DALI_TEST_EQUALS(topMargin, 95.0f, TEST_LOCATION );
+ }
+ else if(propertyPair.first == DefaultItemLayoutProperty::GRID_BOTTOM_MARGIN)
+ {
+ float bottomMargin = propertyPair.second.Get<float>();
+ DALI_TEST_EQUALS(bottomMargin, 20.0f, TEST_LOCATION );
+ }
+ else if(propertyPair.first == DefaultItemLayoutProperty::GRID_SIDE_MARGIN)
+ {
+ float sideMargin = propertyPair.second.Get<float>();
+ DALI_TEST_EQUALS(sideMargin, 20.0f, TEST_LOCATION );
+ }
+ else if(propertyPair.first == DefaultItemLayoutProperty::GRID_SCROLL_SPEED_FACTOR)
+ {
+ float scrollSpeedFactor = propertyPair.second.Get<float>();
+ DALI_TEST_EQUALS(scrollSpeedFactor, 0.03f, TEST_LOCATION );
+ }
+ else if(propertyPair.first == DefaultItemLayoutProperty::GRID_ITEM_FLICK_ANIMATION_DURATION)
+ {
+ float animationDuration = propertyPair.second.Get<float>();
+ DALI_TEST_EQUALS(animationDuration, 0.015f, TEST_LOCATION );
+ }
+ else if(propertyPair.first == DefaultItemLayoutProperty::GRID_MAXIMUM_SWIPE_SPEED)
+ {
+ float swipSpeed = propertyPair.second.Get<float>();
+ DALI_TEST_EQUALS(swipSpeed, 100.0f, TEST_LOCATION );
+ }
+ }
+ ItemLayoutPtr depthLayout = DefaultItemLayout::New( DefaultItemLayout::DEPTH );
- layout->SetOrientation(ControlOrientation::Down);
- layout->GetXAxisScrollHint(axisScrollHint);
- DALI_TEST_EQUALS(axisScrollHint, Vector2::ZERO, Math::MACHINE_EPSILON_1, TEST_LOCATION);
- layout->GetYAxisScrollHint(axisScrollHint);
- DALI_TEST_EQUALS(axisScrollHint, Vector2::YAXIS, Math::MACHINE_EPSILON_1, TEST_LOCATION);
+ // Set the property of the depth layout
+ Property::Map depthLayoutProperty;
+ depthLayoutProperty.Insert( DefaultItemLayoutProperty::TYPE, Dali::Property::Value((int)DefaultItemLayout::DEPTH) );
+ depthLayoutProperty.Insert( DefaultItemLayoutProperty::DEPTH_COLUMN_NUMBER, Dali::Property::Value(3) );
+ depthLayoutProperty.Insert( DefaultItemLayoutProperty::DEPTH_ROW_NUMBER, Dali::Property::Value(26.0f) );
+ depthLayoutProperty.Insert( DefaultItemLayoutProperty::DEPTH_ROW_SPACING, Dali::Property::Value(55.0f) );
+ depthLayoutProperty.Insert( DefaultItemLayoutProperty::DEPTH_TILT_ANGLE, Dali::Property::Value(Math::PI*0.15f) );
+ depthLayoutProperty.Insert( DefaultItemLayoutProperty::DEPTH_ITEM_TILT_ANGLE, Dali::Property::Value(-Math::PI*0.025f ) );
+ depthLayoutProperty.Insert( DefaultItemLayoutProperty::DEPTH_SCROLL_SPEED_FACTOR, Dali::Property::Value(0.02f) );
+ depthLayoutProperty.Insert( DefaultItemLayoutProperty::DEPTH_ITEM_FLICK_ANIMATION_DURATION, Dali::Property::Value(0.03f) );
+ depthLayoutProperty.Insert( DefaultItemLayoutProperty::DEPTH_MAXIMUM_SWIPE_SPEED, Dali::Property::Value(50.0f) );
+ depthLayoutProperty.Insert( DefaultItemLayoutProperty::ORIENTATION, Dali::Property::Value((int)ControlOrientation::Up) );
+ depthLayout->SetLayoutProperties(depthLayoutProperty);
+
+ view.AddLayout(*depthLayout);
+ layout = view.GetLayout(1);
+ DALI_TEST_CHECK(depthLayout == layout);
+
+ Property::Map secondLayout = depthLayout->GetLayoutProperties();
+
+ //Check all the properties of grid layout
+ DALI_TEST_EQUALS( depthLayoutProperty.Count(), secondLayout.Count(), TEST_LOCATION );
+ for( unsigned int mapIdx = 0, mapCount = secondLayout.Count(); mapIdx < mapCount; ++mapIdx )
+ {
+ KeyValuePair propertyPair( secondLayout.GetKeyValue( mapIdx ) );
+ if(propertyPair.first == DefaultItemLayoutProperty::TYPE)
+ {
+ int layoutType = propertyPair.second.Get<int>();
+ DALI_TEST_EQUALS( layoutType, (int)DefaultItemLayout::DEPTH, TEST_LOCATION );
+ }
+ else if(propertyPair.first == DefaultItemLayoutProperty::ORIENTATION)
+ {
+ int orientation = propertyPair.second.Get<int>();
+ DALI_TEST_EQUALS(orientation, (int)ControlOrientation::Up, TEST_LOCATION );
+ }
+ else if(propertyPair.first == DefaultItemLayoutProperty::ITEM_SIZE)
+ {
+ Vector3 size = propertyPair.second.Get<Vector3>();
+ DALI_TEST_EQUALS( size, Vector3(200, 200,50), TEST_LOCATION );
+ }
+
+ else if(propertyPair.first == DefaultItemLayoutProperty::DEPTH_COLUMN_NUMBER)
+ {
+ int columnNumber = propertyPair.second.Get<int>();
+ DALI_TEST_EQUALS( columnNumber, 3, TEST_LOCATION );
+ }
+ else if(propertyPair.first == DefaultItemLayoutProperty::DEPTH_ROW_NUMBER)
+ {
+ float rowNumber = propertyPair.second.Get<float>();
+ DALI_TEST_EQUALS(rowNumber, 26.0f, TEST_LOCATION );
+ }
+ else if(propertyPair.first == DefaultItemLayoutProperty::DEPTH_ROW_SPACING)
+ {
+ float rowSpacing = propertyPair.second.Get<float>();
+ DALI_TEST_EQUALS(rowSpacing, 55.0f, TEST_LOCATION );
+ }
+ else if(propertyPair.first == DefaultItemLayoutProperty::DEPTH_TILT_ANGLE)
+ {
+ float tiltAngle = propertyPair.second.Get<float>();
+ DALI_TEST_EQUALS(tiltAngle, Math::PI*0.15f, TEST_LOCATION );
+ }
+ else if(propertyPair.first == DefaultItemLayoutProperty::DEPTH_ITEM_TILT_ANGLE)
+ {
+ float itemTiltAngle = propertyPair.second.Get<float>();
+ DALI_TEST_EQUALS(itemTiltAngle, -Math::PI*0.025f, TEST_LOCATION );
+ }
+ else if(propertyPair.first == DefaultItemLayoutProperty::DEPTH_SCROLL_SPEED_FACTOR)
+ {
+ float scrollSpeedFactor = propertyPair.second.Get<float>();
+ DALI_TEST_EQUALS(scrollSpeedFactor, 0.02f, TEST_LOCATION );
+ }
+
+ else if(propertyPair.first == DefaultItemLayoutProperty::DEPTH_ITEM_FLICK_ANIMATION_DURATION)
+ {
+ float animationDuration = propertyPair.second.Get<float>();
+ DALI_TEST_EQUALS(animationDuration, 0.03f, TEST_LOCATION );
+ }
+ else if(propertyPair.first == DefaultItemLayoutProperty::DEPTH_MAXIMUM_SWIPE_SPEED)
+ {
+ float swipSpeed = propertyPair.second.Get<float>();
+ DALI_TEST_EQUALS(swipSpeed, 50.0f, TEST_LOCATION );
+ }
+ }
+ ItemLayoutPtr spiralLayout = DefaultItemLayout::New( DefaultItemLayout::SPIRAL );
+
+ // Set the property of the spiral layout
+ Property::Map spiralLayoutPrperty;
+ spiralLayoutPrperty.Insert( DefaultItemLayoutProperty::TYPE, Dali::Property::Value((int)DefaultItemLayout::SPIRAL) );
+ spiralLayoutPrperty.Insert( DefaultItemLayoutProperty::SPIRAL_ITEM_SPACING, Dali::Property::Value((Math::PI*2.0f)/9.5f) );
+ spiralLayoutPrperty.Insert( DefaultItemLayoutProperty::SPIRAL_TOP_ITEM_ALIGNMENT, Dali::Property::Value(-0.125f) );
+ spiralLayoutPrperty.Insert( DefaultItemLayoutProperty::SPIRAL_REVOLUTION_DISTANCE, Dali::Property::Value(190.0f) );
+ spiralLayoutPrperty.Insert( DefaultItemLayoutProperty::SPIRAL_SCROLL_SPEED_FACTOR, Dali::Property::Value(0.01f) );
+ spiralLayoutPrperty.Insert( DefaultItemLayoutProperty::SPIRAL_ITEM_FLICK_ANIMATION_DURATION, Dali::Property::Value(0.1f) );
+ spiralLayoutPrperty.Insert( DefaultItemLayoutProperty::SPIRAL_MAXIMUM_SWIPE_SPEED, Dali::Property::Value(30.0f) );
+ spiralLayout->SetLayoutProperties(spiralLayoutPrperty);
+
+ view.AddLayout(*spiralLayout);
+ layout = view.GetLayout(2);
+ DALI_TEST_CHECK(spiralLayout == layout);
+
+ Property::Map thridLayout = spiralLayout->GetLayoutProperties();
+
+ //Check all the properties of grid layout
+ DALI_TEST_EQUALS( spiralLayoutPrperty.Count(), thridLayout.Count(), TEST_LOCATION );
+
+ for( unsigned int mapIdx = 0, mapCount = thridLayout.Count(); mapIdx < mapCount; ++mapIdx )
+ {
+ KeyValuePair propertyPair( thridLayout.GetKeyValue( mapIdx ) );
+ if(propertyPair.first == DefaultItemLayoutProperty::TYPE)
+ {
+ int layoutType = propertyPair.second.Get<int>();
+ DALI_TEST_EQUALS( layoutType, (int)DefaultItemLayout::SPIRAL, TEST_LOCATION );
+ }
+ else if(propertyPair.first == DefaultItemLayoutProperty::SPIRAL_ITEM_SPACING)
+ {
+ float columnNumber = propertyPair.second.Get<float>();
+ DALI_TEST_EQUALS( columnNumber, (Math::PI*2.0f)/9.5f, TEST_LOCATION );
+ }
+ else if(propertyPair.first == DefaultItemLayoutProperty::SPIRAL_TOP_ITEM_ALIGNMENT)
+ {
+ float rowNumber = propertyPair.second.Get<float>();
+ DALI_TEST_EQUALS(rowNumber, -0.125f, TEST_LOCATION );
+ }
+ else if(propertyPair.first == DefaultItemLayoutProperty::SPIRAL_REVOLUTION_DISTANCE)
+ {
+ float rowSpacing = propertyPair.second.Get<float>();
+ DALI_TEST_EQUALS(rowSpacing, 190.0f, TEST_LOCATION );
+ }
+ else if(propertyPair.first == DefaultItemLayoutProperty::SPIRAL_SCROLL_SPEED_FACTOR)
+ {
+ float scrollSpeedFactor = propertyPair.second.Get<float>();
+ DALI_TEST_EQUALS(scrollSpeedFactor, 0.01f, TEST_LOCATION );
+ }
+
+ else if(propertyPair.first == DefaultItemLayoutProperty::SPIRAL_ITEM_FLICK_ANIMATION_DURATION)
+ {
+ float animationDuration = propertyPair.second.Get<float>();
+ DALI_TEST_EQUALS(animationDuration, 0.1f, TEST_LOCATION );
+ }
+ else if(propertyPair.first == DefaultItemLayoutProperty::SPIRAL_MAXIMUM_SWIPE_SPEED)
+ {
+ float swipSpeed = propertyPair.second.Get<float>();
+ DALI_TEST_EQUALS(swipSpeed, 30.0f, TEST_LOCATION );
+ }
+ }
+ Dali::Integration::Scene scene = application.GetScene();
+ Vector3 sceneSize(scene.GetSize());
+ view.ActivateLayout(0, sceneSize, 0.5f);
+ view.ActivateLayout(1, sceneSize, 0.5f);
+ view.ActivateLayout(2, sceneSize, 0.5f);
+ END_TEST;
+
+}
+
+int UtcDaliItemRangeIntersection(void)
+{
+ ToolkitTestApplication application;
+
+ unsigned int uBeginItemFirst = 100u, uEndItemFirst = 300u;
+ unsigned int uBeginItemSecond = 290u, uEndItemSecond = 400;
+ unsigned int uInterBeginCheck=290u , uInterEndCheck=301u;
+ bool bIsInThisRange = false, bOutOfThisRange = false;
+
+ Toolkit::ItemRange objItemRangeFirst(uBeginItemFirst, uEndItemFirst);
+ Toolkit::ItemRange objItemRangeSecond(uBeginItemSecond, uEndItemSecond);
+ ItemRange itmInterSect = objItemRangeFirst.Intersection(objItemRangeSecond);
+
+ bIsInThisRange = itmInterSect.Within(uInterBeginCheck);
+ DALI_TEST_EQUALS(bIsInThisRange, true, TEST_LOCATION );
+
+ bOutOfThisRange = itmInterSect.Within(uInterEndCheck);
+ DALI_TEST_EQUALS(bOutOfThisRange, false, TEST_LOCATION );
- layout->SetOrientation(ControlOrientation::Left);
- layout->GetXAxisScrollHint(axisScrollHint);
- DALI_TEST_EQUALS(axisScrollHint, Vector2::XAXIS, Math::MACHINE_EPSILON_1, TEST_LOCATION);
- layout->GetYAxisScrollHint(axisScrollHint);
- DALI_TEST_EQUALS(axisScrollHint, Vector2::ZERO, Math::MACHINE_EPSILON_1, TEST_LOCATION);
-
- layout->SetOrientation(ControlOrientation::Right);
- layout->GetXAxisScrollHint(axisScrollHint);
- DALI_TEST_EQUALS(axisScrollHint, Vector2::XAXIS, Math::MACHINE_EPSILON_1, TEST_LOCATION);
- layout->GetYAxisScrollHint(axisScrollHint);
- DALI_TEST_EQUALS(axisScrollHint, Vector2::ZERO, Math::MACHINE_EPSILON_1, TEST_LOCATION);
END_TEST;
}